@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -0,0 +1,224 @@
1
+ import {
2
+ setupSinglePass,
3
+ prepareSinglePassSource,
4
+ drawSinglePass,
5
+ cleanupSinglePass
6
+ } from "./index-8p04sssx.mjs";
7
+ import {
8
+ assertOptionalFiniteNumber,
9
+ validateUnitInterval,
10
+ validateNonNegative
11
+ } from "./index-wxhvgv2s.mjs";
12
+ import {
13
+ WEBGPU_SINGLE_PASS_VERTEX,
14
+ setupWebGpuSinglePass,
15
+ cleanupWebGpuSinglePass,
16
+ applyWebGpuSinglePass
17
+ } from "./index-tvfexb7s.mjs";
18
+ import {
19
+ assertEffectParamsObject,
20
+ assertRequiredFiniteNumber
21
+ } from "./index-4fvp93ps.mjs";
22
+
23
+ // src/radial-wipe.ts
24
+ import { Internals } from "remotion";
25
+ var DEFAULT_PROGRESS = 0;
26
+ var DEFAULT_START_ANGLE = 0;
27
+ var DEFAULT_CENTER = [0.5, 0.5];
28
+ var DEFAULT_DIRECTION = "clockwise";
29
+ var DEFAULT_FEATHER = 0;
30
+ var DIRECTIONS = ["clockwise", "counterclockwise", "both"];
31
+ var radialWipeSchema = {
32
+ progress: {
33
+ type: "number",
34
+ min: 0,
35
+ max: 1,
36
+ step: 0.01,
37
+ default: DEFAULT_PROGRESS,
38
+ description: "Progress",
39
+ hiddenFromList: false
40
+ },
41
+ startAngle: {
42
+ type: "rotation-degrees",
43
+ step: 1,
44
+ default: DEFAULT_START_ANGLE,
45
+ description: "Start angle"
46
+ },
47
+ center: {
48
+ type: "uv-coordinate",
49
+ min: 0,
50
+ max: 1,
51
+ step: 0.01,
52
+ default: DEFAULT_CENTER,
53
+ description: "Center"
54
+ },
55
+ direction: {
56
+ type: "enum",
57
+ variants: { clockwise: {}, counterclockwise: {}, both: {} },
58
+ default: DEFAULT_DIRECTION,
59
+ description: "Direction"
60
+ },
61
+ feather: {
62
+ type: "number",
63
+ min: 0,
64
+ max: 360,
65
+ step: 1,
66
+ default: DEFAULT_FEATHER,
67
+ description: "Feather",
68
+ hiddenFromList: false
69
+ }
70
+ };
71
+ var resolve = (p) => ({
72
+ progress: p.progress ?? DEFAULT_PROGRESS,
73
+ startAngle: p.startAngle ?? DEFAULT_START_ANGLE,
74
+ center: p.center ?? DEFAULT_CENTER,
75
+ direction: p.direction ?? DEFAULT_DIRECTION,
76
+ feather: p.feather ?? DEFAULT_FEATHER
77
+ });
78
+ var FRAGMENT_SHADER = `#version 300 es
79
+ precision highp float;
80
+ in vec2 vUv;
81
+ out vec4 fragColor;
82
+ uniform sampler2D uSource;
83
+ uniform vec2 uResolution;
84
+ uniform vec2 uCenter;
85
+ uniform float uStartAngle;
86
+ uniform float uProgress;
87
+ uniform float uFeather;
88
+ uniform int uDirection;
89
+
90
+ void main() {
91
+ vec4 source = texture(uSource, vUv);
92
+ if (uProgress <= 0.0) { fragColor = source; return; }
93
+ if (uProgress >= 1.0) { fragColor = vec4(0.0); return; }
94
+ vec2 delta = (vec2(vUv.x, 1.0 - vUv.y) - uCenter) * uResolution;
95
+ // atan(0, 0) is undefined; the center belongs to the erased sector.
