@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +3 -2
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import { __decorate as t } from "../../tslib.es6.esm.js";
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2
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import { serialize as r, expandToProperty as o, serializeAsTexture as h, serializeAsColor3 as A } from "../../Misc/decorators.esm.js";
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3
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import { Color3 as f } from "../../Maths/math.color.esm.js";
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4
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import { MaterialFlags as n } from "../materialFlags.esm.js";
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5
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import { MaterialHelper as c } from "../materialHelper.esm.js";
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6
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import { Scalar as p } from "../../Maths/math.scalar.esm.js";
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7
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import { TmpVectors as u } from "../../Maths/math.vector.esm.js";
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8
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import { MaterialPluginBase as O } from "../materialPluginBase.esm.js";
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9
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import { MaterialDefines as d } from "../materialDefines.esm.js";
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10
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class F extends d {
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constructor() {
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super(...arguments), this.SUBSURFACE = !1, this.SS_REFRACTION = !1, this.SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE = !1, this.SS_TRANSLUCENCY = !1, this.SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE = !1, this.SS_SCATTERING = !1, this.SS_THICKNESSANDMASK_TEXTURE = !1, this.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0, this.SS_HAS_THICKNESS = !1, this.SS_REFRACTIONINTENSITY_TEXTURE = !1, this.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0, this.SS_TRANSLUCENCYINTENSITY_TEXTURE = !1, this.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0, this.SS_REFRACTIONMAP_3D = !1, this.SS_REFRACTIONMAP_OPPOSITEZ = !1, this.SS_LODINREFRACTIONALPHA = !1, this.SS_GAMMAREFRACTION = !1, this.SS_RGBDREFRACTION = !1, this.SS_LINEARSPECULARREFRACTION = !1, this.SS_LINKREFRACTIONTOTRANSPARENCY = !1, this.SS_ALBEDOFORREFRACTIONTINT = !1, this.SS_ALBEDOFORTRANSLUCENCYTINT = !1, this.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = !1, this.SS_USE_THICKNESS_AS_DEPTH = !1, this.SS_MASK_FROM_THICKNESS_TEXTURE = !1, this.SS_USE_GLTF_TEXTURES = !1;
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}
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}
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class s extends O {
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/**
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* Diffusion profile for subsurface scattering.
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* Useful for better scattering in the skins or foliages.
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*/
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get scatteringDiffusionProfile() {
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return this._scene.subSurfaceConfiguration ? this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex] : null;
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}
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set scatteringDiffusionProfile(e) {
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this._scene.enableSubSurfaceForPrePass() && e && (this._scatteringDiffusionProfileIndex = this._scene.subSurfaceConfiguration.addDiffusionProfile(e));
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}
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/**
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* Index of refraction of the material's volume.
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* https://en.wikipedia.org/wiki/List_of_refractive_indices
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*
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* This ONLY impacts refraction. If not provided or given a non-valid value,
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* the volume will use the same IOR as the surface.
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*/
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get volumeIndexOfRefraction() {
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return this._volumeIndexOfRefraction >= 1 ? this._volumeIndexOfRefraction : this._indexOfRefraction;
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}
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set volumeIndexOfRefraction(e) {
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37
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e >= 1 ? this._volumeIndexOfRefraction = e : this._volumeIndexOfRefraction = -1;
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}
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/** @internal */
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_markAllSubMeshesAsTexturesDirty() {
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this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled), this._internalMarkAllSubMeshesAsTexturesDirty();
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}
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/** @internal */
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_markScenePrePassDirty() {
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this._internalMarkAllSubMeshesAsTexturesDirty(), this._internalMarkScenePrePassDirty();
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}
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constructor(e, a = !0) {
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48
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super(e, "PBRSubSurface", 130, new F(), a), this._isRefractionEnabled = !1, this.isRefractionEnabled = !1, this._isTranslucencyEnabled = !1, this.isTranslucencyEnabled = !1, this._isScatteringEnabled = !1, this.isScatteringEnabled = !1, this._scatteringDiffusionProfileIndex = 0, this.refractionIntensity = 1, this.translucencyIntensity = 1, this.useAlbedoToTintRefraction = !1, this.useAlbedoToTintTranslucency = !1, this._thicknessTexture = null, this.thicknessTexture = null, this._refractionTexture = null, this.refractionTexture = null, this._indexOfRefraction = 1.5, this.indexOfRefraction = 1.5, this._volumeIndexOfRefraction = -1, this._invertRefractionY = !1, this.invertRefractionY = !1, this._linkRefractionWithTransparency = !1, this.linkRefractionWithTransparency = !1, this.minimumThickness = 0, this.maximumThickness = 1, this.useThicknessAsDepth = !1, this.tintColor = f.White(), this.tintColorAtDistance = 1, this.diffusionDistance = f.White(), this._useMaskFromThicknessTexture = !1, this.useMaskFromThicknessTexture = !1, this._refractionIntensityTexture = null, this.refractionIntensityTexture = null, this._translucencyIntensityTexture = null, this.translucencyIntensityTexture = null, this._useGltfStyleTextures = !1, this.useGltfStyleTextures = !1, this._scene = e.getScene(), this.registerForExtraEvents = !0, this._internalMarkAllSubMeshesAsTexturesDirty = e._dirtyCallbacks[1], this._internalMarkScenePrePassDirty = e._dirtyCallbacks[32];
