@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +3 -2
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import { __decorate as s } from "../tslib.es6.esm.js";
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import { serializeAsTexture as _, expandToProperty as l, serializeAsColor3 as v, serialize as p, serializeAsFresnelParameters as I, SerializationHelper as y } from "../Misc/decorators.esm.js";
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import { SmartArray as V } from "../Misc/smartArray.esm.js";
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import { Scene as k } from "../scene.esm.js";
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import { Matrix as H } from "../Maths/math.vector.esm.js";
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import { Color3 as x } from "../Maths/math.color.esm.js";
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import { VertexBuffer as S } from "../Buffers/buffer.esm.js";
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import { PrePassConfiguration as U } from "./prePassConfiguration.esm.js";
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import { ImageProcessingConfiguration as L } from "./imageProcessingConfiguration.esm.js";
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import { Material as F } from "./material.esm.js";
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import { MaterialPluginEvent as B } from "./materialPluginEvent.esm.js";
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import { MaterialDefines as X } from "./materialDefines.esm.js";
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import { PushMaterial as w } from "./pushMaterial.esm.js";
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import { MaterialHelper as n } from "./materialHelper.esm.js";
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import { Texture as m } from "./Textures/texture.esm.js";
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import { RegisterClass as Y } from "../Misc/typeStore.esm.js";
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import { MaterialFlags as h } from "./materialFlags.esm.js";
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import "../Shaders/default.fragment.esm.js";
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import "../Shaders/default.vertex.esm.js";
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import { EffectFallbacks as z } from "./effectFallbacks.esm.js";
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import { DetailMapConfiguration as W } from "./material.detailMapConfiguration.esm.js";
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import { addClipPlaneUniforms as Q, bindClipPlane as K } from "./clipPlaneMaterialHelper.esm.js";
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const M = { effect: null, subMesh: null };
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class j extends X {
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/**
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* Initializes the Standard Material defines.
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* @param externalProperties The external properties
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*/
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constructor(t) {
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super(t), this.MAINUV1 = !1, this.MAINUV2 = !1, this.MAINUV3 = !1, this.MAINUV4 = !1, this.MAINUV5 = !1, this.MAINUV6 = !1, this.DIFFUSE = !1, this.DIFFUSEDIRECTUV = 0, this.BAKED_VERTEX_ANIMATION_TEXTURE = !1, this.AMBIENT = !1, this.AMBIENTDIRECTUV = 0, this.OPACITY = !1, this.OPACITYDIRECTUV = 0, this.OPACITYRGB = !1, this.REFLECTION = !1, this.EMISSIVE = !1, this.EMISSIVEDIRECTUV = 0, this.SPECULAR = !1, this.SPECULARDIRECTUV = 0, this.BUMP = !1, this.BUMPDIRECTUV = 0, this.PARALLAX = !1, this.PARALLAXOCCLUSION = !1, this.SPECULAROVERALPHA = !1, this.CLIPPLANE = !1, this.CLIPPLANE2 = !1, this.CLIPPLANE3 = !1, this.CLIPPLANE4 = !1, this.CLIPPLANE5 = !1, this.CLIPPLANE6 = !1, this.ALPHATEST = !1, this.DEPTHPREPASS = !1, this.ALPHAFROMDIFFUSE = !1, this.POINTSIZE = !1, this.FOG = !1, this.SPECULARTERM = !1, this.DIFFUSEFRESNEL = !1, this.OPACITYFRESNEL = !1, this.REFLECTIONFRESNEL = !1, this.REFRACTIONFRESNEL = !1, this.EMISSIVEFRESNEL = !1, this.FRESNEL = !1, this.NORMAL = !1, this.TANGENT = !1, this.UV1 = !1, this.UV2 = !1, this.UV3 = !1, this.UV4 = !1, this.UV5 = !1, this.UV6 = !1, this.VERTEXCOLOR = !1, this.VERTEXALPHA = !1, this.NUM_BONE_INFLUENCERS = 0, this.BonesPerMesh = 0, this.BONETEXTURE = !1, this.BONES_VELOCITY_ENABLED = !1, this.INSTANCES = !1, this.THIN_INSTANCES = !1, this.INSTANCESCOLOR = !1, this.GLOSSINESS = !1, this.ROUGHNESS = !1, this.EMISSIVEASILLUMINATION = !1, this.LINKEMISSIVEWITHDIFFUSE = !1, this.REFLECTIONFRESNELFROMSPECULAR = !1, this.LIGHTMAP = !1, this.LIGHTMAPDIRECTUV = 0, this.OBJECTSPACE_NORMALMAP = !1, this.USELIGHTMAPASSHADOWMAP = !1, this.REFLECTIONMAP_3D = !1, this.REFLECTIONMAP_SPHERICAL = !1, this.REFLECTIONMAP_PLANAR = !1, this.REFLECTIONMAP_CUBIC = !1, this.USE_LOCAL_REFLECTIONMAP_CUBIC = !1, this.USE_LOCAL_REFRACTIONMAP_CUBIC = !1, this.REFLECTIONMAP_PROJECTION = !1, this.REFLECTIONMAP_SKYBOX = !1, this.REFLECTIONMAP_EXPLICIT = !1, this.REFLECTIONMAP_EQUIRECTANGULAR = !1, this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, this.REFLECTIONMAP_OPPOSITEZ = !1, this.INVERTCUBICMAP = !1, this.LOGARITHMICDEPTH = !1, this.REFRACTION = !1, this.REFRACTIONMAP_3D = !1, this.REFLECTIONOVERALPHA = !1, this.TWOSIDEDLIGHTING = !1, this.SHADOWFLOAT = !1, this.MORPHTARGETS = !1, this.MORPHTARGETS_NORMAL = !1, this.MORPHTARGETS_TANGENT = !1, this.MORPHTARGETS_UV = !1, this.NUM_MORPH_INFLUENCERS = 0, this.MORPHTARGETS_TEXTURE = !1, this.NONUNIFORMSCALING = !1, this.PREMULTIPLYALPHA = !1, this.ALPHATEST_AFTERALLALPHACOMPUTATIONS = !1, this.ALPHABLEND = !0, this.PREPASS = !1, this.PREPASS_IRRADIANCE = !1, this.PREPASS_IRRADIANCE_INDEX = -1, this.PREPASS_ALBEDO_SQRT = !1, this.PREPASS_ALBEDO_SQRT_INDEX = -1, this.PREPASS_DEPTH = !1, this.PREPASS_DEPTH_INDEX = -1, this.PREPASS_NORMAL = !1, this.PREPASS_NORMAL_INDEX = -1, this.PREPASS_POSITION = !1, this.PREPASS_POSITION_INDEX = -1, this.PREPASS_VELOCITY = !1, this.PREPASS_VELOCITY_INDEX = -1, this.PREPASS_REFLECTIVITY = !1, this.PREPASS_REFLECTIVITY_INDEX = -1, this.SCENE_MRT_COUNT = 0, this.RGBDLIGHTMAP = !1, this.RGBDREFLECTION = !1, this.RGBDREFRACTION = !1, this.IMAGEPROCESSING = !1, this.VIGNETTE = !1, this.VIGNETTEBLENDMODEMULTIPLY = !1, this.VIGNETTEBLENDMODEOPAQUE = !1, this.TONEMAPPING = !1, this.TONEMAPPING_ACES = !1, this.CONTRAST = !1, this.COLORCURVES = !1, this.COLORGRADING = !1, this.COLORGRADING3D = !1, this.SAMPLER3DGREENDEPTH = !1, this.SAMPLER3DBGRMAP = !1, this.DITHER = !1, this.IMAGEPROCESSINGPOSTPROCESS = !1, this.SKIPFINALCOLORCLAMP = !1, this.MULTIVIEW = !1, this.ORDER_INDEPENDENT_TRANSPARENCY = !1, this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS = !1, this.CAMERA_ORTHOGRAPHIC = !1, this.CAMERA_PERSPECTIVE = !1, this.IS_REFLECTION_LINEAR = !1, this.IS_REFRACTION_LINEAR = !1, this.EXPOSURE = !1, this.DECAL_AFTER_DETAIL = !1, this.rebuild();
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}
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setReflectionMode(t) {
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const a = [
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"REFLECTIONMAP_CUBIC",
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"REFLECTIONMAP_EXPLICIT",
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"REFLECTIONMAP_PLANAR",
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"REFLECTIONMAP_PROJECTION",
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"REFLECTIONMAP_PROJECTION",
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"REFLECTIONMAP_SKYBOX",
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"REFLECTIONMAP_SPHERICAL",
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"REFLECTIONMAP_EQUIRECTANGULAR",
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"REFLECTIONMAP_EQUIRECTANGULAR_FIXED",
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"REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"
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];
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for (const T of a)
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this[T] = T === t;
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}
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}
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class i extends w {
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/**
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* Gets the image processing configuration used either in this material.
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*/
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get imageProcessingConfiguration() {
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return this._imageProcessingConfiguration;
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}
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/**
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* Sets the Default image processing configuration used either in the this material.
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*
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* If sets to null, the scene one is in use.
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*/
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set imageProcessingConfiguration(t) {
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this._attachImageProcessingConfiguration(t), this._markAllSubMeshesAsTexturesDirty();
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}
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/**
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* Attaches a new image processing configuration to the Standard Material.
