@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,177 +1,25 @@
1
- // src/shadows-highlights.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/color-correction-shader-utils.ts
5
- var COLOR_SPACE_GLSL = `
6
- vec3 srgbToLinear(vec3 color) {
7
- vec3 lower = color / 12.92;
8
- vec3 upper = pow((color + 0.055) / 1.055, vec3(2.4));
9
- return mix(lower, upper, step(vec3(0.04045), color));
10
- }
11
-
12
- vec3 linearToSrgb(vec3 color) {
13
- vec3 nonNegative = max(color, vec3(0.0));
14
- vec3 lower = nonNegative * 12.92;
15
- vec3 upper = 1.055 * pow(nonNegative, vec3(1.0 / 2.4)) - 0.055;
16
- return mix(lower, upper, step(vec3(0.0031308), nonNegative));
17
- }
18
- `;
19
- var WHITE_BALANCE_GLSL = `
20
- vec3 applyWhiteBalanceLinear(vec3 linear, float temperature, float tint) {
21
- vec3 temperatureOffset = vec3(0.3, 0.0, -0.3) * temperature;
22
- vec3 tintOffset = vec3(0.15, -0.3, 0.15) * tint;
23
- vec3 gains = exp2(temperatureOffset + tintOffset);
24
- float luminanceGain = dot(gains, vec3(0.2126, 0.7152, 0.0722));
25
- return linear * gains / luminanceGain;
26
- }
27
- `;
28
- var SHADOWS_HIGHLIGHTS_GLSL = `
29
- float getShadowsHighlightsStops(
30
- vec3 color,
31
- float shadows,
32
- float highlights
33
- ) {
34
- float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));
35
- float shadowWeight = 1.0 - smoothstep(0.0, 0.6, luminance);
36
- float highlightWeight = smoothstep(0.4, 1.0, luminance);
37
- shadowWeight *= shadowWeight;
38
- highlightWeight *= highlightWeight;
39
- return shadows * shadowWeight + highlights * highlightWeight;
40
- }
41
- `;
42
- var VIBRANCE_GLSL = `
43
- vec3 applyVibrance(vec3 color, float amount) {
44
- float maximum = max(max(color.r, color.g), color.b);
45
- float minimum = min(min(color.r, color.g), color.b);
46
- float lightness = (maximum + minimum) * 0.5;
47
- float chroma = maximum - minimum;
48
- float saturationDenominator = 1.0 - abs(2.0 * lightness - 1.0);
49
- float saturation = saturationDenominator <= 0.0
50
- ? 0.0
51
- : chroma / saturationDenominator;
52
-
53
- if (saturation <= 0.000001) {
54
- return color;
55
- }
56
-
57
- float targetSaturation = amount >= 0.0
58
- ? saturation + amount * (1.0 - saturation)
59
- : saturation * (1.0 + amount);
60
- return clamp(
61
- vec3(lightness) +
62
- (color - vec3(lightness)) * (targetSaturation / saturation),
63
- 0.0,
64
- 1.0
65
- );
66
- }
67
- `;
68
-
69
- // src/validate-effect-param.ts
70
- var assertEffectParamsObject = (params, effectLabel) => {
71
- if (params === null || typeof params !== "object") {
72
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
73
- }
74
- };
75
- var assertRequiredFiniteNumber = (value, name) => {
76
- if (typeof value !== "number" || !Number.isFinite(value)) {
77
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
78
- }
79
- };
80
- var assertRequiredColor = (value, name) => {
81
- if (typeof value !== "string" || value.length === 0) {
82
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var assertOptionalColor = (value, name) => {
86
- if (value === undefined) {
87
- return;
88
- }
89
- assertRequiredColor(value, name);
90
- };
91
- var assertOptionalBoolean = (value, name) => {
92
- if (value === undefined) {
93
- return;
94
- }
95
- if (typeof value !== "boolean") {
96
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
97
- }
98
- };
99
-
100
- // src/color-utils.ts
101
- var DEFAULT_AMOUNT = 1;
102
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
103
- var DEFAULT_HUE_DEGREES = 0;
104
- var colorAmountSchema = {
105
- type: "number",
106
- min: 0,
107
- max: 1,
108
- step: 0.01,
109
- default: DEFAULT_AMOUNT,
110
- description: "Amount",
111
- hiddenFromList: false
112
- };
113
- var colorMultiplierSchema = {
114
