@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +249 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +349 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +306 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +161 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +589 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +512 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +114 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +139 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +99 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +48 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +76 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +40 -0
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +165 -0
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
- package/package.json +3 -2
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import { __decorate as i } from "../../tslib.es6.esm.js";
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import { Tools as f } from "../../Misc/tools.esm.js";
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import { serialize as c } from "../../Misc/decorators.esm.js";
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class o {
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/**
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* Gets pipeline name
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*/
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get name() {
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return this._name;
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}
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/** Gets the list of attached cameras */
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get cameras() {
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return this._cameras;
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}
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/**
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* Initializes a PostProcessRenderPipeline
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* @param _engine engine to add the pipeline to
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* @param name name of the pipeline
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*/
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constructor(e, s) {
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this._engine = e, this._name = s, this._renderEffects = {}, this._renderEffectsForIsolatedPass = new Array(), this._cameras = [];
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}
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/**
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* Gets the class name
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* @returns "PostProcessRenderPipeline"
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*/
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getClassName() {
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return "PostProcessRenderPipeline";
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}
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/**
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* If all the render effects in the pipeline are supported
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*/
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get isSupported() {
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for (const e in this._renderEffects)
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if (Object.prototype.hasOwnProperty.call(this._renderEffects, e) && !this._renderEffects[e].isSupported)
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return !1;
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return !0;
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}
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/**
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* Adds an effect to the pipeline
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* @param renderEffect the effect to add
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*/
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addEffect(e) {
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this._renderEffects[e._name] = e;
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}
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// private
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/** @internal */
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_rebuild() {
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}
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/**
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* @internal
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*/
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_enableEffect(e, s) {
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const r = this._renderEffects[e];
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r && r._enable(f.MakeArray(s || this._cameras));
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}
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/**
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* @internal
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*/
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_disableEffect(e, s) {
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const r = this._renderEffects[e];
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r && r._disable(f.MakeArray(s || this._cameras));
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}
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/**
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* @internal
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*/
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_attachCameras(e, s) {
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const r = f.MakeArray(e || this._cameras);
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if (!r)
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return;
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const n = [];
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let t;
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for (t = 0; t < r.length; t++) {
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const a = r[t];
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a && (this._cameras.indexOf(a) === -1 ? this._cameras.push(a) : s && n.push(t));
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}
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for (t = 0; t < n.length; t++)
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r.splice(n[t], 1);
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for (const a in this._renderEffects)
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Object.prototype.hasOwnProperty.call(this._renderEffects, a) && this._renderEffects[a]._attachCameras(r);
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}
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/**
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* @internal
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*/
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_detachCameras(e) {
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const s = f.MakeArray(e || this._cameras);
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if (s) {
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for (const r in this._renderEffects)
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Object.prototype.hasOwnProperty.call(this._renderEffects, r) && this._renderEffects[r]._detachCameras(s);
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for (let r = 0; r < s.length; r++)
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this._cameras.splice(this._cameras.indexOf(s[r]), 1);
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}
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}
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/** @internal */
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_update() {
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for (const e in this._renderEffects)
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Object.prototype.hasOwnProperty.call(this._renderEffects, e) && this._renderEffects[e]._update();
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for (let e = 0; e < this._cameras.length; e++) {
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if (!this._cameras[e])
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continue;
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const s = this._cameras[e].name;
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this._renderEffectsForIsolatedPass[s] && this._renderEffectsForIsolatedPass[s]._update();
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}
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}
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/** @internal */
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_reset() {
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this._renderEffects = {}, this._renderEffectsForIsolatedPass = new Array();
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}
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_enableMSAAOnFirstPostProcess(e) {
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if (!this._engine._features.supportMSAA)
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return !1;
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const s = Object.keys(this._renderEffects);
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if (s.length > 0) {
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const r = this._renderEffects[s[0]].getPostProcesses();
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r && (r[0].samples = e);
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}
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return !0;
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}
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/**
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* Sets the required values to the prepass renderer.
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* @param prePassRenderer defines the prepass renderer to setup.
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* @returns true if the pre pass is needed.
