@remotion/effects 4.0.539 → 4.0.541
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +15 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +195 -211
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +134 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +133 -153
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +43 -3
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import {
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setupWebGpuColors
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} from "./index-8jx11jyn.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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// src/starburst.ts
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import { Internals } from "remotion";
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import { NoReactInternals } from "remotion/no-react";
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// src/starburst-webgpu-shader.ts
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var STARBURST_WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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@group(0) @binding(0) var sourceTexture: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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@group(0) @binding(3) var palette: texture_2d<f32>;
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struct Params {
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geometry: vec4f,
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values: vec4f,
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}
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fn sampleSource(uv: vec2f) -> vec4f {
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return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
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}
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fn glslModulo(value: f32, divisor: f32) -> f32 { return value - divisor * floor(value / divisor); }
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fn paletteColor(index: f32) -> vec4f { return textureLoad(palette, vec2i(i32(index), 0), 0); }
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
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var center = vec2f(input.position.x, params.geometry.y - input.position.y) / params.geometry.xy - params.values.zw;
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center.x *= params.geometry.x / params.geometry.y;
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let angle = atan2(center.y, center.x) + params.values.x;
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let normalizedAngle = (angle + 3.14159265359) / (2.0 * 3.14159265359);
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let sector = normalizedAngle * params.geometry.z;
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let rayIndex = glslModulo(floor(sector), params.geometry.z);
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let colorIndex = glslModulo(rayIndex, params.geometry.w);
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var col = paletteColor(colorIndex).rgb;
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let fractSector = fract(sector);
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let edgeSmooth = params.values.y * 0.5;
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let nextColorIndex = glslModulo(rayIndex + 1.0, params.geometry.w);
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let nextCol = paletteColor(nextColorIndex).rgb;
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let blend = smoothstep(1.0 - edgeSmooth, 1.0, fractSector);
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col = mix(col, nextCol, blend);
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let blendStart = smoothstep(edgeSmooth, 0.0, fractSector);
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let prevColorIndex = glslModulo(rayIndex - 1.0 + params.geometry.w, params.geometry.w);
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let prevCol = paletteColor(prevColorIndex).rgb;
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col = mix(col, prevCol, blendStart);
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return vec4f(col, 1.0);
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}
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`;
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// src/starburst.ts
