@spiffcommerce/preview 3.6.2-rc.4 → 3.6.2-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (473) hide show
  1. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +41 -0
  2. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +122 -0
  3. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +59 -0
  4. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +335 -0
  5. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +193 -0
  6. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +354 -0
  7. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +478 -0
  8. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +866 -0
  9. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +18 -0
  10. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +470 -0
  11. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +7 -0
  12. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +21 -0
  13. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +93 -0
  14. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +281 -0
  15. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +568 -0
  16. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +117 -0
  17. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +145 -0
  18. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +93 -0
  19. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +295 -0
  20. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +701 -0
  21. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +478 -0
  22. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +433 -0
  23. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +18 -0
  24. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +67 -0
  25. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +191 -0
  26. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +93 -0
  27. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +119 -0
  28. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +119 -0
  29. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +108 -0
  30. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +114 -0
  31. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +249 -0
  32. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +103 -0
  33. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +589 -0
  34. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +37 -0
  35. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +686 -0
  36. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +147 -0
  37. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +236 -0
  38. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +66 -0
  39. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +214 -0
  40. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +8 -0
  41. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +9 -0
  42. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +59 -0
  43. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +6 -0
  44. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +174 -0
  45. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +159 -0
  46. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +114 -0
  47. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +37 -0
  48. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +23 -0
  49. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +106 -0
  50. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +118 -0
  51. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +46 -0
  52. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +50 -0
  53. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +354 -0
  54. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +101 -0
  55. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +103 -0
  56. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +11 -0
  57. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +14 -0
  58. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +111 -0
  59. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +109 -0
  60. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +76 -0
  61. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +69 -0
  62. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +15 -0
  63. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +29 -0
  64. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +85 -0
  65. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +9 -0
  66. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +36 -0
  67. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +13 -0
  68. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +9 -0
  69. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +88 -0
  70. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +14 -0
  71. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +44 -0
  72. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +31 -0
  73. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +9 -0
  74. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +230 -0
  75. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +30 -0
  76. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +34 -0
  77. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +388 -0
  78. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +87 -0
  79. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +16 -0
  80. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +254 -0
  81. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +1120 -0
  82. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +23 -0
  83. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +697 -0
  84. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +22 -0
  85. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +273 -0
  86. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +36 -0
  87. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +2921 -0
  88. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +13 -0
  89. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +41 -0
  90. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +63 -0
  91. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +8 -0
  92. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +418 -0
  93. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +437 -0
  94. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +141 -0
  95. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +343 -0
  96. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +396 -0
  97. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +224 -0
  98. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +92 -0
  99. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +476 -0
  100. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +30 -0
  101. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +153 -0
  102. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +196 -0
  103. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +287 -0
  104. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +551 -0
  105. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +48 -0
  106. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +112 -0
  107. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +48 -0
  108. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +568 -0
  109. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +139 -0
  110. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +97 -0
  111. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +496 -0
  112. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +106 -0
  113. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +270 -0
  114. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +103 -0
  115. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +53 -0
  116. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +51 -0
  117. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +81 -0
  118. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +542 -0
  119. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +23 -0
  120. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +244 -0
  121. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +134 -0
  122. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +89 -0
  123. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +175 -0
  124. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +150 -0
  125. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +17 -0
  126. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +138 -0
  127. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +223 -0
  128. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +58 -0
  129. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +156 -0
  130. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +53 -0
  131. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +605 -0
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +421 -0
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +101 -0
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +170 -0
  135. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +28 -0
  136. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +397 -0
  137. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +22 -0
  138. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +890 -0
  139. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +73 -0
  140. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +132 -0
  141. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +428 -0
  142. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +90 -0
  143. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +906 -0
  144. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +161 -0
  145. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +226 -0
  146. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +501 -0
  147. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +226 -0
  148. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +7 -0
  149. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +212 -0
  150. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +145 -0
  151. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +164 -0
  152. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +38 -0
  153. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +48 -0