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*/
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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setPrePassRenderer(e) {
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return !1;
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}
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/**
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* Disposes of the pipeline
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*/
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dispose() {
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}
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}
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i([
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c()
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], o.prototype, "_name", void 0);
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export {
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o as PostProcessRenderPipeline
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};
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class t {
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/**
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* Initializes a PostProcessRenderPipelineManager
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* @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/postProcessRenderPipeline
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*/
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constructor() {
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this._renderPipelines = {};
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}
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/**
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* Gets the list of supported render pipelines
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*/
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get supportedPipelines() {
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const e = [];
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for (const i in this._renderPipelines)
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if (Object.prototype.hasOwnProperty.call(this._renderPipelines, i)) {
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const n = this._renderPipelines[i];
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n.isSupported && e.push(n);
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}
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return e;
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}
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/**
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* Adds a pipeline to the manager
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* @param renderPipeline The pipeline to add
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*/
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addPipeline(e) {
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this._renderPipelines[e._name] = e;
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}
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/**
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* Remove the pipeline from the manager
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* @param renderPipelineName the name of the pipeline to remove
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*/
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removePipeline(e) {
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delete this._renderPipelines[e];
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}
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/**
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* Attaches a camera to the pipeline
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* @param renderPipelineName The name of the pipeline to attach to
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* @param cameras the camera to attach
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* @param unique if the camera can be attached multiple times to the pipeline
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*/
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attachCamerasToRenderPipeline(e, i, n = !1) {
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const r = this._renderPipelines[e];
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r && r._attachCameras(i, n);
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}
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/**
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* Detaches a camera from the pipeline
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* @param renderPipelineName The name of the pipeline to detach from
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* @param cameras the camera to detach
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*/
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detachCamerasFromRenderPipeline(e, i) {
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const n = this._renderPipelines[e];
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n && n._detachCameras(i);
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}
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/**
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* Enables an effect by name on a pipeline
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* @param renderPipelineName the name of the pipeline to enable the effect in
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* @param renderEffectName the name of the effect to enable
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* @param cameras the cameras that the effect should be enabled on
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*/
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enableEffectInPipeline(e, i, n) {
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const r = this._renderPipelines[e];
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r && r._enableEffect(i, n);
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}
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/**
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* Disables an effect by name on a pipeline
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* @param renderPipelineName the name of the pipeline to disable the effect in
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* @param renderEffectName the name of the effect to disable
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* @param cameras the cameras that the effect should be disabled on
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*/
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disableEffectInPipeline(e, i, n) {
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const r = this._renderPipelines[e];
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r && r._disableEffect(i, n);
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}
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/**
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* Updates the state of all contained render pipelines and disposes of any non supported pipelines
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*/
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update() {
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for (const e in this._renderPipelines)
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if (Object.prototype.hasOwnProperty.call(this._renderPipelines, e)) {
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const i = this._renderPipelines[e];
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i.isSupported ? i._update() : (i.dispose(), delete this._renderPipelines[e]);
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}
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}
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/** @internal */
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_rebuild() {
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for (const e in this._renderPipelines)
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Object.prototype.hasOwnProperty.call(this._renderPipelines, e) && this._renderPipelines[e]._rebuild();
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}
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/**
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* Disposes of the manager and pipelines
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*/
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dispose() {
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for (const e in this._renderPipelines)
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Object.prototype.hasOwnProperty.call(this._renderPipelines, e) && this._renderPipelines[e].dispose();
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}
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}
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export {
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t as PostProcessRenderPipelineManager
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};
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import { SceneComponentConstants as s } from "../../sceneComponent.esm.js";
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import { PostProcessRenderPipelineManager as r } from "./postProcessRenderPipelineManager.esm.js";
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import { Scene as t } from "../../scene.esm.js";
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Object.defineProperty(t.prototype, "postProcessRenderPipelineManager", {
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get: function() {
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if (!this._postProcessRenderPipelineManager) {
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let e = this._getComponent(s.NAME_POSTPROCESSRENDERPIPELINEMANAGER);
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e || (e = new i(this), this._addComponent(e)), this._postProcessRenderPipelineManager = new r();
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}
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return this._postProcessRenderPipelineManager;
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},
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enumerable: !0,
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configurable: !0
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});
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class i {
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/**
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* Creates a new instance of the component for the given scene
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* @param scene Defines the scene to register the component in
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*/
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constructor(n) {
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this.name = s.NAME_POSTPROCESSRENDERPIPELINEMANAGER, this.scene = n;
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}
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/**
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* Registers the component in a given scene
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*/
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register() {
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this.scene._gatherRenderTargetsStage.registerStep(s.STEP_GATHERRENDERTARGETS_POSTPROCESSRENDERPIPELINEMANAGER, this, this._gatherRenderTargets);
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}
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/**
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* Rebuilds the elements related to this component in case of
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* context lost for instance.
