@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,934 @@
1
+ import { __decorate as s } from "../tslib.es6.esm.js";
2
+ import { serializeAsTexture as _, expandToProperty as l, serializeAsColor3 as v, serialize as p, serializeAsFresnelParameters as I, SerializationHelper as y } from "../Misc/decorators.esm.js";
3
+ import { SmartArray as V } from "../Misc/smartArray.esm.js";
4
+ import { Scene as k } from "../scene.esm.js";
5
+ import { Matrix as H } from "../Maths/math.vector.esm.js";
6
+ import { Color3 as x } from "../Maths/math.color.esm.js";
7
+ import { VertexBuffer as S } from "../Buffers/buffer.esm.js";
8
+ import { PrePassConfiguration as U } from "./prePassConfiguration.esm.js";
9
+ import { ImageProcessingConfiguration as L } from "./imageProcessingConfiguration.esm.js";
10
+ import { Material as F } from "./material.esm.js";
11
+ import { MaterialPluginEvent as B } from "./materialPluginEvent.esm.js";
12
+ import { MaterialDefines as X } from "./materialDefines.esm.js";
13
+ import { PushMaterial as w } from "./pushMaterial.esm.js";
14
+ import { MaterialHelper as n } from "./materialHelper.esm.js";
15
+ import { Texture as m } from "./Textures/texture.esm.js";
16
+ import { RegisterClass as Y } from "../Misc/typeStore.esm.js";
17
+ import { MaterialFlags as h } from "./materialFlags.esm.js";
18
+ import "../Shaders/default.fragment.esm.js";
19
+ import "../Shaders/default.vertex.esm.js";
20
+ import { EffectFallbacks as z } from "./effectFallbacks.esm.js";
21
+ import { DetailMapConfiguration as W } from "./material.detailMapConfiguration.esm.js";
22
+ import { addClipPlaneUniforms as Q, bindClipPlane as K } from "./clipPlaneMaterialHelper.esm.js";
23
+ const M = { effect: null, subMesh: null };
24
+ class j extends X {
25
+ /**
26
+ * Initializes the Standard Material defines.
27
+ * @param externalProperties The external properties
28
+ */
29
+ constructor(t) {
30
+ super(t), this.MAINUV1 = !1, this.MAINUV2 = !1, this.MAINUV3 = !1, this.MAINUV4 = !1, this.MAINUV5 = !1, this.MAINUV6 = !1, this.DIFFUSE = !1, this.DIFFUSEDIRECTUV = 0, this.BAKED_VERTEX_ANIMATION_TEXTURE = !1, this.AMBIENT = !1, this.AMBIENTDIRECTUV = 0, this.OPACITY = !1, this.OPACITYDIRECTUV = 0, this.OPACITYRGB = !1, this.REFLECTION = !1, this.EMISSIVE = !1, this.EMISSIVEDIRECTUV = 0, this.SPECULAR = !1, this.SPECULARDIRECTUV = 0, this.BUMP = !1, this.BUMPDIRECTUV = 0, this.PARALLAX = !1, this.PARALLAXOCCLUSION = !1, this.SPECULAROVERALPHA = !1, this.CLIPPLANE = !1, this.CLIPPLANE2 = !1, this.CLIPPLANE3 = !1, this.CLIPPLANE4 = !1, this.CLIPPLANE5 = !1, this.CLIPPLANE6 = !1, this.ALPHATEST = !1, this.DEPTHPREPASS = !1, this.ALPHAFROMDIFFUSE = !1, this.POINTSIZE = !1, this.FOG = !1, this.SPECULARTERM = !1, this.DIFFUSEFRESNEL = !1, this.OPACITYFRESNEL = !1, this.REFLECTIONFRESNEL = !1, this.REFRACTIONFRESNEL = !1, this.EMISSIVEFRESNEL = !1, this.FRESNEL = !1, this.NORMAL = !1, this.TANGENT = !1, this.UV1 = !1, this.UV2 = !1, this.UV3 = !1, this.UV4 = !1, this.UV5 = !1, this.UV6 = !1, this.VERTEXCOLOR = !1, this.VERTEXALPHA = !1, this.NUM_BONE_INFLUENCERS = 0, this.BonesPerMesh = 0, this.BONETEXTURE = !1, this.BONES_VELOCITY_ENABLED = !1, this.INSTANCES = !1, this.THIN_INSTANCES = !1, this.INSTANCESCOLOR = !1, this.GLOSSINESS = !1, this.ROUGHNESS = !1, this.EMISSIVEASILLUMINATION = !1, this.LINKEMISSIVEWITHDIFFUSE = !1, this.REFLECTIONFRESNELFROMSPECULAR = !1, this.LIGHTMAP = !1, this.LIGHTMAPDIRECTUV = 0, this.OBJECTSPACE_NORMALMAP = !1, this.USELIGHTMAPASSHADOWMAP = !1, this.REFLECTIONMAP_3D = !1, this.REFLECTIONMAP_SPHERICAL = !1, this.REFLECTIONMAP_PLANAR = !1, this.REFLECTIONMAP_CUBIC = !1, this.USE_LOCAL_REFLECTIONMAP_CUBIC = !1, this.USE_LOCAL_REFRACTIONMAP_CUBIC = !1, this.REFLECTIONMAP_PROJECTION = !1, this.REFLECTIONMAP_SKYBOX = !1, this.REFLECTIONMAP_EXPLICIT = !1, this.REFLECTIONMAP_EQUIRECTANGULAR = !1, this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, this.REFLECTIONMAP_OPPOSITEZ = !1, this.INVERTCUBICMAP = !1, this.LOGARITHMICDEPTH = !1, this.REFRACTION = !1, this.REFRACTIONMAP_3D = !1, this.REFLECTIONOVERALPHA = !1, this.TWOSIDEDLIGHTING = !1, this.SHADOWFLOAT = !1, this.MORPHTARGETS = !1, this.MORPHTARGETS_NORMAL = !1, this.MORPHTARGETS_TANGENT = !1, this.MORPHTARGETS_UV = !1, this.NUM_MORPH_INFLUENCERS = 0, this.MORPHTARGETS_TEXTURE = !1, this.NONUNIFORMSCALING = !1, this.PREMULTIPLYALPHA = !1, this.ALPHATEST_AFTERALLALPHACOMPUTATIONS = !1, this.ALPHABLEND = !0, this.PREPASS = !1, this.PREPASS_IRRADIANCE = !1, this.PREPASS_IRRADIANCE_INDEX = -1, this.PREPASS_ALBEDO_SQRT = !1, this.PREPASS_ALBEDO_SQRT_INDEX = -1, this.PREPASS_DEPTH = !1, this.PREPASS_DEPTH_INDEX = -1, this.PREPASS_NORMAL = !1, this.PREPASS_NORMAL_INDEX = -1, this.PREPASS_POSITION = !1, this.PREPASS_POSITION_INDEX = -1, this.PREPASS_VELOCITY = !1, this.PREPASS_VELOCITY_INDEX = -1, this.PREPASS_REFLECTIVITY = !1, this.PREPASS_REFLECTIVITY_INDEX = -1, this.SCENE_MRT_COUNT = 0, this.RGBDLIGHTMAP = !1, this.RGBDREFLECTION = !1, this.RGBDREFRACTION = !1, this.IMAGEPROCESSING = !1, this.VIGNETTE = !1, this.VIGNETTEBLENDMODEMULTIPLY = !1, this.VIGNETTEBLENDMODEOPAQUE = !1, this.TONEMAPPING = !1, this.TONEMAPPING_ACES = !1, this.CONTRAST = !1, this.COLORCURVES = !1, this.COLORGRADING = !1, this.COLORGRADING3D = !1, this.SAMPLER3DGREENDEPTH = !1, this.SAMPLER3DBGRMAP = !1, this.DITHER = !1, this.IMAGEPROCESSINGPOSTPROCESS = !1, this.SKIPFINALCOLORCLAMP = !1, this.MULTIVIEW = !1, this.ORDER_INDEPENDENT_TRANSPARENCY = !1, this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS = !1, this.CAMERA_ORTHOGRAPHIC = !1, this.CAMERA_PERSPECTIVE = !1, this.IS_REFLECTION_LINEAR = !1, this.IS_REFRACTION_LINEAR = !1, this.EXPOSURE = !1, this.DECAL_AFTER_DETAIL = !1, this.rebuild();
31
+ }
32
+ setReflectionMode(t) {
33
+ const a = [
34
+ "REFLECTIONMAP_CUBIC",
35
+ "REFLECTIONMAP_EXPLICIT",
36
+ "REFLECTIONMAP_PLANAR",
37
+ "REFLECTIONMAP_PROJECTION",
38
+ "REFLECTIONMAP_PROJECTION",
39
+ "REFLECTIONMAP_SKYBOX",
40
+ "REFLECTIONMAP_SPHERICAL",
41
+ "REFLECTIONMAP_EQUIRECTANGULAR",
42
+ "REFLECTIONMAP_EQUIRECTANGULAR_FIXED",
43
+ "REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"
44
+ ];
45
+ for (const T of a)
46
+ this[T] = T === t;
47
+ }
48
+ }
49
+ class i extends w {
50
+ /**
51
+ * Gets the image processing configuration used either in this material.