  154. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +7 -0
  155. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +838 -0
  156. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +934 -0
  157. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +541 -0
  158. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +19 -0
  159. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +903 -0
  160. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +6 -0
  161. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +91 -0
  162. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +43 -0
  163. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +9 -0
  164. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +145 -0
  165. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +284 -0
  166. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +124 -0
  167. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +4915 -0
  168. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +41 -0
  169. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +177 -0
  170. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +260 -0
  171. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +233 -0
  172. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +47 -0
  173. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +12 -0
  174. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +1448 -0
  175. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +729 -0
  176. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +455 -0
  177. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +2526 -0
  178. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +865 -0
  179. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +13 -0
  180. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +422 -0
  181. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +129 -0
  182. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +796 -0
  183. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +111 -0
  184. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +122 -0
  185. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +78 -0
  186. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +41 -0
  187. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +52 -0
  188. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +561 -0
  189. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +31 -0
  190. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +44 -0
  191. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +53 -0
  192. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +55 -0
  193. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +329 -0
  194. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +332 -0
  195. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +52 -0
  196. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +25 -0
  197. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +6 -0
  198. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +21 -0
  199. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +117 -0
  200. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +187 -0
  201. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +40 -0
  202. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +339 -0
  203. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +6 -0
  204. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +9 -0
  205. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +26 -0
  206. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +79 -0
  207. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +281 -0
  208. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +77 -0
  209. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +231 -0
  210. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +99 -0
  211. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +144 -0
  212. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +12 -0
  213. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +14 -0
  214. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +51 -0
  215. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +92 -0
  216. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +118 -0
  217. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +129 -0
  218. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +26 -0
  219. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +97 -0
  220. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +41 -0
  221. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +13 -0
  222. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +929 -0
  223. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +11 -0
  224. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +13 -0
  225. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +135 -0
  226. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +80 -0
  227. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +187 -0
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  442. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +29 -0
  443. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +47 -0
  444. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +173 -0
  445. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +82 -0
  446. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +68 -0
  447. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +60 -0
  448. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +39 -0
  449. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +42 -0
  450. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +32 -0
  451. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +35 -0
  452. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +41 -0
  453. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +41 -0
  454. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +41 -0
  455. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +41 -0
  456. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +41 -0
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +136 -0
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +37 -0
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +178 -0
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +40 -0
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +17 -0
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +29 -0
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +29 -0
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +31 -0
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +149 -0
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +170 -0
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +29 -0
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +29 -0
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +1562 -0
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +66 -0
  471. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +462 -0
  472. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +81 -0
  473. package/package.json +3 -2
@@ -0,0 +1,13 @@
1
+ var P;
2
+ (function(o) {
3
+ o[o.PointerMove = 0] = "PointerMove", o[o.PointerDown = 1] = "PointerDown", o[o.PointerUp = 2] = "PointerUp";
4
+ })(P || (P = {}));
5
+ class r {
6
+ }
7
+ r.DOM_DELTA_PIXEL = 0;
8
+ r.DOM_DELTA_LINE = 1;
9
+ r.DOM_DELTA_PAGE = 2;
10
+ export {
11
+ P as DeviceInputEventType,
12
+ r as EventConstants
13
+ };
@@ -0,0 +1,41 @@
1
+ class t {
2
+ }
3
+ t.KEYDOWN = 1;
4
+ t.KEYUP = 2;
5
+ class b {
6
+ /**
7
+ * Instantiates a new keyboard info.
8
+ * This class is used to store keyboard related info for the onKeyboardObservable event.
9
+ * @param type Defines the type of event (KeyboardEventTypes)
10
+ * @param event Defines the related dom event
11
+ */
12
+ constructor(e, s) {
13
+ this.type = e, this.event = s;
14
+ }
15
+ }
16
+ class a extends b {
17
+ /**
18
+ * Defines whether the engine should skip the next onKeyboardObservable associated to this pre.
19
+ * @deprecated use skipOnKeyboardObservable property instead
20
+ */
21
+ get skipOnPointerObservable() {
22
+ return this.skipOnKeyboardObservable;
23
+ }
24
+ set skipOnPointerObservable(e) {
25
+ this.skipOnKeyboardObservable = e;
26
+ }
27
+ /**
28
+ * Instantiates a new keyboard pre info.
29
+ * This class is used to store keyboard related info for the onPreKeyboardObservable event.
30
+ * @param type Defines the type of event (KeyboardEventTypes)
31
+ * @param event Defines the related dom event
32
+ */
33
+ constructor(e, s) {
34
+ super(e, s), this.type = e, this.event = s, this.skipOnKeyboardObservable = !1;
35
+ }
36
+ }
37
+ export {
38
+ t as KeyboardEventTypes,
39
+ b as KeyboardInfo,
40
+ a as KeyboardInfoPre
41
+ };
@@ -0,0 +1,63 @@
1
+ import { Vector2 as a } from "../Maths/math.vector.esm.js";
2
+ class t {
3
+ }
4
+ t.POINTERDOWN = 1;
5
+ t.POINTERUP = 2;
6
+ t.POINTERMOVE = 4;
7
+ t.POINTERWHEEL = 8;
8
+ t.POINTERPICK = 16;
9
+ t.POINTERTAP = 32;
10
+ t.POINTERDOUBLETAP = 64;
11
+ class r {
12
+ /**
13
+ * Instantiates the base class of pointers info.
14
+ * @param type Defines the type of event (PointerEventTypes)
15
+ * @param event Defines the related dom event
16
+ */
17
+ constructor(n, i) {
18
+ this.type = n, this.event = i;
19
+ }
20
+ }
21
+ class P extends r {
22
+ /**
23
+ * Instantiates a PointerInfoPre to store pointer related info to the onPrePointerObservable event.
24
+ * @param type Defines the type of event (PointerEventTypes)
25
+ * @param event Defines the related dom event
26
+ * @param localX Defines the local x coordinates of the pointer when the event occured
27
+ * @param localY Defines the local y coordinates of the pointer when the event occured
28
+ */
29
+ constructor(n, i, s, o) {
30
+ super(n, i), this.ray = null, this.originalPickingInfo = null, this.skipOnPointerObservable = !1, this.localPosition = new a(s, o);
31
+ }
32
+ }
33
+ class I extends r {
34
+ /**
35
+ * Defines the picking info associated with this PointerInfo object (if applicable)
36
+ */
37
+ get pickInfo() {
38
+ return this._pickInfo || this._generatePickInfo(), this._pickInfo;
39
+ }
40
+ /**
41
+ * Instantiates a PointerInfo to store pointer related info to the onPointerObservable event.
