@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +3 -2
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import { Vector3 as D } from "../Maths/math.vector.esm.js";
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import { Color4 as y } from "../Maths/math.color.esm.js";
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import { VertexData as V } from "./mesh.vertexData.esm.js";
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import { VertexBuffer as n } from "../Buffers/buffer.esm.js";
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import { SubMesh as A } from "./subMesh.esm.js";
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import { SceneLoaderFlags as p } from "../Loading/sceneLoaderFlags.esm.js";
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import { BoundingInfo as v } from "../Culling/boundingInfo.esm.js";
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import { Tools as m } from "../Misc/tools.esm.js";
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import { Tags as b } from "../Misc/tags.esm.js";
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import { extractMinAndMax as B } from "../Maths/math.functions.esm.js";
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import { EngineStore as U } from "../Engines/engineStore.esm.js";
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import { CompatibilityOptions as x } from "../Compat/compatibilityOptions.esm.js";
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class I {
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/**
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* Gets or sets the Bias Vector to apply on the bounding elements (box/sphere), the max extend is computed as v += v * bias.x + bias.y, the min is computed as v -= v * bias.x + bias.y
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*/
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get boundingBias() {
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return this._boundingBias;
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}
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/**
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* Gets or sets the Bias Vector to apply on the bounding elements (box/sphere), the max extend is computed as v += v * bias.x + bias.y, the min is computed as v -= v * bias.x + bias.y
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*/
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set boundingBias(t) {
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this._boundingBias ? this._boundingBias.copyFrom(t) : this._boundingBias = t.clone(), this._updateBoundingInfo(!0, null);
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}
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/**
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* Static function used to attach a new empty geometry to a mesh
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* @param mesh defines the mesh to attach the geometry to
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* @returns the new Geometry
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*/
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static CreateGeometryForMesh(t) {
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const e = new I(I.RandomId(), t.getScene());
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return e.applyToMesh(t), e;
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}
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/** Get the list of meshes using this geometry */
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get meshes() {
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return this._meshes;
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}
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/**
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* Creates a new geometry
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* @param id defines the unique ID
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* @param scene defines the hosting scene
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* @param vertexData defines the VertexData used to get geometry data
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* @param updatable defines if geometry must be updatable (false by default)
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* @param mesh defines the mesh that will be associated with the geometry
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*/
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constructor(t, e, a, s = !1, c = null) {
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this.delayLoadState = 0, this._totalVertices = 0, this._isDisposed = !1, this._indexBufferIsUpdatable = !1, this._positionsCache = [], this._parentContainer = null, this.useBoundingInfoFromGeometry = !1, this._scene = e || U.LastCreatedScene, this._scene && (this.id = t, this.uniqueId = this._scene.getUniqueId(), this._engine = this._scene.getEngine(), this._meshes = [], this._vertexBuffers = {}, this._indices = [], this._updatable = s, a ? this.setAllVerticesData(a, s) : this._totalVertices = 0, this._engine.getCaps().vertexArrayObject && (this._vertexArrayObjects = {}), c && (this.applyToMesh(c), c.computeWorldMatrix(!0)));
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}
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/**
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* Gets the current extend of the geometry
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*/
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get extend() {
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return this._extend;
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}
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/**
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* Gets the hosting scene
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* @returns the hosting Scene
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*/
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getScene() {
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return this._scene;
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}
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/**
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* Gets the hosting engine
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* @returns the hosting Engine
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*/
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getEngine() {
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return this._engine;
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}
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/**
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* Defines if the geometry is ready to use
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* @returns true if the geometry is ready to be used
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*/
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isReady() {
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return this.delayLoadState === 1 || this.delayLoadState === 0;
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}
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/**
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* Gets a value indicating that the geometry should not be serialized
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*/
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get doNotSerialize() {
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for (let t = 0; t < this._meshes.length; t++)
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if (!this._meshes[t].doNotSerialize)
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return !1;
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return !0;
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}
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/** @internal */
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_rebuild() {
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this._vertexArrayObjects && (this._vertexArrayObjects = {}), this._meshes.length !== 0 && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, this._updatable));
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for (const t in this._vertexBuffers)
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this._vertexBuffers[t]._rebuild();
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}
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/**
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* Affects all geometry data in one call
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* @param vertexData defines the geometry data
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* @param updatable defines if the geometry must be flagged as updatable (false as default)
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*/
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setAllVerticesData(t, e) {
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t.applyToGeometry(this, e), this._notifyUpdate();
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}
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/**
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* Set specific vertex data
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* @param kind defines the data kind (Position, normal, etc...)
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* @param data defines the vertex data to use
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* @param updatable defines if the vertex must be flagged as updatable (false as default)
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* @param stride defines the stride to use (0 by default). This value is deduced from the kind value if not specified
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*/
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setVerticesData(t, e, a = !1, s) {
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a && Array.isArray(e) && (e = new Float32Array(e));
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const c = new n(this._engine, e, t, a, this._meshes.length === 0, s);
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this.setVerticesBuffer(c);
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}
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/**
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* Removes a specific vertex data
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* @param kind defines the data kind (Position, normal, etc...)
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*/
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removeVerticesData(t) {
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this._vertexBuffers[t] && (this._vertexBuffers[t].dispose(), delete this._vertexBuffers[t]), this._vertexArrayObjects && this._disposeVertexArrayObjects();
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}
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/**
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* Affect a vertex buffer to the geometry. the vertexBuffer.getKind() function is used to determine where to store the data
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* @param buffer defines the vertex buffer to use
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* @param totalVertices defines the total number of vertices for position kind (could be null)
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* @param disposeExistingBuffer disposes the existing buffer, if any (default: true)
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*/
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setVerticesBuffer(t, e = null, a = !0) {
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const s = t.getKind();
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this._vertexBuffers[s] && a && this._vertexBuffers[s].dispose(), t._buffer && t._buffer._increaseReferences(), this._vertexBuffers[s] = t;
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const c = this._meshes, i = c.length;
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if (s === n.PositionKind) {
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const r = t.getData();
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e != null ? this._totalVertices = e : r != null && (this._totalVertices = r.length / (t.type === n.BYTE ? t.byteStride : t.byteStride / 4)), this._updateExtend(r), this._resetPointsArrayCache();
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for (let o = 0; o < i; o++) {
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const f = c[o];
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f.buildBoundingInfo(this._extend.minimum, this._extend.maximum), f._createGlobalSubMesh(f.isUnIndexed), f.computeWorldMatrix(!0), f.synchronizeInstances();
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}
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}
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this._notifyUpdate(s);
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}
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/**
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* Update a specific vertex buffer
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* This function will directly update the underlying DataBuffer according to the passed numeric array or Float32Array
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* It will do nothing if the buffer is not updatable
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* @param kind defines the data kind (Position, normal, etc...)