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* @param configuration
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*/
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_attachImageProcessingConfiguration(t) {
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t !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), t ? this._imageProcessingConfiguration = t : this._imageProcessingConfiguration = this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {
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this._markAllSubMeshesAsImageProcessingDirty();
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})));
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}
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/**
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* Can this material render to prepass
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*/
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get isPrePassCapable() {
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return !this.disableDepthWrite;
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}
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/**
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* Gets whether the color curves effect is enabled.
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*/
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get cameraColorCurvesEnabled() {
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return this.imageProcessingConfiguration.colorCurvesEnabled;
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}
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/**
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* Sets whether the color curves effect is enabled.
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*/
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set cameraColorCurvesEnabled(t) {
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this.imageProcessingConfiguration.colorCurvesEnabled = t;
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}
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/**
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* Gets whether the color grading effect is enabled.
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*/
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get cameraColorGradingEnabled() {
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return this.imageProcessingConfiguration.colorGradingEnabled;
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}
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/**
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* Gets whether the color grading effect is enabled.
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*/
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set cameraColorGradingEnabled(t) {
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this.imageProcessingConfiguration.colorGradingEnabled = t;
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}
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/**
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* Gets whether tonemapping is enabled or not.
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*/
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get cameraToneMappingEnabled() {
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return this._imageProcessingConfiguration.toneMappingEnabled;
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}
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/**
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* Sets whether tonemapping is enabled or not
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*/
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set cameraToneMappingEnabled(t) {
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this._imageProcessingConfiguration.toneMappingEnabled = t;
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}
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/**
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* The camera exposure used on this material.
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* This property is here and not in the camera to allow controlling exposure without full screen post process.
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* This corresponds to a photographic exposure.
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*/
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get cameraExposure() {
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return this._imageProcessingConfiguration.exposure;
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}
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/**
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* The camera exposure used on this material.
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* This property is here and not in the camera to allow controlling exposure without full screen post process.
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* This corresponds to a photographic exposure.
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*/
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set cameraExposure(t) {
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this._imageProcessingConfiguration.exposure = t;
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}
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/**
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* Gets The camera contrast used on this material.
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*/
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get cameraContrast() {
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return this._imageProcessingConfiguration.contrast;
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}
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/**
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* Sets The camera contrast used on this material.
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*/
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set cameraContrast(t) {
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this._imageProcessingConfiguration.contrast = t;
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}
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/**
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* Gets the Color Grading 2D Lookup Texture.
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*/
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get cameraColorGradingTexture() {
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return this._imageProcessingConfiguration.colorGradingTexture;
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}
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/**
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* Sets the Color Grading 2D Lookup Texture.
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*/
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set cameraColorGradingTexture(t) {
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this._imageProcessingConfiguration.colorGradingTexture = t;
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}
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/**
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* The color grading curves provide additional color adjustmnent that is applied after any color grading transform (3D LUT).
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* They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects.
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* These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;
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* corresponding to low luminance, medium luminance, and high luminance areas respectively.
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*/
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get cameraColorCurves() {
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return this._imageProcessingConfiguration.colorCurves;
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}
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/**
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* The color grading curves provide additional color adjustment that is applied after any color grading transform (3D LUT).
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* They allow basic adjustment of saturation and small exposure adjustments, along with color filter tinting to provide white balance adjustment or more stylistic effects.
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* These are similar to controls found in many professional imaging or colorist software. The global controls are applied to the entire image. For advanced tuning, extra controls are provided to adjust the shadow, midtone and highlight areas of the image;
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* corresponding to low luminance, medium luminance, and high luminance areas respectively.
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*/
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set cameraColorCurves(t) {
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this._imageProcessingConfiguration.colorCurves = t;
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}
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/**
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* Can this material render to several textures at once
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*/
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get canRenderToMRT() {
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return !0;
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}
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/**
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* Instantiates a new standard material.
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* This is the default material used in Babylon. It is the best trade off between quality
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* and performances.
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* @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/materials_introduction
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* @param name Define the name of the material in the scene
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* @param scene Define the scene the material belong to
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*/
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constructor(t, a) {
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super(t, a), this._diffuseTexture = null, this._ambientTexture = null, this._opacityTexture = null, this._reflectionTexture = null, this._emissiveTexture = null, this._specularTexture = null, this._bumpTexture = null, this._lightmapTexture = null, this._refractionTexture = null, this.ambientColor = new x(0, 0, 0), this.diffuseColor = new x(1, 1, 1), this.specularColor = new x(1, 1, 1), this.emissiveColor = new x(0, 0, 0), this.specularPower = 64, this._useAlphaFromDiffuseTexture = !1, this._useEmissiveAsIllumination = !1, this._linkEmissiveWithDiffuse = !1, this._useSpecularOverAlpha = !1, this._useReflectionOverAlpha = !1, this._disableLighting = !1, this._useObjectSpaceNormalMap = !1, this._useParallax = !1, this._useParallaxOcclusion = !1, this.parallaxScaleBias = 0.05, this._roughness = 0, this.indexOfRefraction = 0.98, this.invertRefractionY = !0, this.alphaCutOff = 0.4, this._useLightmapAsShadowmap = !1, this._useReflectionFresnelFromSpecular = !1, this._useGlossinessFromSpecularMapAlpha = !1, this._maxSimultaneousLights = 4, this._invertNormalMapX = !1, this._invertNormalMapY = !1, this._twoSidedLighting = !1, this._applyDecalMapAfterDetailMap = !1, this._renderTargets = new V(16), this._worldViewProjectionMatrix = H.Zero(), this._globalAmbientColor = new x(0, 0, 0), this._cacheHasRenderTargetTextures = !1, this.detailMap = new W(this), this._attachImageProcessingConfiguration(null), this.prePassConfiguration = new U(), this.getRenderTargetTextures = () => (this._renderTargets.reset(), i.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget && this._renderTargets.push(this._reflectionTexture), i.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget && this._renderTargets.push(this._refractionTexture), this._eventInfo.renderTargets = this._renderTargets, this._callbackPluginEventFillRenderTargetTextures(this._eventInfo), this._renderTargets);
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}
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/**
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* Gets a boolean indicating that current material needs to register RTT
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*/
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get hasRenderTargetTextures() {
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return i.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget || i.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget ? !0 : this._cacheHasRenderTargetTextures;
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}
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/**
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* Gets the current class name of the material e.g. "StandardMaterial"
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* Mainly use in serialization.
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* @returns the class name
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*/
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getClassName() {
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return "StandardMaterial";
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}
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/**
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* In case the depth buffer does not allow enough depth precision for your scene (might be the case in large scenes)
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206
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+
* You can try switching to logarithmic depth.
|
|
207
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/materials/advanced/logarithmicDepthBuffer
|
|
208
|
+
*/
|
|
209
|
+
get useLogarithmicDepth() {
|
|
210
|
+
return this._useLogarithmicDepth;
|
|
211
|
+
}
|
|
212
|
+
set useLogarithmicDepth(t) {
|
|
213
|
+
this._useLogarithmicDepth = t && this.getScene().getEngine().getCaps().fragmentDepthSupported, this._markAllSubMeshesAsMiscDirty();
|
|
214
|
+
}
|
|
215
|
+
/**
|
|
216
|
+
* Specifies if the material will require alpha blending
|
|
217
|
+
* @returns a boolean specifying if alpha blending is needed
|
|
218
|
+
*/
|
|
219
|
+
needAlphaBlending() {
|
|
220
|
+
return this._disableAlphaBlending ? !1 : this.alpha < 1 || this._opacityTexture != null || this._shouldUseAlphaFromDiffuseTexture() || this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled;
|
|
221
|
+
}
|
|
222
|
+
/**
|
|
223
|
+
* Specifies if this material should be rendered in alpha test mode
|
|
224
|
+
* @returns a boolean specifying if an alpha test is needed.
|
|
225
|
+
*/
|
|
226
|
+
needAlphaTesting() {
|
|
227
|
+
return this._forceAlphaTest ? !0 : this._hasAlphaChannel() && (this._transparencyMode == null || this._transparencyMode === F.MATERIAL_ALPHATEST);
|
|
228
|
+
}
|
|
229
|
+
/**
|
|
230
|
+
* Specifies whether or not the alpha value of the diffuse texture should be used for alpha blending.
|
|
231
|
+
*/
|
|
232
|
+
_shouldUseAlphaFromDiffuseTexture() {
|
|
233
|
+
return this._diffuseTexture != null && this._diffuseTexture.hasAlpha && this._useAlphaFromDiffuseTexture && this._transparencyMode !== F.MATERIAL_OPAQUE;
|
|
234
|
+
}
|
|
235
|
+
/**
|
|
236
|
+
* Specifies whether or not there is a usable alpha channel for transparency.
|
|
237
|
+
*/
|
|
238
|
+
_hasAlphaChannel() {
|
|
239
|
+
return this._diffuseTexture != null && this._diffuseTexture.hasAlpha || this._opacityTexture != null;
|
|
240
|
+
}
|
|
241
|
+
/**
|
|
242
|
+
* Get the texture used for alpha test purpose.
|
|
243
|
+
* @returns the diffuse texture in case of the standard material.
|
|
244
|
+
*/
|
|
245
|
+
getAlphaTestTexture() {
|
|
246
|
+
return this._diffuseTexture;
|
|
247
|
+
}
|
|
248
|
+
/**
|
|
249
|
+
* Get if the submesh is ready to be used and all its information available.