42
+ * @param type Defines the type of event (PointerEventTypes)
43
+ * @param event Defines the related dom event
44
+ * @param pickInfo Defines the picking info associated to the info (if any)
45
+ * @param inputManager Defines the InputManager to use if there is no pickInfo
46
+ */
47
+ constructor(n, i, s, o = null) {
48
+ super(n, i), this._pickInfo = s, this._inputManager = o;
49
+ }
50
+ /**
51
+ * Generates the picking info if needed
52
+ */
53
+ /** @internal */
54
+ _generatePickInfo() {
55
+ this._inputManager && (this._pickInfo = this._inputManager._pickMove(this.event), this._inputManager._setRayOnPointerInfo(this._pickInfo, this.event), this._inputManager = null);
56
+ }
57
+ }
58
+ export {
59
+ t as PointerEventTypes,
60
+ I as PointerInfo,
61
+ r as PointerInfoBase,
62
+ P as PointerInfoPre
63
+ };
@@ -0,0 +1,8 @@
1
+ class s {
2
+ constructor() {
3
+ this.pointerDownFastCheck = !1, this.pointerUpFastCheck = !1, this.pointerMoveFastCheck = !1, this.skipPointerMovePicking = !1, this.skipPointerDownPicking = !1, this.skipPointerUpPicking = !1;
4
+ }
5
+ }
6
+ export {
7
+ s as PointerPickingConfiguration
8
+ };
@@ -0,0 +1,418 @@
1
+ import { PointerEventTypes as h, PointerInfo as b, PointerInfoPre as N } from "../Events/pointerEvents.esm.js";
2
+ import { AbstractActionManager as k } from "../Actions/abstractActionManager.esm.js";
3
+ import { PickingInfo as I } from "../Collisions/pickingInfo.esm.js";
4
+ import { Vector2 as y, Matrix as A } from "../Maths/math.vector.esm.js";
5
+ import { ActionEvent as p } from "../Actions/actionEvent.esm.js";
6
+ import { KeyboardInfoPre as E, KeyboardEventTypes as m, KeyboardInfo as U } from "../Events/keyboardEvents.esm.js";
7
+ import { PointerInput as d, DeviceType as w } from "../DeviceInput/InputDevices/deviceEnums.esm.js";
8
+ import { DeviceSourceManager as x } from "../DeviceInput/InputDevices/deviceSourceManager.esm.js";
9
+ import { EngineStore as F } from "../Engines/engineStore.esm.js";
10
+ class S {
11
+ constructor() {
12
+ this._singleClick = !1, this._doubleClick = !1, this._hasSwiped = !1, this._ignore = !1;
13
+ }
14
+ get singleClick() {
15
+ return this._singleClick;
16
+ }
17
+ get doubleClick() {
18
+ return this._doubleClick;
19
+ }
20
+ get hasSwiped() {
21
+ return this._hasSwiped;
22
+ }
23
+ get ignore() {
24
+ return this._ignore;
25
+ }
26
+ set singleClick(e) {
27
+ this._singleClick = e;
28
+ }
29
+ set doubleClick(e) {
30
+ this._doubleClick = e;
31
+ }
32
+ set hasSwiped(e) {
33
+ this._hasSwiped = e;
34
+ }
35
+ set ignore(e) {
36
+ this._ignore = e;
37
+ }
38
+ }
39
+ class _ {
40
+ /**
41
+ * Creates a new InputManager
42
+ * @param scene - defines the hosting scene
43
+ */
44
+ constructor(e) {
45
+ this._alreadyAttached = !1, this._meshPickProceed = !1, this._currentPickResult = null, this._previousPickResult = null, this._totalPointersPressed = 0, this._doubleClickOccured = !1, this._isSwiping = !1, this._swipeButtonPressed = -1, this._skipPointerTap = !1, this._isMultiTouchGesture = !1, this._pointerX = 0, this._pointerY = 0, this._startingPointerPosition = new y(0, 0), this._previousStartingPointerPosition = new y(0, 0), this._startingPointerTime = 0, this._previousStartingPointerTime = 0, this._pointerCaptures = {}, this._meshUnderPointerId = {}, this._movePointerInfo = null, this._cameraObserverCount = 0, this._delayedClicks = [null, null, null, null, null], this._deviceSourceManager = null, this._scene = e || F.LastCreatedScene, this._scene;
46
+ }
47
+ /**
48
+ * Gets the mesh that is currently under the pointer
49
+ * @returns Mesh that the pointer is pointer is hovering over
50
+ */
51
+ get meshUnderPointer() {
52
+ return this._movePointerInfo && (this._movePointerInfo._generatePickInfo(), this._movePointerInfo = null), this._pointerOverMesh;
53
+ }
54
+ /**
55
+ * When using more than one pointer (for example in XR) you can get the mesh under the specific pointer
56
+ * @param pointerId - the pointer id to use
57
+ * @returns The mesh under this pointer id or null if not found
58
+ */
59
+ getMeshUnderPointerByPointerId(e) {
60
+ return this._meshUnderPointerId[e] || null;
61
+ }
62
+ /**
63
+ * Gets the pointer coordinates in 2D without any translation (ie. straight out of the pointer event)
64
+ * @returns Vector with X/Y values directly from pointer event
65
+ */
66
+ get unTranslatedPointer() {
67
+ return new y(this._unTranslatedPointerX, this._unTranslatedPointerY);
68
+ }
69
+ /**
70
+ * Gets or sets the current on-screen X position of the pointer
71
+ * @returns Translated X with respect to screen
72
+ */
73
+ get pointerX() {
74
