@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,270 @@
1
+ import { __decorate as t } from "../../tslib.es6.esm.js";
2
+ import { serialize as r, expandToProperty as o, serializeAsTexture as h, serializeAsColor3 as A } from "../../Misc/decorators.esm.js";
3
+ import { Color3 as f } from "../../Maths/math.color.esm.js";
4
+ import { MaterialFlags as n } from "../materialFlags.esm.js";
5
+ import { MaterialHelper as c } from "../materialHelper.esm.js";
6
+ import { Scalar as p } from "../../Maths/math.scalar.esm.js";
7
+ import { TmpVectors as u } from "../../Maths/math.vector.esm.js";
8
+ import { MaterialPluginBase as O } from "../materialPluginBase.esm.js";
9
+ import { MaterialDefines as d } from "../materialDefines.esm.js";
10
+ class F extends d {
11
+ constructor() {
12
+ super(...arguments), this.SUBSURFACE = !1, this.SS_REFRACTION = !1, this.SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE = !1, this.SS_TRANSLUCENCY = !1, this.SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE = !1, this.SS_SCATTERING = !1, this.SS_THICKNESSANDMASK_TEXTURE = !1, this.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0, this.SS_HAS_THICKNESS = !1, this.SS_REFRACTIONINTENSITY_TEXTURE = !1, this.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0, this.SS_TRANSLUCENCYINTENSITY_TEXTURE = !1, this.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0, this.SS_REFRACTIONMAP_3D = !1, this.SS_REFRACTIONMAP_OPPOSITEZ = !1, this.SS_LODINREFRACTIONALPHA = !1, this.SS_GAMMAREFRACTION = !1, this.SS_RGBDREFRACTION = !1, this.SS_LINEARSPECULARREFRACTION = !1, this.SS_LINKREFRACTIONTOTRANSPARENCY = !1, this.SS_ALBEDOFORREFRACTIONTINT = !1, this.SS_ALBEDOFORTRANSLUCENCYTINT = !1, this.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = !1, this.SS_USE_THICKNESS_AS_DEPTH = !1, this.SS_MASK_FROM_THICKNESS_TEXTURE = !1, this.SS_USE_GLTF_TEXTURES = !1;
13
+ }
14
+ }
15
+ class s extends O {
16
+ /**
17
+ * Diffusion profile for subsurface scattering.
18
+ * Useful for better scattering in the skins or foliages.
19
+ */
20
+ get scatteringDiffusionProfile() {
21
+ return this._scene.subSurfaceConfiguration ? this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex] : null;
22
+ }
23
+ set scatteringDiffusionProfile(e) {
24
+ this._scene.enableSubSurfaceForPrePass() && e && (this._scatteringDiffusionProfileIndex = this._scene.subSurfaceConfiguration.addDiffusionProfile(e));
25
+ }
26
+ /**
27
+ * Index of refraction of the material's volume.
28
+ * https://en.wikipedia.org/wiki/List_of_refractive_indices
29
+ *
30
+ * This ONLY impacts refraction. If not provided or given a non-valid value,
31
+ * the volume will use the same IOR as the surface.
32
+ */
33
+ get volumeIndexOfRefraction() {
34
+ return this._volumeIndexOfRefraction >= 1 ? this._volumeIndexOfRefraction : this._indexOfRefraction;
35
+ }
36
+ set volumeIndexOfRefraction(e) {
37
+ e >= 1 ? this._volumeIndexOfRefraction = e : this._volumeIndexOfRefraction = -1;
38
+ }
39
+ /** @internal */
40
+ _markAllSubMeshesAsTexturesDirty() {
41
+ this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled), this._internalMarkAllSubMeshesAsTexturesDirty();
42
+ }
43
+ /** @internal */
44
+ _markScenePrePassDirty() {
45
+ this._internalMarkAllSubMeshesAsTexturesDirty(), this._internalMarkScenePrePassDirty();
46
+ }
47
+ constructor(e, a = !0) {
48
+ super(e, "PBRSubSurface", 130, new F(), a), this._isRefractionEnabled = !1, this.isRefractionEnabled = !1, this._isTranslucencyEnabled = !1, this.isTranslucencyEnabled = !1, this._isScatteringEnabled = !1, this.isScatteringEnabled = !1, this._scatteringDiffusionProfileIndex = 0, this.refractionIntensity = 1, this.translucencyIntensity = 1, this.useAlbedoToTintRefraction = !1, this.useAlbedoToTintTranslucency = !1, this._thicknessTexture = null, this.thicknessTexture = null, this._refractionTexture = null, this.refractionTexture = null, this._indexOfRefraction = 1.5, this.indexOfRefraction = 1.5, this._volumeIndexOfRefraction = -1, this._invertRefractionY = !1, this.invertRefractionY = !1, this._linkRefractionWithTransparency = !1, this.linkRefractionWithTransparency = !1, this.minimumThickness = 0, this.maximumThickness = 1, this.useThicknessAsDepth = !1, this.tintColor = f.White(), this.tintColorAtDistance = 1, this.diffusionDistance = f.White(), this._useMaskFromThicknessTexture = !1, this.useMaskFromThicknessTexture = !1, this._refractionIntensityTexture = null, this.refractionIntensityTexture = null, this._translucencyIntensityTexture = null, this.translucencyIntensityTexture = null, this._useGltfStyleTextures = !1, this.useGltfStyleTextures = !1, this._scene = e.getScene(), this.registerForExtraEvents = !0, this._internalMarkAllSubMeshesAsTexturesDirty = e._dirtyCallbacks[1], this._internalMarkScenePrePassDirty = e._dirtyCallbacks[32];
49
+ }
50
+ isReadyForSubMesh(e, a) {
51
+ if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled)
52
+ return !0;
53
+ if (e._areTexturesDirty && a.texturesEnabled) {
54
+ if (this._thicknessTexture && n.ThicknessTextureEnabled && !this._thicknessTexture.isReadyOrNotBlocking())
55
+ return !1;
56
+ const l = this._getRefractionTexture(a);
57
+ if (l && n.RefractionTextureEnabled && !l.isReadyOrNotBlocking())
58
+ return !1;
59
+ }
60
+ return !0;
61
+ }
62
+ prepareDefinesBeforeAttributes(e, a) {
63
+ if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {
64
+ e.SUBSURFACE = !1, e.SS_TRANSLUCENCY = !1, e.SS_SCATTERING = !1, e.SS_REFRACTION = !1, e.SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE = !1, e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE = !1, e.SS_THICKNESSANDMASK_TEXTURE = !1, e.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0, e.SS_HAS_THICKNESS = !1, e.SS_REFRACTIONINTENSITY_TEXTURE = !1, e.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0, e.SS_TRANSLUCENCYINTENSITY_TEXTURE = !1, e.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0, e.SS_REFRACTIONMAP_3D = !1, e.SS_REFRACTIONMAP_OPPOSITEZ = !1, e.SS_LODINREFRACTIONALPHA = !1, e.SS_GAMMAREFRACTION = !1, e.SS_RGBDREFRACTION = !1, e.SS_LINEARSPECULARREFRACTION = !1, e.SS_LINKREFRACTIONTOTRANSPARENCY = !1, e.SS_ALBEDOFORREFRACTIONTINT = !1, e.SS_ALBEDOFORTRANSLUCENCYTINT = !1, e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = !1, e.SS_USE_THICKNESS_AS_DEPTH = !1, e.SS_MASK_FROM_THICKNESS_TEXTURE = !1, e.SS_USE_GLTF_TEXTURES = !1;
65
+ return;
66
+ }
67
+ if (e._areTexturesDirty) {
68
+ e.SUBSURFACE = !0, e.SS_TRANSLUCENCY = this._isTranslucencyEnabled, e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE = !1, e.SS_SCATTERING = this._isScatteringEnabled, e.SS_THICKNESSANDMASK_TEXTURE = !1, e.SS_REFRACTIONINTENSITY_TEXTURE = !1, e.SS_TRANSLUCENCYINTENSITY_TEXTURE = !1, e.SS_HAS_THICKNESS = !1, e.SS_MASK_FROM_THICKNESS_TEXTURE = !1, e.SS_USE_GLTF_TEXTURES = !1, e.SS_REFRACTION = !1, e.SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE = !1, e.SS_REFRACTIONMAP_3D = !1, e.SS_GAMMAREFRACTION = !1, e.SS_RGBDREFRACTION = !1, e.SS_LINEARSPECULARREFRACTION = !1, e.SS_REFRACTIONMAP_OPPOSITEZ = !1, e.SS_LODINREFRACTIONALPHA = !1, e.SS_LINKREFRACTIONTOTRANSPARENCY = !1, e.SS_ALBEDOFORREFRACTIONTINT = !1, e.SS_ALBEDOFORTRANSLUCENCYTINT = !1, e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = !1, e.SS_USE_THICKNESS_AS_DEPTH = !1;
69
+ const l = !!this._thicknessTexture && !!this._refractionIntensityTexture && this._refractionIntensityTexture.checkTransformsAreIdentical(this._thicknessTexture) && this._refractionIntensityTexture._texture === this._thicknessTexture._texture, _ = !!this._thicknessTexture && !!this._translucencyIntensityTexture && this._translucencyIntensityTexture.checkTransformsAreIdentical(this._thicknessTexture) && this._translucencyIntensityTexture._texture === this._thicknessTexture._texture, T = (l || !this._refractionIntensityTexture) && (_ || !this._translucencyIntensityTexture);
70
