@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
  228. package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
  229. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
  230. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
  231. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
  232. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
  233. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
  234. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
  235. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
  236. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
  237. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
  238. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
  239. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
  240. package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
  241. package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +61 -0
  242. package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +62 -0
  243. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +58 -0
  244. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +131 -0
  245. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +48 -0
  246. package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +27 -0
  247. package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +41 -0
  248. package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +46 -0
  249. package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +359 -0
  250. package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +178 -0
  251. package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +40 -0
  252. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +457 -0
  253. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +94 -0
  254. package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +147 -0
  255. package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +46 -0
  256. package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +184 -0
  257. package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +170 -0
  258. package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +185 -0
  259. package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +65 -0
  260. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +353 -0
  261. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +55 -0
  262. package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +8 -0
  263. package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +223 -0
  264. package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +185 -0
  265. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +8 -0
  266. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +8 -0
  267. package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +8 -0
  268. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +48 -0
  269. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +24 -0
  270. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +35 -0
  271. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +56 -0
  272. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +4 -0
  273. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +19 -0
  274. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +8 -0
  275. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +67 -0
  276. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +58 -0
  277. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +93 -0
  278. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +11 -0
  279. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +8 -0
  280. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +42 -0
  281. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +21 -0
  282. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +21 -0
  283. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +27 -0
  284. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +12 -0
  285. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +6 -0
  286. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +7 -0
  287. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +86 -0
  288. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +50 -0
  289. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +46 -0
  290. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +7 -0
  291. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +10 -0
  292. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +34 -0
  293. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +6 -0
  294. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +6 -0
  295. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +10 -0
  296. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +5 -0
  297. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +4 -0
  298. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +42 -0
  299. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +139 -0
  300. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +166 -0
  301. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +32 -0
  302. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +129 -0
  303. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +22 -0
  304. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +31 -0
  305. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +20 -0
  306. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +15 -0
  307. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +15 -0
  308. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +3 -0
  309. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +3 -0
  310. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +278 -0
  311. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +82 -0
  312. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +81 -0
  313. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +35 -0
  314. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +34 -0
  315. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +93 -0
  316. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +7 -0
  317. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +6 -0
  318. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +7 -0
  319. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +6 -0
  320. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +15 -0
  321. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +32 -0
  322. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +17 -0
  323. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +8 -0
  324. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +19 -0
  325. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +6 -0
  326. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +13 -0
  327. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +40 -0
  328. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +15 -0
  329. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +268 -0
  330. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +83 -0
  331. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +37 -0
  332. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +32 -0
  333. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +50 -0
  334. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +276 -0
  335. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +19 -0
  336. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +45 -0
  337. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +100 -0
  338. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +27 -0
  339. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +30 -0
  340. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +14 -0
  341. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +63 -0
  342. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +13 -0
  343. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +13 -0
  344. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +13 -0
  345. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +24 -0
  346. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +14 -0
  347. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +270 -0
  348. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +131 -0
  349. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +197 -0
  350. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +337 -0
  351. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +176 -0
  352. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +64 -0
  353. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +130 -0
  354. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +53 -0
  355. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +179 -0
  356. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +18 -0
  357. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +101 -0
  358. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +83 -0
  359. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +35 -0
  360. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +65 -0
  361. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +151 -0
  362. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +6 -0
  363. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +13 -0
  364. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +37 -0
  365. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +13 -0
  366. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +116 -0
  367. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +20 -0
  368. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +21 -0
  369. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +6 -0
  370. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +39 -0
  371. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +13 -0
  372. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +208 -0
  373. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +614 -0
  374. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +23 -0
  375. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +6 -0
  376. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +6 -0
  377. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +9 -0
  378. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +16 -0
  379. package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +14 -0
  380. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +11 -0
  381. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +22 -0
  382. package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +34 -0
  383. package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +19 -0
  384. package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +387 -0
  385. package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +171 -0
  386. package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +47 -0
