@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,114 @@
1
+ import { __decorate as l } from "../../tslib.es6.esm.js";
2
+ import { Observable as m } from "../../Misc/observable.esm.js";
3
+ import { serialize as v } from "../../Misc/decorators.esm.js";
4
+ import { CameraInputTypes as p } from "../cameraInputsManager.esm.js";
5
+ import { PointerEventTypes as r } from "../../Events/pointerEvents.esm.js";
6
+ import { Tools as f } from "../../Misc/tools.esm.js";
7
+ class c {
8
+ /**
9
+ * Manage the mouse inputs to control the movement of a free camera.
10
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
11
+ * @param touchEnabled Defines if touch is enabled or not
12
+ */
13
+ constructor(i = !0) {
14
+ this.touchEnabled = i, this.buttons = [0, 1, 2], this.angularSensibility = 2e3, this._previousPosition = null, this.onPointerMovedObservable = new m(), this._allowCameraRotation = !0, this._currentActiveButton = -1, this._activePointerId = -1;
15
+ }
16
+ /**
17
+ * Attach the input controls to a specific dom element to get the input from.
18
+ * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
19
+ */
20
+ attachControl(i) {
21
+ i = f.BackCompatCameraNoPreventDefault(arguments);
22
+ const n = this.camera.getEngine(), u = n.getInputElement();
23
+ this._pointerInput || (this._pointerInput = (e) => {
24
+ const t = e.event, o = t.pointerType === "touch";
25
+ if (n.isInVRExclusivePointerMode || !this.touchEnabled && o || e.type !== r.POINTERMOVE && this.buttons.indexOf(t.button) === -1)
26
+ return;
27
+ const s = t.target;
28
+ if (e.type === r.POINTERDOWN) {
29
+ if (o && this._activePointerId !== -1 || !o && this._currentActiveButton !== -1)
30
+ return;
31
+ this._activePointerId = t.pointerId;
32
+ try {
33
+ s == null || s.setPointerCapture(t.pointerId);
34
+ } catch {
35
+ }
36
+ this._currentActiveButton === -1 && (this._currentActiveButton = t.button), this._previousPosition = {
37
+ x: t.clientX,
38
+ y: t.clientY
39
+ }, i || (t.preventDefault(), u && u.focus()), n.isPointerLock && this._onMouseMove && this._onMouseMove(e.event);
40
+ } else if (e.type === r.POINTERUP) {
41
+ if (o && this._activePointerId !== t.pointerId || !o && this._currentActiveButton !== t.button)
42
+ return;
43
+ try {
44
+ s == null || s.releasePointerCapture(t.pointerId);
45
+ } catch {
46
+ }
47
+ this._currentActiveButton = -1, this._previousPosition = null, i || t.preventDefault(), this._activePointerId = -1;
48
+ } else if (e.type === r.POINTERMOVE && (this._activePointerId === t.pointerId || !o)) {
49
+ if (n.isPointerLock && this._onMouseMove)
50
+ this._onMouseMove(e.event);
51
+ else if (this._previousPosition) {
52
+ let a = t.clientX - this._previousPosition.x;
53
+ const h = t.clientY - this._previousPosition.y;
54
+ this.camera.getScene().useRightHandedSystem && (a *= -1), this.camera.parent && this.camera.parent._getWorldMatrixDeterminant() < 0 && (a *= -1), this._allowCameraRotation && (this.camera.cameraRotation.y += a / this.angularSensibility, this.camera.cameraRotation.x += h / this.angularSensibility), this.onPointerMovedObservable.notifyObservers({ offsetX: a, offsetY: h }), this._previousPosition = {
55
+ x: t.clientX,
56
+ y: t.clientY
57
+ }, i || t.preventDefault();
58
+ }
59
+ }
60
+ }), this._onMouseMove = (e) => {
61
+ if (!n.isPointerLock || n.isInVRExclusivePointerMode)
62
+ return;
63
+ let t = e.movementX;
64
+ this.camera.getScene().useRightHandedSystem && (t *= -1), this.camera.parent && this.camera.parent._getWorldMatrixDeterminant() < 0 && (t *= -1), this.camera.cameraRotation.y += t / this.angularSensibility;
65
+ const o = e.movementY;
66
+ this.camera.cameraRotation.x += o / this.angularSensibility, this._previousPosition = null, i || e.preventDefault();
67
+ }, this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput, r.POINTERDOWN | r.POINTERUP | r.POINTERMOVE), u && (this._contextMenuBind = this.onContextMenu.bind(this), u.addEventListener("contextmenu", this._contextMenuBind, !1));
68
+ }
69
+ /**
70
+ * Called on JS contextmenu event.
