@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,112 +1,19 @@
1
- // src/invert.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import"./index-8p04sssx.mjs";
2
+ import {
3
+ createColorMatrixImplementations
4
+ } from "./index-cdp7tr8x.mjs";
5
+ import {
6
+ DEFAULT_AMOUNT,
7
+ colorAmountSchema,
8
+ assertOptionalFiniteNumber,
9
+ validateUnitInterval
10
+ } from "./index-wxhvgv2s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
108
14
 
109
15
  // src/invert.ts
16
+ import { Internals } from "remotion";
110
17
  var { createEffect } = Internals;
111
18
  var invertSchema = {
112
19
  amount: colorAmountSchema
@@ -124,25 +31,50 @@ var invert = createEffect({
124
31
  type: "dev.remotion.effects.invert",
125
32
  label: "invert()",
126
33
  documentationLink: "https://www.remotion.dev/docs/effects/invert",
127
- backend: "2d",
128
34
  calculateKey: (params) => {
129
35
  const r = resolve(params);
130
36
  return `invert-${r.amount}`;
131
37
  },
132
- setup: () => null,
133
- apply: ({ source, target, width, height, params }) => {
134
- const ctx = target.getContext("2d");
135
- if (!ctx) {
136
- throw new Error("Failed to acquire 2D context for invert effect. The canvas may have been assigned a different context type.");
137
- }
138
- const r = resolve(params);
139
- ctx.clearRect(0, 0, width, height);
140
- ctx.filter = `invert(${r.amount * 100}%)`;
141
- ctx.drawImage(source, 0, 0, width, height);
142
- ctx.filter = "none";
143
- },
144
- cleanup: () => {
145
- return;
38
+ implementations: {
39
+ ...createColorMatrixImplementations("invert", (params) => {
40
+ const { amount } = resolve(params);
41
+ const factor = 1 - 2 * amount;
42
+ return new Float32Array([
43
+ factor,
44
+ 0,
45
+ 0,
46
+ amount,
47
+ 0,
48
+ factor,
49
+ 0,
50
+ amount,
51
+ 0,
52
+ 0,
53
+ factor,
54
+ amount,
55
+ 0,
56
+ 0,
57
+ amount === 0 ? 1 : 0,
58
+ 0
59
+ ]);
60
+ }),
61
+ "2d": Internals.createEffectImplementation({
62
+ setup: () => null,
63
+ apply: ({ source, target, width, height, params }) => {
64
+ const ctx = target.getContext("2d");
65
+ if (!ctx) {
66
+ throw new Error("Failed to acquire 2D context for invert effect. The canvas may have been assigned a different context type.");
67
+ }
68
+ const r = resolve(params);
69
+ ctx.clearRect(0, 0, width, height);
70
+ ctx.filter = `invert(${r.amount * 100}%)`;
71
+ ctx.drawImage(source, 0, 0, width, height);
72
+ ctx.filter = "none";
73
+ },
74
+ cleanup: () => {
75
+ return;
76
+ }
77
+ })
146
78
  },
147
79
  schema: invertSchema,
148
80
  validateParams: validateInvertParams
@@ -0,0 +1,315 @@
1
+ import {
2
+ setupSinglePass,
3
+ prepareSinglePassSource,
4
+ drawSinglePass,
5
+ cleanupSinglePass
6
+ } from "./index-8p04sssx.mjs";
7
+ import {
8
+ assertOptionalFiniteNumber,
9
+ validateUnitInterval,
10
+ validateNonNegative
11
+ } from "./index-wxhvgv2s.mjs";
12
+ import {
13
+ WEBGPU_SINGLE_PASS_VERTEX,
14
+ setupWebGpuSinglePass,
15
+ cleanupWebGpuSinglePass,
16
+ applyWebGpuSinglePass
17
+ } from "./index-tvfexb7s.mjs";
18
+ import {
19
+ assertEffectParamsObject,
20
+ assertRequiredFiniteNumber,
21
+ assertOptionalBoolean
22
+ } from "./index-4fvp93ps.mjs";
23
+
24
+ // src/iris-wipe.ts
25
+ import { Internals } from "remotion";
26
+ var { createEffect } = Internals;
