@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,111 +1,22 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ validateNonNegative
5
+ } from "./index-wxhvgv2s.mjs";
6
+ import {
7
+ WEBGPU_SINGLE_PASS_VERTEX,
8
+ setupWebGpuSinglePass,
9
+ cleanupWebGpuSinglePass,
10
+ applyWebGpuSinglePass
11
+ } from "./index-tvfexb7s.mjs";
12
+ import {
13
+ assertEffectParamsObject,
14
+ assertOptionalBoolean
15
+ } from "./index-4fvp93ps.mjs";
16
+
1
17
  // src/lens-blur/index.ts
2
18
  import { Internals } from "remotion";
3
19
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
20
  // src/lens-blur/shader.ts
110
21
  var LENS_BLUR_FRAGMENT_SHADER = `#version 300 es
111
22
  precision highp float;
@@ -200,6 +111,70 @@ void main() {
200
111
  }
201
112
  `;
202
113
 
114
+ // src/lens-blur/webgpu-shader.ts
115
+ var LENS_BLUR_WEBGPU_SHADER = `
116
+ ${WEBGPU_SINGLE_PASS_VERTEX}
117
+ @group(0) @binding(0) var source: texture_2d<f32>;
118
+ @group(0) @binding(1) var sourceSampler: sampler;
119
+ @group(0) @binding(2) var<uniform> params: Params;
120
+ // Aperture geometry and highlight controls adapted from EffectCraft's blur2.rs (MIT).
121
+ // See ../../THIRD_PARTY_LICENSES.md.
122
+ struct Params {resolution: vec2f, radius: f32, shape: f32, iris: vec4f, highlights: vec4f, options: vec4f,}
123
+ const PI=3.141592653589793;
124
+ const GOLDEN_ANGLE=2.399963229728653;
125
+ fn toLinear(color: vec3f) -> vec3f {
126
+ return mix(color/12.92,pow((color+0.055)/1.055,vec3f(2.4)),step(vec3f(0.04045),color));
127
+ }
128
+ fn toSrgb(color: vec3f) -> vec3f {
129
+ return mix(color*12.92,1.055*pow(max(color,vec3f(0)),vec3f(1.0/2.4))-0.055,step(vec3f(0.0031308),color));
130
+ }
131
+ fn readSource(uv: vec2f) -> vec4f {
132
+ let sampled=textureSampleLevel(source,sourceSampler,uv,0);
133
+ if (sampled.a<=0.0) {return vec4f(0);}
134
+ var color=sampled.rgb/sampled.a;
135
+ let luminance=dot(color,vec3f(0.2126,0.7152,0.0722));
136
+ if (params.options.y!=0.0) {color=toLinear(color);}
137
+ if (luminance>=params.highlights.y) {
138
+ let brightest=max(color.r,max(color.g,color.b));
139
+ let highlight=mix(vec3f(brightest),color,params.highlights.z);
140
+ color+=highlight*(4.0*params.highlights.x);
141
+ }
142
+ var coverage=1.0;
143
+ if (params.highlights.w==0.0) {
144
+ let pixel=uv*params.resolution;
145
+ let nearEdge=clamp(pixel+0.5,vec2f(0),vec2f(1));
146
+ let farEdge=clamp(params.resolution+0.5-pixel,vec2f(0),vec2f(1));
147
+ coverage=nearEdge.x*nearEdge.y*farEdge.x*farEdge.y;
148
+ }
149
+ return vec4f(color*sampled.a,sampled.a)*coverage;
150
+ }
151
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
152
+ if (params.radius==0.0) {return textureSampleLevel(source,sourceSampler,input.uv,0);}
153
+ var sum=vec4f(0);var total=0.0;
154
+ for (var i=0;i<2048;i++) {
155
+ if (f32(i)>=params.options.x) {break;}
156
+ let angle=f32(i)*GOLDEN_ANGLE;
157
+ var boundary=1.0;
158
+ if (params.shape<11.0) {
159
+ let halfSector=PI/params.shape;
160
+ let value=angle+PI/2.0;
161
+ let localAngle=value-floor(value/(2.0*halfSector))*(2.0*halfSector)-halfSector;
162
+ let polygon=cos(halfSector)/cos(localAngle);
163
+ boundary=mix(polygon,1.0,params.iris.x);
164
+ }
165
+ let distance=sqrt((f32(i)+0.5)/params.options.x)*boundary;
166
