@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,605 @@
1
+ import { Observable as O } from "../../Misc/observable.esm.js";
2
+ import { Vector3 as w, Matrix as B } from "../../Maths/math.vector.esm.js";
3
+ import { Texture as v } from "./texture.esm.js";
4
+ import { PostProcessManager as F } from "../../PostProcesses/postProcessManager.esm.js";
5
+ import { RenderingManager as N } from "../../Rendering/renderingManager.esm.js";
6
+ import "../../Engines/Extensions/engine.renderTarget.esm.js";
7
+ import "../../Engines/Extensions/engine.renderTargetCube.esm.js";
8
+ import { Engine as I } from "../../Engines/engine.esm.js";
9
+ import { _ObserveArray as V } from "../../Misc/arrayTools.esm.js";
10
+ import { DumpTools as U } from "../../Misc/dumpTools.esm.js";
11
+ class m extends v {
12
+ /**
13
+ * Use this list to define the list of mesh you want to render.
14
+ */
15
+ get renderList() {
16
+ return this._renderList;
17
+ }
18
+ set renderList(e) {
19
+ this._unObserveRenderList && (this._unObserveRenderList(), this._unObserveRenderList = null), e && (this._unObserveRenderList = V(e, this._renderListHasChanged)), this._renderList = e;
20
+ }
21
+ /**
22
+ * Post-processes for this render target
23
+ */
24
+ get postProcesses() {
25
+ return this._postProcesses;
26
+ }
27
+ get _prePassEnabled() {
28
+ return !!this._prePassRenderTarget && this._prePassRenderTarget.enabled;
29
+ }
30
+ /**
31
+ * Set a after unbind callback in the texture.
32
+ * This has been kept for backward compatibility and use of onAfterUnbindObservable is recommended.
33
+ */
34
+ set onAfterUnbind(e) {
35
+ this._onAfterUnbindObserver && this.onAfterUnbindObservable.remove(this._onAfterUnbindObserver), this._onAfterUnbindObserver = this.onAfterUnbindObservable.add(e);
36
+ }
37
+ /**
38
+ * Set a before render callback in the texture.
39
+ * This has been kept for backward compatibility and use of onBeforeRenderObservable is recommended.
40
+ */
41
+ set onBeforeRender(e) {
42
+ this._onBeforeRenderObserver && this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver), this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(e);
43
+ }
44
+ /**
45
+ * Set a after render callback in the texture.
46
+ * This has been kept for backward compatibility and use of onAfterRenderObservable is recommended.
47
+ */
48
+ set onAfterRender(e) {
49
+ this._onAfterRenderObserver && this.onAfterRenderObservable.remove(this._onAfterRenderObserver), this._onAfterRenderObserver = this.onAfterRenderObservable.add(e);
50
+ }
51
+ /**
52
+ * Set a clear callback in the texture.
53
+ * This has been kept for backward compatibility and use of onClearObservable is recommended.
54
+ */
55
+ set onClear(e) {
56
+ this._onClearObserver && this.onClearObservable.remove(this._onClearObserver), this._onClearObserver = this.onClearObservable.add(e);
57
+ }
58
+ /**
59
+ * Gets the render pass ids used by the render target texture. For a single render target the array length will be 1, for a cube texture it will be 6 and for
60
+ * a 2D texture array it will return an array of ids the size of the 2D texture array
61
+ */
62
+ get renderPassIds() {
63
+ return this._renderPassIds;
64
+ }
65
+ /**
66
+ * Gets the current value of the refreshId counter
67
+ */
68
+ get currentRefreshId() {
69
+ return this._currentRefreshId;
70
+ }
71
+ /**
72
+ * Sets a specific material to be used to render a mesh/a list of meshes in this render target texture
73
+ * @param mesh mesh or array of meshes
74
+ * @param material material or array of materials to use for this render pass. If undefined is passed, no specific material will be used but the regular material instead (mesh.material). It's possible to provide an array of materials to use a different material for each rendering in the case of a cube texture (6 rendering) and a 2D texture array (as many rendering as the length of the array)
75
+ */
76
+ setMaterialForRendering(e, t) {
77
+ let s;
78
+ Array.isArray(e) ? s = e : s = [e];
79
+ for (let i = 0; i < s.length; ++i)
80
+ for (let r = 0; r < this._renderPassIds.length; ++r)
81
+ s[i].setMaterialForRenderPass(this._renderPassIds[r], t !== void 0 ? Array.isArray(t) ? t[r] : t : void 0);
82
+ }
83
+ /**
84
+ * Define if the texture has multiple draw buffers or if false a single draw buffer.
