@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,392 +1,6 @@
1
- // src/corner-pin/index.ts
2
- import { Internals as Internals2 } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/corner-pin/corner-pin-runtime.ts
36
- import { Internals } from "remotion";
37
-
38
- // src/uv-coordinate.ts
39
- var publicUvToShaderUv = (uv) => {
40
- return [uv[0], 1 - uv[1]];
41
- };
42
-
43
- // src/corner-pin/corner-pin-shaders.ts
44
- var CORNER_PIN_VS = `#version 300 es
45
- layout(location = 0) in vec2 aPos;
46
- layout(location = 1) in vec2 aUv;
47
- out vec2 vUv;
48
-
49
- void main() {
50
- vUv = aUv;
51
- gl_Position = vec4(aPos, 0.0, 1.0);
52
- }
53
- `;
54
- var CORNER_PIN_FS = `#version 300 es
55
- precision highp float;
56
-
57
- in vec2 vUv;
58
- out vec4 fragColor;
59
-
60
- uniform sampler2D uSource;
61
- uniform vec2 uTopLeft;
62
- uniform vec2 uTopRight;
63
- uniform vec2 uBottomRight;
64
- uniform vec2 uBottomLeft;
65
-
66
- bool solveProjectiveInverse(vec2 p, out vec2 uv) {
67
- vec2 p0 = uBottomLeft;
68
- vec2 p1 = uBottomRight;
69
- vec2 p2 = uTopRight;
70
- vec2 p3 = uTopLeft;
71
-
72
- vec2 dx1 = p1 - p2;
73
- vec2 dx2 = p3 - p2;
74
- vec2 dx3 = p0 - p1 + p2 - p3;
75
-
76
- float g = 0.0;
77
- float h = 0.0;
78
-
79
- if (abs(dx3.x) > 0.000001 || abs(dx3.y) > 0.000001) {
80
- float denominator = dx1.x * dx2.y - dx2.x * dx1.y;
81
- if (abs(denominator) < 0.000001) {
82
- return false;
83
- }
84
-
85
- g = (dx3.x * dx2.y - dx2.x * dx3.y) / denominator;
86
- h = (dx1.x * dx3.y - dx3.x * dx1.y) / denominator;
87
- }
88
-
89
- float a = p1.x - p0.x + g * p1.x;
90
- float b = p3.x - p0.x + h * p3.x;
91
- float c = p0.x;
92
- float d = p1.y - p0.y + g * p1.y;
93
- float e = p3.y - p0.y + h * p3.y;
94
- float f = p0.y;
95
-
96
- float inverseX =
97
- (e - f * h) * p.x +
98
- (c * h - b) * p.y +
99
- (b * f - c * e);
100
- float inverseY =
101
- (f * g - d) * p.x +
102
- (a - c * g) * p.y +
103
- (c * d - a * f);
104
- float inverseW =
105
- (d * h - e * g) * p.x +
106
- (b * g - a * h) * p.y +
107
- (a * e - b * d);
108
-
109
- if (abs(inverseW) < 0.000001) {
110
- return false;
111
- }
112
-
113
- uv = vec2(inverseX / inverseW, inverseY / inverseW);
114
- return true;
115
- }
116
-
117
- void main() {
118
- vec2 sourceUv;
119
- if (!solveProjectiveInverse(vUv, sourceUv)) {
120
- fragColor = vec4(0.0);
121
- return;
122
- }
123
-
124
- if (
125
- sourceUv.x < 0.0 ||
126
- sourceUv.x > 1.0 ||
127
- sourceUv.y < 0.0 ||
128
- sourceUv.y > 1.0
129
- ) {
130
- fragColor = vec4(0.0);
131
- return;
132
- }
133
-
134
- fragColor = texture(uSource, sourceUv);
135
- }
136
- `;
137
-
138
- // src/corner-pin/corner-pin-runtime.ts
139
- var { createWebGL2ContextError } = Internals;
140
- var compileShader = (gl, type, source) => {
141
- const shader = gl.createShader(type);
142
- if (!shader) {
143
- throw new Error("Failed to create WebGL shader");
144
- }
145
- gl.shaderSource(shader, source);
146
- gl.compileShader(shader);
147
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
148
- const log = gl.getShaderInfoLog(shader);
149
- gl.deleteShader(shader);
150
- throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
151
- }
152
- return shader;
153
- };
154
- var linkProgram = (gl, vs, fs) => {
155
- const program = gl.createProgram();
156
- if (!program) {
157
- throw new Error("Failed to create WebGL program");
158
- }
159
- gl.attachShader(program, vs);
160
- gl.attachShader(program, fs);
161
- gl.linkProgram(program);
162
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
163
- const log = gl.getProgramInfoLog(program);
164
- gl.deleteProgram(program);
165
