@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,903 @@
1
+ import { Scalar as p } from "./math.scalar.esm.js";
2
+ import { ToLinearSpace as G, ToGammaSpace as I } from "./math.constants.esm.js";
3
+ import { ArrayTools as B } from "../Misc/arrayTools.esm.js";
4
+ import { RegisterClass as L } from "../Misc/typeStore.esm.js";
5
+ function R(T) {
6
+ return Math.pow(T, G);
7
+ }
8
+ function f(T) {
9
+ return T <= 0.04045 ? 0.0773993808 * T : Math.pow(0.947867299 * (T + 0.055), 2.4);
10
+ }
11
+ function m(T) {
12
+ return Math.pow(T, I);
13
+ }
14
+ function S(T) {
15
+ return T <= 31308e-7 ? 12.92 * T : 1.055 * Math.pow(T, 0.41666) - 0.055;
16
+ }
17
+ class b {
18
+ /**
19
+ * Creates a new Color3 object from red, green, blue values, all between 0 and 1
20
+ * @param r defines the red component (between 0 and 1, default is 0)
21
+ * @param g defines the green component (between 0 and 1, default is 0)
22
+ * @param b defines the blue component (between 0 and 1, default is 0)
23
+ */
24
+ constructor(t = 0, s = 0, i = 0) {
25
+ this.r = t, this.g = s, this.b = i;
26
+ }
27
+ /**
28
+ * Creates a string with the Color3 current values
29
+ * @returns the string representation of the Color3 object
30
+ */
31
+ toString() {
32
+ return "{R: " + this.r + " G:" + this.g + " B:" + this.b + "}";
33
+ }
34
+ /**
35
+ * Returns the string "Color3"
36
+ * @returns "Color3"
37
+ */
38
+ getClassName() {
39
+ return "Color3";
40
+ }
41
+ /**
42
+ * Compute the Color3 hash code
43
+ * @returns an unique number that can be used to hash Color3 objects
44
+ */
45
+ getHashCode() {
46
+ let t = this.r * 255 | 0;
47
+ return t = t * 397 ^ (this.g * 255 | 0), t = t * 397 ^ (this.b * 255 | 0), t;
48
+ }
49
+ // Operators
50
+ /**
51
+ * Stores in the given array from the given starting index the red, green, blue values as successive elements
52
+ * @param array defines the array where to store the r,g,b components
53
+ * @param index defines an optional index in the target array to define where to start storing values
54
+ * @returns the current Color3 object
55
+ */
56
+ toArray(t, s = 0) {
57
+ return t[s] = this.r, t[s + 1] = this.g, t[s + 2] = this.b, this;
58
+ }
59
+ /**
60
+ * Update the current color with values stored in an array from the starting index of the given array
61
+ * @param array defines the source array
62
+ * @param offset defines an offset in the source array
63
+ * @returns the current Color3 object
64
+ */
65
+ fromArray(t, s = 0) {
66
+ return b.FromArrayToRef(t, s, this), this;
67
+ }
68
+ /**
69
+ * Returns a new Color4 object from the current Color3 and the given alpha
70
+ * @param alpha defines the alpha component on the new Color4 object (default is 1)
71
+ * @returns a new Color4 object
72
+ */
73
+ toColor4(t = 1) {
74
+ return new e(this.r, this.g, this.b, t);
75
+ }
76
+ /**
77
+ * Returns a new array populated with 3 numeric elements : red, green and blue values
78
+ * @returns the new array
79
+ */
80
+ asArray() {
81
+ return [this.r, this.g, this.b];
82
+ }
83
+ /**
84
+ * Returns the luminance value
85
+ * @returns a float value
86
+ */
87
+ toLuminance() {
88
+ return this.r * 0.3 + this.g * 0.59 + this.b * 0.11;
89
+ }
90
+ /**
91
+ * Multiply each Color3 rgb values by the given Color3 rgb values in a new Color3 object
92
+ * @param otherColor defines the second operand
93
+ * @returns the new Color3 object
94
+ */
95
+ multiply(t) {
96
+ return new b(this.r * t.r, this.g * t.g, this.b * t.b);
97
+ }
98
+ /**
99
+ * Multiply the rgb values of the Color3 and the given Color3 and stores the result in the object "result"
100
+ * @param otherColor defines the second operand
101
+ * @param result defines the Color3 object where to store the result
102
+ * @returns the current Color3
103
+ */
104
+ multiplyToRef(t, s) {
105
+ return s.r = this.r * t.r, s.g = this.g * t.g, s.b = this.b * t.b, this;
106
+ }
107
+ /**
108
+ * Determines equality between Color3 objects
109
+ * @param otherColor defines the second operand
110
+ * @returns true if the rgb values are equal to the given ones
111
+ */
112
+ equals(t) {
113
+ return t && this.r === t.r && this.g === t.g && this.b === t.b;
114
+ }
115
+ /**
116
+ * Determines equality between the current Color3 object and a set of r,b,g values
117
+ * @param r defines the red component to check
118
+ * @param g defines the green component to check
119
+ * @param b defines the blue component to check
120
+ * @returns true if the rgb values are equal to the given ones
121
+ */
122
+ equalsFloats(t, s, i) {
123
+ return this.r === t && this.g === s && this.b === i;
124
+ }
125
+ /**
126
+ * Creates a new Color3 with the current Color3 values multiplied by scale
