@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,501 @@
1
+ import { Logger as n } from "../Misc/logger.esm.js";
2
+ import { Camera as p } from "../Cameras/camera.esm.js";
3
+ import { Scene as P } from "../scene.esm.js";
4
+ import { EngineStore as N } from "../Engines/engineStore.esm.js";
5
+ import { VertexBuffer as T } from "../Buffers/buffer.esm.js";
6
+ import { LightConstants as u } from "../Lights/lightConstants.esm.js";
7
+ import { Color3 as R } from "../Maths/math.color.esm.js";
8
+ import { prepareDefinesForClipPlanes as O } from "./clipPlaneMaterialHelper.esm.js";
9
+ class i {
10
+ /**
11
+ * Binds the scene's uniform buffer to the effect.
12
+ * @param effect defines the effect to bind to the scene uniform buffer
13
+ * @param sceneUbo defines the uniform buffer storing scene data
14
+ */
15
+ static BindSceneUniformBuffer(r, a) {
16
+ a.bindToEffect(r, "Scene");
17
+ }
18
+ /**
19
+ * Helps preparing the defines values about the UVs in used in the effect.
20
+ * UVs are shared as much as we can across channels in the shaders.
21
+ * @param texture The texture we are preparing the UVs for
22
+ * @param defines The defines to update
23
+ * @param key The channel key "diffuse", "specular"... used in the shader
24
+ */
25
+ static PrepareDefinesForMergedUV(r, a, t) {
26
+ a._needUVs = !0, a[t] = !0, r.optimizeUVAllocation && r.getTextureMatrix().isIdentityAs3x2() ? (a[t + "DIRECTUV"] = r.coordinatesIndex + 1, a["MAINUV" + (r.coordinatesIndex + 1)] = !0) : a[t + "DIRECTUV"] = 0;
27
+ }
28
+ /**
29
+ * Binds a texture matrix value to its corresponding uniform
30
+ * @param texture The texture to bind the matrix for
31
+ * @param uniformBuffer The uniform buffer receiving the data
32
+ * @param key The channel key "diffuse", "specular"... used in the shader
33
+ */
34
+ static BindTextureMatrix(r, a, t) {
35
+ const e = r.getTextureMatrix();
36
+ a.updateMatrix(t + "Matrix", e);
37
+ }
38
+ /**
39
+ * Gets the current status of the fog (should it be enabled?)
40
+ * @param mesh defines the mesh to evaluate for fog support
41
+ * @param scene defines the hosting scene
42
+ * @returns true if fog must be enabled
43
+ */
44
+ static GetFogState(r, a) {
45
+ return a.fogEnabled && r.applyFog && a.fogMode !== P.FOGMODE_NONE;
46
+ }
47
+ /**
48
+ * Helper used to prepare the list of defines associated with misc. values for shader compilation
49
+ * @param mesh defines the current mesh
50
+ * @param scene defines the current scene
51
+ * @param useLogarithmicDepth defines if logarithmic depth has to be turned on
52
+ * @param pointsCloud defines if point cloud rendering has to be turned on
53
+ * @param fogEnabled defines if fog has to be turned on
54
+ * @param alphaTest defines if alpha testing has to be turned on
55
+ * @param defines defines the current list of defines
56
+ * @param applyDecalAfterDetail Defines if the decal is applied after or before the detail
57
+ */
58
+ static PrepareDefinesForMisc(r, a, t, e, o, E, s, A = !1) {
59
+ s._areMiscDirty && (s.LOGARITHMICDEPTH = t, s.POINTSIZE = e, s.FOG = o && this.GetFogState(r, a), s.NONUNIFORMSCALING = r.nonUniformScaling, s.ALPHATEST = E, s.DECAL_AFTER_DETAIL = A);
60
+ }
61
+ /**
62
+ * Helper used to prepare the defines relative to the active camera
63
+ * @param scene defines the current scene
64