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* @param data defines the data to use
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* @param offset defines the offset in the target buffer where to store the data
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* @param useBytes set to true if the offset is in bytes
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*/
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updateVerticesDataDirectly(t, e, a, s = !1) {
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const c = this.getVertexBuffer(t);
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c && (c.updateDirectly(e, a, s), this._notifyUpdate(t));
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}
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/**
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* Update a specific vertex buffer
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* This function will create a new buffer if the current one is not updatable
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* @param kind defines the data kind (Position, normal, etc...)
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* @param data defines the data to use
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* @param updateExtends defines if the geometry extends must be recomputed (false by default)
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*/
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updateVerticesData(t, e, a = !1) {
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const s = this.getVertexBuffer(t);
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s && (s.update(e), t === n.PositionKind && this._updateBoundingInfo(a, e), this._notifyUpdate(t));
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}
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_updateBoundingInfo(t, e) {
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if (t && this._updateExtend(e), this._resetPointsArrayCache(), t) {
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const a = this._meshes;
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for (const s of a) {
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s.hasBoundingInfo ? s.getBoundingInfo().reConstruct(this._extend.minimum, this._extend.maximum) : s.buildBoundingInfo(this._extend.minimum, this._extend.maximum);
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const c = s.subMeshes;
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for (const i of c)
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i.refreshBoundingInfo();
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}
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}
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}
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/**
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* @internal
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*/
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_bind(t, e, a, s) {
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if (!t)
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return;
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e === void 0 && (e = this._indexBuffer);
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const c = this.getVertexBuffers();
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if (!c)
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return;
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if (e != this._indexBuffer || !this._vertexArrayObjects && !s) {
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this._engine.bindBuffers(c, e, t, a);
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return;
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}
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const i = s || this._vertexArrayObjects;
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i[t.key] || (i[t.key] = this._engine.recordVertexArrayObject(c, e, t, a)), this._engine.bindVertexArrayObject(i[t.key], e);
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}
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/**
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* Gets total number of vertices
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* @returns the total number of vertices
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*/
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getTotalVertices() {
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return this.isReady() ? this._totalVertices : 0;
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}
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/**
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* Gets a specific vertex data attached to this geometry. Float data is constructed if the vertex buffer data cannot be returned directly.
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* @param kind defines the data kind (Position, normal, etc...)
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* @param copyWhenShared defines if the returned array must be cloned upon returning it if the current geometry is shared between multiple meshes
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* @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
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* @returns a float array containing vertex data
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*/
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getVerticesData(t, e, a) {
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const s = this.getVertexBuffer(t);
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return s ? s.getFloatData(this._totalVertices, a || e && this._meshes.length !== 1) : null;
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}
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/**
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* Returns a boolean defining if the vertex data for the requested `kind` is updatable
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* @param kind defines the data kind (Position, normal, etc...)
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* @returns true if the vertex buffer with the specified kind is updatable
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*/
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isVertexBufferUpdatable(t) {
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const e = this._vertexBuffers[t];
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return e ? e.isUpdatable() : !1;
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}
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/**
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* Gets a specific vertex buffer
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* @param kind defines the data kind (Position, normal, etc...)
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* @returns a VertexBuffer
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*/
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getVertexBuffer(t) {
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return this.isReady() ? this._vertexBuffers[t] : null;
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}
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/**
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* Returns all vertex buffers
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* @returns an object holding all vertex buffers indexed by kind
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*/
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getVertexBuffers() {
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return this.isReady() ? this._vertexBuffers : null;
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}
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/**
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* Gets a boolean indicating if specific vertex buffer is present
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* @param kind defines the data kind (Position, normal, etc...)
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* @returns true if data is present
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*/
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isVerticesDataPresent(t) {
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return this._vertexBuffers ? this._vertexBuffers[t] !== void 0 : this._delayInfo ? this._delayInfo.indexOf(t) !== -1 : !1;
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}
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/**
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* Gets a list of all attached data kinds (Position, normal, etc...)