|
|
250
|
+
* Child classes can use it to update shaders
|
|
251
|
+
* @param mesh defines the mesh to check
|
|
252
|
+
* @param subMesh defines which submesh to check
|
|
253
|
+
* @param useInstances specifies that instances should be used
|
|
254
|
+
* @returns a boolean indicating that the submesh is ready or not
|
|
255
|
+
*/
|
|
256
|
+
isReadyForSubMesh(t, a, T = !1) {
|
|
257
|
+
if (this._uniformBufferLayoutBuilt || this.buildUniformLayout(), a.effect && this.isFrozen && a.effect._wasPreviouslyReady && a.effect._wasPreviouslyUsingInstances === T)
|
|
258
|
+
return !0;
|
|
259
|
+
a.materialDefines || (this._callbackPluginEventGeneric(B.GetDefineNames, this._eventInfo), a.materialDefines = new j(this._eventInfo.defineNames));
|
|
260
|
+
const u = this.getScene(), e = a.materialDefines;
|
|
261
|
+
if (this._isReadyForSubMesh(a))
|
|
262
|
+
return !0;
|
|
263
|
+
const c = u.getEngine();
|
|
264
|
+
e._needNormals = n.PrepareDefinesForLights(u, t, e, !0, this._maxSimultaneousLights, this._disableLighting), n.PrepareDefinesForMultiview(u, e);
|
|
265
|
+
const o = this.needAlphaBlendingForMesh(t) && this.getScene().useOrderIndependentTransparency;
|
|
266
|
+
if (n.PrepareDefinesForPrePass(u, e, this.canRenderToMRT && !o), n.PrepareDefinesForOIT(u, e, o), e._areTexturesDirty) {
|
|
267
|
+
this._eventInfo.hasRenderTargetTextures = !1, this._callbackPluginEventHasRenderTargetTextures(this._eventInfo), this._cacheHasRenderTargetTextures = this._eventInfo.hasRenderTargetTextures, e._needUVs = !1;
|
|
268
|
+
for (let r = 1; r <= 6; ++r)
|
|
269
|
+
e["MAINUV" + r] = !1;
|
|
270
|
+
if (u.texturesEnabled) {
|
|
271
|
+
if (e.DIFFUSEDIRECTUV = 0, e.BUMPDIRECTUV = 0, e.AMBIENTDIRECTUV = 0, e.OPACITYDIRECTUV = 0, e.EMISSIVEDIRECTUV = 0, e.SPECULARDIRECTUV = 0, e.LIGHTMAPDIRECTUV = 0, this._diffuseTexture && i.DiffuseTextureEnabled)
|
|
272
|
+
if (this._diffuseTexture.isReadyOrNotBlocking())
|
|
273
|
+
n.PrepareDefinesForMergedUV(this._diffuseTexture, e, "DIFFUSE");
|
|
274
|
+
else
|
|
275
|
+
return !1;
|
|
276
|
+
else
|
|
277
|
+
e.DIFFUSE = !1;
|
|
278
|
+
if (this._ambientTexture && i.AmbientTextureEnabled)
|
|
279
|
+
if (this._ambientTexture.isReadyOrNotBlocking())
|
|
280
|
+
n.PrepareDefinesForMergedUV(this._ambientTexture, e, "AMBIENT");
|
|
281
|
+
else
|
|
282
|
+
return !1;
|
|
283
|
+
else
|
|
284
|
+
e.AMBIENT = !1;
|
|
285
|
+
if (this._opacityTexture && i.OpacityTextureEnabled)
|
|
286
|
+
if (this._opacityTexture.isReadyOrNotBlocking())
|
|
287
|
+
n.PrepareDefinesForMergedUV(this._opacityTexture, e, "OPACITY"), e.OPACITYRGB = this._opacityTexture.getAlphaFromRGB;
|
|
288
|
+
else
|
|
289
|
+
return !1;
|
|
290
|
+
else
|
|
291
|
+
e.OPACITY = !1;
|
|
292
|
+
if (this._reflectionTexture && i.ReflectionTextureEnabled)
|
|
293
|
+
if (this._reflectionTexture.isReadyOrNotBlocking()) {
|
|
294
|
+
switch (e._needNormals = !0, e.REFLECTION = !0, e.ROUGHNESS = this._roughness > 0, e.REFLECTIONOVERALPHA = this._useReflectionOverAlpha, e.INVERTCUBICMAP = this._reflectionTexture.coordinatesMode === m.INVCUBIC_MODE, e.REFLECTIONMAP_3D = this._reflectionTexture.isCube, e.REFLECTIONMAP_OPPOSITEZ = e.REFLECTIONMAP_3D && this.getScene().useRightHandedSystem ? !this._reflectionTexture.invertZ : this._reflectionTexture.invertZ, e.RGBDREFLECTION = this._reflectionTexture.isRGBD, this._reflectionTexture.coordinatesMode) {
|
|
295
|
+
case m.EXPLICIT_MODE:
|
|
296
|
+
e.setReflectionMode("REFLECTIONMAP_EXPLICIT");
|
|
297
|
+
break;
|
|
298
|
+
case m.PLANAR_MODE:
|
|
299
|
+
e.setReflectionMode("REFLECTIONMAP_PLANAR");
|
|
300
|
+
break;
|
|
301
|
+
case m.PROJECTION_MODE:
|
|
302
|
+
e.setReflectionMode("REFLECTIONMAP_PROJECTION");
|
|
303
|
+
break;
|
|
304
|
+
case m.SKYBOX_MODE:
|
|
305
|
+
e.setReflectionMode("REFLECTIONMAP_SKYBOX");
|
|
306
|
+
break;
|
|
307
|
+
case m.SPHERICAL_MODE:
|
|
308
|
+
e.setReflectionMode("REFLECTIONMAP_SPHERICAL");
|
|
309
|
+
break;
|
|
310
|
+
case m.EQUIRECTANGULAR_MODE:
|
|
311
|
+
e.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR");
|
|
312
|
+
break;
|
|
313
|
+
case m.FIXED_EQUIRECTANGULAR_MODE:
|
|
314
|
+
e.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR_FIXED");
|
|
315
|
+
break;
|
|
316
|
+
case m.FIXED_EQUIRECTANGULAR_MIRRORED_MODE:
|
|
317
|
+
e.setReflectionMode("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED");
|
|
318
|
+
break;
|
|
319
|
+
case m.CUBIC_MODE:
|
|
320
|
+
case m.INVCUBIC_MODE:
|
|
321
|
+
default:
|
|
322
|
+
e.setReflectionMode("REFLECTIONMAP_CUBIC");
|
|
323
|
+
break;
|
|
324
|
+
}
|
|
325
|
+
e.USE_LOCAL_REFLECTIONMAP_CUBIC = !!this._reflectionTexture.boundingBoxSize;
|
|
326
|
+
} else
|
|
327
|
+
return !1;
|
|
328
|
+
else
|
|
329
|
+
e.REFLECTION = !1, e.REFLECTIONMAP_OPPOSITEZ = !1;
|
|
330
|
+
if (this._emissiveTexture && i.EmissiveTextureEnabled)
|
|
331
|
+
if (this._emissiveTexture.isReadyOrNotBlocking())
|
|
332
|
+
n.PrepareDefinesForMergedUV(this._emissiveTexture, e, "EMISSIVE");
|
|
333
|
+
else
|
|
334
|
+
return !1;
|
|
335
|
+
else
|
|
336
|
+
e.EMISSIVE = !1;
|
|
337
|
+
if (this._lightmapTexture && i.LightmapTextureEnabled)
|
|
338
|
+
if (this._lightmapTexture.isReadyOrNotBlocking())
|
|
339
|
+
n.PrepareDefinesForMergedUV(this._lightmapTexture, e, "LIGHTMAP"), e.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap, e.RGBDLIGHTMAP = this._lightmapTexture.isRGBD;
|
|
340
|
+
else
|
|
341
|
+
return !1;
|
|
342
|
+
else
|
|
343
|
+
e.LIGHTMAP = !1;
|
|
344
|
+
if (this._specularTexture && i.SpecularTextureEnabled)
|
|
345
|
+
if (this._specularTexture.isReadyOrNotBlocking())
|
|
346
|
+
n.PrepareDefinesForMergedUV(this._specularTexture, e, "SPECULAR"), e.GLOSSINESS = this._useGlossinessFromSpecularMapAlpha;
|
|
347
|
+
else
|
|
348
|
+
return !1;
|
|
349
|
+
else
|
|
350
|
+
e.SPECULAR = !1;
|
|
351
|
+
if (u.getEngine().getCaps().standardDerivatives && this._bumpTexture && i.BumpTextureEnabled) {
|
|
352
|
+
if (this._bumpTexture.isReady())
|
|
353
|
+
n.PrepareDefinesForMergedUV(this._bumpTexture, e, "BUMP"), e.PARALLAX = this._useParallax, e.PARALLAXOCCLUSION = this._useParallaxOcclusion;
|
|
354
|
+
else
|
|
355
|
+
return !1;
|
|
356
|
+
e.OBJECTSPACE_NORMALMAP = this._useObjectSpaceNormalMap;
|
|
357
|
+
} else
|
|
358
|
+
e.BUMP = !1, e.PARALLAX = !1, e.PARALLAXOCCLUSION = !1;
|
|
359
|
+
if (this._refractionTexture && i.RefractionTextureEnabled)
|
|
360
|
+
if (this._refractionTexture.isReadyOrNotBlocking())
|
|
361
|
+
e._needUVs = !0, e.REFRACTION = !0, e.REFRACTIONMAP_3D = this._refractionTexture.isCube, e.RGBDREFRACTION = this._refractionTexture.isRGBD, e.USE_LOCAL_REFRACTIONMAP_CUBIC = !!this._refractionTexture.boundingBoxSize;
|
|
362
|
+
else
|
|
363
|
+
return !1;
|
|
364
|
+
else
|
|
365
|
+
e.REFRACTION = !1;
|
|
366
|
+
e.TWOSIDEDLIGHTING = !this._backFaceCulling && this._twoSidedLighting;
|
|
367
|
+
} else
|
|
368
|
+
e.DIFFUSE = !1, e.AMBIENT = !1, e.OPACITY = !1, e.REFLECTION = !1, e.EMISSIVE = !1, e.LIGHTMAP = !1, e.BUMP = !1, e.REFRACTION = !1;
|
|
369
|
+
e.ALPHAFROMDIFFUSE = this._shouldUseAlphaFromDiffuseTexture(), e.EMISSIVEASILLUMINATION = this._useEmissiveAsIllumination, e.LINKEMISSIVEWITHDIFFUSE = this._linkEmissiveWithDiffuse, e.SPECULAROVERALPHA = this._useSpecularOverAlpha, e.PREMULTIPLYALPHA = this.alphaMode === 7 || this.alphaMode === 8, e.ALPHATEST_AFTERALLALPHACOMPUTATIONS = this.transparencyMode !== null, e.ALPHABLEND = this.transparencyMode === null || this.needAlphaBlendingForMesh(t);