  387. package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +72 -0
  388. package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +137 -0
  389. package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +54 -0
  390. package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +15 -0
  391. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +211 -0
  392. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +29 -0
  393. package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +147 -0
  394. package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +164 -0
  395. package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +39 -0
  396. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +73 -0
  397. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +94 -0
  398. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +29 -0
  399. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +12 -0
  400. package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +19 -0
  401. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +19 -0
  402. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +15 -0
  403. package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +26 -0
  404. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +49 -0
  405. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +17 -0
  406. package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +115 -0
  407. package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +74 -0
  408. package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +13 -0
  409. package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +27 -0
  410. package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +648 -0
  411. package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +236 -0
  412. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +13 -0
  413. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +11 -0
  414. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +11 -0
  415. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +136 -0
  416. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +215 -0
  417. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +52 -0
  418. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +59 -0
  419. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +18 -0
  420. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +55 -0
  421. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +165 -0
  422. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +15 -0
  423. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +339 -0
  424. package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +35 -0
  425. package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +69 -0
  426. package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +62 -0
  427. package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +70 -0
  428. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +71 -0
  429. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +425 -0
  430. package/dist/node_modules/@babylonjs/core/node.esm.js +536 -0
  431. package/dist/node_modules/@babylonjs/core/scene.esm.js +2809 -0
  432. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +102 -0
  433. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +12 -0
  434. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +37 -0
  435. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +902 -0
  436. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +42 -0
  437. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +195 -0
  438. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +75 -0
  439. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +77 -0
  440. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +53 -0
  441. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +31 -0
  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,729 @@
1
+ import { Vector3 as D } from "../Maths/math.vector.esm.js";
2
+ import { Color4 as y } from "../Maths/math.color.esm.js";
3
+ import { VertexData as V } from "./mesh.vertexData.esm.js";
4
+ import { VertexBuffer as n } from "../Buffers/buffer.esm.js";
5
+ import { SubMesh as A } from "./subMesh.esm.js";
6
+ import { SceneLoaderFlags as p } from "../Loading/sceneLoaderFlags.esm.js";
7
+ import { BoundingInfo as v } from "../Culling/boundingInfo.esm.js";
8
+ import { Tools as m } from "../Misc/tools.esm.js";
9
+ import { Tags as b } from "../Misc/tags.esm.js";
10
+ import { extractMinAndMax as B } from "../Maths/math.functions.esm.js";
11
+ import { EngineStore as U } from "../Engines/engineStore.esm.js";
12
+ import { CompatibilityOptions as x } from "../Compat/compatibilityOptions.esm.js";
13
+ class I {
14
+ /**
15
+ * Gets or sets the Bias Vector to apply on the bounding elements (box/sphere), the max extend is computed as v += v * bias.x + bias.y, the min is computed as v -= v * bias.x + bias.y
16
+ */
17
+ get boundingBias() {
18
+ return this._boundingBias;
19
+ }
20
+ /**
21
+ * Gets or sets the Bias Vector to apply on the bounding elements (box/sphere), the max extend is computed as v += v * bias.x + bias.y, the min is computed as v -= v * bias.x + bias.y
22
+ */
23
+ set boundingBias(t) {
24
+ this._boundingBias ? this._boundingBias.copyFrom(t) : this._boundingBias = t.clone(), this._updateBoundingInfo(!0, null);
25
+ }
26
+ /**
27
+ * Static function used to attach a new empty geometry to a mesh
28
+ * @param mesh defines the mesh to attach the geometry to
29
+ * @returns the new Geometry
30
+ */
31
+ static CreateGeometryForMesh(t) {
32
+ const e = new I(I.RandomId(), t.getScene());
33
+ return e.applyToMesh(t), e;
34
+ }
35
+ /** Get the list of meshes using this geometry */
36
+ get meshes() {
37
+ return this._meshes;
38
+ }
39
+ /**
40
+ * Creates a new geometry
41
+ * @param id defines the unique ID
42
+ * @param scene defines the hosting scene
43
+ * @param vertexData defines the VertexData used to get geometry data
44
+ * @param updatable defines if geometry must be updatable (false by default)
45
+ * @param mesh defines the mesh that will be associated with the geometry
46
+ */
47
+ constructor(t, e, a, s = !1, c = null) {
48
+ this.delayLoadState = 0, this._totalVertices = 0, this._isDisposed = !1, this._indexBufferIsUpdatable = !1, this._positionsCache = [], this._parentContainer = null, this.useBoundingInfoFromGeometry = !1, this._scene = e || U.LastCreatedScene, this._scene && (this.id = t, this.uniqueId = this._scene.getUniqueId(), this._engine = this._scene.getEngine(), this._meshes = [], this._vertexBuffers = {}, this._indices = [], this._updatable = s, a ? this.setAllVerticesData(a, s) : this._totalVertices = 0, this._engine.getCaps().vertexArrayObject && (this._vertexArrayObjects = {}), c && (this.applyToMesh(c), c.computeWorldMatrix(!0)));
49
+ }
50
+ /**
51
+ * Gets the current extend of the geometry
52
+ */
53
+ get extend() {
54
+ return this._extend;
55
+ }
56
+ /**
57
+ * Gets the hosting scene
58
+ * @returns the hosting Scene
59
+ */
60
+ getScene() {
61
+ return this._scene;
62
+ }
63
+ /**
64
+ * Gets the hosting engine
65
+ * @returns the hosting Engine
66
+ */
67
+ getEngine() {
68
+ return this._engine;
69
+ }
70
+ /**
71
+ * Defines if the geometry is ready to use
72
+ * @returns true if the geometry is ready to be used
73
+ */
74
+ isReady() {
75
+ return this.delayLoadState === 1 || this.delayLoadState === 0;
76
+ }
77
+ /**
78
+ * Gets a value indicating that the geometry should not be serialized
79
+ */
80
+ get doNotSerialize() {
81
+ for (let t = 0; t < this._meshes.length; t++)
82
+ if (!this._meshes[t].doNotSerialize)
83
+ return !1;
84
+ return !0;
85
+ }
86
+ /** @internal */
87
+ _rebuild() {
88
+ this._vertexArrayObjects && (this._vertexArrayObjects = {}), this._meshes.length !== 0 && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, this._updatable));
89
+ for (const t in this._vertexBuffers)
90
+ this._vertexBuffers[t]._rebuild();
91
+ }
92
+ /**
93
+ * Affects all geometry data in one call
94
+ * @param vertexData defines the geometry data
95
+ * @param updatable defines if the geometry must be flagged as updatable (false as default)
96
+ */
97
+ setAllVerticesData(t, e) {
98
+ t.applyToGeometry(this, e), this._notifyUpdate();
99
+ }
100
+ /**
101
+ * Set specific vertex data
102
+ * @param kind defines the data kind (Position, normal, etc...)
103
+ * @param data defines the vertex data to use
104
+ * @param updatable defines if the vertex must be flagged as updatable (false as default)
105
+ * @param stride defines the stride to use (0 by default). This value is deduced from the kind value if not specified
106
+ */
107
+ setVerticesData(t, e, a = !1, s) {
108
+ a && Array.isArray(e) && (e = new Float32Array(e));
109
+ const c = new n(this._engine, e, t, a, this._meshes.length === 0, s);
110
+ this.setVerticesBuffer(c);
111
+ }
112
+ /**
113
+ * Removes a specific vertex data
114
+ * @param kind defines the data kind (Position, normal, etc...)
115
+ */
116
+ removeVerticesData(t) {
117
+ this._vertexBuffers[t] && (this._vertexBuffers[t].dispose(), delete this._vertexBuffers[t]), this._vertexArrayObjects && this._disposeVertexArrayObjects();
118
+ }
119
+ /**
120
+ * Affect a vertex buffer to the geometry. the vertexBuffer.getKind() function is used to determine where to store the data
121
+ * @param buffer defines the vertex buffer to use
122
+ * @param totalVertices defines the total number of vertices for position kind (could be null)
123
+ * @param disposeExistingBuffer disposes the existing buffer, if any (default: true)
124
+ */
125
+ setVerticesBuffer(t, e = null, a = !0) {
126
+ const s = t.getKind();
127
+ this._vertexBuffers[s] && a && this._vertexBuffers[s].dispose(), t._buffer && t._buffer._increaseReferences(), this._vertexBuffers[s] = t;
128
+ const c = this._meshes, i = c.length;
129
+ if (s === n.PositionKind) {
130
+ const r = t.getData();
131
+ e != null ? this._totalVertices = e : r != null && (this._totalVertices = r.length / (t.type === n.BYTE ? t.byteStride : t.byteStride / 4)), this._updateExtend(r), this._resetPointsArrayCache();
132
+ for (let o = 0; o < i; o++) {
133
+ const f = c[o];
134
+ f.buildBoundingInfo(this._extend.minimum, this._extend.maximum), f._createGlobalSubMesh(f.isUnIndexed), f.computeWorldMatrix(!0), f.synchronizeInstances();
135
+ }
136
+ }
137
+ this._notifyUpdate(s);
138
+ }
139
+ /**
140
+ * Update a specific vertex buffer
141
+ * This function will directly update the underlying DataBuffer according to the passed numeric array or Float32Array
142
+ * It will do nothing if the buffer is not updatable
143
+ * @param kind defines the data kind (Position, normal, etc...)
