@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,421 @@
1
+ import { __decorate as _ } from "../../tslib.es6.esm.js";
2
+ import { SerializationHelper as F, serialize as d } from "../../Misc/decorators.esm.js";
3
+ import { Observable as j } from "../../Misc/observable.esm.js";
4
+ import { Vector3 as b, Matrix as f, TmpVectors as M } from "../../Maths/math.vector.esm.js";
5
+ import { BaseTexture as k } from "./baseTexture.esm.js";
6
+ import { GetClass as q, RegisterClass as H } from "../../Misc/typeStore.esm.js";
7
+ import { _WarnImport as G } from "../../Misc/devTools.esm.js";
8
+ import { TimingTools as z } from "../../Misc/timingTools.esm.js";
9
+ import { InstantiationTools as Z } from "../../Misc/instantiationTools.esm.js";
10
+ import { Plane as X } from "../../Maths/math.plane.esm.js";
11
+ import { EncodeArrayBufferToBase64 as J } from "../../Misc/stringTools.esm.js";
12
+ import { GenerateBase64StringFromTexture as Q, GenerateBase64StringFromTextureAsync as K } from "../../Misc/copyTools.esm.js";
13
+ import { CompatibilityOptions as Y } from "../../Compat/compatibilityOptions.esm.js";
14
+ class t extends k {
15
+ /**
16
+ * Are mip maps generated for this texture or not.
17
+ */
18
+ get noMipmap() {
19
+ return this._noMipmap;
20
+ }
21
+ /** Returns the texture mime type if it was defined by a loader (undefined else) */
22
+ get mimeType() {
23
+ return this._mimeType;
24
+ }
25
+ /**
26
+ * Is the texture preventing material to render while loading.
27
+ * If false, a default texture will be used instead of the loading one during the preparation step.
28
+ */
29
+ set isBlocking(e) {
30
+ this._isBlocking = e;
31
+ }
32
+ get isBlocking() {
33
+ return this._isBlocking;
34
+ }
35
+ /**
36
+ * Gets a boolean indicating if the texture needs to be inverted on the y axis during loading
37
+ */
38
+ get invertY() {
39
+ return this._invertY;
40
+ }
41
+ /**
42
+ * Instantiates a new texture.
43
+ * This represents a texture in babylon. It can be easily loaded from a network, base64 or html input.
44
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/materials/using/materials_introduction#texture
45
+ * @param url defines the url of the picture to load as a texture
46
+ * @param sceneOrEngine defines the scene or engine the texture will belong to
47
+ * @param noMipmapOrOptions defines if the texture will require mip maps or not or set of all options to create the texture
48
+ * @param invertY defines if the texture needs to be inverted on the y axis during loading
49
+ * @param samplingMode defines the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...)
50
+ * @param onLoad defines a callback triggered when the texture has been loaded
51
+ * @param onError defines a callback triggered when an error occurred during the loading session
52
+ * @param buffer defines the buffer to load the texture from in case the texture is loaded from a buffer representation
53
+ * @param deleteBuffer defines if the buffer we are loading the texture from should be deleted after load
54
+ * @param format defines the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...)
55
+ * @param mimeType defines an optional mime type information
56
+ * @param loaderOptions options to be passed to the loader
57
+ * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
58
+ * @param forcedExtension defines the extension to use to pick the right loader
59
+ */
60
+ constructor(e, s, i, a, l = t.TRILINEAR_SAMPLINGMODE, u = null, m = null, r = null, n = !1, h, c, o, R, S) {
61
+ var L, C, p, y, U, N, B, P, V;
62
