@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,110 +1,71 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ parseColorRgba
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ WEBGPU_SINGLE_PASS_VERTEX,
11
+ cleanupWebGpuSinglePass,
12
+ applyWebGpuSinglePass
13
+ } from "./index-tvfexb7s.mjs";
14
+ import {
15
+ assertEffectParamsObject,
16
+ assertRequiredColor,
17
+ assertOptionalBoolean
18
+ } from "./index-4fvp93ps.mjs";
19
+
1
20
  // src/lines.ts
2
21
  import { Internals } from "remotion";
3
22
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
23
+ // src/lines-webgpu-shader.ts
24
+ var LINES_WEBGPU_SHADER = `
25
+ ${WEBGPU_SINGLE_PASS_VERTEX}
26
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
27
+ @group(0) @binding(1) var sourceSampler: sampler;
28
+ @group(0) @binding(2) var<uniform> params: Params;
29
+ @group(0) @binding(3) var palette: texture_2d<f32>;
30
+ struct Params {
31
+ geometry: vec4f,
32
+ stripe: vec4f,
33
+ flags: vec4f,
34
+ }
35
+ fn sampleSource(uv: vec2f) -> vec4f {
36
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
37
+ }
38
+ fn glslModulo(value: f32, divisor: f32) -> f32 { return value - divisor * floor(value / divisor); }
39
+ fn paletteColor(index: f32) -> vec4f { return textureLoad(palette, vec2i(i32(index), 0), 0); }
34
40
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
41
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
42
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
43
+
44
+ let texColor = sampleSource(vUv);
45
+ let thickness = max(params.stripe.x, 0.001);
46
+ let spacing = max(params.stripe.y, 0.001);
47
+ let cycle = spacing * params.geometry.z;
48
+ let centered = vec2f(input.position.x, params.geometry.y - input.position.y) - params.geometry.xy * 0.5;
49
+ let s = sin(params.stripe.z);
50
+ let c = cos(params.stripe.z);
51
+ let rotated = vec2f(centered.x * c - centered.y * s, centered.x * s + centered.y * c);
52
+ var axis = select(rotated.x, rotated.y, params.geometry.w == 0.0);
53
+
54
+ var position = glslModulo(axis + params.stripe.w, cycle);
55
+ if (position < 0.0) { position += cycle; }
56
+ let colorIndex = floor(position / spacing);
57
+ let inStripe = glslModulo(position, spacing);
58
+ if (inStripe > thickness) { return texColor; }
59
+
60
+ let overlay = paletteColor(colorIndex);
61
+ let premultiplied = overlay.rgb * overlay.a;
62
+ if (params.flags.x != 0.0) {
63
+ return vec4f(premultiplied * texColor.a + texColor.rgb * (1.0 - overlay.a), texColor.a);
64
+ }
65
+ return vec4f(premultiplied + texColor.rgb * (1.0 - overlay.a), overlay.a + texColor.a * (1.0 - overlay.a));
66
+
67
+ }
68
+ `;
108
69
 
109
70
  // src/lines.ts
110
71
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -198,7 +159,7 @@ var validatePositive = (value, name) => {
198
159
  throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
199
160
  }
200
161
  };
201
- var validateNonNegative2 = (value, name) => {
162
+ var validateNonNegative = (value, name) => {
202
163
  if (value < 0) {
203
164
  throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
204
165
  }
@@ -234,7 +195,7 @@ var validateLinesParams = (params) => {
234
195
  const thickness = params.thickness ?? DEFAULT_THICKNESS;
235
196
  const gap = params.gap ?? DEFAULT_GAP;
236
197
  validatePositive(thickness, "thickness");
237
- validateNonNegative2(gap, "gap");
198
+ validateNonNegative(gap, "gap");
238
199
  };
239
200
  var LINES_VS = `#version 300 es
240
201
  in vec2 aPos;
@@ -268,7 +229,7 @@ void main() {
268
229
  float thickness = max(uThickness, 0.001);
269
230
  float spacing = max(uSpacing, 0.001);
270
231
  float cycle = spacing * uNumColors;
271
- vec2 centered = vUv * uResolution - uResolution * 0.5;
232
+ vec2 centered = gl_FragCoord.xy - uResolution * 0.5;
272
233
  float s = sin(uAngle);
273
234
  float c = cos(uAngle);
274
235
  vec2 rotated = vec2(
@@ -460,67 +421,111 @@ var lines = createEffect({
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  type: "dev.remotion.effects.lines",
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  label: "lines()",
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  documentationLink: "https://www.remotion.dev/docs/effects/lines",
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- backend: "webgl2",
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  calculateKey: (params) => {
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  const r = resolve(params);
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  const maskSuffix = r.maskToSourceAlpha ? "-mask-to-source-alpha" : "";
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  return `lines-${r.colors.join("|")}-${r.direction}-${r.thickness}-${r.spacing}-${r.angle}-${r.offset}${maskSuffix}`;
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  },
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- setup: (target) => setupLines(target),
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- apply: ({ source, width, height, params, state, flipSourceY }) => {
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- const r = resolve(params);
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- const paletteDirty = updatePalette(state, r.colors);
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- const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
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- gl.viewport(0, 0, width, height);
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- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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- gl.clearColor(0, 0, 0, 0);
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- gl.clear(gl.COLOR_BUFFER_BIT);
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- gl.activeTexture(gl.TEXTURE0);
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- gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
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- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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- gl.activeTexture(gl.TEXTURE1);
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- gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
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- if (paletteDirty) {
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- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
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- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
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- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
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- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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- }
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- gl.useProgram(program);
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- if (uniforms.uSource)
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- gl.uniform1i(uniforms.uSource, 0);
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- if (uniforms.uPalette)
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- gl.uniform1i(uniforms.uPalette, 1);
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- if (uniforms.uResolution)
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- gl.uniform2f(uniforms.uResolution, width, height);
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- if (uniforms.uNumColors)
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- gl.uniform1f(uniforms.uNumColors, r.colors.length);
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- if (uniforms.uDirection)
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- gl.uniform1i(uniforms.uDirection, r.direction === "horizontal" ? 0 : 1);
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- if (uniforms.uThickness)
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- gl.uniform1f(uniforms.uThickness, r.thickness);
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- if (uniforms.uSpacing)
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- gl.uniform1f(uniforms.uSpacing, r.spacing);
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- if (uniforms.uAngle)
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- gl.uniform1f(uniforms.uAngle, r.angle * Math.PI / 180);
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- if (uniforms.uOffset)
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- gl.uniform1f(uniforms.uOffset, r.offset);
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- if (uniforms.uMaskToSourceAlpha)
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- gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