+ if (e._areTexturesDirty && a.texturesEnabled && (this._thicknessTexture && n.ThicknessTextureEnabled && c.PrepareDefinesForMergedUV(this._thicknessTexture, e, "SS_THICKNESSANDMASK_TEXTURE"), this._refractionIntensityTexture && n.RefractionIntensityTextureEnabled && !T && c.PrepareDefinesForMergedUV(this._refractionIntensityTexture, e, "SS_REFRACTIONINTENSITY_TEXTURE"), this._translucencyIntensityTexture && n.TranslucencyIntensityTextureEnabled && !T && c.PrepareDefinesForMergedUV(this._translucencyIntensityTexture, e, "SS_TRANSLUCENCYINTENSITY_TEXTURE")), e.SS_HAS_THICKNESS = this.maximumThickness - this.minimumThickness !== 0, e.SS_MASK_FROM_THICKNESS_TEXTURE = (this._useMaskFromThicknessTexture || !!this._refractionIntensityTexture || !!this._translucencyIntensityTexture) && T, e.SS_USE_GLTF_TEXTURES = this._useGltfStyleTextures, e.SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE = (this._useMaskFromThicknessTexture || !!this._refractionIntensityTexture) && T, e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE = (this._useMaskFromThicknessTexture || !!this._translucencyIntensityTexture) && T, this._isRefractionEnabled && a.texturesEnabled) {
71
+ const S = this._getRefractionTexture(a);
72
+ S && n.RefractionTextureEnabled && (e.SS_REFRACTION = !0, e.SS_REFRACTIONMAP_3D = S.isCube, e.SS_GAMMAREFRACTION = S.gammaSpace, e.SS_RGBDREFRACTION = S.isRGBD, e.SS_LINEARSPECULARREFRACTION = S.linearSpecularLOD, e.SS_REFRACTIONMAP_OPPOSITEZ = this._scene.useRightHandedSystem && S.isCube ? !S.invertZ : S.invertZ, e.SS_LODINREFRACTIONALPHA = S.lodLevelInAlpha, e.SS_LINKREFRACTIONTOTRANSPARENCY = this._linkRefractionWithTransparency, e.SS_ALBEDOFORREFRACTIONTINT = this.useAlbedoToTintRefraction, e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = S.isCube && S.boundingBoxSize, e.SS_USE_THICKNESS_AS_DEPTH = this.useThicknessAsDepth);
73
+ }
74
+ this._isTranslucencyEnabled && (e.SS_ALBEDOFORTRANSLUCENCYTINT = this.useAlbedoToTintTranslucency);
75
+ }
76
+ }
77
+ /**
78
+ * Binds the material data (this function is called even if mustRebind() returns false)
79
+ * @param uniformBuffer defines the Uniform buffer to fill in.
80
+ * @param scene defines the scene the material belongs to.
81
+ * @param engine defines the engine the material belongs to.
82
+ * @param subMesh the submesh to bind data for
83
+ */
84
+ hardBindForSubMesh(e, a, l, _) {
85
+ if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled)
86
+ return;
87
+ _.getRenderingMesh().getWorldMatrix().decompose(u.Vector3[0]);
88
+ const T = Math.max(Math.abs(u.Vector3[0].x), Math.abs(u.Vector3[0].y), Math.abs(u.Vector3[0].z));
89
+ e.updateFloat2("vThicknessParam", this.minimumThickness * T, (this.maximumThickness - this.minimumThickness) * T);
90
+ }
91
+ bindForSubMesh(e, a, l, _) {
92
+ if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled)
93
+ return;
94
+ const T = _.materialDefines, S = this._material.isFrozen, N = this._material.realTimeFiltering, y = T.LODBASEDMICROSFURACE, i = this._getRefractionTexture(a);
95
+ if (!e.useUbo || !S || !e.isSync) {
96
+ if (this._thicknessTexture && n.ThicknessTextureEnabled && (e.updateFloat2("vThicknessInfos", this._thicknessTexture.coordinatesIndex, this._thicknessTexture.level), c.BindTextureMatrix(this._thicknessTexture, e, "thickness")), this._refractionIntensityTexture && n.RefractionIntensityTextureEnabled && T.SS_REFRACTIONINTENSITY_TEXTURE && (e.updateFloat2("vRefractionIntensityInfos", this._refractionIntensityTexture.coordinatesIndex, this._refractionIntensityTexture.level), c.BindTextureMatrix(this._refractionIntensityTexture, e, "refractionIntensity")), this._translucencyIntensityTexture && n.TranslucencyIntensityTextureEnabled && T.SS_TRANSLUCENCYINTENSITY_TEXTURE && (e.updateFloat2("vTranslucencyIntensityInfos", this._translucencyIntensityTexture.coordinatesIndex, this._translucencyIntensityTexture.level), c.BindTextureMatrix(this._translucencyIntensityTexture, e, "translucencyIntensity")), i && n.RefractionTextureEnabled) {
97
+ e.updateMatrix("refractionMatrix", i.getRefractionTextureMatrix());
98
+ let R = 1;
99
+ i.isCube || i.depth && (R = i.depth);