+ * @param defines specifies the list of active defines
65
+ * @returns true if the defines have been updated, else false
66
+ */
67
+ static PrepareDefinesForCamera(r, a) {
68
+ let t = !1;
69
+ if (r.activeCamera) {
70
+ const e = a.CAMERA_ORTHOGRAPHIC ? 1 : 0, o = a.CAMERA_PERSPECTIVE ? 1 : 0, E = r.activeCamera.mode === p.ORTHOGRAPHIC_CAMERA ? 1 : 0, s = r.activeCamera.mode === p.PERSPECTIVE_CAMERA ? 1 : 0;
71
+ (e ^ E || o ^ s) && (a.CAMERA_ORTHOGRAPHIC = E === 1, a.CAMERA_PERSPECTIVE = s === 1, t = !0);
72
+ }
73
+ return t;
74
+ }
75
+ /**
76
+ * Helper used to prepare the list of defines associated with frame values for shader compilation
77
+ * @param scene defines the current scene
78
+ * @param engine defines the current engine
79
+ * @param material defines the material we are compiling the shader for
80
+ * @param defines specifies the list of active defines
81
+ * @param useInstances defines if instances have to be turned on
82
+ * @param useClipPlane defines if clip plane have to be turned on
83
+ * @param useThinInstances defines if thin instances have to be turned on
84
+ */
85
+ static PrepareDefinesForFrameBoundValues(r, a, t, e, o, E = null, s = !1) {
86
+ let A = i.PrepareDefinesForCamera(r, e);
87
+ E !== !1 && (A = O(t, r, e)), e.DEPTHPREPASS !== !a.getColorWrite() && (e.DEPTHPREPASS = !e.DEPTHPREPASS, A = !0), e.INSTANCES !== o && (e.INSTANCES = o, A = !0), e.THIN_INSTANCES !== s && (e.THIN_INSTANCES = s, A = !0), A && e.markAsUnprocessed();
88
+ }
89
+ /**
90
+ * Prepares the defines for bones
91
+ * @param mesh The mesh containing the geometry data we will draw
92
+ * @param defines The defines to update
93
+ */
94
+ static PrepareDefinesForBones(r, a) {
95
+ if (r.useBones && r.computeBonesUsingShaders && r.skeleton) {
96
+ a.NUM_BONE_INFLUENCERS = r.numBoneInfluencers;
97
+ const t = a.BONETEXTURE !== void 0;
98
+ if (r.skeleton.isUsingTextureForMatrices && t)
99
+ a.BONETEXTURE = !0;
100
+ else {
101
+ a.BonesPerMesh = r.skeleton.bones.length + 1, a.BONETEXTURE = t ? !1 : void 0;
102
+ const e = r.getScene().prePassRenderer;
103
+ if (e && e.enabled) {
104
+ const o = e.excludedSkinnedMesh.indexOf(r) === -1;
105
+ a.BONES_VELOCITY_ENABLED = o;
106
+ }
107
+ }
108
+ } else
109
+ a.NUM_BONE_INFLUENCERS = 0, a.BonesPerMesh = 0, a.BONETEXTURE !== void 0 && (a.BONETEXTURE = !1);
110
+ }
111
+ /**
112
+ * Prepares the defines for morph targets
113
+ * @param mesh The mesh containing the geometry data we will draw
114
+ * @param defines The defines to update
115
+ */
116
+ static PrepareDefinesForMorphTargets(r, a) {
117
+ const t = r.morphTargetManager;
118
+ t ? (a.MORPHTARGETS_UV = t.supportsUVs && a.UV1, a.MORPHTARGETS_TANGENT = t.supportsTangents && a.TANGENT, a.MORPHTARGETS_NORMAL = t.supportsNormals && a.NORMAL, a.MORPHTARGETS = t.numInfluencers > 0, a.NUM_MORPH_INFLUENCERS = t.numInfluencers, a.MORPHTARGETS_TEXTURE = t.isUsingTextureForTargets) : (a.MORPHTARGETS_UV = !1, a.MORPHTARGETS_TANGENT = !1, a.MORPHTARGETS_NORMAL = !1, a.MORPHTARGETS = !1, a.NUM_MORPH_INFLUENCERS = 0);
119
+ }
120
+ /**
121
+ * Prepares the defines for baked vertex animation
122
+ * @param mesh The mesh containing the geometry data we will draw
123
+ * @param defines The defines to update
124
+ */
125
+ static PrepareDefinesForBakedVertexAnimation(r, a) {
126
+ const t = r.bakedVertexAnimationManager;