+ super(s), this.url = null, this.uOffset = 0, this.vOffset = 0, this.uScale = 1, this.vScale = 1, this.uAng = 0, this.vAng = 0, this.wAng = 0, this.uRotationCenter = 0.5, this.vRotationCenter = 0.5, this.wRotationCenter = 0.5, this.homogeneousRotationInUVTransform = !1, this.inspectableCustomProperties = null, this._noMipmap = !1, this._invertY = !1, this._rowGenerationMatrix = null, this._cachedTextureMatrix = null, this._projectionModeMatrix = null, this._t0 = null, this._t1 = null, this._t2 = null, this._cachedUOffset = -1, this._cachedVOffset = -1, this._cachedUScale = 0, this._cachedVScale = 0, this._cachedUAng = -1, this._cachedVAng = -1, this._cachedWAng = -1, this._cachedReflectionProjectionMatrixId = -1, this._cachedURotationCenter = -1, this._cachedVRotationCenter = -1, this._cachedWRotationCenter = -1, this._cachedHomogeneousRotationInUVTransform = !1, this._cachedReflectionTextureMatrix = null, this._cachedReflectionUOffset = -1, this._cachedReflectionVOffset = -1, this._cachedReflectionUScale = 0, this._cachedReflectionVScale = 0, this._cachedReflectionCoordinatesMode = -1, this._buffer = null, this._deleteBuffer = !1, this._format = null, this._delayedOnLoad = null, this._delayedOnError = null, this.onLoadObservable = new j(), this._isBlocking = !0, this.name = e || "", this.url = e;
63
+ let E, O = !1, A = null;
64
+ typeof i == "object" && i !== null ? (E = (L = i.noMipmap) !== null && L !== void 0 ? L : !1, a = (C = i.invertY) !== null && C !== void 0 ? C : !Y.UseOpenGLOrientationForUV, l = (p = i.samplingMode) !== null && p !== void 0 ? p : t.TRILINEAR_SAMPLINGMODE, u = (y = i.onLoad) !== null && y !== void 0 ? y : null, m = (U = i.onError) !== null && U !== void 0 ? U : null, r = (N = i.buffer) !== null && N !== void 0 ? N : null, n = (B = i.deleteBuffer) !== null && B !== void 0 ? B : !1, h = i.format, c = i.mimeType, o = i.loaderOptions, R = i.creationFlags, O = (P = i.useSRGBBuffer) !== null && P !== void 0 ? P : !1, A = (V = i.internalTexture) !== null && V !== void 0 ? V : null) : E = !!i, this._noMipmap = E, this._invertY = a === void 0 ? !Y.UseOpenGLOrientationForUV : a, this._initialSamplingMode = l, this._buffer = r, this._deleteBuffer = n, this._mimeType = c, this._loaderOptions = o, this._creationFlags = R, this._useSRGBBuffer = O, this._forcedExtension = S, h && (this._format = h);
65
+ const v = this.getScene(), w = this._getEngine();
66
+ if (!w)
67
+ return;
68
+ w.onBeforeTextureInitObservable.notifyObservers(this);
69
+ const x = () => {
70
+ this._texture && (this._texture._invertVScale && (this.vScale *= -1, this.vOffset += 1), this._texture._cachedWrapU !== null && (this.wrapU = this._texture._cachedWrapU, this._texture._cachedWrapU = null), this._texture._cachedWrapV !== null && (this.wrapV = this._texture._cachedWrapV, this._texture._cachedWrapV = null), this._texture._cachedWrapR !== null && (this.wrapR = this._texture._cachedWrapR, this._texture._cachedWrapR = null)), this.onLoadObservable.hasObservers() && this.onLoadObservable.notifyObservers(this), u && u(), !this.isBlocking && v && v.resetCachedMaterial();
71
+ }, I = (g, T) => {
72
+ this._loadingError = !0, this._errorObject = { message: g, exception: T }, m && m(g, T), t.OnTextureLoadErrorObservable.notifyObservers(this);
73
+ };
74
+ if (!this.url && !A) {
75
+ this._delayedOnLoad = x, this._delayedOnError = I;
76
+ return;
77
+ }
78
+ if (this._texture = A ?? this._getFromCache(this.url, E, l, this._invertY, O), this._texture)
79
+ if (this._texture.isReady)
80
+ z.SetImmediate(() => x());
81
+ else {
82
+ const g = this._texture.onLoadedObservable.add(x);
83
+ this._texture.onErrorObservable.add((T) => {
84
+ var D;
85
+ I(T.message, T.exception), (D = this._texture) === null || D === void 0 || D.onLoadedObservable.remove(g);
86
+ });
87
+ }
88
+ else if (!v || !v.useDelayedTextureLoading) {
89
+ try {
90
+ this._texture = w.createTexture(this.url, E, this._invertY, v, l, x, I, this._buffer, void 0, this._format, this._forcedExtension, c, o, R, O);
91
+ } catch (g) {
92
+ throw I("error loading", g), g;
93
+ }
94
+ n && (this._buffer = null);
95
+ } else
96
+ this.delayLoadState = 4, this._delayedOnLoad = x, this._delayedOnError = I;
97
+ }
98
+ /**
99
+ * Update the url (and optional buffer) of this texture if url was null during construction.