|
|
370
|
+
}
|
|
371
|
+
if (this._eventInfo.isReadyForSubMesh = !0, this._eventInfo.defines = e, this._eventInfo.subMesh = a, this._callbackPluginEventIsReadyForSubMesh(this._eventInfo), !this._eventInfo.isReadyForSubMesh)
|
|
372
|
+
return !1;
|
|
373
|
+
if (e._areImageProcessingDirty && this._imageProcessingConfiguration) {
|
|
374
|
+
if (!this._imageProcessingConfiguration.isReady())
|
|
375
|
+
return !1;
|
|
376
|
+
this._imageProcessingConfiguration.prepareDefines(e), e.IS_REFLECTION_LINEAR = this.reflectionTexture != null && !this.reflectionTexture.gammaSpace, e.IS_REFRACTION_LINEAR = this.refractionTexture != null && !this.refractionTexture.gammaSpace;
|
|
377
|
+
}
|
|
378
|
+
e._areFresnelDirty && (i.FresnelEnabled ? (this._diffuseFresnelParameters || this._opacityFresnelParameters || this._emissiveFresnelParameters || this._refractionFresnelParameters || this._reflectionFresnelParameters) && (e.DIFFUSEFRESNEL = this._diffuseFresnelParameters && this._diffuseFresnelParameters.isEnabled, e.OPACITYFRESNEL = this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled, e.REFLECTIONFRESNEL = this._reflectionFresnelParameters && this._reflectionFresnelParameters.isEnabled, e.REFLECTIONFRESNELFROMSPECULAR = this._useReflectionFresnelFromSpecular, e.REFRACTIONFRESNEL = this._refractionFresnelParameters && this._refractionFresnelParameters.isEnabled, e.EMISSIVEFRESNEL = this._emissiveFresnelParameters && this._emissiveFresnelParameters.isEnabled, e._needNormals = !0, e.FRESNEL = !0) : e.FRESNEL = !1), n.PrepareDefinesForMisc(t, u, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(t) || this._forceAlphaTest, e, this._applyDecalMapAfterDetailMap), n.PrepareDefinesForFrameBoundValues(u, c, this, e, T, null, a.getRenderingMesh().hasThinInstances), this._eventInfo.defines = e, this._eventInfo.mesh = t, this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo), n.PrepareDefinesForAttributes(t, e, !0, !0, !0), this._callbackPluginEventPrepareDefines(this._eventInfo);
|
|
379
|
+
let d = !1;
|
|
380
|
+
if (e.isDirty) {
|
|
381
|
+
const r = e._areLightsDisposed;
|
|
382
|
+
e.markAsProcessed();
|
|
383
|
+
const f = new z();
|
|
384
|
+
e.REFLECTION && f.addFallback(0, "REFLECTION"), e.SPECULAR && f.addFallback(0, "SPECULAR"), e.BUMP && f.addFallback(0, "BUMP"), e.PARALLAX && f.addFallback(1, "PARALLAX"), e.PARALLAXOCCLUSION && f.addFallback(0, "PARALLAXOCCLUSION"), e.SPECULAROVERALPHA && f.addFallback(0, "SPECULAROVERALPHA"), e.FOG && f.addFallback(1, "FOG"), e.POINTSIZE && f.addFallback(0, "POINTSIZE"), e.LOGARITHMICDEPTH && f.addFallback(0, "LOGARITHMICDEPTH"), n.HandleFallbacksForShadows(e, f, this._maxSimultaneousLights), e.SPECULARTERM && f.addFallback(0, "SPECULARTERM"), e.DIFFUSEFRESNEL && f.addFallback(1, "DIFFUSEFRESNEL"), e.OPACITYFRESNEL && f.addFallback(2, "OPACITYFRESNEL"), e.REFLECTIONFRESNEL && f.addFallback(3, "REFLECTIONFRESNEL"), e.EMISSIVEFRESNEL && f.addFallback(4, "EMISSIVEFRESNEL"), e.FRESNEL && f.addFallback(4, "FRESNEL"), e.MULTIVIEW && f.addFallback(0, "MULTIVIEW");
|
|
385
|
+
const E = [S.PositionKind];
|
|
386
|
+
e.NORMAL && E.push(S.NormalKind), e.TANGENT && E.push(S.TangentKind);
|
|
387
|
+
for (let g = 1; g <= 6; ++g)
|
|
388
|
+
e["UV" + g] && E.push(`uv${g === 1 ? "" : g}`);
|
|
389
|
+
e.VERTEXCOLOR && E.push(S.ColorKind), n.PrepareAttributesForBones(E, t, e, f), n.PrepareAttributesForInstances(E, e), n.PrepareAttributesForMorphTargets(E, t, e), n.PrepareAttributesForBakedVertexAnimation(E, t, e);
|
|
390
|
+
let b = "default";
|
|
391
|
+
const A = [
|
|
392
|
+
"world",
|
|
393
|
+
"view",
|
|
394
|
+
"viewProjection",
|
|
395
|
+
"vEyePosition",
|
|
396
|
+
"vLightsType",
|
|
397
|
+
"vAmbientColor",
|
|
398
|
+
"vDiffuseColor",
|
|
399
|
+
"vSpecularColor",
|
|
400
|
+
"vEmissiveColor",
|
|
401
|
+
"visibility",
|
|
402
|
+
"vFogInfos",
|
|
403
|
+
"vFogColor",
|
|
404
|
+
"pointSize",
|
|
405
|
+
"vDiffuseInfos",
|
|
406
|
+
"vAmbientInfos",
|
|
407
|
+
"vOpacityInfos",
|
|
408
|
+
"vReflectionInfos",
|
|
409
|
+
"vEmissiveInfos",
|
|
410
|
+
"vSpecularInfos",
|
|
411
|
+
"vBumpInfos",
|
|
412
|
+
"vLightmapInfos",
|
|
413
|
+
"vRefractionInfos",
|
|
414
|
+
"mBones",
|
|
415
|
+
"diffuseMatrix",
|
|
416
|
+
"ambientMatrix",
|
|
417
|
+
"opacityMatrix",
|
|
418
|
+
"reflectionMatrix",
|
|
419
|
+
"emissiveMatrix",
|
|
420
|
+
"specularMatrix",
|
|
421
|
+
"bumpMatrix",
|
|
422
|
+
"normalMatrix",
|
|
423
|
+
"lightmapMatrix",
|
|
424
|
+
"refractionMatrix",
|
|
425
|
+
"diffuseLeftColor",
|
|
426
|
+
"diffuseRightColor",
|
|
427
|
+
"opacityParts",
|
|
428
|
+
"reflectionLeftColor",
|
|
429
|
+
"reflectionRightColor",
|
|
430
|
+
"emissiveLeftColor",
|
|
431
|
+
"emissiveRightColor",
|
|
432
|
+
"refractionLeftColor",
|
|
433
|
+
"refractionRightColor",
|
|
434
|
+
"vReflectionPosition",
|
|
435
|
+
"vReflectionSize",
|
|
436
|
+
"vRefractionPosition",
|
|
437
|
+
"vRefractionSize",
|
|
438
|
+
"logarithmicDepthConstant",
|
|
439
|
+
"vTangentSpaceParams",
|
|
440
|
+
"alphaCutOff",
|
|
441
|
+
"boneTextureWidth",
|
|
442
|
+
"morphTargetTextureInfo",
|
|
443
|
+
"morphTargetTextureIndices"
|
|
444
|
+
], R = [
|
|
445
|
+
"diffuseSampler",
|
|
446
|
+
"ambientSampler",
|
|
447
|
+
"opacitySampler",
|
|
448
|
+
"reflectionCubeSampler",
|
|
449
|
+
"reflection2DSampler",
|
|
450
|
+
"emissiveSampler",
|
|
451
|
+
"specularSampler",
|
|
452
|
+
"bumpSampler",
|
|
453
|
+
"lightmapSampler",
|
|
454
|
+
"refractionCubeSampler",
|
|
455
|
+
"refraction2DSampler",
|
|
456
|
+
"boneSampler",
|
|
457
|
+
"morphTargets",
|
|
458
|
+
"oitDepthSampler",
|
|
459
|
+
"oitFrontColorSampler"
|
|
460
|
+
], C = ["Material", "Scene", "Mesh"];
|
|
461
|
+
this._eventInfo.fallbacks = f, this._eventInfo.fallbackRank = 0, this._eventInfo.defines = e, this._eventInfo.uniforms = A, this._eventInfo.attributes = E, this._eventInfo.samplers = R, this._eventInfo.uniformBuffersNames = C, this._eventInfo.customCode = void 0, this._eventInfo.mesh = t, this._callbackPluginEventGeneric(B.PrepareEffect, this._eventInfo), U.AddUniforms(A), L && (L.PrepareUniforms(A, e), L.PrepareSamplers(R, e)), n.PrepareUniformsAndSamplersList({
|
|
462
|
+
uniformsNames: A,
|
|
463
|
+
uniformBuffersNames: C,
|
|
464
|
+
samplers: R,
|
|
465
|
+
defines: e,
|
|
466
|
+
maxSimultaneousLights: this._maxSimultaneousLights
|
|
467
|
+
}), Q(A);
|
|
468
|
+
const O = {};
|
|
469
|
+
this.customShaderNameResolve && (b = this.customShaderNameResolve(b, A, C, R, e, E, O));
|
|
470
|
+
const G = e.toString(), D = a.effect;
|
|
471
|
+
let P = u.getEngine().createEffect(b, {
|
|
472
|
+
attributes: E,
|
|
473
|
+
uniformsNames: A,
|
|
474
|
+
uniformBuffersNames: C,
|
|
475
|
+
samplers: R,
|
|
476
|
+
defines: G,
|
|
477
|
+
fallbacks: f,
|
|
478
|
+
onCompiled: this.onCompiled,
|
|
479
|
+
onError: this.onError,
|
|
480
|
+
indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: e.NUM_MORPH_INFLUENCERS },
|
|
481
|
+
processFinalCode: O.processFinalCode,
|
|
482
|
+
processCodeAfterIncludes: this._eventInfo.customCode,
|
|
483
|
+
multiTarget: e.PREPASS