85
+ */
86
+ get isMulti() {
87
+ var e, t;
88
+ return (t = (e = this._renderTarget) === null || e === void 0 ? void 0 : e.isMulti) !== null && t !== void 0 ? t : !1;
89
+ }
90
+ /**
91
+ * Gets render target creation options that were used.
92
+ */
93
+ get renderTargetOptions() {
94
+ return this._renderTargetOptions;
95
+ }
96
+ /**
97
+ * Gets the render target wrapper associated with this render target
98
+ */
99
+ get renderTarget() {
100
+ return this._renderTarget;
101
+ }
102
+ _onRatioRescale() {
103
+ this._sizeRatio && this.resize(this._initialSizeParameter);
104
+ }
105
+ /**
106
+ * Gets or sets the size of the bounding box associated with the texture (when in cube mode)
107
+ * When defined, the cubemap will switch to local mode
108
+ * @see https://community.arm.com/graphics/b/blog/posts/reflections-based-on-local-cubemaps-in-unity
109
+ * @example https://www.babylonjs-playground.com/#RNASML
110
+ */
111
+ set boundingBoxSize(e) {
112
+ if (this._boundingBoxSize && this._boundingBoxSize.equals(e))
113
+ return;
114
+ this._boundingBoxSize = e;
115
+ const t = this.getScene();
116
+ t && t.markAllMaterialsAsDirty(1);
117
+ }
118
+ get boundingBoxSize() {
119
+ return this._boundingBoxSize;
120
+ }
121
+ /**
122
+ * In case the RTT has been created with a depth texture, get the associated
123
+ * depth texture.
124
+ * Otherwise, return null.
125
+ */
126
+ get depthStencilTexture() {
127
+ var e, t;
128
+ return (t = (e = this._renderTarget) === null || e === void 0 ? void 0 : e._depthStencilTexture) !== null && t !== void 0 ? t : null;
129
+ }
130
+ /** @internal */
131
+ constructor(e, t, s, i = !1, r = !0, l = 0, f = !1, n = v.TRILINEAR_SAMPLINGMODE, d = !0, u = !1, o = !1, a = 5, h = !1, g, R, p = !1, c = !1) {
132
+ var M, b, T, P, C, L;
133
+ let S;
134
+ if (typeof i == "object") {
135
+ const _ = i;
136
+ i = !!_.generateMipMaps, r = (M = _.doNotChangeAspectRatio) !== null && M !== void 0 ? M : !0, l = (b = _.type) !== null && b !== void 0 ? b : 0, f = !!_.isCube, n = (T = _.samplingMode) !== null && T !== void 0 ? T : v.TRILINEAR_SAMPLINGMODE, d = (P = _.generateDepthBuffer) !== null && P !== void 0 ? P : !0, u = !!_.generateStencilBuffer, o = !!_.isMulti, a = (C = _.format) !== null && C !== void 0 ? C : 5, h = !!_.delayAllocation, g = _.samples, R = _.creationFlags, p = !!_.noColorAttachment, c = !!_.useSRGBBuffer, S = _.colorAttachment;
137
+ }
138
+ if (super(null, s, !i, void 0, n, void 0, void 0, void 0, void 0, a), this._unObserveRenderList = null, this._renderListHasChanged = (_, z) => {
139
+ var A;
140
+ const E = this._renderList ? this._renderList.length : 0;
141
+ (z === 0 && E > 0 || E === 0) && ((A = this.getScene()) === null || A === void 0 || A.meshes.forEach((y) => {
142
+ y._markSubMeshesAsLightDirty();
143
+ }));
144
+ }, this.renderParticles = !0, this.renderSprites = !1, this.forceLayerMaskCheck = !1, this.ignoreCameraViewport = !1, this.onBeforeBindObservable = new O(), this.onAfterUnbindObservable = new O(), this.onBeforeRenderObservable = new O(), this.onAfterRenderObservable = new O(), this.onClearObservable = new O(), this.onResizeObservable = new O(), this._cleared = !1, this.skipInitialClear = !1, this._currentRefreshId = -1, this._refreshRate = 1, this._samples = 1, this._canRescale = !0, this._renderTarget = null, this.boundingBoxPosition = w.Zero(), s = this.getScene(), !s)
145
+ return;
146
+ const D = this.getScene().getEngine();
147
+ this._coordinatesMode = v.PROJECTION_MODE, this.renderList = new Array(), this.name = e, this.isRenderTarget = !0, this._initialSizeParameter = t, this._renderPassIds = [], this._isCubeData = f, this._processSizeParameter(t), this.renderPassId = this._renderPassIds[0], this._resizeObserver = D.onResizeObservable.add(() => {