127
+ a.BAKED_VERTEX_ANIMATION_TEXTURE = !!(t && t.isEnabled);
128
+ }
129
+ /**
130
+ * Prepares the defines used in the shader depending on the attributes data available in the mesh
131
+ * @param mesh The mesh containing the geometry data we will draw
132
+ * @param defines The defines to update
133
+ * @param useVertexColor Precise whether vertex colors should be used or not (override mesh info)
134
+ * @param useBones Precise whether bones should be used or not (override mesh info)
135
+ * @param useMorphTargets Precise whether morph targets should be used or not (override mesh info)
136
+ * @param useVertexAlpha Precise whether vertex alpha should be used or not (override mesh info)
137
+ * @param useBakedVertexAnimation Precise whether baked vertex animation should be used or not (override mesh info)
138
+ * @returns false if defines are considered not dirty and have not been checked
139
+ */
140
+ static PrepareDefinesForAttributes(r, a, t, e, o = !1, E = !0, s = !0) {
141
+ if (!a._areAttributesDirty && a._needNormals === a._normals && a._needUVs === a._uvs)
142
+ return !1;
143
+ a._normals = a._needNormals, a._uvs = a._needUVs, a.NORMAL = a._needNormals && r.isVerticesDataPresent(T.NormalKind), a._needNormals && r.isVerticesDataPresent(T.TangentKind) && (a.TANGENT = !0);
144
+ for (let A = 1; A <= 6; ++A)
145
+ a["UV" + A] = a._needUVs ? r.isVerticesDataPresent(`uv${A === 1 ? "" : A}`) : !1;
146
+ if (t) {
147
+ const A = r.useVertexColors && r.isVerticesDataPresent(T.ColorKind);
148
+ a.VERTEXCOLOR = A, a.VERTEXALPHA = r.hasVertexAlpha && A && E;
149
+ }
150
+ return r.isVerticesDataPresent(T.ColorInstanceKind) && (r.hasInstances || r.hasThinInstances) && (a.INSTANCESCOLOR = !0), e && this.PrepareDefinesForBones(r, a), o && this.PrepareDefinesForMorphTargets(r, a), s && this.PrepareDefinesForBakedVertexAnimation(r, a), !0;
151
+ }
152
+ /**
153
+ * Prepares the defines related to multiview
154
+ * @param scene The scene we are intending to draw
155
+ * @param defines The defines to update
156
+ */
157
+ static PrepareDefinesForMultiview(r, a) {
158
+ if (r.activeCamera) {
159
+ const t = a.MULTIVIEW;
160
+ a.MULTIVIEW = r.activeCamera.outputRenderTarget !== null && r.activeCamera.outputRenderTarget.getViewCount() > 1, a.MULTIVIEW != t && a.markAsUnprocessed();
161
+ }
162
+ }
163
+ /**
164
+ * Prepares the defines related to order independant transparency
165
+ * @param scene The scene we are intending to draw
166
+ * @param defines The defines to update
167
+ * @param needAlphaBlending Determines if the material needs alpha blending
168
+ */
169
+ static PrepareDefinesForOIT(r, a, t) {
170
+ const e = a.ORDER_INDEPENDENT_TRANSPARENCY, o = a.ORDER_INDEPENDENT_TRANSPARENCY_16BITS;
171
+ a.ORDER_INDEPENDENT_TRANSPARENCY = r.useOrderIndependentTransparency && t, a.ORDER_INDEPENDENT_TRANSPARENCY_16BITS = !r.getEngine().getCaps().textureFloatLinearFiltering, (e !== a.ORDER_INDEPENDENT_TRANSPARENCY || o !== a.ORDER_INDEPENDENT_TRANSPARENCY_16BITS) && a.markAsUnprocessed();
172
+ }
173
+ /**
174
+ * Prepares the defines related to the prepass
175
+ * @param scene The scene we are intending to draw
176
+ * @param defines The defines to update
177
+ * @param canRenderToMRT Indicates if this material renders to several textures in the prepass
178
+ */
179