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* @returns a list of string containing all kinds
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*/
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getVerticesDataKinds() {
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const t = [];
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let e;
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if (!this._vertexBuffers && this._delayInfo)
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for (e in this._delayInfo)
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t.push(e);
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else
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for (e in this._vertexBuffers)
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t.push(e);
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return t;
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}
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/**
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* Update index buffer
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* @param indices defines the indices to store in the index buffer
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* @param offset defines the offset in the target buffer where to store the data
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* @param gpuMemoryOnly defines a boolean indicating that only the GPU memory must be updated leaving the CPU version of the indices unchanged (false by default)
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*/
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updateIndices(t, e, a = !1) {
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if (this._indexBuffer)
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if (!this._indexBufferIsUpdatable)
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this.setIndices(t, null, !0);
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else {
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const s = t.length !== this._indices.length;
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if (a || (this._indices = t.slice()), this._engine.updateDynamicIndexBuffer(this._indexBuffer, t, e), s)
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for (const c of this._meshes)
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c._createGlobalSubMesh(!0);
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}
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}
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/**
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* Creates a new index buffer
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* @param indices defines the indices to store in the index buffer
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* @param totalVertices defines the total number of vertices (could be null)
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+
* @param updatable defines if the index buffer must be flagged as updatable (false by default)
|
|
278
|
+
*/
|
|
279
|
+
setIndices(t, e = null, a = !1) {
|
|
280
|
+
this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._indices = t, this._indexBufferIsUpdatable = a, this._meshes.length !== 0 && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, a)), e != null && (this._totalVertices = e);
|
|
281
|
+
for (const s of this._meshes)
|
|
282
|
+
s._createGlobalSubMesh(!0), s.synchronizeInstances();
|
|
283
|
+
this._notifyUpdate();
|
|
284
|
+
}
|
|
285
|
+
/**
|
|
286
|
+
* Return the total number of indices
|
|
287
|
+
* @returns the total number of indices
|
|
288
|
+
*/
|
|
289
|
+
getTotalIndices() {
|
|
290
|
+
return this.isReady() ? this._indices.length : 0;
|
|
291
|
+
}
|
|
292
|
+
/**
|
|
293
|
+
* Gets the index buffer array
|
|
294
|
+
* @param copyWhenShared defines if the returned array must be cloned upon returning it if the current geometry is shared between multiple meshes
|
|
295
|
+
* @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
|
|
296
|
+
* @returns the index buffer array
|
|
297
|
+
*/
|
|
298
|
+
getIndices(t, e) {
|
|
299
|
+
if (!this.isReady())
|
|
300
|
+
return null;
|
|
301
|
+
const a = this._indices;
|
|
302
|
+
return !e && (!t || this._meshes.length === 1) ? a : a.slice();
|
|
303
|
+
}
|
|
304
|
+
/**
|
|
305
|
+
* Gets the index buffer
|
|
306
|
+
* @returns the index buffer
|
|
307
|
+
*/
|
|
308
|
+
getIndexBuffer() {
|
|
309
|
+
return this.isReady() ? this._indexBuffer : null;
|
|
310
|
+
}
|
|
311
|
+
/**
|
|
312
|
+
* @internal
|
|
313
|
+
*/
|
|
314
|
+
_releaseVertexArrayObject(t = null) {
|
|
315
|
+
!t || !this._vertexArrayObjects || this._vertexArrayObjects[t.key] && (this._engine.releaseVertexArrayObject(this._vertexArrayObjects[t.key]), delete this._vertexArrayObjects[t.key]);
|
|
316
|
+
}
|
|
317
|
+
/**
|
|
318
|
+
* Release the associated resources for a specific mesh
|
|
319
|
+
* @param mesh defines the source mesh
|
|
320
|
+
* @param shouldDispose defines if the geometry must be disposed if there is no more mesh pointing to it
|
|
321
|
+
*/
|
|
322
|
+
releaseForMesh(t, e) {
|
|
323
|
+
const a = this._meshes, s = a.indexOf(t);
|
|
324
|
+
s !== -1 && (a.splice(s, 1), this._vertexArrayObjects && t._invalidateInstanceVertexArrayObject(), t._geometry = null, a.length === 0 && e && this.dispose());
|
|
325
|
+
}
|
|
326
|
+
/**
|
|
327
|
+
* Apply current geometry to a given mesh
|
|
328
|
+
* @param mesh defines the mesh to apply geometry to
|
|
329
|
+
*/
|
|
330
|
+
applyToMesh(t) {
|
|
331
|
+
if (t._geometry === this)
|
|
332
|
+
return;
|
|
333
|
+
const e = t._geometry;
|
|
334
|
+
e && e.releaseForMesh(t), this._vertexArrayObjects && t._invalidateInstanceVertexArrayObject();
|
|
335
|
+
const a = this._meshes;
|
|
336
|
+
t._geometry = this, t._internalAbstractMeshDataInfo._positions = null, this._scene.pushGeometry(this), a.push(t), this.isReady() ? this._applyToMesh(t) : this._boundingInfo && t.setBoundingInfo(this._boundingInfo);
|
|
337
|
+
}
|
|
338
|
+
_updateExtend(t = null) {
|
|
339
|
+
if (this.useBoundingInfoFromGeometry && this._boundingInfo)
|
|
340
|
+
this._extend = {
|
|
341
|
+
minimum: this._boundingInfo.minimum.clone(),
|
|
342
|
+
maximum: this._boundingInfo.maximum.clone()
|
|
343
|
+
};
|
|
344
|
+
else {
|
|
345
|
+
if (!t && (t = this.getVerticesData(n.PositionKind), !t))
|
|
346
|
+
return;
|
|
347
|
+
this._extend = B(t, 0, this._totalVertices, this.boundingBias, 3);
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
_applyToMesh(t) {
|
|
351
|
+
const e = this._meshes.length;
|
|
352
|
+
for (const a in this._vertexBuffers)
|
|
353
|
+
e === 1 && this._vertexBuffers[a].create(), a === n.PositionKind && (this._extend || this._updateExtend(), t.buildBoundingInfo(this._extend.minimum, this._extend.maximum), t._createGlobalSubMesh(t.isUnIndexed), t._updateBoundingInfo());
|
|
354
|
+
e === 1 && this._indices && this._indices.length > 0 && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, this._updatable)), t._syncGeometryWithMorphTargetManager(), t.synchronizeInstances();
|
|
355
|
+
}
|
|
356
|
+
_notifyUpdate(t) {
|
|
357
|
+
this.onGeometryUpdated && this.onGeometryUpdated(this, t), this._vertexArrayObjects && this._disposeVertexArrayObjects();
|
|
358
|
+
for (const e of this._meshes)
|
|
359
|
+
e._markSubMeshesAsAttributesDirty();
|
|
360
|
+
}
|
|
361
|
+
/**
|
|
362
|
+
* Load the geometry if it was flagged as delay loaded
|
|
363
|
+
* @param scene defines the hosting scene
|
|
364
|
+
* @param onLoaded defines a callback called when the geometry is loaded
|
|
365
|
+
*/
|
|
366
|
+
load(t, e) {
|
|
367
|
+
if (this.delayLoadState !== 2) {
|
|
368
|
+
if (this.isReady()) {
|
|
369
|
+
e && e();
|
|
370
|
+
return;
|
|
371
|
+
}
|
|
372
|
+
this.delayLoadState = 2, this._queueLoad(t, e);
|
|
373
|
+
}
|
|
374
|
+
}
|
|
375
|
+
_queueLoad(t, e) {
|
|
376
|
+
this.delayLoadingFile && (t.addPendingData(this), t._loadFile(this.delayLoadingFile, (a) => {
|
|
377
|
+
if (!this._delayLoadingFunction)
|
|
378
|
+
return;
|
|
379
|
+
this._delayLoadingFunction(JSON.parse(a), this), this.delayLoadState = 1, this._delayInfo = [], t.removePendingData(this);
|
|
380
|
+
const s = this._meshes, c = s.length;
|
|
381
|
+
for (let i = 0; i < c; i++)
|
|
382
|
+
this._applyToMesh(s[i]);
|
|
383
|
+
e && e();
|
|
384
|
+
}, void 0, !0));
|
|
385
|
+
}
|
|
386
|
+
/**
|
|
387
|
+
* Invert the geometry to move from a right handed system to a left handed one.