148
+ }), this._generateMipMaps = !!i, this._doNotChangeAspectRatio = r, this._renderingManager = new N(s), this._renderingManager._useSceneAutoClearSetup = !0, !o && (this._renderTargetOptions = {
149
+ generateMipMaps: i,
150
+ type: l,
151
+ format: (L = this._format) !== null && L !== void 0 ? L : void 0,
152
+ samplingMode: this.samplingMode,
153
+ generateDepthBuffer: d,
154
+ generateStencilBuffer: u,
155
+ samples: g,
156
+ creationFlags: R,
157
+ noColorAttachment: p,
158
+ useSRGBBuffer: c,
159
+ colorAttachment: S,
160
+ label: this.name
161
+ }, this.samplingMode === v.NEAREST_SAMPLINGMODE && (this.wrapU = v.CLAMP_ADDRESSMODE, this.wrapV = v.CLAMP_ADDRESSMODE), h || (f ? (this._renderTarget = s.getEngine().createRenderTargetCubeTexture(this.getRenderSize(), this._renderTargetOptions), this.coordinatesMode = v.INVCUBIC_MODE, this._textureMatrix = B.Identity()) : this._renderTarget = s.getEngine().createRenderTargetTexture(this._size, this._renderTargetOptions), this._texture = this._renderTarget.texture, g !== void 0 && (this.samples = g)));
162
+ }
163
+ /**
164
+ * Creates a depth stencil texture.
165
+ * This is only available in WebGL 2 or with the depth texture extension available.
166
+ * @param comparisonFunction Specifies the comparison function to set on the texture. If 0 or undefined, the texture is not in comparison mode (default: 0)
167
+ * @param bilinearFiltering Specifies whether or not bilinear filtering is enable on the texture (default: true)
168
+ * @param generateStencil Specifies whether or not a stencil should be allocated in the texture (default: false)
169
+ * @param samples sample count of the depth/stencil texture (default: 1)
170
+ * @param format format of the depth texture (default: 14)
171
+ */
172
+ createDepthStencilTexture(e = 0, t = !0, s = !1, i = 1, r = 14) {
173
+ var l;
174
+ (l = this._renderTarget) === null || l === void 0 || l.createDepthStencilTexture(e, t, s, i, r);
175
+ }
176
+ _releaseRenderPassId() {
177
+ if (this._scene) {
178
+ const e = this._scene.getEngine();
179
+ for (let t = 0; t < this._renderPassIds.length; ++t)
180
+ e.releaseRenderPassId(this._renderPassIds[t]);
181
+ }
182
+ this._renderPassIds = [];
183
+ }
184
+ _createRenderPassId() {
185
+ this._releaseRenderPassId();
186
+ const e = this._scene.getEngine(), t = this._isCubeData ? 6 : this.getRenderLayers() || 1;
187
+ for (let s = 0; s < t; ++s)
188
+ this._renderPassIds[s] = e.createRenderPassId(`RenderTargetTexture - ${this.name}#${s}`);
189
+ }
190
+ _processSizeParameter(e, t = !0) {
191
+ if (e.ratio) {
192
+ this._sizeRatio = e.ratio;
193
+ const s = this._getEngine();
194
+ this._size = {
195
+ width: this._bestReflectionRenderTargetDimension(s.getRenderWidth(), this._sizeRatio),
196
+ height: this._bestReflectionRenderTargetDimension(s.getRenderHeight(), this._sizeRatio)
197
+ };
198
+ } else
199
+ this._size = e;
200
+ t && this._createRenderPassId();
201
+ }
202
+ /**
203
+ * Define the number of samples to use in case of MSAA.
204
+ * It defaults to one meaning no MSAA has been enabled.
205
+ */
206
+ get samples() {
207
+ var e, t;
208
+ return (t = (e = this._renderTarget) === null || e === void 0 ? void 0 : e.samples) !== null && t !== void 0 ? t : this._samples;
209
+ }
210
+ set samples(e) {
211
+ this._renderTarget && (this._samples = this._renderTarget.setSamples(e));
212
+ }
213
+ /**
214
+ * Resets the refresh counter of the texture and start bak from scratch.
215
+ * Could be useful to regenerate the texture if it is setup to render only once.
216
+ */
217
+ resetRefreshCounter() {
218
+ this._currentRefreshId = -1;
219
+ }
220
+ /**
221
+ * Define the refresh rate of the texture or the rendering frequency.