+ static PrepareDefinesForPrePass(r, a, t) {
180
+ const e = a.PREPASS;
181
+ if (!a._arePrePassDirty)
182
+ return;
183
+ const o = [
184
+ {
185
+ type: 1,
186
+ define: "PREPASS_POSITION",
187
+ index: "PREPASS_POSITION_INDEX"
188
+ },
189
+ {
190
+ type: 2,
191
+ define: "PREPASS_VELOCITY",
192
+ index: "PREPASS_VELOCITY_INDEX"
193
+ },
194
+ {
195
+ type: 3,
196
+ define: "PREPASS_REFLECTIVITY",
197
+ index: "PREPASS_REFLECTIVITY_INDEX"
198
+ },
199
+ {
200
+ type: 0,
201
+ define: "PREPASS_IRRADIANCE",
202
+ index: "PREPASS_IRRADIANCE_INDEX"
203
+ },
204
+ {
205
+ type: 7,
206
+ define: "PREPASS_ALBEDO_SQRT",
207
+ index: "PREPASS_ALBEDO_SQRT_INDEX"
208
+ },
209
+ {
210
+ type: 5,
211
+ define: "PREPASS_DEPTH",
212
+ index: "PREPASS_DEPTH_INDEX"
213
+ },
214
+ {
215
+ type: 6,
216
+ define: "PREPASS_NORMAL",
217
+ index: "PREPASS_NORMAL_INDEX"
218
+ }
219
+ ];
220
+ if (r.prePassRenderer && r.prePassRenderer.enabled && t) {
221
+ a.PREPASS = !0, a.SCENE_MRT_COUNT = r.prePassRenderer.mrtCount;
222
+ for (let E = 0; E < o.length; E++) {
223
+ const s = r.prePassRenderer.getIndex(o[E].type);
224
+ s !== -1 ? (a[o[E].define] = !0, a[o[E].index] = s) : a[o[E].define] = !1;
225
+ }
226
+ } else {
227
+ a.PREPASS = !1;
228
+ for (let E = 0; E < o.length; E++)
229
+ a[o[E].define] = !1;
230
+ }
231
+ a.PREPASS != e && (a.markAsUnprocessed(), a.markAsImageProcessingDirty());
232
+ }
233
+ /**
234
+ * Prepares the defines related to the light information passed in parameter
235
+ * @param scene The scene we are intending to draw
236
+ * @param mesh The mesh the effect is compiling for
237
+ * @param light The light the effect is compiling for
238
+ * @param lightIndex The index of the light
239
+ * @param defines The defines to update
240
+ * @param specularSupported Specifies whether specular is supported or not (override lights data)
241
+ * @param state Defines the current state regarding what is needed (normals, etc...)
242
+ * @param state.needNormals
243
+ * @param state.needRebuild
244
+ * @param state.shadowEnabled
245
+ * @param state.specularEnabled
246
+ * @param state.lightmapMode
247
+ */
248
+ static PrepareDefinesForLight(r, a, t, e, o, E, s) {
249
+ var A;
250
+ switch (s.needNormals = !0, o["LIGHT" + e] === void 0 && (s.needRebuild = !0), o["LIGHT" + e] = !0, o["SPOTLIGHT" + e] = !1, o["HEMILIGHT" + e] = !1, o["POINTLIGHT" + e] = !1, o["DIRLIGHT" + e] = !1, t.prepareLightSpecificDefines(o, e), o["LIGHT_FALLOFF_PHYSICAL" + e] = !1, o["LIGHT_FALLOFF_GLTF" + e] = !1, o["LIGHT_FALLOFF_STANDARD" + e] = !1, t.falloffType) {
251
+ case u.FALLOFF_GLTF:
252
+ o["LIGHT_FALLOFF_GLTF" + e] = !0;
253
+ break;
254
+ case u.FALLOFF_PHYSICAL:
255
+ o["LIGHT_FALLOFF_PHYSICAL" + e] = !0;
256
+ break;
257
+ case u.FALLOFF_STANDARD:
258
+ o["LIGHT_FALLOFF_STANDARD" + e] = !0;
259
+ break;
260
+ }
261
+ if (E && !t.specular.equalsFloats(0, 0, 0) && (s.specularEnabled = !0), o["SHADOW" + e] = !1, o["SHADOWCSM" + e] = !1, o["SHADOWCSMDEBUG" + e] = !1, o["SHADOWCSMNUM_CASCADES" + e] = !1, o["SHADOWCSMUSESHADOWMAXZ" + e] = !1, o["SHADOWCSMNOBLEND" + e] = !1, o["SHADOWCSM_RIGHTHANDED" + e] = !1, o["SHADOWPCF" + e] = !1, o["SHADOWPCSS" + e] = !1, o["SHADOWPOISSON" + e] = !1, o["SHADOWESM" + e] = !1, o["SHADOWCLOSEESM" + e] = !1, o["SHADOWCUBE" + e] = !1, o["SHADOWLOWQUALITY" + e] = !1, o["SHADOWMEDIUMQUALITY" + e] = !1, a && a.receiveShadows && r.shadowsEnabled && t.shadowEnabled) {