+ let rotatedAngle=angle+params.iris.y;
167
+ let offset=vec2f(cos(rotatedAngle)*params.iris.z,sin(rotatedAngle))*distance*params.radius;
168
+ let weight=boundary*boundary;
169
+ sum+=readSource(input.uv-offset/params.resolution)*weight;
170
+ total+=weight;
171
+ }
172
+ var color=sum/total;
173
+ if (params.options.y!=0.0 && color.a>0.0) {color=vec4f(toSrgb(color.rgb/color.a)*color.a,color.a);}
174
+ return vec4f(clamp(color.rgb,vec3f(0),vec3f(color.a)),color.a);
175
+ }
176
+ `;
177
+
203
178
  // src/lens-blur/index.ts
204
179
  var { createEffect, createWebGL2ContextError } = Internals;
205
180
  var DEFAULT_RADIUS = 10;
@@ -486,61 +461,99 @@ var lensBlur = createEffect({
486
461
  type: "remotion/lens-blur",
487
462
  label: "lensBlur()",
488
463
  documentationLink: "https://www.remotion.dev/docs/effects/lens-blur",
489
- backend: "webgl2",
490
464
  calculateKey: (params) => {
491
465
  const r = resolve(params);
492
466
  return `lens-blur-${JSON.stringify(r)}`;
493
467
  },
494
- setup: (target) => setupLensBlur(target),
495
- apply: ({ source, width, height, params, state, flipSourceY }) => {
496
- const r = resolve(params);
497
- const { gl, program, texture, vao } = state;
498
- gl.viewport(0, 0, width, height);
499
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
500
- gl.clearColor(0, 0, 0, 0);
501
- gl.clear(gl.COLOR_BUFFER_BIT);
502
- gl.activeTexture(gl.TEXTURE0);
503
- gl.bindTexture(gl.TEXTURE_2D, texture);
504
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
505
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
506
- gl.useProgram(program);
507
- if (state.uSource)
508
- gl.uniform1i(state.uSource, 0);
509
- if (state.uResolution)
510
- gl.uniform2f(state.uResolution, width, height);
511
- if (state.uRadius)
512
- gl.uniform1f(state.uRadius, r.radius);
513
- if (state.uIrisShape)
514
- gl.uniform1i(state.uIrisShape, IRIS_SHAPES.indexOf(r.irisShape) + 3);
515
- if (state.uIrisRoundness)
516
- gl.uniform1f(state.uIrisRoundness, r.irisRoundness);
517
- if (state.uIrisRotation)
518
- gl.uniform1f(state.uIrisRotation, r.irisRotation % 360 * Math.PI / 180);
519
- if (state.uIrisAspectRatio)
520
- gl.uniform1f(state.uIrisAspectRatio, r.irisAspectRatio);
521
- if (state.uHighlightGain)
522
- gl.uniform1f(state.uHighlightGain, r.highlightGain);
523
- if (state.uHighlightThreshold)
524
- gl.uniform1f(state.uHighlightThreshold, r.highlightThreshold);
525
- if (state.uHighlightSaturation)
526
- gl.uniform1f(state.uHighlightSaturation, r.highlightSaturation);
527
- if (state.uRepeatEdgePixels)
528
- gl.uniform1i(state.uRepeatEdgePixels, r.repeatEdgePixels ? 1 : 0);
529
- if (state.uSamples)
530
- gl.uniform1i(state.uSamples, r.samples);
531
- if (state.uLinearLight)
532
- gl.uniform1i(state.uLinearLight, r.linearLight ? 1 : 0);
533
- gl.bindVertexArray(vao);
534
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
535
- gl.bindVertexArray(null);
536
- gl.bindTexture(gl.TEXTURE_2D, null);
537
- gl.useProgram(null);
538
- },
539
- cleanup: ({ gl, program, vao, vbo, texture }) => {
540
- gl.deleteTexture(texture);
541
- gl.deleteBuffer(vbo);
542
- gl.deleteProgram(program);
543
- gl.deleteVertexArray(vao);
468
+ implementations: {
469
+ webgpu: Internals.createEffectImplementation({
470
+ setup: (target) => setupWebGpuSinglePass(target, "lens-blur"),