96
+ if (dot(delta, delta) == 0.0) { fragColor = vec4(0.0); return; }
97
+ float angle = mod(degrees(atan(delta.x, -delta.y)) - uStartAngle, 360.0);
98
+ float sweep = 360.0;
99
+ if (uDirection == 1) angle = 360.0 - angle;
100
+ if (uDirection == 2) { angle = min(angle, 360.0 - angle); sweep = 180.0; }
101
+ float distance = angle - uProgress * sweep;
102
+ float mask = uFeather > 0.0 ? clamp(distance / uFeather + 0.5, 0.0, 1.0) : step(0.0, distance);
103
+ fragColor = source * mask;
104
+ }
105
+ `;
106
+ var WEBGPU_SHADER = `
107
+ ${WEBGPU_SINGLE_PASS_VERTEX}
108
+ struct Params { resolutionCenter: vec4f, controls: vec4f, }
109
+ @group(0) @binding(0) var source: texture_2d<f32>;
110
+ @group(0) @binding(1) var sourceSampler: sampler;
111
+ @group(0) @binding(2) var<uniform> params: Params;
112
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
113
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
114
+ let progress = params.controls.y;
115
+ if (progress <= 0.0) { return color; }
116
+ if (progress >= 1.0) { return vec4f(0); }
117
+ let delta = (input.uv - params.resolutionCenter.zw) * params.resolutionCenter.xy;
118
+ if (dot(delta, delta) == 0.0) { return vec4f(0); }
119
+ // Avoid the implementation-dependent atan2 result at a signed-zero X argument.
120
+ var polarAngle = atan2(delta.x, -delta.y);
121
+ if (delta.y == 0.0) { polarAngle = select(-1.5707963267948966, 1.5707963267948966, delta.x >= 0.0); }
122
+ let rawAngle = degrees(polarAngle) - params.controls.x;
123
+ var angle = rawAngle - 360.0 * floor(rawAngle / 360.0);
124
+ var sweep = 360.0;
125
+ if (params.controls.w == 1.0) { angle = 360.0 - angle; }
126
+ if (params.controls.w == 2.0) { angle = min(angle, 360.0 - angle); sweep = 180.0; }
127
+ let distance = angle - progress * sweep;
128
+ var mask = step(0.0, distance);
129
+ if (params.controls.z > 0.0) { mask = clamp(distance / params.controls.z + 0.5, 0.0, 1.0); }
130
+ return color * mask;
131
+ }
132
+ `;
133
+ var radialWipe = Internals.createEffect({
134
+ type: "remotion/radial-wipe",
135
+ label: "radialWipe()",
136
+ documentationLink: "https://www.remotion.dev/docs/effects/radial-wipe",
137
+ calculateKey: (params) => `radial-wipe-${JSON.stringify(resolve(params))}`,
138
+ implementations: {
139
+ webgpu: Internals.createEffectImplementation({
140
+ setup: (target) => setupWebGpuSinglePass(target, "radial-wipe"),
141
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
142
+ if (!gpuDevice) {
143
+ throw new Error("A WebGPU device is required for the radial-wipe effect");
144
+ }
145
+ const r = resolve(params);
146
+ applyWebGpuSinglePass({
147
+ source,
148
+ width,
149
+ height,
150
+ state,
151
+ device: gpuDevice,
152
+ shader: WEBGPU_SHADER,
153
+ uniformData: new Float32Array([
154
+ width,
155
+ height,
156
+ r.center[0],
157
+ r.center[1],
158
+ r.startAngle % 360,
159
+ r.progress,
160
+ r.feather,
161
+ DIRECTIONS.indexOf(r.direction)
162
+ ])
163
+ });
164
+ },
165
+ cleanup: cleanupWebGpuSinglePass
166
+ }),
167
+ webgl2: Internals.createEffectImplementation({
168
+ setup: (target) => setupSinglePass(target, FRAGMENT_SHADER, "radial wipe", [