262
+ const l = (A = t.getShadowGenerator(r.activeCamera)) !== null && A !== void 0 ? A : t.getShadowGenerator();
263
+ if (l) {
264
+ const S = l.getShadowMap();
265
+ S && S.renderList && S.renderList.length > 0 && (s.shadowEnabled = !0, l.prepareDefines(o, e));
266
+ }
267
+ }
268
+ t.lightmapMode != u.LIGHTMAP_DEFAULT ? (s.lightmapMode = !0, o["LIGHTMAPEXCLUDED" + e] = !0, o["LIGHTMAPNOSPECULAR" + e] = t.lightmapMode == u.LIGHTMAP_SHADOWSONLY) : (o["LIGHTMAPEXCLUDED" + e] = !1, o["LIGHTMAPNOSPECULAR" + e] = !1);
269
+ }
270
+ /**
271
+ * Prepares the defines related to the light information passed in parameter
272
+ * @param scene The scene we are intending to draw
273
+ * @param mesh The mesh the effect is compiling for
274
+ * @param defines The defines to update
275
+ * @param specularSupported Specifies whether specular is supported or not (override lights data)
276
+ * @param maxSimultaneousLights Specifies how manuy lights can be added to the effect at max
277
+ * @param disableLighting Specifies whether the lighting is disabled (override scene and light)
278
+ * @returns true if normals will be required for the rest of the effect
279
+ */
280
+ static PrepareDefinesForLights(r, a, t, e, o = 4, E = !1) {
281
+ if (!t._areLightsDirty)
282
+ return t._needNormals;
283
+ let s = 0;
284
+ const A = {
285
+ needNormals: t._needNormals,
286
+ needRebuild: !1,
287
+ lightmapMode: !1,
288
+ shadowEnabled: !1,
289
+ specularEnabled: !1
290
+ };
291
+ if (r.lightsEnabled && !E) {
292
+ for (const S of a.lightSources)
293
+ if (this.PrepareDefinesForLight(r, a, S, s, t, e, A), s++, s === o)
294
+ break;
295
+ }
296
+ t.SPECULARTERM = A.specularEnabled, t.SHADOWS = A.shadowEnabled;
297
+ for (let S = s; S < o; S++)
298
+ t["LIGHT" + S] !== void 0 && (t["LIGHT" + S] = !1, t["HEMILIGHT" + S] = !1, t["POINTLIGHT" + S] = !1, t["DIRLIGHT" + S] = !1, t["SPOTLIGHT" + S] = !1, t["SHADOW" + S] = !1, t["SHADOWCSM" + S] = !1, t["SHADOWCSMDEBUG" + S] = !1, t["SHADOWCSMNUM_CASCADES" + S] = !1, t["SHADOWCSMUSESHADOWMAXZ" + S] = !1, t["SHADOWCSMNOBLEND" + S] = !1, t["SHADOWCSM_RIGHTHANDED" + S] = !1, t["SHADOWPCF" + S] = !1, t["SHADOWPCSS" + S] = !1, t["SHADOWPOISSON" + S] = !1, t["SHADOWESM" + S] = !1, t["SHADOWCLOSEESM" + S] = !1, t["SHADOWCUBE" + S] = !1, t["SHADOWLOWQUALITY" + S] = !1, t["SHADOWMEDIUMQUALITY" + S] = !1);
299
+ const l = r.getEngine().getCaps();
300
+ return t.SHADOWFLOAT === void 0 && (A.needRebuild = !0), t.SHADOWFLOAT = A.shadowEnabled && (l.textureFloatRender && l.textureFloatLinearFiltering || l.textureHalfFloatRender && l.textureHalfFloatLinearFiltering), t.LIGHTMAPEXCLUDED = A.lightmapMode, A.needRebuild && t.rebuild(), A.needNormals;
301
+ }
302
+ /**
303
+ * Prepares the uniforms and samplers list to be used in the effect (for a specific light)
304
+ * @param lightIndex defines the light index
305
+ * @param uniformsList The uniform list
306
+ * @param samplersList The sampler list
307
+ * @param projectedLightTexture defines if projected texture must be used
308
+ * @param uniformBuffersList defines an optional list of uniform buffers
309
+ * @param updateOnlyBuffersList True to only update the uniformBuffersList array
310
+ */
311
+ static PrepareUniformsAndSamplersForLight(r, a, t, e, o = null, E = !1) {