- type: "number",
115
- min: 0,
116
- step: 0.01,
117
- default: DEFAULT_AMOUNT,
118
- description: "Amount",
119
- hiddenFromList: false
120
- };
121
- var brightnessAmountSchema = {
122
- type: "number",
123
- min: -1,
124
- max: 1,
125
- step: 0.01,
126
- default: DEFAULT_BRIGHTNESS_AMOUNT,
127
- description: "Amount",
128
- hiddenFromList: false
129
- };
130
- var hueDegreesSchema = {
131
- type: "rotation-degrees",
132
- step: 1,
133
- default: DEFAULT_HUE_DEGREES,
134
- description: "Degrees"
135
- };
136
- var assertOptionalFiniteNumber = (value, name) => {
137
- if (value === undefined) {
138
- return;
139
- }
140
- assertRequiredFiniteNumber(value, name);
141
- };
142
- var validateUnitInterval = (value, name) => {
143
- if (value < 0) {
144
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
145
- }
146
- if (value > 1) {
147
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
148
- }
149
- };
150
- var validateNonNegative = (value, name) => {
151
- if (value < 0) {
152
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
153
- }
154
- };
155
- var validateSignedUnitInterval = (value, name) => {
156
- if (value < -1) {
157
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
158
- }
159
- if (value > 1) {
160
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
161
- }
162
- };
163
- var clampColorChannel = (value) => {
164
- return Math.max(0, Math.min(255, value));
165
- };
166
- var parseColorRgba = (ctx, color) => {
167
- ctx.clearRect(0, 0, 1, 1);
168
- ctx.fillStyle = color;
169
- ctx.fillRect(0, 0, 1, 1);
170
- const { data } = ctx.getImageData(0, 0, 1, 1);
171
- return [data[0], data[1], data[2], data[3]];
172
- };
1
+ import {
2
+ COLOR_SPACE_GLSL,
3
+ SHADOWS_HIGHLIGHTS_GLSL,
4
+ COLOR_SPACE_WGSL,
5
+ SHADOWS_HIGHLIGHTS_WGSL
6
+ } from "./index-6jkps947.mjs";
7
+ import {
8
+ assertOptionalFiniteNumber,
9
+ validateSignedUnitInterval
10
+ } from "./index-wxhvgv2s.mjs";
11
+ import {
12
+ WEBGPU_SINGLE_PASS_VERTEX,
13
+ setupWebGpuSinglePass,
14
+ cleanupWebGpuSinglePass,
15
+ applyWebGpuSinglePass
16
+ } from "./index-tvfexb7s.mjs";
17
+ import {
18
+ assertEffectParamsObject
19
+ } from "./index-4fvp93ps.mjs";
173
20
 
174
21
  // src/shadows-highlights.ts
22
+ import { Internals } from "remotion";
175
23
  var { createEffect, createWebGL2ContextError } = Internals;
176
24
  var DEFAULT_SHADOWS = 0;
177
25
  var DEFAULT_HIGHLIGHTS = 0;
@@ -248,6 +96,34 @@ void main() {
248
96
  fragColor = vec4(corrected * alpha, alpha);
249
97
  }
250
98
  `;
99
+ var WEBGPU_SHADER = `
100
+ ${WEBGPU_SINGLE_PASS_VERTEX}
101
+ struct Params {
102
+ shadows: f32,
103
+ highlights: f32,
104
+ padding0: f32,
105
+ padding1: f32,
106
+ }
107
+ @group(0) @binding(0) var source: texture_2d<f32>;
108
+ @group(0) @binding(1) var sourceSampler: sampler;
109
+ @group(0) @binding(2) var<uniform> params: Params;
110
+ ${COLOR_SPACE_WGSL}
111
+ ${SHADOWS_HIGHLIGHTS_WGSL}
112
+
113
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
114
+ let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
115
+ let alpha = sourceColor.a;
116
+ if (alpha <= 0.0) {
117
+ return vec4f(0.0);
118
+ }
119
+ let color = sourceColor.rgb / alpha;
120
+ let stops = getShadowsHighlightsStops(color, params.shadows, params.highlights);
121
+ let linear = srgbToLinear(color);
122
+ let adjusted = linear * exp2(stops);
123
+ let corrected = linearToSrgb(adjusted);
124
+ return vec4f(corrected * alpha, alpha);
125
+ }
126
+ `;
251
127
  var compileShader = (gl, type, source) => {
252
128
  const shader = gl.createShader(type);
253
129
  if (!shader) {
@@ -340,43 +216,65 @@ var shadowsHighlights = createEffect({
340
216
  type: "remotion/shadows-highlights",
341
217
  label: "shadowsHighlights()",
342
218