52
+ */
53
+ get imageProcessingConfiguration() {
54
+ return this._imageProcessingConfiguration;
55
+ }
56
+ /**
57
+ * Sets the Default image processing configuration used either in the this material.
58
+ *
59
+ * If sets to null, the scene one is in use.
60
+ */
61
+ set imageProcessingConfiguration(t) {
62
+ this._attachImageProcessingConfiguration(t), this._markAllSubMeshesAsTexturesDirty();
63
+ }
64
+ /**
65
+ * Attaches a new image processing configuration to the Standard Material.
66
+ * @param configuration
67
+ */
68
+ _attachImageProcessingConfiguration(t) {
69
+ t !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), t ? this._imageProcessingConfiguration = t : this._imageProcessingConfiguration = this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {
70
+ this._markAllSubMeshesAsImageProcessingDirty();
71
+ })));
72
+ }
73
+ /**
74
+ * Can this material render to prepass
75
+ */
76
+ get isPrePassCapable() {
77
+ return !this.disableDepthWrite;
78
+ }
79
+ /**
80
+ * Gets whether the color curves effect is enabled.
81
+ */
82
+ get cameraColorCurvesEnabled() {
83
+ return this.imageProcessingConfiguration.colorCurvesEnabled;
84
+ }
85
+ /**
86
+ * Sets whether the color curves effect is enabled.
87
+ */
88
+ set cameraColorCurvesEnabled(t) {
89
+ this.imageProcessingConfiguration.colorCurvesEnabled = t;
90
+ }
91
+ /**
92
+ * Gets whether the color grading effect is enabled.
93
+ */
94
+ get cameraColorGradingEnabled() {
95
+ return this.imageProcessingConfiguration.colorGradingEnabled;
96
+ }
97
+ /**
98
+ * Gets whether the color grading effect is enabled.
99
+ */
100
+ set cameraColorGradingEnabled(t) {
101
+ this.imageProcessingConfiguration.colorGradingEnabled = t;
102
+ }
103
+ /**
104
+ * Gets whether tonemapping is enabled or not.
105
+ */
106
+ get cameraToneMappingEnabled() {
107
+ return this._imageProcessingConfiguration.toneMappingEnabled;
108
+ }
109
+ /**
110
+ * Sets whether tonemapping is enabled or not
111
+ */
112
+ set cameraToneMappingEnabled(t) {
113
+ this._imageProcessingConfiguration.toneMappingEnabled = t;
114
+ }
115
+ /**
116
+ * The camera exposure used on this material.
117
+ * This property is here and not in the camera to allow controlling exposure without full screen post process.
118
+ * This corresponds to a photographic exposure.
119
+ */
120
+ get cameraExposure() {
121
+ return this._imageProcessingConfiguration.exposure;
122
+ }
123
+ /**
124
+ * The camera exposure used on this material.
125
+ * This property is here and not in the camera to allow controlling exposure without full screen post process.
126
+ * This corresponds to a photographic exposure.
127
+ */
128
+ set cameraExposure(t) {
129
+ this._imageProcessingConfiguration.exposure = t;
130
+ }
131
+ /**
132
+ * Gets The camera contrast used on this material.
133
+ */
134
+ get cameraContrast() {
135
+ return this._imageProcessingConfiguration.contrast;
136
+ }
137
+ /**
138
+ * Sets The camera contrast used on this material.
139
+ */
140
+ set cameraContrast(t) {
141
+ this._imageProcessingConfiguration.contrast = t;
142
+ }
143
+ /**
144
+ * Gets the Color Grading 2D Lookup Texture.
145
+ */
146
+ get cameraColorGradingTexture() {
147
+ return this._imageProcessingConfiguration.colorGradingTexture;
148
+ }
149
+ /**
150
+ * Sets the Color Grading 2D Lookup Texture.
151
+ */
152
+ set cameraColorGradingTexture(t) {
153
+ this._imageProcessingConfiguration.colorGradingTexture = t;
154
+ }
155
+ /**
156
+ * The color grading curves provide additional color adjustmnent that is applied after any color grading transform (3D LUT).
157
+ * They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects.
158
+ * These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;
159
+ * corresponding to low luminance, medium luminance, and high luminance areas respectively.
160
+ */
161
+ get cameraColorCurves() {
162
+ return this._imageProcessingConfiguration.colorCurves;
163
+ }
164
+ /**
165
+ * The color grading curves provide additional color adjustment that is applied after any color grading transform (3D LUT).
166
+ * They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects.
167
+ * These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;
168
+ * corresponding to low luminance, medium luminance, and high luminance areas respectively.
169
+ */
170
+ set cameraColorCurves(t) {
171
+ this._imageProcessingConfiguration.colorCurves = t;
172
+ }
173
+ /**
174
+ * Can this material render to several textures at once
175
+ */
176
+ get canRenderToMRT() {
177
+ return !0;
178
+ }
179
+ /**
180
+ * Instantiates a new standard material.
181
+ * This is the default material used in Babylon. It is the best trade off between quality
182
+ * and performances.
183
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/materials_introduction
184
+ * @param name Define the name of the material in the scene
185
+ * @param scene Define the scene the material belong to
186
+ */
187
+ constructor(t, a) {
188
+ super(t, a), this._diffuseTexture = null, this._ambientTexture = null, this._opacityTexture = null, this._reflectionTexture = null, this._emissiveTexture = null, this._specularTexture = null, this._bumpTexture = null, this._lightmapTexture = null, this._refractionTexture = null, this.ambientColor = new x(0, 0, 0), this.diffuseColor = new x(1, 1, 1), this.specularColor = new x(1, 1, 1), this.emissiveColor = new x(0, 0, 0), this.specularPower = 64, this._useAlphaFromDiffuseTexture = !1, this._useEmissiveAsIllumination = !1, this._linkEmissiveWithDiffuse = !1, this._useSpecularOverAlpha = !1, this._useReflectionOverAlpha = !1, this._disableLighting = !1, this._useObjectSpaceNormalMap = !1, this._useParallax = !1, this._useParallaxOcclusion = !1, this.parallaxScaleBias = 0.05, this._roughness = 0, this.indexOfRefraction = 0.98, this.invertRefractionY = !0, this.alphaCutOff = 0.4, this._useLightmapAsShadowmap = !1, this._useReflectionFresnelFromSpecular = !1, this._useGlossinessFromSpecularMapAlpha = !1, this._maxSimultaneousLights = 4, this._invertNormalMapX = !1, this._invertNormalMapY = !1, this._twoSidedLighting = !1, this._applyDecalMapAfterDetailMap = !1, this._renderTargets = new V(16), this._worldViewProjectionMatrix = H.Zero(), this._globalAmbientColor = new x(0, 0, 0), this._cacheHasRenderTargetTextures = !1, this.detailMap = new W(this), this._attachImageProcessingConfiguration(null), this.prePassConfiguration = new U(), this.getRenderTargetTextures = () => (this._renderTargets.reset(), i.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget && this._renderTargets.push(this._reflectionTexture), i.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget && this._renderTargets.push(this._refractionTexture), this._eventInfo.renderTargets = this._renderTargets, this._callbackPluginEventFillRenderTargetTextures(this._eventInfo), this._renderTargets);
189
+ }
190
+ /**
191
+ * Gets a boolean indicating that current material needs to register RTT
192
+ */
193
+ get hasRenderTargetTextures() {
194
+ return i.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget || i.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget ? !0 : this._cacheHasRenderTargetTextures;
195
+ }
196
+ /**
197
+ * Gets the current class name of the material e.g. "StandardMaterial"
198
+ * Mainly use in serialization.