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*/
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rebuild() {
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this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager._rebuild();
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}
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/**
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* Disposes the component and the associated resources
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*/
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dispose() {
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this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager.dispose();
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}
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_gatherRenderTargets() {
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this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager.update();
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}
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}
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export {
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i as PostProcessRenderPipelineManagerSceneComponent
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};
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import { PostProcessRenderEffect as n } from "./RenderPipeline/postProcessRenderEffect.esm.js";
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import { ExtractHighlightsPostProcess as _ } from "./extractHighlightsPostProcess.esm.js";
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import { BlurPostProcess as l } from "./blurPostProcess.esm.js";
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import { BloomMergePostProcess as u } from "./bloomMergePostProcess.esm.js";
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import { Vector2 as f } from "../Maths/math.vector.esm.js";
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import { Texture as h } from "../Materials/Textures/texture.esm.js";
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class I extends n {
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/**
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* The luminance threshold to find bright areas of the image to bloom.
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*/
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get threshold() {
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return this._downscale.threshold;
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}
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set threshold(e) {
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this._downscale.threshold = e;
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}
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/**
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* The strength of the bloom.
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*/
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get weight() {
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return this._merge.weight;
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}
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set weight(e) {
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this._merge.weight = e;
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}
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/**
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* Specifies the size of the bloom blur kernel, relative to the final output size
|
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+
*/
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get kernel() {
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return this._blurX.kernel / this._bloomScale;
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}
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set kernel(e) {
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this._blurX.kernel = e * this._bloomScale, this._blurY.kernel = e * this._bloomScale;
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}
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/**
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* Creates a new instance of @see BloomEffect
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* @param scene The scene the effect belongs to.
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* @param _bloomScale The ratio of the blur texture to the input texture that should be used to compute the bloom.
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* @param bloomWeight The the strength of bloom.
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* @param bloomKernel The size of the kernel to be used when applying the blur.
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* @param pipelineTextureType The type of texture to be used when performing the post processing.
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* @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
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+
*/
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constructor(e, t, i, o, s = 0, r = !1) {
|
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super(e.getEngine(), "bloom", () => this._effects, !0), this._bloomScale = t, this._effects = [], this._downscale = new _("highlights", 1, null, h.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, s, r), this._blurX = new l("horizontal blur", new f(1, 0), 10, t, null, h.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, s, void 0, r), this._blurX.alwaysForcePOT = !0, this._blurX.autoClear = !1, this._blurY = new l("vertical blur", new f(0, 1), 10, t, null, h.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, s, void 0, r), this._blurY.alwaysForcePOT = !0, this._blurY.autoClear = !1, this.kernel = o, this._effects = [this._downscale, this._blurX, this._blurY], this._merge = new u("bloomMerge", this._downscale, this._blurY, i, t, null, h.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, s, r), this._merge.autoClear = !1, this._effects.push(this._merge);
|
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+
}
|
|
47
|
+
/**
|
|
48
|
+
* Disposes each of the internal effects for a given camera.
|
|
49
|
+
* @param camera The camera to dispose the effect on.
|
|
50
|
+
*/
|
|
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+
disposeEffects(e) {
|
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|
+
for (let t = 0; t < this._effects.length; t++)
|
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+
this._effects[t].dispose(e);
|
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+
}
|
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55
|
+
/**
|
|
56
|
+
* @internal Internal
|
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57
|
+
*/
|
|
58
|
+
_updateEffects() {
|
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+
for (let e = 0; e < this._effects.length; e++)
|
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+
this._effects[e].updateEffect();
|
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+
}
|
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|
+
/**
|
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63
|
+
* Internal
|
|
64
|
+
* @returns if all the contained post processes are ready.