|
|
484
|
+
}, c);
|
|
485
|
+
if (this._eventInfo.customCode = void 0, P)
|
|
486
|
+
if (this._onEffectCreatedObservable && (M.effect = P, M.subMesh = a, this._onEffectCreatedObservable.notifyObservers(M)), this.allowShaderHotSwapping && D && !P.isReady()) {
|
|
487
|
+
if (P = D, e.markAsUnprocessed(), d = this.isFrozen, r)
|
|
488
|
+
return e._areLightsDisposed = !0, !1;
|
|
489
|
+
} else
|
|
490
|
+
u.resetCachedMaterial(), a.setEffect(P, e, this._materialContext);
|
|
491
|
+
}
|
|
492
|
+
return !a.effect || !a.effect.isReady() ? !1 : (e._renderId = u.getRenderId(), a.effect._wasPreviouslyReady = !d, a.effect._wasPreviouslyUsingInstances = T, this._checkScenePerformancePriority(), !0);
|
|
493
|
+
}
|
|
494
|
+
/**
|
|
495
|
+
* Builds the material UBO layouts.
|
|
496
|
+
* Used internally during the effect preparation.
|
|
497
|
+
*/
|
|
498
|
+
buildUniformLayout() {
|
|
499
|
+
const t = this._uniformBuffer;
|
|
500
|
+
t.addUniform("diffuseLeftColor", 4), t.addUniform("diffuseRightColor", 4), t.addUniform("opacityParts", 4), t.addUniform("reflectionLeftColor", 4), t.addUniform("reflectionRightColor", 4), t.addUniform("refractionLeftColor", 4), t.addUniform("refractionRightColor", 4), t.addUniform("emissiveLeftColor", 4), t.addUniform("emissiveRightColor", 4), t.addUniform("vDiffuseInfos", 2), t.addUniform("vAmbientInfos", 2), t.addUniform("vOpacityInfos", 2), t.addUniform("vReflectionInfos", 2), t.addUniform("vReflectionPosition", 3), t.addUniform("vReflectionSize", 3), t.addUniform("vEmissiveInfos", 2), t.addUniform("vLightmapInfos", 2), t.addUniform("vSpecularInfos", 2), t.addUniform("vBumpInfos", 3), t.addUniform("diffuseMatrix", 16), t.addUniform("ambientMatrix", 16), t.addUniform("opacityMatrix", 16), t.addUniform("reflectionMatrix", 16), t.addUniform("emissiveMatrix", 16), t.addUniform("lightmapMatrix", 16), t.addUniform("specularMatrix", 16), t.addUniform("bumpMatrix", 16), t.addUniform("vTangentSpaceParams", 2), t.addUniform("pointSize", 1), t.addUniform("alphaCutOff", 1), t.addUniform("refractionMatrix", 16), t.addUniform("vRefractionInfos", 4), t.addUniform("vRefractionPosition", 3), t.addUniform("vRefractionSize", 3), t.addUniform("vSpecularColor", 4), t.addUniform("vEmissiveColor", 3), t.addUniform("vDiffuseColor", 4), t.addUniform("vAmbientColor", 3), super.buildUniformLayout();
|
|
501
|
+
}
|
|
502
|
+
/**
|
|
503
|
+
* Binds the submesh to this material by preparing the effect and shader to draw
|
|
504
|
+
* @param world defines the world transformation matrix
|
|
505
|
+
* @param mesh defines the mesh containing the submesh
|
|
506
|
+
* @param subMesh defines the submesh to bind the material to
|
|
507
|
+
*/
|
|
508
|
+
bindForSubMesh(t, a, T) {
|
|
509
|
+
var u;
|
|
510
|
+
const e = this.getScene(), c = T.materialDefines;
|
|
511
|
+
if (!c)
|
|
512
|
+
return;
|
|
513
|
+
const o = T.effect;
|
|
514
|
+
if (!o)
|
|
515
|
+
return;
|
|
516
|
+
this._activeEffect = o, a.getMeshUniformBuffer().bindToEffect(o, "Mesh"), a.transferToEffect(t), this._uniformBuffer.bindToEffect(o, "Material"), this.prePassConfiguration.bindForSubMesh(this._activeEffect, e, a, t, this.isFrozen), this._eventInfo.subMesh = T, this._callbackPluginEventHardBindForSubMesh(this._eventInfo), c.OBJECTSPACE_NORMALMAP && (t.toNormalMatrix(this._normalMatrix), this.bindOnlyNormalMatrix(this._normalMatrix));
|
|
517
|
+
const d = o._forceRebindOnNextCall || this._mustRebind(e, o, a.visibility);
|
|
518
|
+
n.BindBonesParameters(a, o);
|
|
519
|
+
const r = this._uniformBuffer;
|
|
520
|
+
if (d) {
|
|
521
|
+
if (this.bindViewProjection(o), !r.useUbo || !this.isFrozen || !r.isSync || o._forceRebindOnNextCall) {
|
|
522
|
+
if (i.FresnelEnabled && c.FRESNEL && (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled && (r.updateColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power), r.updateColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias)), this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled && r.updateColor4("opacityParts", new x(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power), this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled && (r.updateColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power), r.updateColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias)), this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled && (r.updateColor4("refractionLeftColor", this.refractionFresnelParameters.leftColor, this.refractionFresnelParameters.power), r.updateColor4("refractionRightColor", this.refractionFresnelParameters.rightColor, this.refractionFresnelParameters.bias)), this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled && (r.updateColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power), r.updateColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias))), e.texturesEnabled) {
|
|
523
|
+
if (this._diffuseTexture && i.DiffuseTextureEnabled && (r.updateFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level), n.BindTextureMatrix(this._diffuseTexture, r, "diffuse")), this._ambientTexture && i.AmbientTextureEnabled && (r.updateFloat2("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level), n.BindTextureMatrix(this._ambientTexture, r, "ambient")), this._opacityTexture && i.OpacityTextureEnabled && (r.updateFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level), n.BindTextureMatrix(this._opacityTexture, r, "opacity")), this._hasAlphaChannel() && r.updateFloat("alphaCutOff", this.alphaCutOff), this._reflectionTexture && i.ReflectionTextureEnabled && (r.updateFloat2("vReflectionInfos", this._reflectionTexture.level, this.roughness), r.updateMatrix("reflectionMatrix", this._reflectionTexture.getReflectionTextureMatrix()), this._reflectionTexture.boundingBoxSize)) {
|
|
524
|
+
const f = this._reflectionTexture;
|
|
525
|
+
r.updateVector3("vReflectionPosition", f.boundingBoxPosition), r.updateVector3("vReflectionSize", f.boundingBoxSize);
|
|
526
|
+
}
|
|
527
|
+
if (this._emissiveTexture && i.EmissiveTextureEnabled && (r.updateFloat2("vEmissiveInfos", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level), n.BindTextureMatrix(this._emissiveTexture, r, "emissive")), this._lightmapTexture && i.LightmapTextureEnabled && (r.updateFloat2("vLightmapInfos", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level), n.BindTextureMatrix(this._lightmapTexture, r, "lightmap")), this._specularTexture && i.SpecularTextureEnabled && (r.updateFloat2("vSpecularInfos", this._specularTexture.coordinatesIndex, this._specularTexture.level), n.BindTextureMatrix(this._specularTexture, r, "specular")), this._bumpTexture && e.getEngine().getCaps().standardDerivatives && i.BumpTextureEnabled && (r.updateFloat3("vBumpInfos", this._bumpTexture.coordinatesIndex, 1 / this._bumpTexture.level, this.parallaxScaleBias), n.BindTextureMatrix(this._bumpTexture, r, "bump"), e._mirroredCameraPosition ? r.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? 1 : -1, this._invertNormalMapY ? 1 : -1) : r.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? -1 : 1, this._invertNormalMapY ? -1 : 1)), this._refractionTexture && i.RefractionTextureEnabled) {
|
|
528
|
+
let f = 1;
|
|
529
|
+