- throw new Error(`Program link failed: ${log ?? "(no log)"}`);
166
- }
167
- return program;
168
- };
169
- var createProgram = (gl, vertexSource, fragmentSource) => {
170
- const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
171
- const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
172
- const program = linkProgram(gl, vs, fs);
173
- gl.deleteShader(vs);
174
- gl.deleteShader(fs);
175
- return program;
176
- };
177
- var createRgbaTexture = (gl) => {
178
- const texture = gl.createTexture();
179
- if (!texture) {
180
- throw new Error("Failed to create WebGL texture");
181
- }
182
- gl.bindTexture(gl.TEXTURE_2D, texture);
183
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
184
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
185
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
186
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
187
- gl.bindTexture(gl.TEXTURE_2D, null);
188
- return texture;
189
- };
190
- var setupCornerPin = (target) => {
191
- const gl = target.getContext("webgl2", {
192
- premultipliedAlpha: true,
193
- alpha: true,
194
- preserveDrawingBuffer: true
195
- });
196
- if (!gl) {
197
- throw createWebGL2ContextError("corner pin effect");
198
- }
199
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
200
- const program = createProgram(gl, CORNER_PIN_VS, CORNER_PIN_FS);
201
- const vao = gl.createVertexArray();
202
- if (!vao) {
203
- throw new Error("Failed to create WebGL vertex array");
204
- }
205
- gl.bindVertexArray(vao);
206
- const data = new Float32Array([
207
- -1,
208
- -1,
209
- 0,
210
- 0,
211
- 1,
212
- -1,
213
- 1,
214
- 0,
215
- -1,
216
- 1,
217
- 0,
218
- 1,
219
- 1,
220
- 1,
221
- 1,
222
- 1
223
- ]);
224
- const vbo = gl.createBuffer();
225
- if (!vbo) {
226
- throw new Error("Failed to create WebGL buffer");
227
- }
228
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
229
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
230
- gl.enableVertexAttribArray(0);
231
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
232
- gl.enableVertexAttribArray(1);
233
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
234
- gl.bindVertexArray(null);
235
- const textureSource = createRgbaTexture(gl);
236
- return {
237
- gl,
238
- program,
239
- vao,
240
- vbo,
241
- textureSource,
242
- uniforms: {
243
- uSource: gl.getUniformLocation(program, "uSource"),
244
- uTopLeft: gl.getUniformLocation(program, "uTopLeft"),
245
- uTopRight: gl.getUniformLocation(program, "uTopRight"),
246
- uBottomRight: gl.getUniformLocation(program, "uBottomRight"),
247
- uBottomLeft: gl.getUniformLocation(program, "uBottomLeft")
248
- }
249
- };
250
- };
251
- var cleanupCornerPin = (state) => {
252
- const { gl, program, vao, vbo, textureSource } = state;
253
- gl.deleteTexture(textureSource);
254
- gl.deleteBuffer(vbo);
255
- gl.deleteProgram(program);
256
- gl.deleteVertexArray(vao);
257
- };
258
- var drawFullscreenQuad = (state) => {
259
- const { gl, vao } = state;
260
- gl.bindVertexArray(vao);
261
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
262
- gl.bindVertexArray(null);
263
- };
264
- var setUvUniform = (gl, location, uv) => {
265
- if (!location) {
266
- return;
267
- }
268
- const shaderUv = publicUvToShaderUv(uv);
269
- gl.uniform2f(location, shaderUv[0], shaderUv[1]);
270
- };
271
- var applyCornerPin = ({
272
- state,
273
- source,
274
- width,
275
- height,
276
- topLeft,
277
- topRight,
278
- bottomRight,
279
- bottomLeft,
280
- flipSourceY
281
- }) => {
282
- const { gl, program, textureSource, uniforms } = state;
283
- gl.viewport(0, 0, width, height);
284
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
285
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