169
+ "uResolution",
170
+ "uCenter",
171
+ "uStartAngle",
172
+ "uProgress",
173
+ "uFeather",
174
+ "uDirection"
175
+ ]),
176
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
177
+ const r = resolve(params);
178
+ const { gl, uniforms } = state;
179
+ prepareSinglePassSource({
180
+ state,
181
+ source,
182
+ width,
183
+ height,
184
+ flipSourceY
185
+ });
186
+ gl.uniform2f(uniforms.uResolution, width, height);
187
+ gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
188
+ gl.uniform1f(uniforms.uStartAngle, r.startAngle % 360);
189
+ gl.uniform1f(uniforms.uProgress, r.progress);
190
+ gl.uniform1f(uniforms.uFeather, r.feather);
191
+ gl.uniform1i(uniforms.uDirection, DIRECTIONS.indexOf(r.direction));
192
+ drawSinglePass(state);
193
+ },
194
+ cleanup: cleanupSinglePass
195
+ })
196
+ },
197
+ schema: radialWipeSchema,
198
+ validateParams: (params) => {
199
+ assertEffectParamsObject(params, "Radial wipe");
200
+ assertOptionalFiniteNumber(params.progress, "progress");
201
+ assertOptionalFiniteNumber(params.startAngle, "startAngle");
202
+ assertOptionalFiniteNumber(params.feather, "feather");
203
+ if (params.center !== undefined) {
204
+ if (!Array.isArray(params.center) || params.center.length !== 2) {
205
+ throw new TypeError('"center" must be a tuple of two finite numbers');
206
+ }
207
+ assertRequiredFiniteNumber(params.center[0], "center[0]");
208
+ assertRequiredFiniteNumber(params.center[1], "center[1]");
209
+ }
210
+ const r = resolve(params);
211
+ if (params.direction !== undefined && !DIRECTIONS.includes(params.direction)) {
212
+ throw new TypeError('"direction" must be "clockwise", "counterclockwise" or "both"');
213
+ }
214
+ validateUnitInterval(r.progress, "progress");
215
+ validateUnitInterval(r.center[0], "center[0]");
216
+ validateUnitInterval(r.center[1], "center[1]");
217
+ validateNonNegative(r.feather, "feather");
218
+ if (r.feather > 360)
219
+ throw new TypeError('"feather" must be at most 360');
220
+ }
221
+ });
222
+ export {
223
+ radialWipe
224
+ };
@@ -0,0 +1,114 @@
1
+ import {
2
+ COMMON_WEATHER_DEFAULTS,
3
+ createWeatherSchema,
4
+ resolveWeatherParams,
5
+ validateWeatherRange,
6
+ validateWeatherParams,
7
+ setupWeather,
8
+ drawWeather,
9
+ cleanupWeather,
10
+ setupWeatherWebGpu,
11
+ cleanupWeatherWebGpu,
12
+ drawWeatherWebGpu
13
+ } from "./index-rswpzmm5.mjs";
14
+
15
+ // src/rain-fall.ts
16
+ import { Internals } from "remotion";
17
+ var { createEffect } = Internals;
18
+ var DEFAULTS = {
19
+ ...COMMON_WEATHER_DEFAULTS,
20
+ size: 1,
21
+ speed: 4000,
22
+ wind: 0,
23
+ windVariation: 0,
24
+ color: "#cccccc",
25
+ opacity: 0.25,
26
+ transferMode: "lighten",
27
+ drops: 1e5,
28
+ appearance: "refracting"
29
+ };
30
+ var rainFallSchema = {
31
+ drops: {
32
+ type: "number",
33
+ min: 0,
34
+ max: 1e5,
35
+ step: 1,
36
+ integer: true,
37
+ default: DEFAULTS.drops,
38
+ description: "Drops",
39
+ hiddenFromList: false
40
+ },
41
+ ...createWeatherSchema(DEFAULTS, 20000, 1e4),
42
+ appearance: {
43
+ type: "enum",
44
+ variants: { refracting: {}, "soft-solid": {} },