199
+ * @returns the class name
200
+ */
201
+ getClassName() {
202
+ return "StandardMaterial";
203
+ }
204
+ /**
205
+ * In case the depth buffer does not allow enough depth precision for your scene (might be the case in large scenes)
206
+ * You can try switching to logarithmic depth.
207
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/logarithmicDepthBuffer
208
+ */
209
+ get useLogarithmicDepth() {
210
+ return this._useLogarithmicDepth;
211
+ }
212
+ set useLogarithmicDepth(t) {
213
+ this._useLogarithmicDepth = t && this.getScene().getEngine().getCaps().fragmentDepthSupported, this._markAllSubMeshesAsMiscDirty();
214
+ }
215
+ /**
216
+ * Specifies if the material will require alpha blending
217
+ * @returns a boolean specifying if alpha blending is needed
218
+ */
219
+ needAlphaBlending() {
220
+ return this._disableAlphaBlending ? !1 : this.alpha < 1 || this._opacityTexture != null || this._shouldUseAlphaFromDiffuseTexture() || this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled;
221
+ }
222
+ /**
223
+ * Specifies if this material should be rendered in alpha test mode
224
+ * @returns a boolean specifying if an alpha test is needed.
225
+ */
226
+ needAlphaTesting() {
227
+ return this._forceAlphaTest ? !0 : this._hasAlphaChannel() && (this._transparencyMode == null || this._transparencyMode === F.MATERIAL_ALPHATEST);
228
+ }
229
+ /**
230
+ * Specifies whether or not the alpha value of the diffuse texture should be used for alpha blending.
231
+ */
232
+ _shouldUseAlphaFromDiffuseTexture() {
233
+ return this._diffuseTexture != null && this._diffuseTexture.hasAlpha && this._useAlphaFromDiffuseTexture && this._transparencyMode !== F.MATERIAL_OPAQUE;
234
+ }
235
+ /**
236
+ * Specifies whether or not there is a usable alpha channel for transparency.
237
+ */
238
+ _hasAlphaChannel() {
239
+ return this._diffuseTexture != null && this._diffuseTexture.hasAlpha || this._opacityTexture != null;
240
+ }
241
+ /**
242
+ * Get the texture used for alpha test purpose.
243
+ * @returns the diffuse texture in case of the standard material.
244
+ */
245
+ getAlphaTestTexture() {
246
+ return this._diffuseTexture;
247
+ }
248
+ /**
249
+ * Get if the submesh is ready to be used and all its information available.
250
+ * Child classes can use it to update shaders
251
+ * @param mesh defines the mesh to check
252
+ * @param subMesh defines which submesh to check
253
+ * @param useInstances specifies that instances should be used
254
+ * @returns a boolean indicating that the submesh is ready or not
255
+ */
256
+ isReadyForSubMesh(t, a, T = !1) {
257
+ if (this._uniformBufferLayoutBuilt || this.buildUniformLayout(), a.effect && this.isFrozen && a.effect._wasPreviouslyReady && a.effect._wasPreviouslyUsingInstances === T)
258
+ return !0;
259
+ a.materialDefines || (this._callbackPluginEventGeneric(B.GetDefineNames, this._eventInfo), a.materialDefines = new j(this._eventInfo.defineNames));
260
+ const u = this.getScene(), e = a.materialDefines;
261
+ if (this._isReadyForSubMesh(a))
262
+ return !0;
263
+ const c = u.getEngine();
264
+ e._needNormals = n.PrepareDefinesForLights(u, t, e, !0, this._maxSimultaneousLights, this._disableLighting), n.PrepareDefinesForMultiview(u, e);
265
+ const o = this.needAlphaBlendingForMesh(t) && this.getScene().useOrderIndependentTransparency;
266
+ if (n.PrepareDefinesForPrePass(u, e, this.canRenderToMRT && !o), n.PrepareDefinesForOIT(u, e, o), e._areTexturesDirty) {
267
+ this._eventInfo.hasRenderTargetTextures = !1, this._callbackPluginEventHasRenderTargetTextures(this._eventInfo), this._cacheHasRenderTargetTextures = this._eventInfo.hasRenderTargetTextures, e._needUVs = !1;
268
+ for (let r = 1; r <= 6; ++r)
269
+ e["MAINUV" + r] = !1;
270
+ if (u.texturesEnabled) {
271
+ if (e.DIFFUSEDIRECTUV = 0, e.BUMPDIRECTUV = 0, e.AMBIENTDIRECTUV = 0, e.OPACITYDIRECTUV = 0, e.EMISSIVEDIRECTUV = 0, e.SPECULARDIRECTUV = 0, e.LIGHTMAPDIRECTUV = 0, this._diffuseTexture && i.DiffuseTextureEnabled)
272
+ if (this._diffuseTexture.isReadyOrNotBlocking())
273
+ n.PrepareDefinesForMergedUV(this._diffuseTexture, e, "DIFFUSE");
274
+ else
275
+ return !1;
276
+ else
277
+ e.DIFFUSE = !1;
278
+ if (this._ambientTexture && i.AmbientTextureEnabled)
279
+ if (this._ambientTexture.isReadyOrNotBlocking())
280
+ n.PrepareDefinesForMergedUV(this._ambientTexture, e, "AMBIENT");
281
+ else
282
+ return !1;
283
+ else
284
+ e.AMBIENT = !1;
285
+ if (this._opacityTexture && i.OpacityTextureEnabled)
286
+ if (this._opacityTexture.isReadyOrNotBlocking())
287
+ n.PrepareDefinesForMergedUV(this._opacityTexture, e, "OPACITY"), e.OPACITYRGB = this._opacityTexture.getAlphaFromRGB;
288
+ else
289
+ return !1;
290
+ else
291
+ e.OPACITY = !1;
292
+ if (this._reflectionTexture && i.ReflectionTextureEnabled)
293
+ if (this._reflectionTexture.isReadyOrNotBlocking()) {
294
+ switch (e._needNormals = !0, e.REFLECTION = !0, e.ROUGHNESS = this._roughness > 0, e.REFLECTIONOVERALPHA = this._useReflectionOverAlpha, e.INVERTCUBICMAP = this._reflectionTexture.coordinatesMode === m.INVCUBIC_MODE, e.REFLECTIONMAP_3D = this._reflectionTexture.isCube, e.REFLECTIONMAP_OPPOSITEZ = e.REFLECTIONMAP_3D && this.getScene().useRightHandedSystem ? !this._reflectionTexture.invertZ : this._reflectionTexture.invertZ, e.RGBDREFLECTION = this._reflectionTexture.isRGBD, this._reflectionTexture.coordinatesMode) {
295
+ case m.EXPLICIT_MODE:
296
+ e.setReflectionMode("REFLECTIONMAP_EXPLICIT");
297
+ break;
298
+ case m.PLANAR_MODE:
299
+ e.setReflectionMode("REFLECTIONMAP_PLANAR");
300
+ break;
301
+ case m.PROJECTION_MODE:
302
+ e.setReflectionMode("REFLECTIONMAP_PROJECTION");
303
+ break;
304
+ case m.SKYBOX_MODE:
305
+ e.setReflectionMode("REFLECTIONMAP_SKYBOX");
306
+ break;
307
+ case m.SPHERICAL_MODE:
308
+ e.setReflectionMode("REFLECTIONMAP_SPHERICAL");
309
+ break;
310
+ case m.EQUIRECTANGULAR_MODE:
311
+ e.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR");
312
+ break;
313
+ case m.FIXED_EQUIRECTANGULAR_MODE:
314
+ e.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR_FIXED");
315
+ break;
316
+ case m.FIXED_EQUIRECTANGULAR_MIRRORED_MODE:
317
+ e.setReflectionMode("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED");
318
+ break;
319
+ case m.CUBIC_MODE:
320
+ case m.INVCUBIC_MODE:
321
+ default:
322
+ e.setReflectionMode("REFLECTIONMAP_CUBIC");
323
+ break;
324
+ }
325
+ e.USE_LOCAL_REFLECTIONMAP_CUBIC = !!this._reflectionTexture.boundingBoxSize;
326
+ } else
327
+ return !1;
328
+ else
329
+ e.REFLECTION = !1, e.REFLECTIONMAP_OPPOSITEZ = !1;
330
+ if (this._emissiveTexture && i.EmissiveTextureEnabled)
331
+ if (this._emissiveTexture.isReadyOrNotBlocking())
332
+ n.PrepareDefinesForMergedUV(this._emissiveTexture, e, "EMISSIVE");
333
+ else
334
+ return !1;
335
+ else
336
+ e.EMISSIVE = !1;
337
+ if (this._lightmapTexture && i.LightmapTextureEnabled)
338
+ if (this._lightmapTexture.isReadyOrNotBlocking())
339
+ n.PrepareDefinesForMergedUV(this._lightmapTexture, e, "LIGHTMAP"), e.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap, e.RGBDLIGHTMAP = this._lightmapTexture.isRGBD;
340
+ else
341
+ return !1;
342
+ else
343
+ e.LIGHTMAP = !1;
344
+ if (this._specularTexture && i.SpecularTextureEnabled)
345
+ if (this._specularTexture.isReadyOrNotBlocking())
346