127
+ * @param scale defines the scaling factor to apply
128
+ * @returns a new Color3 object
129
+ */
130
+ scale(t) {
131
+ return new b(this.r * t, this.g * t, this.b * t);
132
+ }
133
+ /**
134
+ * Multiplies the Color3 values by the float "scale"
135
+ * @param scale defines the scaling factor to apply
136
+ * @returns the current updated Color3
137
+ */
138
+ scaleInPlace(t) {
139
+ return this.r *= t, this.g *= t, this.b *= t, this;
140
+ }
141
+ /**
142
+ * Multiplies the rgb values by scale and stores the result into "result"
143
+ * @param scale defines the scaling factor
144
+ * @param result defines the Color3 object where to store the result
145
+ * @returns the unmodified current Color3
146
+ */
147
+ scaleToRef(t, s) {
148
+ return s.r = this.r * t, s.g = this.g * t, s.b = this.b * t, this;
149
+ }
150
+ /**
151
+ * Scale the current Color3 values by a factor and add the result to a given Color3
152
+ * @param scale defines the scale factor
153
+ * @param result defines color to store the result into
154
+ * @returns the unmodified current Color3
155
+ */
156
+ scaleAndAddToRef(t, s) {
157
+ return s.r += this.r * t, s.g += this.g * t, s.b += this.b * t, this;
158
+ }
159
+ /**
160
+ * Clamps the rgb values by the min and max values and stores the result into "result"
161
+ * @param min defines minimum clamping value (default is 0)
162
+ * @param max defines maximum clamping value (default is 1)
163
+ * @param result defines color to store the result into
164
+ * @returns the original Color3
165
+ */
166
+ clampToRef(t = 0, s = 1, i) {
167
+ return i.r = p.Clamp(this.r, t, s), i.g = p.Clamp(this.g, t, s), i.b = p.Clamp(this.b, t, s), this;
168
+ }
169
+ /**
170
+ * Creates a new Color3 set with the added values of the current Color3 and of the given one
171
+ * @param otherColor defines the second operand
172
+ * @returns the new Color3
173
+ */
174
+ add(t) {
175
+ return new b(this.r + t.r, this.g + t.g, this.b + t.b);
176
+ }
177
+ /**
178
+ * Stores the result of the addition of the current Color3 and given one rgb values into "result"
179
+ * @param otherColor defines the second operand
180
+ * @param result defines Color3 object to store the result into
181
+ * @returns the unmodified current Color3
182
+ */
183
+ addToRef(t, s) {
184
+ return s.r = this.r + t.r, s.g = this.g + t.g, s.b = this.b + t.b, this;
185
+ }
186
+ /**
187
+ * Returns a new Color3 set with the subtracted values of the given one from the current Color3
188
+ * @param otherColor defines the second operand
189
+ * @returns the new Color3
190
+ */
191
+ subtract(t) {
192
+ return new b(this.r - t.r, this.g - t.g, this.b - t.b);
193
+ }
194
+ /**
195
+ * Stores the result of the subtraction of given one from the current Color3 rgb values into "result"
196
+ * @param otherColor defines the second operand
197
+ * @param result defines Color3 object to store the result into
198
+ * @returns the unmodified current Color3
199
+ */
200
+ subtractToRef(t, s) {
201
+ return s.r = this.r - t.r, s.g = this.g - t.g, s.b = this.b - t.b, this;
202
+ }
203
+ /**
204
+ * Copy the current object
205
+ * @returns a new Color3 copied the current one
206
+ */
207
+ clone() {
208
+ return new b(this.r, this.g, this.b);
209
+ }
210
+ /**
211
+ * Copies the rgb values from the source in the current Color3
212
+ * @param source defines the source Color3 object
213
+ * @returns the updated Color3 object
214
+ */
215
+ copyFrom(t) {
216
+ return this.r = t.r, this.g = t.g, this.b = t.b, this;
217
+ }
218
+ /**
219
+ * Updates the Color3 rgb values from the given floats
220
+ * @param r defines the red component to read from
221
+ * @param g defines the green component to read from
222
+ * @param b defines the blue component to read from
223
+ * @returns the current Color3 object
224
+ */
225
+ copyFromFloats(t, s, i) {
226
+ return this.r = t, this.g = s, this.b = i, this;
227
+ }
228
+ /**
229
+ * Updates the Color3 rgb values from the given floats
230
+ * @param r defines the red component to read from
231
+ * @param g defines the green component to read from
232
+ * @param b defines the blue component to read from
233
+ * @returns the current Color3 object
234
+ */
235
+ set(t, s, i) {
236
+ return this.copyFromFloats(t, s, i);
237
+ }
238
+ /**
239
+ * Compute the Color3 hexadecimal code as a string
240
+ * @returns a string containing the hexadecimal representation of the Color3 object
241
+ */
242
+ toHexString() {
243
+ const t = Math.round(this.r * 255), s = Math.round(this.g * 255), i = Math.round(this.b * 255);
244
+ return "#" + p.ToHex(t) + p.ToHex(s) + p.ToHex(i);
245
+ }
246
+ /**
247
