@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,110 +1,76 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject,
13
+ assertRequiredFiniteNumber
14
+ } from "./index-4fvp93ps.mjs";
15
+
1
16
  // src/noise-displacement.ts
2
17
  import { Internals } from "remotion";
3
18
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
19
+ // src/noise-displacement-webgpu-shader.ts
20
+ var NOISE_DISPLACEMENT_WEBGPU_SHADER = `
21
+ ${WEBGPU_SINGLE_PASS_VERTEX}
22
+ @group(0) @binding(0) var source: texture_2d<f32>;
23
+ @group(0) @binding(1) var sourceSampler: sampler;
24
+ @group(0) @binding(2) var<uniform> params: Params;
34
25
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
26
+ struct Params { size: vec2f, center: vec2f, radius: f32, strength: f32, seed: f32, grainSize: f32, passes: f32, blur: f32, feather: f32, biasDirection: f32, biasAmount: f32, }
27
+ const DISC = array<vec2f,9>(vec2f(0),vec2f(1,0),vec2f(-1,0),vec2f(0,1),vec2f(0,-1),vec2f(0.707,0.707),vec2f(-0.707,0.707),vec2f(0.707,-0.707),vec2f(-0.707,-0.707));
28
+ const DISC_W = array<f32,9>(1.0,0.7,0.7,0.7,0.7,0.5,0.5,0.5,0.5);
29
+ fn hash12(p: vec2f) -> f32 {
30
+ var p3=fract(p.xyx*0.1031+vec3f(params.seed*0.0973));
31
+ p3 += vec3f(dot(p3,p3.yzx+vec3f(33.33)));
32
+ return fract((p3.x+p3.y)*p3.z);
33
+ }
34
+ fn valueNoise(p: vec2f) -> f32 {
35
+ let i=floor(p); let f=fract(p); let u=f*f*(vec2f(3.0)-2.0*f);
36
+ return mix(mix(hash12(i),hash12(i+vec2f(1,0)),u.x),mix(hash12(i+vec2f(0,1)),hash12(i+vec2f(1,1)),u.x),u.y);
37
+ }
38
+ fn noiseVector(p: vec2f) -> vec2f { return vec2f(valueNoise(p+vec2f(17.13,71.79)),valueNoise(p+vec2f(83.41,29.67)))*2.0-vec2f(1.0); }
39
+ fn effectMask(pixel: vec2f) -> f32 {
40
+ let radius=params.radius*min(params.size.x,params.size.y);
41
+ let distance=length(pixel-params.center*params.size);
42
+ if(distance>=radius) { return 0.0; }
43
+ if(params.feather<=0.0001) { return 1.0; }
44
+ return 1.0-smoothstep(radius*(1.0-params.feather),radius,distance);
45
+ }
46
+ fn sampleSource(pixel: vec2f) -> vec4f { return textureSampleLevel(source,sourceSampler,clamp(pixel/params.size,vec2f(0),vec2f(1)),0); }
47
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
48
+ let pixel=input.uv*params.size;
49
+ let mask=effectMask(pixel);
50
+ if(mask<=0.0 || params.strength<=0.0) { return textureSampleLevel(source,sourceSampler,input.uv,0); }
51
+ let noiseCoord=pixel/max(params.grainSize,0.001);
52
+ let direction=params.biasDirection*3.141592653589793/180.0;
53
+ let displacement=(noiseVector(noiseCoord)+vec2f(cos(direction),sin(direction))*params.biasAmount)*params.strength*mask;
54
+ let passes=max(i32(params.passes),1);
55
+ let blurRadius=params.blur*mask;
56
+ let blurTaps=select(1,9,blurRadius>0.5);
57
+ var color=vec4f(0); var totalWeight=0.0;
58
+ for(var s=0;s<12;s++) {
59
+ if(s>=passes) { break; }
60
+ let t=select(f32(s)/f32(max(passes-1,1)),1.0,passes==1);
61
+ let samplePixel=pixel+displacement*t;
62
+ let passWeight=1.0-t*0.6;
63
+ for(var b=0;b<9;b++) {
64
+ if(b>=blurTaps) { break; }
65
+ let weight=passWeight*DISC_W[b];
66
+ color += sampleSource(samplePixel+DISC[b]*blurRadius)*weight;
67
+ totalWeight += weight;
68
+ }
96
69
  }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
70
+ return color/totalWeight;
71
+ }
72
+
73
+ `;
108
74
 
109
75
  // src/noise-displacement.ts
110
76
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -517,59 +483,98 @@ var noiseDisplacement = createEffect({
517
483
  type: "dev.remotion.effects.noiseDisplacement",
518
484
  label: "noiseDisplacement()",
519
485
  documentationLink: "https://www.remotion.dev/docs/effects/noise-displacement",
520
- backend: "webgl2",
521
486
  calculateKey: (params) => {
522
487
  const r = resolve(params);
523
488
  return `noise-displacement-${r.center.join(":")}-${r.radius}-${r.strength}-${r.seed}-${r.grainSize}-${r.passes}-${r.blur}-${r.feather}-${r.biasDirection}-${r.biasAmount}`;