222
+ * Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on...
223
+ */
224
+ get refreshRate() {
225
+ return this._refreshRate;
226
+ }
227
+ set refreshRate(e) {
228
+ this._refreshRate = e, this.resetRefreshCounter();
229
+ }
230
+ /**
231
+ * Adds a post process to the render target rendering passes.
232
+ * @param postProcess define the post process to add
233
+ */
234
+ addPostProcess(e) {
235
+ if (!this._postProcessManager) {
236
+ const t = this.getScene();
237
+ if (!t)
238
+ return;
239
+ this._postProcessManager = new F(t), this._postProcesses = new Array();
240
+ }
241
+ this._postProcesses.push(e), this._postProcesses[0].autoClear = !1;
242
+ }
243
+ /**
244
+ * Clear all the post processes attached to the render target
245
+ * @param dispose define if the cleared post processes should also be disposed (false by default)
246
+ */
247
+ clearPostProcesses(e = !1) {
248
+ if (this._postProcesses) {
249
+ if (e)
250
+ for (const t of this._postProcesses)
251
+ t.dispose();
252
+ this._postProcesses = [];
253
+ }
254
+ }
255
+ /**
256
+ * Remove one of the post process from the list of attached post processes to the texture
257
+ * @param postProcess define the post process to remove from the list
258
+ */
259
+ removePostProcess(e) {
260
+ if (!this._postProcesses)
261
+ return;
262
+ const t = this._postProcesses.indexOf(e);
263
+ t !== -1 && (this._postProcesses.splice(t, 1), this._postProcesses.length > 0 && (this._postProcesses[0].autoClear = !1));
264
+ }
265
+ /** @internal */
266
+ _shouldRender() {
267
+ return this._currentRefreshId === -1 ? (this._currentRefreshId = 1, !0) : this.refreshRate === this._currentRefreshId ? (this._currentRefreshId = 1, !0) : (this._currentRefreshId++, !1);
268
+ }
269
+ /**
270
+ * Gets the actual render size of the texture.
271
+ * @returns the width of the render size
272
+ */
273
+ getRenderSize() {
274
+ return this.getRenderWidth();
275
+ }
276
+ /**
277
+ * Gets the actual render width of the texture.
278
+ * @returns the width of the render size
279
+ */
280
+ getRenderWidth() {
281
+ return this._size.width ? this._size.width : this._size;
282
+ }
283
+ /**
284
+ * Gets the actual render height of the texture.
285
+ * @returns the height of the render size
286
+ */
287
+ getRenderHeight() {
288
+ return this._size.width ? this._size.height : this._size;
289
+ }
290
+ /**
291
+ * Gets the actual number of layers of the texture.
292
+ * @returns the number of layers
293
+ */
294
+ getRenderLayers() {
295
+ const e = this._size.layers;
296
+ return e || 0;
297
+ }
298
+ /**
299
+ * Don't allow this render target texture to rescale. Mainly used to prevent rescaling by the scene optimizer.
300
+ */
301
+ disableRescaling() {
302
+ this._canRescale = !1;
303
+ }
304
+ /**
305
+ * Get if the texture can be rescaled or not.
306
+ */
307
+ get canRescale() {
308
+ return this._canRescale;
309
+ }
310
+ /**
311
+ * Resize the texture using a ratio.
312
+ * @param ratio the ratio to apply to the texture size in order to compute the new target size
313
+ */
314
+ scale(e) {
315
+ const t = Math.max(1, this.getRenderSize() * e);
316
+ this.resize(t);
317
+ }
318
+ /**
319
+ * Get the texture reflection matrix used to rotate/transform the reflection.
320
+ * @returns the reflection matrix
321
+ */
322
+ getReflectionTextureMatrix() {
323
+ return this.isCube ? this._textureMatrix : super.getReflectionTextureMatrix();
324
+ }
325
+ /**
326
+ * Resize the texture to a new desired size.
327
+ * Be careful as it will recreate all the data in the new texture.