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}
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isReadyForSubMesh(e, a) {
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if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled)
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return !0;
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if (e._areTexturesDirty && a.texturesEnabled) {
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if (this._thicknessTexture && n.ThicknessTextureEnabled && !this._thicknessTexture.isReadyOrNotBlocking())
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return !1;
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const l = this._getRefractionTexture(a);
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if (l && n.RefractionTextureEnabled && !l.isReadyOrNotBlocking())
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return !1;
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}
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return !0;
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}
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prepareDefinesBeforeAttributes(e, a) {
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if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {
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e.SUBSURFACE = !1, e.SS_TRANSLUCENCY = !1, e.SS_SCATTERING = !1, e.SS_REFRACTION = !1, e.SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE = !1, e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE = !1, e.SS_THICKNESSANDMASK_TEXTURE = !1, e.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0, e.SS_HAS_THICKNESS = !1, e.SS_REFRACTIONINTENSITY_TEXTURE = !1, e.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0, e.SS_TRANSLUCENCYINTENSITY_TEXTURE = !1, e.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0, e.SS_REFRACTIONMAP_3D = !1, e.SS_REFRACTIONMAP_OPPOSITEZ = !1, e.SS_LODINREFRACTIONALPHA = !1, e.SS_GAMMAREFRACTION = !1, e.SS_RGBDREFRACTION = !1, e.SS_LINEARSPECULARREFRACTION = !1, e.SS_LINKREFRACTIONTOTRANSPARENCY = !1, e.SS_ALBEDOFORREFRACTIONTINT = !1, e.SS_ALBEDOFORTRANSLUCENCYTINT = !1, e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = !1, e.SS_USE_THICKNESS_AS_DEPTH = !1, e.SS_MASK_FROM_THICKNESS_TEXTURE = !1, e.SS_USE_GLTF_TEXTURES = !1;
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return;
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}
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if (e._areTexturesDirty) {
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e.SUBSURFACE = !0, e.SS_TRANSLUCENCY = this._isTranslucencyEnabled, e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE = !1, e.SS_SCATTERING = this._isScatteringEnabled, e.SS_THICKNESSANDMASK_TEXTURE = !1, e.SS_REFRACTIONINTENSITY_TEXTURE = !1, e.SS_TRANSLUCENCYINTENSITY_TEXTURE = !1, e.SS_HAS_THICKNESS = !1, e.SS_MASK_FROM_THICKNESS_TEXTURE = !1, e.SS_USE_GLTF_TEXTURES = !1, e.SS_REFRACTION = !1, e.SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE = !1, e.SS_REFRACTIONMAP_3D = !1, e.SS_GAMMAREFRACTION = !1, e.SS_RGBDREFRACTION = !1, e.SS_LINEARSPECULARREFRACTION = !1, e.SS_REFRACTIONMAP_OPPOSITEZ = !1, e.SS_LODINREFRACTIONALPHA = !1, e.SS_LINKREFRACTIONTOTRANSPARENCY = !1, e.SS_ALBEDOFORREFRACTIONTINT = !1, e.SS_ALBEDOFORTRANSLUCENCYTINT = !1, e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = !1, e.SS_USE_THICKNESS_AS_DEPTH = !1;
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const l = !!this._thicknessTexture && !!this._refractionIntensityTexture && this._refractionIntensityTexture.checkTransformsAreIdentical(this._thicknessTexture) && this._refractionIntensityTexture._texture === this._thicknessTexture._texture, _ = !!this._thicknessTexture && !!this._translucencyIntensityTexture && this._translucencyIntensityTexture.checkTransformsAreIdentical(this._thicknessTexture) && this._translucencyIntensityTexture._texture === this._thicknessTexture._texture, T = (l || !this._refractionIntensityTexture) && (_ || !this._translucencyIntensityTexture);
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if (e._areTexturesDirty && a.texturesEnabled && (this._thicknessTexture && n.ThicknessTextureEnabled && c.PrepareDefinesForMergedUV(this._thicknessTexture, e, "SS_THICKNESSANDMASK_TEXTURE"), this._refractionIntensityTexture && n.RefractionIntensityTextureEnabled && !T && c.PrepareDefinesForMergedUV(this._refractionIntensityTexture, e, "SS_REFRACTIONINTENSITY_TEXTURE"), this._translucencyIntensityTexture && n.TranslucencyIntensityTextureEnabled && !T && c.PrepareDefinesForMergedUV(this._translucencyIntensityTexture, e, "SS_TRANSLUCENCYINTENSITY_TEXTURE")), e.SS_HAS_THICKNESS = this.maximumThickness - this.minimumThickness !== 0, e.SS_MASK_FROM_THICKNESS_TEXTURE = (this._useMaskFromThicknessTexture || !!this._refractionIntensityTexture || !!this._translucencyIntensityTexture) && T, e.SS_USE_GLTF_TEXTURES = this._useGltfStyleTextures, e.SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE = (this._useMaskFromThicknessTexture || !!this._refractionIntensityTexture) && T, e.SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE = (this._useMaskFromThicknessTexture || !!this._translucencyIntensityTexture) && T, this._isRefractionEnabled && a.texturesEnabled) {
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const S = this._getRefractionTexture(a);
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S && n.RefractionTextureEnabled && (e.SS_REFRACTION = !0, e.SS_REFRACTIONMAP_3D = S.isCube, e.SS_GAMMAREFRACTION = S.gammaSpace, e.SS_RGBDREFRACTION = S.isRGBD, e.SS_LINEARSPECULARREFRACTION = S.linearSpecularLOD, e.SS_REFRACTIONMAP_OPPOSITEZ = this._scene.useRightHandedSystem && S.isCube ? !S.invertZ : S.invertZ, e.SS_LODINREFRACTIONALPHA = S.lodLevelInAlpha, e.SS_LINKREFRACTIONTOTRANSPARENCY = this._linkRefractionWithTransparency, e.SS_ALBEDOFORREFRACTIONTINT = this.useAlbedoToTintRefraction, e.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = S.isCube && S.boundingBoxSize, e.SS_USE_THICKNESS_AS_DEPTH = this.useThicknessAsDepth);
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}
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this._isTranslucencyEnabled && (e.SS_ALBEDOFORTRANSLUCENCYTINT = this.useAlbedoToTintTranslucency);
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}
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}
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/**
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* Binds the material data (this function is called even if mustRebind() returns false)
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* @param uniformBuffer defines the Uniform buffer to fill in.