|
|
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|
+
* @internal
|
|
66
|
+
*/
|
|
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|
+
_isReady() {
|
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|
+
for (let e = 0; e < this._effects.length; e++)
|
|
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|
+
if (!this._effects[e].isReady())
|
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|
+
return !1;
|
|
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|
+
return !0;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
export {
|
|
75
|
+
I as BloomEffect
|
|
76
|
+
};
|
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@@ -0,0 +1,40 @@
|
|
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1
|
+
import { __decorate as P } from "../tslib.es6.esm.js";
|
|
2
|
+
import { PostProcess as n } from "./postProcess.esm.js";
|
|
3
|
+
import "../Shaders/bloomMerge.fragment.esm.js";
|
|
4
|
+
import { RegisterClass as c } from "../Misc/typeStore.esm.js";
|
|
5
|
+
import { serialize as d } from "../Misc/decorators.esm.js";
|
|
6
|
+
class o extends n {
|
|
7
|
+
/**
|
|
8
|
+
* Gets a string identifying the name of the class
|
|
9
|
+
* @returns "BloomMergePostProcess" string
|
|
10
|
+
*/
|
|
11
|
+
getClassName() {
|
|
12
|
+
return "BloomMergePostProcess";
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Creates a new instance of @see BloomMergePostProcess
|
|
16
|
+
* @param name The name of the effect.
|
|
17
|
+
* @param originalFromInput Post process which's input will be used for the merge.
|
|
18
|
+
* @param blurred Blurred highlights post process which's output will be used.
|
|
19
|
+
* @param weight Weight of the bloom to be added to the original input.
|
|
20
|
+
* @param options The required width/height ratio to downsize to before computing the render pass.
|
|
21
|
+
* @param camera The camera to apply the render pass to.
|
|
22
|
+
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
|
|
23
|
+
* @param engine The engine which the post process will be applied. (default: current engine)
|
|
24
|
+
* @param reusable If the post process can be reused on the same frame. (default: false)
|
|
25
|
+
* @param textureType Type of textures used when performing the post process. (default: 0)
|
|
26
|
+
* @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
|
|
27
|
+
*/
|
|
28
|
+
constructor(t, r, s, i, l, m, u, p, a, g = 0, h = !1) {
|
|
29
|
+
super(t, "bloomMerge", ["bloomWeight"], ["bloomBlur"], l, m, u, p, a, null, g, void 0, null, !0), this.weight = 1, this.weight = i, this.externalTextureSamplerBinding = !0, this.onApplyObservable.add((e) => {
|
|
30
|
+
e.setTextureFromPostProcess("textureSampler", r), e.setTextureFromPostProcessOutput("bloomBlur", s), e.setFloat("bloomWeight", this.weight);
|
|
31
|
+
}), h || this.updateEffect();
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
P([
|
|
35
|
+
d()
|
|
36
|
+
], o.prototype, "weight", void 0);
|
|
37
|
+
c("BABYLON.BloomMergePostProcess", o);
|
|
38
|
+
export {
|
|
39
|
+
o as BloomMergePostProcess
|
|
40
|
+
};
|
|
@@ -0,0 +1,165 @@
|
|
|
1
|
+
import { __decorate as F } from "../tslib.es6.esm.js";
|
|
2
|
+
import { PostProcess as w } from "./postProcess.esm.js";
|
|
3
|
+
import { Texture as y } from "../Materials/Textures/texture.esm.js";
|
|
4
|
+
import "../Shaders/kernelBlur.fragment.esm.js";
|
|
5
|
+
import "../Shaders/kernelBlur.vertex.esm.js";
|
|
6
|
+
import { RegisterClass as T } from "../Misc/typeStore.esm.js";
|
|
7
|
+
import { SerializationHelper as S, serialize as C, serializeAsVector2 as K } from "../Misc/decorators.esm.js";
|
|
8
|
+
class p extends w {
|
|
9
|
+
/**
|
|
10
|
+
* Sets the length in pixels of the blur sample region
|
|
11
|
+
*/
|
|
12
|
+
set kernel(t) {
|
|
13
|
+
this._idealKernel !== t && (t = Math.max(t, 1), this._idealKernel = t, this._kernel = this._nearestBestKernel(t), this._blockCompilation || this._updateParameters());
|
|
14
|
+
}
|
|
15
|
+
/**
|
|
16
|
+
* Gets the length in pixels of the blur sample region
|
|
17
|
+
*/
|
|
18
|
+
get kernel() {
|
|
19
|
+
return this._idealKernel;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Sets whether or not the blur needs to unpack/repack floats
|
|
23
|
+
*/
|
|
24
|
+
set packedFloat(t) {
|
|
25
|
+
this._packedFloat !== t && (this._packedFloat = t, this._blockCompilation || this._updateParameters());
|
|
26
|
+
}
|
|
27
|
+
/**
|
|
28
|
+
* Gets whether or not the blur is unpacking/repacking floats
|
|
29
|
+
*/
|
|
30
|
+
get packedFloat() {
|
|
31
|
+
return this._packedFloat;
|
|
32
|
+
}
|
|
33
|
+
/**
|
|
34
|
+
* Gets a string identifying the name of the class
|
|
35
|
+
* @returns "BlurPostProcess" string
|
|
36
|
+
*/
|
|
37
|
+
getClassName() {
|
|
38
|
+
return "BlurPostProcess";
|
|
39
|
+
}
|
|
40
|
+
/**
|
|
41
|
+
* Creates a new instance BlurPostProcess
|
|
42
|
+
* @param name The name of the effect.