+ * Converts current color in rgb space to HSV values
248
+ * @returns a new color3 representing the HSV values
249
+ */
250
+ toHSV() {
251
+ const t = new b();
252
+ return this.toHSVToRef(t), t;
253
+ }
254
+ /**
255
+ * Converts current color in rgb space to HSV values
256
+ * @param result defines the Color3 where to store the HSV values
257
+ */
258
+ toHSVToRef(t) {
259
+ const s = this.r, i = this.g, h = this.b, r = Math.max(s, i, h), a = Math.min(s, i, h);
260
+ let n = 0, c = 0;
261
+ const u = r, g = r - a;
262
+ r !== 0 && (c = g / r), r != a && (r == s ? (n = (i - h) / g, i < h && (n += 6)) : r == i ? n = (h - s) / g + 2 : r == h && (n = (s - i) / g + 4), n *= 60), t.r = n, t.g = c, t.b = u;
263
+ }
264
+ /**
265
+ * Computes a new Color3 converted from the current one to linear space
266
+ * @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
267
+ * @returns a new Color3 object
268
+ */
269
+ toLinearSpace(t = !1) {
270
+ const s = new b();
271
+ return this.toLinearSpaceToRef(s, t), s;
272
+ }
273
+ /**
274
+ * Converts the Color3 values to linear space and stores the result in "convertedColor"
275
+ * @param convertedColor defines the Color3 object where to store the linear space version
276
+ * @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
277
+ * @returns the unmodified Color3
278
+ */
279
+ toLinearSpaceToRef(t, s = !1) {
280
+ return s ? (t.r = f(this.r), t.g = f(this.g), t.b = f(this.b)) : (t.r = R(this.r), t.g = R(this.g), t.b = R(this.b)), this;
281
+ }
282
+ /**
283
+ * Computes a new Color3 converted from the current one to gamma space
284
+ * @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
285
+ * @returns a new Color3 object
286
+ */
287
+ toGammaSpace(t = !1) {
288
+ const s = new b();
289
+ return this.toGammaSpaceToRef(s, t), s;
290
+ }
291
+ /**
292
+ * Converts the Color3 values to gamma space and stores the result in "convertedColor"
293
+ * @param convertedColor defines the Color3 object where to store the gamma space version
294
+ * @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
295
+ * @returns the unmodified Color3
296
+ */
297
+ toGammaSpaceToRef(t, s = !1) {
298
+ return s ? (t.r = S(this.r), t.g = S(this.g), t.b = S(this.b)) : (t.r = m(this.r), t.g = m(this.g), t.b = m(this.b)), this;
299
+ }
300
+ /**
301
+ * Converts Hue, saturation and value to a Color3 (RGB)
302
+ * @param hue defines the hue
303
+ * @param saturation defines the saturation
304
+ * @param value defines the value
305
+ * @param result defines the Color3 where to store the RGB values
306
+ */
307
+ static HSVtoRGBToRef(t, s, i, h) {
308
+ const r = i * s, a = t / 60, n = r * (1 - Math.abs(a % 2 - 1));
309
+ let c = 0, u = 0, g = 0;
310
+ a >= 0 && a <= 1 ? (c = r, u = n) : a >= 1 && a <= 2 ? (c = n, u = r) : a >= 2 && a <= 3 ? (u = r, g = n) : a >= 3 && a <= 4 ? (u = n, g = r) : a >= 4 && a <= 5 ? (c = n, g = r) : a >= 5 && a <= 6 && (c = r, g = n);
311
+ const w = i - r;
312
+ h.set(c + w, u + w, g + w);
313
+ }
314
+ /**
315
+ * Converts Hue, saturation and value to a new Color3 (RGB)
316
+ * @param hue defines the hue (value between 0 and 360)
317
+ * @param saturation defines the saturation (value between 0 and 1)
318
+ * @param value defines the value (value between 0 and 1)
319
+ * @returns a new Color3 object
320
+ */
321
+ static FromHSV(t, s, i) {
322
+ const h = new b(0, 0, 0);
323
+ return b.HSVtoRGBToRef(t, s, i, h), h;
324
+ }
325
+ /**
326
+ * Creates a new Color3 from the string containing valid hexadecimal values
327
+ * @param hex defines a string containing valid hexadecimal values
328
+ * @returns a new Color3 object
329
+ */
330
+ static FromHexString(t) {
331
+ if (t.substring(0, 1) !== "#" || t.length !== 7)
332
+ return new b(0, 0, 0);
333
+ const s = parseInt(t.substring(1, 3), 16), i = parseInt(t.substring(3, 5), 16), h = parseInt(t.substring(5, 7), 16);
334
+ return b.FromInts(s, i, h);
335
+ }
336
+ /**
337
+ * Creates a new Color3 from the starting index of the given array
338
+ * @param array defines the source array
339
+ * @param offset defines an offset in the source array
340
+ * @returns a new Color3 object
341
+ */
342
+ static FromArray(t, s = 0) {
343
+ return new b(t[s], t[s + 1], t[s + 2]);
344
+ }
345
+ /**
346
+ * Creates a new Color3 from the starting index element of the given array
347
+ * @param array defines the source array to read from
348
+ * @param offset defines the offset in the source array
349
+ * @param result defines the target Color3 object
350
+ */
351
+ static FromArrayToRef(t, s = 0, i) {
352
+ i.r = t[s], i.g = t[s + 1], i.b = t[s + 2];
353
+ }
354
+ /**
355
+ * Creates a new Color3 from integer values (< 256)
356