100
+ * @param url the url of the texture
101
+ * @param buffer the buffer of the texture (defaults to null)
102
+ * @param onLoad callback called when the texture is loaded (defaults to null)
103
+ * @param forcedExtension defines the extension to use to pick the right loader
104
+ */
105
+ updateURL(e, s = null, i, a) {
106
+ this.url && (this.releaseInternalTexture(), this.getScene().markAllMaterialsAsDirty(1)), (!this.name || this.name.startsWith("data:")) && (this.name = e), this.url = e, this._buffer = s, this._forcedExtension = a, this.delayLoadState = 4, i && (this._delayedOnLoad = i), this.delayLoad();
107
+ }
108
+ /**
109
+ * Finish the loading sequence of a texture flagged as delayed load.
110
+ * @internal
111
+ */
112
+ delayLoad() {
113
+ if (this.delayLoadState !== 4)
114
+ return;
115
+ const e = this.getScene();
116
+ e && (this.delayLoadState = 1, this._texture = this._getFromCache(this.url, this._noMipmap, this.samplingMode, this._invertY, this._useSRGBBuffer), this._texture ? this._delayedOnLoad && (this._texture.isReady ? z.SetImmediate(this._delayedOnLoad) : this._texture.onLoadedObservable.add(this._delayedOnLoad)) : (this._texture = e.getEngine().createTexture(this.url, this._noMipmap, this._invertY, e, this.samplingMode, this._delayedOnLoad, this._delayedOnError, this._buffer, null, this._format, this._forcedExtension, this._mimeType, this._loaderOptions, this._creationFlags, this._useSRGBBuffer), this._deleteBuffer && (this._buffer = null)), this._delayedOnLoad = null, this._delayedOnError = null);
117
+ }
118
+ _prepareRowForTextureGeneration(e, s, i, a) {
119
+ e *= this._cachedUScale, s *= this._cachedVScale, e -= this.uRotationCenter * this._cachedUScale, s -= this.vRotationCenter * this._cachedVScale, i -= this.wRotationCenter, b.TransformCoordinatesFromFloatsToRef(e, s, i, this._rowGenerationMatrix, a), a.x += this.uRotationCenter * this._cachedUScale + this._cachedUOffset, a.y += this.vRotationCenter * this._cachedVScale + this._cachedVOffset, a.z += this.wRotationCenter;
120
+ }
121
+ /**
122
+ * Checks if the texture has the same transform matrix than another texture
123
+ * @param texture texture to check against
124
+ * @returns true if the transforms are the same, else false
125
+ */
126
+ checkTransformsAreIdentical(e) {
127
+ return e !== null && this.uOffset === e.uOffset && this.vOffset === e.vOffset && this.uScale === e.uScale && this.vScale === e.vScale && this.uAng === e.uAng && this.vAng === e.vAng && this.wAng === e.wAng;
128
+ }
129
+ /**
130
+ * Get the current texture matrix which includes the requested offsetting, tiling and rotation components.
131
+ * @param uBase
132
+ * @returns the transform matrix of the texture.
133
+ */
134
+ getTextureMatrix(e = 1) {
135
+ if (this.uOffset === this._cachedUOffset && this.vOffset === this._cachedVOffset && this.uScale * e === this._cachedUScale && this.vScale === this._cachedVScale && this.uAng === this._cachedUAng && this.vAng === this._cachedVAng && this.wAng === this._cachedWAng && this.uRotationCenter === this._cachedURotationCenter && this.vRotationCenter === this._cachedVRotationCenter && this.wRotationCenter === this._cachedWRotationCenter && this.homogeneousRotationInUVTransform === this._cachedHomogeneousRotationInUVTransform)
136
+ return this._cachedTextureMatrix;
137
+ this._cachedUOffset = this.uOffset, this._cachedVOffset = this.vOffset, this._cachedUScale = this.uScale * e, this._cachedVScale = this.vScale, this._cachedUAng = this.uAng, this._cachedVAng = this.vAng, this._cachedWAng = this.wAng, this._cachedURotationCenter = this.uRotationCenter, this._cachedVRotationCenter = this.vRotationCenter, this._cachedWRotationCenter = this.wRotationCenter, this._cachedHomogeneousRotationInUVTransform = this.homogeneousRotationInUVTransform, (!this._cachedTextureMatrix || !this._rowGenerationMatrix) && (this._cachedTextureMatrix = f.Zero(), this._rowGenerationMatrix = new f(), this._t0 = b.Zero(), this._t1 = b.Zero(), this._t2 = b.Zero()), f.RotationYawPitchRollToRef(this.vAng, this.uAng, this.wAng, this._rowGenerationMatrix), this.homogeneousRotationInUVTransform ? (f.TranslationToRef(-this._cachedURotationCenter, -this._cachedVRotationCenter, -this._cachedWRotationCenter, M.Matrix[0]), f.TranslationToRef(this._cachedURotationCenter, this._cachedVRotationCenter, this._cachedWRotationCenter, M.Matrix[1]), f.ScalingToRef(this._cachedUScale, this._cachedVScale, 0, M.Matrix[2]), f.TranslationToRef(this._cachedUOffset, this._cachedVOffset, 0, M.Matrix[3]), M.Matrix[0].multiplyToRef(this._rowGenerationMatrix, this._cachedTextureMatrix), this._cachedTextureMatrix.multiplyToRef(M.Matrix[1], this._cachedTextureMatrix), this._cachedTextureMatrix.multiplyToRef(M.Matrix[2], this._cachedTextureMatrix), this._cachedTextureMatrix.multiplyToRef(M.Matrix[3], this._cachedTextureMatrix), this._cachedTextureMatrix.setRowFromFloats(2, this._cachedTextureMatrix.m[12], this._cachedTextureMatrix.m[13], this._cachedTextureMatrix.m[14], 1)) : (this._prepareRowForTextureGeneration(0, 0, 0, this._t0), this._prepareRowForTextureGeneration(1, 0, 0, this._t1), this._prepareRowForTextureGeneration(0, 1, 0, this._t2), this._t1.subtractInPlace(this._t0), this._t2.subtractInPlace(this._t0), f.FromValuesToRef(this._t1.x, this._t1.y, this._t1.z, 0, this._t2.x, this._t2.y, this._t2.z, 0, this._t0.x, this._t0.y, this._t0.z, 0, 0, 0, 0, 1, this._cachedTextureMatrix));
138
+ const s = this.getScene();
139
+ return s ? (this.optimizeUVAllocation && s.markAllMaterialsAsDirty(1, (i) => i.hasTexture(this)), this._cachedTextureMatrix) : this._cachedTextureMatrix;
140
+ }
141
+ /**
142
+ * Get the current matrix used to apply reflection. This is useful to rotate an environment texture for instance.
143
+ * @returns The reflection texture transform
144
+ */
145
+ getReflectionTextureMatrix() {
146
+ const e = this.getScene();
147
+ if (!e)
148
+ return this._cachedReflectionTextureMatrix;
149
+ if (this.uOffset === this._cachedReflectionUOffset && this.vOffset === this._cachedReflectionVOffset && this.uScale === this._cachedReflectionUScale && this.vScale === this._cachedReflectionVScale && this.coordinatesMode === this._cachedReflectionCoordinatesMode)
150
+ if (this.coordinatesMode === t.PROJECTION_MODE) {
151
+ if (this._cachedReflectionProjectionMatrixId === e.getProjectionMatrix().updateFlag)
152
+ return this._cachedReflectionTextureMatrix;
153
+ } else
154
+ return this._cachedReflectionTextureMatrix;
155
+ this._cachedReflectionTextureMatrix || (this._cachedReflectionTextureMatrix = f.Zero()), this._projectionModeMatrix || (this._projectionModeMatrix = f.Zero());
156
+ const s = this._cachedReflectionCoordinatesMode !== this.coordinatesMode;
157
+ switch (this._cachedReflectionUOffset = this.uOffset, this._cachedReflectionVOffset = this.vOffset, this._cachedReflectionUScale = this.uScale, this._cachedReflectionVScale = this.vScale, this._cachedReflectionCoordinatesMode = this.coordinatesMode, this.coordinatesMode) {
158
+ case t.PLANAR_MODE: {
159
+ f.IdentityToRef(this._cachedReflectionTextureMatrix), this._cachedReflectionTextureMatrix[0] = this.uScale, this._cachedReflectionTextureMatrix[5] = this.vScale, this._cachedReflectionTextureMatrix[12] = this.uOffset, this._cachedReflectionTextureMatrix[13] = this.vOffset;
160
+ break;
161
+ }
162
+ case t.PROJECTION_MODE: {
163
+ f.FromValuesToRef(0.5, 0, 0, 0, 0, -0.5, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1, 1, this._projectionModeMatrix);
164
+ const i = e.getProjectionMatrix();
165
+ this._cachedReflectionProjectionMatrixId = i.updateFlag, i.multiplyToRef(this._projectionModeMatrix, this._cachedReflectionTextureMatrix);
166
+ break;
167
+ }
168
+ default:
169
+ f.IdentityToRef(this._cachedReflectionTextureMatrix);
170
+ break;
171
+ }
172
+ return s && e.markAllMaterialsAsDirty(1, (i) => i.getActiveTextures().indexOf(this) !== -1), this._cachedReflectionTextureMatrix;
173
+ }
174
+ /**
175
+ * Clones the texture.