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* @param scene defines the scene the material belongs to.
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* @param engine defines the engine the material belongs to.
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* @param subMesh the submesh to bind data for
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*/
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hardBindForSubMesh(e, a, l, _) {
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if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled)
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return;
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_.getRenderingMesh().getWorldMatrix().decompose(u.Vector3[0]);
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const T = Math.max(Math.abs(u.Vector3[0].x), Math.abs(u.Vector3[0].y), Math.abs(u.Vector3[0].z));
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e.updateFloat2("vThicknessParam", this.minimumThickness * T, (this.maximumThickness - this.minimumThickness) * T);
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}
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bindForSubMesh(e, a, l, _) {
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if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled)
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return;
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const T = _.materialDefines, S = this._material.isFrozen, N = this._material.realTimeFiltering, y = T.LODBASEDMICROSFURACE, i = this._getRefractionTexture(a);
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if (!e.useUbo || !S || !e.isSync) {
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if (this._thicknessTexture && n.ThicknessTextureEnabled && (e.updateFloat2("vThicknessInfos", this._thicknessTexture.coordinatesIndex, this._thicknessTexture.level), c.BindTextureMatrix(this._thicknessTexture, e, "thickness")), this._refractionIntensityTexture && n.RefractionIntensityTextureEnabled && T.SS_REFRACTIONINTENSITY_TEXTURE && (e.updateFloat2("vRefractionIntensityInfos", this._refractionIntensityTexture.coordinatesIndex, this._refractionIntensityTexture.level), c.BindTextureMatrix(this._refractionIntensityTexture, e, "refractionIntensity")), this._translucencyIntensityTexture && n.TranslucencyIntensityTextureEnabled && T.SS_TRANSLUCENCYINTENSITY_TEXTURE && (e.updateFloat2("vTranslucencyIntensityInfos", this._translucencyIntensityTexture.coordinatesIndex, this._translucencyIntensityTexture.level), c.BindTextureMatrix(this._translucencyIntensityTexture, e, "translucencyIntensity")), i && n.RefractionTextureEnabled) {
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e.updateMatrix("refractionMatrix", i.getRefractionTextureMatrix());
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98
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let R = 1;
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i.isCube || i.depth && (R = i.depth);
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100
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const E = i.getSize().width, C = this.volumeIndexOfRefraction;
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101
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if (e.updateFloat4("vRefractionInfos", i.level, 1 / C, R, this._invertRefractionY ? -1 : 1), e.updateFloat4("vRefractionMicrosurfaceInfos", E, i.lodGenerationScale, i.lodGenerationOffset, 1 / this.indexOfRefraction), N && e.updateFloat2("vRefractionFilteringInfo", E, p.Log2(E)), i.boundingBoxSize) {
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102
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const I = i;
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103
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e.updateVector3("vRefractionPosition", I.boundingBoxPosition), e.updateVector3("vRefractionSize", I.boundingBoxSize);
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104
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}
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105
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}
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106
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this._isScatteringEnabled && e.updateFloat("scatteringDiffusionProfile", this._scatteringDiffusionProfileIndex), e.updateColor3("vDiffusionDistance", this.diffusionDistance), e.updateFloat4("vTintColor", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(1e-5, this.tintColorAtDistance)), e.updateFloat3("vSubSurfaceIntensity", this.refractionIntensity, this.translucencyIntensity, 0);
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107
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}
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108
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a.texturesEnabled && (this._thicknessTexture && n.ThicknessTextureEnabled && e.setTexture("thicknessSampler", this._thicknessTexture), this._refractionIntensityTexture && n.RefractionIntensityTextureEnabled && T.SS_REFRACTIONINTENSITY_TEXTURE && e.setTexture("refractionIntensitySampler", this._refractionIntensityTexture), this._translucencyIntensityTexture && n.TranslucencyIntensityTextureEnabled && T.SS_TRANSLUCENCYINTENSITY_TEXTURE && e.setTexture("translucencyIntensitySampler", this._translucencyIntensityTexture), i && n.RefractionTextureEnabled && (y ? e.setTexture("refractionSampler", i) : (e.setTexture("refractionSampler", i._lodTextureMid || i), e.setTexture("refractionSamplerLow", i._lodTextureLow || i), e.setTexture("refractionSamplerHigh", i._lodTextureHigh || i))));
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}
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110
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/**
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111
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* Returns the texture used for refraction or null if none is used.