144
+ * @param data defines the data to use
145
+ * @param offset defines the offset in the target buffer where to store the data
146
+ * @param useBytes set to true if the offset is in bytes
147
+ */
148
+ updateVerticesDataDirectly(t, e, a, s = !1) {
149
+ const c = this.getVertexBuffer(t);
150
+ c && (c.updateDirectly(e, a, s), this._notifyUpdate(t));
151
+ }
152
+ /**
153
+ * Update a specific vertex buffer
154
+ * This function will create a new buffer if the current one is not updatable
155
+ * @param kind defines the data kind (Position, normal, etc...)
156
+ * @param data defines the data to use
157
+ * @param updateExtends defines if the geometry extends must be recomputed (false by default)
158
+ */
159
+ updateVerticesData(t, e, a = !1) {
160
+ const s = this.getVertexBuffer(t);
161
+ s && (s.update(e), t === n.PositionKind && this._updateBoundingInfo(a, e), this._notifyUpdate(t));
162
+ }
163
+ _updateBoundingInfo(t, e) {
164
+ if (t && this._updateExtend(e), this._resetPointsArrayCache(), t) {
165
+ const a = this._meshes;
166
+ for (const s of a) {
167
+ s.hasBoundingInfo ? s.getBoundingInfo().reConstruct(this._extend.minimum, this._extend.maximum) : s.buildBoundingInfo(this._extend.minimum, this._extend.maximum);
168
+ const c = s.subMeshes;
169
+ for (const i of c)
170
+ i.refreshBoundingInfo();
171
+ }
172
+ }
173
+ }
174
+ /**
175
+ * @internal
176
+ */
177
+ _bind(t, e, a, s) {
178
+ if (!t)
179
+ return;
180
+ e === void 0 && (e = this._indexBuffer);
181
+ const c = this.getVertexBuffers();
182
+ if (!c)
183
+ return;
184
+ if (e != this._indexBuffer || !this._vertexArrayObjects && !s) {
185
+ this._engine.bindBuffers(c, e, t, a);
186
+ return;
187
+ }
188
+ const i = s || this._vertexArrayObjects;
189
+ i[t.key] || (i[t.key] = this._engine.recordVertexArrayObject(c, e, t, a)), this._engine.bindVertexArrayObject(i[t.key], e);
190
+ }
191
+ /**
192
+ * Gets total number of vertices
193
+ * @returns the total number of vertices
194
+ */
195
+ getTotalVertices() {
196
+ return this.isReady() ? this._totalVertices : 0;
197
+ }
198
+ /**
199
+ * Gets a specific vertex data attached to this geometry. Float data is constructed if the vertex buffer data cannot be returned directly.
200
+ * @param kind defines the data kind (Position, normal, etc...)
201
+ * @param copyWhenShared defines if the returned array must be cloned upon returning it if the current geometry is shared between multiple meshes
202
+ * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
203
+ * @returns a float array containing vertex data
204
+ */
205
+ getVerticesData(t, e, a) {
206
+ const s = this.getVertexBuffer(t);
207
+ return s ? s.getFloatData(this._totalVertices, a || e && this._meshes.length !== 1) : null;
208
+ }
209
+ /**
210
+ * Returns a boolean defining if the vertex data for the requested `kind` is updatable
211
+ * @param kind defines the data kind (Position, normal, etc...)
212
+ * @returns true if the vertex buffer with the specified kind is updatable
213
+ */
214
+ isVertexBufferUpdatable(t) {
215
+ const e = this._vertexBuffers[t];
216
+ return e ? e.isUpdatable() : !1;
217
+ }
218
+ /**
219
+ * Gets a specific vertex buffer
220
+ * @param kind defines the data kind (Position, normal, etc...)
221
+ * @returns a VertexBuffer
222
+ */
223
+ getVertexBuffer(t) {
224
+ return this.isReady() ? this._vertexBuffers[t] : null;
225
+ }
226
+ /**
227
+ * Returns all vertex buffers
228
+ * @returns an object holding all vertex buffers indexed by kind
229
+ */
230
+ getVertexBuffers() {
231
+ return this.isReady() ? this._vertexBuffers : null;
232
+ }
233
+ /**
234
+ * Gets a boolean indicating if specific vertex buffer is present
235
+ * @param kind defines the data kind (Position, normal, etc...)
236
+ * @returns true if data is present
237
+ */
238
+ isVerticesDataPresent(t) {
239
+ return this._vertexBuffers ? this._vertexBuffers[t] !== void 0 : this._delayInfo ? this._delayInfo.indexOf(t) !== -1 : !1;
240
+ }
241
+ /**
242
+ * Gets a list of all attached data kinds (Position, normal, etc...)