71
+ * Override this method to provide functionality.
72
+ * @param evt
73
+ */
74
+ onContextMenu(i) {
75
+ i.preventDefault();
76
+ }
77
+ /**
78
+ * Detach the current controls from the specified dom element.
79
+ */
80
+ detachControl() {
81
+ if (this._observer) {
82
+ if (this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer), this._contextMenuBind) {
83
+ const n = this.camera.getEngine().getInputElement();
84
+ n && n.removeEventListener("contextmenu", this._contextMenuBind);
85
+ }
86
+ this.onPointerMovedObservable && this.onPointerMovedObservable.clear(), this._observer = null, this._onMouseMove = null, this._previousPosition = null;
87
+ }
88
+ this._activePointerId = -1, this._currentActiveButton = -1;
89
+ }
90
+ /**
91
+ * Gets the class name of the current input.
92
+ * @returns the class name
93
+ */
94
+ getClassName() {
95
+ return "FreeCameraMouseInput";
96
+ }
97
+ /**
98
+ * Get the friendly name associated with the input class.
99
+ * @returns the input friendly name
100
+ */
101
+ getSimpleName() {
102
+ return "mouse";
103
+ }
104
+ }
105
+ l([
106
+ v()
107
+ ], c.prototype, "buttons", void 0);
108
+ l([
109
+ v()
110
+ ], c.prototype, "angularSensibility", void 0);
111
+ p.FreeCameraMouseInput = c;
112
+ export {
113
+ c as FreeCameraMouseInput
114
+ };
@@ -0,0 +1,249 @@
1
+ import { __decorate as o } from "../../tslib.es6.esm.js";
2
+ import { serialize as l } from "../../Misc/decorators.esm.js";
3
+ import { CameraInputTypes as v } from "../cameraInputsManager.esm.js";
4
+ import { BaseCameraMouseWheelInput as w } from "./BaseCameraMouseWheelInput.esm.js";
5
+ import { Vector3 as r, Matrix as u } from "../../Maths/math.vector.esm.js";
6
+ import { Coordinate as s } from "../../Maths/math.axis.esm.js";
7
+ var t;
8
+ (function(n) {
9
+ n[n.MoveRelative = 0] = "MoveRelative", n[n.RotateRelative = 1] = "RotateRelative", n[n.MoveScene = 2] = "MoveScene";
10
+ })(t || (t = {}));
11
+ class i extends w {
12
+ constructor() {
13
+ super(...arguments), this._moveRelative = r.Zero(), this._rotateRelative = r.Zero(), this._moveScene = r.Zero(), this._wheelXAction = t.MoveRelative, this._wheelXActionCoordinate = s.X, this._wheelYAction = t.MoveRelative, this._wheelYActionCoordinate = s.Z, this._wheelZAction = null, this._wheelZActionCoordinate = null;
14
+ }
15
+ /**
16
+ * Gets the class name of the current input.
17
+ * @returns the class name
18
+ */
19
+ getClassName() {
20
+ return "FreeCameraMouseWheelInput";
21
+ }
22
+ /**
23
+ * Set which movement axis (relative to camera's orientation) the mouse
24
+ * wheel's X axis controls.
25
+ * @param axis The axis to be moved. Set null to clear.