524
489
  },
525
- setup: (target) => setupNoiseDisplacement(target),
526
- apply: ({ source, width, height, params, state, flipSourceY }) => {
527
- const r = resolve(params);
528
- const { gl, program, texture, vao, uniforms } = state;
529
- gl.viewport(0, 0, width, height);
530
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
531
- gl.clearColor(0, 0, 0, 0);
532
- gl.clear(gl.COLOR_BUFFER_BIT);
533
- gl.activeTexture(gl.TEXTURE0);
534
- gl.bindTexture(gl.TEXTURE_2D, texture);
535
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
536
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
537
- gl.useProgram(program);
538
- if (uniforms.uSource)
539
- gl.uniform1i(uniforms.uSource, 0);
540
- if (uniforms.uResolution)
541
- gl.uniform2f(uniforms.uResolution, width, height);
542
- if (uniforms.uCenter)
543
- gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
544
- if (uniforms.uRadius)
545
- gl.uniform1f(uniforms.uRadius, r.radius);
546
- if (uniforms.uStrength)
547
- gl.uniform1f(uniforms.uStrength, r.strength);
548
- if (uniforms.uSeed)
549
- gl.uniform1f(uniforms.uSeed, r.seed);
550
- if (uniforms.uGrainSize)
551
- gl.uniform1f(uniforms.uGrainSize, r.grainSize);
552
- if (uniforms.uPasses)
553
- gl.uniform1i(uniforms.uPasses, r.passes);
554
- if (uniforms.uBlur)
555
- gl.uniform1f(uniforms.uBlur, r.blur);
556
- if (uniforms.uFeather)
557
- gl.uniform1f(uniforms.uFeather, r.feather);
558
- if (uniforms.uBiasDirection)
559
- gl.uniform1f(uniforms.uBiasDirection, r.biasDirection);
560
- if (uniforms.uBiasAmount)
561
- gl.uniform1f(uniforms.uBiasAmount, r.biasAmount);
562
- gl.bindVertexArray(vao);
563
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
564
- gl.bindVertexArray(null);
565
- gl.bindTexture(gl.TEXTURE_2D, null);
566
- gl.useProgram(null);
567
- },
568
- cleanup: ({ gl, program, vao, vbo, texture }) => {
569
- gl.deleteTexture(texture);
570
- gl.deleteBuffer(vbo);
571
- gl.deleteProgram(program);
572
- gl.deleteVertexArray(vao);
490
+ implementations: {
491
+ webgpu: Internals.createEffectImplementation({
492
+ setup: (target) => setupWebGpuSinglePass(target, "noise-displacement"),
493
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
494
+ if (!gpuDevice)
495
+ throw new Error("A WebGPU device is required for the noise-displacement effect");
496
+ const r = resolve(params);
497
+ const uniformData = new Float32Array([
498
+ width,
499
+ height,
500
+ r.center[0],
501
+ r.center[1],
502
+ r.radius,
503
+ r.strength,
504
+ r.seed,
505
+ r.grainSize,
506
+ r.passes,
507
+ r.blur,
508
+ r.feather,
509
+ r.biasDirection,
510
+ r.biasAmount,
511
+ 0,
512
+ 0,
513
+ 0
514
+ ]);
515
+ applyWebGpuSinglePass({
516
+ state,
517
+ source,
518
+ width,
519
+ height,
520
+ device: gpuDevice,
521
+ shader: NOISE_DISPLACEMENT_WEBGPU_SHADER,
522
+ uniformData
523
+ });
524
+ },
525
+ cleanup: cleanupWebGpuSinglePass
526
+ }),
527
+ webgl2: Internals.createEffectImplementation({
528
+ setup: (target) => setupNoiseDisplacement(target),
529
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
530
+ const r = resolve(params);
531
+ const { gl, program, texture, vao, uniforms } = state;
532
+ gl.viewport(0, 0, width, height);
533
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
534
+ gl.clearColor(0, 0, 0, 0);
535
+ gl.clear(gl.COLOR_BUFFER_BIT);
536
+ gl.activeTexture(gl.TEXTURE0);
537
+ gl.bindTexture(gl.TEXTURE_2D, texture);
538
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
539
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
540
+ gl.useProgram(program);
541
+ if (uniforms.uSource)
542
+ gl.uniform1i(uniforms.uSource, 0);
543
+ if (uniforms.uResolution)
544
+ gl.uniform2f(uniforms.uResolution, width, height);
545
+ if (uniforms.uCenter)
546
+ gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
547
+ if (uniforms.uRadius)
548
+ gl.uniform1f(uniforms.uRadius, r.radius);