243
+ * @returns a list of string containing all kinds
244
+ */
245
+ getVerticesDataKinds() {
246
+ const t = [];
247
+ let e;
248
+ if (!this._vertexBuffers && this._delayInfo)
249
+ for (e in this._delayInfo)
250
+ t.push(e);
251
+ else
252
+ for (e in this._vertexBuffers)
253
+ t.push(e);
254
+ return t;
255
+ }
256
+ /**
257
+ * Update index buffer
258
+ * @param indices defines the indices to store in the index buffer
259
+ * @param offset defines the offset in the target buffer where to store the data
260
+ * @param gpuMemoryOnly defines a boolean indicating that only the GPU memory must be updated leaving the CPU version of the indices unchanged (false by default)
261
+ */
262
+ updateIndices(t, e, a = !1) {
263
+ if (this._indexBuffer)
264
+ if (!this._indexBufferIsUpdatable)
265
+ this.setIndices(t, null, !0);
266
+ else {
267
+ const s = t.length !== this._indices.length;
268
+ if (a || (this._indices = t.slice()), this._engine.updateDynamicIndexBuffer(this._indexBuffer, t, e), s)
269
+ for (const c of this._meshes)
270
+ c._createGlobalSubMesh(!0);
271
+ }
272
+ }
273
+ /**
274
+ * Creates a new index buffer
275
+ * @param indices defines the indices to store in the index buffer
276
+ * @param totalVertices defines the total number of vertices (could be null)
277
+ * @param updatable defines if the index buffer must be flagged as updatable (false by default)
278
+ */
279
+ setIndices(t, e = null, a = !1) {
280
+ this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._indices = t, this._indexBufferIsUpdatable = a, this._meshes.length !== 0 && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, a)), e != null && (this._totalVertices = e);
281
+ for (const s of this._meshes)
282
+ s._createGlobalSubMesh(!0), s.synchronizeInstances();
283
+ this._notifyUpdate();
284
+ }
285
+ /**
286
+ * Return the total number of indices
287
+ * @returns the total number of indices
288
+ */
289
+ getTotalIndices() {
290
+ return this.isReady() ? this._indices.length : 0;
291
+ }
292
+ /**
293
+ * Gets the index buffer array
294
+ * @param copyWhenShared defines if the returned array must be cloned upon returning it if the current geometry is shared between multiple meshes
295
+ * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
296
+ * @returns the index buffer array
297
+ */
298
+ getIndices(t, e) {
299
+ if (!this.isReady())
300
+ return null;
301
+ const a = this._indices;
302
+ return !e && (!t || this._meshes.length === 1) ? a : a.slice();
303
+ }
304
+ /**
305
+ * Gets the index buffer
306
+ * @returns the index buffer
307
+ */
308
+ getIndexBuffer() {
309
+ return this.isReady() ? this._indexBuffer : null;
310
+ }
311
+ /**
312
+ * @internal
313
+ */
314
+ _releaseVertexArrayObject(t = null) {
315
+ !t || !this._vertexArrayObjects || this._vertexArrayObjects[t.key] && (this._engine.releaseVertexArrayObject(this._vertexArrayObjects[t.key]), delete this._vertexArrayObjects[t.key]);
316
+ }
317
+ /**
318
+ * Release the associated resources for a specific mesh
319
+ * @param mesh defines the source mesh
320
+ * @param shouldDispose defines if the geometry must be disposed if there is no more mesh pointing to it
321
+ */
322
+ releaseForMesh(t, e) {
323
+ const a = this._meshes, s = a.indexOf(t);
324
+ s !== -1 && (a.splice(s, 1), this._vertexArrayObjects && t._invalidateInstanceVertexArrayObject(), t._geometry = null, a.length === 0 && e && this.dispose());
325
+ }
326
+ /**
327
+ * Apply current geometry to a given mesh
328
+ * @param mesh defines the mesh to apply geometry to
329
+ */
330
+ applyToMesh(t) {
331
+ if (t._geometry === this)
332
+ return;
333
+ const e = t._geometry;
334
+ e && e.releaseForMesh(t), this._vertexArrayObjects && t._invalidateInstanceVertexArrayObject();
335
+ const a = this._meshes;
336
+ t._geometry = this, t._internalAbstractMeshDataInfo._positions = null, this._scene.pushGeometry(this), a.push(t), this.isReady() ? this._applyToMesh(t) : this._boundingInfo && t.setBoundingInfo(this._boundingInfo);
337
+ }
338
+ _updateExtend(t = null) {
339
+ if (this.useBoundingInfoFromGeometry && this._boundingInfo)
340
+ this._extend = {
341
+ minimum: this._boundingInfo.minimum.clone(),
342
+ maximum: this._boundingInfo.maximum.clone()
343
+ };
344
+ else {
345
+ if (!t && (t = this.getVerticesData(n.PositionKind), !t))
346
+ return;
347
+ this._extend = B(t, 0, this._totalVertices, this.boundingBias, 3);
348
+ }
349
+ }
350
+ _applyToMesh(t) {
351
+ const e = this._meshes.length;
352
+ for (const a in this._vertexBuffers)
353
+ e === 1 && this._vertexBuffers[a].create(), a === n.PositionKind && (this._extend || this._updateExtend(), t.buildBoundingInfo(this._extend.minimum, this._extend.maximum), t._createGlobalSubMesh(t.isUnIndexed), t._updateBoundingInfo());
354
+ e === 1 && this._indices && this._indices.length > 0 && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, this._updatable)), t._syncGeometryWithMorphTargetManager(), t.synchronizeInstances();
355
+ }
356
+ _notifyUpdate(t) {
357
+ this.onGeometryUpdated && this.onGeometryUpdated(this, t), this._vertexArrayObjects && this._disposeVertexArrayObjects();
358
+ for (const e of this._meshes)
359
+ e._markSubMeshesAsAttributesDirty();
360
+ }
361
+ /**
362
+ * Load the geometry if it was flagged as delay loaded
363
+ * @param scene defines the hosting scene
364
+ * @param onLoaded defines a callback called when the geometry is loaded
365
+ */
366
+ load(t, e) {
367
+ if (this.delayLoadState !== 2) {
368
+ if (this.isReady()) {
369
+ e && e();
370
+ return;
371
+ }
372
+ this.delayLoadState = 2, this._queueLoad(t, e);
373
+ }
374
+ }
375
+ _queueLoad(t, e) {
376
+ this.delayLoadingFile && (t.addPendingData(this), t._loadFile(this.delayLoadingFile, (a) => {
377
+ if (!this._delayLoadingFunction)
378
+ return;
379
+ this._delayLoadingFunction(JSON.parse(a), this), this.delayLoadState = 1, this._delayInfo = [], t.removePendingData(this);
380
+ const s = this._meshes, c = s.length;
381
+ for (let i = 0; i < c; i++)
382
+ this._applyToMesh(s[i]);
383
+ e && e();
384
+ }, void 0, !0));
385
+ }
386
+ /**
387
+ * Invert the geometry to move from a right handed system to a left handed one.