312
+ o && o.push("Light" + r), !E && (a.push("vLightData" + r, "vLightDiffuse" + r, "vLightSpecular" + r, "vLightDirection" + r, "vLightFalloff" + r, "vLightGround" + r, "lightMatrix" + r, "shadowsInfo" + r, "depthValues" + r), t.push("shadowSampler" + r), t.push("depthSampler" + r), a.push("viewFrustumZ" + r, "cascadeBlendFactor" + r, "lightSizeUVCorrection" + r, "depthCorrection" + r, "penumbraDarkness" + r, "frustumLengths" + r), e && (t.push("projectionLightSampler" + r), a.push("textureProjectionMatrix" + r)));
313
+ }
314
+ /**
315
+ * Prepares the uniforms and samplers list to be used in the effect
316
+ * @param uniformsListOrOptions The uniform names to prepare or an EffectCreationOptions containing the list and extra information
317
+ * @param samplersList The sampler list
318
+ * @param defines The defines helping in the list generation
319
+ * @param maxSimultaneousLights The maximum number of simultaneous light allowed in the effect
320
+ */
321
+ static PrepareUniformsAndSamplersList(r, a, t, e = 4) {
322
+ let o, E = null;
323
+ if (r.uniformsNames) {
324
+ const s = r;
325
+ o = s.uniformsNames, E = s.uniformBuffersNames, a = s.samplers, t = s.defines, e = s.maxSimultaneousLights || 0;
326
+ } else
327
+ o = r, a || (a = []);
328
+ for (let s = 0; s < e && t["LIGHT" + s]; s++)
329
+ this.PrepareUniformsAndSamplersForLight(s, o, a, t["PROJECTEDLIGHTTEXTURE" + s], E);
330
+ t.NUM_MORPH_INFLUENCERS && o.push("morphTargetInfluences"), t.BAKED_VERTEX_ANIMATION_TEXTURE && (o.push("bakedVertexAnimationSettings"), o.push("bakedVertexAnimationTextureSizeInverted"), o.push("bakedVertexAnimationTime"), a.push("bakedVertexAnimationTexture"));
331
+ }
332
+ /**
333
+ * This helps decreasing rank by rank the shadow quality (0 being the highest rank and quality)
334
+ * @param defines The defines to update while falling back
335
+ * @param fallbacks The authorized effect fallbacks
336
+ * @param maxSimultaneousLights The maximum number of lights allowed
337
+ * @param rank the current rank of the Effect
338
+ * @returns The newly affected rank
339
+ */
340
+ static HandleFallbacksForShadows(r, a, t = 4, e = 0) {
341
+ let o = 0;
342
+ for (let E = 0; E < t && r["LIGHT" + E]; E++)
343
+ E > 0 && (o = e + E, a.addFallback(o, "LIGHT" + E)), r.SHADOWS || (r["SHADOW" + E] && a.addFallback(e, "SHADOW" + E), r["SHADOWPCF" + E] && a.addFallback(e, "SHADOWPCF" + E), r["SHADOWPCSS" + E] && a.addFallback(e, "SHADOWPCSS" + E), r["SHADOWPOISSON" + E] && a.addFallback(e, "SHADOWPOISSON" + E), r["SHADOWESM" + E] && a.addFallback(e, "SHADOWESM" + E), r["SHADOWCLOSEESM" + E] && a.addFallback(e, "SHADOWCLOSEESM" + E));
344
+ return o++;
345
+ }
346
+ /**
347
+ * Prepares the list of attributes required for morph targets according to the effect defines.
348
+ * @param attribs The current list of supported attribs
349
+ * @param mesh The mesh to prepare the morph targets attributes for
350
+ * @param influencers The number of influencers
351
+ */
352
+ static PrepareAttributesForMorphTargetsInfluencers(r, a, t) {
353
+ this._TmpMorphInfluencers.NUM_MORPH_INFLUENCERS = t, this.PrepareAttributesForMorphTargets(r, a, this._TmpMorphInfluencers);
354
+ }
355
+ /**
356
+ * Prepares the list of attributes required for morph targets according to the effect defines.