176
+ * @returns the cloned texture
177
+ */
178
+ clone() {
179
+ const e = {
180
+ noMipmap: this._noMipmap,
181
+ invertY: this._invertY,
182
+ samplingMode: this.samplingMode,
183
+ onLoad: void 0,
184
+ onError: void 0,
185
+ buffer: this._texture ? this._texture._buffer : void 0,
186
+ deleteBuffer: this._deleteBuffer,
187
+ format: this.textureFormat,
188
+ mimeType: this.mimeType,
189
+ loaderOptions: this._loaderOptions,
190
+ creationFlags: this._creationFlags,
191
+ useSRGBBuffer: this._useSRGBBuffer
192
+ };
193
+ return F.Clone(() => new t(this._texture ? this._texture.url : null, this.getScene(), e), this);
194
+ }
195
+ /**
196
+ * Serialize the texture to a JSON representation we can easily use in the respective Parse function.
197
+ * @returns The JSON representation of the texture
198
+ */
199
+ serialize() {
200
+ var e, s;
201
+ const i = this.name;
202
+ t.SerializeBuffers || this.name.startsWith("data:") && (this.name = ""), this.name.startsWith("data:") && this.url === this.name && (this.url = "");
203
+ const a = super.serialize(t._SerializeInternalTextureUniqueId);
204
+ return a ? ((t.SerializeBuffers || t.ForceSerializeBuffers) && (typeof this._buffer == "string" && this._buffer.substr(0, 5) === "data:" ? (a.base64String = this._buffer, a.name = a.name.replace("data:", "")) : this.url && this.url.startsWith("data:") && this._buffer instanceof Uint8Array ? a.base64String = "data:image/png;base64," + J(this._buffer) : (t.ForceSerializeBuffers || this.url && this.url.startsWith("blob:") || this._forceSerialize) && (a.base64String = !this._engine || this._engine._features.supportSyncTextureRead ? Q(this) : K(this))), a.invertY = this._invertY, a.samplingMode = this.samplingMode, a._creationFlags = this._creationFlags, a._useSRGBBuffer = this._useSRGBBuffer, t._SerializeInternalTextureUniqueId && (a.internalTextureUniqueId = (s = (e = this._texture) === null || e === void 0 ? void 0 : e.uniqueId) !== null && s !== void 0 ? s : void 0), this.name = i, a) : null;
205
+ }
206
+ /**
207
+ * Get the current class name of the texture useful for serialization or dynamic coding.
208
+ * @returns "Texture"
209
+ */
210
+ getClassName() {
211
+ return "Texture";
212
+ }
213
+ /**
214
+ * Dispose the texture and release its associated resources.
215
+ */
216
+ dispose() {
217
+ super.dispose(), this.onLoadObservable.clear(), this._delayedOnLoad = null, this._delayedOnError = null, this._buffer = null;
218
+ }
219
+ /**
220
+ * Parse the JSON representation of a texture in order to recreate the texture in the given scene.
221
+ * @param parsedTexture Define the JSON representation of the texture
222
+ * @param scene Define the scene the parsed texture should be instantiated in
223
+ * @param rootUrl Define the root url of the parsing sequence in the case of relative dependencies
224
+ * @returns The parsed texture if successful
225
+ */
226
+ static Parse(e, s, i) {
227
+ if (e.customType) {
228
+ const n = Z.Instantiate(e.customType).Parse(e, s, i);
229
+ return e.samplingMode && n.updateSamplingMode && n._samplingMode && n._samplingMode !== e.samplingMode && n.updateSamplingMode(e.samplingMode), n;
230
+ }
231
+ if (e.isCube && !e.isRenderTarget)
232
+ return t._CubeTextureParser(e, s, i);
233
+ const a = e.internalTextureUniqueId !== void 0;
234
+ if (!e.name && !e.isRenderTarget && !a)
235
+ return null;
236
+ let l;
237
+ if (a) {
238
+ const r = s.getEngine().getLoadedTexturesCache();
239
+ for (const n of r)
240
+ if (n.uniqueId === e.internalTextureUniqueId) {
241
+ l = n;
242
+ break;
243
+ }
244
+ }
245
+ const u = (r) => {
246
+ var n;
247
+ if (r && r._texture && (r._texture._cachedWrapU = null, r._texture._cachedWrapV = null, r._texture._cachedWrapR = null), e.samplingMode) {
248
+ const h = e.samplingMode;
249
+ r && r.samplingMode !== h && r.updateSamplingMode(h);
250
+ }
251
+ if (r && e.animations)
252
+ for (let h = 0; h < e.animations.length; h++) {
253
+ const c = e.animations[h], o = q("BABYLON.Animation");
254
+ o && r.animations.push(o.Parse(c));