471
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
472
+ if (!gpuDevice)
473
+ throw new Error("A WebGPU device is required for this effect");
474
+ const r = resolve(params);
475
+ applyWebGpuSinglePass({
476
+ state,
477
+ source,
478
+ width,
479
+ height,
480
+ device: gpuDevice,
481
+ shader: LENS_BLUR_WEBGPU_SHADER,
482
+ uniformData: new Float32Array([
483
+ width,
484
+ height,
485
+ r.radius,
486
+ IRIS_SHAPES.indexOf(r.irisShape) + 3,
487
+ r.irisRoundness,
488
+ r.irisRotation % 360 * Math.PI / 180,
489
+ r.irisAspectRatio,
490
+ 0,
491
+ r.highlightGain,
492
+ r.highlightThreshold,
493
+ r.highlightSaturation,
494
+ r.repeatEdgePixels ? 1 : 0,
495
+ r.samples,
496
+ r.linearLight ? 1 : 0,
497
+ 0,
498
+ 0
499
+ ])
500
+ });
501
+ },
502
+ cleanup: cleanupWebGpuSinglePass
503
+ }),
504
+ webgl2: Internals.createEffectImplementation({
505
+ setup: (target) => setupLensBlur(target),
506
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
507
+ const r = resolve(params);
508
+ const { gl, program, texture, vao } = state;
509
+ gl.viewport(0, 0, width, height);
510
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
511
+ gl.clearColor(0, 0, 0, 0);
512
+ gl.clear(gl.COLOR_BUFFER_BIT);
513
+ gl.activeTexture(gl.TEXTURE0);
514
+ gl.bindTexture(gl.TEXTURE_2D, texture);
515
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
516
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
517
+ gl.useProgram(program);
518
+ if (state.uSource)
519
+ gl.uniform1i(state.uSource, 0);
520
+ if (state.uResolution)
521
+ gl.uniform2f(state.uResolution, width, height);
522
+ if (state.uRadius)
523
+ gl.uniform1f(state.uRadius, r.radius);
524
+ if (state.uIrisShape)
525
+ gl.uniform1i(state.uIrisShape, IRIS_SHAPES.indexOf(r.irisShape) + 3);
526
+ if (state.uIrisRoundness)
527
+ gl.uniform1f(state.uIrisRoundness, r.irisRoundness);
528
+ if (state.uIrisRotation)
529
+ gl.uniform1f(state.uIrisRotation, r.irisRotation % 360 * Math.PI / 180);
530
+ if (state.uIrisAspectRatio)
531
+ gl.uniform1f(state.uIrisAspectRatio, r.irisAspectRatio);
532
+ if (state.uHighlightGain)
533
+ gl.uniform1f(state.uHighlightGain, r.highlightGain);
534
+ if (state.uHighlightThreshold)
535
+ gl.uniform1f(state.uHighlightThreshold, r.highlightThreshold);
536
+ if (state.uHighlightSaturation)
537
+ gl.uniform1f(state.uHighlightSaturation, r.highlightSaturation);
538
+ if (state.uRepeatEdgePixels)
539
+ gl.uniform1i(state.uRepeatEdgePixels, r.repeatEdgePixels ? 1 : 0);
540
+ if (state.uSamples)
541
+ gl.uniform1i(state.uSamples, r.samples);
542
+ if (state.uLinearLight)
543
+ gl.uniform1i(state.uLinearLight, r.linearLight ? 1 : 0);
544
+ gl.bindVertexArray(vao);
545
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
546
+ gl.bindVertexArray(null);
547
+ gl.bindTexture(gl.TEXTURE_2D, null);
548
+ gl.useProgram(null);
549
+ },
550
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
551
+ gl.deleteTexture(texture);
552
+ gl.deleteBuffer(vbo);
553
+ gl.deleteProgram(program);
554
+ gl.deleteVertexArray(vao);
555
+ }
556
+ })
544
557
  },
545
558
  schema: lensBlurSchema,
546
559
  validateParams: validateLensBlurParams
@@ -1,112 +1,19 @@
1
- // src/levels.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
108
14
 
109
15