45
+ default: DEFAULTS.appearance,
46
+ description: "Appearance"
47
+ }
48
+ };
49
+ var resolve = (params) => ({
50
+ ...resolveWeatherParams(params, DEFAULTS),
51
+ count: params.drops ?? DEFAULTS.drops,
52
+ sizeVariation: 0,
53
+ speedVariation: 0,
54
+ wiggleAmount: 0,
55
+ wiggleAmountVariation: 0,
56
+ wiggleFrequency: 0,
57
+ wiggleFrequencyVariation: 0,
58
+ appearance: params.appearance ?? DEFAULTS.appearance
59
+ });
60
+ var rainFall = createEffect({
61
+ type: "remotion/rain-fall",
62
+ label: "rainFall()",
63
+ documentationLink: "https://www.remotion.dev/docs/effects/rain-fall",
64
+ calculateKey: (params) => `rain-fall-${JSON.stringify(resolve(params))}`,
65
+ implementations: {
66
+ webgpu: Internals.createEffectImplementation({
67
+ setup: setupWeatherWebGpu,
68
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
69
+ if (!gpuDevice)
70
+ throw new Error("A WebGPU device is required for the rain fall effect");
71
+ drawWeatherWebGpu({
72
+ source,
73
+ width,
74
+ height,
75
+ params: resolve(params),
76
+ state,
77
+ device: gpuDevice,
78
+ type: "rain"
79
+ });
80
+ },
81
+ cleanup: cleanupWeatherWebGpu
82
+ }),
83
+ webgl2: Internals.createEffectImplementation({
84
+ setup: (target) => setupWeather(target, "rain fall"),
85
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
86
+ drawWeather({
87
+ state,
88
+ source,
89
+ width,
90
+ height,
91
+ flipSourceY,
92
+ params: resolve(params),
93
+ type: "rain"
94
+ });
95
+ },
96
+ cleanup: cleanupWeather
97
+ })
98
+ },
99
+ schema: rainFallSchema,
100
+ validateParams: (params) => {
101
+ validateWeatherParams(params, "Rain fall", 20000, 1e4);
102
+ validateWeatherRange(params.drops, "drops", 0, 1e5);
103
+ if (params.drops !== undefined && !Number.isInteger(params.drops)) {
104
+ throw new TypeError('"drops" must be an integer');
105
+ }
106
+ if (params.appearance !== undefined && params.appearance !== "refracting" && params.appearance !== "soft-solid") {
107
+ throw new TypeError('"appearance" must be "refracting" or "soft-solid"');
108
+ }
109
+ }
110
+ });
111
+ export {
112
+ rainFall,
113
+ rainFallSchema
114
+ };
@@ -1,187 +1,34 @@
1
+ import {
2
+ WEBGPU_MULTIPASS_BINDINGS,
3
+ setupWebGpuMultipass,
4
+ cleanupWebGpuMultipass,
5
+ applyWebGpuMultipass
6
+ } from "./index-kkvzt8b7.mjs";
7
+ import {
8
+ GAUSSIAN_BLUR_WEBGPU_SHADER
9
+ } from "./index-618ky75w.mjs";
10
+ import {
11
+ BLUR_VS,
12
+ BLUR_FS_HORIZONTAL,
13
+ BLUR_FS_VERTICAL
14
+ } from "./index-b86qstcs.mjs";
15
+ import {
16
+ publicUvToShaderUv
17
+ } from "./index-gnsce796.mjs";
18
+ import {
19
+ assertOptionalFiniteNumber,
20
+ validateUnitInterval,
21
+ validateNonNegative
22
+ } from "./index-wxhvgv2s.mjs";
23
+ import {
24
+ assertEffectParamsObject
25
+ } from "./index-4fvp93ps.mjs";
26
+
1
27
  // src/region-blur/index.ts
2
28
  import { Internals as Internals2 } from "remotion";
3
29
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
30
  // src/region-blur/region-blur-runtime.ts
110
31
  import { Internals } from "remotion";
111
-
112
- // src/gaussian-blur-shader.ts
113