26
+ */
27
+ set wheelXMoveRelative(e) {
28
+ e === null && this._wheelXAction !== t.MoveRelative || (this._wheelXAction = t.MoveRelative, this._wheelXActionCoordinate = e);
29
+ }
30
+ /**
31
+ * Get the configured movement axis (relative to camera's orientation) the
32
+ * mouse wheel's X axis controls.
33
+ * @returns The configured axis or null if none.
34
+ */
35
+ get wheelXMoveRelative() {
36
+ return this._wheelXAction !== t.MoveRelative ? null : this._wheelXActionCoordinate;
37
+ }
38
+ /**
39
+ * Set which movement axis (relative to camera's orientation) the mouse
40
+ * wheel's Y axis controls.
41
+ * @param axis The axis to be moved. Set null to clear.
42
+ */
43
+ set wheelYMoveRelative(e) {
44
+ e === null && this._wheelYAction !== t.MoveRelative || (this._wheelYAction = t.MoveRelative, this._wheelYActionCoordinate = e);
45
+ }
46
+ /**
47
+ * Get the configured movement axis (relative to camera's orientation) the
48
+ * mouse wheel's Y axis controls.
49
+ * @returns The configured axis or null if none.
50
+ */
51
+ get wheelYMoveRelative() {
52
+ return this._wheelYAction !== t.MoveRelative ? null : this._wheelYActionCoordinate;
53
+ }
54
+ /**
55
+ * Set which movement axis (relative to camera's orientation) the mouse
56
+ * wheel's Z axis controls.
57
+ * @param axis The axis to be moved. Set null to clear.
58
+ */
59
+ set wheelZMoveRelative(e) {
60
+ e === null && this._wheelZAction !== t.MoveRelative || (this._wheelZAction = t.MoveRelative, this._wheelZActionCoordinate = e);
61
+ }
62
+ /**
63
+ * Get the configured movement axis (relative to camera's orientation) the
64
+ * mouse wheel's Z axis controls.
65
+ * @returns The configured axis or null if none.
66
+ */
67
+ get wheelZMoveRelative() {
68
+ return this._wheelZAction !== t.MoveRelative ? null : this._wheelZActionCoordinate;
69
+ }
70
+ /**
71
+ * Set which rotation axis (relative to camera's orientation) the mouse
72
+ * wheel's X axis controls.
73
+ * @param axis The axis to be moved. Set null to clear.
74
+ */
75
+ set wheelXRotateRelative(e) {
76
+ e === null && this._wheelXAction !== t.RotateRelative || (this._wheelXAction = t.RotateRelative, this._wheelXActionCoordinate = e);
77
+ }
78
+ /**
79
+ * Get the configured rotation axis (relative to camera's orientation) the
80
+ * mouse wheel's X axis controls.
81
+ * @returns The configured axis or null if none.
82
+ */
83
+ get wheelXRotateRelative() {
84
+ return this._wheelXAction !== t.RotateRelative ? null : this._wheelXActionCoordinate;
85
+ }
86
+ /**
87
+ * Set which rotation axis (relative to camera's orientation) the mouse
88
+ * wheel's Y axis controls.
89
+ * @param axis The axis to be moved. Set null to clear.
90
+ */
91
+ set wheelYRotateRelative(e) {
92
+ e === null && this._wheelYAction !== t.RotateRelative || (this._wheelYAction = t.RotateRelative, this._wheelYActionCoordinate = e);
93
+ }
94
+ /**
95
+ * Get the configured rotation axis (relative to camera's orientation) the
96
+ * mouse wheel's Y axis controls.
97
+ * @returns The configured axis or null if none.
98
+ */
99
+ get wheelYRotateRelative() {
100
+ return this._wheelYAction !== t.RotateRelative ? null : this._wheelYActionCoordinate;
101
+ }
102
+ /**
103
+ * Set which rotation axis (relative to camera's orientation) the mouse
104
+ * wheel's Z axis controls.