328
+ * @param size Define the new size. It can be:
329
+ * - a number for squared texture,
330
+ * - an object containing { width: number, height: number }
331
+ * - or an object containing a ratio { ratio: number }
332
+ */
333
+ resize(e) {
334
+ var t;
335
+ const s = this.isCube;
336
+ (t = this._renderTarget) === null || t === void 0 || t.dispose(), this._renderTarget = null;
337
+ const i = this.getScene();
338
+ i && (this._processSizeParameter(e, !1), s ? this._renderTarget = i.getEngine().createRenderTargetCubeTexture(this.getRenderSize(), this._renderTargetOptions) : this._renderTarget = i.getEngine().createRenderTargetTexture(this._size, this._renderTargetOptions), this._texture = this._renderTarget.texture, this._renderTargetOptions.samples !== void 0 && (this.samples = this._renderTargetOptions.samples), this.onResizeObservable.hasObservers() && this.onResizeObservable.notifyObservers(this));
339
+ }
340
+ /**
341
+ * Renders all the objects from the render list into the texture.
342
+ * @param useCameraPostProcess Define if camera post processes should be used during the rendering
343
+ * @param dumpForDebug Define if the rendering result should be dumped (copied) for debugging purpose
344
+ */
345
+ render(e = !1, t = !1) {
346
+ this._render(e, t);
347
+ }
348
+ /**
349
+ * This function will check if the render target texture can be rendered (textures are loaded, shaders are compiled)
350
+ * @returns true if all required resources are ready
351
+ */
352
+ isReadyForRendering() {
353
+ return this._render(!1, !1, !0);
354
+ }
355
+ _render(e = !1, t = !1, s = !1) {
356
+ var i;
357
+ const r = this.getScene();
358
+ if (!r)
359
+ return s;
360
+ const l = r.getEngine();
361
+ if (this.useCameraPostProcesses !== void 0 && (e = this.useCameraPostProcesses), this._waitingRenderList) {
362
+ this.renderList = [];
363
+ for (let o = 0; o < this._waitingRenderList.length; o++) {
364
+ const a = this._waitingRenderList[o], h = r.getMeshById(a);
365
+ h && this.renderList.push(h);
366
+ }
367
+ this._waitingRenderList = void 0;
368
+ }
369
+ if (this.renderListPredicate) {
370
+ this.renderList ? this.renderList.length = 0 : this.renderList = [];
371
+ const o = this.getScene();
372
+ if (!o)
373
+ return s;
374
+ const a = o.meshes;
375
+ for (let h = 0; h < a.length; h++) {
376
+ const g = a[h];
377
+ this.renderListPredicate(g) && this.renderList.push(g);
378
+ }
379
+ }
380
+ const f = l.currentRenderPassId;
381
+ this.onBeforeBindObservable.notifyObservers(this);
382
+ const n = (i = this.activeCamera) !== null && i !== void 0 ? i : r.activeCamera, d = r.activeCamera;
383
+ n && (n !== r.activeCamera && (r.setTransformMatrix(n.getViewMatrix(), n.getProjectionMatrix(!0)), r.activeCamera = n), l.setViewport(n.rigParent ? n.rigParent.viewport : n.viewport, this.getRenderWidth(), this.getRenderHeight())), this._defaultRenderListPrepared = !1;
384
+ let u = s;
385
+ if (s) {
386
+ r.getViewMatrix() || r.updateTransformMatrix();
387
+ const o = this.is2DArray ? this.getRenderLayers() : this.isCube ? 6 : 1;
388
+ for (let a = 0; a < o && u; a++) {
389
+ let h = null;
390
+ const g = this.renderList ? this.renderList : r.getActiveMeshes().data, R = this.renderList ? this.renderList.length : r.getActiveMeshes().length;
391
+ l.currentRenderPassId = this._renderPassIds[a], this.onBeforeRenderObservable.notifyObservers(a), this.getCustomRenderList && (h = this.getCustomRenderList(a, g, R)), h || (h = g), this._doNotChangeAspectRatio || r.updateTransformMatrix(!0);
392
+ for (let p = 0; p < h.length && u; ++p) {
393
+ const c = h[p];
394
+ if (!(!c.isEnabled() || c.isBlocked || !c.isVisible || !c.subMeshes)) {
395
+ if (this.customIsReadyFunction) {
396
+ if (!this.customIsReadyFunction(c, this.refreshRate, s)) {
397
+ u = !1;
398
+ continue;
399
+ }
400
+ } else if (!c.isReady(!0)) {
401
+ u = !1;
402
+ continue;
403
+ }
404
+ }
405
+ }
406