+ n.PrepareDefinesForMergedUV(this._specularTexture, e, "SPECULAR"), e.GLOSSINESS = this._useGlossinessFromSpecularMapAlpha;
347
+ else
348
+ return !1;
349
+ else
350
+ e.SPECULAR = !1;
351
+ if (u.getEngine().getCaps().standardDerivatives && this._bumpTexture && i.BumpTextureEnabled) {
352
+ if (this._bumpTexture.isReady())
353
+ n.PrepareDefinesForMergedUV(this._bumpTexture, e, "BUMP"), e.PARALLAX = this._useParallax, e.PARALLAXOCCLUSION = this._useParallaxOcclusion;
354
+ else
355
+ return !1;
356
+ e.OBJECTSPACE_NORMALMAP = this._useObjectSpaceNormalMap;
357
+ } else
358
+ e.BUMP = !1, e.PARALLAX = !1, e.PARALLAXOCCLUSION = !1;
359
+ if (this._refractionTexture && i.RefractionTextureEnabled)
360
+ if (this._refractionTexture.isReadyOrNotBlocking())
361
+ e._needUVs = !0, e.REFRACTION = !0, e.REFRACTIONMAP_3D = this._refractionTexture.isCube, e.RGBDREFRACTION = this._refractionTexture.isRGBD, e.USE_LOCAL_REFRACTIONMAP_CUBIC = !!this._refractionTexture.boundingBoxSize;
362
+ else
363
+ return !1;
364
+ else
365
+ e.REFRACTION = !1;
366
+ e.TWOSIDEDLIGHTING = !this._backFaceCulling && this._twoSidedLighting;
367
+ } else
368
+ e.DIFFUSE = !1, e.AMBIENT = !1, e.OPACITY = !1, e.REFLECTION = !1, e.EMISSIVE = !1, e.LIGHTMAP = !1, e.BUMP = !1, e.REFRACTION = !1;
369
+ e.ALPHAFROMDIFFUSE = this._shouldUseAlphaFromDiffuseTexture(), e.EMISSIVEASILLUMINATION = this._useEmissiveAsIllumination, e.LINKEMISSIVEWITHDIFFUSE = this._linkEmissiveWithDiffuse, e.SPECULAROVERALPHA = this._useSpecularOverAlpha, e.PREMULTIPLYALPHA = this.alphaMode === 7 || this.alphaMode === 8, e.ALPHATEST_AFTERALLALPHACOMPUTATIONS = this.transparencyMode !== null, e.ALPHABLEND = this.transparencyMode === null || this.needAlphaBlendingForMesh(t);
370
+ }
371
+ if (this._eventInfo.isReadyForSubMesh = !0, this._eventInfo.defines = e, this._eventInfo.subMesh = a, this._callbackPluginEventIsReadyForSubMesh(this._eventInfo), !this._eventInfo.isReadyForSubMesh)
372
+ return !1;
373
+ if (e._areImageProcessingDirty && this._imageProcessingConfiguration) {
374
+ if (!this._imageProcessingConfiguration.isReady())
375
+ return !1;
376
+ this._imageProcessingConfiguration.prepareDefines(e), e.IS_REFLECTION_LINEAR = this.reflectionTexture != null && !this.reflectionTexture.gammaSpace, e.IS_REFRACTION_LINEAR = this.refractionTexture != null && !this.refractionTexture.gammaSpace;
377
+ }
378
+ e._areFresnelDirty && (i.FresnelEnabled ? (this._diffuseFresnelParameters || this._opacityFresnelParameters || this._emissiveFresnelParameters || this._refractionFresnelParameters || this._reflectionFresnelParameters) && (e.DIFFUSEFRESNEL = this._diffuseFresnelParameters && this._diffuseFresnelParameters.isEnabled, e.OPACITYFRESNEL = this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled, e.REFLECTIONFRESNEL = this._reflectionFresnelParameters && this._reflectionFresnelParameters.isEnabled, e.REFLECTIONFRESNELFROMSPECULAR = this._useReflectionFresnelFromSpecular, e.REFRACTIONFRESNEL = this._refractionFresnelParameters && this._refractionFresnelParameters.isEnabled, e.EMISSIVEFRESNEL = this._emissiveFresnelParameters && this._emissiveFresnelParameters.isEnabled, e._needNormals = !0, e.FRESNEL = !0) : e.FRESNEL = !1), n.PrepareDefinesForMisc(t, u, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(t) || this._forceAlphaTest, e, this._applyDecalMapAfterDetailMap), n.PrepareDefinesForFrameBoundValues(u, c, this, e, T, null, a.getRenderingMesh().hasThinInstances), this._eventInfo.defines = e, this._eventInfo.mesh = t, this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo), n.PrepareDefinesForAttributes(t, e, !0, !0, !0), this._callbackPluginEventPrepareDefines(this._eventInfo);
379
+ let d = !1;
380
+ if (e.isDirty) {
381
+ const r = e._areLightsDisposed;
382
+ e.markAsProcessed();
383
+ const f = new z();
384
+ e.REFLECTION && f.addFallback(0, "REFLECTION"), e.SPECULAR && f.addFallback(0, "SPECULAR"), e.BUMP && f.addFallback(0, "BUMP"), e.PARALLAX && f.addFallback(1, "PARALLAX"), e.PARALLAXOCCLUSION && f.addFallback(0, "PARALLAXOCCLUSION"), e.SPECULAROVERALPHA && f.addFallback(0, "SPECULAROVERALPHA"), e.FOG && f.addFallback(1, "FOG"), e.POINTSIZE && f.addFallback(0, "POINTSIZE"), e.LOGARITHMICDEPTH && f.addFallback(0, "LOGARITHMICDEPTH"), n.HandleFallbacksForShadows(e, f, this._maxSimultaneousLights), e.SPECULARTERM && f.addFallback(0, "SPECULARTERM"), e.DIFFUSEFRESNEL && f.addFallback(1, "DIFFUSEFRESNEL"), e.OPACITYFRESNEL && f.addFallback(2, "OPACITYFRESNEL"), e.REFLECTIONFRESNEL && f.addFallback(3, "REFLECTIONFRESNEL"), e.EMISSIVEFRESNEL && f.addFallback(4, "EMISSIVEFRESNEL"), e.FRESNEL && f.addFallback(4, "FRESNEL"), e.MULTIVIEW && f.addFallback(0, "MULTIVIEW");
385
+ const E = [S.PositionKind];
386
+ e.NORMAL && E.push(S.NormalKind), e.TANGENT && E.push(S.TangentKind);
387
+ for (let g = 1; g <= 6; ++g)
388
+ e["UV" + g] && E.push(`uv${g === 1 ? "" : g}`);
389
+ e.VERTEXCOLOR && E.push(S.ColorKind), n.PrepareAttributesForBones(E, t, e, f), n.PrepareAttributesForInstances(E, e), n.PrepareAttributesForMorphTargets(E, t, e), n.PrepareAttributesForBakedVertexAnimation(E, t, e);
390
+ let b = "default";
391
+ const A = [
392
+ "world",
393
+ "view",
394
+ "viewProjection",
395
+ "vEyePosition",
396
+ "vLightsType",
397
+ "vAmbientColor",
398
+ "vDiffuseColor",
399
+ "vSpecularColor",
400
+ "vEmissiveColor",
401
+ "visibility",
402
+ "vFogInfos",
403
+ "vFogColor",
404
+ "pointSize",
405
+ "vDiffuseInfos",
406
+ "vAmbientInfos",
407
+ "vOpacityInfos",
408
+ "vReflectionInfos",
409
+ "vEmissiveInfos",
410
+ "vSpecularInfos",
411
+ "vBumpInfos",
412
+ "vLightmapInfos",
413
+ "vRefractionInfos",
414
+ "mBones",
415
+ "diffuseMatrix",
416
+ "ambientMatrix",
417
+ "opacityMatrix",
418
+ "reflectionMatrix",
419
+ "emissiveMatrix",
420
+ "specularMatrix",
421
+ "bumpMatrix",
422
+ "normalMatrix",
423
+ "lightmapMatrix",
424
+ "refractionMatrix",
425
+ "diffuseLeftColor",
426
+ "diffuseRightColor",
427
+ "opacityParts",
428
+ "reflectionLeftColor",
429
+ "reflectionRightColor",
430
+ "emissiveLeftColor",
431
+ "emissiveRightColor",
432
+ "refractionLeftColor",
433
+ "refractionRightColor",
434
+ "vReflectionPosition",
435
+ "vReflectionSize",
436
+ "vRefractionPosition",
437
+ "vRefractionSize",
438
+ "logarithmicDepthConstant",
439
+ "vTangentSpaceParams",
440
+ "alphaCutOff",
441
+ "boneTextureWidth",
442
+ "morphTargetTextureInfo",
443
+ "morphTargetTextureIndices"
444
+ ], R = [
445
+ "diffuseSampler",
446
+ "ambientSampler",
447
+ "opacitySampler",
448
+ "reflectionCubeSampler",
449
+ "reflection2DSampler",
450
+ "emissiveSampler",
451
+ "specularSampler",
452
+ "bumpSampler",
453
+ "lightmapSampler",
454
+ "refractionCubeSampler",
455
+ "refraction2DSampler",
456
+ "boneSampler",
457
+ "morphTargets",
458
+ "oitDepthSampler",
459
+ "oitFrontColorSampler"
460
+ ], C = ["Material", "Scene", "Mesh"];
461
+ this._eventInfo.fallbacks = f, this._eventInfo.fallbackRank = 0, this._eventInfo.defines = e, this._eventInfo.uniforms = A, this._eventInfo.attributes = E, this._eventInfo.samplers = R, this._eventInfo.uniformBuffersNames = C, this._eventInfo.customCode = void 0, this._eventInfo.mesh = t, this._callbackPluginEventGeneric(B.PrepareEffect, this._eventInfo), U.AddUniforms(A), L && (L.PrepareUniforms(A, e), L.PrepareSamplers(R, e)), n.PrepareUniformsAndSamplersList({
462
+ uniformsNames: A,
463
+ uniformBuffersNames: C,