105
+ * @param axis The axis to be moved. Set null to clear.
106
+ */
107
+ set wheelZRotateRelative(e) {
108
+ e === null && this._wheelZAction !== t.RotateRelative || (this._wheelZAction = t.RotateRelative, this._wheelZActionCoordinate = e);
109
+ }
110
+ /**
111
+ * Get the configured rotation axis (relative to camera's orientation) the
112
+ * mouse wheel's Z axis controls.
113
+ * @returns The configured axis or null if none.
114
+ */
115
+ get wheelZRotateRelative() {
116
+ return this._wheelZAction !== t.RotateRelative ? null : this._wheelZActionCoordinate;
117
+ }
118
+ /**
119
+ * Set which movement axis (relative to the scene) the mouse wheel's X axis
120
+ * controls.
121
+ * @param axis The axis to be moved. Set null to clear.
122
+ */
123
+ set wheelXMoveScene(e) {
124
+ e === null && this._wheelXAction !== t.MoveScene || (this._wheelXAction = t.MoveScene, this._wheelXActionCoordinate = e);
125
+ }
126
+ /**
127
+ * Get the configured movement axis (relative to the scene) the mouse wheel's
128
+ * X axis controls.
129
+ * @returns The configured axis or null if none.
130
+ */
131
+ get wheelXMoveScene() {
132
+ return this._wheelXAction !== t.MoveScene ? null : this._wheelXActionCoordinate;
133
+ }
134
+ /**
135
+ * Set which movement axis (relative to the scene) the mouse wheel's Y axis
136
+ * controls.
137
+ * @param axis The axis to be moved. Set null to clear.
138
+ */
139
+ set wheelYMoveScene(e) {
140
+ e === null && this._wheelYAction !== t.MoveScene || (this._wheelYAction = t.MoveScene, this._wheelYActionCoordinate = e);
141
+ }
142
+ /**
143
+ * Get the configured movement axis (relative to the scene) the mouse wheel's
144
+ * Y axis controls.
145
+ * @returns The configured axis or null if none.
146
+ */
147
+ get wheelYMoveScene() {
148
+ return this._wheelYAction !== t.MoveScene ? null : this._wheelYActionCoordinate;
149
+ }
150
+ /**
151
+ * Set which movement axis (relative to the scene) the mouse wheel's Z axis
152
+ * controls.
153
+ * @param axis The axis to be moved. Set null to clear.
154
+ */
155
+ set wheelZMoveScene(e) {
156
+ e === null && this._wheelZAction !== t.MoveScene || (this._wheelZAction = t.MoveScene, this._wheelZActionCoordinate = e);
157
+ }
158
+ /**
159
+ * Get the configured movement axis (relative to the scene) the mouse wheel's
160
+ * Z axis controls.
161
+ * @returns The configured axis or null if none.
162
+ */
163
+ get wheelZMoveScene() {
164
+ return this._wheelZAction !== t.MoveScene ? null : this._wheelZActionCoordinate;
165
+ }
166
+ /**
167
+ * Called for each rendered frame.
168
+ */
169
+ checkInputs() {
170
+ if (this._wheelDeltaX === 0 && this._wheelDeltaY === 0 && this._wheelDeltaZ == 0)
171
+ return;
172
+ this._moveRelative.setAll(0), this._rotateRelative.setAll(0), this._moveScene.setAll(0), this._updateCamera(), this.camera.getScene().useRightHandedSystem && (this._moveRelative.z *= -1);
173
+ const e = u.Zero();
174
+ this.camera.getViewMatrix().invertToRef(e);
175
+ const a = r.Zero();
176
+ r.TransformNormalToRef(this._moveRelative, e, a), this.camera.cameraRotation.x += this._rotateRelative.x / 200, this.camera.cameraRotation.y += this._rotateRelative.y / 200, this.camera.cameraDirection.addInPlace(a), this.camera.cameraDirection.addInPlace(this._moveScene), super.checkInputs();
177
+ }
178
+ /**
179
+ * Update the camera according to any configured properties for the 3
180
+ * mouse-wheel axis.