+ * @param r defines the red component to read from (value between 0 and 255)
357
+ * @param g defines the green component to read from (value between 0 and 255)
358
+ * @param b defines the blue component to read from (value between 0 and 255)
359
+ * @returns a new Color3 object
360
+ */
361
+ static FromInts(t, s, i) {
362
+ return new b(t / 255, s / 255, i / 255);
363
+ }
364
+ /**
365
+ * Creates a new Color3 with values linearly interpolated of "amount" between the start Color3 and the end Color3
366
+ * @param start defines the start Color3 value
367
+ * @param end defines the end Color3 value
368
+ * @param amount defines the gradient value between start and end
369
+ * @returns a new Color3 object
370
+ */
371
+ static Lerp(t, s, i) {
372
+ const h = new b(0, 0, 0);
373
+ return b.LerpToRef(t, s, i, h), h;
374
+ }
375
+ /**
376
+ * Creates a new Color3 with values linearly interpolated of "amount" between the start Color3 and the end Color3
377
+ * @param left defines the start value
378
+ * @param right defines the end value
379
+ * @param amount defines the gradient factor
380
+ * @param result defines the Color3 object where to store the result
381
+ */
382
+ static LerpToRef(t, s, i, h) {
383
+ h.r = t.r + (s.r - t.r) * i, h.g = t.g + (s.g - t.g) * i, h.b = t.b + (s.b - t.b) * i;
384
+ }
385
+ /**
386
+ * Returns a new Color3 located for "amount" (float) on the Hermite interpolation spline defined by the vectors "value1", "tangent1", "value2", "tangent2"
387
+ * @param value1 defines the first control point
388
+ * @param tangent1 defines the first tangent Color3
389
+ * @param value2 defines the second control point
390
+ * @param tangent2 defines the second tangent Color3
391
+ * @param amount defines the amount on the interpolation spline (between 0 and 1)
392
+ * @returns the new Color3
393
+ */
394
+ static Hermite(t, s, i, h, r) {
395
+ const a = r * r, n = r * a, c = 2 * n - 3 * a + 1, u = -2 * n + 3 * a, g = n - 2 * a + r, w = n - a, H = t.r * c + i.r * u + s.r * g + h.r * w, F = t.g * c + i.g * u + s.g * g + h.g * w, A = t.b * c + i.b * u + s.b * g + h.b * w;
396
+ return new b(H, F, A);
397
+ }
398
+ /**
399
+ * Returns a new Color3 which is the 1st derivative of the Hermite spline defined by the colors "value1", "value2", "tangent1", "tangent2".
400
+ * @param value1 defines the first control point
401
+ * @param tangent1 defines the first tangent
402
+ * @param value2 defines the second control point
403
+ * @param tangent2 defines the second tangent
404
+ * @param time define where the derivative must be done
405
+ * @returns 1st derivative
406
+ */
407
+ static Hermite1stDerivative(t, s, i, h, r) {
408
+ const a = b.Black();
409
+ return this.Hermite1stDerivativeToRef(t, s, i, h, r, a), a;
410
+ }
411
+ /**
412
+ * Returns a new Color3 which is the 1st derivative of the Hermite spline defined by the colors "value1", "value2", "tangent1", "tangent2".
413
+ * @param value1 defines the first control point
414
+ * @param tangent1 defines the first tangent
415
+ * @param value2 defines the second control point
416
+ * @param tangent2 defines the second tangent
417
+ * @param time define where the derivative must be done
418
+ * @param result define where to store the derivative
419
+ */
420
+ static Hermite1stDerivativeToRef(t, s, i, h, r, a) {
421
+ const n = r * r;
422
+ a.r = (n - r) * 6 * t.r + (3 * n - 4 * r + 1) * s.r + (-n + r) * 6 * i.r + (3 * n - 2 * r) * h.r, a.g = (n - r) * 6 * t.g + (3 * n - 4 * r + 1) * s.g + (-n + r) * 6 * i.g + (3 * n - 2 * r) * h.g, a.b = (n - r) * 6 * t.b + (3 * n - 4 * r + 1) * s.b + (-n + r) * 6 * i.b + (3 * n - 2 * r) * h.b;
423
+ }
424
+ /**
425
+ * Returns a Color3 value containing a red color
426
+ * @returns a new Color3 object
427
+ */
428
+ static Red() {
429
+ return new b(1, 0, 0);
430
+ }
431
+ /**
432
+ * Returns a Color3 value containing a green color
433
+ * @returns a new Color3 object
434
+ */
435
+ static Green() {
436
+ return new b(0, 1, 0);
437
+ }
438
+ /**
439
+ * Returns a Color3 value containing a blue color
440
+ * @returns a new Color3 object
441
+ */
442
+ static Blue() {
443
+ return new b(0, 0, 1);
444
+ }
445
+ /**
446
+ * Returns a Color3 value containing a black color
447
+ * @returns a new Color3 object
448
+ */
449
+ static Black() {
450
+ return new b(0, 0, 0);
451
+ }
452
+ /**
453
+ * Gets a Color3 value containing a black color that must not be updated
454
+ */
455
+ static get BlackReadOnly() {
456
+ return b._BlackReadOnly;
457
+ }
458
+ /**
459
+ * Returns a Color3 value containing a white color
460
+ * @returns a new Color3 object
461
+ */
462
+ static White() {
463
+ return new b(1, 1, 1);
464
+ }
465
+ /**