|
|
388
|
+
*/
|
|
389
|
+
toLeftHanded() {
|
|
390
|
+
const t = this.getIndices(!1);
|
|
391
|
+
if (t != null && t.length > 0) {
|
|
392
|
+
for (let s = 0; s < t.length; s += 3) {
|
|
393
|
+
const c = t[s + 0];
|
|
394
|
+
t[s + 0] = t[s + 2], t[s + 2] = c;
|
|
395
|
+
}
|
|
396
|
+
this.setIndices(t);
|
|
397
|
+
}
|
|
398
|
+
const e = this.getVerticesData(n.PositionKind, !1);
|
|
399
|
+
if (e != null && e.length > 0) {
|
|
400
|
+
for (let s = 0; s < e.length; s += 3)
|
|
401
|
+
e[s + 2] = -e[s + 2];
|
|
402
|
+
this.setVerticesData(n.PositionKind, e, !1);
|
|
403
|
+
}
|
|
404
|
+
const a = this.getVerticesData(n.NormalKind, !1);
|
|
405
|
+
if (a != null && a.length > 0) {
|
|
406
|
+
for (let s = 0; s < a.length; s += 3)
|
|
407
|
+
a[s + 2] = -a[s + 2];
|
|
408
|
+
this.setVerticesData(n.NormalKind, a, !1);
|
|
409
|
+
}
|
|
410
|
+
}
|
|
411
|
+
// Cache
|
|
412
|
+
/** @internal */
|
|
413
|
+
_resetPointsArrayCache() {
|
|
414
|
+
this._positions = null;
|
|
415
|
+
}
|
|
416
|
+
/** @internal */
|
|
417
|
+
_generatePointsArray() {
|
|
418
|
+
if (this._positions)
|
|
419
|
+
return !0;
|
|
420
|
+
const t = this.getVerticesData(n.PositionKind);
|
|
421
|
+
if (!t || t.length === 0)
|
|
422
|
+
return !1;
|
|
423
|
+
for (let e = this._positionsCache.length * 3, a = this._positionsCache.length; e < t.length; e += 3, ++a)
|
|
424
|
+
this._positionsCache[a] = D.FromArray(t, e);
|
|
425
|
+
for (let e = 0, a = 0; e < t.length; e += 3, ++a)
|
|
426
|
+
this._positionsCache[a].set(t[0 + e], t[1 + e], t[2 + e]);
|
|
427
|
+
return this._positionsCache.length = t.length / 3, this._positions = this._positionsCache, !0;
|
|
428
|
+
}
|
|
429
|
+
/**
|
|
430
|
+
* Gets a value indicating if the geometry is disposed
|
|
431
|
+
* @returns true if the geometry was disposed
|
|
432
|
+
*/
|
|
433
|
+
isDisposed() {
|
|
434
|
+
return this._isDisposed;
|
|
435
|
+
}
|
|
436
|
+
_disposeVertexArrayObjects() {
|
|
437
|
+
if (this._vertexArrayObjects) {
|
|
438
|
+
for (const a in this._vertexArrayObjects)
|
|
439
|
+
this._engine.releaseVertexArrayObject(this._vertexArrayObjects[a]);
|
|
440
|
+
this._vertexArrayObjects = {};
|
|
441
|
+
const t = this._meshes, e = t.length;
|
|
442
|
+
for (let a = 0; a < e; a++)
|
|
443
|
+
t[a]._invalidateInstanceVertexArrayObject();
|
|
444
|
+
}
|
|
445
|
+
}
|
|
446
|
+
/**
|
|
447
|
+
* Free all associated resources
|
|
448
|
+
*/
|
|
449
|
+
dispose() {
|
|
450
|
+
const t = this._meshes, e = t.length;
|
|
451
|
+
let a;
|
|
452
|
+
for (a = 0; a < e; a++)
|
|
453
|
+
this.releaseForMesh(t[a]);
|
|
454
|
+
this._meshes.length = 0, this._disposeVertexArrayObjects();
|
|
455
|
+
for (const s in this._vertexBuffers)
|
|
456
|
+
this._vertexBuffers[s].dispose();
|
|
457
|
+
if (this._vertexBuffers = {}, this._totalVertices = 0, this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._indexBuffer = null, this._indices = [], this.delayLoadState = 0, this.delayLoadingFile = null, this._delayLoadingFunction = null, this._delayInfo = [], this._boundingInfo = null, this._scene.removeGeometry(this), this._parentContainer) {
|
|
458
|
+
const s = this._parentContainer.geometries.indexOf(this);
|
|
459
|
+
s > -1 && this._parentContainer.geometries.splice(s, 1), this._parentContainer = null;
|
|
460
|
+
}
|
|
461
|
+
this._isDisposed = !0;
|
|
462
|
+
}
|
|
463
|
+
/**
|
|
464
|
+
* Clone the current geometry into a new geometry
|
|
465
|
+
* @param id defines the unique ID of the new geometry
|
|
466
|
+
* @returns a new geometry object
|
|
467
|
+
*/
|
|
468
|
+
copy(t) {
|
|
469
|
+
const e = new V();
|
|
470
|
+
e.indices = [];
|
|
471
|
+
const a = this.getIndices();
|
|
472
|
+
if (a)
|
|
473
|
+
for (let o = 0; o < a.length; o++)
|
|
474
|
+
e.indices.push(a[o]);
|
|
475
|
+
let s = !1, c = !1, i;
|
|
476
|
+
for (i in this._vertexBuffers) {
|
|
477
|
+
const o = this.getVerticesData(i);
|
|
478
|
+
if (o && (o instanceof Float32Array ? e.set(new Float32Array(o), i) : e.set(o.slice(0), i), !c)) {
|
|
479
|
+
const f = this.getVertexBuffer(i);
|
|
480
|
+
f && (s = f.isUpdatable(), c = !s);
|
|
481
|
+
}
|
|
482
|
+
}
|
|
483
|
+
const r = new I(t, this._scene, e, s);
|
|
484
|
+
r.delayLoadState = this.delayLoadState, r.delayLoadingFile = this.delayLoadingFile, r._delayLoadingFunction = this._delayLoadingFunction;
|
|
485
|
+
for (i in this._delayInfo)
|
|
486
|
+
r._delayInfo = r._delayInfo || [], r._delayInfo.push(i);