181
+ */
182
+ _updateCamera() {
183
+ this._updateCameraProperty(this._wheelDeltaX, this._wheelXAction, this._wheelXActionCoordinate), this._updateCameraProperty(this._wheelDeltaY, this._wheelYAction, this._wheelYActionCoordinate), this._updateCameraProperty(this._wheelDeltaZ, this._wheelZAction, this._wheelZActionCoordinate);
184
+ }
185
+ /**
186
+ * Update one property of the camera.
187
+ * @param value
188
+ * @param cameraProperty
189
+ * @param coordinate
190
+ */
191
+ _updateCameraProperty(e, a, c) {
192
+ if (e === 0 || a === null || c === null)
193
+ return;
194
+ let h = null;
195
+ switch (a) {
196
+ case t.MoveRelative:
197
+ h = this._moveRelative;
198
+ break;
199
+ case t.RotateRelative:
200
+ h = this._rotateRelative;
201
+ break;
202
+ case t.MoveScene:
203
+ h = this._moveScene;
204
+ break;
205
+ }
206
+ switch (c) {
207
+ case s.X:
208
+ h.set(e, 0, 0);
209
+ break;
210
+ case s.Y:
211
+ h.set(0, e, 0);
212
+ break;
213
+ case s.Z:
214
+ h.set(0, 0, e);
215
+ break;
216
+ }
217
+ }
218
+ }
219
+ o([
220
+ l()
221
+ ], i.prototype, "wheelXMoveRelative", null);
222
+ o([
223
+ l()
224
+ ], i.prototype, "wheelYMoveRelative", null);
225
+ o([
226
+ l()
227
+ ], i.prototype, "wheelZMoveRelative", null);
228
+ o([
229
+ l()
230
+ ], i.prototype, "wheelXRotateRelative", null);
231
+ o([
232
+ l()
233
+ ], i.prototype, "wheelYRotateRelative", null);
234
+ o([
235
+ l()
236
+ ], i.prototype, "wheelZRotateRelative", null);
237
+ o([
238
+ l()
239
+ ], i.prototype, "wheelXMoveScene", null);
240
+ o([
241
+ l()
242
+ ], i.prototype, "wheelYMoveScene", null);
243
+ o([
244
+ l()
245
+ ], i.prototype, "wheelZMoveScene", null);
246
+ v.FreeCameraMouseWheelInput = i;
247
+ export {
248
+ i as FreeCameraMouseWheelInput
249
+ };
@@ -0,0 +1,103 @@
1
+ import { __decorate as h } from "../../tslib.es6.esm.js";
2
+ import { serialize as f } from "../../Misc/decorators.esm.js";
3
+ import { CameraInputTypes as c } from "../cameraInputsManager.esm.js";
4
+ import { PointerEventTypes as o } from "../../Events/pointerEvents.esm.js";
5
+ import { Vector3 as a, Matrix as p } from "../../Maths/math.vector.esm.js";
6
+ import { Tools as l } from "../../Misc/tools.esm.js";
7
+ class r {
8
+ /**
9
+ * Manage the touch inputs to control the movement of a free camera.
10
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
11
+ * @param allowMouse Defines if mouse events can be treated as touch events
12
+ */
13
+ constructor(t = !1) {
14
+ this.allowMouse = t, this.touchAngularSensibility = 2e5, this.touchMoveSensibility = 250, this.singleFingerRotate = !1, this._offsetX = null, this._offsetY = null, this._pointerPressed = new Array(), this._isSafari = l.IsSafari();
15
+ }
16
+ /**
17
+ * Attach the input controls to a specific dom element to get the input from.