27
+ var DEFAULT_CENTER = [0.5, 0.5];
28
+ var DEFAULT_POINTS = 6;
29
+ var DEFAULT_OUTER_RADIUS = 0;
30
+ var DEFAULT_USE_INNER_RADIUS = false;
31
+ var DEFAULT_INNER_RADIUS = 0;
32
+ var DEFAULT_ROTATION = 0;
33
+ var DEFAULT_FEATHER = 0;
34
+ var irisWipeSchema = {
35
+ center: {
36
+ type: "uv-coordinate",
37
+ min: 0,
38
+ max: 1,
39
+ step: 0.01,
40
+ default: DEFAULT_CENTER,
41
+ description: "Center"
42
+ },
43
+ points: {
44
+ type: "number",
45
+ min: 3,
46
+ max: 64,
47
+ step: 1,
48
+ integer: true,
49
+ default: DEFAULT_POINTS,
50
+ description: "Points",
51
+ hiddenFromList: false
52
+ },
53
+ outerRadius: {
54
+ type: "number",
55
+ min: 0,
56
+ max: 2000,
57
+ step: 1,
58
+ default: DEFAULT_OUTER_RADIUS,
59
+ description: "Outer radius",
60
+ hiddenFromList: false
61
+ },
62
+ useInnerRadius: {
63
+ type: "boolean",
64
+ default: DEFAULT_USE_INNER_RADIUS,
65
+ description: "Use inner radius"
66
+ },
67
+ innerRadius: {
68
+ type: "number",
69
+ min: 0,
70
+ max: 2000,
71
+ step: 1,
72
+ default: DEFAULT_INNER_RADIUS,
73
+ description: "Inner radius",
74
+ hiddenFromList: false
75
+ },
76
+ rotation: {
77
+ type: "rotation-degrees",
78
+ step: 1,
79
+ default: DEFAULT_ROTATION,
80
+ description: "Rotation"
81
+ },
82
+ feather: {
83
+ type: "number",
84
+ min: 0,
85
+ max: 500,
86
+ step: 1,
87
+ default: DEFAULT_FEATHER,
88
+ description: "Feather",
89
+ hiddenFromList: false
90
+ }
91
+ };
92
+ var resolve = (params) => ({
93
+ center: params.center ?? DEFAULT_CENTER,
94
+ points: params.points ?? DEFAULT_POINTS,
95
+ outerRadius: params.outerRadius ?? DEFAULT_OUTER_RADIUS,
96
+ useInnerRadius: params.useInnerRadius ?? DEFAULT_USE_INNER_RADIUS,
97
+ innerRadius: params.innerRadius ?? DEFAULT_INNER_RADIUS,
98
+ rotation: params.rotation ?? DEFAULT_ROTATION,
99
+ feather: params.feather ?? DEFAULT_FEATHER
100
+ });
101
+ var validateIrisWipeParams = (params) => {
102
+ assertEffectParamsObject(params, "Iris wipe");
103
+ assertOptionalFiniteNumber(params.points, "points");
104
+ assertOptionalFiniteNumber(params.outerRadius, "outerRadius");
105
+ assertOptionalBoolean(params.useInnerRadius, "useInnerRadius");
106
+ assertOptionalFiniteNumber(params.innerRadius, "innerRadius");
107
+ assertOptionalFiniteNumber(params.rotation, "rotation");
108
+ assertOptionalFiniteNumber(params.feather, "feather");
109
+ if (params.center !== undefined) {
110
+ if (!Array.isArray(params.center) || params.center.length !== 2) {
111
+ throw new TypeError('"center" must be a [number, number] tuple');
112
+ }
113
+ assertRequiredFiniteNumber(params.center[0], "center[0]");
114
+ assertRequiredFiniteNumber(params.center[1], "center[1]");
115
+ validateUnitInterval(params.center[0], "center[0]");
116
+ validateUnitInterval(params.center[1], "center[1]");
117
+ }
118
+ const r = resolve(params);
119
+ if (!Number.isInteger(r.points) || r.points < 3 || r.points > 64) {
120
+ throw new TypeError(`"points" must be an integer between 3 and 64, but got ${JSON.stringify(r.points)}`);
121
+ }
122
+ validateNonNegative(r.outerRadius, "outerRadius");
123
+ validateNonNegative(r.innerRadius, "innerRadius");
124
+ validateNonNegative(r.feather, "feather");
125
+ };
126
+ var FRAGMENT_SHADER = `#version 300 es
127
+ precision highp float;