- var buildGaussianBlurFs = (direction) => {
114
- const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
115
- return `#version 300 es
116
- precision highp float;
117
-
118
- in vec2 vUv;
119
- out vec4 fragColor;
120
-
121
- uniform sampler2D uSource;
122
- uniform float uRadius;
123
- uniform vec2 uTexelSize;
124
-
125
- const int MIN_KERNEL_HALF = 4;
126
- const int MAX_KERNEL_HALF = 32;
127
- const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
128
- const vec2 DIRECTION = ${dirVec};
129
-
130
- void main() {
131
- if (uRadius <= 0.0) {
132
- fragColor = texture(uSource, vUv);
133
- return;
134
- }
135
-
136
- int kernelHalf = int(
137
- min(
138
- float(MAX_KERNEL_HALF),
139
- max(float(MIN_KERNEL_HALF), ceil(uRadius / TARGET_SAMPLE_DISTANCE_PX))
140
- )
141
- );
142
- float pixelStride = uRadius / float(kernelHalf);
143
- float sigma = uRadius / 3.0;
144
- float twoSigmaSq = 2.0 * sigma * sigma;
145
-
146
- vec4 sum = vec4(0.0);
147
- float weightSum = 0.0;
148
-
149
- for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
150
- if (abs(i) > kernelHalf) {
151
- continue;
152
- }
153
-
154
- float offsetPx = float(i) * pixelStride;
155
- float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
156
- vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
157
- sum += texture(uSource, uv) * w;
158
- weightSum += w;
159
- }
160
-
161
- fragColor = sum / weightSum;
162
- }
163
- `;
164
- };
165
-
166
- // src/blur/blur-shaders.ts
167
- var BLUR_VS = `#version 300 es
168
- layout(location = 0) in vec2 aPos;
169
- layout(location = 1) in vec2 aUv;
170
- out vec2 vUv;
171
- void main() {
172
- vUv = aUv;
173
- gl_Position = vec4(aPos, 0.0, 1.0);
174
- }
175
- `;
176
- var BLUR_FS_HORIZONTAL = buildGaussianBlurFs("horizontal");
177
- var BLUR_FS_VERTICAL = buildGaussianBlurFs("vertical");
178
-
179
- // src/uv-coordinate.ts
180
- var publicUvToShaderUv = (uv) => {
181
- return [uv[0], 1 - uv[1]];
182
- };
183
-
184
- // src/region-blur/region-blur-runtime.ts
185
32
  var { createWebGL2ContextError } = Internals;
186
33
  var COMPOSITE_FRAGMENT_SHADER = `#version 300 es
187
34
  precision highp float;
@@ -447,6 +294,24 @@ var cleanupRegionBlur = (state) => {
447
294
  gl.deleteProgram(state.compositeProgram);
448
295
  };
449
296
 
297
+ // src/region-blur/webgpu-shader.ts
298
+ var REGION_BLUR_WEBGPU_SHADER = `
299
+ ${WEBGPU_MULTIPASS_BINDINGS}
300
+ struct Params {resolution: vec2f, feather: f32, roundness: f32, corners: vec4f,}
301
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
302
+ let minimum = params.corners.xy * params.resolution;
303
+ let maximum = params.corners.zw * params.resolution;
304
+ let halfSize = (maximum - minimum) * 0.5;
305
+ let center = (minimum + maximum) * 0.5;
306
+ let radius = min(halfSize.x, halfSize.y) * params.roundness;
307
+ let offset = abs(input.uv * params.resolution - center) - halfSize + vec2f(radius);
308
+ let distance = length(max(offset, vec2f(0))) + min(max(offset.x, offset.y), 0.0) - radius;
309
+ var mask = select(0.0, 1.0, distance <= 0.0);
310
+ if (params.feather > 0.0) {mask = 1.0 - smoothstep(-params.feather * 0.5, params.feather * 0.5, distance);}