+ return this._pointerX;
75
+ }
76
+ set pointerX(e) {
77
+ this._pointerX = e;
78
+ }
79
+ /**
80
+ * Gets or sets the current on-screen Y position of the pointer
81
+ * @returns Translated Y with respect to screen
82
+ */
83
+ get pointerY() {
84
+ return this._pointerY;
85
+ }
86
+ set pointerY(e) {
87
+ this._pointerY = e;
88
+ }
89
+ _updatePointerPosition(e) {
90
+ const s = this._scene.getEngine().getInputElementClientRect();
91
+ s && (this._pointerX = e.clientX - s.left, this._pointerY = e.clientY - s.top, this._unTranslatedPointerX = this._pointerX, this._unTranslatedPointerY = this._pointerY);
92
+ }
93
+ _processPointerMove(e, s) {
94
+ const n = this._scene, a = n.getEngine(), i = a.getInputElement();
95
+ i && (i.tabIndex = a.canvasTabIndex, n.doNotHandleCursors || (i.style.cursor = n.defaultCursor)), this._setCursorAndPointerOverMesh(e, s, n);
96
+ for (const r of n._pointerMoveStage) {
97
+ e = e || this._pickMove(s);
98
+ const l = !!(e != null && e.pickedMesh);
99
+ e = r.action(this._unTranslatedPointerX, this._unTranslatedPointerY, e, l, i);
100
+ }
101
+ const o = s.inputIndex >= d.MouseWheelX && s.inputIndex <= d.MouseWheelZ ? h.POINTERWHEEL : h.POINTERMOVE;
102
+ n.onPointerMove && (e = e || this._pickMove(s), n.onPointerMove(s, e, o));
103
+ let t;
104
+ e ? (t = new b(o, s, e), this._setRayOnPointerInfo(e, s)) : (t = new b(o, s, null, this), this._movePointerInfo = t), n.onPointerObservable.hasObservers() && n.onPointerObservable.notifyObservers(t, o);
105
+ }
106
+ // Pointers handling
107
+ /** @internal */
108
+ _setRayOnPointerInfo(e, s) {
109
+ const n = this._scene;
110
+ e && n._pickingAvailable && (e.ray || (e.ray = n.createPickingRay(s.offsetX, s.offsetY, A.Identity(), n.activeCamera)));
111
+ }
112
+ /** @internal */
113
+ _addCameraPointerObserver(e, s) {
114
+ return this._cameraObserverCount++, this._scene.onPointerObservable.add(e, s);
115
+ }
116
+ /** @internal */
117
+ _removeCameraPointerObserver(e) {
118
+ return this._cameraObserverCount--, this._scene.onPointerObservable.remove(e);
119
+ }
120
+ _checkForPicking() {
121
+ return !!(this._scene.onPointerObservable.observers.length > this._cameraObserverCount || this._scene.onPointerPick);
122
+ }
123
+ _checkPrePointerObservable(e, s, n) {
124
+ const a = this._scene, i = new N(n, s, this._unTranslatedPointerX, this._unTranslatedPointerY);
125
+ return e && (i.originalPickingInfo = e, i.ray = e.ray, e.originMesh && (i.nearInteractionPickingInfo = e)), a.onPrePointerObservable.notifyObservers(i, n), !!i.skipOnPointerObservable;
126
+ }
127
+ /** @internal */
128
+ _pickMove(e) {
129
+ const s = this._scene, n = s.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, s.pointerMovePredicate, s.pointerMoveFastCheck, s.cameraToUseForPointers, s.pointerMoveTrianglePredicate);
130
+ return this._setCursorAndPointerOverMesh(n, e, s), n;
131
+ }
132
+ _setCursorAndPointerOverMesh(e, s, n) {
133
+ const i = n.getEngine().getInputElement();
134
+ if (e != null && e.pickedMesh) {
135
+ if (this.setPointerOverMesh(e.pickedMesh, s.pointerId, e, s), !n.doNotHandleCursors && i && this._pointerOverMesh) {
136
+ const o = this._pointerOverMesh._getActionManagerForTrigger();
137
+ o && o.hasPointerTriggers && (i.style.cursor = o.hoverCursor || n.hoverCursor);
138
+ }
139
+ } else
140
+ this.setPointerOverMesh(null, s.pointerId, e, s);
141
+ }
142
+ /**
143
+ * Use this method to simulate a pointer move on a mesh
144
+ * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay
145
+ * @param pickResult - pickingInfo of the object wished to simulate pointer event on
146
+ * @param pointerEventInit - pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)
147
+ */
148
+ simulatePointerMove(e, s) {
149
+ const n = new PointerEvent("pointermove", s);
150
+ n.inputIndex = d.Move, !this._checkPrePointerObservable(e, n, h.POINTERMOVE) && this._processPointerMove(e, n);
151
+ }
152
+ /**
153
+ * Use this method to simulate a pointer down on a mesh
154
+ * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay
155
+ * @param pickResult - pickingInfo of the object wished to simulate pointer event on
156
+ * @param pointerEventInit - pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)
157
+ */
158
+ simulatePointerDown(e, s) {
159
+ const n = new PointerEvent("pointerdown", s);
160
+ n.inputIndex = n.button + 2, !this._checkPrePointerObservable(e, n, h.POINTERDOWN) && this._processPointerDown(e, n);
161
+ }
162
+ _processPointerDown(e, s) {
163
+ const n = this._scene;
164
+ if (e != null && e.pickedMesh) {
165
+ this._pickedDownMesh = e.pickedMesh;
166
+ const o = e.pickedMesh._getActionManagerForTrigger();