|
|
43
|
+
* @param direction The direction in which to blur the image.
|
|
44
|
+
* @param kernel The size of the kernel to be used when computing the blur. eg. Size of 3 will blur the center pixel by 2 pixels surrounding it.
|
|
45
|
+
* @param options The required width/height ratio to downsize to before computing the render pass. (Use 1.0 for full size)
|
|
46
|
+
* @param camera The camera to apply the render pass to.
|
|
47
|
+
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
|
|
48
|
+
* @param engine The engine which the post process will be applied. (default: current engine)
|
|
49
|
+
* @param reusable If the post process can be reused on the same frame. (default: false)
|
|
50
|
+
* @param textureType Type of textures used when performing the post process. (default: 0)
|
|
51
|
+
* @param defines
|
|
52
|
+
* @param _blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
|
|
53
|
+
* @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)
|
|
54
|
+
*/
|
|
55
|
+
constructor(t, i, r, s, l, n = y.BILINEAR_SAMPLINGMODE, f, c, d = 0, a = "", m = !1, _ = 5) {
|
|
56
|
+
super(t, "kernelBlur", ["delta", "direction"], ["circleOfConfusionSampler"], s, l, n, f, c, null, d, "kernelBlur", { varyingCount: 0, depCount: 0 }, !0, _), this._blockCompilation = m, this._packedFloat = !1, this._staticDefines = "", this._staticDefines = a, this.direction = i, this.onApplyObservable.add((h) => {
|
|
57
|
+
this._outputTexture ? h.setFloat2("delta", 1 / this._outputTexture.width * this.direction.x, 1 / this._outputTexture.height * this.direction.y) : h.setFloat2("delta", 1 / this.width * this.direction.x, 1 / this.height * this.direction.y);
|
|
58
|
+
}), this.kernel = r;
|
|
59
|
+
}
|
|
60
|
+
/**
|
|
61
|
+
* Updates the effect with the current post process compile time values and recompiles the shader.
|
|
62
|
+
* @param defines Define statements that should be added at the beginning of the shader. (default: null)
|
|
63
|
+
* @param uniforms Set of uniform variables that will be passed to the shader. (default: null)
|
|
64
|
+
* @param samplers Set of Texture2D variables that will be passed to the shader. (default: null)
|
|
65
|
+
* @param indexParameters The index parameters to be used for babylons include syntax "#include<kernelBlurVaryingDeclaration>[0..varyingCount]". (default: undefined) See usage in babylon.blurPostProcess.ts and kernelBlur.vertex.fx
|
|
66
|
+
* @param onCompiled Called when the shader has been compiled.
|
|
67
|
+
* @param onError Called if there is an error when compiling a shader.
