@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -0,0 +1,224 @@
1
+ import {
2
+ WEBGPU_SINGLE_PASS_VERTEX
3
+ } from "./index-tvfexb7s.mjs";
4
+
5
+ // src/webgpu-mesh-runtime.ts
6
+ var setupWebGpuMesh = (target, label) => {
7
+ const context = target.getContext("webgpu");
8
+ if (!context)
9
+ throw new Error(`WebGPU is not available for the ${label} effect`);
10
+ return { context, label, resources: null };
11
+ };
12
+ var cleanupWebGpuMesh = (state) => {
13
+ state.resources?.uniforms.destroy();
14
+ state.resources?.multisample?.texture.destroy();
15
+ state.resources?.multisample?.resolved.destroy();
16
+ state.resources?.vertices?.buffer.destroy();
17
+ state.resources?.source?.texture.destroy();
18
+ state.resources = null;
19
+ state.context.unconfigure();
20
+ };
21
+ var applyWebGpuMesh = ({
22
+ state,
23
+ source,
24
+ width,
25
+ height,
26
+ vertices,
27
+ device,
28
+ shader,
29
+ uniformData,
30
+ topology,
31
+ blend,
32
+ vertexCount,
33
+ instanceCount
34
+ }) => {
35
+ const uniformSize = Math.max(16, Math.ceil(uniformData.byteLength / 16) * 16);
36
+ if (state.resources && (state.resources.device !== device || state.resources.shader !== shader || state.resources.uniformSize !== uniformSize || state.resources.topology !== topology || state.resources.blend !== blend))
37
+ cleanupWebGpuMesh(state);
38
+ if (!state.resources) {
39
+ const format = navigator.gpu.getPreferredCanvasFormat();
40
+ state.context.configure({ device, format, alphaMode: "premultiplied" });
41
+ const module = device.createShaderModule({
42
+ code: shader,
43
+ label: state.label
44
+ });
45
+ const blendComponent = {
46
+ srcFactor: "one",
47
+ dstFactor: "one-minus-src-alpha",
48
+ operation: "add"
49
+ };
50
+ const pipeline = device.createRenderPipeline({
51
+ label: state.label,
52
+ layout: device.createPipelineLayout({
53
+ bindGroupLayouts: [
54
+ device.createBindGroupLayout({
55
+ entries: [
56
+ { binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: {} },
57
+ { binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
58
+ {
59
+ binding: 2,
60
+ visibility: GPUShaderStage.VERTEX,
61
+ buffer: { type: "uniform" }
62
+ },
63
+ {
64
+ binding: 3,
65
+ visibility: GPUShaderStage.VERTEX,
66
+ buffer: { type: "read-only-storage" }
67
+ }
68
+ ]
69
+ })
70
+ ]
71
+ }),
72
+ vertex: { module, entryPoint: "vertex" },
73
+ fragment: {
74
+ module,
75
+ entryPoint: "fragment",
76
+ targets: [
77
+ {
78
+ format,
79
+ ...blend ? { blend: { color: blendComponent, alpha: blendComponent } } : {}
80
+ }
81
+ ]
82
+ },
83
+ primitive: { topology },
84
+ multisample: { count: 4 }
85
+ });
86
+ const flipModule = device.createShaderModule({
87
+ code: `${WEBGPU_SINGLE_PASS_VERTEX}
88
+ @group(0) @binding(0) var source: texture_2d<f32>;
89
+ @group(0) @binding(1) var sourceSampler: sampler;
90
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
91
+ return textureSampleLevel(source,sourceSampler,vec2f(input.uv.x,1.0-input.uv.y),0);
92
+ }`
93
+ });
94
+ const flipPipeline = device.createRenderPipeline({
95
+ layout: "auto",
96
+ vertex: { module: flipModule, entryPoint: "vertex" },
97
+ fragment: {
98
+ module: flipModule,
99