311
+ return mix(textureSampleLevel(source, sourceSampler, input.uv, 0), textureSampleLevel(secondary, sourceSampler, input.uv, 0), mask);
312
+ }
313
+ `;
314
+
450
315
  // src/region-blur/index.ts
451
316
  var { createEffect } = Internals2;
452
317
  var DEFAULT_BLUR_RADIUS = 40;
@@ -528,24 +393,105 @@ var regionBlur = createEffect({
528
393
  type: "remotion/region-blur",
529
394
  label: "regionBlur()",
530
395
  documentationLink: "https://www.remotion.dev/docs/effects/region-blur",
531
- backend: "webgl2",
532
396
  calculateKey: (params) => {
533
397
  const resolved = resolve(params);
534
398
  return `region-blur-${resolved.topLeft.join(":")}-${resolved.bottomRight.join(":")}-${resolved.blurRadius}-${resolved.feather}-${resolved.roundness}`;
535
399
  },
536
- setup: (target) => setupRegionBlur(target),
537
- apply: ({ source, width, height, params, state, flipSourceY }) => {
538
- const resolved = resolve(params);
539
- applyRegionBlur({
540
- state,
541
- source,
542
- width,
543
- height,
544
- flipSourceY,
545
- ...resolved
546
- });
400
+ implementations: {
401
+ webgpu: Internals2.createEffectImplementation({
402
+ setup: (target) => setupWebGpuMultipass(target, "region-blur"),
403
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
404
+ if (!gpuDevice)
405
+ throw new Error("A WebGPU device is required for this effect");
406
+ const r = resolve(params);
407
+ applyWebGpuMultipass({
408
+ auxiliarySource: null,
409
+ state,
410
+ source,
411
+ width,
412
+ height,
413
+ device: gpuDevice,
414
+ passes: [
415
+ {
416
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
417
+ uniforms: new Float32Array([
418
+ width,
419
+ height,
420
+ 1,
421
+ 0,
422
+ r.blurRadius,
423
+ 0,
424
+ 0,
425
+ 0,
426
+ 0,
427
+ 0,
428
+ 0,
429
+ 0,
430
+ 0,
431
+ 0,
432
+ 0,
433
+ 0
434
+ ]),
435
+ source: -1,
436
+ secondary: -1
437
+ },
438
+ {
439
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
440
+ uniforms: new Float32Array([
441
+ width,
442
+ height,
443
+ 0,
444
+ 1,
445
+ r.blurRadius,
446
+ 0,
447
+ 0,
448
+ 0,
449
+ 0,
450
+ 0,
451
+ 0,
452
+ 0,
453
+ 0,
454
+ 0,
455
+ 0,
456
+ 0
457
+ ]),
458
+ source: 0,
459
+ secondary: -1
460
+ },
461
+ {
462
+ shader: REGION_BLUR_WEBGPU_SHADER,
463
+ uniforms: new Float32Array([
464
+ width,
465
+ height,
466
+ r.feather,
467
+ r.roundness,
468
+ ...r.topLeft,
469
+ ...r.bottomRight
470
+ ]),
471
+ source: -1,
472
+ secondary: 1
473
+ }
474
+ ]
475
+ });
476
+ },
477
+ cleanup: cleanupWebGpuMultipass
478
+ }),
479
+ webgl2: Internals2.createEffectImplementation({
480
+ setup: (target) => setupRegionBlur(target),
481
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
482
+ const resolved = resolve(params);
483
+ applyRegionBlur({
484
+ state,
485
+ source,
486
+ width,
487
+ height,
488
+ flipSourceY,
489
+ ...resolved
490
+ });
491
+ },
492
+ cleanup: (state) => cleanupRegionBlur(state)
493
+ })
547
494
  },
548
- cleanup: (state) => cleanupRegionBlur(state),
549
495
  schema: regionBlurSchema,
550
496
  validateParams: validateRegionBlurParams
551
497
  });