  // src/levels.ts
16
+ import { Internals } from "remotion";
110
17
  var { createEffect, createWebGL2ContextError } = Internals;
111
18
  var DEFAULT_BLACK_POINT = 0;
112
19
  var DEFAULT_WHITE_POINT = 1;
@@ -263,6 +170,44 @@ void main() {
263
170
  fragColor = vec4(color * alpha, alpha);
264
171
  }
265
172
  `;
173
+ var WEBGPU_SHADER = `
174
+ ${WEBGPU_SINGLE_PASS_VERTEX}
175
+ struct Params {
176
+ blackPoint: f32,
177
+ whitePoint: f32,
178
+ gamma: f32,
179
+ outputBlack: f32,
180
+ outputWhite: f32,
181
+ channel: f32,
182
+ padding0: f32,
183
+ padding1: f32,
184
+ }
185
+ @group(0) @binding(0) var source: texture_2d<f32>;
186
+ @group(0) @binding(1) var sourceSampler: sampler;
187
+ @group(0) @binding(2) var<uniform> params: Params;
188
+
189
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
190
+ let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
191
+ let alpha = sourceColor.a;
192
+ if (alpha <= 0.0) {
193
+ return vec4f(0.0);
194
+ }
195
+ var color = sourceColor.rgb / alpha;
196
+ let normalized = clamp((color - vec3f(params.blackPoint)) / (params.whitePoint - params.blackPoint), vec3f(0.0), vec3f(1.0));
197
+ let corrected = pow(normalized, vec3f(1.0 / params.gamma));
198
+ let outputColor = mix(vec3f(params.outputBlack), vec3f(params.outputWhite), corrected);
199
+ if (params.channel == 1.0) {
200
+ color.r = outputColor.r;
201
+ } else if (params.channel == 2.0) {
202
+ color.g = outputColor.g;
203
+ } else if (params.channel == 3.0) {
204
+ color.b = outputColor.b;
205
+ } else {
206
+ color = outputColor;
207
+ }
208
+ return vec4f(color * alpha, alpha);
209
+ }
210
+ `;
266
211
  var compileShader = (gl, type, source) => {
267
212
  const shader = gl.createShader(type);
268
213
  if (!shader) {
@@ -359,54 +304,92 @@ var levels = createEffect({
359
304
  type: "remotion/levels",
360
305
  label: "levels()",
361
306
  documentationLink: "https://www.remotion.dev/docs/effects/levels",
362
- backend: "webgl2",
363
307
  calculateKey: (params) => {
364
308
  const { channel, blackPoint, whitePoint, gamma, outputBlack, outputWhite } = resolve(params);
365
309
  return `levels-${channel}-${blackPoint}-${whitePoint}-${gamma}-${outputBlack}-${outputWhite}`;
366
310
  },
367
- setup: setupLevels,
368
- apply: ({ source, width, height, params, state, flipSourceY }) => {
369
- const { channel, blackPoint, whitePoint, gamma, outputBlack, outputWhite } = resolve(params);
370
- const { gl, program, textureSource, uniforms, vao } = state;
371
- gl.viewport(0, 0, width, height);
372
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
373
- gl.clearColor(0, 0, 0, 0);
374
- gl.clear(gl.COLOR_BUFFER_BIT);
375
- gl.activeTexture(gl.TEXTURE0);
376
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
377
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
378
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
379
- gl.useProgram(program);
380
- if (uniforms.uSource)
381
- gl.uniform1i(uniforms.uSource, 0);
382
- if (uniforms.uBlackPoint) {
383
- gl.uniform1f(uniforms.uBlackPoint, blackPoint);
384
- }
385
- if (uniforms.uWhitePoint) {
386
- gl.uniform1f(uniforms.uWhitePoint, whitePoint);
387
- }
388
- if (uniforms.uGamma)
389
- gl.uniform1f(uniforms.uGamma, gamma);
390
- if (uniforms.uOutputBlack) {
391
