@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,117 +1,35 @@
1
- // src/evolve.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ validateNonNegative
5
+ } from "./index-wxhvgv2s.mjs";
6
+ import {
7
+ WEBGPU_SINGLE_PASS_VERTEX,
8
+ setupWebGpuSinglePass,
9
+ cleanupWebGpuSinglePass,
10
+ applyWebGpuSinglePass
11
+ } from "./index-tvfexb7s.mjs";
12
+ import {
13
+ assertEffectParamsObject
14
+ } from "./index-4fvp93ps.mjs";
108
15
 
109
16
  // src/evolve.ts
17
+ import { Internals } from "remotion";
110
18
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var EVOLVE_DIRECTIONS = ["left", "right", "top", "bottom"];
19
+ var EVOLVE_DIRECTIONS = ["left", "right", "top", "bottom", "angle"];
20
+ var EVOLVE_FEATHER_UNITS = ["relative", "pixels"];
21
+ var DIRECTION_VECTORS = {
22
+ left: [1, 0],
23
+ right: [-1, 0],
24
+ top: [0, 1],
25
+ bottom: [0, -1]
26
+ };
112
27
  var DEFAULT_PROGRESS = 0.5;
113
28
  var DEFAULT_FEATHER = 0.1;
114
29
  var DEFAULT_DIRECTION = "left";
30
+ var DEFAULT_ANGLE = 90;
31
+ var DEFAULT_FEATHER_UNIT = "relative";
32
+ var DEFAULT_FEATHER_PIXELS = 0;
115
33
  var evolveSchema = {
116
34
  progress: {
117
35
  type: "number",
@@ -128,19 +46,47 @@ var evolveSchema = {
128
46
  left: {},
129
47
  right: {},
130
48
  top: {},
131
- bottom: {}
49
+ bottom: {},
50
+ angle: {
51
+ angle: {
52
+ type: "rotation-degrees",
53
+ step: 1,
54
+ default: DEFAULT_ANGLE,
55
+ description: "Angle"
56
+ }
57
+ }
132
58
  },
133
59
  default: DEFAULT_DIRECTION,
134
60
  description: "Direction"
135
61
  },
136
- feather: {
137
- type: "number",
138
- min: 0,
139
- max: 1,
140
- step: 0.01,
141
- default: DEFAULT_FEATHER,
142
- description: "Feather",
143
- hiddenFromList: false
62
+ featherUnit: {
63
+ type: "enum",
64
+ variants: {
65
+ relative: {
66
+ feather: {
67
+ type: "number",
68
+ min: 0,
69
+ max: 1,
70
+ step: 0.01,
71
+ default: DEFAULT_FEATHER,
72
+ description: "Feather",
73
+ hiddenFromList: false
74
+ }
75
+ },
76
+ pixels: {
77
+ featherPixels: {
78
+ type: "number",
79
+ min: 0,
80
+ max: 500,
81
+ step: 1,
82
+ default: DEFAULT_FEATHER_PIXELS,
83
+ description: "Feather in pixels",
84
+ hiddenFromList: false
85
+ }
86
+ }
87
+ },
88
+ default: DEFAULT_FEATHER_UNIT,
89
+ description: "Feather unit"
144
90
  }
145
91
  };
146
92
  var formatEnum = (variants) => {
@@ -160,16 +106,23 @@ var assertOptionalEnum = (value, name, variants) => {
160
106
  var resolve = (p) => ({
161
107
  progress: p.progress ?? DEFAULT_PROGRESS,
162
108
  direction: p.direction ?? DEFAULT_DIRECTION,
163
- feather: p.feather ?? DEFAULT_FEATHER
109
+ feather: p.feather ?? DEFAULT_FEATHER,
110
+ angle: p.angle ?? DEFAULT_ANGLE,
111
+ featherUnit: p.featherUnit ?? DEFAULT_FEATHER_UNIT,
112
+ featherPixels: p.featherPixels ?? DEFAULT_FEATHER_PIXELS
164
113
  });
165
114
  var validateEvolveParams = (params) => {
166
115
  assertEffectParamsObject(params, "Evolve");
167
116
  assertOptionalFiniteNumber(params.progress, "progress");
168
117
  assertOptionalFiniteNumber(params.feather, "feather");
118
+ assertOptionalFiniteNumber(params.angle, "angle");
119
+ assertOptionalFiniteNumber(params.featherPixels, "featherPixels");
120
+ assertOptionalEnum(params.featherUnit, "featherUnit", EVOLVE_FEATHER_UNITS);
169
121
  assertOptionalEnum(params.direction, "direction", EVOLVE_DIRECTIONS);