388
+ */
389
+ toLeftHanded() {
390
+ const t = this.getIndices(!1);
391
+ if (t != null && t.length > 0) {
392
+ for (let s = 0; s < t.length; s += 3) {
393
+ const c = t[s + 0];
394
+ t[s + 0] = t[s + 2], t[s + 2] = c;
395
+ }
396
+ this.setIndices(t);
397
+ }
398
+ const e = this.getVerticesData(n.PositionKind, !1);
399
+ if (e != null && e.length > 0) {
400
+ for (let s = 0; s < e.length; s += 3)
401
+ e[s + 2] = -e[s + 2];
402
+ this.setVerticesData(n.PositionKind, e, !1);
403
+ }
404
+ const a = this.getVerticesData(n.NormalKind, !1);
405
+ if (a != null && a.length > 0) {
406
+ for (let s = 0; s < a.length; s += 3)
407
+ a[s + 2] = -a[s + 2];
408
+ this.setVerticesData(n.NormalKind, a, !1);
409
+ }
410
+ }
411
+ // Cache
412
+ /** @internal */
413
+ _resetPointsArrayCache() {
414
+ this._positions = null;
415
+ }
416
+ /** @internal */
417
+ _generatePointsArray() {
418
+ if (this._positions)
419
+ return !0;
420
+ const t = this.getVerticesData(n.PositionKind);
421
+ if (!t || t.length === 0)
422
+ return !1;
423
+ for (let e = this._positionsCache.length * 3, a = this._positionsCache.length; e < t.length; e += 3, ++a)
424
+ this._positionsCache[a] = D.FromArray(t, e);
425
+ for (let e = 0, a = 0; e < t.length; e += 3, ++a)
426
+ this._positionsCache[a].set(t[0 + e], t[1 + e], t[2 + e]);
427
+ return this._positionsCache.length = t.length / 3, this._positions = this._positionsCache, !0;
428
+ }
429
+ /**
430
+ * Gets a value indicating if the geometry is disposed
431
+ * @returns true if the geometry was disposed
432
+ */
433
+ isDisposed() {
434
+ return this._isDisposed;
435
+ }
436
+ _disposeVertexArrayObjects() {
437
+ if (this._vertexArrayObjects) {
438
+ for (const a in this._vertexArrayObjects)
439
+ this._engine.releaseVertexArrayObject(this._vertexArrayObjects[a]);
440
+ this._vertexArrayObjects = {};
441
+ const t = this._meshes, e = t.length;
442
+ for (let a = 0; a < e; a++)
443
+ t[a]._invalidateInstanceVertexArrayObject();
444
+ }
445
+ }
446
+ /**
447
+ * Free all associated resources
448
+ */
449
+ dispose() {
450
+ const t = this._meshes, e = t.length;
451
+ let a;
452
+ for (a = 0; a < e; a++)
453
+ this.releaseForMesh(t[a]);
454
+ this._meshes.length = 0, this._disposeVertexArrayObjects();
455
+ for (const s in this._vertexBuffers)
456
+ this._vertexBuffers[s].dispose();
457
+ if (this._vertexBuffers = {}, this._totalVertices = 0, this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._indexBuffer = null, this._indices = [], this.delayLoadState = 0, this.delayLoadingFile = null, this._delayLoadingFunction = null, this._delayInfo = [], this._boundingInfo = null, this._scene.removeGeometry(this), this._parentContainer) {
458
+ const s = this._parentContainer.geometries.indexOf(this);
459
+ s > -1 && this._parentContainer.geometries.splice(s, 1), this._parentContainer = null;
460
+ }
461
+ this._isDisposed = !0;
462
+ }
463
+ /**
464
+ * Clone the current geometry into a new geometry
465
+ * @param id defines the unique ID of the new geometry
466
+ * @returns a new geometry object
467
+ */
468
+ copy(t) {
469
+ const e = new V();
470
+ e.indices = [];
471
+ const a = this.getIndices();
472
+ if (a)
473
+ for (let o = 0; o < a.length; o++)
474
+ e.indices.push(a[o]);
475
+ let s = !1, c = !1, i;
476
+ for (i in this._vertexBuffers) {
477
+ const o = this.getVerticesData(i);
478
+ if (o && (o instanceof Float32Array ? e.set(new Float32Array(o), i) : e.set(o.slice(0), i), !c)) {
479
+ const f = this.getVertexBuffer(i);
480
+ f && (s = f.isUpdatable(), c = !s);
481
+ }
482
+ }
483
+ const r = new I(t, this._scene, e, s);
484
+ r.delayLoadState = this.delayLoadState, r.delayLoadingFile = this.delayLoadingFile, r._delayLoadingFunction = this._delayLoadingFunction;
485
+ for (i in this._delayInfo)
486
+ r._delayInfo = r._delayInfo || [], r._delayInfo.push(i);
487
+ return r._boundingInfo = new v(this._extend.minimum, this._extend.maximum), r;
488
+ }
489
+ /**
490
+ * Serialize the current geometry info (and not the vertices data) into a JSON object
491
+ * @returns a JSON representation of the current geometry data (without the vertices data)
492
+ */
493
+ serialize() {
494
+ const t = {};
495
+ return t.id = this.id, t.uniqueId = this.uniqueId, t.updatable = this._updatable, b && b.HasTags(this) && (t.tags = b.GetTags(this)), t;
496
+ }
497
+ _toNumberArray(t) {
498
+ return Array.isArray(t) ? t : Array.prototype.slice.call(t);
499
+ }
500
+ /**
501
+ * Release any memory retained by the cached data on the Geometry.
502
+ *
503
+ * Call this function to reduce memory footprint of the mesh.