100
+ const E = i.getSize().width, C = this.volumeIndexOfRefraction;
101
+ if (e.updateFloat4("vRefractionInfos", i.level, 1 / C, R, this._invertRefractionY ? -1 : 1), e.updateFloat4("vRefractionMicrosurfaceInfos", E, i.lodGenerationScale, i.lodGenerationOffset, 1 / this.indexOfRefraction), N && e.updateFloat2("vRefractionFilteringInfo", E, p.Log2(E)), i.boundingBoxSize) {
102
+ const I = i;
103
+ e.updateVector3("vRefractionPosition", I.boundingBoxPosition), e.updateVector3("vRefractionSize", I.boundingBoxSize);
104
+ }
105
+ }
106
+ this._isScatteringEnabled && e.updateFloat("scatteringDiffusionProfile", this._scatteringDiffusionProfileIndex), e.updateColor3("vDiffusionDistance", this.diffusionDistance), e.updateFloat4("vTintColor", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(1e-5, this.tintColorAtDistance)), e.updateFloat3("vSubSurfaceIntensity", this.refractionIntensity, this.translucencyIntensity, 0);
107
+ }
108
+ a.texturesEnabled && (this._thicknessTexture && n.ThicknessTextureEnabled && e.setTexture("thicknessSampler", this._thicknessTexture), this._refractionIntensityTexture && n.RefractionIntensityTextureEnabled && T.SS_REFRACTIONINTENSITY_TEXTURE && e.setTexture("refractionIntensitySampler", this._refractionIntensityTexture), this._translucencyIntensityTexture && n.TranslucencyIntensityTextureEnabled && T.SS_TRANSLUCENCYINTENSITY_TEXTURE && e.setTexture("translucencyIntensitySampler", this._translucencyIntensityTexture), i && n.RefractionTextureEnabled && (y ? e.setTexture("refractionSampler", i) : (e.setTexture("refractionSampler", i._lodTextureMid || i), e.setTexture("refractionSamplerLow", i._lodTextureLow || i), e.setTexture("refractionSamplerHigh", i._lodTextureHigh || i))));
109
+ }
110
+ /**
111
+ * Returns the texture used for refraction or null if none is used.
112
+ * @param scene defines the scene the material belongs to.
113
+ * @returns - Refraction texture if present. If no refraction texture and refraction
114
+ * is linked with transparency, returns environment texture. Otherwise, returns null.
115
+ */
116
+ _getRefractionTexture(e) {
117
+ return this._refractionTexture ? this._refractionTexture : this._isRefractionEnabled ? e.environmentTexture : null;
118
+ }
119
+ /**
120
+ * Returns true if alpha blending should be disabled.
121
+ */
122
+ get disableAlphaBlending() {
123
+ return this._isRefractionEnabled && this._linkRefractionWithTransparency;
124
+ }
125
+ /**
126
+ * Fills the list of render target textures.
127
+ * @param renderTargets the list of render targets to update
128
+ */
129
+ fillRenderTargetTextures(e) {
130
+ n.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget && e.push(this._refractionTexture);
131
+ }
132
+ hasTexture(e) {
133
+ return this._thicknessTexture === e || this._refractionTexture === e;
134
+ }
135
+ hasRenderTargetTextures() {
136
+ return !!(n.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget);
137
+ }
138
+ getActiveTextures(e) {
139
+ this._thicknessTexture && e.push(this._thicknessTexture), this._refractionTexture && e.push(this._refractionTexture);
140
+ }
141
+ getAnimatables(e) {
142
+ this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0 && e.push(this._thicknessTexture), this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0 && e.push(this._refractionTexture);
143
+ }
144
+ dispose(e) {
145
+ e && (this._thicknessTexture && this._thicknessTexture.dispose(), this._refractionTexture && this._refractionTexture.dispose());
146
+ }
147
+ getClassName() {
148
+ return "PBRSubSurfaceConfiguration";
149
+ }
150
+ addFallbacks(e, a, l) {
151
+ return e.SS_SCATTERING && a.addFallback(l++, "SS_SCATTERING"), e.SS_TRANSLUCENCY && a.addFallback(l++, "SS_TRANSLUCENCY"), l;
152
+ }
153
+ getSamplers(e) {
154
+ e.push("thicknessSampler", "refractionIntensitySampler", "translucencyIntensitySampler", "refractionSampler", "refractionSamplerLow", "refractionSamplerHigh");
155
+ }
156
+ getUniforms() {
157
+ return {
158
+ ubo: [
159