464
+ samplers: R,
465
+ defines: e,
466
+ maxSimultaneousLights: this._maxSimultaneousLights
467
+ }), Q(A);
468
+ const O = {};
469
+ this.customShaderNameResolve && (b = this.customShaderNameResolve(b, A, C, R, e, E, O));
470
+ const G = e.toString(), D = a.effect;
471
+ let P = u.getEngine().createEffect(b, {
472
+ attributes: E,
473
+ uniformsNames: A,
474
+ uniformBuffersNames: C,
475
+ samplers: R,
476
+ defines: G,
477
+ fallbacks: f,
478
+ onCompiled: this.onCompiled,
479
+ onError: this.onError,
480
+ indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: e.NUM_MORPH_INFLUENCERS },
481
+ processFinalCode: O.processFinalCode,
482
+ processCodeAfterIncludes: this._eventInfo.customCode,
483
+ multiTarget: e.PREPASS
484
+ }, c);
485
+ if (this._eventInfo.customCode = void 0, P)
486
+ if (this._onEffectCreatedObservable && (M.effect = P, M.subMesh = a, this._onEffectCreatedObservable.notifyObservers(M)), this.allowShaderHotSwapping && D && !P.isReady()) {
487
+ if (P = D, e.markAsUnprocessed(), d = this.isFrozen, r)
488
+ return e._areLightsDisposed = !0, !1;
489
+ } else
490
+ u.resetCachedMaterial(), a.setEffect(P, e, this._materialContext);
491
+ }
492
+ return !a.effect || !a.effect.isReady() ? !1 : (e._renderId = u.getRenderId(), a.effect._wasPreviouslyReady = !d, a.effect._wasPreviouslyUsingInstances = T, this._checkScenePerformancePriority(), !0);
493
+ }
494
+ /**
495
+ * Builds the material UBO layouts.
496
+ * Used internally during the effect preparation.
497
+ */
498
+ buildUniformLayout() {
499
+ const t = this._uniformBuffer;
500
+ t.addUniform("diffuseLeftColor", 4), t.addUniform("diffuseRightColor", 4), t.addUniform("opacityParts", 4), t.addUniform("reflectionLeftColor", 4), t.addUniform("reflectionRightColor", 4), t.addUniform("refractionLeftColor", 4), t.addUniform("refractionRightColor", 4), t.addUniform("emissiveLeftColor", 4), t.addUniform("emissiveRightColor", 4), t.addUniform("vDiffuseInfos", 2), t.addUniform("vAmbientInfos", 2), t.addUniform("vOpacityInfos", 2), t.addUniform("vReflectionInfos", 2), t.addUniform("vReflectionPosition", 3), t.addUniform("vReflectionSize", 3), t.addUniform("vEmissiveInfos", 2), t.addUniform("vLightmapInfos", 2), t.addUniform("vSpecularInfos", 2), t.addUniform("vBumpInfos", 3), t.addUniform("diffuseMatrix", 16), t.addUniform("ambientMatrix", 16), t.addUniform("opacityMatrix", 16), t.addUniform("reflectionMatrix", 16), t.addUniform("emissiveMatrix", 16), t.addUniform("lightmapMatrix", 16), t.addUniform("specularMatrix", 16), t.addUniform("bumpMatrix", 16), t.addUniform("vTangentSpaceParams", 2), t.addUniform("pointSize", 1), t.addUniform("alphaCutOff", 1), t.addUniform("refractionMatrix", 16), t.addUniform("vRefractionInfos", 4), t.addUniform("vRefractionPosition", 3), t.addUniform("vRefractionSize", 3), t.addUniform("vSpecularColor", 4), t.addUniform("vEmissiveColor", 3), t.addUniform("vDiffuseColor", 4), t.addUniform("vAmbientColor", 3), super.buildUniformLayout();
501
+ }
502
+ /**
503
+ * Binds the submesh to this material by preparing the effect and shader to draw
504
+ * @param world defines the world transformation matrix
505
+ * @param mesh defines the mesh containing the submesh
506
+ * @param subMesh defines the submesh to bind the material to
507
+ */
508
+ bindForSubMesh(t, a, T) {
509
+ var u;
510
+ const e = this.getScene(), c = T.materialDefines;
511
+ if (!c)
512
+ return;
513
+ const o = T.effect;
514
+ if (!o)
515
+ return;
516
+ this._activeEffect = o, a.getMeshUniformBuffer().bindToEffect(o, "Mesh"), a.transferToEffect(t), this._uniformBuffer.bindToEffect(o, "Material"), this.prePassConfiguration.bindForSubMesh(this._activeEffect, e, a, t, this.isFrozen), this._eventInfo.subMesh = T, this._callbackPluginEventHardBindForSubMesh(this._eventInfo), c.OBJECTSPACE_NORMALMAP && (t.toNormalMatrix(this._normalMatrix), this.bindOnlyNormalMatrix(this._normalMatrix));
517
+ const d = o._forceRebindOnNextCall || this._mustRebind(e, o, a.visibility);
518
+ n.BindBonesParameters(a, o);
519
+ const r = this._uniformBuffer;
520
+ if (d) {
521
+ if (this.bindViewProjection(o), !r.useUbo || !this.isFrozen || !r.isSync || o._forceRebindOnNextCall) {
522
+ if (i.FresnelEnabled && c.FRESNEL && (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled && (r.updateColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power), r.updateColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias)), this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled && r.updateColor4("opacityParts", new x(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power), this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled && (r.updateColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power), r.updateColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias)), this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled && (r.updateColor4("refractionLeftColor", this.refractionFresnelParameters.leftColor, this.refractionFresnelParameters.power), r.updateColor4("refractionRightColor", this.refractionFresnelParameters.rightColor, this.refractionFresnelParameters.bias)), this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled && (r.updateColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power), r.updateColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias))), e.texturesEnabled) {
523
+ if (this._diffuseTexture && i.DiffuseTextureEnabled && (r.updateFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level), n.BindTextureMatrix(this._diffuseTexture, r, "diffuse")), this._ambientTexture && i.AmbientTextureEnabled && (r.updateFloat2("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level), n.BindTextureMatrix(this._ambientTexture, r, "ambient")), this._opacityTexture && i.OpacityTextureEnabled && (r.updateFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level), n.BindTextureMatrix(this._opacityTexture, r, "opacity")), this._hasAlphaChannel() && r.updateFloat("alphaCutOff", this.alphaCutOff), this._reflectionTexture && i.ReflectionTextureEnabled && (r.updateFloat2("vReflectionInfos", this._reflectionTexture.level, this.roughness), r.updateMatrix("reflectionMatrix", this._reflectionTexture.getReflectionTextureMatrix()), this._reflectionTexture.boundingBoxSize)) {
524
+ const f = this._reflectionTexture;
525
+ r.updateVector3("vReflectionPosition", f.boundingBoxPosition), r.updateVector3("vReflectionSize", f.boundingBoxSize);
526
+ }
527
+ if (this._emissiveTexture && i.EmissiveTextureEnabled && (r.updateFloat2("vEmissiveInfos", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level), n.BindTextureMatrix(this._emissiveTexture, r, "emissive")), this._lightmapTexture && i.LightmapTextureEnabled && (r.updateFloat2("vLightmapInfos", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level), n.BindTextureMatrix(this._lightmapTexture, r, "lightmap")), this._specularTexture && i.SpecularTextureEnabled && (r.updateFloat2("vSpecularInfos", this._specularTexture.coordinatesIndex, this._specularTexture.level), n.BindTextureMatrix(this._specularTexture, r, "specular")), this._bumpTexture && e.getEngine().getCaps().standardDerivatives && i.BumpTextureEnabled && (r.updateFloat3("vBumpInfos", this._bumpTexture.coordinatesIndex, 1 / this._bumpTexture.level, this.parallaxScaleBias), n.BindTextureMatrix(this._bumpTexture, r, "bump"), e._mirroredCameraPosition ? r.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? 1 : -1, this._invertNormalMapY ? 1 : -1) : r.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? -1 : 1, this._invertNormalMapY ? -1 : 1)), this._refractionTexture && i.RefractionTextureEnabled) {