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112
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* @param scene defines the scene the material belongs to.
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113
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* @returns - Refraction texture if present. If no refraction texture and refraction
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114
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* is linked with transparency, returns environment texture. Otherwise, returns null.
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*/
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116
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_getRefractionTexture(e) {
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return this._refractionTexture ? this._refractionTexture : this._isRefractionEnabled ? e.environmentTexture : null;
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118
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}
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119
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/**
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120
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* Returns true if alpha blending should be disabled.
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121
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*/
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122
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get disableAlphaBlending() {
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123
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return this._isRefractionEnabled && this._linkRefractionWithTransparency;
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124
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}
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125
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/**
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126
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* Fills the list of render target textures.
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127
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* @param renderTargets the list of render targets to update
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*/
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129
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fillRenderTargetTextures(e) {
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n.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget && e.push(this._refractionTexture);
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}
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hasTexture(e) {
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return this._thicknessTexture === e || this._refractionTexture === e;
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}
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135
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hasRenderTargetTextures() {
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136
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return !!(n.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget);
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137
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}
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138
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getActiveTextures(e) {
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139
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this._thicknessTexture && e.push(this._thicknessTexture), this._refractionTexture && e.push(this._refractionTexture);
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140
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}
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141
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getAnimatables(e) {
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142
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this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0 && e.push(this._thicknessTexture), this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0 && e.push(this._refractionTexture);
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143
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}
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144
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dispose(e) {
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145
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e && (this._thicknessTexture && this._thicknessTexture.dispose(), this._refractionTexture && this._refractionTexture.dispose());
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146
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}
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147
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getClassName() {
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148
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return "PBRSubSurfaceConfiguration";
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149
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}
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150
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addFallbacks(e, a, l) {
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return e.SS_SCATTERING && a.addFallback(l++, "SS_SCATTERING"), e.SS_TRANSLUCENCY && a.addFallback(l++, "SS_TRANSLUCENCY"), l;
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152
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}
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153
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getSamplers(e) {
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154
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e.push("thicknessSampler", "refractionIntensitySampler", "translucencyIntensitySampler", "refractionSampler", "refractionSamplerLow", "refractionSamplerHigh");
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155
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}
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156
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getUniforms() {
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157
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return {
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158
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ubo: [
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{ name: "vRefractionMicrosurfaceInfos", size: 4, type: "vec4" },
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{ name: "vRefractionFilteringInfo", size: 2, type: "vec2" },
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{ name: "vTranslucencyIntensityInfos", size: 2, type: "vec2" },
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{ name: "vRefractionInfos", size: 4, type: "vec4" },