  documentationLink: "https://www.remotion.dev/docs/effects/shadows-highlights",
343
- backend: "webgl2",
344
219
  calculateKey: (params) => {
345
220
  const { shadows, highlights } = resolve(params);
346
221
  return `shadows-highlights-${shadows}-${highlights}`;
347
222
  },
348
- setup: setupShadowsHighlights,
349
- apply: ({ source, width, height, params, state, flipSourceY }) => {
350
- const { shadows, highlights } = resolve(params);
351
- const { gl, program, textureSource, uniforms, vao } = state;
352
- gl.viewport(0, 0, width, height);
353
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
354
- gl.clearColor(0, 0, 0, 0);
355
- gl.clear(gl.COLOR_BUFFER_BIT);
356
- gl.activeTexture(gl.TEXTURE0);
357
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
358
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
359
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
360
- gl.useProgram(program);
361
- if (uniforms.uSource)
362
- gl.uniform1i(uniforms.uSource, 0);
363
- if (uniforms.uShadows) {
364
- gl.uniform1f(uniforms.uShadows, shadows);
365
- }
366
- if (uniforms.uHighlights) {
367
- gl.uniform1f(uniforms.uHighlights, highlights);
368
- }
369
- gl.bindVertexArray(vao);
370
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
371
- gl.bindVertexArray(null);
372
- gl.bindTexture(gl.TEXTURE_2D, null);
373
- gl.useProgram(null);
374
- },
375
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
376
- gl.deleteTexture(textureSource);
377
- gl.deleteBuffer(vbo);
378
- gl.deleteProgram(program);
379
- gl.deleteVertexArray(vao);
223
+ implementations: {
224
+ webgpu: Internals.createEffectImplementation({
225
+ setup: (target) => setupWebGpuSinglePass(target, "shadows and highlights"),
226
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
227
+ if (!gpuDevice) {
228
+ throw new Error("A WebGPU device is required for the shadows and highlights effect");
229
+ }
230
+ const r = resolve(params);
231
+ applyWebGpuSinglePass({
232
+ state,
233
+ source,
234
+ width,
235
+ height,
236
+ device: gpuDevice,
237
+ shader: WEBGPU_SHADER,
238
+ uniformData: new Float32Array([r.shadows, r.highlights, 0, 0])
239
+ });
240
+ },
241
+ cleanup: cleanupWebGpuSinglePass
242
+ }),
243
+ webgl2: Internals.createEffectImplementation({
244
+ setup: setupShadowsHighlights,
245
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
246
+ const { shadows, highlights } = resolve(params);
247
+ const { gl, program, textureSource, uniforms, vao } = state;
248
+ gl.viewport(0, 0, width, height);
249
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
250
+ gl.clearColor(0, 0, 0, 0);
251
+ gl.clear(gl.COLOR_BUFFER_BIT);
252
+ gl.activeTexture(gl.TEXTURE0);
253
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
254
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
255
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
256
+ gl.useProgram(program);
257
+ if (uniforms.uSource)
258
+ gl.uniform1i(uniforms.uSource, 0);
259
+ if (uniforms.uShadows) {
260
+ gl.uniform1f(uniforms.uShadows, shadows);
261
+ }
262
+ if (uniforms.uHighlights) {
263
+ gl.uniform1f(uniforms.uHighlights, highlights);
264
+ }
265
+ gl.bindVertexArray(vao);
266
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
267
+ gl.bindVertexArray(null);
268
+ gl.bindTexture(gl.TEXTURE_2D, null);
269
+ gl.useProgram(null);
270
+ },
271
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
272
+ gl.deleteTexture(textureSource);
273
+ gl.deleteBuffer(vbo);
274
+ gl.deleteProgram(program);
275
+ gl.deleteVertexArray(vao);
276
+ }
277
+ })
380
278
  },
381
279
  schema: shadowsHighlightsSchema,
382
280
  validateParams: validateShadowsHighlightsParams
@@ -1,111 +1,20 @@
1
+ import {
2
+ setupWebGpuMesh,
3
+ cleanupWebGpuMesh,