357
+ * @param attribs The current list of supported attribs
358
+ * @param mesh The mesh to prepare the morph targets attributes for
359
+ * @param defines The current Defines of the effect
360
+ */
361
+ static PrepareAttributesForMorphTargets(r, a, t) {
362
+ const e = t.NUM_MORPH_INFLUENCERS;
363
+ if (e > 0 && N.LastCreatedEngine) {
364
+ const o = N.LastCreatedEngine.getCaps().maxVertexAttribs, E = a.morphTargetManager;
365
+ if (E != null && E.isUsingTextureForTargets)
366
+ return;
367
+ const s = E && E.supportsNormals && t.NORMAL, A = E && E.supportsTangents && t.TANGENT, l = E && E.supportsUVs && t.UV1;
368
+ for (let S = 0; S < e; S++)
369
+ r.push(T.PositionKind + S), s && r.push(T.NormalKind + S), A && r.push(T.TangentKind + S), l && r.push(T.UVKind + "_" + S), r.length > o && n.Error("Cannot add more vertex attributes for mesh " + a.name);
370
+ }
371
+ }
372
+ /**
373
+ * Prepares the list of attributes required for baked vertex animations according to the effect defines.
374
+ * @param attribs The current list of supported attribs
375
+ * @param mesh The mesh to prepare the morph targets attributes for
376
+ * @param defines The current Defines of the effect
377
+ */
378
+ static PrepareAttributesForBakedVertexAnimation(r, a, t) {
379
+ t.BAKED_VERTEX_ANIMATION_TEXTURE && t.INSTANCES && r.push("bakedVertexAnimationSettingsInstanced");
380
+ }
381
+ /**
382
+ * Prepares the list of attributes required for bones according to the effect defines.
383
+ * @param attribs The current list of supported attribs
384
+ * @param mesh The mesh to prepare the bones attributes for
385
+ * @param defines The current Defines of the effect
386
+ * @param fallbacks The current effect fallback strategy
387
+ */
388
+ static PrepareAttributesForBones(r, a, t, e) {
389
+ t.NUM_BONE_INFLUENCERS > 0 && (e.addCPUSkinningFallback(0, a), r.push(T.MatricesIndicesKind), r.push(T.MatricesWeightsKind), t.NUM_BONE_INFLUENCERS > 4 && (r.push(T.MatricesIndicesExtraKind), r.push(T.MatricesWeightsExtraKind)));
390
+ }
391
+ /**
392
+ * Check and prepare the list of attributes required for instances according to the effect defines.
393
+ * @param attribs The current list of supported attribs
394
+ * @param defines The current MaterialDefines of the effect
395
+ */
396
+ static PrepareAttributesForInstances(r, a) {
397
+ (a.INSTANCES || a.THIN_INSTANCES) && this.PushAttributesForInstances(r, !!a.PREPASS_VELOCITY), a.INSTANCESCOLOR && r.push(T.ColorInstanceKind);
398
+ }
399
+ /**
400
+ * Add the list of attributes required for instances to the attribs array.
401
+ * @param attribs The current list of supported attribs
402
+ * @param needsPreviousMatrices If the shader needs previous matrices
403
+ */
404
+ static PushAttributesForInstances(r, a = !1) {
405
+ r.push("world0"), r.push("world1"), r.push("world2"), r.push("world3"), a && (r.push("previousWorld0"), r.push("previousWorld1"), r.push("previousWorld2"), r.push("previousWorld3"));
406
+ }
407
+ /**
408
+ * Binds the light information to the effect.
409
+ * @param light The light containing the generator
410
+ * @param effect The effect we are binding the data to
411
+ * @param lightIndex The light index in the effect used to render
412
+ */
413
+ static BindLightProperties(r, a, t) {
414
+ r.transferToEffect(a, t + "");
415
+ }
416
+ /**
417
+ * Binds the lights information from the scene to the effect for the given mesh.
418
+ * @param light Light to bind
419
+ * @param lightIndex Light index
420
+ * @param scene The scene where the light belongs to
421
+ * @param effect The effect we are binding the data to
422
+ * @param useSpecular Defines if specular is supported
423
+ * @param receiveShadows Defines if the effect (mesh) we bind the light for receives shadows
424
+ */
425
+ static BindLight(r, a, t, e, o, E = !0) {
426
+ r._bindLight(a, t, e, o, E);
427
+ }
428
+ /**
429
+ * Binds the lights information from the scene to the effect for the given mesh.