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{ name: "refractionMatrix", size: 16, type: "mat4" },
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{ name: "vThicknessInfos", size: 2, type: "vec2" },
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{ name: "vRefractionIntensityInfos", size: 2, type: "vec2" },
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{ name: "thicknessMatrix", size: 16, type: "mat4" },
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{ name: "refractionIntensityMatrix", size: 16, type: "mat4" },
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{ name: "translucencyIntensityMatrix", size: 16, type: "mat4" },
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{ name: "vThicknessParam", size: 2, type: "vec2" },
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{ name: "vDiffusionDistance", size: 3, type: "vec3" },
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{ name: "vTintColor", size: 4, type: "vec4" },
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{ name: "vSubSurfaceIntensity", size: 3, type: "vec3" },
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{ name: "vRefractionPosition", size: 3, type: "vec3" },
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{ name: "vRefractionSize", size: 3, type: "vec3" },
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{ name: "scatteringDiffusionProfile", size: 1, type: "float" }
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]
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};
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}
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}
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t([
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r(),
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o("_markAllSubMeshesAsTexturesDirty")
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], s.prototype, "isRefractionEnabled", void 0);
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t([
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r(),
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o("_markAllSubMeshesAsTexturesDirty")
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], s.prototype, "isTranslucencyEnabled", void 0);
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t([
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r(),
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o("_markScenePrePassDirty")
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], s.prototype, "isScatteringEnabled", void 0);
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t([
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r()
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], s.prototype, "_scatteringDiffusionProfileIndex", void 0);
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t([
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r()
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], s.prototype, "refractionIntensity", void 0);
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t([
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r()
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], s.prototype, "translucencyIntensity", void 0);
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t([
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r()
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], s.prototype, "useAlbedoToTintRefraction", void 0);
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t([
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r()
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], s.prototype, "useAlbedoToTintTranslucency", void 0);
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t([
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h(),
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o("_markAllSubMeshesAsTexturesDirty")
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], s.prototype, "thicknessTexture", void 0);
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t([
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h(),
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o("_markAllSubMeshesAsTexturesDirty")
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], s.prototype, "refractionTexture", void 0);
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t([
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+
r(),
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+
o("_markAllSubMeshesAsTexturesDirty")
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+
], s.prototype, "indexOfRefraction", void 0);
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+
t([
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+
r()
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+
], s.prototype, "_volumeIndexOfRefraction", void 0);
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|
+
t([
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o("_markAllSubMeshesAsTexturesDirty")
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+
], s.prototype, "volumeIndexOfRefraction", null);
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+
t([
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+
r(),
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227
|
+
o("_markAllSubMeshesAsTexturesDirty")
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228
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+
], s.prototype, "invertRefractionY", void 0);
|
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229
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+
t([
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230
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+
r(),
|
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231
|
+
o("_markAllSubMeshesAsTexturesDirty")
|
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232
|
+
], s.prototype, "linkRefractionWithTransparency", void 0);
|
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233
|
+
t([
|
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234
|
+
r()
|
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235
|
+
], s.prototype, "minimumThickness", void 0);
|
|
236
|
+
t([
|
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237
|
+
r()
|
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238
|
+
], s.prototype, "maximumThickness", void 0);
|
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239
|
+
t([
|
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240
|
+
r()
|
|
241
|
+
], s.prototype, "useThicknessAsDepth", void 0);
|
|
242
|
+
t([
|
|
243
|
+
A()
|
|
244
|
+
], s.prototype, "tintColor", void 0);
|
|
245
|
+
t([
|
|
246
|
+
r()
|
|
247
|
+
], s.prototype, "tintColorAtDistance", void 0);
|
|
248
|
+
t([
|
|
249
|
+
A()
|
|
250
|
+
], s.prototype, "diffusionDistance", void 0);
|
|
251
|
+
t([
|
|
252
|
+
r(),
|
|
253
|
+
o("_markAllSubMeshesAsTexturesDirty")
|
|
254
|
+
], s.prototype, "useMaskFromThicknessTexture", void 0);