+ this.onAfterRenderObservable.notifyObservers(a), (this.is2DArray || this.isCube) && (r.incrementRenderId(), r.resetCachedMaterial());
407
+ }
408
+ } else if (this.is2DArray && !this.isMulti)
409
+ for (let o = 0; o < this.getRenderLayers(); o++)
410
+ this._renderToTarget(0, e, t, o, n), r.incrementRenderId(), r.resetCachedMaterial();
411
+ else if (this.isCube && !this.isMulti)
412
+ for (let o = 0; o < 6; o++)
413
+ this._renderToTarget(o, e, t, void 0, n), r.incrementRenderId(), r.resetCachedMaterial();
414
+ else
415
+ this._renderToTarget(0, e, t, void 0, n);
416
+ return this.onAfterUnbindObservable.notifyObservers(this), l.currentRenderPassId = f, d && (r.activeCamera = d, (r.getEngine().scenes.length > 1 || this.activeCamera && this.activeCamera !== r.activeCamera) && r.setTransformMatrix(r.activeCamera.getViewMatrix(), r.activeCamera.getProjectionMatrix(!0)), l.setViewport(r.activeCamera.viewport)), r.resetCachedMaterial(), u;
417
+ }
418
+ _bestReflectionRenderTargetDimension(e, t) {
419
+ const i = e * t, r = I.NearestPOT(i + 128 * 128 / (128 + i));
420
+ return Math.min(I.FloorPOT(e), r);
421
+ }
422
+ _prepareRenderingManager(e, t, s, i) {
423
+ const r = this.getScene();
424
+ if (!r)
425
+ return;
426
+ this._renderingManager.reset();
427
+ const l = r.getRenderId();
428
+ for (let f = 0; f < t; f++) {
429
+ const n = e[f];
430
+ if (n && !n.isBlocked) {
431
+ if (this.customIsReadyFunction) {
432
+ if (!this.customIsReadyFunction(n, this.refreshRate, !1)) {
433
+ this.resetRefreshCounter();
434
+ continue;
435
+ }
436
+ } else if (!n.isReady(this.refreshRate === 0)) {
437
+ this.resetRefreshCounter();
438
+ continue;
439
+ }
440
+ if (!n._internalAbstractMeshDataInfo._currentLODIsUpToDate && r.activeCamera && (n._internalAbstractMeshDataInfo._currentLOD = r.customLODSelector ? r.customLODSelector(n, this.activeCamera || r.activeCamera) : n.getLOD(this.activeCamera || r.activeCamera), n._internalAbstractMeshDataInfo._currentLODIsUpToDate = !0), !n._internalAbstractMeshDataInfo._currentLOD)
441
+ continue;
442
+ let d = n._internalAbstractMeshDataInfo._currentLOD;
443
+ d._preActivateForIntermediateRendering(l);
444
+ let u;
445
+ if (i && s ? u = (n.layerMask & s.layerMask) === 0 : u = !1, n.isEnabled() && n.isVisible && n.subMeshes && !u && (d !== n && d._activate(l, !0), n._activate(l, !0) && n.subMeshes.length)) {
446
+ n.isAnInstance ? n._internalAbstractMeshDataInfo._actAsRegularMesh && (d = n) : d._internalAbstractMeshDataInfo._onlyForInstancesIntermediate = !1, d._internalAbstractMeshDataInfo._isActiveIntermediate = !0;
447
+ for (let o = 0; o < d.subMeshes.length; o++) {
448
+ const a = d.subMeshes[o];
449
+ this._renderingManager.dispatch(a, d);
450
+ }
451
+ }
452
+ }
453
+ }
454
+ for (let f = 0; f < r.particleSystems.length; f++) {
455
+ const n = r.particleSystems[f], d = n.emitter;
456
+ !n.isStarted() || !d || d.position && !d.isEnabled() || this._renderingManager.dispatchParticles(n);
457
+ }
458
+ }
459
+ /**
460
+ * @internal
461
+ * @param faceIndex face index to bind to if this is a cubetexture
462
+ * @param layer defines the index of the texture to bind in the array
463
+ */
464
+ _bindFrameBuffer(e = 0, t = 0) {
465
+ const s = this.getScene();
466
+ if (!s)
467
+ return;
468
+ const i = s.getEngine();
469
+ this._renderTarget && i.bindFramebuffer(this._renderTarget, this.isCube ? e : void 0, void 0, void 0, this.ignoreCameraViewport, 0, t);
470
+ }
471
+ _unbindFrameBuffer(e, t) {
472
+ this._renderTarget && e.unBindFramebuffer(this._renderTarget, this.isCube, () => {
473
+ this.onAfterRenderObservable.notifyObservers(t);
474
+ });
475
+ }
476
+ /**
477
+ * @internal
478
+ */
479
+ _prepareFrame(e, t, s, i) {
480
+ this._postProcessManager ? this._prePassEnabled || this._postProcessManager._prepareFrame(this._texture, this._postProcesses) : (!i || !e.postProcessManager._prepareFrame(this._texture)) && this._bindFrameBuffer(t, s);
481
+ }
482
+ _renderToTarget(e, t, s, i = 0, r = null) {