128
+
129
+ in vec2 vUv;
130
+ out vec4 fragColor;
131
+
132
+ uniform sampler2D uSource;
133
+ uniform vec2 uResolution;
134
+ uniform vec2 uCenter;
135
+ uniform int uPoints;
136
+ uniform float uOuterRadius;
137
+ uniform bool uUseInnerRadius;
138
+ uniform float uInnerRadius;
139
+ uniform float uRotation;
140
+ uniform float uFeather;
141
+
142
+ const float TAU = 6.283185307179586;
143
+
144
+ float cross2d(vec2 a, vec2 b) {
145
+ return a.x * b.y - a.y * b.x;
146
+ }
147
+
148
+ void main() {
149
+ vec4 source = texture(uSource, vUv);
150
+ if (uOuterRadius <= 0.0) {
151
+ fragColor = source;
152
+ return;
153
+ }
154
+
155
+ vec2 position = (vec2(vUv.x, 1.0 - vUv.y) - uCenter) * uResolution;
156
+ float radius = length(position);
157
+ float innerRadius = uUseInnerRadius ? uInnerRadius : uOuterRadius;
158
+ float boundary = min(uOuterRadius, innerRadius);
159
+ if (radius > 0.000001) {
160
+ float vertexCount = float(uPoints) * (uUseInnerRadius ? 2.0 : 1.0);
161
+ float angleStep = TAU / vertexCount;
162
+ float angle = mod(atan(position.x, -position.y) - uRotation, TAU);
163
+ float index = min(floor(angle / angleStep), vertexCount - 1.0);
164
+ float firstRadius = uUseInnerRadius && mod(index, 2.0) == 1.0
165
+ ? innerRadius : uOuterRadius;
166
+ float secondRadius = uUseInnerRadius && mod(index + 1.0, 2.0) == 1.0
167
+ ? innerRadius : uOuterRadius;
168
+ float firstAngle = uRotation + index * angleStep;
169
+ float secondAngle = firstAngle + angleStep;
170
+ vec2 first = firstRadius * vec2(sin(firstAngle), -cos(firstAngle));
171
+ vec2 second = secondRadius * vec2(sin(secondAngle), -cos(secondAngle));
172
+ vec2 edge = second - first;
173
+ float denominator = cross2d(position / radius, edge);
174
+ boundary = abs(denominator) < 0.000001
175
+ ? uOuterRadius : cross2d(first, edge) / denominator;
176
+ }
177
+
178
+ float mask = uFeather > 0.0
179
+ ? clamp((radius - boundary) / uFeather + 0.5, 0.0, 1.0)
180
+ : step(boundary, radius);
181
+ fragColor = source * mask;
182
+ }
183
+ `;
184
+ var WEBGPU_SHADER = `
185
+ ${WEBGPU_SINGLE_PASS_VERTEX}
186
+ // Polygon and star geometry adapted from EffectCraft; see THIRD_PARTY_LICENSES.md.
187
+ struct Params { resolutionCenter: vec4f, radii: vec4f, controls: vec4f, }
188
+ @group(0) @binding(0) var source: texture_2d<f32>;
189
+ @group(0) @binding(1) var sourceSampler: sampler;
190
+ @group(0) @binding(2) var<uniform> params: Params;
191
+ fn cross2d(a: vec2f, b: vec2f) -> f32 { return a.x * b.y - a.y * b.x; }
192
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
193
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
194
+ let outerRadius = params.radii.y;
195
+ if (outerRadius <= 0.0) { return color; }
196
+ let position = (input.uv - params.resolutionCenter.zw) * params.resolutionCenter.xy;
197
+ let radius = length(position);
198
+ let useInnerRadius = params.radii.z != 0.0;
199
+ let innerRadius = select(outerRadius, params.radii.w, useInnerRadius);
200
+ var boundary = min(outerRadius, innerRadius);
201
+ if (radius > 0.000001) {
202
+ let vertexCount = params.radii.x * select(1.0, 2.0, useInnerRadius);
203
+ let angleStep = 6.283185307179586 / vertexCount;
204
+ // Avoid the implementation-dependent atan2 result at a signed-zero X argument.