if (this._refractionTexture.isCube || (r.updateMatrix("refractionMatrix", this._refractionTexture.getReflectionTextureMatrix()), this._refractionTexture.depth && (f = this._refractionTexture.depth)), r.updateFloat4("vRefractionInfos", this._refractionTexture.level, this.indexOfRefraction, f, this.invertRefractionY ? -1 : 1), this._refractionTexture.boundingBoxSize) {
|
|
530
|
+
const E = this._refractionTexture;
|
|
531
|
+
r.updateVector3("vRefractionPosition", E.boundingBoxPosition), r.updateVector3("vRefractionSize", E.boundingBoxSize);
|
|
532
|
+
}
|
|
533
|
+
}
|
|
534
|
+
}
|
|
535
|
+
this.pointsCloud && r.updateFloat("pointSize", this.pointSize), c.SPECULARTERM && r.updateColor4("vSpecularColor", this.specularColor, this.specularPower), r.updateColor3("vEmissiveColor", i.EmissiveTextureEnabled ? this.emissiveColor : x.BlackReadOnly), r.updateColor4("vDiffuseColor", this.diffuseColor, this.alpha), e.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor), r.updateColor3("vAmbientColor", this._globalAmbientColor);
|
|
536
|
+
}
|
|
537
|
+
e.texturesEnabled && (this._diffuseTexture && i.DiffuseTextureEnabled && o.setTexture("diffuseSampler", this._diffuseTexture), this._ambientTexture && i.AmbientTextureEnabled && o.setTexture("ambientSampler", this._ambientTexture), this._opacityTexture && i.OpacityTextureEnabled && o.setTexture("opacitySampler", this._opacityTexture), this._reflectionTexture && i.ReflectionTextureEnabled && (this._reflectionTexture.isCube ? o.setTexture("reflectionCubeSampler", this._reflectionTexture) : o.setTexture("reflection2DSampler", this._reflectionTexture)), this._emissiveTexture && i.EmissiveTextureEnabled && o.setTexture("emissiveSampler", this._emissiveTexture), this._lightmapTexture && i.LightmapTextureEnabled && o.setTexture("lightmapSampler", this._lightmapTexture), this._specularTexture && i.SpecularTextureEnabled && o.setTexture("specularSampler", this._specularTexture), this._bumpTexture && e.getEngine().getCaps().standardDerivatives && i.BumpTextureEnabled && o.setTexture("bumpSampler", this._bumpTexture), this._refractionTexture && i.RefractionTextureEnabled && (this._refractionTexture.isCube ? o.setTexture("refractionCubeSampler", this._refractionTexture) : o.setTexture("refraction2DSampler", this._refractionTexture))), this.getScene().useOrderIndependentTransparency && this.needAlphaBlendingForMesh(a) && this.getScene().depthPeelingRenderer.bind(o), this._eventInfo.subMesh = T, this._callbackPluginEventBindForSubMesh(this._eventInfo), K(o, this, e), this.bindEyePosition(o);
|
|
538
|
+
} else
|
|
539
|
+
e.getEngine()._features.needToAlwaysBindUniformBuffers && (this._needToBindSceneUbo = !0);
|
|
540
|
+
(d || !this.isFrozen) && (e.lightsEnabled && !this._disableLighting && n.BindLights(e, a, o, c, this._maxSimultaneousLights), (e.fogEnabled && a.applyFog && e.fogMode !== k.FOGMODE_NONE || this._reflectionTexture || this._refractionTexture || a.receiveShadows || c.PREPASS) && this.bindView(o), n.BindFogParameters(e, a, o), c.NUM_MORPH_INFLUENCERS && n.BindMorphTargetParameters(a, o), c.BAKED_VERTEX_ANIMATION_TEXTURE && ((u = a.bakedVertexAnimationManager) === null || u === void 0 || u.bind(o, c.INSTANCES)), this.useLogarithmicDepth && n.BindLogDepth(c, o, e), this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess && this._imageProcessingConfiguration.bind(this._activeEffect)), this._afterBind(a, this._activeEffect), r.update();
|
|
541
|
+
}
|
|
542
|
+
/**
|
|
543
|
+
* Get the list of animatables in the material.
|
|
544
|
+
* @returns the list of animatables object used in the material
|
|
545
|
+
*/
|
|
546
|
+
getAnimatables() {
|
|
547
|
+
const t = super.getAnimatables();
|
|
548
|
+
return this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0 && t.push(this._diffuseTexture), this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0 && t.push(this._ambientTexture), this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0 && t.push(this._opacityTexture), this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0 && t.push(this._reflectionTexture), this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0 && t.push(this._emissiveTexture), this._specularTexture && this._specularTexture.animations && this._specularTexture.animations.length > 0 && t.push(this._specularTexture), this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0 && t.push(this._bumpTexture), this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0 && t.push(this._lightmapTexture), this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0 && t.push(this._refractionTexture), t;
|
|
549
|
+
}
|
|
550
|
+
/**
|
|
551
|
+
* Gets the active textures from the material
|
|
552
|
+
* @returns an array of textures
|
|
553
|
+
*/
|
|
554
|
+
getActiveTextures() {
|
|
555
|
+
const t = super.getActiveTextures();
|
|
556
|
+
return this._diffuseTexture && t.push(this._diffuseTexture), this._ambientTexture && t.push(this._ambientTexture), this._opacityTexture && t.push(this._opacityTexture), this._reflectionTexture && t.push(this._reflectionTexture), this._emissiveTexture && t.push(this._emissiveTexture), this._specularTexture && t.push(this._specularTexture), this._bumpTexture && t.push(this._bumpTexture), this._lightmapTexture && t.push(this._lightmapTexture), this._refractionTexture && t.push(this._refractionTexture), t;
|
|
557
|
+
}
|
|
558
|
+
/**
|
|
559
|
+
* Specifies if the material uses a texture
|
|
560
|
+
* @param texture defines the texture to check against the material
|
|
561
|
+
* @returns a boolean specifying if the material uses the texture
|
|
562
|
+
*/
|
|
563
|
+
hasTexture(t) {
|
|
564
|
+
return !!(super.hasTexture(t) || this._diffuseTexture === t || this._ambientTexture === t || this._opacityTexture === t || this._reflectionTexture === t || this._emissiveTexture === t || this._specularTexture === t || this._bumpTexture === t || this._lightmapTexture === t || this._refractionTexture === t);
|
|
565
|
+
}
|
|
566
|
+
/**
|
|
567
|
+
* Disposes the material
|
|
568
|
+
* @param forceDisposeEffect specifies if effects should be forcefully disposed
|
|
569
|
+
* @param forceDisposeTextures specifies if textures should be forcefully disposed
|
|
570
|
+
*/
|
|
571
|
+
dispose(t, a) {
|
|
572
|
+
var T, u, e, c, o, d, r, f, E;
|
|
573
|
+
a && ((T = this._diffuseTexture) === null || T === void 0 || T.dispose(), (u = this._ambientTexture) === null || u === void 0 || u.dispose(), (e = this._opacityTexture) === null || e === void 0 || e.dispose(), (c = this._reflectionTexture) === null || c === void 0 || c.dispose(), (o = this._emissiveTexture) === null || o === void 0 || o.dispose(), (d = this._specularTexture) === null || d === void 0 || d.dispose(), (r = this._bumpTexture) === null || r === void 0 || r.dispose(), (f = this._lightmapTexture) === null || f === void 0 || f.dispose(), (E = this._refractionTexture) === null || E === void 0 || E.dispose()), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), super.dispose(t, a);
|
|
574
|
+
}
|
|
575
|
+
/**
|
|
576
|
+
* Makes a duplicate of the material, and gives it a new name
|
|
577
|
+
* @param name defines the new name for the duplicated material
|
|
578
|
+
* @param cloneTexturesOnlyOnce - if a texture is used in more than one channel (e.g diffuse and opacity), only clone it once and reuse it on the other channels. Default false.