+ entryPoint: "fragment",
100
+ targets: [{ format }]
101
+ },
102
+ primitive: { topology: "triangle-list" }
103
+ });
104
+ state.resources = {
105
+ device,
106
+ shader,
107
+ uniformSize,
108
+ topology,
109
+ blend,
110
+ pipeline,
111
+ flipPipeline,
112
+ sampler: device.createSampler({ magFilter: "linear", minFilter: "linear" }),
113
+ uniforms: device.createBuffer({
114
+ size: uniformSize,
115
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
116
+ }),
117
+ vertices: null,
118
+ multisample: null,
119
+ source: null
120
+ };
121
+ }
122
+ const r = state.resources;
123
+ const sourceWidth = "displayWidth" in source ? source.displayWidth : ("videoWidth" in source) ? source.videoWidth : ("naturalWidth" in source) ? source.naturalWidth : typeof source.width === "number" ? source.width : source.width.baseVal.value;
124
+ const sourceHeight = "displayHeight" in source ? source.displayHeight : ("videoHeight" in source) ? source.videoHeight : ("naturalHeight" in source) ? source.naturalHeight : typeof source.height === "number" ? source.height : source.height.baseVal.value;
125
+ if (r.source && (r.source.width !== sourceWidth || r.source.height !== sourceHeight)) {
126
+ r.source.texture.destroy();
127
+ r.source = null;
128
+ }
129
+ if (!r.source)
130
+ r.source = {
131
+ width: sourceWidth,
132
+ height: sourceHeight,
133
+ texture: device.createTexture({
134
+ size: [sourceWidth, sourceHeight],
135
+ format: "rgba8unorm",
136
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
137
+ })
138
+ };
139
+ device.queue.copyExternalImageToTexture({ source }, { texture: r.source.texture, premultipliedAlpha: true }, [sourceWidth, sourceHeight]);
140
+ const size = Math.max(4, vertices?.byteLength ?? 0);
141
+ if (!r.vertices || r.vertices.size < size) {
142
+ r.vertices?.buffer.destroy();
143
+ r.vertices = {
144
+ size,
145
+ buffer: device.createBuffer({
146
+ size,
147
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
148
+ })
149
+ };
150
+ }
151
+ if (vertices)
152
+ device.queue.writeBuffer(r.vertices.buffer, 0, vertices.buffer, vertices.byteOffset, vertices.byteLength);
153
+ device.queue.writeBuffer(r.uniforms, 0, uniformData);
154
+ const bindGroup = device.createBindGroup({
155
+ layout: r.pipeline.getBindGroupLayout(0),
156
+ entries: [
157
+ { binding: 0, resource: r.source.texture.createView() },
158
+ { binding: 1, resource: r.sampler },
159
+ { binding: 2, resource: { buffer: r.uniforms } },
160
+ { binding: 3, resource: { buffer: r.vertices.buffer } }
161
+ ]
162
+ });
163
+ if (r.multisample && (r.multisample.width !== width || r.multisample.height !== height)) {
164
+ r.multisample.texture.destroy();
165
+ r.multisample.resolved.destroy();
166
+ r.multisample = null;
167
+ }
168
+ if (!r.multisample)
169
+ r.multisample = {
170
+ width,
171
+ height,
172
+ resolved: device.createTexture({
173
+ size: [width, height],
174
+ format: navigator.gpu.getPreferredCanvasFormat(),
175
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
176
+ }),
177
+ texture: device.createTexture({
178
+ size: [width, height],
179
+ format: navigator.gpu.getPreferredCanvasFormat(),
180
+ sampleCount: 4,
181