205
+ var polarAngle = atan2(position.x, -position.y);
206
+ if (position.y == 0.0) { polarAngle = select(-1.5707963267948966, 1.5707963267948966, position.x >= 0.0); }
207
+ let rawAngle = polarAngle - params.controls.x;
208
+ let angle = rawAngle - 6.283185307179586 * floor(rawAngle / 6.283185307179586);
209
+ let index = min(floor(angle / angleStep), vertexCount - 1.0);
210
+ let firstRadius = select(outerRadius, innerRadius, useInnerRadius && index % 2.0 == 1.0);
211
+ let secondRadius = select(outerRadius, innerRadius, useInnerRadius && (index + 1.0) % 2.0 == 1.0);
212
+ let firstAngle = params.controls.x + index * angleStep;
213
+ let secondAngle = firstAngle + angleStep;
214
+ let first = firstRadius * vec2f(sin(firstAngle), -cos(firstAngle));
215
+ let second = secondRadius * vec2f(sin(secondAngle), -cos(secondAngle));
216
+ let edge = second - first;
217
+ let denominator = cross2d(position / radius, edge);
218
+ boundary = outerRadius;
219
+ if (abs(denominator) >= 0.000001) { boundary = cross2d(first, edge) / denominator; }
220
+ }
221
+ var mask = step(boundary, radius);
222
+ if (params.controls.y > 0.0) { mask = clamp((radius - boundary) / params.controls.y + 0.5, 0.0, 1.0); }
223
+ return color * mask;
224
+ }
225
+ `;
226
+ var irisWipe = createEffect({
227
+ type: "remotion/iris-wipe",
228
+ label: "irisWipe()",
229
+ documentationLink: "https://www.remotion.dev/docs/effects/iris-wipe",
230
+ calculateKey: (params) => {
231
+ const r = resolve(params);
232
+ return `iris-wipe-${r.center.join(":")}-${r.points}-${r.outerRadius}-${r.useInnerRadius}-${r.innerRadius}-${r.rotation}-${r.feather}`;
233
+ },
234
+ implementations: {
235
+ webgpu: Internals.createEffectImplementation({
236
+ setup: (target) => setupWebGpuSinglePass(target, "iris-wipe"),
237
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
238
+ if (!gpuDevice) {
239
+ throw new Error("A WebGPU device is required for the iris-wipe effect");
240
+ }
241
+ const r = resolve(params);
242
+ applyWebGpuSinglePass({
243
+ source,
244
+ width,
245
+ height,
246
+ state,
247
+ device: gpuDevice,
248
+ shader: WEBGPU_SHADER,
249
+ uniformData: new Float32Array([
250
+ width,
251
+ height,
252
+ r.center[0],
253
+ r.center[1],
254
+ r.points,
255
+ r.outerRadius,
256
+ r.useInnerRadius ? 1 : 0,
257
+ r.innerRadius,
258
+ r.rotation % 360 * Math.PI / 180,
259
+ r.feather,
260
+ 0,
261
+ 0
262
+ ])
263
+ });
264
+ },
265
+ cleanup: cleanupWebGpuSinglePass
266
+ }),
267
+ webgl2: Internals.createEffectImplementation({
268
+ setup: (target) => setupSinglePass(target, FRAGMENT_SHADER, "iris wipe", [
269
+ "uResolution",
270
+ "uCenter",
271
+ "uPoints",
272
+ "uOuterRadius",
273
+ "uUseInnerRadius",
274
+ "uInnerRadius",
275
+ "uRotation",
276
+ "uFeather"
277
+ ]),
278
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
279
+ const r = resolve(params);
280
+ const { gl, uniforms } = state;
281
+ prepareSinglePassSource({
282
+ state,
283
+ source,
284
+ width,
285
+ height,
286
+ flipSourceY
287
+ });
288
+ if (uniforms.uResolution)
289
+ gl.uniform2f(uniforms.uResolution, width, height);
290
+ if (uniforms.uCenter)
291
+ gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
292
+ if (uniforms.uPoints)
293
+ gl.uniform1i(uniforms.uPoints, r.points);
294
+ if (uniforms.uOuterRadius)
295
+ gl.uniform1f(uniforms.uOuterRadius, r.outerRadius);
296
+ if (uniforms.uUseInnerRadius)
297
+ gl.uniform1i(uniforms.uUseInnerRadius, r.useInnerRadius ? 1 : 0);
298
+ if (uniforms.uInnerRadius)
299
+ gl.uniform1f(uniforms.uInnerRadius, r.innerRadius);
300
+ if (uniforms.uRotation)
301
+ gl.uniform1f(uniforms.uRotation, r.rotation % 360 * Math.PI / 180);
302
+ if (uniforms.uFeather)
303
+ gl.uniform1f(uniforms.uFeather, r.feather);
304
+ drawSinglePass(state);
305
+ },
306
+ cleanup: cleanupSinglePass
307
+ })
308
+ },
309
+ schema: irisWipeSchema,
310
+ validateParams: validateIrisWipeParams
311
+ });
312
+ export {
313
+ irisWipe,
314
+ irisWipeSchema
315
+ };