255
+ }
256
+ a && !l && ((n = r == null ? void 0 : r._texture) === null || n === void 0 || n._setUniqueId(e.internalTextureUniqueId));
257
+ };
258
+ return F.Parse(() => {
259
+ var r, n, h;
260
+ let c = !0;
261
+ if (e.noMipmap && (c = !1), e.mirrorPlane) {
262
+ const o = t._CreateMirror(e.name, e.renderTargetSize, s, c);
263
+ return o._waitingRenderList = e.renderList, o.mirrorPlane = X.FromArray(e.mirrorPlane), u(o), o;
264
+ } else if (e.isRenderTarget) {
265
+ let o = null;
266
+ if (e.isCube) {
267
+ if (s.reflectionProbes)
268
+ for (let R = 0; R < s.reflectionProbes.length; R++) {
269
+ const S = s.reflectionProbes[R];
270
+ if (S.name === e.name)
271
+ return S.cubeTexture;
272
+ }
273
+ } else
274
+ o = t._CreateRenderTargetTexture(e.name, e.renderTargetSize, s, c, (r = e._creationFlags) !== null && r !== void 0 ? r : 0), o._waitingRenderList = e.renderList;
275
+ return u(o), o;
276
+ } else {
277
+ let o;
278
+ if (e.base64String && !l)
279
+ o = t.CreateFromBase64String(e.base64String, e.base64String, s, !c, e.invertY, e.samplingMode, () => {
280
+ u(o);
281
+ }, (n = e._creationFlags) !== null && n !== void 0 ? n : 0, (h = e._useSRGBBuffer) !== null && h !== void 0 ? h : !1), o.name = e.name;
282
+ else {
283
+ let R;
284
+ e.name && (e.name.indexOf("://") > 0 || e.name.startsWith("data:")) ? R = e.name : R = i + e.name, e.url && (e.url.startsWith("data:") || t.UseSerializedUrlIfAny) && (R = e.url);
285
+ const S = {
286
+ noMipmap: !c,
287
+ invertY: e.invertY,
288
+ samplingMode: e.samplingMode,
289
+ onLoad: () => {
290
+ u(o);
291
+ },
292
+ internalTexture: l
293
+ };
294
+ o = new t(R, s, S);
295
+ }
296
+ return o;
297
+ }
298
+ }, e, s);
299
+ }
300
+ /**
301
+ * Creates a texture from its base 64 representation.
302
+ * @param data Define the base64 payload without the data: prefix
303
+ * @param name Define the name of the texture in the scene useful fo caching purpose for instance
304
+ * @param scene Define the scene the texture should belong to
305
+ * @param noMipmapOrOptions defines if the texture will require mip maps or not or set of all options to create the texture
306
+ * @param invertY define if the texture needs to be inverted on the y axis during loading
307
+ * @param samplingMode define the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...)
308
+ * @param onLoad define a callback triggered when the texture has been loaded
309
+ * @param onError define a callback triggered when an error occurred during the loading session
310
+ * @param format define the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...)
311
+ * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
312
+ * @returns the created texture
313
+ */
314
+ static CreateFromBase64String(e, s, i, a, l, u = t.TRILINEAR_SAMPLINGMODE, m = null, r = null, n = 5, h) {
315
+ return new t("data:" + s, i, a, l, u, m, r, e, !1, n, void 0, void 0, h);
316
+ }
317
+ /**
318
+ * Creates a texture from its data: representation. (data: will be added in case only the payload has been passed in)
319
+ * @param name Define the name of the texture in the scene useful fo caching purpose for instance
320
+ * @param buffer define the buffer to load the texture from in case the texture is loaded from a buffer representation
321
+ * @param scene Define the scene the texture should belong to
322
+ * @param deleteBuffer define if the buffer we are loading the texture from should be deleted after load
323
+ * @param noMipmapOrOptions defines if the texture will require mip maps or not or set of all options to create the texture
324
+ * @param invertY define if the texture needs to be inverted on the y axis during loading
325
+ * @param samplingMode define the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...)
326
+ * @param onLoad define a callback triggered when the texture has been loaded
327
+ * @param onError define a callback triggered when an error occurred during the loading session
328
+ * @param format define the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...)