466
+ * Returns a Color3 value containing a purple color
467
+ * @returns a new Color3 object
468
+ */
469
+ static Purple() {
470
+ return new b(0.5, 0, 0.5);
471
+ }
472
+ /**
473
+ * Returns a Color3 value containing a magenta color
474
+ * @returns a new Color3 object
475
+ */
476
+ static Magenta() {
477
+ return new b(1, 0, 1);
478
+ }
479
+ /**
480
+ * Returns a Color3 value containing a yellow color
481
+ * @returns a new Color3 object
482
+ */
483
+ static Yellow() {
484
+ return new b(1, 1, 0);
485
+ }
486
+ /**
487
+ * Returns a Color3 value containing a gray color
488
+ * @returns a new Color3 object
489
+ */
490
+ static Gray() {
491
+ return new b(0.5, 0.5, 0.5);
492
+ }
493
+ /**
494
+ * Returns a Color3 value containing a teal color
495
+ * @returns a new Color3 object
496
+ */
497
+ static Teal() {
498
+ return new b(0, 1, 1);
499
+ }
500
+ /**
501
+ * Returns a Color3 value containing a random color
502
+ * @returns a new Color3 object
503
+ */
504
+ static Random() {
505
+ return new b(Math.random(), Math.random(), Math.random());
506
+ }
507
+ }
508
+ b._BlackReadOnly = b.Black();
509
+ class e {
510
+ /**
511
+ * Creates a new Color4 object from red, green, blue values, all between 0 and 1
512
+ * @param r defines the red component (between 0 and 1, default is 0)
513
+ * @param g defines the green component (between 0 and 1, default is 0)
514
+ * @param b defines the blue component (between 0 and 1, default is 0)
515
+ * @param a defines the alpha component (between 0 and 1, default is 1)
516
+ */
517
+ constructor(t = 0, s = 0, i = 0, h = 1) {
518
+ this.r = t, this.g = s, this.b = i, this.a = h;
519
+ }
520
+ // Operators
521
+ /**
522
+ * Adds in place the given Color4 values to the current Color4 object
523
+ * @param right defines the second operand
524
+ * @returns the current updated Color4 object
525
+ */
526
+ addInPlace(t) {
527
+ return this.r += t.r, this.g += t.g, this.b += t.b, this.a += t.a, this;
528
+ }
529
+ /**
530
+ * Creates a new array populated with 4 numeric elements : red, green, blue, alpha values
531
+ * @returns the new array
532
+ */
533
+ asArray() {
534
+ return [this.r, this.g, this.b, this.a];
535
+ }
536
+ /**
537
+ * Stores from the starting index in the given array the Color4 successive values
538
+ * @param array defines the array where to store the r,g,b components
539
+ * @param index defines an optional index in the target array to define where to start storing values
540
+ * @returns the current Color4 object
541
+ */
542
+ toArray(t, s = 0) {
543
+ return t[s] = this.r, t[s + 1] = this.g, t[s + 2] = this.b, t[s + 3] = this.a, this;
544
+ }
545
+ /**
546
+ * Update the current color with values stored in an array from the starting index of the given array
547
+ * @param array defines the source array
548
+ * @param offset defines an offset in the source array
549
+ * @returns the current Color4 object
550
+ */
551
+ fromArray(t, s = 0) {
552
+ return e.FromArrayToRef(t, s, this), this;
553
+ }
554
+ /**
555
+ * Determines equality between Color4 objects
556
+ * @param otherColor defines the second operand
557
+ * @returns true if the rgba values are equal to the given ones
558
+ */
559
+ equals(t) {
560
+ return t && this.r === t.r && this.g === t.g && this.b === t.b && this.a === t.a;
561
+ }
562
+ /**
563
+ * Creates a new Color4 set with the added values of the current Color4 and of the given one
564
+ * @param right defines the second operand
565
+ * @returns a new Color4 object
566
+ */
567
+ add(t) {
568
+ return new e(this.r + t.r, this.g + t.g, this.b + t.b, this.a + t.a);
569
+ }
570
+ /**
571
+ * Creates a new Color4 set with the subtracted values of the given one from the current Color4
572
+ * @param right defines the second operand
573
+ * @returns a new Color4 object
574
+ */
575
+ subtract(t) {
576
+ return new e(this.r - t.r, this.g - t.g, this.b - t.b, this.a - t.a);
577
+ }
578
+ /**
579
+ * Subtracts the given ones from the current Color4 values and stores the results in "result"
580
+ * @param right defines the second operand
581
+ * @param result defines the Color4 object where to store the result
582
+ * @returns the current Color4 object
583
+ */
584
+ subtractToRef(t, s) {
585
+ return s.r = this.r - t.r, s.g = this.g - t.g, s.b = this.b - t.b, s.a = this.a - t.a, this;
586
+ }
587
+ /**
588
+ * Creates a new Color4 with the current Color4 values multiplied by scale
589
+ * @param scale defines the scaling factor to apply
590
+ * @returns a new Color4 object
591
+ */
592
+ scale(t) {
593
+ return new e(this.r * t, this.g * t, this.b * t, this.a * t);
594
+ }
595
+ /**
596
+ * Multiplies the Color4 values by the float "scale"