504
+ * Vertex buffers will not store CPU data anymore (this will prevent picking, collisions or physics to work correctly)
505
+ */
506
+ clearCachedData() {
507
+ this._indices = [], this._resetPointsArrayCache();
508
+ for (const t in this._vertexBuffers)
509
+ Object.prototype.hasOwnProperty.call(this._vertexBuffers, t) && (this._vertexBuffers[t]._buffer._data = null);
510
+ }
511
+ /**
512
+ * Serialize all vertices data into a JSON object
513
+ * @returns a JSON representation of the current geometry data
514
+ */
515
+ serializeVerticeData() {
516
+ const t = this.serialize();
517
+ return this.isVerticesDataPresent(n.PositionKind) && (t.positions = this._toNumberArray(this.getVerticesData(n.PositionKind)), this.isVertexBufferUpdatable(n.PositionKind) && (t.positions._updatable = !0)), this.isVerticesDataPresent(n.NormalKind) && (t.normals = this._toNumberArray(this.getVerticesData(n.NormalKind)), this.isVertexBufferUpdatable(n.NormalKind) && (t.normals._updatable = !0)), this.isVerticesDataPresent(n.TangentKind) && (t.tangents = this._toNumberArray(this.getVerticesData(n.TangentKind)), this.isVertexBufferUpdatable(n.TangentKind) && (t.tangents._updatable = !0)), this.isVerticesDataPresent(n.UVKind) && (t.uvs = this._toNumberArray(this.getVerticesData(n.UVKind)), this.isVertexBufferUpdatable(n.UVKind) && (t.uvs._updatable = !0)), this.isVerticesDataPresent(n.UV2Kind) && (t.uv2s = this._toNumberArray(this.getVerticesData(n.UV2Kind)), this.isVertexBufferUpdatable(n.UV2Kind) && (t.uv2s._updatable = !0)), this.isVerticesDataPresent(n.UV3Kind) && (t.uv3s = this._toNumberArray(this.getVerticesData(n.UV3Kind)), this.isVertexBufferUpdatable(n.UV3Kind) && (t.uv3s._updatable = !0)), this.isVerticesDataPresent(n.UV4Kind) && (t.uv4s = this._toNumberArray(this.getVerticesData(n.UV4Kind)), this.isVertexBufferUpdatable(n.UV4Kind) && (t.uv4s._updatable = !0)), this.isVerticesDataPresent(n.UV5Kind) && (t.uv5s = this._toNumberArray(this.getVerticesData(n.UV5Kind)), this.isVertexBufferUpdatable(n.UV5Kind) && (t.uv5s._updatable = !0)), this.isVerticesDataPresent(n.UV6Kind) && (t.uv6s = this._toNumberArray(this.getVerticesData(n.UV6Kind)), this.isVertexBufferUpdatable(n.UV6Kind) && (t.uv6s._updatable = !0)), this.isVerticesDataPresent(n.ColorKind) && (t.colors = this._toNumberArray(this.getVerticesData(n.ColorKind)), this.isVertexBufferUpdatable(n.ColorKind) && (t.colors._updatable = !0)), this.isVerticesDataPresent(n.MatricesIndicesKind) && (t.matricesIndices = this._toNumberArray(this.getVerticesData(n.MatricesIndicesKind)), t.matricesIndices._isExpanded = !0, this.isVertexBufferUpdatable(n.MatricesIndicesKind) && (t.matricesIndices._updatable = !0)), this.isVerticesDataPresent(n.MatricesWeightsKind) && (t.matricesWeights = this._toNumberArray(this.getVerticesData(n.MatricesWeightsKind)), this.isVertexBufferUpdatable(n.MatricesWeightsKind) && (t.matricesWeights._updatable = !0)), t.indices = this._toNumberArray(this.getIndices()), t;
518
+ }
519
+ // Statics
520
+ /**
521
+ * Extracts a clone of a mesh geometry
522
+ * @param mesh defines the source mesh
523
+ * @param id defines the unique ID of the new geometry object
524
+ * @returns the new geometry object
525
+ */
526
+ static ExtractFromMesh(t, e) {
527
+ const a = t._geometry;
528
+ return a ? a.copy(e) : null;
529
+ }
530
+ /**
531
+ * You should now use Tools.RandomId(), this method is still here for legacy reasons.
532
+ * Implementation from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
533
+ * Be aware Math.random() could cause collisions, but:
534
+ * "All but 6 of the 128 bits of the ID are randomly generated, which means that for any two ids, there's a 1 in 2^^122 (or 5.3x10^^36) chance they'll collide"
535
+ * @returns a string containing a new GUID
536
+ */
537
+ static RandomId() {
538
+ return m.RandomId();
539
+ }
540
+ static _GetGeometryByLoadedUniqueId(t, e) {
541
+ for (let a = 0; a < e.geometries.length; a++)
542
+ if (e.geometries[a]._loadedUniqueId === t)
543
+ return e.geometries[a];
544
+ return null;
545
+ }
546
+ /**
547
+ * @internal
548
+ */
549
+ static _ImportGeometry(t, e) {
550
+ const a = e.getScene(), s = t.geometryUniqueId, c = t.geometryId;
551
+ if (s || c) {
552
+ const i = s ? this._GetGeometryByLoadedUniqueId(s, a) : a.getGeometryById(c);
553
+ i && i.applyToMesh(e);
554
+ } else if (t instanceof ArrayBuffer) {
555
+ const i = e._binaryInfo;
556
+ if (i.positionsAttrDesc && i.positionsAttrDesc.count > 0) {
557
+ const r = new Float32Array(t, i.positionsAttrDesc.offset, i.positionsAttrDesc.count);
558
+ e.setVerticesData(n.PositionKind, r, !1);
559
+ }
560