170
122
  const r = resolve(params);
171
123
  validateUnitInterval(r.progress, "progress");
172
124
  validateUnitInterval(r.feather, "feather");
125
+ validateNonNegative(r.featherPixels, "featherPixels");
173
126
  };
174
127
  var EVOLVE_VS = `#version 300 es
175
128
  in vec2 aPos;
@@ -191,6 +144,10 @@ uniform sampler2D uSource;
191
144
  uniform float uProgress;
192
145
  uniform float uFeather;
193
146
  uniform int uDirection;
147
+ uniform vec2 uResolution;
148
+ uniform vec2 uTravelDirection;
149
+ uniform bool uUsePixelFeather;
150
+ uniform float uFeatherPixels;
194
151
 
195
152
  float getT(vec2 uv) {
196
153
  // 0: left, 1: right, 2: top, 3: bottom
@@ -232,7 +189,30 @@ float maskValue(float t, float progress, float feather) {
232
189
  void main() {
233
190
  vec4 source = texture(uSource, vUv);
234
191
  float t = getT(vUv);
235
- float mask = maskValue(t, uProgress, uFeather);
192
+ float mask;
193
+ if (uDirection == 4 || uUsePixelFeather) {
194
+ vec2 extent = uResolution * uTravelDirection;
195
+ float low = min(0.0, extent.x) + min(0.0, extent.y);
196
+ float high = max(0.0, extent.x) + max(0.0, extent.y);
197
+ vec2 position = vec2(vUv.x, 1.0 - vUv.y) * uResolution;
198
+ float projection = dot(position, uTravelDirection);
199
+ if (uUsePixelFeather) {
200
+ // Adapted from EffectCraft's linear_wipe(), under the MIT license:
201
+ // https://github.com/storytold/effectcraft/blob/eb5108786b90bf994a6abe4e6c0b2614c6aeaa29/crates/effects/src/misc.rs
202
+ // See ../THIRD_PARTY_LICENSES.md. Increasing progress reveals the source.
203
+ float edge = mix(low - uFeatherPixels, high + uFeatherPixels, uProgress);
204
+ mask = uFeatherPixels > 0.0
205
+ ? clamp((edge - projection) / uFeatherPixels + 0.5, 0.0, 1.0)
206
+ : step(projection, edge);
207
+ if (uProgress <= 0.0) mask = 0.0;
208
+ if (uProgress >= 1.0) mask = 1.0;
209
+ } else {
210
+ t = (projection - low) / (high - low);
211
+ mask = maskValue(t, uProgress, uFeather);
212
+ }
213
+ } else {
214
+ mask = maskValue(t, uProgress, uFeather);
215
+ }
236
216
  fragColor = vec4(source.rgb * mask, source.a * mask);
237
217
  }
238
218
  `;
@@ -340,7 +320,11 @@ var setupEvolve = (target) => {
340
320
  uSource: gl.getUniformLocation(program, "uSource"),
341
321
  uProgress: gl.getUniformLocation(program, "uProgress"),
342
322
  uDirection: gl.getUniformLocation(program, "uDirection"),
343
- uFeather: gl.getUniformLocation(program, "uFeather")
323
+ uFeather: gl.getUniformLocation(program, "uFeather"),
324
+ uResolution: gl.getUniformLocation(program, "uResolution"),
325
+ uTravelDirection: gl.getUniformLocation(program, "uTravelDirection"),
326
+ uUsePixelFeather: gl.getUniformLocation(program, "uUsePixelFeather"),
327
+ uFeatherPixels: gl.getUniformLocation(program, "uFeatherPixels")
344
328
  }
345
329
  };
346
330
  };
@@ -354,53 +338,143 @@ var directionToInt = (direction) => {
354
338
  return 2;
355
339
  case "bottom":
356
340
  return 3;
341
+ case "angle":
342
+ return 4;
357
343
  default: {
358
344
  const exhaustiveCheck = direction;
359
345
  return exhaustiveCheck;
360
346
  }
361
347
  }
362
348
  };
349
+ var WEBGPU_SHADER = `
350
+ ${WEBGPU_SINGLE_PASS_VERTEX}
351
+ struct Params { resolutionTravel: vec4f, controls: vec4f, featherPixels: vec4f, }
352
+ @group(0) @binding(0) var source: texture_2d<f32>;