+ usage: GPUTextureUsage.RENDER_ATTACHMENT
182
+ })
183
+ };
184
+ const encoder = device.createCommandEncoder();
185
+ const pass = encoder.beginRenderPass({
186
+ colorAttachments: [
187
+ {
188
+ view: r.multisample.texture.createView(),
189
+ resolveTarget: r.multisample.resolved.createView(),
190
+ clearValue: { r: 0, g: 0, b: 0, a: 0 },
191
+ loadOp: "clear",
192
+ storeOp: "store"
193
+ }
194
+ ]
195
+ });
196
+ pass.setPipeline(r.pipeline);
197
+ pass.setBindGroup(0, bindGroup);
198
+ pass.draw(vertexCount, instanceCount);
199
+ pass.end();
200
+ const flipGroup = device.createBindGroup({
201
+ layout: r.flipPipeline.getBindGroupLayout(0),
202
+ entries: [
203
+ { binding: 0, resource: r.multisample.resolved.createView() },
204
+ { binding: 1, resource: r.sampler }
205
+ ]
206
+ });
207
+ const flipPass = encoder.beginRenderPass({
208
+ colorAttachments: [
209
+ {
210
+ view: state.context.getCurrentTexture().createView(),
211
+ clearValue: { r: 0, g: 0, b: 0, a: 0 },
212
+ loadOp: "clear",
213
+ storeOp: "store"
214
+ }
215
+ ]
216
+ });
217
+ flipPass.setPipeline(r.flipPipeline);
218
+ flipPass.setBindGroup(0, flipGroup);
219
+ flipPass.draw(3);
220
+ flipPass.end();
221
+ device.queue.submit([encoder.finish()]);
222
+ };
223
+
224
+ export { setupWebGpuMesh, cleanupWebGpuMesh, applyWebGpuMesh };
@@ -0,0 +1,104 @@
1
+ // src/value-noise-shader.ts
2
+ var VALUE_NOISE_SHADER = `
3
+ float lattice(ivec3 point, uint seed) {
4
+ // Wrap lattice indices as well as coordinates so interpolation stays continuous
5
+ // across the period boundary, including negative coordinates.
6
+ uvec3 p = uvec3(point) & uvec3(65535u);
7
+ uint h = p.x * 0x27d4eb2du ^ p.y * 0x165667b1u ^ p.z * 0x9e3779b9u ^ seed * 0x85ebca6bu;
8
+ h ^= h >> 15;
9
+ h *= 0x2c1b3c6du;
10
+ h ^= h >> 12;
11
+ h *= 0x297a2d39u;
12
+ h ^= h >> 15;
13
+ return float(h & 65535u) / 65535.0;
14
+ }
15
+
16
+ float catmull(vec4 p, float t) {
17
+ return 0.5 * (2.0 * p.y + (p.z - p.x) * t
18
+ + (2.0 * p.x - 5.0 * p.y + 4.0 * p.z - p.w) * t * t
19
+ + (3.0 * p.y - p.x - 3.0 * p.z + p.w) * t * t * t);
20
+ }
21
+
22
+ vec3 bspline(float t) {
23
+ return vec3(0.5 * (1.0-t) * (1.0-t), 0.5 + t * (1.0-t), 0.5 * t * t);
24
+ }
25
+
26
+ float sliceNoise(ivec3 p, vec2 t, uint seed) {
27
+ if (uNoiseType == 0) return lattice(p, seed);
28
+ if (uNoiseType == 1) {
29
+ return mix(mix(lattice(p, seed), lattice(p + ivec3(1,0,0), seed), t.x),
30
+ mix(lattice(p + ivec3(0,1,0), seed), lattice(p + ivec3(1,1,0), seed), t.x), t.y);
31
+ }
32
+ if (uNoiseType == 2) {
33
+ vec3 wx = bspline(t.x);
34
+ vec3 wy = bspline(t.y);
35
+ float result = 0.0;
36
+ for (int y = 0; y < 3; y++) {
37
+ for (int x = 0; x < 3; x++) {
38
+ result += wx[x] * wy[y] * lattice(p + ivec3(x-1, y-1, 0), seed);
39
+ }
40
+ }
41
+ return result;
42
+ }
43
+ vec4 rows;
44
+ for (int y = 0; y < 4; y++) {
45
+ vec4 row;
46
+ for (int x = 0; x < 4; x++) {
47
+ row[x] = lattice(p + ivec3(x-1, y-1, 0), seed);
48
+ }
49
+ rows[y] = catmull(row, t.x);
50
+ }
51
+ return catmull(rows, t.y);
52
+ }
53
+
54
+ float valueNoise(vec3 point, uint seed) {
55
+ // A large period keeps conversion to integer coordinates defined at extreme scales.