4
+ applyWebGpuMesh
5
+ } from "./index-4scpn12x.mjs";
6
+ import {
7
+ assertOptionalFiniteNumber,
8
+ validateUnitInterval,
9
+ validateNonNegative
10
+ } from "./index-wxhvgv2s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
1
15
  // src/shatter/index.ts
2
16
  import { Internals } from "remotion";
3
17
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
18
  // src/shatter/geometry.ts
110
19
  var signedTriangleArea = (a, b, c) => (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
111
20
  var hash = (x, y, seed) => {
@@ -591,25 +500,28 @@ var drawShatter = ({
591
500
  gl.clearColor(0, 0, 0, 0);
592
501
  gl.clear(gl.COLOR_BUFFER_BIT);
593
502
  gl.enable(gl.BLEND);
594
- gl.blendEquation(gl.FUNC_ADD);
595
- gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
596
- gl.useProgram(program);
597
- gl.bindVertexArray(vao);
598
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
599
- gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.DYNAMIC_DRAW);
600
- gl.activeTexture(gl.TEXTURE0);
601
- gl.bindTexture(gl.TEXTURE_2D, texture);
602
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
603
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
604
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
605
- gl.uniform1i(uSource, 0);
606
- gl.uniform2f(uResolution, width, height);
607
- gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 7);
608
- gl.bindVertexArray(null);
609
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
610
- gl.bindTexture(gl.TEXTURE_2D, null);
611
- gl.useProgram(null);
612
- gl.disable(gl.BLEND);
503
+ try {
504
+ gl.blendEquation(gl.FUNC_ADD);
505
+ gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
506
+ gl.useProgram(program);
507
+ gl.bindVertexArray(vao);
508
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
509
+ gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.DYNAMIC_DRAW);
510
+ gl.activeTexture(gl.TEXTURE0);
511
+ gl.bindTexture(gl.TEXTURE_2D, texture);
512
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
513
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
514
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
515
+ gl.uniform1i(uSource, 0);
516
+ gl.uniform2f(uResolution, width, height);
517
+ gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 7);
518
+ gl.bindVertexArray(null);
519
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
520
+ gl.bindTexture(gl.TEXTURE_2D, null);
521
+ gl.useProgram(null);
522
+ } finally {
523
+ gl.disable(gl.BLEND);
524
+ }
613
525
  };
614
526
  var cleanupShatter = ({
615
527
  gl,
@@ -624,6 +536,39 @@ var cleanupShatter = ({
624
536
  gl.deleteProgram(program);
625
537
  };
626
538
 
539
+ // src/shatter/webgpu-shader.ts
540
+ var SHATTER_WEBGPU_SHADER = `
541
+ struct Params {resolution: vec2f,}
542
+ struct VertexOutput {
543
+ @builtin(position) position: vec4f,
544
+ @location(0) uv: vec2f,
545
+ @location(1) shade: f32,
546
+ @location(2) side: f32,
547
+ }
548
+ @group(0) @binding(0) var source: texture_2d<f32>;
549
+ @group(0) @binding(1) var sourceSampler: sampler;
550
+ @group(0) @binding(2) var<uniform> params: Params;
551
+ @group(0) @binding(3) var<storage, read> vertices: array<f32>;
552
+ @vertex fn vertex(@builtin(vertex_index) index: u32) -> VertexOutput {
553
+ let offset=index*7u;
554
+ let point=vec3f(vertices[offset],vertices[offset+1u],vertices[offset+2u]);
555
+ let distance=max(params.resolution.x,params.resolution.y)*2.0;
556
+ let near=distance*0.05;
557
+ let w=distance+point.z;
558
+ let position=vec2f((point.x-params.resolution.x*0.5)*2.0/params.resolution.x,(params.resolution.y*0.5-point.y)*2.0/params.resolution.y);
559
+ var output: VertexOutput;
560
+ // WebGPU's clip depth is [0,w], corresponding to WebGL's [-w,w].