597
+ * @param scale defines the scaling factor to apply
598
+ * @returns the current updated Color4
599
+ */
600
+ scaleInPlace(t) {
601
+ return this.r *= t, this.g *= t, this.b *= t, this.a *= t, this;
602
+ }
603
+ /**
604
+ * Multiplies the current Color4 values by scale and stores the result in "result"
605
+ * @param scale defines the scaling factor to apply
606
+ * @param result defines the Color4 object where to store the result
607
+ * @returns the current unmodified Color4
608
+ */
609
+ scaleToRef(t, s) {
610
+ return s.r = this.r * t, s.g = this.g * t, s.b = this.b * t, s.a = this.a * t, this;
611
+ }
612
+ /**
613
+ * Scale the current Color4 values by a factor and add the result to a given Color4
614
+ * @param scale defines the scale factor
615
+ * @param result defines the Color4 object where to store the result
616
+ * @returns the unmodified current Color4
617
+ */
618
+ scaleAndAddToRef(t, s) {
619
+ return s.r += this.r * t, s.g += this.g * t, s.b += this.b * t, s.a += this.a * t, this;
620
+ }
621
+ /**
622
+ * Clamps the rgb values by the min and max values and stores the result into "result"
623
+ * @param min defines minimum clamping value (default is 0)
624
+ * @param max defines maximum clamping value (default is 1)
625
+ * @param result defines color to store the result into.
626
+ * @returns the current Color4
627
+ */
628
+ clampToRef(t = 0, s = 1, i) {
629
+ return i.r = p.Clamp(this.r, t, s), i.g = p.Clamp(this.g, t, s), i.b = p.Clamp(this.b, t, s), i.a = p.Clamp(this.a, t, s), this;
630
+ }
631
+ /**
632
+ * Multiply an Color4 value by another and return a new Color4 object
633
+ * @param color defines the Color4 value to multiply by
634
+ * @returns a new Color4 object
635
+ */
636
+ multiply(t) {
637
+ return new e(this.r * t.r, this.g * t.g, this.b * t.b, this.a * t.a);
638
+ }
639
+ /**
640
+ * Multiply a Color4 value by another and push the result in a reference value
641
+ * @param color defines the Color4 value to multiply by
642
+ * @param result defines the Color4 to fill the result in
643
+ * @returns the result Color4
644
+ */
645
+ multiplyToRef(t, s) {
646
+ return s.r = this.r * t.r, s.g = this.g * t.g, s.b = this.b * t.b, s.a = this.a * t.a, s;
647
+ }
648
+ /**
649
+ * Creates a string with the Color4 current values
650
+ * @returns the string representation of the Color4 object
651
+ */
652
+ toString() {
653
+ return "{R: " + this.r + " G:" + this.g + " B:" + this.b + " A:" + this.a + "}";
654
+ }
655
+ /**
656
+ * Returns the string "Color4"
657
+ * @returns "Color4"
658
+ */
659
+ getClassName() {
660
+ return "Color4";
661
+ }
662
+ /**
663
+ * Compute the Color4 hash code
664
+ * @returns an unique number that can be used to hash Color4 objects
665
+ */
666
+ getHashCode() {
667
+ let t = this.r * 255 | 0;
668
+ return t = t * 397 ^ (this.g * 255 | 0), t = t * 397 ^ (this.b * 255 | 0), t = t * 397 ^ (this.a * 255 | 0), t;
669
+ }
670
+ /**
671
+ * Creates a new Color4 copied from the current one
672
+ * @returns a new Color4 object
673
+ */
674
+ clone() {
675
+ return new e(this.r, this.g, this.b, this.a);
676
+ }
677
+ /**
678
+ * Copies the given Color4 values into the current one
679
+ * @param source defines the source Color4 object
680
+ * @returns the current updated Color4 object
681
+ */
682
+ copyFrom(t) {
683
+ return this.r = t.r, this.g = t.g, this.b = t.b, this.a = t.a, this;
684
+ }
685
+ /**
686
+ * Copies the given float values into the current one
687
+ * @param r defines the red component to read from
688
+ * @param g defines the green component to read from
689
+ * @param b defines the blue component to read from
690
+ * @param a defines the alpha component to read from
691
+ * @returns the current updated Color4 object
692
+ */
693
+ copyFromFloats(t, s, i, h) {
694
+ return this.r = t, this.g = s, this.b = i, this.a = h, this;
695
+ }
696
+ /**
697
+ * Copies the given float values into the current one
698
+ * @param r defines the red component to read from
699
+ * @param g defines the green component to read from
700
+ * @param b defines the blue component to read from
701
+ * @param a defines the alpha component to read from
702
+ * @returns the current updated Color4 object
703
+ */
704
+ set(t, s, i, h) {
705
+ return this.copyFromFloats(t, s, i, h);
706
+ }
707
+ /**
708
+ * Compute the Color4 hexadecimal code as a string
709
+ * @param returnAsColor3 defines if the string should only contains RGB values (off by default)
710
+ * @returns a string containing the hexadecimal representation of the Color4 object
711
+ */
712
+ toHexString(t = !1) {
713
+ const s = Math.round(this.r * 255), i = Math.round(this.g * 255), h = Math.round(this.b * 255);