167
+ if (o) {
168
+ if (o.hasPickTriggers)
169
+ switch (o.processTrigger(5, p.CreateNew(e.pickedMesh, s)), s.button) {
170
+ case 0:
171
+ o.processTrigger(2, p.CreateNew(e.pickedMesh, s));
172
+ break;
173
+ case 1:
174
+ o.processTrigger(4, p.CreateNew(e.pickedMesh, s));
175
+ break;
176
+ case 2:
177
+ o.processTrigger(3, p.CreateNew(e.pickedMesh, s));
178
+ break;
179
+ }
180
+ o.hasSpecificTrigger(8) && window.setTimeout(() => {
181
+ const t = n.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, (r) => r.isPickable && r.isVisible && r.isReady() && r.actionManager && r.actionManager.hasSpecificTrigger(8) && r === this._pickedDownMesh, !1, n.cameraToUseForPointers);
182
+ t != null && t.pickedMesh && o && this._totalPointersPressed !== 0 && Date.now() - this._startingPointerTime > _.LongPressDelay && !this._isPointerSwiping() && (this._startingPointerTime = 0, o.processTrigger(8, p.CreateNew(t.pickedMesh, s)));
183
+ }, _.LongPressDelay);
184
+ }
185
+ } else
186
+ for (const o of n._pointerDownStage)
187
+ e = o.action(this._unTranslatedPointerX, this._unTranslatedPointerY, e, s, !1);
188
+ let a;
189
+ const i = h.POINTERDOWN;
190
+ e ? (n.onPointerDown && n.onPointerDown(s, e, i), a = new b(i, s, e), this._setRayOnPointerInfo(e, s)) : a = new b(i, s, null, this), n.onPointerObservable.hasObservers() && n.onPointerObservable.notifyObservers(a, i);
191
+ }
192
+ /**
193
+ * @internal
194
+ * @internals Boolean if delta for pointer exceeds drag movement threshold
195
+ */
196
+ _isPointerSwiping() {
197
+ return this._isSwiping;
198
+ }
199
+ /**
200
+ * Use this method to simulate a pointer up on a mesh
201
+ * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay
202
+ * @param pickResult - pickingInfo of the object wished to simulate pointer event on
203
+ * @param pointerEventInit - pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)
204
+ * @param doubleTap - indicates that the pointer up event should be considered as part of a double click (false by default)
205
+ */
206
+ simulatePointerUp(e, s, n) {
207
+ const a = new PointerEvent("pointerup", s);
208
+ a.inputIndex = d.Move;
209
+ const i = new S();
210
+ n ? i.doubleClick = !0 : i.singleClick = !0, !this._checkPrePointerObservable(e, a, h.POINTERUP) && this._processPointerUp(e, a, i);
211
+ }
212
+ _processPointerUp(e, s, n) {
213
+ const a = this._scene;
214
+ if (e != null && e.pickedMesh) {
215
+ if (this._pickedUpMesh = e.pickedMesh, this._pickedDownMesh === this._pickedUpMesh && (a.onPointerPick && a.onPointerPick(s, e), n.singleClick && !n.ignore && a.onPointerObservable.observers.length > this._cameraObserverCount)) {
216
+ const o = h.POINTERPICK, t = new b(o, s, e);
217
+ this._setRayOnPointerInfo(e, s), a.onPointerObservable.notifyObservers(t, o);
218
+ }
219
+ const i = e.pickedMesh._getActionManagerForTrigger();
220
+ if (i && !n.ignore) {
221
+ i.processTrigger(7, p.CreateNew(e.pickedMesh, s, e)), !n.hasSwiped && n.singleClick && i.processTrigger(1, p.CreateNew(e.pickedMesh, s, e));
222
+ const o = e.pickedMesh._getActionManagerForTrigger(6);
223
+ n.doubleClick && o && o.processTrigger(6, p.CreateNew(e.pickedMesh, s, e));
224
+ }
225
+ } else if (!n.ignore)
226
+ for (const i of a._pointerUpStage)
227
+ e = i.action(this._unTranslatedPointerX, this._unTranslatedPointerY, e, s, n.doubleClick);
228
+ if (this._pickedDownMesh && this._pickedDownMesh !== this._pickedUpMesh) {
229
+ const i = this._pickedDownMesh._getActionManagerForTrigger(16);
230
+ i && i.processTrigger(16, p.CreateNew(this._pickedDownMesh, s));
231
+ }
232
+ if (!n.ignore) {
233
+ const i = new b(h.POINTERUP, s, e);
234
+ if (this._setRayOnPointerInfo(e, s), a.onPointerObservable.notifyObservers(i, h.POINTERUP), a.onPointerUp && a.onPointerUp(s, e, h.POINTERUP), !n.hasSwiped && !this._skipPointerTap && !this._isMultiTouchGesture) {
235
+ let o = 0;
236
+ if (n.singleClick ? o = h.POINTERTAP : n.doubleClick && (o = h.POINTERDOUBLETAP), o) {
237
+ const t = new b(o, s, e);
238
+ a.onPointerObservable.hasObservers() && a.onPointerObservable.hasSpecificMask(o) && a.onPointerObservable.notifyObservers(t, o);
239
+ }
240
+ }
241
+ }
242
+ }
243
+ /**
244
+ * Gets a boolean indicating if the current pointer event is captured (meaning that the scene has already handled the pointer down)
245
+ * @param pointerId - defines the pointer id to use in a multi-touch scenario (0 by default)
246
+ * @returns true if the pointer was captured
247
+ */
248
+ isPointerCaptured(e = 0) {
249
+ return this._pointerCaptures[e];
250
+ }
251
+ /**
252