|
|
68
|
+
*/
|
|
69
|
+
updateEffect(t = null, i = null, r = null, s, l, n) {
|
|
70
|
+
this._updateParameters(l, n);
|
|
71
|
+
}
|
|
72
|
+
_updateParameters(t, i) {
|
|
73
|
+
const r = this._kernel, s = (r - 1) / 2;
|
|
74
|
+
let l = [], n = [], f = 0;
|
|
75
|
+
for (let e = 0; e < r; e++) {
|
|
76
|
+
const u = e / (r - 1), k = this._gaussianWeight(u * 2 - 1);
|
|
77
|
+
l[e] = e - s, n[e] = k, f += k;
|
|
78
|
+
}
|
|
79
|
+
for (let e = 0; e < n.length; e++)
|
|
80
|
+
n[e] /= f;
|
|
81
|
+
const c = [], d = [], a = [];
|
|
82
|
+
for (let e = 0; e <= s; e += 2) {
|
|
83
|
+
const u = Math.min(e + 1, Math.floor(s));
|
|
84
|
+
if (e === u)
|
|
85
|
+
a.push({ o: l[e], w: n[e] });
|
|
86
|
+
else {
|
|
87
|
+
const M = u === s, x = n[e] + n[u] * (M ? 0.5 : 1), E = l[e] + 1 / (1 + n[e] / n[u]);
|
|
88
|
+
E === 0 ? (a.push({ o: l[e], w: n[e] }), a.push({ o: l[e + 1], w: n[e + 1] })) : (a.push({ o: E, w: x }), a.push({ o: -E, w: x }));
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
for (let e = 0; e < a.length; e++)
|
|
92
|
+
d[e] = a[e].o, c[e] = a[e].w;
|
|
93
|
+
l = d, n = c;
|
|
94
|
+
const m = this.getEngine().getCaps().maxVaryingVectors, _ = Math.max(m, 0) - 1;
|
|
95
|
+
let h = Math.min(l.length, _), o = "";
|
|
96
|
+
o += this._staticDefines, this._staticDefines.indexOf("DOF") != -1 && (o += `#define CENTER_WEIGHT ${this._glslFloat(n[h - 1])}\r
|
|
97
|
+
`, h--);
|
|
98
|
+
for (let e = 0; e < h; e++)
|
|
99
|
+
o += `#define KERNEL_OFFSET${e} ${this._glslFloat(l[e])}\r
|
|
100
|
+
`, o += `#define KERNEL_WEIGHT${e} ${this._glslFloat(n[e])}\r
|
|
101
|
+
`;
|
|
102
|
+
let g = 0;
|
|
103
|
+
for (let e = _; e < l.length; e++)
|
|
104
|
+
o += `#define KERNEL_DEP_OFFSET${g} ${this._glslFloat(l[e])}\r
|
|
105
|
+
`, o += `#define KERNEL_DEP_WEIGHT${g} ${this._glslFloat(n[e])}\r
|
|
106
|
+
`, g++;
|
|
107
|
+
this.packedFloat && (o += "#define PACKEDFLOAT 1"), this._blockCompilation = !1, super.updateEffect(o, null, null, {
|
|
108
|
+
varyingCount: h,
|
|
109
|
+
depCount: g
|
|
110
|
+
}, t, i);
|
|
111
|
+
}
|
|
112
|
+
/**
|
|
113
|
+
* Best kernels are odd numbers that when divided by 2, their integer part is even, so 5, 9 or 13.
|
|
114
|
+
* Other odd kernels optimize correctly but require proportionally more samples, even kernels are
|
|
115
|
+
* possible but will produce minor visual artifacts. Since each new kernel requires a new shader we
|
|
116
|
+
* want to minimize kernel changes, having gaps between physical kernels is helpful in that regard.
|
|
117
|
+
* The gaps between physical kernels are compensated for in the weighting of the samples
|
|
118
|
+
* @param idealKernel Ideal blur kernel.
|
|
119
|
+
* @returns Nearest best kernel.
|
|
120
|
+
*/
|
|
121
|
+
_nearestBestKernel(t) {
|
|
122
|
+
const i = Math.round(t);
|
|
123
|
+
for (const r of [i, i - 1, i + 1, i - 2, i + 2])
|
|
124
|
+
if (r % 2 !== 0 && Math.floor(r / 2) % 2 === 0 && r > 0)
|
|
125
|
+
return Math.max(r, 3);
|
|
126
|
+
return Math.max(i, 3);
|
|
127
|
+
}
|
|
128
|
+
/**
|
|
129
|
+
* Calculates the value of a Gaussian distribution with sigma 3 at a given point.
|
|
130
|
+
* @param x The point on the Gaussian distribution to sample.
|
|
131
|
+
* @returns the value of the Gaussian function at x.
|
|
132
|
+
*/
|
|
133
|
+
_gaussianWeight(t) {
|
|
134
|
+
const i = 0.3333333333333333, r = Math.sqrt(2 * Math.PI) * i, s = -(t * t / (2 * i * i));
|
|
135
|
+
return 1 / r * Math.exp(s);
|
|
136
|
+
}
|
|
137
|
+
/**
|
|
138
|
+
* Generates a string that can be used as a floating point number in GLSL.
|
|
139
|
+
* @param x Value to print.
|
|
140
|
+
* @param decimalFigures Number of decimal places to print the number to (excluding trailing 0s).