430
+ * @param scene The scene the lights belongs to
431
+ * @param mesh The mesh we are binding the information to render
432
+ * @param effect The effect we are binding the data to
433
+ * @param defines The generated defines for the effect
434
+ * @param maxSimultaneousLights The maximum number of light that can be bound to the effect
435
+ */
436
+ static BindLights(r, a, t, e, o = 4) {
437
+ const E = Math.min(a.lightSources.length, o);
438
+ for (let s = 0; s < E; s++) {
439
+ const A = a.lightSources[s];
440
+ this.BindLight(A, s, r, t, typeof e == "boolean" ? e : e.SPECULARTERM, a.receiveShadows);
441
+ }
442
+ }
443
+ /**
444
+ * Binds the fog information from the scene to the effect for the given mesh.
445
+ * @param scene The scene the lights belongs to
446
+ * @param mesh The mesh we are binding the information to render
447
+ * @param effect The effect we are binding the data to
448
+ * @param linearSpace Defines if the fog effect is applied in linear space
449
+ */
450
+ static BindFogParameters(r, a, t, e = !1) {
451
+ r.fogEnabled && a.applyFog && r.fogMode !== P.FOGMODE_NONE && (t.setFloat4("vFogInfos", r.fogMode, r.fogStart, r.fogEnd, r.fogDensity), e ? (r.fogColor.toLinearSpaceToRef(this._TempFogColor, r.getEngine().useExactSrgbConversions), t.setColor3("vFogColor", this._TempFogColor)) : t.setColor3("vFogColor", r.fogColor));
452
+ }
453
+ /**
454
+ * Binds the bones information from the mesh to the effect.
455
+ * @param mesh The mesh we are binding the information to render
456
+ * @param effect The effect we are binding the data to
457
+ * @param prePassConfiguration Configuration for the prepass, in case prepass is activated
458
+ */
459
+ static BindBonesParameters(r, a, t) {
460
+ if (!(!a || !r) && (r.computeBonesUsingShaders && a._bonesComputationForcedToCPU && (r.computeBonesUsingShaders = !1), r.useBones && r.computeBonesUsingShaders && r.skeleton)) {
461
+ const e = r.skeleton;
462
+ if (e.isUsingTextureForMatrices && a.getUniformIndex("boneTextureWidth") > -1) {
463
+ const o = e.getTransformMatrixTexture(r);
464
+ a.setTexture("boneSampler", o), a.setFloat("boneTextureWidth", 4 * (e.bones.length + 1));
465
+ } else {
466
+ const o = e.getTransformMatrices(r);
467
+ o && (a.setMatrices("mBones", o), t && r.getScene().prePassRenderer && r.getScene().prePassRenderer.getIndex(2) && (t.previousBones[r.uniqueId] || (t.previousBones[r.uniqueId] = o.slice()), a.setMatrices("mPreviousBones", t.previousBones[r.uniqueId]), i._CopyBonesTransformationMatrices(o, t.previousBones[r.uniqueId])));
468
+ }
469
+ }
470
+ }
471
+ // Copies the bones transformation matrices into the target array and returns the target's reference
472
+ static _CopyBonesTransformationMatrices(r, a) {
473
+ return a.set(r), a;
474
+ }
475
+ /**
476
+ * Binds the morph targets information from the mesh to the effect.
477
+ * @param abstractMesh The mesh we are binding the information to render
478
+ * @param effect The effect we are binding the data to
479
+ */
480
+ static BindMorphTargetParameters(r, a) {
481
+ const t = r.morphTargetManager;
482
+ !r || !t || a.setFloatArray("morphTargetInfluences", t.influences);
483
+ }
484
+ /**
485
+ * Binds the logarithmic depth information from the scene to the effect for the given defines.
486
+ * @param defines The generated defines used in the effect
487
+ * @param effect The effect we are binding the data to
488
+ * @param scene The scene we are willing to render with logarithmic scale for
489
+ */
490
+ static BindLogDepth(r, a, t) {
491
+ if (!r || r.LOGARITHMICDEPTH || r.indexOf && r.indexOf("LOGARITHMICDEPTH") >= 0) {
492
+ const e = t.activeCamera;
493
+ e.mode === p.ORTHOGRAPHIC_CAMERA && n.Error("Logarithmic depth is not compatible with orthographic cameras!", 20), a.setFloat("logarithmicDepthConstant", 2 / (Math.log(e.maxZ + 1) / Math.LN2));
494
+ }
495
+ }
496
+ }
497
+ i._TmpMorphInfluencers = { NUM_MORPH_INFLUENCERS: 0 };
498
+ i._TempFogColor = R.Black();
499
+ export {
500
+ i as MaterialHelper
501
+ };