+ * Attach events to the canvas (To handle actionManagers triggers and raise onPointerMove, onPointerDown and onPointerUp
253
+ * @param attachUp - defines if you want to attach events to pointerup
254
+ * @param attachDown - defines if you want to attach events to pointerdown
255
+ * @param attachMove - defines if you want to attach events to pointermove
256
+ * @param elementToAttachTo - defines the target DOM element to attach to (will use the canvas by default)
257
+ */
258
+ attachControl(e = !0, s = !0, n = !0, a = null) {
259
+ const i = this._scene, o = i.getEngine();
260
+ a || (a = o.getInputElement()), this._alreadyAttached && this.detachControl(), a && (this._alreadyAttachedTo = a), this._deviceSourceManager = new x(o), this._initActionManager = (t) => {
261
+ if (!this._meshPickProceed) {
262
+ const r = i.skipPointerUpPicking || i._registeredActions === 0 && !this._checkForPicking() && !i.onPointerUp ? null : i.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, i.pointerUpPredicate, i.pointerUpFastCheck, i.cameraToUseForPointers);
263
+ this._currentPickResult = r, r && (t = r.hit && r.pickedMesh ? r.pickedMesh._getActionManagerForTrigger() : null), this._meshPickProceed = !0;
264
+ }
265
+ return t;
266
+ }, this._delayedSimpleClick = (t, r, l) => {
267
+ if ((Date.now() - this._previousStartingPointerTime > _.DoubleClickDelay && !this._doubleClickOccured || t !== this._previousButtonPressed) && (this._doubleClickOccured = !1, r.singleClick = !0, r.ignore = !1, this._delayedClicks[t])) {
268
+ const c = this._delayedClicks[t].evt, g = h.POINTERTAP, O = new b(g, c, this._currentPickResult);
269
+ i.onPointerObservable.hasObservers() && i.onPointerObservable.hasSpecificMask(g) && i.onPointerObservable.notifyObservers(O, g), this._delayedClicks[t] = null;
270
+ }
271
+ }, this._initClickEvent = (t, r, l, c) => {
272
+ var g, O;
273
+ const P = new S();
274
+ this._currentPickResult = null;
275
+ let u = null, T = t.hasSpecificMask(h.POINTERPICK) || r.hasSpecificMask(h.POINTERPICK) || t.hasSpecificMask(h.POINTERTAP) || r.hasSpecificMask(h.POINTERTAP) || t.hasSpecificMask(h.POINTERDOUBLETAP) || r.hasSpecificMask(h.POINTERDOUBLETAP);
276
+ !T && k && (u = this._initActionManager(u, P), u && (T = u.hasPickTriggers));
277
+ let C = !1;
278
+ if (T) {
279
+ const f = l.button;
280
+ if (P.hasSwiped = this._isPointerSwiping(), !P.hasSwiped) {
281
+ let M = !_.ExclusiveDoubleClickMode;
282
+ if (M || (M = !t.hasSpecificMask(h.POINTERDOUBLETAP) && !r.hasSpecificMask(h.POINTERDOUBLETAP), M && !k.HasSpecificTrigger(6) && (u = this._initActionManager(u, P), u && (M = !u.hasSpecificTrigger(6)))), M)
283
+ (Date.now() - this._previousStartingPointerTime > _.DoubleClickDelay || f !== this._previousButtonPressed) && (P.singleClick = !0, c(P, this._currentPickResult), C = !0);
284
+ else {
285
+ const D = {
286
+ evt: l,
287
+ clickInfo: P,
288
+ timeoutId: window.setTimeout(this._delayedSimpleClick.bind(this, f, P, c), _.DoubleClickDelay)
289
+ };
290
+ this._delayedClicks[f] = D;
291
+ }
292
+ let v = t.hasSpecificMask(h.POINTERDOUBLETAP) || r.hasSpecificMask(h.POINTERDOUBLETAP);
293
+ !v && k.HasSpecificTrigger(6) && (u = this._initActionManager(u, P), u && (v = u.hasSpecificTrigger(6))), v && (f === this._previousButtonPressed && Date.now() - this._previousStartingPointerTime < _.DoubleClickDelay && !this._doubleClickOccured ? (!P.hasSwiped && !this._isPointerSwiping() ? (this._previousStartingPointerTime = 0, this._doubleClickOccured = !0, P.doubleClick = !0, P.ignore = !1, _.ExclusiveDoubleClickMode && this._delayedClicks[f] && (clearTimeout((g = this._delayedClicks[f]) === null || g === void 0 ? void 0 : g.timeoutId), this._delayedClicks[f] = null), c(P, this._currentPickResult)) : (this._doubleClickOccured = !1, this._previousStartingPointerTime = this._startingPointerTime, this._previousStartingPointerPosition.x = this._startingPointerPosition.x, this._previousStartingPointerPosition.y = this._startingPointerPosition.y, this._previousButtonPressed = f, _.ExclusiveDoubleClickMode ? (this._delayedClicks[f] && (clearTimeout((O = this._delayedClicks[f]) === null || O === void 0 ? void 0 : O.timeoutId), this._delayedClicks[f] = null), c(P, this._previousPickResult)) : c(P, this._currentPickResult)), C = !0) : (this._doubleClickOccured = !1, this._previousStartingPointerTime = this._startingPointerTime, this._previousStartingPointerPosition.x = this._startingPointerPosition.x, this._previousStartingPointerPosition.y = this._startingPointerPosition.y, this._previousButtonPressed = f));
294
+ }
295
+ }
296
+ C || c(P, this._currentPickResult);
297
+ }, this._onPointerMove = (t) => {
298