|
|
579
|
+
* @param rootUrl defines the root URL to use to load textures
|
|
580
|
+
* @returns the cloned material
|
|
581
|
+
*/
|
|
582
|
+
clone(t, a = !0, T = "") {
|
|
583
|
+
const u = y.Clone(() => new i(t, this.getScene()), this, { cloneTexturesOnlyOnce: a });
|
|
584
|
+
return u.name = t, u.id = t, this.stencil.copyTo(u.stencil), this._clonePlugins(u, T), u;
|
|
585
|
+
}
|
|
586
|
+
/**
|
|
587
|
+
* Creates a standard material from parsed material data
|
|
588
|
+
* @param source defines the JSON representation of the material
|
|
589
|
+
* @param scene defines the hosting scene
|
|
590
|
+
* @param rootUrl defines the root URL to use to load textures and relative dependencies
|
|
591
|
+
* @returns a new standard material
|
|
592
|
+
*/
|
|
593
|
+
static Parse(t, a, T) {
|
|
594
|
+
const u = y.Parse(() => new i(t.name, a), t, a, T);
|
|
595
|
+
return t.stencil && u.stencil.parse(t.stencil, a, T), F._parsePlugins(t, u, a, T), u;
|
|
596
|
+
}
|
|
597
|
+
// Flags used to enable or disable a type of texture for all Standard Materials
|
|
598
|
+
/**
|
|
599
|
+
* Are diffuse textures enabled in the application.
|
|
600
|
+
*/
|
|
601
|
+
static get DiffuseTextureEnabled() {
|
|
602
|
+
return h.DiffuseTextureEnabled;
|
|
603
|
+
}
|
|
604
|
+
static set DiffuseTextureEnabled(t) {
|
|
605
|
+
h.DiffuseTextureEnabled = t;
|
|
606
|
+
}
|
|
607
|
+
/**
|
|
608
|
+
* Are detail textures enabled in the application.
|
|
609
|
+
*/
|
|
610
|
+
static get DetailTextureEnabled() {
|
|
611
|
+
return h.DetailTextureEnabled;
|
|
612
|
+
}
|
|
613
|
+
static set DetailTextureEnabled(t) {
|
|
614
|
+
h.DetailTextureEnabled = t;
|
|
615
|
+
}
|
|
616
|
+
/**
|
|
617
|
+
* Are ambient textures enabled in the application.
|
|
618
|
+
*/
|
|
619
|
+
static get AmbientTextureEnabled() {
|
|
620
|
+
return h.AmbientTextureEnabled;
|
|
621
|
+
}
|
|
622
|
+
static set AmbientTextureEnabled(t) {
|
|
623
|
+
h.AmbientTextureEnabled = t;
|
|
624
|
+
}
|
|
625
|
+
/**
|
|
626
|
+
* Are opacity textures enabled in the application.
|
|
627
|
+
*/
|
|
628
|
+
static get OpacityTextureEnabled() {
|
|
629
|
+
return h.OpacityTextureEnabled;
|
|
630
|
+
}
|
|
631
|
+
static set OpacityTextureEnabled(t) {
|
|
632
|
+
h.OpacityTextureEnabled = t;
|
|
633
|
+
}
|
|
634
|
+
/**
|
|
635
|
+
* Are reflection textures enabled in the application.
|
|
636
|
+
*/
|
|
637
|
+
static get ReflectionTextureEnabled() {
|
|
638
|
+
return h.ReflectionTextureEnabled;
|
|
639
|
+
}
|
|
640
|
+
static set ReflectionTextureEnabled(t) {
|
|
641
|
+
h.ReflectionTextureEnabled = t;
|
|
642
|
+
}
|
|
643
|
+
/**
|
|
644
|
+
* Are emissive textures enabled in the application.
|
|
645
|
+
*/
|
|
646
|
+
static get EmissiveTextureEnabled() {
|
|
647
|
+
return h.EmissiveTextureEnabled;
|
|
648
|
+
}
|
|
649
|
+
static set EmissiveTextureEnabled(t) {
|
|
650
|
+
h.EmissiveTextureEnabled = t;
|
|
651
|
+
}
|
|
652
|
+
/**
|
|
653
|
+
* Are specular textures enabled in the application.
|
|
654
|
+
*/
|
|
655
|
+
static get SpecularTextureEnabled() {
|
|
656
|
+
return h.SpecularTextureEnabled;
|
|
657
|
+
}
|
|
658
|
+
static set SpecularTextureEnabled(t) {
|
|
659
|
+
h.SpecularTextureEnabled = t;
|
|
660
|
+
}
|
|
661
|
+
/**
|
|
662
|
+
* Are bump textures enabled in the application.
|
|
663
|
+
*/
|
|
664
|
+
static get BumpTextureEnabled() {
|
|
665
|
+
return h.BumpTextureEnabled;
|
|
666
|
+
}
|
|
667
|
+
static set BumpTextureEnabled(t) {
|
|
668
|
+
h.BumpTextureEnabled = t;
|
|
669
|
+
}
|
|
670
|
+
/**
|
|
671
|
+
* Are lightmap textures enabled in the application.
|
|
672
|
+
*/
|
|
673
|
+
static get LightmapTextureEnabled() {
|
|
674
|
+
return h.LightmapTextureEnabled;
|
|
675
|
+
}
|
|
676
|
+
static set LightmapTextureEnabled(t) {
|
|
677
|
+
h.LightmapTextureEnabled = t;
|
|
678
|
+
}
|
|
679
|
+
/**
|
|
680
|
+
* Are refraction textures enabled in the application.
|
|
681
|
+
*/
|
|
682
|
+
static get RefractionTextureEnabled() {
|
|
683
|
+
return h.RefractionTextureEnabled;
|
|
684
|
+
}
|
|
685
|
+
static set RefractionTextureEnabled(t) {
|
|
686
|
+
h.RefractionTextureEnabled = t;
|
|
687
|
+
}
|
|
688
|
+
/**
|
|
689
|
+
* Are color grading textures enabled in the application.
|
|
690
|
+
*/
|
|
691
|
+
static get ColorGradingTextureEnabled() {
|
|
692
|
+
return h.ColorGradingTextureEnabled;
|
|
693
|
+
}
|
|
694
|
+
static set ColorGradingTextureEnabled(t) {
|
|
695
|
+
h.ColorGradingTextureEnabled = t;
|
|
696
|
+
}
|
|
697
|
+
/**
|
|
698
|
+
* Are fresnels enabled in the application.
|
|
699
|
+
*/
|
|
700
|
+
static get FresnelEnabled() {
|
|
701
|
+
return h.FresnelEnabled;
|
|
702
|
+
}
|
|
703
|
+
static set FresnelEnabled(t) {
|
|
704
|
+
h.FresnelEnabled = t;
|
|
705
|
+
}
|
|
706
|
+
}
|
|
707
|
+
s([
|
|
708
|
+
_("diffuseTexture")
|
|
709
|
+
], i.prototype, "_diffuseTexture", void 0);
|
|
710
|
+
s([
|
|
711
|
+
l("_markAllSubMeshesAsTexturesAndMiscDirty")
|
|
712
|
+
], i.prototype, "diffuseTexture", void 0);
|
|
713
|
+
s([
|
|
714
|
+
_("ambientTexture")
|
|
715
|
+
], i.prototype, "_ambientTexture", void 0);
|
|
716
|
+
s([
|
|
717
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
718
|
+
], i.prototype, "ambientTexture", void 0);
|
|
719
|
+
s([
|
|
720
|
+
_("opacityTexture")
|
|
721
|
+
], i.prototype, "_opacityTexture", void 0);
|
|
722
|
+
s([
|
|
723
|
+
l("_markAllSubMeshesAsTexturesAndMiscDirty")
|
|
724
|
+
], i.prototype, "opacityTexture", void 0);
|
|
725
|
+
s([
|
|
726
|
+
_("reflectionTexture")
|
|
727
|
+
], i.prototype, "_reflectionTexture", void 0);
|
|
728
|
+
s([
|
|
729
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
730
|
+
], i.prototype, "reflectionTexture", void 0);
|
|
731
|
+
s([
|
|
732
|
+
_("emissiveTexture")
|
|
733
|
+
], i.prototype, "_emissiveTexture", void 0);
|
|
734
|
+
s([
|
|
735
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
736
|
+
], i.prototype, "emissiveTexture", void 0);
|
|
737
|
+
s([
|
|
738
|
+
_("specularTexture")
|
|
739
|
+
], i.prototype, "_specularTexture", void 0);
|
|
740
|
+
s([
|
|
741
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
742
|
+
], i.prototype, "specularTexture", void 0);
|
|
743
|
+
s([
|
|
744
|
+
_("bumpTexture")
|
|
745
|
+
], i.prototype, "_bumpTexture", void 0);
|
|
746
|
+
s([
|
|
747
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
748
|
+
], i.prototype, "bumpTexture", void 0);
|
|
749
|
+
s([
|
|
750
|
+
_("lightmapTexture")
|
|
751
|
+
], i.prototype, "_lightmapTexture", void 0);
|
|
752
|
+
s([
|
|
753
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
754
|
+
], i.prototype, "lightmapTexture", void 0);
|
|
755
|
+
s([
|
|
756
|
+
_("refractionTexture")
|
|
757
|
+
], i.prototype, "_refractionTexture", void 0);
|
|
758
|
+
s([
|
|
759
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
760
|
+
], i.prototype, "refractionTexture", void 0);
|
|
761
|
+
s([
|
|
762
|
+
v("ambient")