286
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
287
- gl.bindTexture(gl.TEXTURE_2D, null);
288
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
289
- gl.clearColor(0, 0, 0, 0);
290
- gl.clear(gl.COLOR_BUFFER_BIT);
291
- gl.useProgram(program);
292
- if (uniforms.uSource)
293
- gl.uniform1i(uniforms.uSource, 0);
294
- setUvUniform(gl, uniforms.uTopLeft, topLeft);
295
- setUvUniform(gl, uniforms.uTopRight, topRight);
296
- setUvUniform(gl, uniforms.uBottomRight, bottomRight);
297
- setUvUniform(gl, uniforms.uBottomLeft, bottomLeft);
298
- gl.activeTexture(gl.TEXTURE0);
299
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
300
- drawFullscreenQuad(state);
301
- gl.bindTexture(gl.TEXTURE_2D, null);
302
- gl.useProgram(null);
303
- };
304
-
305
- // src/corner-pin/index.ts
306
- var { createEffect } = Internals2;
307
- var DEFAULT_TOP_LEFT = [0, 0];
308
- var DEFAULT_TOP_RIGHT = [1, 0];
309
- var DEFAULT_BOTTOM_RIGHT = [1, 1];
310
- var DEFAULT_BOTTOM_LEFT = [0, 1];
311
- var cornerSchema = (defaultValue) => ({
312
- type: "uv-coordinate",
313
- min: -1,
314
- max: 2,
315
- step: 0.01,
316
- default: defaultValue,
317
- description: "Corner"
318
- });
319
- var cornerPinSchema = {
320
- topLeft: {
321
- ...cornerSchema(DEFAULT_TOP_LEFT),
322
- description: "Top left"
323
- },
324
- topRight: {
325
- ...cornerSchema(DEFAULT_TOP_RIGHT),
326
- description: "Top right"
327
- },
328
- bottomRight: {
329
- ...cornerSchema(DEFAULT_BOTTOM_RIGHT),
330
- description: "Bottom right"
331
- },
332
- bottomLeft: {
333
- ...cornerSchema(DEFAULT_BOTTOM_LEFT),
334
- description: "Bottom left"
335
- }
336
- };
337
- var resolve = (p) => ({
338
- topLeft: [...p.topLeft ?? DEFAULT_TOP_LEFT],
339
- topRight: [...p.topRight ?? DEFAULT_TOP_RIGHT],
340
- bottomRight: [
341
- ...p.bottomRight ?? DEFAULT_BOTTOM_RIGHT
342
- ],
343
- bottomLeft: [
344
- ...p.bottomLeft ?? DEFAULT_BOTTOM_LEFT
345
- ]
346
- });
347
- var assertOptionalUvCoordinate = (value, name) => {
348
- if (value === undefined) {
349
- return;
350
- }
351
- if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
352
- throw new TypeError(`"${name}" must be a [number, number] tuple`);
353
- }
354
- };
355
- var validateCornerPinParams = (params) => {
356
- assertEffectParamsObject(params, "Corner pin");
357
- assertOptionalUvCoordinate(params.topLeft, "topLeft");
358
- assertOptionalUvCoordinate(params.topRight, "topRight");
359
- assertOptionalUvCoordinate(params.bottomRight, "bottomRight");
360
- assertOptionalUvCoordinate(params.bottomLeft, "bottomLeft");
361
- };
362
- var cornerPin = createEffect({
363
- type: "dev.remotion.effects.cornerPin",
364
- label: "cornerPin()",
365
- documentationLink: "https://www.remotion.dev/docs/effects/corner-pin",
366
- backend: "webgl2",
367
- calculateKey: (params) => {
368
- const r = resolve(params);
369
- return `corner-pin-${r.topLeft.join(":")}-${r.topRight.join(":")}-${r.bottomRight.join(":")}-${r.bottomLeft.join(":")}`;
370
- },
371
- setup: (target) => setupCornerPin(target),
372
- apply: ({ source, width, height, params, state, flipSourceY }) => {
373
- const r = resolve(params);
374
- applyCornerPin({
375
- state,
376
- source,
377
- width,
378
- height,
379
- topLeft: r.topLeft,
380
- topRight: r.topRight,
381
- bottomRight: r.bottomRight,
382
- bottomLeft: r.bottomLeft,
383
- flipSourceY
384
- });
385
- },
386
- cleanup: (state) => cleanupCornerPin(state),
387
- schema: cornerPinSchema,
388
- validateParams: validateCornerPinParams
389
- });
1
+ import {
2
+ cornerPin2
3
+ } from "./index-r0v18b2n.mjs";
390
4
  export {
391
- cornerPin
5
+ cornerPin2 as cornerPin
392
6
  };