18
+ * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
19
+ */
20
+ attachControl(t) {
21
+ t = l.BackCompatCameraNoPreventDefault(arguments);
22
+ let i = null;
23
+ if (this._pointerInput === void 0 && (this._onLostFocus = () => {
24
+ this._offsetX = null, this._offsetY = null;
25
+ }, this._pointerInput = (s) => {
26
+ const e = s.event, u = e.pointerType === "mouse" || this._isSafari && typeof e.pointerType > "u";
27
+ if (!(!this.allowMouse && u)) {
28
+ if (s.type === o.POINTERDOWN) {
29
+ if (t || e.preventDefault(), this._pointerPressed.push(e.pointerId), this._pointerPressed.length !== 1)
30
+ return;
31
+ i = {
32
+ x: e.clientX,
33
+ y: e.clientY
34
+ };
35
+ } else if (s.type === o.POINTERUP) {
36
+ t || e.preventDefault();
37
+ const n = this._pointerPressed.indexOf(e.pointerId);
38
+ if (n === -1 || (this._pointerPressed.splice(n, 1), n != 0))
39
+ return;
40
+ i = null, this._offsetX = null, this._offsetY = null;
41
+ } else if (s.type === o.POINTERMOVE) {
42
+ if (t || e.preventDefault(), !i || this._pointerPressed.indexOf(e.pointerId) != 0)
43
+ return;
44
+ this._offsetX = e.clientX - i.x, this._offsetY = -(e.clientY - i.y);
45
+ }
46
+ }
47
+ }), this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._pointerInput, o.POINTERDOWN | o.POINTERUP | o.POINTERMOVE), this._onLostFocus) {
48
+ const e = this.camera.getEngine().getInputElement();
49
+ e && e.addEventListener("blur", this._onLostFocus);
50
+ }
51
+ }
52
+ /**
53
+ * Detach the current controls from the specified dom element.
54
+ */
55
+ detachControl() {
56
+ if (this._pointerInput) {
57
+ if (this._observer && (this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer), this._observer = null), this._onLostFocus) {
58
+ const i = this.camera.getEngine().getInputElement();
59
+ i && i.removeEventListener("blur", this._onLostFocus), this._onLostFocus = null;
60
+ }
61
+ this._pointerPressed.length = 0, this._offsetX = null, this._offsetY = null;
62
+ }
63
+ }
64
+ /**
65
+ * Update the current camera state depending on the inputs that have been used this frame.
66
+ * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
67
+ */
68
+ checkInputs() {
69
+ if (this._offsetX === null || this._offsetY === null || this._offsetX === 0 && this._offsetY === 0)
70
+ return;
71
+ const t = this.camera;
72
+ if (t.cameraRotation.y = this._offsetX / this.touchAngularSensibility, this.singleFingerRotate && this._pointerPressed.length === 1 || !this.singleFingerRotate && this._pointerPressed.length > 1)
73
+ t.cameraRotation.x = -this._offsetY / this.touchAngularSensibility;
74
+ else {
75
+ const s = t._computeLocalCameraSpeed(), e = new a(0, 0, this.touchMoveSensibility !== 0 ? s * this._offsetY / this.touchMoveSensibility : 0);
76
+ p.RotationYawPitchRollToRef(t.rotation.y, t.rotation.x, 0, t._cameraRotationMatrix), t.cameraDirection.addInPlace(a.TransformCoordinates(e, t._cameraRotationMatrix));
77
+ }
78
+ }
79
+ /**
80
+ * Gets the class name of the current input.
81
+ * @returns the class name
82
+ */
83
+ getClassName() {
84
+ return "FreeCameraTouchInput";
85
+ }
86
+ /**
87
+ * Get the friendly name associated with the input class.
88
+ * @returns the input friendly name
89
+ */
90
+ getSimpleName() {
91
+ return "touch";
92
+ }
93
+ }
94
+ h([
95
+ f()
96
+ ], r.prototype, "touchAngularSensibility", void 0);
97
+ h([
98
+ f()
99
+ ], r.prototype, "touchMoveSensibility", void 0);
100
+ c.FreeCameraTouchInput = r;
101
+ export {
102
+ r as FreeCameraTouchInput
103
+ };