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var { createEffect, createWebGL2ContextError } = Internals;
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var colorToRgb = (color) => {
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const packed = NoReactInternals.processColor(color);
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return [packed >>> 16 & 255, packed >>> 8 & 255, packed & 255];
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};
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var DEFAULT_ORIGIN = [0.5, 0.5];
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var starburstEffectSchema2 = {
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rays: {
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type: "number",
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min: 2,
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max: 100,
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step: 1,
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default: undefined,
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description: "Number of Rays",
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hiddenFromList: false
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},
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colors: {
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type: "array",
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item: {
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type: "color"
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},
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default: undefined,
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minLength: 2,
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newItemDefault: "#ff0000",
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description: "Colors",
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keyframable: false
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},
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rotation: {
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type: "number",
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min: 0,
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max: 360,
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step: 1,
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default: 0,
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description: "Rotation",
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hiddenFromList: false
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},
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smoothness: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: 0,
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description: "Edge Smoothness",
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hiddenFromList: false
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},
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origin: {
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type: "uv-coordinate",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_ORIGIN,
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description: "Origin"
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}
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};
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var resolve = (p) => ({
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rays: p.rays,
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colors: p.colors,
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rotation: p.rotation ?? 0,
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smoothness: p.smoothness ?? 0,
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origin: p.origin ?? DEFAULT_ORIGIN
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});
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var validateStarburstEffectParams = (params) => {
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if (params === null || typeof params !== "object") {
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throw new TypeError(`Starburst effect requires a parameters object, but got ${JSON.stringify(params)}`);
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}
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const { rays, colors } = params;
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if (typeof rays !== "number" || !Number.isFinite(rays)) {