329
+ * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
330
+ * @returns the created texture
331
+ */
332
+ static LoadFromDataString(e, s, i, a = !1, l, u = !0, m = t.TRILINEAR_SAMPLINGMODE, r = null, n = null, h = 5, c) {
333
+ return e.substr(0, 5) !== "data:" && (e = "data:" + e), new t(e, i, l, u, m, r, n, s, a, h, void 0, void 0, c);
334
+ }
335
+ }
336
+ t.SerializeBuffers = !0;
337
+ t.ForceSerializeBuffers = !1;
338
+ t.OnTextureLoadErrorObservable = new j();
339
+ t._SerializeInternalTextureUniqueId = !1;
340
+ t._CubeTextureParser = (W, e, s) => {
341
+ throw G("CubeTexture");
342
+ };
343
+ t._CreateMirror = (W, e, s, i) => {
344
+ throw G("MirrorTexture");
345
+ };
346
+ t._CreateRenderTargetTexture = (W, e, s, i, a) => {
347
+ throw G("RenderTargetTexture");
348
+ };
349
+ t.NEAREST_SAMPLINGMODE = 1;
350
+ t.NEAREST_NEAREST_MIPLINEAR = 8;
351
+ t.BILINEAR_SAMPLINGMODE = 2;
352
+ t.LINEAR_LINEAR_MIPNEAREST = 11;
353
+ t.TRILINEAR_SAMPLINGMODE = 3;
354
+ t.LINEAR_LINEAR_MIPLINEAR = 3;
355
+ t.NEAREST_NEAREST_MIPNEAREST = 4;
356
+ t.NEAREST_LINEAR_MIPNEAREST = 5;
357
+ t.NEAREST_LINEAR_MIPLINEAR = 6;
358
+ t.NEAREST_LINEAR = 7;
359
+ t.NEAREST_NEAREST = 1;
360
+ t.LINEAR_NEAREST_MIPNEAREST = 9;
361
+ t.LINEAR_NEAREST_MIPLINEAR = 10;
362
+ t.LINEAR_LINEAR = 2;
363
+ t.LINEAR_NEAREST = 12;
364
+ t.EXPLICIT_MODE = 0;
365
+ t.SPHERICAL_MODE = 1;
366
+ t.PLANAR_MODE = 2;
367
+ t.CUBIC_MODE = 3;
368
+ t.PROJECTION_MODE = 4;
369
+ t.SKYBOX_MODE = 5;
370
+ t.INVCUBIC_MODE = 6;
371
+ t.EQUIRECTANGULAR_MODE = 7;
372
+ t.FIXED_EQUIRECTANGULAR_MODE = 8;
373
+ t.FIXED_EQUIRECTANGULAR_MIRRORED_MODE = 9;
374
+ t.CLAMP_ADDRESSMODE = 0;
375
+ t.WRAP_ADDRESSMODE = 1;
376
+ t.MIRROR_ADDRESSMODE = 2;
377
+ t.UseSerializedUrlIfAny = !1;
378
+ _([
379
+ d()
380
+ ], t.prototype, "url", void 0);
381
+ _([
382
+ d()
383
+ ], t.prototype, "uOffset", void 0);
384
+ _([
385
+ d()
386
+ ], t.prototype, "vOffset", void 0);
387
+ _([
388
+ d()
389
+ ], t.prototype, "uScale", void 0);
390
+ _([
391
+ d()
392
+ ], t.prototype, "vScale", void 0);
393
+ _([
394
+ d()
395
+ ], t.prototype, "uAng", void 0);
396
+ _([
397
+ d()
398
+ ], t.prototype, "vAng", void 0);
399
+ _([
400
+ d()
401
+ ], t.prototype, "wAng", void 0);
402
+ _([
403
+ d()
404
+ ], t.prototype, "uRotationCenter", void 0);
405
+ _([
406
+ d()
407
+ ], t.prototype, "vRotationCenter", void 0);
408
+ _([
409
+ d()
410
+ ], t.prototype, "wRotationCenter", void 0);
411
+ _([
412
+ d()
413
+ ], t.prototype, "homogeneousRotationInUVTransform", void 0);
414
+ _([
415
+ d()
416
+ ], t.prototype, "isBlocking", null);
417
+ H("BABYLON.Texture", t);
418
+ F._TextureParser = t.Parse;
419
+ export {
420
+ t as Texture
421
+ };
@@ -0,0 +1,101 @@
1
+ class p {
2
+ /**
3
+ * | Value | Type | Description |
4
+ * | ----- | ------------------ | ----------- |
5
+ * | 0 | CLAMP_ADDRESSMODE | |
6
+ * | 1 | WRAP_ADDRESSMODE | |
7
+ * | 2 | MIRROR_ADDRESSMODE | |
8
+ */
9
+ get wrapU() {
10
+ return this._cachedWrapU;
11
+ }
12
+ set wrapU(i) {
13
+ this._cachedWrapU = i;
14
+ }
15
+ /**
16
+ * | Value | Type | Description |
17
+ * | ----- | ------------------ | ----------- |
18
+ * | 0 | CLAMP_ADDRESSMODE | |
19
+ * | 1 | WRAP_ADDRESSMODE | |