+ if (i.normalsAttrDesc && i.normalsAttrDesc.count > 0) {
561
+ const r = new Float32Array(t, i.normalsAttrDesc.offset, i.normalsAttrDesc.count);
562
+ e.setVerticesData(n.NormalKind, r, !1);
563
+ }
564
+ if (i.tangetsAttrDesc && i.tangetsAttrDesc.count > 0) {
565
+ const r = new Float32Array(t, i.tangetsAttrDesc.offset, i.tangetsAttrDesc.count);
566
+ e.setVerticesData(n.TangentKind, r, !1);
567
+ }
568
+ if (i.uvsAttrDesc && i.uvsAttrDesc.count > 0) {
569
+ const r = new Float32Array(t, i.uvsAttrDesc.offset, i.uvsAttrDesc.count);
570
+ if (x.UseOpenGLOrientationForUV)
571
+ for (let o = 1; o < r.length; o += 2)
572
+ r[o] = 1 - r[o];
573
+ e.setVerticesData(n.UVKind, r, !1);
574
+ }
575
+ if (i.uvs2AttrDesc && i.uvs2AttrDesc.count > 0) {
576
+ const r = new Float32Array(t, i.uvs2AttrDesc.offset, i.uvs2AttrDesc.count);
577
+ if (x.UseOpenGLOrientationForUV)
578
+ for (let o = 1; o < r.length; o += 2)
579
+ r[o] = 1 - r[o];
580
+ e.setVerticesData(n.UV2Kind, r, !1);
581
+ }
582
+ if (i.uvs3AttrDesc && i.uvs3AttrDesc.count > 0) {
583
+ const r = new Float32Array(t, i.uvs3AttrDesc.offset, i.uvs3AttrDesc.count);
584
+ if (x.UseOpenGLOrientationForUV)
585
+ for (let o = 1; o < r.length; o += 2)
586
+ r[o] = 1 - r[o];
587
+ e.setVerticesData(n.UV3Kind, r, !1);
588
+ }
589
+ if (i.uvs4AttrDesc && i.uvs4AttrDesc.count > 0) {
590
+ const r = new Float32Array(t, i.uvs4AttrDesc.offset, i.uvs4AttrDesc.count);
591
+ if (x.UseOpenGLOrientationForUV)
592
+ for (let o = 1; o < r.length; o += 2)
593
+ r[o] = 1 - r[o];
594
+ e.setVerticesData(n.UV4Kind, r, !1);
595
+ }
596
+ if (i.uvs5AttrDesc && i.uvs5AttrDesc.count > 0) {
597
+ const r = new Float32Array(t, i.uvs5AttrDesc.offset, i.uvs5AttrDesc.count);
598
+ if (x.UseOpenGLOrientationForUV)
599
+ for (let o = 1; o < r.length; o += 2)
600
+ r[o] = 1 - r[o];
601
+ e.setVerticesData(n.UV5Kind, r, !1);
602
+ }
603
+ if (i.uvs6AttrDesc && i.uvs6AttrDesc.count > 0) {
604
+ const r = new Float32Array(t, i.uvs6AttrDesc.offset, i.uvs6AttrDesc.count);
605
+ if (x.UseOpenGLOrientationForUV)
606
+ for (let o = 1; o < r.length; o += 2)
607
+ r[o] = 1 - r[o];
608
+ e.setVerticesData(n.UV6Kind, r, !1);
609
+ }
610
+ if (i.colorsAttrDesc && i.colorsAttrDesc.count > 0) {
611
+ const r = new Float32Array(t, i.colorsAttrDesc.offset, i.colorsAttrDesc.count);
612
+ e.setVerticesData(n.ColorKind, r, !1, i.colorsAttrDesc.stride);
613
+ }
614
+ if (i.matricesIndicesAttrDesc && i.matricesIndicesAttrDesc.count > 0) {
615
+ const r = new Int32Array(t, i.matricesIndicesAttrDesc.offset, i.matricesIndicesAttrDesc.count), o = [];
616
+ for (let f = 0; f < r.length; f++) {
617
+ const l = r[f];
618
+ o.push(l & 255), o.push((l & 65280) >> 8), o.push((l & 16711680) >> 16), o.push(l >> 24 & 255);
619
+ }
620
+ e.setVerticesData(n.MatricesIndicesKind, o, !1);
621
+ }
622
+ if (i.matricesIndicesExtraAttrDesc && i.matricesIndicesExtraAttrDesc.count > 0) {
623
+ const r = new Int32Array(t, i.matricesIndicesExtraAttrDesc.offset, i.matricesIndicesExtraAttrDesc.count), o = [];
624
+ for (let f = 0; f < r.length; f++) {
625
+ const l = r[f];
626
+ o.push(l & 255), o.push((l & 65280) >> 8), o.push((l & 16711680) >> 16), o.push(l >> 24 & 255);
627
+ }
628
+ e.setVerticesData(n.MatricesIndicesExtraKind, o, !1);
629
+ }
630
+ if (i.matricesWeightsAttrDesc && i.matricesWeightsAttrDesc.count > 0) {
631
+ const r = new Float32Array(t, i.matricesWeightsAttrDesc.offset, i.matricesWeightsAttrDesc.count);
632
+ e.setVerticesData(n.MatricesWeightsKind, r, !1);
633
+ }
634
+ if (i.indicesAttrDesc && i.indicesAttrDesc.count > 0) {
635
+ const r = new Int32Array(t, i.indicesAttrDesc.offset, i.indicesAttrDesc.count);
636
+ e.setIndices(r, null);
637
+ }
638
+ if (i.subMeshesAttrDesc && i.subMeshesAttrDesc.count > 0) {
639
+ const r = new Int32Array(t, i.subMeshesAttrDesc.offset, i.subMeshesAttrDesc.count * 5);
640
+ e.subMeshes = [];
641
+ for (let o = 0; o < i.subMeshesAttrDesc.count; o++) {
642
+ const f = r[o * 5 + 0], l = r[o * 5 + 1], u = r[o * 5 + 2], g = r[o * 5 + 3], h = r[o * 5 + 4];
643
+ A.AddToMesh(f, l, u, g, h, e);
644
+ }
645
+ }
646
+ } else if (t.positions && t.normals && t.indices) {
647
+ if (e.setVerticesData(n.PositionKind, t.positions, t.positions._updatable), e.setVerticesData(n.NormalKind, t.normals, t.normals._updatable), t.tangents && e.setVerticesData(n.TangentKind, t.tangents, t.tangents._updatable), t.uvs && e.setVerticesData(n.UVKind, t.uvs, t.uvs._updatable), t.uvs2 && e.setVerticesData(n.UV2Kind, t.uvs2, t.uvs2._updatable), t.uvs3 && e.setVerticesData(n.UV3Kind, t.uvs3, t.uvs3._updatable), t.uvs4 && e.setVerticesData(n.UV4Kind, t.uvs4, t.uvs4._updatable), t.uvs5 && e.setVerticesData(n.UV5Kind, t.uvs5, t.uvs5._updatable), t.uvs6 && e.setVerticesData(n.UV6Kind, t.uvs6, t.uvs6._updatable), t.colors && e.setVerticesData(n.ColorKind, y.CheckColors4(t.colors, t.positions.length / 3), t.colors._updatable), t.matricesIndices)