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throw new TypeError(`"rays" must be a finite number, but got ${JSON.stringify(rays)}`);
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}
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if (rays < 2 || rays > 100) {
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throw new RangeError(`"rays" must be between 2 and 100, but got ${rays}`);
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}
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if (!Array.isArray(colors) || colors.length < 2) {
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throw new TypeError(`"colors" must be an array with at least 2 colors, but got ${JSON.stringify(colors)}`);
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}
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const r = resolve(params);
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if (typeof r.rotation !== "number" || !Number.isFinite(r.rotation)) {
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throw new TypeError(`"rotation" must be a finite number, but got ${JSON.stringify(params.rotation)}`);
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}
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if (typeof r.smoothness !== "number" || !Number.isFinite(r.smoothness)) {
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138
|
+
throw new TypeError(`"smoothness" must be a finite number, but got ${JSON.stringify(params.smoothness)}`);
|
|
139
|
+
}
|
|
140
|
+
if (r.smoothness < 0 || r.smoothness > 1) {
|
|
141
|
+
throw new RangeError(`"smoothness" must be between 0 and 1, but got ${r.smoothness}`);
|
|
142
|
+
}
|
|
143
|
+
if (!Array.isArray(r.origin) || r.origin.length !== 2 || r.origin.some((coordinate) => {
|
|
144
|
+
return typeof coordinate !== "number" || !Number.isFinite(coordinate);
|
|
145
|
+
})) {
|
|
146
|
+
throw new TypeError('"origin" must be a [number, number] tuple');
|
|
147
|
+
}
|
|
148
|
+
if (r.origin.some((coordinate) => coordinate < 0 || coordinate > 1)) {
|
|
149
|
+
throw new RangeError(`"origin" must contain coordinates between 0 and 1, but got ${JSON.stringify(r.origin)}`);
|
|
150
|
+
}
|
|
151
|
+
for (const c of r.colors) {
|
|
152
|
+
colorToRgb(c);
|
|
153
|
+
}
|
|
154
|
+
};
|
|
155
|
+
var STARBURST_VS = `#version 300 es
|
|
156
|
+
in vec2 aPos;
|
|
157
|
+
in vec2 aUv;
|
|
158
|
+
out vec2 vUv;
|
|
159
|
+
void main() {
|
|
160
|
+
vUv = aUv;
|
|
161
|
+
gl_Position = vec4(aPos, 0.0, 1.0);
|
|
162
|
+
}
|
|
163
|
+
`;
|
|
164
|
+
var STARBURST_FS = `#version 300 es
|
|
165
|
+
precision highp float;
|
|
166
|
+
|
|
167
|
+
uniform sampler2D colorPalette;
|
|
168
|
+
uniform float numRays;
|
|
169
|
+
uniform float rotationOffset;
|
|
170
|
+
uniform float smoothEdge;
|
|
171
|
+
uniform vec2 resolution;
|
|
172
|
+
uniform float numColors;
|
|
173
|
+
uniform vec2 origin;
|
|
174
|
+
|
|
175
|
+
in vec2 vUv;
|
|
176
|
+
out vec4 fragColor;
|
|
177
|
+
|
|
178
|
+
const float Pi = 3.14159265359;
|
|
179
|
+
|
|
180
|
+
void main() {
|
|
181
|
+
vec2 uv = gl_FragCoord.xy / resolution;
|
|
182
|
+
vec2 center = uv - origin;
|
|
183
|
+
center.x *= resolution.x / resolution.y;
|
|
184
|
+
|
|
185
|
+
float angle = atan(center.y, center.x) + rotationOffset;
|
|
186
|
+
float normalizedAngle = (angle + Pi) / (2.0 * Pi);
|
|
187
|
+
float sector = normalizedAngle * numRays;
|
|
188
|
+
float rayIndex = mod(floor(sector), numRays);
|
|
189
|
+
|
|
190
|
+
float colorIndex = mod(rayIndex, numColors);
|
|
191
|
+
float texCoord = (colorIndex + 0.5) / numColors;
|
|
192
|
+
vec3 col = texture(colorPalette, vec2(texCoord, 0.5)).rgb;
|
|
193
|
+
|
|
194
|
+
float fractSector = fract(sector);
|
|
195
|
+
float edgeSmooth = smoothEdge * 0.5;
|
|
196
|
+
float nextColorIndex = mod(rayIndex + 1.0, numColors);
|
|
197
|
+
float nextTexCoord = (nextColorIndex + 0.5) / numColors;
|
|
198
|
+
vec3 nextCol = texture(colorPalette, vec2(nextTexCoord, 0.5)).rgb;
|
|
199
|
+
|
|
200
|
+
float blend = smoothstep(1.0 - edgeSmooth, 1.0, fractSector);
|
|
201
|
+
col = mix(col, nextCol, blend);
|
|
202
|
+
float blendStart = smoothstep(edgeSmooth, 0.0, fractSector);
|
|
203
|
+
float prevColorIndex = mod(rayIndex - 1.0 + numColors, numColors);
|
|
204
|
+
float prevTexCoord = (prevColorIndex + 0.5) / numColors;
|
|
205
|
+
vec3 prevCol = texture(colorPalette, vec2(prevTexCoord, 0.5)).rgb;
|
|
206
|
+
col = mix(col, prevCol, blendStart);
|
|
207
|
+
|
|
208
|
+
fragColor = vec4(col, 1.0);