|
|
487
|
+
return r._boundingInfo = new v(this._extend.minimum, this._extend.maximum), r;
|
|
488
|
+
}
|
|
489
|
+
/**
|
|
490
|
+
* Serialize the current geometry info (and not the vertices data) into a JSON object
|
|
491
|
+
* @returns a JSON representation of the current geometry data (without the vertices data)
|
|
492
|
+
*/
|
|
493
|
+
serialize() {
|
|
494
|
+
const t = {};
|
|
495
|
+
return t.id = this.id, t.uniqueId = this.uniqueId, t.updatable = this._updatable, b && b.HasTags(this) && (t.tags = b.GetTags(this)), t;
|
|
496
|
+
}
|
|
497
|
+
_toNumberArray(t) {
|
|
498
|
+
return Array.isArray(t) ? t : Array.prototype.slice.call(t);
|
|
499
|
+
}
|
|
500
|
+
/**
|
|
501
|
+
* Release any memory retained by the cached data on the Geometry.
|
|
502
|
+
*
|
|
503
|
+
* Call this function to reduce memory footprint of the mesh.
|
|
504
|
+
* Vertex buffers will not store CPU data anymore (this will prevent picking, collisions or physics to work correctly)
|
|
505
|
+
*/
|
|
506
|
+
clearCachedData() {
|
|
507
|
+
this._indices = [], this._resetPointsArrayCache();
|
|
508
|
+
for (const t in this._vertexBuffers)
|
|
509
|
+
Object.prototype.hasOwnProperty.call(this._vertexBuffers, t) && (this._vertexBuffers[t]._buffer._data = null);
|
|
510
|
+
}
|
|
511
|
+
/**
|
|
512
|
+
* Serialize all vertices data into a JSON object
|
|
513
|
+
* @returns a JSON representation of the current geometry data
|
|
514
|
+
*/
|
|
515
|
+
serializeVerticeData() {
|
|
516
|
+
const t = this.serialize();
|
|
517
|
+
return this.isVerticesDataPresent(n.PositionKind) && (t.positions = this._toNumberArray(this.getVerticesData(n.PositionKind)), this.isVertexBufferUpdatable(n.PositionKind) && (t.positions._updatable = !0)), this.isVerticesDataPresent(n.NormalKind) && (t.normals = this._toNumberArray(this.getVerticesData(n.NormalKind)), this.isVertexBufferUpdatable(n.NormalKind) && (t.normals._updatable = !0)), this.isVerticesDataPresent(n.TangentKind) && (t.tangents = this._toNumberArray(this.getVerticesData(n.TangentKind)), this.isVertexBufferUpdatable(n.TangentKind) && (t.tangents._updatable = !0)), this.isVerticesDataPresent(n.UVKind) && (t.uvs = this._toNumberArray(this.getVerticesData(n.UVKind)), this.isVertexBufferUpdatable(n.UVKind) && (t.uvs._updatable = !0)), this.isVerticesDataPresent(n.UV2Kind) && (t.uv2s = this._toNumberArray(this.getVerticesData(n.UV2Kind)), this.isVertexBufferUpdatable(n.UV2Kind) && (t.uv2s._updatable = !0)), this.isVerticesDataPresent(n.UV3Kind) && (t.uv3s = this._toNumberArray(this.getVerticesData(n.UV3Kind)), this.isVertexBufferUpdatable(n.UV3Kind) && (t.uv3s._updatable = !0)), this.isVerticesDataPresent(n.UV4Kind) && (t.uv4s = this._toNumberArray(this.getVerticesData(n.UV4Kind)), this.isVertexBufferUpdatable(n.UV4Kind) && (t.uv4s._updatable = !0)), this.isVerticesDataPresent(n.UV5Kind) && (t.uv5s = this._toNumberArray(this.getVerticesData(n.UV5Kind)), this.isVertexBufferUpdatable(n.UV5Kind) && (t.uv5s._updatable = !0)), this.isVerticesDataPresent(n.UV6Kind) && (t.uv6s = this._toNumberArray(this.getVerticesData(n.UV6Kind)), this.isVertexBufferUpdatable(n.UV6Kind) && (t.uv6s._updatable = !0)), this.isVerticesDataPresent(n.ColorKind) && (t.colors = this._toNumberArray(this.getVerticesData(n.ColorKind)), this.isVertexBufferUpdatable(n.ColorKind) && (t.colors._updatable = !0)), this.isVerticesDataPresent(n.MatricesIndicesKind) && (t.matricesIndices = this._toNumberArray(this.getVerticesData(n.MatricesIndicesKind)), t.matricesIndices._isExpanded = !0, this.isVertexBufferUpdatable(n.MatricesIndicesKind) && (t.matricesIndices._updatable = !0)), this.isVerticesDataPresent(n.MatricesWeightsKind) && (t.matricesWeights = this._toNumberArray(this.getVerticesData(n.MatricesWeightsKind)), this.isVertexBufferUpdatable(n.MatricesWeightsKind) && (t.matricesWeights._updatable = !0)), t.indices = this._toNumberArray(this.getIndices()), t;
|
|
518
|
+
}
|
|
519
|
+
// Statics
|
|
520
|
+
/**
|
|
521
|
+
* Extracts a clone of a mesh geometry
|
|
522
|
+
* @param mesh defines the source mesh
|
|
523
|
+
* @param id defines the unique ID of the new geometry object
|
|
524
|
+
* @returns the new geometry object
|
|
525
|
+
*/
|
|
526
|
+
static ExtractFromMesh(t, e) {
|
|
527
|
+
const a = t._geometry;
|
|
528
|
+
return a ? a.copy(e) : null;
|
|
529
|
+
}
|
|
530
|
+
/**
|
|
531
|
+
* You should now use Tools.RandomId(), this method is still here for legacy reasons.