+ { name: "vRefractionMicrosurfaceInfos", size: 4, type: "vec4" },
160
+ { name: "vRefractionFilteringInfo", size: 2, type: "vec2" },
161
+ { name: "vTranslucencyIntensityInfos", size: 2, type: "vec2" },
162
+ { name: "vRefractionInfos", size: 4, type: "vec4" },
163
+ { name: "refractionMatrix", size: 16, type: "mat4" },
164
+ { name: "vThicknessInfos", size: 2, type: "vec2" },
165
+ { name: "vRefractionIntensityInfos", size: 2, type: "vec2" },
166
+ { name: "thicknessMatrix", size: 16, type: "mat4" },
167
+ { name: "refractionIntensityMatrix", size: 16, type: "mat4" },
168
+ { name: "translucencyIntensityMatrix", size: 16, type: "mat4" },
169
+ { name: "vThicknessParam", size: 2, type: "vec2" },
170
+ { name: "vDiffusionDistance", size: 3, type: "vec3" },
171
+ { name: "vTintColor", size: 4, type: "vec4" },
172
+ { name: "vSubSurfaceIntensity", size: 3, type: "vec3" },
173
+ { name: "vRefractionPosition", size: 3, type: "vec3" },
174
+ { name: "vRefractionSize", size: 3, type: "vec3" },
175
+ { name: "scatteringDiffusionProfile", size: 1, type: "float" }
176
+ ]
177
+ };
178
+ }
179
+ }
180
+ t([
181
+ r(),
182
+ o("_markAllSubMeshesAsTexturesDirty")
183
+ ], s.prototype, "isRefractionEnabled", void 0);
184
+ t([
185
+ r(),
186
+ o("_markAllSubMeshesAsTexturesDirty")
187
+ ], s.prototype, "isTranslucencyEnabled", void 0);
188
+ t([
189
+ r(),
190
+ o("_markScenePrePassDirty")
191
+ ], s.prototype, "isScatteringEnabled", void 0);
192
+ t([
193
+ r()
194
+ ], s.prototype, "_scatteringDiffusionProfileIndex", void 0);
195
+ t([
196
+ r()
197
+ ], s.prototype, "refractionIntensity", void 0);
198
+ t([
199
+ r()
200
+ ], s.prototype, "translucencyIntensity", void 0);
201
+ t([
202
+ r()
203
+ ], s.prototype, "useAlbedoToTintRefraction", void 0);
204
+ t([
205
+ r()
206
+ ], s.prototype, "useAlbedoToTintTranslucency", void 0);
207
+ t([
208
+ h(),
209
+ o("_markAllSubMeshesAsTexturesDirty")
210
+ ], s.prototype, "thicknessTexture", void 0);
211
+ t([
212
+ h(),
213
+ o("_markAllSubMeshesAsTexturesDirty")
214
+ ], s.prototype, "refractionTexture", void 0);
215
+ t([
216
+ r(),
217
+ o("_markAllSubMeshesAsTexturesDirty")
218
+ ], s.prototype, "indexOfRefraction", void 0);
219
+ t([
220
+ r()
221
+ ], s.prototype, "_volumeIndexOfRefraction", void 0);
222
+ t([
223
+ o("_markAllSubMeshesAsTexturesDirty")
224
+ ], s.prototype, "volumeIndexOfRefraction", null);
225
+ t([
226
+ r(),
227
+ o("_markAllSubMeshesAsTexturesDirty")
228
+ ], s.prototype, "invertRefractionY", void 0);
229
+ t([
230
+ r(),
231
+ o("_markAllSubMeshesAsTexturesDirty")
232
+ ], s.prototype, "linkRefractionWithTransparency", void 0);
233
+ t([
234
+ r()
235
+ ], s.prototype, "minimumThickness", void 0);
236
+ t([
237
+ r()
238
+ ], s.prototype, "maximumThickness", void 0);
239
+ t([
240
+ r()
241
+ ], s.prototype, "useThicknessAsDepth", void 0);
242
+ t([
243
+ A()
244
+ ], s.prototype, "tintColor", void 0);
245
+ t([
246
+ r()
247
+ ], s.prototype, "tintColorAtDistance", void 0);
248
+ t([
249
+ A()
250
+ ], s.prototype, "diffusionDistance", void 0);
251
+ t([
252
+ r(),
253
+ o("_markAllSubMeshesAsTexturesDirty")
254
+ ], s.prototype, "useMaskFromThicknessTexture", void 0);
255
+ t([
256
+ h(),
257
+ o("_markAllSubMeshesAsTexturesDirty")
258
+ ], s.prototype, "refractionIntensityTexture", void 0);
259
+ t([
260
+ h(),
261
+ o("_markAllSubMeshesAsTexturesDirty")
262
+ ], s.prototype, "translucencyIntensityTexture", void 0);
263
+ t([
264
+ r(),
265
+ o("_markAllSubMeshesAsTexturesDirty")
266
+ ], s.prototype, "useGltfStyleTextures", void 0);
267
+ export {
268
+ F as MaterialSubSurfaceDefines,
269
+ s as PBRSubSurfaceConfiguration
270
+ };
@@ -0,0 +1,103 @@
1
+ import "../../../Maths/math.axis.esm.js";
2
+ import "../../../Maths/math.color.esm.js";
3
+ import "../../../Maths/math.plane.esm.js";
4
+ import "../../../Maths/math.path.esm.js";
5
+ import { Vector3 as t } from "../../../Maths/math.vector.esm.js";
6
+ import { Scalar as d } from "../../../Maths/math.scalar.esm.js";
7