|
|
255
|
+
t([
|
|
256
|
+
h(),
|
|
257
|
+
o("_markAllSubMeshesAsTexturesDirty")
|
|
258
|
+
], s.prototype, "refractionIntensityTexture", void 0);
|
|
259
|
+
t([
|
|
260
|
+
h(),
|
|
261
|
+
o("_markAllSubMeshesAsTexturesDirty")
|
|
262
|
+
], s.prototype, "translucencyIntensityTexture", void 0);
|
|
263
|
+
t([
|
|
264
|
+
r(),
|
|
265
|
+
o("_markAllSubMeshesAsTexturesDirty")
|
|
266
|
+
], s.prototype, "useGltfStyleTextures", void 0);
|
|
267
|
+
export {
|
|
268
|
+
F as MaterialSubSurfaceDefines,
|
|
269
|
+
s as PBRSubSurfaceConfiguration
|
|
270
|
+
};
|
|
@@ -0,0 +1,103 @@
|
|
|
1
|
+
import "../../../Maths/math.axis.esm.js";
|
|
2
|
+
import "../../../Maths/math.color.esm.js";
|
|
3
|
+
import "../../../Maths/math.plane.esm.js";
|
|
4
|
+
import "../../../Maths/math.path.esm.js";
|
|
5
|
+
import { Vector3 as t } from "../../../Maths/math.vector.esm.js";
|
|
6
|
+
import { Scalar as d } from "../../../Maths/math.scalar.esm.js";
|
|
7
|
+
import { EffectWrapper as u, EffectRenderer as g } from "../../effectRenderer.esm.js";
|
|
8
|
+
import "../../../Shaders/hdrFiltering.vertex.esm.js";
|
|
9
|
+
import "../../../Shaders/hdrFiltering.fragment.esm.js";
|
|
10
|
+
import { Logger as _ } from "../../../Misc/logger.esm.js";
|
|
11
|
+
class b {
|
|
12
|
+
/**
|
|
13
|
+
* Instantiates HDR filter for reflection maps
|
|
14
|
+
*
|
|
15
|
+
* @param engine Thin engine
|
|
16
|
+
* @param options Options
|
|
17
|
+
*/
|
|
18
|
+
constructor(e, r = {}) {
|
|
19
|
+
this._lodGenerationOffset = 0, this._lodGenerationScale = 0.8, this.quality = 4096, this.hdrScale = 1, this._engine = e, this.hdrScale = r.hdrScale || this.hdrScale, this.quality = r.quality || this.quality;
|
|
20
|
+
}
|
|
21
|
+
_createRenderTarget(e) {
|
|
22
|
+
let r = 0;
|
|
23
|
+
this._engine.getCaps().textureHalfFloatRender ? r = 2 : this._engine.getCaps().textureFloatRender && (r = 1);
|
|
24
|
+
const i = this._engine.createRenderTargetCubeTexture(e, {
|
|
25
|
+
format: 5,
|
|
26
|
+
type: r,
|
|
27
|
+
createMipMaps: !0,
|
|
28
|
+
generateMipMaps: !1,
|
|
29
|
+
generateDepthBuffer: !1,
|
|
30
|
+
generateStencilBuffer: !1,
|
|
31
|
+
samplingMode: 1
|
|
32
|
+
});
|
|
33
|
+
return this._engine.updateTextureWrappingMode(i.texture, 0, 0, 0), this._engine.updateTextureSamplingMode(3, i.texture, !0), i;
|
|
34
|
+
}
|
|
35
|
+
_prefilterInternal(e) {
|
|
36
|
+
const r = e.getSize().width, i = d.ILog2(r) + 1, n = this._effectWrapper.effect, s = this._createRenderTarget(r);
|
|
37
|
+
this._effectRenderer.setViewport();
|
|
38
|
+
const p = e.getInternalTexture();
|
|
39
|
+
p && this._engine.updateTextureSamplingMode(3, p, !0), this._effectRenderer.applyEffectWrapper(this._effectWrapper);
|
|
40
|
+
const o = [
|
|
41
|
+
[new t(0, 0, -1), new t(0, -1, 0), new t(1, 0, 0)],
|
|
42
|
+
[new t(0, 0, 1), new t(0, -1, 0), new t(-1, 0, 0)],
|
|
43
|
+
[new t(1, 0, 0), new t(0, 0, 1), new t(0, 1, 0)],
|
|
44
|
+
[new t(1, 0, 0), new t(0, 0, -1), new t(0, -1, 0)],
|
|
45
|
+
[new t(1, 0, 0), new t(0, -1, 0), new t(0, 0, 1)],
|
|
46
|
+
[new t(-1, 0, 0), new t(0, -1, 0), new t(0, 0, -1)]
|
|
47
|
+
// NegativeZ
|
|
48
|
+
];
|
|
49
|
+
n.setFloat("hdrScale", this.hdrScale), n.setFloat2("vFilteringInfo", e.getSize().width, i), n.setTexture("inputTexture", e);
|
|
50
|
+
for (let a = 0; a < 6; a++) {
|
|
51
|
+
n.setVector3("up", o[a][0]), n.setVector3("right", o[a][1]), n.setVector3("front", o[a][2]);
|
|
52
|
+
for (let f = 0; f < i; f++) {
|
|
53
|
+
this._engine.bindFramebuffer(s, a, void 0, void 0, !0, f), this._effectRenderer.applyEffectWrapper(this._effectWrapper);
|
|
54
|
+
let l = Math.pow(2, (f - this._lodGenerationOffset) / this._lodGenerationScale) / r;
|
|
55
|
+
f === 0 && (l = 0), n.setFloat("alphaG", l), this._effectRenderer.draw();
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
this._effectRenderer.restoreStates(), this._engine.restoreDefaultFramebuffer(), this._engine._releaseTexture(e._texture);
|
|
59
|
+
const c = s.texture.type, h = s.texture.format;
|
|
60
|
+
return s._swapAndDie(e._texture), e._texture.type = c, e._texture.format = h, e.gammaSpace = !1, e.lodGenerationOffset = this._lodGenerationOffset, e.lodGenerationScale = this._lodGenerationScale, e._prefiltered = !0, e;
|
|
61
|
+
}
|
|
62
|
+
_createEffect(e, r) {
|
|
63
|
+
const i = [];
|
|
64
|
+
return e.gammaSpace && i.push("#define GAMMA_INPUT"), i.push("#define NUM_SAMPLES " + this.quality + "u"), new u({
|
|
65
|
+
engine: this._engine,
|
|
66
|
+
name: "hdrFiltering",
|
|
67
|
+
vertexShader: "hdrFiltering",
|
|
68
|
+
fragmentShader: "hdrFiltering",
|
|
69
|
+
samplerNames: ["inputTexture"],
|
|
70
|
+
uniformNames: ["vSampleDirections", "vWeights", "up", "right", "front", "vFilteringInfo", "hdrScale", "alphaG"],
|
|
71
|
+
useShaderStore: !0,
|
|
72
|
+
defines: i,
|
|
73
|
+
onCompiled: r
|
|
74
|
+
});
|
|
75
|
+
}
|
|
76
|
+
/**
|
|
77
|
+
* Get a value indicating if the filter is ready to be used
|
|
78
|
+
* @param texture Texture to filter
|
|
79
|
+
* @returns true if the filter is ready
|
|
80
|
+
*/
|
|
81
|
+
isReady(e) {
|
|
82
|
+
return e.isReady() && this._effectWrapper.effect.isReady();
|
|
83
|
+
}
|
|
84
|
+
/**
|
|
85
|
+
* Prefilters a cube texture to have mipmap levels representing roughness values.
|
|
86
|
+
* Prefiltering will be invoked at the end of next rendering pass.
|
|
87
|
+
* This has to be done once the map is loaded, and has not been prefiltered by a third party software.
|
|
88
|
+
* See http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf for more information
|
|
89
|
+
* @param texture Texture to filter
|
|
90
|
+
* @param onFinished Callback when filtering is done
|
|
91
|
+
* @returns Promise called when prefiltering is done
|
|
92
|
+
*/
|
|
93
|
+
prefilter(e, r = null) {
|
|
94
|
+
return this._engine._features.allowTexturePrefiltering ? new Promise((i) => {
|
|
95
|
+
this._effectRenderer = new g(this._engine), this._effectWrapper = this._createEffect(e), this._effectWrapper.effect.executeWhenCompiled(() => {
|
|
96
|
+
this._prefilterInternal(e), this._effectRenderer.dispose(), this._effectWrapper.dispose(), i(), r && r();
|
|
97
|
+
});
|
|
98
|
+
}) : (_.Warn("HDR prefiltering is not available in WebGL 1., you can use real time filtering instead."), Promise.reject("HDR prefiltering is not available in WebGL 1., you can use real time filtering instead."));
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
export {
|
|
102
|
+
b as HDRFiltering
|
|
103
|
+
};
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
import { SphericalPolynomial as t } from "../../../Maths/sphericalPolynomial.esm.js";
|
|
2
|
+
import { Engine as h } from "../../../Engines/engine.esm.js";
|
|
3
|
+
import { DDSTools as s } from "../../../Misc/dds.esm.js";
|
|
4
|
+
class C {
|
|
5
|
+
constructor() {
|
|
6
|
+
this.supportCascades = !0;
|
|
7
|
+
}
|
|
8
|
+
/**
|
|
9
|
+
* This returns if the loader support the current file information.