549
+ if (uniforms.uStrength)
550
+ gl.uniform1f(uniforms.uStrength, r.strength);
551
+ if (uniforms.uSeed)
552
+ gl.uniform1f(uniforms.uSeed, r.seed);
553
+ if (uniforms.uGrainSize)
554
+ gl.uniform1f(uniforms.uGrainSize, r.grainSize);
555
+ if (uniforms.uPasses)
556
+ gl.uniform1i(uniforms.uPasses, r.passes);
557
+ if (uniforms.uBlur)
558
+ gl.uniform1f(uniforms.uBlur, r.blur);
559
+ if (uniforms.uFeather)
560
+ gl.uniform1f(uniforms.uFeather, r.feather);
561
+ if (uniforms.uBiasDirection)
562
+ gl.uniform1f(uniforms.uBiasDirection, r.biasDirection);
563
+ if (uniforms.uBiasAmount)
564
+ gl.uniform1f(uniforms.uBiasAmount, r.biasAmount);
565
+ gl.bindVertexArray(vao);
566
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
567
+ gl.bindVertexArray(null);
568
+ gl.bindTexture(gl.TEXTURE_2D, null);
569
+ gl.useProgram(null);
570
+ },
571
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
572
+ gl.deleteTexture(texture);
573
+ gl.deleteBuffer(vbo);
574
+ gl.deleteProgram(program);
575
+ gl.deleteVertexArray(vao);
576
+ }
577
+ })
573
578
  },
574
579
  schema: noiseDisplacementSchema,
575
580
  validateParams: validateNoiseDisplacementParams
@@ -1,114 +1,47 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
1
15
  // src/noise.ts
2
16
  import { Internals } from "remotion";
3
17
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
18
+ // src/noise-webgpu-shader.ts
19
+ var NOISE_WEBGPU_SHADER = `
20
+ ${WEBGPU_SINGLE_PASS_VERTEX}
21
+ @group(0) @binding(0) var source: texture_2d<f32>;
22
+ @group(0) @binding(1) var sourceSampler: sampler;
23
+ @group(0) @binding(2) var<uniform> params: Params;
34
24
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
25
+ struct Params { size: vec2f, amount: f32, seed: f32, premultiply: f32, }
26
+ fn random(co: vec2f) -> f32 {
27
+ var p3 = fract(co.xyx * 0.1031 + vec3f(params.seed * 0.0973));
28
+ p3 += vec3f(dot(p3, p3.yzx + vec3f(33.33)));
29
+ return fract((p3.x + p3.y) * p3.z);
30
+ }
31
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
32
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
33
+ if (color.a <= 0.001) { return vec4f(0); }
34
+ let noise = random(vec2f(input.position.x, params.size.y - input.position.y)) - 0.5;
35
+ let rgb = color.rgb / color.a;
36
+ let layer = select(vec3f(noise), rgb * noise, params.premultiply != 0.0);
37
+ return vec4f(clamp(rgb + layer * params.amount, vec3f(0), vec3f(1)) * color.a, color.a);
38
+ }
39
+
40
+ `;
108
41
 
109
42
  // src/noise.ts
110
43
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 0.15;
44
+ var DEFAULT_AMOUNT = 0.15;
112
45
  var DEFAULT_SEED = 0;
113
46
  var DEFAULT_PREMULTIPLY = false;
114
47
  var noiseSchema = {
@@ -117,7 +50,7 @@ var noiseSchema = {
117
50
  min: 0,
118
51
  max: 1,
119
52
  step: 0.01,
120
- default: DEFAULT_AMOUNT2,
53
+ default: DEFAULT_AMOUNT,
121
54
  description: "Amount",
122
55
  hiddenFromList: false
123
56
  },
@@ -135,11 +68,11 @@ var noiseSchema = {
135
68
  }
136
69
  };
137
70
  var resolve = (p) => ({
138
- amount: p.amount ?? DEFAULT_AMOUNT2,
71
+ amount: p.amount ?? DEFAULT_AMOUNT,
139
72
  seed: p.seed ?? DEFAULT_SEED,
140
73
  premultiply: p.premultiply ?? DEFAULT_PREMULTIPLY
141
74
  });
142
- var assertOptionalBoolean2 = (value, name) => {
75
+ var assertOptionalBoolean = (value, name) => {
143
76
  if (value === undefined) {
144
77
  return;
145
78
  }
@@ -151,7 +84,7 @@ var validateNoiseParams = (params) => {
151
84
  assertEffectParamsObject(params, "Noise");
152
85
  assertOptionalFiniteNumber(params.amount, "amount");
153
86
  assertOptionalFiniteNumber(params.seed, "seed");
154
- assertOptionalBoolean2(params.premultiply, "premultiply");
87
+ assertOptionalBoolean(params.premultiply, "premultiply");
155
88
  const r = resolve(params);
156
89
  validateUnitInterval(r.amount, "amount");
157
90
  };
@@ -306,45 +239,76 @@ var noise = createEffect({
306
239