+ if (this._updatePointerPosition(t), !this._isSwiping && this._swipeButtonPressed !== -1 && (this._isSwiping = Math.abs(this._startingPointerPosition.x - this._pointerX) > _.DragMovementThreshold || Math.abs(this._startingPointerPosition.y - this._pointerY) > _.DragMovementThreshold), o.isPointerLock && o._verifyPointerLock(), this._checkPrePointerObservable(null, t, t.inputIndex >= d.MouseWheelX && t.inputIndex <= d.MouseWheelZ ? h.POINTERWHEEL : h.POINTERMOVE) || !i.cameraToUseForPointers && !i.activeCamera)
299
+ return;
300
+ if (i.skipPointerMovePicking) {
301
+ this._processPointerMove(new I(), t);
302
+ return;
303
+ }
304
+ i.pointerMovePredicate || (i.pointerMovePredicate = (l) => l.isPickable && l.isVisible && l.isReady() && l.isEnabled() && (l.enablePointerMoveEvents || i.constantlyUpdateMeshUnderPointer || l._getActionManagerForTrigger() !== null) && (!i.cameraToUseForPointers || (i.cameraToUseForPointers.layerMask & l.layerMask) !== 0));
305
+ const r = i._registeredActions > 0 || i.constantlyUpdateMeshUnderPointer ? this._pickMove(t) : null;
306
+ this._processPointerMove(r, t);
307
+ }, this._onPointerDown = (t) => {
308
+ var r;
309
+ if (this._totalPointersPressed++, this._pickedDownMesh = null, this._meshPickProceed = !1, _.ExclusiveDoubleClickMode) {
310
+ for (let c = 0; c < this._delayedClicks.length; c++)
311
+ if (this._delayedClicks[c])
312
+ if (t.button === c)
313
+ clearTimeout((r = this._delayedClicks[c]) === null || r === void 0 ? void 0 : r.timeoutId);
314
+ else {
315
+ const g = this._delayedClicks[c].clickInfo;
316
+ this._doubleClickOccured = !1, g.singleClick = !0, g.ignore = !1;
317
+ const O = this._delayedClicks[c].evt, P = h.POINTERTAP, u = new b(P, O, this._currentPickResult);
318
+ i.onPointerObservable.hasObservers() && i.onPointerObservable.hasSpecificMask(P) && i.onPointerObservable.notifyObservers(u, P), this._delayedClicks[c] = null;
319
+ }
320
+ }
321
+ if (this._updatePointerPosition(t), this._swipeButtonPressed === -1 && (this._swipeButtonPressed = t.button), i.preventDefaultOnPointerDown && a && (t.preventDefault(), a.focus()), this._startingPointerPosition.x = this._pointerX, this._startingPointerPosition.y = this._pointerY, this._startingPointerTime = Date.now(), this._checkPrePointerObservable(null, t, h.POINTERDOWN) || !i.cameraToUseForPointers && !i.activeCamera)
322
+ return;
323
+ this._pointerCaptures[t.pointerId] = !0, i.pointerDownPredicate || (i.pointerDownPredicate = (c) => c.isPickable && c.isVisible && c.isReady() && c.isEnabled() && (!i.cameraToUseForPointers || (i.cameraToUseForPointers.layerMask & c.layerMask) !== 0)), this._pickedDownMesh = null;
324
+ let l;
325
+ i.skipPointerDownPicking || i._registeredActions === 0 && !this._checkForPicking() && !i.onPointerDown ? l = new I() : l = i.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, i.pointerDownPredicate, i.pointerDownFastCheck, i.cameraToUseForPointers), this._processPointerDown(l, t);
326
+ }, this._onPointerUp = (t) => {
327
+ this._totalPointersPressed !== 0 && (this._totalPointersPressed--, this._pickedUpMesh = null, this._meshPickProceed = !1, this._updatePointerPosition(t), i.preventDefaultOnPointerUp && a && (t.preventDefault(), a.focus()), this._initClickEvent(i.onPrePointerObservable, i.onPointerObservable, t, (r, l) => {
328
+ if (i.onPrePointerObservable.hasObservers() && (this._skipPointerTap = !1, !r.ignore)) {
329
+ if (this._checkPrePointerObservable(null, t, h.POINTERUP)) {
330
+ this._swipeButtonPressed === t.button && (this._isSwiping = !1, this._swipeButtonPressed = -1), t.buttons === 0 && (this._pointerCaptures[t.pointerId] = !1);
331
+ return;
332
+ }
333
+ r.hasSwiped || (r.singleClick && i.onPrePointerObservable.hasSpecificMask(h.POINTERTAP) && this._checkPrePointerObservable(null, t, h.POINTERTAP) && (this._skipPointerTap = !0), r.doubleClick && i.onPrePointerObservable.hasSpecificMask(h.POINTERDOUBLETAP) && this._checkPrePointerObservable(null, t, h.POINTERDOUBLETAP) && (this._skipPointerTap = !0));
334
+ }
335
+ if (!this._pointerCaptures[t.pointerId]) {
336
+ this._swipeButtonPressed === t.button && (this._isSwiping = !1, this._swipeButtonPressed = -1);
337
+ return;
338
+ }
339
+ t.buttons === 0 && (this._pointerCaptures[t.pointerId] = !1), !(!i.cameraToUseForPointers && !i.activeCamera) && (i.pointerUpPredicate || (i.pointerUpPredicate = (c) => c.isPickable && c.isVisible && c.isReady() && c.isEnabled() && (!i.cameraToUseForPointers || (i.cameraToUseForPointers.layerMask & c.layerMask) !== 0)), !this._meshPickProceed && (k && k.HasTriggers || this._checkForPicking() || i.onPointerUp) && this._initActionManager(null, r), l || (l = this._currentPickResult), this._processPointerUp(l, t, r), this._previousPickResult = this._currentPickResult, this._swipeButtonPressed === t.button && (this._isSwiping = !1, this._swipeButtonPressed = -1));