528
+ let f = 1;
529
+ if (this._refractionTexture.isCube || (r.updateMatrix("refractionMatrix", this._refractionTexture.getReflectionTextureMatrix()), this._refractionTexture.depth && (f = this._refractionTexture.depth)), r.updateFloat4("vRefractionInfos", this._refractionTexture.level, this.indexOfRefraction, f, this.invertRefractionY ? -1 : 1), this._refractionTexture.boundingBoxSize) {
530
+ const E = this._refractionTexture;
531
+ r.updateVector3("vRefractionPosition", E.boundingBoxPosition), r.updateVector3("vRefractionSize", E.boundingBoxSize);
532
+ }
533
+ }
534
+ }
535
+ this.pointsCloud && r.updateFloat("pointSize", this.pointSize), c.SPECULARTERM && r.updateColor4("vSpecularColor", this.specularColor, this.specularPower), r.updateColor3("vEmissiveColor", i.EmissiveTextureEnabled ? this.emissiveColor : x.BlackReadOnly), r.updateColor4("vDiffuseColor", this.diffuseColor, this.alpha), e.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor), r.updateColor3("vAmbientColor", this._globalAmbientColor);
536
+ }
537
+ e.texturesEnabled && (this._diffuseTexture && i.DiffuseTextureEnabled && o.setTexture("diffuseSampler", this._diffuseTexture), this._ambientTexture && i.AmbientTextureEnabled && o.setTexture("ambientSampler", this._ambientTexture), this._opacityTexture && i.OpacityTextureEnabled && o.setTexture("opacitySampler", this._opacityTexture), this._reflectionTexture && i.ReflectionTextureEnabled && (this._reflectionTexture.isCube ? o.setTexture("reflectionCubeSampler", this._reflectionTexture) : o.setTexture("reflection2DSampler", this._reflectionTexture)), this._emissiveTexture && i.EmissiveTextureEnabled && o.setTexture("emissiveSampler", this._emissiveTexture), this._lightmapTexture && i.LightmapTextureEnabled && o.setTexture("lightmapSampler", this._lightmapTexture), this._specularTexture && i.SpecularTextureEnabled && o.setTexture("specularSampler", this._specularTexture), this._bumpTexture && e.getEngine().getCaps().standardDerivatives && i.BumpTextureEnabled && o.setTexture("bumpSampler", this._bumpTexture), this._refractionTexture && i.RefractionTextureEnabled && (this._refractionTexture.isCube ? o.setTexture("refractionCubeSampler", this._refractionTexture) : o.setTexture("refraction2DSampler", this._refractionTexture))), this.getScene().useOrderIndependentTransparency && this.needAlphaBlendingForMesh(a) && this.getScene().depthPeelingRenderer.bind(o), this._eventInfo.subMesh = T, this._callbackPluginEventBindForSubMesh(this._eventInfo), K(o, this, e), this.bindEyePosition(o);
538
+ } else
539
+ e.getEngine()._features.needToAlwaysBindUniformBuffers && (this._needToBindSceneUbo = !0);
540
+ (d || !this.isFrozen) && (e.lightsEnabled && !this._disableLighting && n.BindLights(e, a, o, c, this._maxSimultaneousLights), (e.fogEnabled && a.applyFog && e.fogMode !== k.FOGMODE_NONE || this._reflectionTexture || this._refractionTexture || a.receiveShadows || c.PREPASS) && this.bindView(o), n.BindFogParameters(e, a, o), c.NUM_MORPH_INFLUENCERS && n.BindMorphTargetParameters(a, o), c.BAKED_VERTEX_ANIMATION_TEXTURE && ((u = a.bakedVertexAnimationManager) === null || u === void 0 || u.bind(o, c.INSTANCES)), this.useLogarithmicDepth && n.BindLogDepth(c, o, e), this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess && this._imageProcessingConfiguration.bind(this._activeEffect)), this._afterBind(a, this._activeEffect), r.update();
541
+ }
542
+ /**
543
+ * Get the list of animatables in the material.
544
+ * @returns the list of animatables object used in the material
545
+ */
546
+ getAnimatables() {
547
+ const t = super.getAnimatables();
548
+ return this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0 && t.push(this._diffuseTexture), this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0 && t.push(this._ambientTexture), this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0 && t.push(this._opacityTexture), this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0 && t.push(this._reflectionTexture), this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0 && t.push(this._emissiveTexture), this._specularTexture && this._specularTexture.animations && this._specularTexture.animations.length > 0 && t.push(this._specularTexture), this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0 && t.push(this._bumpTexture), this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0 && t.push(this._lightmapTexture), this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0 && t.push(this._refractionTexture), t;
549
+ }
550
+ /**
551
+ * Gets the active textures from the material
552
+ * @returns an array of textures
553
+ */
554
+ getActiveTextures() {
555
+ const t = super.getActiveTextures();
556
+ return this._diffuseTexture && t.push(this._diffuseTexture), this._ambientTexture && t.push(this._ambientTexture), this._opacityTexture && t.push(this._opacityTexture), this._reflectionTexture && t.push(this._reflectionTexture), this._emissiveTexture && t.push(this._emissiveTexture), this._specularTexture && t.push(this._specularTexture), this._bumpTexture && t.push(this._bumpTexture), this._lightmapTexture && t.push(this._lightmapTexture), this._refractionTexture && t.push(this._refractionTexture), t;
557
+ }
558
+ /**
559
+ * Specifies if the material uses a texture
560
+ * @param texture defines the texture to check against the material
561
+ * @returns a boolean specifying if the material uses the texture
562
+ */
563
+ hasTexture(t) {
564
+ return !!(super.hasTexture(t) || this._diffuseTexture === t || this._ambientTexture === t || this._opacityTexture === t || this._reflectionTexture === t || this._emissiveTexture === t || this._specularTexture === t || this._bumpTexture === t || this._lightmapTexture === t || this._refractionTexture === t);
565
+ }
566
+ /**
567
+ * Disposes the material
568
+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
569
+ * @param forceDisposeTextures specifies if textures should be forcefully disposed
570
+ */
571
+ dispose(t, a) {
572
+ var T, u, e, c, o, d, r, f, E;
573
+ a && ((T = this._diffuseTexture) === null || T === void 0 || T.dispose(), (u = this._ambientTexture) === null || u === void 0 || u.dispose(), (e = this._opacityTexture) === null || e === void 0 || e.dispose(), (c = this._reflectionTexture) === null || c === void 0 || c.dispose(), (o = this._emissiveTexture) === null || o === void 0 || o.dispose(), (d = this._specularTexture) === null || d === void 0 || d.dispose(), (r = this._bumpTexture) === null || r === void 0 || r.dispose(), (f = this._lightmapTexture) === null || f === void 0 || f.dispose(), (E = this._refractionTexture) === null || E === void 0 || E.dispose()), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), super.dispose(t, a);
574
+ }
575
+ /**
576
+ * Makes a duplicate of the material, and gives it a new name
577
+ * @param name defines the new name for the duplicated material
578
+ * @param cloneTexturesOnlyOnce - if a texture is used in more than one channel (e.g diffuse and opacity), only clone it once and reuse it on the other channels. Default false.