56
+ vec3 p = mod(point + vec3(uNoiseType == 2 ? 0.5 : 0.0, uNoiseType == 2 ? 0.5 : 0.0, 0.0), 65536.0);
57
+ ivec3 cell = ivec3(floor(p));
58
+ vec3 t = fract(p);
59
+ float fz = t.z * t.z * t.z * (t.z * (t.z * 6.0 - 15.0) + 10.0);
60
+ float n = mix(sliceNoise(cell, t.xy, seed), sliceNoise(cell + ivec3(0,0,1), t.xy, seed), fz);
61
+ return uNoiseType == 2 ? 0.5 + (n - 0.5) * (181.0 / 231.0) / 0.55 : n;
62
+ }
63
+ `;
64
+
65
+ // src/value-noise-webgpu-shader.ts
66
+ var VALUE_NOISE_WEBGPU_SHADER = `
67
+ fn lattice(point: vec3i, seed: u32) -> f32 {
68
+ let p = bitcast<vec3u>(point) & vec3u(65535u);
69
+ var h = (p.x*0x27d4eb2du) ^ (p.y*0x165667b1u) ^ (p.z*0x9e3779b9u) ^ (seed*0x85ebca6bu);
70
+ h ^= h >> 15u; h *= 0x2c1b3c6du; h ^= h >> 12u; h *= 0x297a2d39u; h ^= h >> 15u;
71
+ return f32(h & 65535u)/65535.0;
72
+ }
73
+ fn catmull(p: vec4f, t: f32) -> f32 {
74
+ return 0.5*(2.0*p.y+(p.z-p.x)*t+(2.0*p.x-5.0*p.y+4.0*p.z-p.w)*t*t+(3.0*p.y-p.x-3.0*p.z+p.w)*t*t*t);
75
+ }
76
+ fn bspline(t: f32) -> vec3f { return vec3f(0.5*(1.0-t)*(1.0-t),0.5+t*(1.0-t),0.5*t*t); }
77
+ fn sliceNoise(p: vec3i,t: vec2f,seed: u32) -> f32 {
78
+ if(noiseType()==0) { return lattice(p,seed); }
79
+ if(noiseType()==1) { return mix(mix(lattice(p,seed),lattice(p+vec3i(1,0,0),seed),t.x),mix(lattice(p+vec3i(0,1,0),seed),lattice(p+vec3i(1,1,0),seed),t.x),t.y); }
80
+ if(noiseType()==2) {
81
+ let wx=bspline(t.x); let wy=bspline(t.y); var result=0.0;
82
+ for(var y=0;y<3;y++) { for(var x=0;x<3;x++) { result += wx[x]*wy[y]*lattice(p+vec3i(x-1,y-1,0),seed); } }
83
+ return result;
84
+ }
85
+ var rows: vec4f;
86
+ for(var y=0;y<4;y++) {
87
+ var row: vec4f;
88
+ for(var x=0;x<4;x++) { row[x]=lattice(p+vec3i(x-1,y-1,0),seed); }
89
+ rows[y]=catmull(row,t.x);
90
+ }
91
+ return catmull(rows,t.y);
92
+ }
93
+ fn valueNoise(point: vec3f,seed: u32) -> f32 {
94
+ let offset=select(0.0,0.5,noiseType()==2);
95
+ let shifted=point+vec3f(offset,offset,0.0);
96
+ let p=shifted-floor(shifted/65536.0)*65536.0;
97
+ let cell=vec3i(floor(p)); let t=fract(p);
98
+ let fz=t.z*t.z*t.z*(t.z*(t.z*6.0-15.0)+10.0);
99
+ let n=mix(sliceNoise(cell,t.xy,seed),sliceNoise(cell+vec3i(0,0,1),t.xy,seed),fz);
100
+ return select(n,0.5+(n-0.5)*(181.0/231.0)/0.55,noiseType()==2);
101
+ }
102
+ `;
103
+
104
+ export { VALUE_NOISE_SHADER, VALUE_NOISE_WEBGPU_SHADER };
@@ -0,0 +1,51 @@
1
+ import {
2
+ WEBGPU_MULTIPASS_BINDINGS