483
+ var l, f, n, d, u, o;
484
+ const a = this.getScene();
485
+ if (!a)
486
+ return;
487
+ const h = a.getEngine();
488
+ if ((l = h._debugPushGroup) === null || l === void 0 || l.call(h, `render to face #${e} layer #${i}`, 1), this._prepareFrame(a, e, i, t), this.is2DArray ? (h.currentRenderPassId = this._renderPassIds[i], this.onBeforeRenderObservable.notifyObservers(i)) : (h.currentRenderPassId = this._renderPassIds[e], this.onBeforeRenderObservable.notifyObservers(e)), h.snapshotRendering && h.snapshotRenderingMode === 1)
489
+ this.onClearObservable.hasObservers() ? this.onClearObservable.notifyObservers(h) : this.skipInitialClear || h.clear(this.clearColor || a.clearColor, !0, !0, !0);
490
+ else {
491
+ let R = null;
492
+ const p = this.renderList ? this.renderList : a.getActiveMeshes().data, c = this.renderList ? this.renderList.length : a.getActiveMeshes().length;
493
+ this.getCustomRenderList && (R = this.getCustomRenderList(this.is2DArray ? i : e, p, c)), R ? this._prepareRenderingManager(R, R.length, r, this.forceLayerMaskCheck) : (this._defaultRenderListPrepared || (this._prepareRenderingManager(p, c, r, !this.renderList || this.forceLayerMaskCheck), this._defaultRenderListPrepared = !0), R = p);
494
+ for (const b of a._beforeRenderTargetClearStage)
495
+ b.action(this, e, i);
496
+ this.onClearObservable.hasObservers() ? this.onClearObservable.notifyObservers(h) : this.skipInitialClear || h.clear(this.clearColor || a.clearColor, !0, !0, !0), this._doNotChangeAspectRatio || a.updateTransformMatrix(!0);
497
+ for (const b of a._beforeRenderTargetDrawStage)
498
+ b.action(this, e, i);
499
+ this._renderingManager.render(this.customRenderFunction, R, this.renderParticles, this.renderSprites);
500
+ for (const b of a._afterRenderTargetDrawStage)
501
+ b.action(this, e, i);
502
+ const M = (n = (f = this._texture) === null || f === void 0 ? void 0 : f.generateMipMaps) !== null && n !== void 0 ? n : !1;
503
+ this._texture && (this._texture.generateMipMaps = !1), this._postProcessManager ? this._postProcessManager._finalizeFrame(!1, (d = this._renderTarget) !== null && d !== void 0 ? d : void 0, e, this._postProcesses, this.ignoreCameraViewport) : t && a.postProcessManager._finalizeFrame(!1, (u = this._renderTarget) !== null && u !== void 0 ? u : void 0, e);
504
+ for (const b of a._afterRenderTargetPostProcessStage)
505
+ b.action(this, e, i);
506
+ this._texture && (this._texture.generateMipMaps = M), this._doNotChangeAspectRatio || a.updateTransformMatrix(!0), s && U.DumpFramebuffer(this.getRenderWidth(), this.getRenderHeight(), h);
507
+ }
508
+ this._unbindFrameBuffer(h, e), this._texture && this.isCube && e === 5 && h.generateMipMapsForCubemap(this._texture), (o = h._debugPopGroup) === null || o === void 0 || o.call(h, 1);
509
+ }
510
+ /**
511
+ * Overrides the default sort function applied in the rendering group to prepare the meshes.
512
+ * This allowed control for front to back rendering or reversely depending of the special needs.
513
+ *
514
+ * @param renderingGroupId The rendering group id corresponding to its index
515
+ * @param opaqueSortCompareFn The opaque queue comparison function use to sort.
516
+ * @param alphaTestSortCompareFn The alpha test queue comparison function use to sort.
517
+ * @param transparentSortCompareFn The transparent queue comparison function use to sort.
518
+ */
519
+ setRenderingOrder(e, t = null, s = null, i = null) {
520
+ this._renderingManager.setRenderingOrder(e, t, s, i);
521
+ }
522
+ /**
523
+ * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.
524
+ *
525
+ * @param renderingGroupId The rendering group id corresponding to its index
526
+ * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
527
+ */
528
+ setRenderingAutoClearDepthStencil(e, t) {
529
+ this._renderingManager.setRenderingAutoClearDepthStencil(e, t), this._renderingManager._useSceneAutoClearSetup = !1;
530
+ }
531
+ /**
532
+ * Clones the texture.