648
+ if (t.matricesIndices._isExpanded)
649
+ delete t.matricesIndices._isExpanded, e.setVerticesData(n.MatricesIndicesKind, t.matricesIndices, t.matricesIndices._updatable);
650
+ else {
651
+ const i = [];
652
+ for (let r = 0; r < t.matricesIndices.length; r++) {
653
+ const o = t.matricesIndices[r];
654
+ i.push(o & 255), i.push((o & 65280) >> 8), i.push((o & 16711680) >> 16), i.push(o >> 24 & 255);
655
+ }
656
+ e.setVerticesData(n.MatricesIndicesKind, i, t.matricesIndices._updatable);
657
+ }
658
+ if (t.matricesIndicesExtra)
659
+ if (t.matricesIndicesExtra._isExpanded)
660
+ delete t.matricesIndices._isExpanded, e.setVerticesData(n.MatricesIndicesExtraKind, t.matricesIndicesExtra, t.matricesIndicesExtra._updatable);
661
+ else {
662
+ const i = [];
663
+ for (let r = 0; r < t.matricesIndicesExtra.length; r++) {
664
+ const o = t.matricesIndicesExtra[r];
665
+ i.push(o & 255), i.push((o & 65280) >> 8), i.push((o & 16711680) >> 16), i.push(o >> 24 & 255);
666
+ }
667
+ e.setVerticesData(n.MatricesIndicesExtraKind, i, t.matricesIndicesExtra._updatable);
668
+ }
669
+ t.matricesWeights && (I._CleanMatricesWeights(t, e), e.setVerticesData(n.MatricesWeightsKind, t.matricesWeights, t.matricesWeights._updatable)), t.matricesWeightsExtra && e.setVerticesData(n.MatricesWeightsExtraKind, t.matricesWeightsExtra, t.matricesWeights._updatable), e.setIndices(t.indices, null);
670
+ }
671
+ if (t.subMeshes) {
672
+ e.subMeshes = [];
673
+ for (let i = 0; i < t.subMeshes.length; i++) {
674
+ const r = t.subMeshes[i];
675
+ A.AddToMesh(r.materialIndex, r.verticesStart, r.verticesCount, r.indexStart, r.indexCount, e);
676
+ }
677
+ }
678
+ e._shouldGenerateFlatShading && (e.convertToFlatShadedMesh(), e._shouldGenerateFlatShading = !1), e.computeWorldMatrix(!0), a.onMeshImportedObservable.notifyObservers(e);
679
+ }
680
+ static _CleanMatricesWeights(t, e) {
681
+ if (!p.CleanBoneMatrixWeights)
682
+ return;
683
+ let s = 0;
684
+ if (t.skeletonId > -1) {
685
+ const u = e.getScene().getLastSkeletonById(t.skeletonId);
686
+ if (!u)
687
+ return;
688
+ s = u.bones.length;
689
+ } else
690
+ return;
691
+ const c = e.getVerticesData(n.MatricesIndicesKind), i = e.getVerticesData(n.MatricesIndicesExtraKind), r = t.matricesWeights, o = t.matricesWeightsExtra, f = t.numBoneInfluencer, l = r.length;
692
+ for (let u = 0; u < l; u += 4) {
693
+ let g = 0, h = -1;
694
+ for (let _ = 0; _ < 4; _++) {
695
+ const d = r[u + _];
696
+ g += d, d < 1e-3 && h < 0 && (h = _);
697
+ }
698
+ if (o)
699
+ for (let _ = 0; _ < 4; _++) {
700
+ const d = o[u + _];
701
+ g += d, d < 1e-3 && h < 0 && (h = _ + 4);
702
+ }
703
+ if ((h < 0 || h > f - 1) && (h = f - 1), g > 1e-3) {
704
+ const _ = 1 / g;
705
+ for (let d = 0; d < 4; d++)
706
+ r[u + d] *= _;
707
+ if (o)
708
+ for (let d = 0; d < 4; d++)
709
+ o[u + d] *= _;
710
+ } else
711
+ h >= 4 ? (o[u + h - 4] = 1 - g, i[u + h - 4] = s) : (r[u + h] = 1 - g, c[u + h] = s);
712
+ }
713
+ e.setVerticesData(n.MatricesIndicesKind, c), t.matricesWeightsExtra && e.setVerticesData(n.MatricesIndicesExtraKind, i);
714
+ }
715
+ /**
716
+ * Create a new geometry from persisted data (Using .babylon file format)
717
+ * @param parsedVertexData defines the persisted data
718
+ * @param scene defines the hosting scene
719
+ * @param rootUrl defines the root url to use to load assets (like delayed data)
720
+ * @returns the new geometry object
721
+ */
722
+ static Parse(t, e, a) {
723
+ const s = new I(t.id, e, void 0, t.updatable);
724
+ return s._loadedUniqueId = t.uniqueId, b && b.AddTagsTo(s, t.tags), t.delayLoadingFile ? (s.delayLoadState = 4, s.delayLoadingFile = a + t.delayLoadingFile, s._boundingInfo = new v(D.FromArray(t.boundingBoxMinimum), D.FromArray(t.boundingBoxMaximum)), s._delayInfo = [], t.hasUVs && s._delayInfo.push(n.UVKind), t.hasUVs2 && s._delayInfo.push(n.UV2Kind), t.hasUVs3 && s._delayInfo.push(n.UV3Kind), t.hasUVs4 && s._delayInfo.push(n.UV4Kind), t.hasUVs5 && s._delayInfo.push(n.UV5Kind), t.hasUVs6 && s._delayInfo.push(n.UV6Kind), t.hasColors && s._delayInfo.push(n.ColorKind), t.hasMatricesIndices && s._delayInfo.push(n.MatricesIndicesKind), t.hasMatricesWeights && s._delayInfo.push(n.MatricesWeightsKind), s._delayLoadingFunction = V.ImportVertexData) : V.ImportVertexData(t, s), e.pushGeometry(s, !0), s;
725
+ }
726
+ }
727
+ export {
728
+ I as Geometry
729
+ };