+ import { EffectWrapper as u, EffectRenderer as g } from "../../effectRenderer.esm.js";
8
+ import "../../../Shaders/hdrFiltering.vertex.esm.js";
9
+ import "../../../Shaders/hdrFiltering.fragment.esm.js";
10
+ import { Logger as _ } from "../../../Misc/logger.esm.js";
11
+ class b {
12
+ /**
13
+ * Instantiates HDR filter for reflection maps
14
+ *
15
+ * @param engine Thin engine
16
+ * @param options Options
17
+ */
18
+ constructor(e, r = {}) {
19
+ this._lodGenerationOffset = 0, this._lodGenerationScale = 0.8, this.quality = 4096, this.hdrScale = 1, this._engine = e, this.hdrScale = r.hdrScale || this.hdrScale, this.quality = r.quality || this.quality;
20
+ }
21
+ _createRenderTarget(e) {
22
+ let r = 0;
23
+ this._engine.getCaps().textureHalfFloatRender ? r = 2 : this._engine.getCaps().textureFloatRender && (r = 1);
24
+ const i = this._engine.createRenderTargetCubeTexture(e, {
25
+ format: 5,
26
+ type: r,
27
+ createMipMaps: !0,
28
+ generateMipMaps: !1,
29
+ generateDepthBuffer: !1,
30
+ generateStencilBuffer: !1,
31
+ samplingMode: 1
32
+ });
33
+ return this._engine.updateTextureWrappingMode(i.texture, 0, 0, 0), this._engine.updateTextureSamplingMode(3, i.texture, !0), i;
34
+ }
35
+ _prefilterInternal(e) {
36
+ const r = e.getSize().width, i = d.ILog2(r) + 1, n = this._effectWrapper.effect, s = this._createRenderTarget(r);
37
+ this._effectRenderer.setViewport();
38
+ const p = e.getInternalTexture();
39
+ p && this._engine.updateTextureSamplingMode(3, p, !0), this._effectRenderer.applyEffectWrapper(this._effectWrapper);
40
+ const o = [
41
+ [new t(0, 0, -1), new t(0, -1, 0), new t(1, 0, 0)],
42
+ [new t(0, 0, 1), new t(0, -1, 0), new t(-1, 0, 0)],
43
+ [new t(1, 0, 0), new t(0, 0, 1), new t(0, 1, 0)],
44
+ [new t(1, 0, 0), new t(0, 0, -1), new t(0, -1, 0)],
45
+ [new t(1, 0, 0), new t(0, -1, 0), new t(0, 0, 1)],
46
+ [new t(-1, 0, 0), new t(0, -1, 0), new t(0, 0, -1)]
47
+ // NegativeZ
48
+ ];
49
+ n.setFloat("hdrScale", this.hdrScale), n.setFloat2("vFilteringInfo", e.getSize().width, i), n.setTexture("inputTexture", e);
50
+ for (let a = 0; a < 6; a++) {
51
+ n.setVector3("up", o[a][0]), n.setVector3("right", o[a][1]), n.setVector3("front", o[a][2]);
52
+ for (let f = 0; f < i; f++) {
53
+ this._engine.bindFramebuffer(s, a, void 0, void 0, !0, f), this._effectRenderer.applyEffectWrapper(this._effectWrapper);
54
+ let l = Math.pow(2, (f - this._lodGenerationOffset) / this._lodGenerationScale) / r;
55
+ f === 0 && (l = 0), n.setFloat("alphaG", l), this._effectRenderer.draw();
56
+ }
57
+ }
58
+ this._effectRenderer.restoreStates(), this._engine.restoreDefaultFramebuffer(), this._engine._releaseTexture(e._texture);
59
+ const c = s.texture.type, h = s.texture.format;
60
+ return s._swapAndDie(e._texture), e._texture.type = c, e._texture.format = h, e.gammaSpace = !1, e.lodGenerationOffset = this._lodGenerationOffset, e.lodGenerationScale = this._lodGenerationScale, e._prefiltered = !0, e;
61
+ }
62
+ _createEffect(e, r) {
63
+ const i = [];
64
+ return e.gammaSpace && i.push("#define GAMMA_INPUT"), i.push("#define NUM_SAMPLES " + this.quality + "u"), new u({
65
+ engine: this._engine,
66
+ name: "hdrFiltering",
67
+ vertexShader: "hdrFiltering",
68
+ fragmentShader: "hdrFiltering",
69
+ samplerNames: ["inputTexture"],
70
+ uniformNames: ["vSampleDirections", "vWeights", "up", "right", "front", "vFilteringInfo", "hdrScale", "alphaG"],
71
+ useShaderStore: !0,
72
+ defines: i,
73
+ onCompiled: r
74
+ });
75
+ }
76
+ /**
77
+ * Get a value indicating if the filter is ready to be used
78
+ * @param texture Texture to filter
79
+ * @returns true if the filter is ready
80
+ */
81
+ isReady(e) {
82
+ return e.isReady() && this._effectWrapper.effect.isReady();
83
+ }
84
+ /**
85
+ * Prefilters a cube texture to have mipmap levels representing roughness values.
86
+ * Prefiltering will be invoked at the end of next rendering pass.
87
+ * This has to be done once the map is loaded, and has not been prefiltered by a third party software.