561
+ output.position=vec4f(position*vec2f(1,-1)*distance,w-near,w);
562
+ output.uv=vec2f(vertices[offset+3u],vertices[offset+4u]);
563
+ output.shade=vertices[offset+5u];output.side=vertices[offset+6u];
564
+ return output;
565
+ }
566
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
567
+ let color=textureSample(source,sourceSampler,input.uv);
568
+ return vec4f(mix(color.rgb,vec3f(color.a),input.side)*input.shade,color.a);
569
+ }
570
+ `;
571
+
627
572
  // src/shatter/index.ts
628
573
  var { createEffect, createWebGL2ContextError } = Internals;
629
574
  var DEFAULT_TIME = 0.5;
@@ -799,7 +744,6 @@ var shatter = createEffect({
799
744
  type: "remotion/shatter",
800
745
  label: "shatter()",
801
746
  documentationLink: "https://www.remotion.dev/docs/effects/shatter",
802
- backend: "webgl2",
803
747
  schema: shatterSchema,
804
748
  validateParams: (params) => {
805
749
  assertEffectParamsObject(params, "Shatter");
@@ -854,34 +798,70 @@ var shatter = createEffect({
854
798
  }
855
799
  },
856
800
  calculateKey: (params) => `shatter-${JSON.stringify(resolve(params))}`,
857
- setup: (target) => {
858
- const gl = target.getContext("webgl2", {
859
- premultipliedAlpha: true,
860
- alpha: true,
861
- preserveDrawingBuffer: true
862
- });
863
- if (!gl) {
864
- throw createWebGL2ContextError("shatter effect");
865
- }
866
- return { ...setupShatter(gl), geometryKey: null, vertices: null };
867
- },
868
- apply: ({ source, width, height, params, state, flipSourceY }) => {
869
- const r = resolve(params);
870
- const geometryKey = `${width}:${height}:${JSON.stringify(r)}`;
871
- if (state.geometryKey !== geometryKey || state.vertices === null) {
872
- state.vertices = createShatterGeometry(width, height, r);
873
- state.geometryKey = geometryKey;
874
- }
875
- drawShatter({
876
- state,
877
- source,
878
- width,
879
- height,
880
- flipSourceY,
881
- vertices: state.vertices
882
- });
883
- },
884
- cleanup: cleanupShatter
801
+ implementations: {
802
+ webgpu: Internals.createEffectImplementation({
803
+ setup: (target) => ({
804
+ ...setupWebGpuMesh(target, "shatter"),
805
+ geometryKey: null,
806
+ vertices: null
807
+ }),
808
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
809
+ if (!gpuDevice)
810
+ throw new Error("A WebGPU device is required for shatter");
811
+ const r = resolve(params);
812
+ const geometryKey = `${width}:${height}:${JSON.stringify(r)}`;
813
+ if (state.geometryKey !== geometryKey || state.vertices === null) {
814
+ state.vertices = createShatterGeometry(width, height, r);
815
+ state.geometryKey = geometryKey;
816
+ }
817
+ applyWebGpuMesh({
818
+ state,
819
+ source,
820
+ width,
821
+ height,
822
+ vertices: state.vertices,
823
+ shader: SHATTER_WEBGPU_SHADER,
824
+ uniformData: new Float32Array([width, height, 0, 0]),
825
+ topology: "triangle-list",
826
+ blend: true,
827
+ vertexCount: state.vertices.length / 7,
828
+ instanceCount: 1,
829
+ device: gpuDevice
830
+ });
831
+ },
832
+ cleanup: cleanupWebGpuMesh
833
+ }),
834
+ webgl2: Internals.createEffectImplementation({
835
+ setup: (target) => {
836
+ const gl = target.getContext("webgl2", {
837
+ premultipliedAlpha: true,
838
+ alpha: true,
839
+ preserveDrawingBuffer: true
840
+ });
841
+ if (!gl) {
842
+ throw createWebGL2ContextError("shatter effect");
843
+ }
844
+ return { ...setupShatter(gl), geometryKey: null, vertices: null };
845
+ },
846
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
847
+ const r = resolve(params);
848
+ const geometryKey = `${width}:${height}:${JSON.stringify(r)}`;
849
+ if (state.geometryKey !== geometryKey || state.vertices === null) {
850
+ state.vertices = createShatterGeometry(width, height, r);
851
+ state.geometryKey = geometryKey;
852
+ }
853
+ drawShatter({
854
+ state,
855
+ source,
856
+ width,
857
+ height,
858
+ flipSourceY,
859
+ vertices: state.vertices
860
+ });
861
+ },
862
+ cleanup: cleanupShatter
863
+ })
864
+ }
885
865
  });
886
866
  export {
887
867
  shatter