353
+ @group(0) @binding(1) var sourceSampler: sampler;
354
+ @group(0) @binding(2) var<uniform> params: Params;
355
+ fn maskValue(t: f32, progress: f32, feather: f32) -> f32 {
356
+ let p = clamp(progress, 0.0, 1.0);
357
+ let f = max(feather, 0.0);
358
+ if (p <= 0.000001) { return 0.0; }
359
+ if (p >= 0.999999) { return 1.0; }
360
+ if (f <= 0.0001) { return step(t, p); }
361
+ return 1.0 - smoothstep(p, min(p + f, 1.0), t);
362
+ }
363
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
364
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
365
+ let progress = params.controls.x;
366
+ let direction = params.controls.z;
367
+ let usePixelFeather = params.controls.w != 0.0;
368
+ var t = input.uv.x;
369
+ if (direction == 1.0) { t = 1.0 - input.uv.x; }
370
+ if (direction == 2.0) { t = input.uv.y; }
371
+ if (direction == 3.0) { t = 1.0 - input.uv.y; }
372
+ var mask: f32;
373
+ if (direction == 4.0 || usePixelFeather) {
374
+ let extent = params.resolutionTravel.xy * params.resolutionTravel.zw;
375
+ let low = min(0.0, extent.x) + min(0.0, extent.y);
376
+ let high = max(0.0, extent.x) + max(0.0, extent.y);
377
+ let position = input.uv * params.resolutionTravel.xy;
378
+ let projection = dot(position, params.resolutionTravel.zw);
379
+ if (usePixelFeather) {
380
+ let feather = params.featherPixels.x;
381
+ let edge = mix(low - feather, high + feather, progress);
382
+ mask = step(projection, edge);
383
+ if (feather > 0.0) { mask = clamp((edge - projection) / feather + 0.5, 0.0, 1.0); }
384
+ if (progress <= 0.0) { mask = 0.0; }
385
+ if (progress >= 1.0) { mask = 1.0; }
386
+ } else {
387
+ t = (projection - low) / (high - low);
388
+ mask = maskValue(t, progress, params.controls.y);
389
+ }
390
+ } else { mask = maskValue(t, progress, params.controls.y); }
391
+ return color * mask;
392
+ }
393
+ `;
363
394
  var evolve = createEffect({
364
395
  type: "dev.remotion.effects.evolve",
365
396
  label: "evolve()",
366
397
  documentationLink: "https://www.remotion.dev/docs/effects/evolve",
367
- backend: "webgl2",
368
398
  calculateKey: (params) => {
369
399
  const r = resolve(params);
370
- return `evolve-${r.progress}-${r.direction}-${r.feather}`;
400
+ return `evolve-${r.progress}-${r.direction}-${r.feather}-${r.angle}-${r.featherUnit}-${r.featherPixels}`;
371
401
  },
372
- setup: (target) => setupEvolve(target),
373
- apply: ({ source, width, height, params, state, flipSourceY }) => {
374
- const r = resolve(params);
375
- const { gl, program, textureSource, uniforms, vao } = state;
376
- gl.viewport(0, 0, width, height);
377
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
378
- gl.clearColor(0, 0, 0, 0);
379
- gl.clear(gl.COLOR_BUFFER_BIT);
380
- gl.activeTexture(gl.TEXTURE0);
381
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
382
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
383
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
384
- gl.useProgram(program);
385
- if (uniforms.uSource)
386
- gl.uniform1i(uniforms.uSource, 0);
387
- if (uniforms.uProgress)
388
- gl.uniform1f(uniforms.uProgress, r.progress);
389
- if (uniforms.uFeather)
390
- gl.uniform1f(uniforms.uFeather, r.feather);
391
- if (uniforms.uDirection)
392
- gl.uniform1i(uniforms.uDirection, directionToInt(r.direction));
393
- gl.bindVertexArray(vao);
394