88
+ * See http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf for more information
89
+ * @param texture Texture to filter
90
+ * @param onFinished Callback when filtering is done
91
+ * @returns Promise called when prefiltering is done
92
+ */
93
+ prefilter(e, r = null) {
94
+ return this._engine._features.allowTexturePrefiltering ? new Promise((i) => {
95
+ this._effectRenderer = new g(this._engine), this._effectWrapper = this._createEffect(e), this._effectWrapper.effect.executeWhenCompiled(() => {
96
+ this._prefilterInternal(e), this._effectRenderer.dispose(), this._effectWrapper.dispose(), i(), r && r();
97
+ });
98
+ }) : (_.Warn("HDR prefiltering is not available in WebGL 1., you can use real time filtering instead."), Promise.reject("HDR prefiltering is not available in WebGL 1., you can use real time filtering instead."));
99
+ }
100
+ }
101
+ export {
102
+ b as HDRFiltering
103
+ };
@@ -0,0 +1,53 @@
1
+ import { SphericalPolynomial as t } from "../../../Maths/sphericalPolynomial.esm.js";
2
+ import { Engine as h } from "../../../Engines/engine.esm.js";
3
+ import { DDSTools as s } from "../../../Misc/dds.esm.js";
4
+ class C {
5
+ constructor() {
6
+ this.supportCascades = !0;
7
+ }
8
+ /**
9
+ * This returns if the loader support the current file information.
10
+ * @param extension defines the file extension of the file being loaded
11
+ * @returns true if the loader can load the specified file
12
+ */
13
+ canLoad(o) {
14
+ return o.endsWith(".dds");
15
+ }
16
+ /**
17
+ * Uploads the cube texture data to the WebGL texture. It has already been bound.
18
+ * @param imgs contains the cube maps
19
+ * @param texture defines the BabylonJS internal texture
20
+ * @param createPolynomials will be true if polynomials have been requested
21
+ * @param onLoad defines the callback to trigger once the texture is ready
22
+ */
23
+ loadCubeData(o, i, d, e) {
24
+ const n = i.getEngine();
25
+ let a, l = !1, m = 1e3;
26
+ if (Array.isArray(o))
27
+ for (let p = 0; p < o.length; p++) {
28
+ const r = o[p];
29
+ a = s.GetDDSInfo(r), i.width = a.width, i.height = a.height, l = (a.isRGB || a.isLuminance || a.mipmapCount > 1) && i.generateMipMaps, n._unpackFlipY(a.isCompressed), s.UploadDDSLevels(n, i, r, a, l, 6, -1, p), !a.isFourCC && a.mipmapCount === 1 ? n.generateMipMapsForCubemap(i) : m = a.mipmapCount - 1;
30
+ }
31
+ else {
32
+ const p = o;
33
+ a = s.GetDDSInfo(p), i.width = a.width, i.height = a.height, d && (a.sphericalPolynomial = new t()), l = (a.isRGB || a.isLuminance || a.mipmapCount > 1) && i.generateMipMaps, n._unpackFlipY(a.isCompressed), s.UploadDDSLevels(n, i, p, a, l, 6), !a.isFourCC && a.mipmapCount === 1 ? n.generateMipMapsForCubemap(i, !1) : m = a.mipmapCount - 1;
34
+ }
35
+ n._setCubeMapTextureParams(i, l, m), i.isReady = !0, i.onLoadedObservable.notifyObservers(i), i.onLoadedObservable.clear(), e && e({ isDDS: !0, width: i.width, info: a, data: o, texture: i });
36
+ }
37
+ /**
38
+ * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
39
+ * @param data contains the texture data
40
+ * @param texture defines the BabylonJS internal texture
41
+ * @param callback defines the method to call once ready to upload
42
+ */
43
+ loadData(o, i, d) {
44
+ const e = s.GetDDSInfo(o), n = (e.isRGB || e.isLuminance || e.mipmapCount > 1) && i.generateMipMaps && e.width >> e.mipmapCount - 1 === 1;
45
+ d(e.width, e.height, n, e.isFourCC, () => {
46
+ s.UploadDDSLevels(i.getEngine(), i, o, e, n, 1);
47
+ });
48
+ }
49
+ }
50
+ h._TextureLoaders.push(new C());
51
+ export {
52
+ C as _DDSTextureLoader
53
+ };
@@ -0,0 +1,51 @@
1
+ import { GetEnvInfo as o, UploadEnvSpherical as d, UploadEnvLevelsAsync as t } from "../../../Misc/environmentTextureTools.esm.js";
2
+ import { Engine as v } from "../../../Engines/engine.esm.js";
3
+ class p {
4
+ constructor() {
5
+ this.supportCascades = !1;
6
+ }
7
+ /**
8
+ * This returns if the loader support the current file information.
9
+ * @param extension defines the file extension of the file being loaded
10
+ * @returns true if the loader can load the specified file
11
+ */
12
+ canLoad(a) {
13
+ return a.endsWith(".env");
14
+ }
15
+ /**
16
+ * Uploads the cube texture data to the WebGL texture. It has already been bound.