20
+ * | 2 | MIRROR_ADDRESSMODE | |
21
+ */
22
+ get wrapV() {
23
+ return this._cachedWrapV;
24
+ }
25
+ set wrapV(i) {
26
+ this._cachedWrapV = i;
27
+ }
28
+ /**
29
+ * | Value | Type | Description |
30
+ * | ----- | ------------------ | ----------- |
31
+ * | 0 | CLAMP_ADDRESSMODE | |
32
+ * | 1 | WRAP_ADDRESSMODE | |
33
+ * | 2 | MIRROR_ADDRESSMODE | |
34
+ */
35
+ get wrapR() {
36
+ return this._cachedWrapR;
37
+ }
38
+ set wrapR(i) {
39
+ this._cachedWrapR = i;
40
+ }
41
+ /**
42
+ * With compliant hardware and browser (supporting anisotropic filtering)
43
+ * this defines the level of anisotropic filtering in the texture.
44
+ * The higher the better but the slower.
45
+ */
46
+ get anisotropicFilteringLevel() {
47
+ return this._cachedAnisotropicFilteringLevel;
48
+ }
49
+ set anisotropicFilteringLevel(i) {
50
+ this._cachedAnisotropicFilteringLevel = i;
51
+ }
52
+ /**
53
+ * Gets or sets the comparison function (513, 514, etc). Set 0 to not use a comparison function
54
+ */
55
+ get comparisonFunction() {
56
+ return this._comparisonFunction;
57
+ }
58
+ set comparisonFunction(i) {
59
+ this._comparisonFunction = i;
60
+ }
61
+ /**
62
+ * Indicates to use the mip maps (if available on the texture).
63
+ * Thanks to this flag, you can instruct the sampler to not sample the mipmaps even if they exist (and if the sampling mode is set to a value that normally samples the mipmaps!)
64
+ */
65
+ get useMipMaps() {
66
+ return this._useMipMaps;
67
+ }
68
+ set useMipMaps(i) {
69
+ this._useMipMaps = i;
70
+ }
71
+ /**
72
+ * Creates a Sampler instance
73
+ */
74
+ constructor() {
75
+ this.samplingMode = -1, this._useMipMaps = !0, this._cachedWrapU = null, this._cachedWrapV = null, this._cachedWrapR = null, this._cachedAnisotropicFilteringLevel = null, this._comparisonFunction = 0;
76
+ }
77
+ /**
78
+ * Sets all the parameters of the sampler
79
+ * @param wrapU u address mode (default: TEXTURE_WRAP_ADDRESSMODE)
80
+ * @param wrapV v address mode (default: TEXTURE_WRAP_ADDRESSMODE)
81
+ * @param wrapR r address mode (default: TEXTURE_WRAP_ADDRESSMODE)
82
+ * @param anisotropicFilteringLevel anisotropic level (default: 1)
83
+ * @param samplingMode sampling mode (default: 2)
84
+ * @param comparisonFunction comparison function (default: 0 - no comparison function)
85
+ * @returns the current sampler instance
86
+ */
87
+ setParameters(i = 1, e = 1, s = 1, t = 1, c = 2, a = 0) {
88
+ return this._cachedWrapU = i, this._cachedWrapV = e, this._cachedWrapR = s, this._cachedAnisotropicFilteringLevel = t, this.samplingMode = c, this._comparisonFunction = a, this;
89
+ }
90
+ /**
91
+ * Compares this sampler with another one
92
+ * @param other sampler to compare with
93
+ * @returns true if the samplers have the same parametres, else false
94
+ */
95
+ compareSampler(i) {
96
+ return this._cachedWrapU === i._cachedWrapU && this._cachedWrapV === i._cachedWrapV && this._cachedWrapR === i._cachedWrapR && this._cachedAnisotropicFilteringLevel === i._cachedAnisotropicFilteringLevel && this.samplingMode === i.samplingMode && this._comparisonFunction === i._comparisonFunction && this._useMipMaps === i._useMipMaps;
97
+ }
98
+ }
99
+ export {
100
+ p as TextureSampler
101
+ };