|
|
532
|
+
* Implementation from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
|
|
533
|
+
* Be aware Math.random() could cause collisions, but:
|
|
534
|
+
* "All but 6 of the 128 bits of the ID are randomly generated, which means that for any two ids, there's a 1 in 2^^122 (or 5.3x10^^36) chance they'll collide"
|
|
535
|
+
* @returns a string containing a new GUID
|
|
536
|
+
*/
|
|
537
|
+
static RandomId() {
|
|
538
|
+
return m.RandomId();
|
|
539
|
+
}
|
|
540
|
+
static _GetGeometryByLoadedUniqueId(t, e) {
|
|
541
|
+
for (let a = 0; a < e.geometries.length; a++)
|
|
542
|
+
if (e.geometries[a]._loadedUniqueId === t)
|
|
543
|
+
return e.geometries[a];
|
|
544
|
+
return null;
|
|
545
|
+
}
|
|
546
|
+
/**
|
|
547
|
+
* @internal
|
|
548
|
+
*/
|
|
549
|
+
static _ImportGeometry(t, e) {
|
|
550
|
+
const a = e.getScene(), s = t.geometryUniqueId, c = t.geometryId;
|
|
551
|
+
if (s || c) {
|
|
552
|
+
const i = s ? this._GetGeometryByLoadedUniqueId(s, a) : a.getGeometryById(c);
|
|
553
|
+
i && i.applyToMesh(e);
|
|
554
|
+
} else if (t instanceof ArrayBuffer) {
|
|
555
|
+
const i = e._binaryInfo;
|
|
556
|
+
if (i.positionsAttrDesc && i.positionsAttrDesc.count > 0) {
|
|
557
|
+
const r = new Float32Array(t, i.positionsAttrDesc.offset, i.positionsAttrDesc.count);
|
|
558
|
+
e.setVerticesData(n.PositionKind, r, !1);
|
|
559
|
+
}
|
|
560
|
+
if (i.normalsAttrDesc && i.normalsAttrDesc.count > 0) {
|
|
561
|
+
const r = new Float32Array(t, i.normalsAttrDesc.offset, i.normalsAttrDesc.count);
|
|
562
|
+
e.setVerticesData(n.NormalKind, r, !1);
|
|
563
|
+
}
|
|
564
|
+
if (i.tangetsAttrDesc && i.tangetsAttrDesc.count > 0) {
|
|
565
|
+
const r = new Float32Array(t, i.tangetsAttrDesc.offset, i.tangetsAttrDesc.count);
|
|
566
|
+
e.setVerticesData(n.TangentKind, r, !1);
|
|
567
|
+
}
|
|
568
|
+
if (i.uvsAttrDesc && i.uvsAttrDesc.count > 0) {
|
|
569
|
+
const r = new Float32Array(t, i.uvsAttrDesc.offset, i.uvsAttrDesc.count);
|
|
570
|
+
if (x.UseOpenGLOrientationForUV)
|
|
571
|
+
for (let o = 1; o < r.length; o += 2)
|
|
572
|
+
r[o] = 1 - r[o];
|
|
573
|
+
e.setVerticesData(n.UVKind, r, !1);
|
|
574
|
+
}
|
|
575
|
+
if (i.uvs2AttrDesc && i.uvs2AttrDesc.count > 0) {
|
|
576
|
+
const r = new Float32Array(t, i.uvs2AttrDesc.offset, i.uvs2AttrDesc.count);
|
|
577
|
+
if (x.UseOpenGLOrientationForUV)
|
|
578
|
+
for (let o = 1; o < r.length; o += 2)
|
|
579
|
+
r[o] = 1 - r[o];
|
|
580
|
+
e.setVerticesData(n.UV2Kind, r, !1);
|
|
581
|
+
}
|
|
582
|
+
if (i.uvs3AttrDesc && i.uvs3AttrDesc.count > 0) {
|
|
583
|
+
const r = new Float32Array(t, i.uvs3AttrDesc.offset, i.uvs3AttrDesc.count);
|
|
584
|
+
if (x.UseOpenGLOrientationForUV)
|
|
585
|
+
for (let o = 1; o < r.length; o += 2)
|
|
586
|
+
r[o] = 1 - r[o];
|
|
587
|
+
e.setVerticesData(n.UV3Kind, r, !1);
|
|
588
|
+
}
|
|
589
|
+
if (i.uvs4AttrDesc && i.uvs4AttrDesc.count > 0) {
|
|
590
|
+
const r = new Float32Array(t, i.uvs4AttrDesc.offset, i.uvs4AttrDesc.count);
|
|
591
|
+
if (x.UseOpenGLOrientationForUV)
|
|
592
|
+
for (let o = 1; o < r.length; o += 2)
|
|
593
|
+
r[o] = 1 - r[o];
|
|
594
|
+
e.setVerticesData(n.UV4Kind, r, !1);
|
|
595
|
+
}
|
|
596
|
+
if (i.uvs5AttrDesc && i.uvs5AttrDesc.count > 0) {
|
|
597
|
+
const r = new Float32Array(t, i.uvs5AttrDesc.offset, i.uvs5AttrDesc.count);
|
|
598
|
+
if (x.UseOpenGLOrientationForUV)
|
|
599
|
+
for (let o = 1; o < r.length; o += 2)
|
|
600
|
+
r[o] = 1 - r[o];
|
|
601
|
+
e.setVerticesData(n.UV5Kind, r, !1);
|
|
602
|
+
}
|
|
603
|
+
if (i.uvs6AttrDesc && i.uvs6AttrDesc.count > 0) {
|
|
604
|
+
const r = new Float32Array(t, i.uvs6AttrDesc.offset, i.uvs6AttrDesc.count);
|
|
605
|
+
if (x.UseOpenGLOrientationForUV)
|
|
606
|
+
for (let o = 1; o < r.length; o += 2)
|
|
607
|
+
r[o] = 1 - r[o];
|
|
608
|
+
e.setVerticesData(n.UV6Kind, r, !1);
|
|
609
|
+
}
|
|
610
|
+
if (i.colorsAttrDesc && i.colorsAttrDesc.count > 0) {