|
|
209
|
+
}
|
|
210
|
+
`;
|
|
211
|
+
var compileShader = (gl, type, source) => {
|
|
212
|
+
const shader = gl.createShader(type);
|
|
213
|
+
if (!shader) {
|
|
214
|
+
throw new Error("Failed to create WebGL shader");
|
|
215
|
+
}
|
|
216
|
+
gl.shaderSource(shader, source);
|
|
217
|
+
gl.compileShader(shader);
|
|
218
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
219
|
+
const log = gl.getShaderInfoLog(shader);
|
|
220
|
+
gl.deleteShader(shader);
|
|
221
|
+
throw new Error(`Starburst shader compile failed: ${log ?? "(no log)"}`);
|
|
222
|
+
}
|
|
223
|
+
return shader;
|
|
224
|
+
};
|
|
225
|
+
var linkProgram = (gl, vs, fs) => {
|
|
226
|
+
const program = gl.createProgram();
|
|
227
|
+
if (!program) {
|
|
228
|
+
throw new Error("Failed to create WebGL program");
|
|
229
|
+
}
|
|
230
|
+
gl.attachShader(program, vs);
|
|
231
|
+
gl.attachShader(program, fs);
|
|
232
|
+
gl.linkProgram(program);
|
|
233
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
234
|
+
const log = gl.getProgramInfoLog(program);
|
|
235
|
+
gl.deleteProgram(program);
|
|
236
|
+
throw new Error(`Starburst program link failed: ${log ?? "(no log)"}`);
|
|
237
|
+
}
|
|
238
|
+
return program;
|
|
239
|
+
};
|
|
240
|
+
var starburst2 = createEffect({
|
|
241
|
+
type: "remotion/starburst",
|
|
242
|
+
label: "starburst()",
|
|
243
|
+
documentationLink: "https://www.remotion.dev/docs/effects/starburst",
|
|
244
|
+
calculateKey: (params) => {
|
|
245
|
+
const r = resolve(params);
|
|
246
|
+
return `starburst-${r.rays}-${r.colors.join("|")}-${r.rotation}-${r.smoothness}-${r.origin.join(":")}`;
|
|
247
|
+
},
|
|
248
|
+
implementations: {
|
|
249
|
+
webgpu: Internals.createEffectImplementation({
|
|
250
|
+
setup: (target) => setupWebGpuColors(target, "starburst"),
|
|
251
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
252
|
+
if (!gpuDevice)
|
|
253
|
+
throw new Error("A WebGPU device is required for the starburst effect");
|
|
254
|
+
const r = resolve(params);
|
|
255
|
+
const colors = new Uint8Array(r.colors.flatMap((color) => [...colorToRgb(color), 255]));
|
|
256
|
+
const uniformData = new Float32Array([
|
|
257
|
+
width,
|
|
258
|
+
height,
|
|
259
|
+
r.rays,
|
|
260
|
+
r.colors.length,
|
|
261
|
+
r.rotation * Math.PI / 180,
|
|
262
|
+
r.smoothness,
|
|
263
|
+
r.origin[0],
|
|
264
|
+
1 - r.origin[1]
|
|
265
|
+
]);
|
|
266
|
+
applyWebGpuSinglePass({
|
|
267
|
+
state,
|
|
268
|
+
source,
|
|
269
|
+
width,
|
|
270
|
+
height,
|
|
271
|
+
device: gpuDevice,
|
|
272
|
+
shader: STARBURST_WEBGPU_SHADER,
|
|
273
|
+
uniformData
|
|
274
|
+
}, {
|
|
275
|
+
sourceFilter: null,
|
|
276
|
+
auxiliaryTexture: {
|
|
277
|
+
data: colors,
|
|
278
|
+
width: r.colors.length,
|
|
279
|
+
height: 1,
|
|
280
|
+
format: "rgba8unorm"
|
|
281
|
+
}
|
|
282
|
+
});
|
|
283
|
+
},
|
|
284
|
+
cleanup: cleanupWebGpuSinglePass
|
|
285
|
+
}),
|
|
286
|
+
webgl2: Internals.createEffectImplementation({
|
|
287
|
+
setup: (target) => {
|
|
288
|
+
const gl = target.getContext("webgl2", {
|
|
289
|
+
premultipliedAlpha: true,
|
|
290
|
+
alpha: true,
|
|
291
|
+
preserveDrawingBuffer: true
|
|
292
|
+
});
|
|
293
|
+
if (!gl) {
|
|
294
|
+
throw createWebGL2ContextError("starburst effect");
|
|
295
|
+
}
|
|
296
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
297
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, STARBURST_VS);
|
|
298
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, STARBURST_FS);
|
|
299
|
+
const program = linkProgram(gl, vs, fs);
|
|
300
|
+
gl.deleteShader(vs);
|
|
301
|
+
gl.deleteShader(fs);
|
|
302
|
+
const vao = gl.createVertexArray();
|
|
303
|
+
if (!vao) {
|
|
304
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
305
|
+
}
|
|
306
|
+
gl.bindVertexArray(vao);
|
|
307
|
+
const data = new Float32Array([
|
|
308
|
+
-1,
|
|
309
|
+
-1,
|
|
310
|
+
0,
|
|
311
|
+
0,
|
|
312
|
+
1,
|
|
313
|
+
-1,
|
|
314
|
+
1,
|
|
315
|
+
0,
|
|
316
|
+
-1,
|
|
317
|
+
1,
|
|
318
|
+
0,
|
|
319
|
+
1,
|
|
320
|
+
1,
|
|
321
|
+
1,
|
|
322
|
+
1,
|
|
323
|
+
1
|
|
324
|
+
]);
|
|
325
|
+
const vbo = gl.createBuffer();
|
|
326
|
+
if (!vbo) {
|
|
327
|
+
throw new Error("Failed to create WebGL buffer");
|
|
328
|
+
}
|
|
329
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
330
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
331
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
332
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