|
|
141
|
+
* @returns GLSL float string.
|
|
142
|
+
*/
|
|
143
|
+
_glslFloat(t, i = 8) {
|
|
144
|
+
return t.toFixed(i).replace(/0+$/, "");
|
|
145
|
+
}
|
|
146
|
+
/**
|
|
147
|
+
* @internal
|
|
148
|
+
*/
|
|
149
|
+
static _Parse(t, i, r, s) {
|
|
150
|
+
return S.Parse(() => new p(t.name, t.direction, t.kernel, t.options, i, t.renderTargetSamplingMode, r.getEngine(), t.reusable, t.textureType, void 0, !1), t, r, s);
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
F([
|
|
154
|
+
C("kernel")
|
|
155
|
+
], p.prototype, "_kernel", void 0);
|
|
156
|
+
F([
|
|
157
|
+
C("packedFloat")
|
|
158
|
+
], p.prototype, "_packedFloat", void 0);
|
|
159
|
+
F([
|
|
160
|
+
K()
|
|
161
|
+
], p.prototype, "direction", void 0);
|
|
162
|
+
T("BABYLON.BlurPostProcess", p);
|
|
163
|
+
export {
|
|
164
|
+
p as BlurPostProcess
|
|
165
|
+
};
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
import { __decorate as r } from "../tslib.es6.esm.js";
|
|
2
|
+
import { Vector2 as h } from "../Maths/math.vector.esm.js";
|
|
3
|
+
import { PostProcess as u } from "./postProcess.esm.js";
|
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4
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import "../Shaders/chromaticAberration.fragment.esm.js";
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5
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import { RegisterClass as b } from "../Misc/typeStore.esm.js";
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6
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import { serialize as o, SerializationHelper as g } from "../Misc/decorators.esm.js";
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7
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class i extends u {
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/**
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* Gets a string identifying the name of the class
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* @returns "ChromaticAberrationPostProcess" string
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*/
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getClassName() {
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return "ChromaticAberrationPostProcess";
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}
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/**
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* Creates a new instance ChromaticAberrationPostProcess
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* @param name The name of the effect.
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* @param screenWidth The width of the screen to apply the effect on.
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* @param screenHeight The height of the screen to apply the effect on.
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* @param options The required width/height ratio to downsize to before computing the render pass.
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* @param camera The camera to apply the render pass to.
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* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
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* @param engine The engine which the post process will be applied. (default: current engine)
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* @param reusable If the post process can be reused on the same frame. (default: false)
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* @param textureType Type of textures used when performing the post process. (default: 0)
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* @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
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*/
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constructor(t, a, n, s, l, c, d, m, p = 0, y = !1) {
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super(t, "chromaticAberration", ["chromatic_aberration", "screen_width", "screen_height", "direction", "radialIntensity", "centerPosition"], [], s, l, c, d, m, null, p, void 0, null, y), this.aberrationAmount = 30, this.radialIntensity = 0, this.direction = new h(0.707, 0.707), this.centerPosition = new h(0.5, 0.5), this.screenWidth = a, this.screenHeight = n, this.onApplyObservable.add((e) => {
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30
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e.setFloat("chromatic_aberration", this.aberrationAmount), e.setFloat("screen_width", a), e.setFloat("screen_height", n), e.setFloat("radialIntensity", this.radialIntensity), e.setFloat2("direction", this.direction.x, this.direction.y), e.setFloat2("centerPosition", this.centerPosition.x, this.centerPosition.y);
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});
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}
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/**
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* @internal
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*/
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static _Parse(t, a, n, s) {
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return g.Parse(() => new i(t.name, t.screenWidth, t.screenHeight, t.options, a, t.renderTargetSamplingMode, n.getEngine(), t.reusable, t.textureType, !1), t, n, s);
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}
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}
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r([
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o()
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], i.prototype, "aberrationAmount", void 0);
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r([
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o()
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], i.prototype, "radialIntensity", void 0);
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r([
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o()
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48
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], i.prototype, "direction", void 0);
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49
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r([
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50
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o()
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], i.prototype, "centerPosition", void 0);
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r([
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o()
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], i.prototype, "screenWidth", void 0);
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r([
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o()
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], i.prototype, "screenHeight", void 0);
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58
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b("BABYLON.ChromaticAberrationPostProcess", i);
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export {
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i as ChromaticAberrationPostProcess
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};
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