|
|
10
|
+
* @param extension defines the file extension of the file being loaded
|
|
11
|
+
* @returns true if the loader can load the specified file
|
|
12
|
+
*/
|
|
13
|
+
canLoad(o) {
|
|
14
|
+
return o.endsWith(".dds");
|
|
15
|
+
}
|
|
16
|
+
/**
|
|
17
|
+
* Uploads the cube texture data to the WebGL texture. It has already been bound.
|
|
18
|
+
* @param imgs contains the cube maps
|
|
19
|
+
* @param texture defines the BabylonJS internal texture
|
|
20
|
+
* @param createPolynomials will be true if polynomials have been requested
|
|
21
|
+
* @param onLoad defines the callback to trigger once the texture is ready
|
|
22
|
+
*/
|
|
23
|
+
loadCubeData(o, i, d, e) {
|
|
24
|
+
const n = i.getEngine();
|
|
25
|
+
let a, l = !1, m = 1e3;
|
|
26
|
+
if (Array.isArray(o))
|
|
27
|
+
for (let p = 0; p < o.length; p++) {
|
|
28
|
+
const r = o[p];
|
|
29
|
+
a = s.GetDDSInfo(r), i.width = a.width, i.height = a.height, l = (a.isRGB || a.isLuminance || a.mipmapCount > 1) && i.generateMipMaps, n._unpackFlipY(a.isCompressed), s.UploadDDSLevels(n, i, r, a, l, 6, -1, p), !a.isFourCC && a.mipmapCount === 1 ? n.generateMipMapsForCubemap(i) : m = a.mipmapCount - 1;
|
|
30
|
+
}
|
|
31
|
+
else {
|
|
32
|
+
const p = o;
|
|
33
|
+
a = s.GetDDSInfo(p), i.width = a.width, i.height = a.height, d && (a.sphericalPolynomial = new t()), l = (a.isRGB || a.isLuminance || a.mipmapCount > 1) && i.generateMipMaps, n._unpackFlipY(a.isCompressed), s.UploadDDSLevels(n, i, p, a, l, 6), !a.isFourCC && a.mipmapCount === 1 ? n.generateMipMapsForCubemap(i, !1) : m = a.mipmapCount - 1;
|
|
34
|
+
}
|
|
35
|
+
n._setCubeMapTextureParams(i, l, m), i.isReady = !0, i.onLoadedObservable.notifyObservers(i), i.onLoadedObservable.clear(), e && e({ isDDS: !0, width: i.width, info: a, data: o, texture: i });
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
|
|
39
|
+
* @param data contains the texture data
|
|
40
|
+
* @param texture defines the BabylonJS internal texture
|
|
41
|
+
* @param callback defines the method to call once ready to upload
|
|
42
|
+
*/
|
|
43
|
+
loadData(o, i, d) {
|
|
44
|
+
const e = s.GetDDSInfo(o), n = (e.isRGB || e.isLuminance || e.mipmapCount > 1) && i.generateMipMaps && e.width >> e.mipmapCount - 1 === 1;
|
|
45
|
+
d(e.width, e.height, n, e.isFourCC, () => {
|
|
46
|
+
s.UploadDDSLevels(i.getEngine(), i, o, e, n, 1);
|
|
47
|
+
});
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
h._TextureLoaders.push(new C());
|
|
51
|
+
export {
|
|
52
|
+
C as _DDSTextureLoader
|
|
53
|
+
};
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { GetEnvInfo as o, UploadEnvSpherical as d, UploadEnvLevelsAsync as t } from "../../../Misc/environmentTextureTools.esm.js";
|
|
2
|
+
import { Engine as v } from "../../../Engines/engine.esm.js";
|
|
3
|
+
class p {
|
|
4
|
+
constructor() {
|
|
5
|
+
this.supportCascades = !1;
|
|
6
|
+
}
|
|
7
|
+
/**
|
|
8
|
+
* This returns if the loader support the current file information.
|
|
9
|
+
* @param extension defines the file extension of the file being loaded
|
|
10
|
+
* @returns true if the loader can load the specified file
|
|
11
|
+
*/
|
|
12
|
+
canLoad(a) {
|
|
13
|
+
return a.endsWith(".env");
|
|
14
|
+
}
|
|
15
|
+
/**
|
|
16
|
+
* Uploads the cube texture data to the WebGL texture. It has already been bound.