  type: "dev.remotion.effects.noise",
307
240
  label: "noise()",
308
241
  documentationLink: "https://www.remotion.dev/docs/effects/noise",
309
- backend: "webgl2",
310
242
  calculateKey: (params) => {
311
243
  const r = resolve(params);
312
244
  return `noise-${r.amount}-${r.seed}-${r.premultiply ? 1 : 0}`;
313
245
  },
314
- setup: (target) => setupNoise(target),
315
- apply: ({ source, width, height, params, state, flipSourceY }) => {
316
- const r = resolve(params);
317
- const { gl, program, texture, vao } = state;
318
- gl.viewport(0, 0, width, height);
319
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
320
- gl.clearColor(0, 0, 0, 0);
321
- gl.clear(gl.COLOR_BUFFER_BIT);
322
- gl.activeTexture(gl.TEXTURE0);
323
- gl.bindTexture(gl.TEXTURE_2D, texture);
324
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
325
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
326
- gl.useProgram(program);
327
- if (state.uSource)
328
- gl.uniform1i(state.uSource, 0);
329
- if (state.uResolution)
330
- gl.uniform2f(state.uResolution, width, height);
331
- if (state.uAmount)
332
- gl.uniform1f(state.uAmount, r.amount);
333
- if (state.uSeed)
334
- gl.uniform1f(state.uSeed, r.seed);
335
- if (state.uPremultiply)
336
- gl.uniform1i(state.uPremultiply, r.premultiply ? 1 : 0);
337
- gl.bindVertexArray(vao);
338
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
339
- gl.bindVertexArray(null);
340
- gl.bindTexture(gl.TEXTURE_2D, null);
341
- gl.useProgram(null);
342
- },
343
- cleanup: ({ gl, program, vao, vbo, texture }) => {
344
- gl.deleteTexture(texture);
345
- gl.deleteBuffer(vbo);
346
- gl.deleteProgram(program);
347
- gl.deleteVertexArray(vao);
246
+ implementations: {
247
+ webgpu: Internals.createEffectImplementation({
248
+ setup: (target) => setupWebGpuSinglePass(target, "noise"),
249
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
250
+ if (!gpuDevice)
251
+ throw new Error("A WebGPU device is required for the noise effect");
252
+ const r = resolve(params);
253
+ const uniformData = new Float32Array([
254
+ width,
255
+ height,
256
+ r.amount,
257
+ r.seed,
258
+ r.premultiply ? 1 : 0,
259
+ 0,
260
+ 0,
261
+ 0
262
+ ]);
263
+ applyWebGpuSinglePass({
264
+ state,
265
+ source,
266
+ width,
267
+ height,
268
+ device: gpuDevice,
269
+ shader: NOISE_WEBGPU_SHADER,
270
+ uniformData
271
+ });
272
+ },
273
+ cleanup: cleanupWebGpuSinglePass
274
+ }),
275
+ webgl2: Internals.createEffectImplementation({
276
+ setup: (target) => setupNoise(target),
277
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
278
+ const r = resolve(params);
279
+ const { gl, program, texture, vao } = state;
280
+ gl.viewport(0, 0, width, height);
281
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
282
+ gl.clearColor(0, 0, 0, 0);
283
+ gl.clear(gl.COLOR_BUFFER_BIT);
284
+ gl.activeTexture(gl.TEXTURE0);
285
+ gl.bindTexture(gl.TEXTURE_2D, texture);
286
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
287
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
288
+ gl.useProgram(program);
289
+ if (state.uSource)
290
+ gl.uniform1i(state.uSource, 0);
291
+ if (state.uResolution)
292
+ gl.uniform2f(state.uResolution, width, height);
293
+ if (state.uAmount)
294
+ gl.uniform1f(state.uAmount, r.amount);
295
+ if (state.uSeed)
296
+ gl.uniform1f(state.uSeed, r.seed);
297
+ if (state.uPremultiply)
298
+ gl.uniform1i(state.uPremultiply, r.premultiply ? 1 : 0);
299
+ gl.bindVertexArray(vao);
300
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
301
+ gl.bindVertexArray(null);
302
+ gl.bindTexture(gl.TEXTURE_2D, null);
303
+ gl.useProgram(null);
304
+ },
305
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
306
+ gl.deleteTexture(texture);
307
+ gl.deleteBuffer(vbo);
308
+ gl.deleteProgram(program);
309
+ gl.deleteVertexArray(vao);
310
+ }
311
+ })
348
312
  },
349
313
  schema: noiseSchema,
350
314
  validateParams: validateNoiseParams