|
|
763
|
+
], i.prototype, "ambientColor", void 0);
|
|
764
|
+
s([
|
|
765
|
+
v("diffuse")
|
|
766
|
+
], i.prototype, "diffuseColor", void 0);
|
|
767
|
+
s([
|
|
768
|
+
v("specular")
|
|
769
|
+
], i.prototype, "specularColor", void 0);
|
|
770
|
+
s([
|
|
771
|
+
v("emissive")
|
|
772
|
+
], i.prototype, "emissiveColor", void 0);
|
|
773
|
+
s([
|
|
774
|
+
p()
|
|
775
|
+
], i.prototype, "specularPower", void 0);
|
|
776
|
+
s([
|
|
777
|
+
p("useAlphaFromDiffuseTexture")
|
|
778
|
+
], i.prototype, "_useAlphaFromDiffuseTexture", void 0);
|
|
779
|
+
s([
|
|
780
|
+
l("_markAllSubMeshesAsTexturesAndMiscDirty")
|
|
781
|
+
], i.prototype, "useAlphaFromDiffuseTexture", void 0);
|
|
782
|
+
s([
|
|
783
|
+
p("useEmissiveAsIllumination")
|
|
784
|
+
], i.prototype, "_useEmissiveAsIllumination", void 0);
|
|
785
|
+
s([
|
|
786
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
787
|
+
], i.prototype, "useEmissiveAsIllumination", void 0);
|
|
788
|
+
s([
|
|
789
|
+
p("linkEmissiveWithDiffuse")
|
|
790
|
+
], i.prototype, "_linkEmissiveWithDiffuse", void 0);
|
|
791
|
+
s([
|
|
792
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
793
|
+
], i.prototype, "linkEmissiveWithDiffuse", void 0);
|
|
794
|
+
s([
|
|
795
|
+
p("useSpecularOverAlpha")
|
|
796
|
+
], i.prototype, "_useSpecularOverAlpha", void 0);
|
|
797
|
+
s([
|
|
798
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
799
|
+
], i.prototype, "useSpecularOverAlpha", void 0);
|
|
800
|
+
s([
|
|
801
|
+
p("useReflectionOverAlpha")
|
|
802
|
+
], i.prototype, "_useReflectionOverAlpha", void 0);
|
|
803
|
+
s([
|
|
804
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
805
|
+
], i.prototype, "useReflectionOverAlpha", void 0);
|
|
806
|
+
s([
|
|
807
|
+
p("disableLighting")
|
|
808
|
+
], i.prototype, "_disableLighting", void 0);
|
|
809
|
+
s([
|
|
810
|
+
l("_markAllSubMeshesAsLightsDirty")
|
|
811
|
+
], i.prototype, "disableLighting", void 0);
|
|
812
|
+
s([
|
|
813
|
+
p("useObjectSpaceNormalMap")
|
|
814
|
+
], i.prototype, "_useObjectSpaceNormalMap", void 0);
|
|
815
|
+
s([
|
|
816
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
817
|
+
], i.prototype, "useObjectSpaceNormalMap", void 0);
|
|
818
|
+
s([
|
|
819
|
+
p("useParallax")
|
|
820
|
+
], i.prototype, "_useParallax", void 0);
|
|
821
|
+
s([
|
|
822
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
823
|
+
], i.prototype, "useParallax", void 0);
|
|
824
|
+
s([
|
|
825
|
+
p("useParallaxOcclusion")
|
|
826
|
+
], i.prototype, "_useParallaxOcclusion", void 0);
|
|
827
|
+
s([
|
|
828
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
829
|
+
], i.prototype, "useParallaxOcclusion", void 0);
|
|
830
|
+
s([
|
|
831
|
+
p()
|
|
832
|
+
], i.prototype, "parallaxScaleBias", void 0);
|
|
833
|
+
s([
|
|
834
|
+
p("roughness")
|
|
835
|
+
], i.prototype, "_roughness", void 0);
|
|
836
|
+
s([
|
|
837
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
838
|
+
], i.prototype, "roughness", void 0);
|
|
839
|
+
s([
|
|
840
|
+
p()
|
|
841
|
+
], i.prototype, "indexOfRefraction", void 0);
|
|
842
|
+
s([
|
|
843
|
+
p()
|
|
844
|
+
], i.prototype, "invertRefractionY", void 0);
|
|
845
|
+
s([
|
|
846
|
+
p()
|
|
847
|
+
], i.prototype, "alphaCutOff", void 0);
|
|
848
|
+
s([
|
|
849
|
+
p("useLightmapAsShadowmap")
|
|
850
|
+
], i.prototype, "_useLightmapAsShadowmap", void 0);
|
|
851
|
+
s([
|
|
852
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
853
|
+
], i.prototype, "useLightmapAsShadowmap", void 0);
|
|
854
|
+
s([
|
|
855
|
+
I("diffuseFresnelParameters")
|
|
856
|
+
], i.prototype, "_diffuseFresnelParameters", void 0);
|
|
857
|
+
s([
|
|
858
|
+
l("_markAllSubMeshesAsFresnelDirty")
|
|
859
|
+
], i.prototype, "diffuseFresnelParameters", void 0);
|
|
860
|
+
s([
|
|
861
|
+
I("opacityFresnelParameters")
|
|
862
|
+
], i.prototype, "_opacityFresnelParameters", void 0);
|
|
863
|
+
s([
|
|
864
|
+
l("_markAllSubMeshesAsFresnelAndMiscDirty")
|
|
865
|
+
], i.prototype, "opacityFresnelParameters", void 0);
|
|
866
|
+
s([
|
|
867
|
+
I("reflectionFresnelParameters")
|
|
868
|
+
], i.prototype, "_reflectionFresnelParameters", void 0);
|
|
869
|
+
s([
|
|
870
|
+
l("_markAllSubMeshesAsFresnelDirty")
|
|
871
|
+
], i.prototype, "reflectionFresnelParameters", void 0);
|
|
872
|
+
s([
|
|
873
|
+
I("refractionFresnelParameters")
|
|
874
|
+
], i.prototype, "_refractionFresnelParameters", void 0);
|
|
875
|
+
s([
|
|
876
|
+
l("_markAllSubMeshesAsFresnelDirty")
|
|
877
|
+
], i.prototype, "refractionFresnelParameters", void 0);
|
|
878
|
+
s([
|
|
879
|
+
I("emissiveFresnelParameters")
|
|
880
|
+
], i.prototype, "_emissiveFresnelParameters", void 0);
|
|
881
|
+
s([
|
|
882
|
+
l("_markAllSubMeshesAsFresnelDirty")
|
|
883
|
+
], i.prototype, "emissiveFresnelParameters", void 0);
|
|
884
|
+
s([
|
|
885
|
+
p("useReflectionFresnelFromSpecular")
|
|
886
|
+
], i.prototype, "_useReflectionFresnelFromSpecular", void 0);
|
|
887
|
+
s([
|
|
888
|
+
l("_markAllSubMeshesAsFresnelDirty")
|
|
889
|
+
], i.prototype, "useReflectionFresnelFromSpecular", void 0);
|
|
890
|
+
s([
|
|
891
|
+
p("useGlossinessFromSpecularMapAlpha")
|
|
892
|
+
], i.prototype, "_useGlossinessFromSpecularMapAlpha", void 0);
|
|
893
|
+
s([
|
|
894
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
895
|
+
], i.prototype, "useGlossinessFromSpecularMapAlpha", void 0);
|
|
896
|
+
s([
|
|
897
|
+
p("maxSimultaneousLights")
|
|
898
|
+
], i.prototype, "_maxSimultaneousLights", void 0);
|
|
899
|
+
s([
|
|
900
|
+
l("_markAllSubMeshesAsLightsDirty")
|
|
901
|
+
], i.prototype, "maxSimultaneousLights", void 0);
|
|
902
|
+
s([
|
|
903
|
+
p("invertNormalMapX")
|
|
904
|
+
], i.prototype, "_invertNormalMapX", void 0);
|
|
905
|
+
s([
|
|
906
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
907
|
+
], i.prototype, "invertNormalMapX", void 0);
|
|
908
|
+
s([
|
|
909
|
+
p("invertNormalMapY")
|
|
910
|
+
], i.prototype, "_invertNormalMapY", void 0);
|
|
911
|
+
s([
|
|
912
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
913
|
+
], i.prototype, "invertNormalMapY", void 0);
|
|
914
|
+
s([
|
|
915
|
+
p("twoSidedLighting")
|
|
916
|
+
], i.prototype, "_twoSidedLighting", void 0);
|
|
917
|
+
s([
|
|
918
|
+
l("_markAllSubMeshesAsTexturesDirty")
|
|
919
|
+
], i.prototype, "twoSidedLighting", void 0);
|
|
920
|
+
s([
|
|
921
|
+
p("applyDecalMapAfterDetailMap")
|
|
922
|
+
], i.prototype, "_applyDecalMapAfterDetailMap", void 0);
|
|
923
|
+
s([
|
|
924
|
+
l("_markAllSubMeshesAsMiscDirty")
|
|
925
|
+
], i.prototype, "applyDecalMapAfterDetailMap", void 0);
|
|
926
|
+
s([
|
|
927
|
+
p()
|
|
928
|
+
], i.prototype, "useLogarithmicDepth", null);
|
|
929
|
+
Y("BABYLON.StandardMaterial", i);
|
|
930
|
+
k.DefaultMaterialFactory = (N) => new i("default material", N);
|
|
931
|
+
export {
|
|
932
|
+
i as StandardMaterial,
|
|
933
|
+
j as StandardMaterialDefines
|
|
934
|
+
};
|