714
+ if (t)
715
+ return "#" + p.ToHex(s) + p.ToHex(i) + p.ToHex(h);
716
+ const r = Math.round(this.a * 255);
717
+ return "#" + p.ToHex(s) + p.ToHex(i) + p.ToHex(h) + p.ToHex(r);
718
+ }
719
+ /**
720
+ * Computes a new Color4 converted from the current one to linear space
721
+ * @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
722
+ * @returns a new Color4 object
723
+ */
724
+ toLinearSpace(t = !1) {
725
+ const s = new e();
726
+ return this.toLinearSpaceToRef(s, t), s;
727
+ }
728
+ /**
729
+ * Converts the Color4 values to linear space and stores the result in "convertedColor"
730
+ * @param convertedColor defines the Color4 object where to store the linear space version
731
+ * @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
732
+ * @returns the unmodified Color4
733
+ */
734
+ toLinearSpaceToRef(t, s = !1) {
735
+ return s ? (t.r = f(this.r), t.g = f(this.g), t.b = f(this.b)) : (t.r = R(this.r), t.g = R(this.g), t.b = R(this.b)), t.a = this.a, this;
736
+ }
737
+ /**
738
+ * Computes a new Color4 converted from the current one to gamma space
739
+ * @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
740
+ * @returns a new Color4 object
741
+ */
742
+ toGammaSpace(t = !1) {
743
+ const s = new e();
744
+ return this.toGammaSpaceToRef(s, t), s;
745
+ }
746
+ /**
747
+ * Converts the Color4 values to gamma space and stores the result in "convertedColor"
748
+ * @param convertedColor defines the Color4 object where to store the gamma space version
749
+ * @param exact defines if the conversion will be done in an exact way which is slower but more accurate (default is false)
750
+ * @returns the unmodified Color4
751
+ */
752
+ toGammaSpaceToRef(t, s = !1) {
753
+ return s ? (t.r = S(this.r), t.g = S(this.g), t.b = S(this.b)) : (t.r = m(this.r), t.g = m(this.g), t.b = m(this.b)), t.a = this.a, this;
754
+ }
755
+ // Statics
756
+ /**
757
+ * Creates a new Color4 from the string containing valid hexadecimal values.
758
+ *
759
+ * A valid hex string is either in the format #RRGGBB or #RRGGBBAA.
760
+ *
761
+ * When a hex string without alpha is passed, the resulting Color4 has
762
+ * its alpha value set to 1.0.
763
+ *
764
+ * An invalid string results in a Color with all its channels set to 0.0,
765
+ * i.e. "transparent black".
766
+ *
767
+ * @param hex defines a string containing valid hexadecimal values
768
+ * @returns a new Color4 object
769
+ */
770
+ static FromHexString(t) {
771
+ if (t.substring(0, 1) !== "#" || t.length !== 9 && t.length !== 7)
772
+ return new e(0, 0, 0, 0);
773
+ const s = parseInt(t.substring(1, 3), 16), i = parseInt(t.substring(3, 5), 16), h = parseInt(t.substring(5, 7), 16), r = t.length === 9 ? parseInt(t.substring(7, 9), 16) : 255;
774
+ return e.FromInts(s, i, h, r);
775
+ }
776
+ /**
777
+ * Creates a new Color4 object set with the linearly interpolated values of "amount" between the left Color4 object and the right Color4 object
778
+ * @param left defines the start value
779
+ * @param right defines the end value
780
+ * @param amount defines the gradient factor
781
+ * @returns a new Color4 object
782
+ */
783
+ static Lerp(t, s, i) {
784
+ const h = new e(0, 0, 0, 0);
785
+ return e.LerpToRef(t, s, i, h), h;
786
+ }
787
+ /**
788
+ * Set the given "result" with the linearly interpolated values of "amount" between the left Color4 object and the right Color4 object
789
+ * @param left defines the start value
790
+ * @param right defines the end value
791
+ * @param amount defines the gradient factor
792
+ * @param result defines the Color4 object where to store data
793
+ */
794
+ static LerpToRef(t, s, i, h) {
795
+ h.r = t.r + (s.r - t.r) * i, h.g = t.g + (s.g - t.g) * i, h.b = t.b + (s.b - t.b) * i, h.a = t.a + (s.a - t.a) * i;
796
+ }
797
+ /**
798
+ * Interpolate between two Color4 using Hermite interpolation
799
+ * @param value1 defines first Color4
800
+ * @param tangent1 defines the incoming tangent
801
+ * @param value2 defines second Color4
802
+ * @param tangent2 defines the outgoing tangent
803
+ * @param amount defines the target Color4
804
+ * @returns the new interpolated Color4
805
+ */
806
+ static Hermite(t, s, i, h, r) {
807
+ const a = r * r, n = r * a, c = 2 * n - 3 * a + 1, u = -2 * n + 3 * a, g = n - 2 * a + r, w = n - a, H = t.r * c + i.r * u + s.r * g + h.r * w, F = t.g * c + i.g * u + s.g * g + h.g * w, A = t.b * c + i.b * u + s.b * g + h.b * w, d = t.a * c + i.a * u + s.a * g + h.a * w;
808
+ return new e(H, F, A, d);
809
+ }
810
+ /**
811
+ * Returns a new Color4 which is the 1st derivative of the Hermite spline defined by the colors "value1", "value2", "tangent1", "tangent2".