579
+ * @param rootUrl defines the root URL to use to load textures
580
+ * @returns the cloned material
581
+ */
582
+ clone(t, a = !0, T = "") {
583
+ const u = y.Clone(() => new i(t, this.getScene()), this, { cloneTexturesOnlyOnce: a });
584
+ return u.name = t, u.id = t, this.stencil.copyTo(u.stencil), this._clonePlugins(u, T), u;
585
+ }
586
+ /**
587
+ * Creates a standard material from parsed material data
588
+ * @param source defines the JSON representation of the material
589
+ * @param scene defines the hosting scene
590
+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
591
+ * @returns a new standard material
592
+ */
593
+ static Parse(t, a, T) {
594
+ const u = y.Parse(() => new i(t.name, a), t, a, T);
595
+ return t.stencil && u.stencil.parse(t.stencil, a, T), F._parsePlugins(t, u, a, T), u;
596
+ }
597
+ // Flags used to enable or disable a type of texture for all Standard Materials
598
+ /**
599
+ * Are diffuse textures enabled in the application.
600
+ */
601
+ static get DiffuseTextureEnabled() {
602
+ return h.DiffuseTextureEnabled;
603
+ }
604
+ static set DiffuseTextureEnabled(t) {
605
+ h.DiffuseTextureEnabled = t;
606
+ }
607
+ /**
608
+ * Are detail textures enabled in the application.
609
+ */
610
+ static get DetailTextureEnabled() {
611
+ return h.DetailTextureEnabled;
612
+ }
613
+ static set DetailTextureEnabled(t) {
614
+ h.DetailTextureEnabled = t;
615
+ }
616
+ /**
617
+ * Are ambient textures enabled in the application.
618
+ */
619
+ static get AmbientTextureEnabled() {
620
+ return h.AmbientTextureEnabled;
621
+ }
622
+ static set AmbientTextureEnabled(t) {
623
+ h.AmbientTextureEnabled = t;
624
+ }
625
+ /**
626
+ * Are opacity textures enabled in the application.
627
+ */
628
+ static get OpacityTextureEnabled() {
629
+ return h.OpacityTextureEnabled;
630
+ }
631
+ static set OpacityTextureEnabled(t) {
632
+ h.OpacityTextureEnabled = t;
633
+ }
634
+ /**
635
+ * Are reflection textures enabled in the application.
636
+ */
637
+ static get ReflectionTextureEnabled() {
638
+ return h.ReflectionTextureEnabled;
639
+ }
640
+ static set ReflectionTextureEnabled(t) {
641
+ h.ReflectionTextureEnabled = t;
642
+ }
643
+ /**
644
+ * Are emissive textures enabled in the application.
645
+ */
646
+ static get EmissiveTextureEnabled() {
647
+ return h.EmissiveTextureEnabled;
648
+ }
649
+ static set EmissiveTextureEnabled(t) {
650
+ h.EmissiveTextureEnabled = t;
651
+ }
652
+ /**
653
+ * Are specular textures enabled in the application.
654
+ */
655
+ static get SpecularTextureEnabled() {
656
+ return h.SpecularTextureEnabled;
657
+ }
658
+ static set SpecularTextureEnabled(t) {
659
+ h.SpecularTextureEnabled = t;
660
+ }
661
+ /**
662
+ * Are bump textures enabled in the application.
663
+ */
664
+ static get BumpTextureEnabled() {
665
+ return h.BumpTextureEnabled;
666
+ }
667
+ static set BumpTextureEnabled(t) {
668
+ h.BumpTextureEnabled = t;
669
+ }
670
+ /**
671
+ * Are lightmap textures enabled in the application.
672
+ */
673
+ static get LightmapTextureEnabled() {
674
+ return h.LightmapTextureEnabled;
675
+ }
676
+ static set LightmapTextureEnabled(t) {
677
+ h.LightmapTextureEnabled = t;
678
+ }
679
+ /**
680
+ * Are refraction textures enabled in the application.
681
+ */
682
+ static get RefractionTextureEnabled() {
683
+ return h.RefractionTextureEnabled;
684
+ }
685
+ static set RefractionTextureEnabled(t) {
686
+ h.RefractionTextureEnabled = t;
687
+ }
688
+ /**
689
+ * Are color grading textures enabled in the application.
690
+ */
691
+ static get ColorGradingTextureEnabled() {
692
+ return h.ColorGradingTextureEnabled;
693
+ }
694
+ static set ColorGradingTextureEnabled(t) {
695
+ h.ColorGradingTextureEnabled = t;
696
+ }
697
+ /**
698
+ * Are fresnels enabled in the application.