|
|
17
|
+
* @param data contains the texture data
|
|
18
|
+
* @param texture defines the BabylonJS internal texture
|
|
19
|
+
* @param createPolynomials will be true if polynomials have been requested
|
|
20
|
+
* @param onLoad defines the callback to trigger once the texture is ready
|
|
21
|
+
* @param onError defines the callback to trigger in case of error
|
|
22
|
+
*/
|
|
23
|
+
loadCubeData(a, e, c, s, n) {
|
|
24
|
+
if (Array.isArray(a))
|
|
25
|
+
return;
|
|
26
|
+
const i = o(a);
|
|
27
|
+
if (i) {
|
|
28
|
+
e.width = i.width, e.height = i.width;
|
|
29
|
+
try {
|
|
30
|
+
d(e, i), t(e, a, i).then(() => {
|
|
31
|
+
e.isReady = !0, e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear(), s && s();
|
|
32
|
+
}, (l) => {
|
|
33
|
+
n == null || n("Can not upload environment levels", l);
|
|
34
|
+
});
|
|
35
|
+
} catch (l) {
|
|
36
|
+
n == null || n("Can not upload environment file", l);
|
|
37
|
+
}
|
|
38
|
+
} else
|
|
39
|
+
n && n("Can not parse the environment file", null);
|
|
40
|
+
}
|
|
41
|
+
/**
|
|
42
|
+
* Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
|
|
43
|
+
*/
|
|
44
|
+
loadData() {
|
|
45
|
+
throw ".env not supported in 2d.";
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
v._TextureLoaders.push(new p());
|
|
49
|
+
export {
|
|
50
|
+
p as _ENVTextureLoader
|
|
51
|
+
};
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
import { KhronosTextureContainer as o } from "../../../Misc/khronosTextureContainer.esm.js";
|
|
2
|
+
import { KhronosTextureContainer2 as l } from "../../../Misc/khronosTextureContainer2.esm.js";
|
|
3
|
+
import { Engine as f } from "../../../Engines/engine.esm.js";
|
|
4
|
+
import { Logger as t } from "../../../Misc/logger.esm.js";
|
|
5
|
+
function m(p) {
|
|
6
|
+
switch (p) {
|
|
7
|
+
case 35916:
|
|
8
|
+
return 33776;
|
|
9
|
+
case 35918:
|
|
10
|
+
return 33778;
|
|
11
|
+
case 35919:
|
|
12
|
+
return 33779;
|
|
13
|
+
case 37493:
|
|
14
|
+
return 37492;
|
|
15
|
+
case 37497:
|
|
16
|
+
return 37496;
|
|
17
|
+
case 37495:
|
|
18
|
+
return 37494;
|
|
19
|
+
case 37840:
|
|
20
|
+
return 37808;
|
|
21
|
+
case 36493:
|
|
22
|
+
return 36492;
|
|
23
|
+
}
|
|
24
|
+
return null;
|
|
25
|
+
}
|
|
26
|
+
class d {
|
|
27
|
+
constructor() {
|
|
28
|
+
this.supportCascades = !1;
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* This returns if the loader support the current file information.
|
|
32
|
+
* @param extension defines the file extension of the file being loaded
|
|
33
|
+
* @param mimeType defines the optional mime type of the file being loaded
|
|
34
|
+
* @returns true if the loader can load the specified file
|
|
35
|
+
*/
|
|
36
|
+
canLoad(a, e) {
|
|
37
|
+
return a.endsWith(".ktx") || a.endsWith(".ktx2") || e === "image/ktx" || e === "image/ktx2";
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Uploads the cube texture data to the WebGL texture. It has already been bound.
|
|
41
|
+
* @param data contains the texture data
|
|
42
|
+
* @param texture defines the BabylonJS internal texture
|
|
43
|
+
* @param createPolynomials will be true if polynomials have been requested
|
|
44
|
+
* @param onLoad defines the callback to trigger once the texture is ready
|
|
45
|
+
*/
|
|
46
|
+
loadCubeData(a, e, s, i) {
|
|
47
|
+
if (Array.isArray(a))
|
|
48
|
+
return;
|
|
49
|
+
e._invertVScale = !e.invertY;
|
|
50
|
+
const n = e.getEngine(), r = new o(a, 6), g = r.numberOfMipmapLevels > 1 && e.generateMipMaps;
|
|
51
|
+
n._unpackFlipY(!0), r.uploadLevels(e, e.generateMipMaps), e.width = r.pixelWidth, e.height = r.pixelHeight, n._setCubeMapTextureParams(e, g, r.numberOfMipmapLevels - 1), e.isReady = !0, e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear(), i && i();
|
|
52
|
+
}
|
|
53
|
+
/**
|
|
54
|
+
* Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.
|
|
55
|
+
* @param data contains the texture data
|
|
56
|
+
* @param texture defines the BabylonJS internal texture
|
|
57
|
+
* @param callback defines the method to call once ready to upload
|
|
58
|
+
* @param options
|
|
59
|
+
*/
|
|
60
|
+
loadData(a, e, s, i) {
|
|
61
|
+
if (o.IsValid(a)) {
|
|
62
|
+
e._invertVScale = !e.invertY;
|
|
63
|
+
const n = new o(a, 1), r = m(n.glInternalFormat);
|
|
64
|
+
r ? (e.format = r, e._useSRGBBuffer = e.getEngine()._getUseSRGBBuffer(!0, e.generateMipMaps), e._gammaSpace = !0) : e.format = n.glInternalFormat, s(n.pixelWidth, n.pixelHeight, e.generateMipMaps, !0, () => {
|
|
65
|
+
n.uploadLevels(e, e.generateMipMaps);
|
|
66
|
+
}, n.isInvalid);
|
|
67
|
+
} else
|
|
68
|
+
l.IsValid(a) ? new l(e.getEngine()).uploadAsync(a, e, i).then(() => {
|
|
69
|
+
s(e.width, e.height, e.generateMipMaps, !0, () => {
|
|
70
|
+
}, !1);
|
|
71
|
+
}, (r) => {
|
|
72
|
+
t.Warn(`Failed to load KTX2 texture data: ${r.message}`), s(0, 0, !1, !1, () => {
|
|
73
|
+
}, !0);
|
|
74
|
+
}) : (t.Error("texture missing KTX identifier"), s(0, 0, !1, !1, () => {
|
|
75
|
+
}, !0));
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
f._TextureLoaders.unshift(new d());
|
|
79
|
+
export {
|
|
80
|
+
d as _KTXTextureLoader
|
|
81
|
+
};
|