533
+ * @returns the cloned texture
534
+ */
535
+ clone() {
536
+ const e = this.getSize(), t = new m(this.name, e, this.getScene(), this._renderTargetOptions.generateMipMaps, this._doNotChangeAspectRatio, this._renderTargetOptions.type, this.isCube, this._renderTargetOptions.samplingMode, this._renderTargetOptions.generateDepthBuffer, this._renderTargetOptions.generateStencilBuffer, void 0, this._renderTargetOptions.format, void 0, this._renderTargetOptions.samples);
537
+ return t.hasAlpha = this.hasAlpha, t.level = this.level, t.coordinatesMode = this.coordinatesMode, this.renderList && (t.renderList = this.renderList.slice(0)), t;
538
+ }
539
+ /**
540
+ * Serialize the texture to a JSON representation we can easily use in the respective Parse function.
541
+ * @returns The JSON representation of the texture
542
+ */
543
+ serialize() {
544
+ if (!this.name)
545
+ return null;
546
+ const e = super.serialize();
547
+ if (e.renderTargetSize = this.getRenderSize(), e.renderList = [], this.renderList)
548
+ for (let t = 0; t < this.renderList.length; t++)
549
+ e.renderList.push(this.renderList[t].id);
550
+ return e;
551
+ }
552
+ /**
553
+ * This will remove the attached framebuffer objects. The texture will not be able to be used as render target anymore
554
+ */
555
+ disposeFramebufferObjects() {
556
+ var e;
557
+ (e = this._renderTarget) === null || e === void 0 || e.dispose(!0);
558
+ }
559
+ /**
560
+ * Release and destroy the underlying lower level texture aka internalTexture.
561
+ */
562
+ releaseInternalTexture() {
563
+ var e;
564
+ (e = this._renderTarget) === null || e === void 0 || e.releaseTextures(), this._texture = null;
565
+ }
566
+ /**
567
+ * Dispose the texture and release its associated resources.
568
+ */
569
+ dispose() {
570
+ var e;
571
+ this.onResizeObservable.clear(), this.onClearObservable.clear(), this.onAfterRenderObservable.clear(), this.onAfterUnbindObservable.clear(), this.onBeforeBindObservable.clear(), this.onBeforeRenderObservable.clear(), this._postProcessManager && (this._postProcessManager.dispose(), this._postProcessManager = null), this._prePassRenderTarget && this._prePassRenderTarget.dispose(), this._releaseRenderPassId(), this.clearPostProcesses(!0), this._resizeObserver && (this.getScene().getEngine().onResizeObservable.remove(this._resizeObserver), this._resizeObserver = null), this.renderList = null;
572
+ const t = this.getScene();
573
+ if (!t)
574
+ return;
575
+ let s = t.customRenderTargets.indexOf(this);
576
+ s >= 0 && t.customRenderTargets.splice(s, 1);
577
+ for (const i of t.cameras)
578
+ s = i.customRenderTargets.indexOf(this), s >= 0 && i.customRenderTargets.splice(s, 1);
579
+ (e = this._renderTarget) === null || e === void 0 || e.dispose(), this._renderTarget = null, this._texture = null, super.dispose();
580
+ }
581
+ /** @internal */
582
+ _rebuild() {
583
+ this.refreshRate === m.REFRESHRATE_RENDER_ONCE && (this.refreshRate = m.REFRESHRATE_RENDER_ONCE), this._postProcessManager && this._postProcessManager._rebuild();
584
+ }
585
+ /**
586
+ * Clear the info related to rendering groups preventing retention point in material dispose.
587
+ */
588
+ freeRenderingGroups() {
589
+ this._renderingManager && this._renderingManager.freeRenderingGroups();
590
+ }
591
+ /**
592
+ * Gets the number of views the corresponding to the texture (eg. a MultiviewRenderTarget will have > 1)
593
+ * @returns the view count
594
+ */
595
+ getViewCount() {
596
+ return 1;
597
+ }
598
+ }
599
+ m.REFRESHRATE_RENDER_ONCE = 0;
600
+ m.REFRESHRATE_RENDER_ONEVERYFRAME = 1;
601
+ m.REFRESHRATE_RENDER_ONEVERYTWOFRAMES = 2;
602
+ v._CreateRenderTargetTexture = (x, e, t, s, i) => new m(x, e, t, s);
603
+ export {
604
+ m as RenderTargetTexture
605
+ };