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
395
- gl.bindVertexArray(null);
396
- gl.bindTexture(gl.TEXTURE_2D, null);
397
- gl.useProgram(null);
398
- },
399
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
400
- gl.deleteTexture(textureSource);
401
- gl.deleteBuffer(vbo);
402
- gl.deleteProgram(program);
403
- gl.deleteVertexArray(vao);
402
+ implementations: {
403
+ webgpu: Internals.createEffectImplementation({
404
+ setup: (target) => setupWebGpuSinglePass(target, "evolve"),
405
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
406
+ if (!gpuDevice) {
407
+ throw new Error("A WebGPU device is required for the evolve effect");
408
+ }
409
+ const r = resolve(params);
410
+ const radians = r.angle % 360 * Math.PI / 180;
411
+ const travelDirection = r.direction === "angle" ? [Math.sin(radians), -Math.cos(radians)] : DIRECTION_VECTORS[r.direction];
412
+ applyWebGpuSinglePass({
413
+ source,
414
+ width,
415
+ height,
416
+ state,
417
+ device: gpuDevice,
418
+ shader: WEBGPU_SHADER,
419
+ uniformData: new Float32Array([
420
+ width,
421
+ height,
422
+ travelDirection[0],
423
+ travelDirection[1],
424
+ r.progress,
425
+ r.feather,
426
+ directionToInt(r.direction),
427
+ r.featherUnit === "pixels" ? 1 : 0,
428
+ r.featherPixels,
429
+ 0,
430
+ 0,
431
+ 0
432
+ ])
433
+ });
434
+ },
435
+ cleanup: cleanupWebGpuSinglePass
436
+ }),
437
+ webgl2: Internals.createEffectImplementation({
438
+ setup: (target) => setupEvolve(target),
439
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
440
+ const r = resolve(params);
441
+ const { gl, program, textureSource, uniforms, vao } = state;
442
+ gl.viewport(0, 0, width, height);
443
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
444
+ gl.clearColor(0, 0, 0, 0);
445
+ gl.clear(gl.COLOR_BUFFER_BIT);
446
+ gl.activeTexture(gl.TEXTURE0);
447
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
448
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
449
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
450
+ gl.useProgram(program);
451
+ if (uniforms.uSource)
452
+ gl.uniform1i(uniforms.uSource, 0);
453
+ if (uniforms.uProgress)
454
+ gl.uniform1f(uniforms.uProgress, r.progress);
455
+ if (uniforms.uFeather)
456
+ gl.uniform1f(uniforms.uFeather, r.feather);
457
+ if (uniforms.uDirection)
458
+ gl.uniform1i(uniforms.uDirection, directionToInt(r.direction));
459
+ gl.uniform2f(uniforms.uResolution, width, height);
460
+ const radians = r.angle % 360 * Math.PI / 180;
461
+ const travelDirection = r.direction === "angle" ? [Math.sin(radians), -Math.cos(radians)] : DIRECTION_VECTORS[r.direction];
462
+ gl.uniform2f(uniforms.uTravelDirection, travelDirection[0], travelDirection[1]);
463
+ gl.uniform1i(uniforms.uUsePixelFeather, r.featherUnit === "pixels" ? 1 : 0);
464
+ gl.uniform1f(uniforms.uFeatherPixels, r.featherPixels);
465
+ gl.bindVertexArray(vao);
466
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
467
+ gl.bindVertexArray(null);
468
+ gl.bindTexture(gl.TEXTURE_2D, null);
469
+ gl.useProgram(null);
470
+ },
471
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
472
+ gl.deleteTexture(textureSource);
473
+ gl.deleteBuffer(vbo);
474
+ gl.deleteProgram(program);
475
+ gl.deleteVertexArray(vao);
476
+ }
477
+ })
404
478
  },
405
479
  schema: evolveSchema,
406
480
  validateParams: validateEvolveParams