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- gl.bindVertexArray(vao);
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- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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- gl.bindVertexArray(null);
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- gl.bindTexture(gl.TEXTURE_2D, null);
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- gl.useProgram(null);
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- },
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- cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
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- gl.deleteTexture(sourceTexture);
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- gl.deleteTexture(paletteTexture);
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- gl.deleteBuffer(vbo);
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- gl.deleteProgram(program);
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- gl.deleteVertexArray(vao);
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+ implementations: {
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+ webgpu: Internals.createEffectImplementation({
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+ setup: (target) => setupWebGpuColors(target, "lines"),
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+ apply: ({ source, width, height, params, state, gpuDevice }) => {
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+ if (!gpuDevice)
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+ throw new Error("A WebGPU device is required for the lines effect");
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+ const r = resolve(params);
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+ const colors = getWebGpuColors(state, r.colors);
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+ const uniformData = new Float32Array([
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+ width,
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+ height,
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+ r.colors.length,
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+ r.direction === "horizontal" ? 0 : 1,
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+ r.thickness,
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+ r.spacing,
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+ r.angle * Math.PI / 180,
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+ r.offset,
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+ r.maskToSourceAlpha ? 1 : 0,
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+ 0,
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+ 0,
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+ 0
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+ ]);
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+ applyWebGpuSinglePass({
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+ state,
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+ source,
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+ width,
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+ height,
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+ device: gpuDevice,
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+ shader: LINES_WEBGPU_SHADER,
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+ uniformData
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+ }, {
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+ sourceFilter: null,
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+ auxiliaryTexture: {
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+ data: colors,
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+ width: r.colors.length,
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+ height: 1,
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+ format: "rgba8unorm"
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+ }
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+ });
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+ },
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+ cleanup: cleanupWebGpuSinglePass
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+ }),
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+ webgl2: Internals.createEffectImplementation({
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+ setup: (target) => setupLines(target),
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+ apply: ({ source, width, height, params, state, flipSourceY }) => {
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+ const r = resolve(params);
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+ const paletteDirty = updatePalette(state, r.colors);
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+ const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
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+ gl.viewport(0, 0, width, height);
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+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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+ gl.activeTexture(gl.TEXTURE1);
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+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
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+ if (paletteDirty) {
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+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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+ }
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+ gl.useProgram(program);
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+ if (uniforms.uSource)
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+ gl.uniform1i(uniforms.uSource, 0);
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+ if (uniforms.uPalette)
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+ gl.uniform1i(uniforms.uPalette, 1);
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+ if (uniforms.uResolution)
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+ gl.uniform2f(uniforms.uResolution, width, height);
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+ if (uniforms.uNumColors)
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+ gl.uniform1f(uniforms.uNumColors, r.colors.length);
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+ if (uniforms.uDirection)
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+ gl.uniform1i(uniforms.uDirection, r.direction === "horizontal" ? 0 : 1);
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+ if (uniforms.uThickness)
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+ gl.uniform1f(uniforms.uThickness, r.thickness);
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+ if (uniforms.uSpacing)
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+ gl.uniform1f(uniforms.uSpacing, r.spacing);
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+ if (uniforms.uAngle)
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+ gl.uniform1f(uniforms.uAngle, r.angle * Math.PI / 180);
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+ if (uniforms.uOffset)
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+ gl.uniform1f(uniforms.uOffset, r.offset);
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+ if (uniforms.uMaskToSourceAlpha)
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+ gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
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+ gl.bindVertexArray(vao);
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+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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+ gl.bindVertexArray(null);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ gl.useProgram(null);
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+ },
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+ cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
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+ gl.deleteTexture(sourceTexture);
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+ gl.deleteTexture(paletteTexture);
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+ gl.deleteBuffer(vbo);
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+ gl.deleteProgram(program);
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+ gl.deleteVertexArray(vao);
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+ }
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+ })
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  },
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  schema: linesSchema,
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  validateParams: validateLinesParams