812
+ * @param value1 defines the first control point
813
+ * @param tangent1 defines the first tangent
814
+ * @param value2 defines the second control point
815
+ * @param tangent2 defines the second tangent
816
+ * @param time define where the derivative must be done
817
+ * @returns 1st derivative
818
+ */
819
+ static Hermite1stDerivative(t, s, i, h, r) {
820
+ const a = new e();
821
+ return this.Hermite1stDerivativeToRef(t, s, i, h, r, a), a;
822
+ }
823
+ /**
824
+ * Update a Color4 with the 1st derivative of the Hermite spline defined by the colors "value1", "value2", "tangent1", "tangent2".
825
+ * @param value1 defines the first control point
826
+ * @param tangent1 defines the first tangent
827
+ * @param value2 defines the second control point
828
+ * @param tangent2 defines the second tangent
829
+ * @param time define where the derivative must be done
830
+ * @param result define where to store the derivative
831
+ */
832
+ static Hermite1stDerivativeToRef(t, s, i, h, r, a) {
833
+ const n = r * r;
834
+ a.r = (n - r) * 6 * t.r + (3 * n - 4 * r + 1) * s.r + (-n + r) * 6 * i.r + (3 * n - 2 * r) * h.r, a.g = (n - r) * 6 * t.g + (3 * n - 4 * r + 1) * s.g + (-n + r) * 6 * i.g + (3 * n - 2 * r) * h.g, a.b = (n - r) * 6 * t.b + (3 * n - 4 * r + 1) * s.b + (-n + r) * 6 * i.b + (3 * n - 2 * r) * h.b, a.a = (n - r) * 6 * t.a + (3 * n - 4 * r + 1) * s.a + (-n + r) * 6 * i.a + (3 * n - 2 * r) * h.a;
835
+ }
836
+ /**
837
+ * Creates a new Color4 from a Color3 and an alpha value
838
+ * @param color3 defines the source Color3 to read from
839
+ * @param alpha defines the alpha component (1.0 by default)
840
+ * @returns a new Color4 object
841
+ */
842
+ static FromColor3(t, s = 1) {
843
+ return new e(t.r, t.g, t.b, s);
844
+ }
845
+ /**
846
+ * Creates a new Color4 from the starting index element of the given array
847
+ * @param array defines the source array to read from
848
+ * @param offset defines the offset in the source array
849
+ * @returns a new Color4 object
850
+ */
851
+ static FromArray(t, s = 0) {
852
+ return new e(t[s], t[s + 1], t[s + 2], t[s + 3]);
853
+ }
854
+ /**
855
+ * Creates a new Color4 from the starting index element of the given array
856
+ * @param array defines the source array to read from
857
+ * @param offset defines the offset in the source array
858
+ * @param result defines the target Color4 object
859
+ */
860
+ static FromArrayToRef(t, s = 0, i) {
861
+ i.r = t[s], i.g = t[s + 1], i.b = t[s + 2], i.a = t[s + 3];
862
+ }
863
+ /**
864
+ * Creates a new Color3 from integer values (< 256)
865
+ * @param r defines the red component to read from (value between 0 and 255)
866
+ * @param g defines the green component to read from (value between 0 and 255)
867
+ * @param b defines the blue component to read from (value between 0 and 255)
868
+ * @param a defines the alpha component to read from (value between 0 and 255)
869
+ * @returns a new Color3 object
870
+ */
871
+ static FromInts(t, s, i, h) {
872
+ return new e(t / 255, s / 255, i / 255, h / 255);
873
+ }
874
+ /**
875
+ * Check the content of a given array and convert it to an array containing RGBA data
876
+ * If the original array was already containing count * 4 values then it is returned directly
877
+ * @param colors defines the array to check
878
+ * @param count defines the number of RGBA data to expect
879
+ * @returns an array containing count * 4 values (RGBA)
880
+ */
881
+ static CheckColors4(t, s) {
882
+ if (t.length === s * 3) {
883
+ const i = [];
884
+ for (let h = 0; h < t.length; h += 3) {
885
+ const r = h / 3 * 4;
886
+ i[r] = t[h], i[r + 1] = t[h + 1], i[r + 2] = t[h + 2], i[r + 3] = 1;
887
+ }
888
+ return i;
889
+ }
890
+ return t;
891
+ }
892
+ }
893
+ class M {
894
+ }
895
+ M.Color3 = B.BuildArray(3, b.Black);
896
+ M.Color4 = B.BuildArray(3, () => new e(0, 0, 0, 0));
897
+ L("BABYLON.Color3", b);
898
+ L("BABYLON.Color4", e);
899
+ export {
900
+ b as Color3,
901
+ e as Color4,
902
+ M as TmpColors
903
+ };