3
+ } from "./index-kkvzt8b7.mjs";
4
+
5
+ // src/gaussian-blur-webgpu-shader.ts
6
+ var GAUSSIAN_BLUR_WEBGPU_SHADER = `
7
+ ${WEBGPU_MULTIPASS_BINDINGS}
8
+ struct Params { resolution: vec2f, direction: vec2f, values: vec4f, startEnd: vec4f, radial: vec4f, }
9
+ fn radiusAt(uv: vec2f) -> f32 {
10
+ let mode = params.values.y;
11
+ if (mode == 0.0) {return params.values.x;}
12
+ if (mode == 1.0) {
13
+ let gradient = params.startEnd.zw - params.startEnd.xy;
14
+ let lengthSq = dot(gradient, gradient);
15
+ if (lengthSq <= 0.0000001) {return max(0.0, params.values.z);}
16
+ let progress = clamp(dot(uv - params.startEnd.xy, gradient) / lengthSq, 0.0, 1.0);
17
+ return max(0.0, mix(params.values.z, params.values.w, progress));
18
+ }
19
+ let radii = params.startEnd.zw * params.resolution * 0.5;
20
+ if (radii.x <= 0.0000001 || radii.y <= 0.0000001) {return max(0.0, params.values.z);}
21
+ let delta = (uv - params.startEnd.xy) * params.resolution;
22
+ let angle = radians(params.radial.x);
23
+ let c = cos(angle); let s = sin(angle);
24
+ let local = vec2f(c * delta.x + s * delta.y, -s * delta.x + c * delta.y);
25
+ let ellipseProgress = clamp(length(local / radii), 0.0, 1.0);
26
+ let distance = 1.0 - params.radial.y;
27
+ var progress = step(params.radial.y, ellipseProgress);
28
+ if (abs(distance) > 0.0000001) {progress = clamp((ellipseProgress - params.radial.y) / distance, 0.0, 1.0);}
29
+ return max(0.0, mix(params.values.z, params.values.w, progress));
30
+ }
31
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
32
+ let radius = radiusAt(input.uv);
33
+ if (radius <= 0.0) {return textureSampleLevel(source, sourceSampler, input.uv, 0);}
34
+ let halfKernel = i32(clamp(ceil(radius / 2.0), 4.0, 32.0));
35
+ let stride = radius / f32(halfKernel);
36
+ let sigma = select(max(radius / 3.0, 0.0001), radius / 3.0, params.values.y == 0.0);
37
+ let twoSigmaSq = 2.0 * sigma * sigma;
38
+ var sum = vec4f(0); var weightSum = 0.0;
39
+ for (var i = -32; i <= 32; i++) {
40
+ if (abs(i) > halfKernel) {continue;}
41
+ let offset = f32(i) * stride;
42
+ let weight = exp(-(offset * offset) / twoSigmaSq);
43
+ let uv = input.uv + params.direction / params.resolution * offset;
44
+ sum += textureSampleLevel(source, sourceSampler, uv, 0) * weight;
45
+ weightSum += weight;
46
+ }
47
+ return sum / weightSum;
48
+ }
49
+ `;
50
+
51
+ export { GAUSSIAN_BLUR_WEBGPU_SHADER };