- gl.uniform1f(uniforms.uOutputBlack, outputBlack);
392
- }
393
- if (uniforms.uOutputWhite) {
394
- gl.uniform1f(uniforms.uOutputWhite, outputWhite);
395
- }
396
- if (uniforms.uChannel) {
397
- gl.uniform1i(uniforms.uChannel, LEVELS_CHANNELS.indexOf(channel));
398
- }
399
- gl.bindVertexArray(vao);
400
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
401
- gl.bindVertexArray(null);
402
- gl.bindTexture(gl.TEXTURE_2D, null);
403
- gl.useProgram(null);
404
- },
405
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
406
- gl.deleteTexture(textureSource);
407
- gl.deleteBuffer(vbo);
408
- gl.deleteProgram(program);
409
- gl.deleteVertexArray(vao);
311
+ implementations: {
312
+ webgpu: Internals.createEffectImplementation({
313
+ setup: (target) => setupWebGpuSinglePass(target, "levels"),
314
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
315
+ if (!gpuDevice) {
316
+ throw new Error("A WebGPU device is required for the levels effect");
317
+ }
318
+ const r = resolve(params);
319
+ applyWebGpuSinglePass({
320
+ state,
321
+ source,
322
+ width,
323
+ height,
324
+ device: gpuDevice,
325
+ shader: WEBGPU_SHADER,
326
+ uniformData: new Float32Array([
327
+ r.blackPoint,
328
+ r.whitePoint,
329
+ r.gamma,
330
+ r.outputBlack,
331
+ r.outputWhite,
332
+ LEVELS_CHANNELS.indexOf(r.channel),
333
+ 0,
334
+ 0
335
+ ])
336
+ });
337
+ },
338
+ cleanup: cleanupWebGpuSinglePass
339
+ }),
340
+ webgl2: Internals.createEffectImplementation({
341
+ setup: setupLevels,
342
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
343
+ const {
344
+ channel,
345
+ blackPoint,
346
+ whitePoint,
347
+ gamma,
348
+ outputBlack,
349
+ outputWhite
350
+ } = resolve(params);
351
+ const { gl, program, textureSource, uniforms, vao } = state;
352
+ gl.viewport(0, 0, width, height);
353
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
354
+ gl.clearColor(0, 0, 0, 0);
355
+ gl.clear(gl.COLOR_BUFFER_BIT);
356
+ gl.activeTexture(gl.TEXTURE0);
357
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
358
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
359
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
360
+ gl.useProgram(program);
361
+ if (uniforms.uSource)
362
+ gl.uniform1i(uniforms.uSource, 0);
363
+ if (uniforms.uBlackPoint) {
364
+ gl.uniform1f(uniforms.uBlackPoint, blackPoint);
365
+ }
366
+ if (uniforms.uWhitePoint) {
367
+ gl.uniform1f(uniforms.uWhitePoint, whitePoint);
368
+ }
369
+ if (uniforms.uGamma)
370
+ gl.uniform1f(uniforms.uGamma, gamma);
371
+ if (uniforms.uOutputBlack) {
372
+ gl.uniform1f(uniforms.uOutputBlack, outputBlack);
373
+ }
374
+ if (uniforms.uOutputWhite) {
375
+ gl.uniform1f(uniforms.uOutputWhite, outputWhite);
376
+ }
377
+ if (uniforms.uChannel) {
378
+ gl.uniform1i(uniforms.uChannel, LEVELS_CHANNELS.indexOf(channel));
379
+ }
380
+ gl.bindVertexArray(vao);
381
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
382
+ gl.bindVertexArray(null);
383
+ gl.bindTexture(gl.TEXTURE_2D, null);
384
+ gl.useProgram(null);
385
+ },
386
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
387
+ gl.deleteTexture(textureSource);
388
+ gl.deleteBuffer(vbo);
389
+ gl.deleteProgram(program);
390
+ gl.deleteVertexArray(vao);
391
+ }
392
+ })
410
393
  },
411
394
  schema: levelsSchema,
412
395
  validateParams: validateLevelsParams