340
+ }));
341
+ }, this._onKeyDown = (t) => {
342
+ const r = m.KEYDOWN;
343
+ if (i.onPreKeyboardObservable.hasObservers()) {
344
+ const l = new E(r, t);
345
+ if (i.onPreKeyboardObservable.notifyObservers(l, r), l.skipOnKeyboardObservable)
346
+ return;
347
+ }
348
+ if (i.onKeyboardObservable.hasObservers()) {
349
+ const l = new U(r, t);
350
+ i.onKeyboardObservable.notifyObservers(l, r);
351
+ }
352
+ i.actionManager && i.actionManager.processTrigger(14, p.CreateNewFromScene(i, t));
353
+ }, this._onKeyUp = (t) => {
354
+ const r = m.KEYUP;
355
+ if (i.onPreKeyboardObservable.hasObservers()) {
356
+ const l = new E(r, t);
357
+ if (i.onPreKeyboardObservable.notifyObservers(l, r), l.skipOnKeyboardObservable)
358
+ return;
359
+ }
360
+ if (i.onKeyboardObservable.hasObservers()) {
361
+ const l = new U(r, t);
362
+ i.onKeyboardObservable.notifyObservers(l, r);
363
+ }
364
+ i.actionManager && i.actionManager.processTrigger(15, p.CreateNewFromScene(i, t));
365
+ }, this._deviceSourceManager.onDeviceConnectedObservable.add((t) => {
366
+ t.deviceType === w.Mouse ? t.onInputChangedObservable.add((r) => {
367
+ r.inputIndex === d.LeftClick || r.inputIndex === d.MiddleClick || r.inputIndex === d.RightClick || r.inputIndex === d.BrowserBack || r.inputIndex === d.BrowserForward ? s && t.getInput(r.inputIndex) === 1 ? this._onPointerDown(r) : e && t.getInput(r.inputIndex) === 0 && this._onPointerUp(r) : n && (r.inputIndex === d.Move ? this._onPointerMove(r) : (r.inputIndex === d.MouseWheelX || r.inputIndex === d.MouseWheelY || r.inputIndex === d.MouseWheelZ) && this._onPointerMove(r));
368
+ }) : t.deviceType === w.Touch ? t.onInputChangedObservable.add((r) => {
369
+ r.inputIndex === d.LeftClick && (s && t.getInput(r.inputIndex) === 1 ? (this._onPointerDown(r), this._totalPointersPressed > 1 && (this._isMultiTouchGesture = !0)) : e && t.getInput(r.inputIndex) === 0 && (this._onPointerUp(r), this._totalPointersPressed === 0 && (this._isMultiTouchGesture = !1))), n && r.inputIndex === d.Move && this._onPointerMove(r);
370
+ }) : t.deviceType === w.Keyboard && t.onInputChangedObservable.add((r) => {
371
+ r.type === "keydown" ? this._onKeyDown(r) : r.type === "keyup" && this._onKeyUp(r);
372
+ });
373
+ }), this._alreadyAttached = !0;
374
+ }
375
+ /**
376
+ * Detaches all event handlers
377
+ */
378
+ detachControl() {
379
+ this._alreadyAttached && (this._deviceSourceManager.dispose(), this._deviceSourceManager = null, this._alreadyAttachedTo && !this._scene.doNotHandleCursors && (this._alreadyAttachedTo.style.cursor = this._scene.defaultCursor), this._alreadyAttached = !1, this._alreadyAttachedTo = null);
380
+ }
381
+ /**
382
+ * Force the value of meshUnderPointer
383
+ * @param mesh - defines the mesh to use
384
+ * @param pointerId - optional pointer id when using more than one pointer. Defaults to 0
385
+ * @param pickResult - optional pickingInfo data used to find mesh
386
+ * @param evt - optional pointer event
387
+ */
388
+ setPointerOverMesh(e, s = 0, n, a) {
389
+ if (this._meshUnderPointerId[s] === e && (!e || !e._internalAbstractMeshDataInfo._pointerOverDisableMeshTesting))
390
+ return;
391
+ const i = this._meshUnderPointerId[s];
392
+ let o;
393
+ i && (o = i._getActionManagerForTrigger(10), o && o.processTrigger(10, p.CreateNew(i, a, { pointerId: s }))), e ? (this._meshUnderPointerId[s] = e, this._pointerOverMesh = e, o = e._getActionManagerForTrigger(9), o && o.processTrigger(9, p.CreateNew(e, a, { pointerId: s, pickResult: n }))) : (delete this._meshUnderPointerId[s], this._pointerOverMesh = null);
394
+ }
395
+ /**
396
+ * Gets the mesh under the pointer
397
+ * @returns a Mesh or null if no mesh is under the pointer
398
+ */
399
+ getPointerOverMesh() {
400
+ return this.meshUnderPointer;
401
+ }
402
+ /**
403
+ * @param mesh - Mesh to invalidate
404
+ * @internal
405
+ */
406
+ _invalidateMesh(e) {
407
+ this._pointerOverMesh === e && (this._pointerOverMesh = null), this._pickedDownMesh === e && (this._pickedDownMesh = null), this._pickedUpMesh === e && (this._pickedUpMesh = null);
408
+ for (const s in this._meshUnderPointerId)
409
+ this._meshUnderPointerId[s] === e && delete this._meshUnderPointerId[s];
410
+ }
411
+ }
412
+ _.DragMovementThreshold = 10;
413
+ _.LongPressDelay = 500;
414
+ _.DoubleClickDelay = 300;
415
+ _.ExclusiveDoubleClickMode = !1;
416
+ export {
417
+ _ as InputManager
418
+ };