|
|
611
|
+
const r = new Float32Array(t, i.colorsAttrDesc.offset, i.colorsAttrDesc.count);
|
|
612
|
+
e.setVerticesData(n.ColorKind, r, !1, i.colorsAttrDesc.stride);
|
|
613
|
+
}
|
|
614
|
+
if (i.matricesIndicesAttrDesc && i.matricesIndicesAttrDesc.count > 0) {
|
|
615
|
+
const r = new Int32Array(t, i.matricesIndicesAttrDesc.offset, i.matricesIndicesAttrDesc.count), o = [];
|
|
616
|
+
for (let f = 0; f < r.length; f++) {
|
|
617
|
+
const l = r[f];
|
|
618
|
+
o.push(l & 255), o.push((l & 65280) >> 8), o.push((l & 16711680) >> 16), o.push(l >> 24 & 255);
|
|
619
|
+
}
|
|
620
|
+
e.setVerticesData(n.MatricesIndicesKind, o, !1);
|
|
621
|
+
}
|
|
622
|
+
if (i.matricesIndicesExtraAttrDesc && i.matricesIndicesExtraAttrDesc.count > 0) {
|
|
623
|
+
const r = new Int32Array(t, i.matricesIndicesExtraAttrDesc.offset, i.matricesIndicesExtraAttrDesc.count), o = [];
|
|
624
|
+
for (let f = 0; f < r.length; f++) {
|
|
625
|
+
const l = r[f];
|
|
626
|
+
o.push(l & 255), o.push((l & 65280) >> 8), o.push((l & 16711680) >> 16), o.push(l >> 24 & 255);
|
|
627
|
+
}
|
|
628
|
+
e.setVerticesData(n.MatricesIndicesExtraKind, o, !1);
|
|
629
|
+
}
|
|
630
|
+
if (i.matricesWeightsAttrDesc && i.matricesWeightsAttrDesc.count > 0) {
|
|
631
|
+
const r = new Float32Array(t, i.matricesWeightsAttrDesc.offset, i.matricesWeightsAttrDesc.count);
|
|
632
|
+
e.setVerticesData(n.MatricesWeightsKind, r, !1);
|
|
633
|
+
}
|
|
634
|
+
if (i.indicesAttrDesc && i.indicesAttrDesc.count > 0) {
|
|
635
|
+
const r = new Int32Array(t, i.indicesAttrDesc.offset, i.indicesAttrDesc.count);
|
|
636
|
+
e.setIndices(r, null);
|
|
637
|
+
}
|
|
638
|
+
if (i.subMeshesAttrDesc && i.subMeshesAttrDesc.count > 0) {
|
|
639
|
+
const r = new Int32Array(t, i.subMeshesAttrDesc.offset, i.subMeshesAttrDesc.count * 5);
|
|
640
|
+
e.subMeshes = [];
|
|
641
|
+
for (let o = 0; o < i.subMeshesAttrDesc.count; o++) {
|
|
642
|
+
const f = r[o * 5 + 0], l = r[o * 5 + 1], u = r[o * 5 + 2], g = r[o * 5 + 3], h = r[o * 5 + 4];
|
|
643
|
+
A.AddToMesh(f, l, u, g, h, e);
|
|
644
|
+
}
|
|
645
|
+
}
|
|
646
|
+
} else if (t.positions && t.normals && t.indices) {
|
|
647
|
+
if (e.setVerticesData(n.PositionKind, t.positions, t.positions._updatable), e.setVerticesData(n.NormalKind, t.normals, t.normals._updatable), t.tangents && e.setVerticesData(n.TangentKind, t.tangents, t.tangents._updatable), t.uvs && e.setVerticesData(n.UVKind, t.uvs, t.uvs._updatable), t.uvs2 && e.setVerticesData(n.UV2Kind, t.uvs2, t.uvs2._updatable), t.uvs3 && e.setVerticesData(n.UV3Kind, t.uvs3, t.uvs3._updatable), t.uvs4 && e.setVerticesData(n.UV4Kind, t.uvs4, t.uvs4._updatable), t.uvs5 && e.setVerticesData(n.UV5Kind, t.uvs5, t.uvs5._updatable), t.uvs6 && e.setVerticesData(n.UV6Kind, t.uvs6, t.uvs6._updatable), t.colors && e.setVerticesData(n.ColorKind, y.CheckColors4(t.colors, t.positions.length / 3), t.colors._updatable), t.matricesIndices)
|
|
648
|
+
if (t.matricesIndices._isExpanded)
|
|
649
|
+
delete t.matricesIndices._isExpanded, e.setVerticesData(n.MatricesIndicesKind, t.matricesIndices, t.matricesIndices._updatable);
|
|
650
|
+
else {
|
|
651
|
+
const i = [];
|
|
652
|
+
for (let r = 0; r < t.matricesIndices.length; r++) {
|
|
653
|
+
const o = t.matricesIndices[r];
|
|
654
|
+
i.push(o & 255), i.push((o & 65280) >> 8), i.push((o & 16711680) >> 16), i.push(o >> 24 & 255);
|
|
655
|
+
}
|
|
656
|
+
e.setVerticesData(n.MatricesIndicesKind, i, t.matricesIndices._updatable);
|
|
657
|
+
}
|
|
658
|
+
if (t.matricesIndicesExtra)
|
|
659
|
+
if (t.matricesIndicesExtra._isExpanded)
|
|
660
|
+
delete t.matricesIndices._isExpanded, e.setVerticesData(n.MatricesIndicesExtraKind, t.matricesIndicesExtra, t.matricesIndicesExtra._updatable);
|
|
661
|
+
else {
|
|
662
|
+
const i = [];
|
|
663
|
+
for (let r = 0; r < t.matricesIndicesExtra.length; r++) {
|
|
664
|
+
const o = t.matricesIndicesExtra[r];