333
|
+
gl.enableVertexAttribArray(aPos);
|
|
334
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
335
|
+
gl.enableVertexAttribArray(aUv);
|
|
336
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
337
|
+
gl.bindVertexArray(null);
|
|
338
|
+
const paletteTexture = gl.createTexture();
|
|
339
|
+
if (!paletteTexture) {
|
|
340
|
+
throw new Error("Failed to create WebGL palette texture");
|
|
341
|
+
}
|
|
342
|
+
gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
|
|
343
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
344
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
345
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
346
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
347
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
348
|
+
return {
|
|
349
|
+
gl,
|
|
350
|
+
program,
|
|
351
|
+
vao,
|
|
352
|
+
vbo,
|
|
353
|
+
paletteTexture,
|
|
354
|
+
uColorPalette: gl.getUniformLocation(program, "colorPalette"),
|
|
355
|
+
uNumRays: gl.getUniformLocation(program, "numRays"),
|
|
356
|
+
uRotationOffset: gl.getUniformLocation(program, "rotationOffset"),
|
|
357
|
+
uSmoothEdge: gl.getUniformLocation(program, "smoothEdge"),
|
|
358
|
+
uResolution: gl.getUniformLocation(program, "resolution"),
|
|
359
|
+
uNumColors: gl.getUniformLocation(program, "numColors"),
|
|
360
|
+
uOrigin: gl.getUniformLocation(program, "origin"),
|
|
361
|
+
cachedPaletteKey: "",
|
|
362
|
+
palettePixelData: new Uint8Array(0)
|
|
363
|
+
};
|
|
364
|
+
},
|
|
365
|
+
apply: ({ width, height, params, state }) => {
|
|
366
|
+
const r = resolve(params);
|
|
367
|
+
const {
|
|
368
|
+
gl,
|
|
369
|
+
program,
|
|
370
|
+
vao,
|
|
371
|
+
paletteTexture,
|
|
372
|
+
uColorPalette,
|
|
373
|
+
uNumRays,
|
|
374
|
+
uRotationOffset,
|
|
375
|
+
uSmoothEdge,
|
|
376
|
+
uResolution,
|
|
377
|
+
uNumColors,
|
|
378
|
+
uOrigin
|
|
379
|
+
} = state;
|
|
380
|
+
const rotationRad = r.rotation * Math.PI / 180;
|
|
381
|
+
const paletteKey = r.colors.join("|");
|
|
382
|
+
const paletteDirty = state.cachedPaletteKey !== paletteKey;
|
|
383
|
+
if (paletteDirty) {
|
|
384
|
+
state.cachedPaletteKey = paletteKey;
|
|
385
|
+
const len = r.colors.length * 4;
|
|
386
|
+
if (state.palettePixelData.length !== len) {
|
|
387
|
+
state.palettePixelData = new Uint8Array(len);
|
|
388
|
+
}
|
|
389
|
+
const { palettePixelData } = state;
|
|
390
|
+
for (let i = 0;i < r.colors.length; i++) {
|
|
391
|
+
const rgb = colorToRgb(r.colors[i]);
|
|
392
|
+
palettePixelData[i * 4] = rgb[0];
|
|
393
|
+
palettePixelData[i * 4 + 1] = rgb[1];
|
|
394
|
+
palettePixelData[i * 4 + 2] = rgb[2];
|
|
395
|
+
palettePixelData[i * 4 + 3] = 255;
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
gl.viewport(0, 0, width, height);
|
|
399
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
400
|
+
gl.clearColor(0, 0, 0, 0);
|
|
401
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
402
|
+
gl.useProgram(program);
|
|
403
|
+
gl.bindVertexArray(vao);
|
|
404
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
405
|
+
gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
|
|
406
|
+
if (paletteDirty) {
|
|
407
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
|
|
408
|
+
}
|
|
409
|
+
if (uColorPalette)
|
|
410
|
+
gl.uniform1i(uColorPalette, 0);
|
|
411
|
+
if (uNumRays)
|
|
412
|
+
gl.uniform1f(uNumRays, r.rays);
|
|
413
|
+
if (uNumColors)
|
|
414
|
+
gl.uniform1f(uNumColors, r.colors.length);
|
|
415
|
+
if (uRotationOffset)
|
|
416
|
+
gl.uniform1f(uRotationOffset, rotationRad);
|
|
417
|
+
if (uSmoothEdge)
|
|
418
|
+
gl.uniform1f(uSmoothEdge, r.smoothness);
|
|
419
|
+
if (uOrigin)
|
|
420
|
+
gl.uniform2f(uOrigin, r.origin[0], 1 - r.origin[1]);
|
|
421
|
+
if (uResolution)
|
|
422
|
+
gl.uniform2f(uResolution, width, height);
|
|
423
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
424
|
+
gl.bindVertexArray(null);
|
|
425
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
426
|
+
gl.useProgram(null);
|
|
427
|
+
},
|
|
428
|
+
cleanup: ({ gl, program, vao, vbo, paletteTexture }) => {
|
|
429
|
+
gl.deleteBuffer(vbo);
|
|
430
|
+
gl.deleteProgram(program);
|
|
431
|
+
gl.deleteVertexArray(vao);
|
|
432
|
+
gl.deleteTexture(paletteTexture);
|
|
433
|
+
}
|
|
434
|
+
})
|
|
435
|
+
},
|
|
436
|
+
schema: starburstEffectSchema2,
|
|
437
|
+
validateParams: validateStarburstEffectParams
|
|
438
|
+
});
|
|
439
|
+
|
|
440
|
+
export { starburstEffectSchema2, starburst2 };
|