17
+ * @param data contains the texture data
18
+ * @param texture defines the BabylonJS internal texture
19
+ * @param createPolynomials will be true if polynomials have been requested
20
+ * @param onLoad defines the callback to trigger once the texture is ready
21
+ * @param onError defines the callback to trigger in case of error
22
+ */
23
+ loadCubeData(a, e, c, s, n) {
24
+ if (Array.isArray(a))
25
+ return;
26
+ const i = o(a);
27
+ if (i) {
28
+ e.width = i.width, e.height = i.width;
29
+ try {
30
+ d(e, i), t(e, a, i).then(() => {
31
+ e.isReady = !0, e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear(), s && s();
32
+ }, (l) => {
33
+ n == null || n("Can not upload environment levels", l);
34
+ });
35
+ } catch (l) {
36
+ n == null || n("Can not upload environment file", l);
37
+ }
38
+ } else
39
+ n && n("Can not parse the environment file", null);
40
+ }
41
+ /**
42
+ * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
43
+ */
44
+ loadData() {
45
+ throw ".env not supported in 2d.";
46
+ }
47
+ }
48
+ v._TextureLoaders.push(new p());
49
+ export {
50
+ p as _ENVTextureLoader
51
+ };
@@ -0,0 +1,81 @@
1
+ import { KhronosTextureContainer as o } from "../../../Misc/khronosTextureContainer.esm.js";
2
+ import { KhronosTextureContainer2 as l } from "../../../Misc/khronosTextureContainer2.esm.js";
3
+ import { Engine as f } from "../../../Engines/engine.esm.js";
4
+ import { Logger as t } from "../../../Misc/logger.esm.js";
5
+ function m(p) {
6
+ switch (p) {
7
+ case 35916:
8
+ return 33776;
9
+ case 35918:
10
+ return 33778;
11
+ case 35919:
12
+ return 33779;
13
+ case 37493:
14
+ return 37492;
15
+ case 37497:
16
+ return 37496;
17
+ case 37495:
18
+ return 37494;
19
+ case 37840:
20
+ return 37808;
21
+ case 36493:
22
+ return 36492;
23
+ }
24
+ return null;
25
+ }
26
+ class d {
27
+ constructor() {
28
+ this.supportCascades = !1;
29
+ }
30
+ /**
31
+ * This returns if the loader support the current file information.
32
+ * @param extension defines the file extension of the file being loaded
33
+ * @param mimeType defines the optional mime type of the file being loaded
34
+ * @returns true if the loader can load the specified file
35
+ */
36
+ canLoad(a, e) {
37
+ return a.endsWith(".ktx") || a.endsWith(".ktx2") || e === "image/ktx" || e === "image/ktx2";
38
+ }
39
+ /**
40
+ * Uploads the cube texture data to the WebGL texture. It has already been bound.
41
+ * @param data contains the texture data
42
+ * @param texture defines the BabylonJS internal texture
43
+ * @param createPolynomials will be true if polynomials have been requested
44
+ * @param onLoad defines the callback to trigger once the texture is ready
45
+ */
46
+ loadCubeData(a, e, s, i) {
47
+ if (Array.isArray(a))
48
+ return;
49
+ e._invertVScale = !e.invertY;
50
+ const n = e.getEngine(), r = new o(a, 6), g = r.numberOfMipmapLevels > 1 && e.generateMipMaps;
51
+ n._unpackFlipY(!0), r.uploadLevels(e, e.generateMipMaps), e.width = r.pixelWidth, e.height = r.pixelHeight, n._setCubeMapTextureParams(e, g, r.numberOfMipmapLevels - 1), e.isReady = !0, e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear(), i && i();
52
+ }
53
+ /**
54
+ * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
55
+ * @param data contains the texture data
56
+ * @param texture defines the BabylonJS internal texture
57
+ * @param callback defines the method to call once ready to upload
58
+ * @param options
59
+ */
60
+ loadData(a, e, s, i) {
61
+ if (o.IsValid(a)) {
62
+ e._invertVScale = !e.invertY;
63
+ const n = new o(a, 1), r = m(n.glInternalFormat);
64
+ r ? (e.format = r, e._useSRGBBuffer = e.getEngine()._getUseSRGBBuffer(!0, e.generateMipMaps), e._gammaSpace = !0) : e.format = n.glInternalFormat, s(n.pixelWidth, n.pixelHeight, e.generateMipMaps, !0, () => {
65
+ n.uploadLevels(e, e.generateMipMaps);
66
+ }, n.isInvalid);
67
+ } else
68
+ l.IsValid(a) ? new l(e.getEngine()).uploadAsync(a, e, i).then(() => {
69
+ s(e.width, e.height, e.generateMipMaps, !0, () => {
70
+ }, !1);
71
+ }, (r) => {
72
+ t.Warn(`Failed to load KTX2 texture data: ${r.message}`), s(0, 0, !1, !1, () => {
73
+ }, !0);
74
+ }) : (t.Error("texture missing KTX identifier"), s(0, 0, !1, !1, () => {
75
+ }, !0));
76
+ }
77
+ }
78
+ f._TextureLoaders.unshift(new d());
79
+ export {
80
+ d as _KTXTextureLoader
81
+ };