|
|
665
|
+
i.push(o & 255), i.push((o & 65280) >> 8), i.push((o & 16711680) >> 16), i.push(o >> 24 & 255);
|
|
666
|
+
}
|
|
667
|
+
e.setVerticesData(n.MatricesIndicesExtraKind, i, t.matricesIndicesExtra._updatable);
|
|
668
|
+
}
|
|
669
|
+
t.matricesWeights && (I._CleanMatricesWeights(t, e), e.setVerticesData(n.MatricesWeightsKind, t.matricesWeights, t.matricesWeights._updatable)), t.matricesWeightsExtra && e.setVerticesData(n.MatricesWeightsExtraKind, t.matricesWeightsExtra, t.matricesWeights._updatable), e.setIndices(t.indices, null);
|
|
670
|
+
}
|
|
671
|
+
if (t.subMeshes) {
|
|
672
|
+
e.subMeshes = [];
|
|
673
|
+
for (let i = 0; i < t.subMeshes.length; i++) {
|
|
674
|
+
const r = t.subMeshes[i];
|
|
675
|
+
A.AddToMesh(r.materialIndex, r.verticesStart, r.verticesCount, r.indexStart, r.indexCount, e);
|
|
676
|
+
}
|
|
677
|
+
}
|
|
678
|
+
e._shouldGenerateFlatShading && (e.convertToFlatShadedMesh(), e._shouldGenerateFlatShading = !1), e.computeWorldMatrix(!0), a.onMeshImportedObservable.notifyObservers(e);
|
|
679
|
+
}
|
|
680
|
+
static _CleanMatricesWeights(t, e) {
|
|
681
|
+
if (!p.CleanBoneMatrixWeights)
|
|
682
|
+
return;
|
|
683
|
+
let s = 0;
|
|
684
|
+
if (t.skeletonId > -1) {
|
|
685
|
+
const u = e.getScene().getLastSkeletonById(t.skeletonId);
|
|
686
|
+
if (!u)
|
|
687
|
+
return;
|
|
688
|
+
s = u.bones.length;
|
|
689
|
+
} else
|
|
690
|
+
return;
|
|
691
|
+
const c = e.getVerticesData(n.MatricesIndicesKind), i = e.getVerticesData(n.MatricesIndicesExtraKind), r = t.matricesWeights, o = t.matricesWeightsExtra, f = t.numBoneInfluencer, l = r.length;
|
|
692
|
+
for (let u = 0; u < l; u += 4) {
|
|
693
|
+
let g = 0, h = -1;
|
|
694
|
+
for (let _ = 0; _ < 4; _++) {
|
|
695
|
+
const d = r[u + _];
|
|
696
|
+
g += d, d < 1e-3 && h < 0 && (h = _);
|
|
697
|
+
}
|
|
698
|
+
if (o)
|
|
699
|
+
for (let _ = 0; _ < 4; _++) {
|
|
700
|
+
const d = o[u + _];
|
|
701
|
+
g += d, d < 1e-3 && h < 0 && (h = _ + 4);
|
|
702
|
+
}
|
|
703
|
+
if ((h < 0 || h > f - 1) && (h = f - 1), g > 1e-3) {
|
|
704
|
+
const _ = 1 / g;
|
|
705
|
+
for (let d = 0; d < 4; d++)
|
|
706
|
+
r[u + d] *= _;
|
|
707
|
+
if (o)
|
|
708
|
+
for (let d = 0; d < 4; d++)
|
|
709
|
+
o[u + d] *= _;
|
|
710
|
+
} else
|
|
711
|
+
h >= 4 ? (o[u + h - 4] = 1 - g, i[u + h - 4] = s) : (r[u + h] = 1 - g, c[u + h] = s);
|
|
712
|
+
}
|
|
713
|
+
e.setVerticesData(n.MatricesIndicesKind, c), t.matricesWeightsExtra && e.setVerticesData(n.MatricesIndicesExtraKind, i);
|
|
714
|
+
}
|
|
715
|
+
/**
|
|
716
|
+
* Create a new geometry from persisted data (Using .babylon file format)
|
|
717
|
+
* @param parsedVertexData defines the persisted data
|
|
718
|
+
* @param scene defines the hosting scene
|
|
719
|
+
* @param rootUrl defines the root url to use to load assets (like delayed data)
|
|
720
|
+
* @returns the new geometry object
|
|
721
|
+
*/
|
|
722
|
+
static Parse(t, e, a) {
|
|
723
|
+
const s = new I(t.id, e, void 0, t.updatable);
|
|
724
|
+
return s._loadedUniqueId = t.uniqueId, b && b.AddTagsTo(s, t.tags), t.delayLoadingFile ? (s.delayLoadState = 4, s.delayLoadingFile = a + t.delayLoadingFile, s._boundingInfo = new v(D.FromArray(t.boundingBoxMinimum), D.FromArray(t.boundingBoxMaximum)), s._delayInfo = [], t.hasUVs && s._delayInfo.push(n.UVKind), t.hasUVs2 && s._delayInfo.push(n.UV2Kind), t.hasUVs3 && s._delayInfo.push(n.UV3Kind), t.hasUVs4 && s._delayInfo.push(n.UV4Kind), t.hasUVs5 && s._delayInfo.push(n.UV5Kind), t.hasUVs6 && s._delayInfo.push(n.UV6Kind), t.hasColors && s._delayInfo.push(n.ColorKind), t.hasMatricesIndices && s._delayInfo.push(n.MatricesIndicesKind), t.hasMatricesWeights && s._delayInfo.push(n.MatricesWeightsKind), s._delayLoadingFunction = V.ImportVertexData) : V.ImportVertexData(t, s), e.pushGeometry(s, !0), s;
|
|
725
|
+
}
|
|
726
|
+
}
|
|
727
|
+
export {
|
|
728
|
+
I as Geometry
|
|
729
|
+
};
|