699
+ */
700
+ static get FresnelEnabled() {
701
+ return h.FresnelEnabled;
702
+ }
703
+ static set FresnelEnabled(t) {
704
+ h.FresnelEnabled = t;
705
+ }
706
+ }
707
+ s([
708
+ _("diffuseTexture")
709
+ ], i.prototype, "_diffuseTexture", void 0);
710
+ s([
711
+ l("_markAllSubMeshesAsTexturesAndMiscDirty")
712
+ ], i.prototype, "diffuseTexture", void 0);
713
+ s([
714
+ _("ambientTexture")
715
+ ], i.prototype, "_ambientTexture", void 0);
716
+ s([
717
+ l("_markAllSubMeshesAsTexturesDirty")
718
+ ], i.prototype, "ambientTexture", void 0);
719
+ s([
720
+ _("opacityTexture")
721
+ ], i.prototype, "_opacityTexture", void 0);
722
+ s([
723
+ l("_markAllSubMeshesAsTexturesAndMiscDirty")
724
+ ], i.prototype, "opacityTexture", void 0);
725
+ s([
726
+ _("reflectionTexture")
727
+ ], i.prototype, "_reflectionTexture", void 0);
728
+ s([
729
+ l("_markAllSubMeshesAsTexturesDirty")
730
+ ], i.prototype, "reflectionTexture", void 0);
731
+ s([
732
+ _("emissiveTexture")
733
+ ], i.prototype, "_emissiveTexture", void 0);
734
+ s([
735
+ l("_markAllSubMeshesAsTexturesDirty")
736
+ ], i.prototype, "emissiveTexture", void 0);
737
+ s([
738
+ _("specularTexture")
739
+ ], i.prototype, "_specularTexture", void 0);
740
+ s([
741
+ l("_markAllSubMeshesAsTexturesDirty")
742
+ ], i.prototype, "specularTexture", void 0);
743
+ s([
744
+ _("bumpTexture")
745
+ ], i.prototype, "_bumpTexture", void 0);
746
+ s([
747
+ l("_markAllSubMeshesAsTexturesDirty")
748
+ ], i.prototype, "bumpTexture", void 0);
749
+ s([
750
+ _("lightmapTexture")
751
+ ], i.prototype, "_lightmapTexture", void 0);
752
+ s([
753
+ l("_markAllSubMeshesAsTexturesDirty")
754
+ ], i.prototype, "lightmapTexture", void 0);
755
+ s([
756
+ _("refractionTexture")
757
+ ], i.prototype, "_refractionTexture", void 0);
758
+ s([
759
+ l("_markAllSubMeshesAsTexturesDirty")
760
+ ], i.prototype, "refractionTexture", void 0);
761
+ s([
762
+ v("ambient")
763
+ ], i.prototype, "ambientColor", void 0);
764
+ s([
765
+ v("diffuse")
766
+ ], i.prototype, "diffuseColor", void 0);
767
+ s([
768
+ v("specular")
769
+ ], i.prototype, "specularColor", void 0);
770
+ s([
771
+ v("emissive")
772
+ ], i.prototype, "emissiveColor", void 0);
773
+ s([
774
+ p()
775
+ ], i.prototype, "specularPower", void 0);
776
+ s([
777
+ p("useAlphaFromDiffuseTexture")
778
+ ], i.prototype, "_useAlphaFromDiffuseTexture", void 0);
779
+ s([
780
+ l("_markAllSubMeshesAsTexturesAndMiscDirty")
781
+ ], i.prototype, "useAlphaFromDiffuseTexture", void 0);
782
+ s([
783
+ p("useEmissiveAsIllumination")
784
+ ], i.prototype, "_useEmissiveAsIllumination", void 0);
785
+ s([
786
+ l("_markAllSubMeshesAsTexturesDirty")
787
+ ], i.prototype, "useEmissiveAsIllumination", void 0);
788
+ s([
789
+ p("linkEmissiveWithDiffuse")
790
+ ], i.prototype, "_linkEmissiveWithDiffuse", void 0);
791
+ s([
792
+ l("_markAllSubMeshesAsTexturesDirty")
793
+ ], i.prototype, "linkEmissiveWithDiffuse", void 0);
794
+ s([
795
+ p("useSpecularOverAlpha")
796
+ ], i.prototype, "_useSpecularOverAlpha", void 0);
797
+ s([
798
+ l("_markAllSubMeshesAsTexturesDirty")
799
+ ], i.prototype, "useSpecularOverAlpha", void 0);
800
+ s([
801
+ p("useReflectionOverAlpha")
802
+ ], i.prototype, "_useReflectionOverAlpha", void 0);
803
+ s([
804
+ l("_markAllSubMeshesAsTexturesDirty")
805
+ ], i.prototype, "useReflectionOverAlpha", void 0);
806
+ s([
807
+ p("disableLighting")
808
+ ], i.prototype, "_disableLighting", void 0);
809
+ s([
810
+ l("_markAllSubMeshesAsLightsDirty")
811
+ ], i.prototype, "disableLighting", void 0);
812
+ s([
813
+ p("useObjectSpaceNormalMap")
814
+ ], i.prototype, "_useObjectSpaceNormalMap", void 0);
815
+ s([
816
+ l("_markAllSubMeshesAsTexturesDirty")
817
+ ], i.prototype, "useObjectSpaceNormalMap", void 0);
818
+ s([
819
+ p("useParallax")
820
+ ], i.prototype, "_useParallax", void 0);
821
+ s([
822
+ l("_markAllSubMeshesAsTexturesDirty")
823
+ ], i.prototype, "useParallax", void 0);
824
+ s([
825
+ p("useParallaxOcclusion")
826
+ ], i.prototype, "_useParallaxOcclusion", void 0);
827
+ s([
828
+ l("_markAllSubMeshesAsTexturesDirty")
829
+ ], i.prototype, "useParallaxOcclusion", void 0);
830
+ s([
831
+ p()
832
+ ], i.prototype, "parallaxScaleBias", void 0);
833
+ s([
834
+ p("roughness")
835
+ ], i.prototype, "_roughness", void 0);
836
+ s([
837
+ l("_markAllSubMeshesAsTexturesDirty")
838
+ ], i.prototype, "roughness", void 0);
839
+ s([
840
+ p()
841
+ ], i.prototype, "indexOfRefraction", void 0);
842
+ s([
843
+ p()
844
+ ], i.prototype, "invertRefractionY", void 0);
845
+ s([
846
+ p()
847
+ ], i.prototype, "alphaCutOff", void 0);
848
+ s([
849
+ p("useLightmapAsShadowmap")
850
+ ], i.prototype, "_useLightmapAsShadowmap", void 0);
851
+ s([
852
+ l("_markAllSubMeshesAsTexturesDirty")
853
+ ], i.prototype, "useLightmapAsShadowmap", void 0);
854
+ s([
855
+ I("diffuseFresnelParameters")
856
+ ], i.prototype, "_diffuseFresnelParameters", void 0);
857
+ s([
858
+ l("_markAllSubMeshesAsFresnelDirty")
859
+ ], i.prototype, "diffuseFresnelParameters", void 0);
860
+ s([
861
+ I("opacityFresnelParameters")
862
+ ], i.prototype, "_opacityFresnelParameters", void 0);
863
+ s([
864
+ l("_markAllSubMeshesAsFresnelAndMiscDirty")
865
+ ], i.prototype, "opacityFresnelParameters", void 0);
866
+ s([
867
+ I("reflectionFresnelParameters")
868
+ ], i.prototype, "_reflectionFresnelParameters", void 0);
869
+ s([
870
+ l("_markAllSubMeshesAsFresnelDirty")
871
+ ], i.prototype, "reflectionFresnelParameters", void 0);
872
+ s([
873
+ I("refractionFresnelParameters")
874
+ ], i.prototype, "_refractionFresnelParameters", void 0);
875
+ s([
876
+ l("_markAllSubMeshesAsFresnelDirty")
877
+ ], i.prototype, "refractionFresnelParameters", void 0);
878
+ s([
879
+ I("emissiveFresnelParameters")
880
+ ], i.prototype, "_emissiveFresnelParameters", void 0);
881
+ s([
882
+ l("_markAllSubMeshesAsFresnelDirty")
883
+ ], i.prototype, "emissiveFresnelParameters", void 0);
884
+ s([
885
+ p("useReflectionFresnelFromSpecular")
886
+ ], i.prototype, "_useReflectionFresnelFromSpecular", void 0);
887
+ s([
888
+ l("_markAllSubMeshesAsFresnelDirty")
889
+ ], i.prototype, "useReflectionFresnelFromSpecular", void 0);
890
+ s([
891
+ p("useGlossinessFromSpecularMapAlpha")
892
+ ], i.prototype, "_useGlossinessFromSpecularMapAlpha", void 0);
893
+ s([
894
+ l("_markAllSubMeshesAsTexturesDirty")
895
+ ], i.prototype, "useGlossinessFromSpecularMapAlpha", void 0);
896
+ s([
897
+ p("maxSimultaneousLights")
898
+ ], i.prototype, "_maxSimultaneousLights", void 0);
899
+ s([
900
+ l("_markAllSubMeshesAsLightsDirty")
901
+ ], i.prototype, "maxSimultaneousLights", void 0);
902
+ s([
903
+ p("invertNormalMapX")
904
+ ], i.prototype, "_invertNormalMapX", void 0);
905
+ s([
906
+ l("_markAllSubMeshesAsTexturesDirty")
907
+ ], i.prototype, "invertNormalMapX", void 0);
908
+ s([
909
+ p("invertNormalMapY")
910
+ ], i.prototype, "_invertNormalMapY", void 0);
911
+ s([
912
+ l("_markAllSubMeshesAsTexturesDirty")
913
+ ], i.prototype, "invertNormalMapY", void 0);
914
+ s([
915
+ p("twoSidedLighting")
916
+ ], i.prototype, "_twoSidedLighting", void 0);
917
+ s([
918
+ l("_markAllSubMeshesAsTexturesDirty")
919
+ ], i.prototype, "twoSidedLighting", void 0);
920
+ s([
921
+ p("applyDecalMapAfterDetailMap")
922
+ ], i.prototype, "_applyDecalMapAfterDetailMap", void 0);
923
+ s([
924
+ l("_markAllSubMeshesAsMiscDirty")
925
+ ], i.prototype, "applyDecalMapAfterDetailMap", void 0);
926
+ s([
927
+ p()
928
+ ], i.prototype, "useLogarithmicDepth", null);
929
+ Y("BABYLON.StandardMaterial", i);
930
+ k.DefaultMaterialFactory = (N) => new i("default material", N);
931
+ export {
932
+ i as StandardMaterial,
933
+ j as StandardMaterialDefines
934
+ };