@remotion/effects 4.0.539 → 4.0.541
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +15 -0
- package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
- package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
- package/dist/burlap-webgpu-shader.d.ts +1 -0
- package/dist/checkerboard-webgpu-shader.d.ts +1 -0
- package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
- package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
- package/dist/color-key-webgpu-shader.d.ts +1 -0
- package/dist/color-matrix-runtime.d.ts +4 -0
- package/dist/contour-lines-webgpu-shader.d.ts +1 -0
- package/dist/corner-pin/webgpu-shader.d.ts +1 -0
- package/dist/cylinder/webgl-shader.d.ts +1 -0
- package/dist/dot-grid-webgpu-shader.d.ts +1 -0
- package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
- package/dist/emboss-webgpu-shader.d.ts +1 -0
- package/dist/esm/barrel-distortion.mjs +67 -118
- package/dist/esm/bevel-alpha.mjs +247 -196
- package/dist/esm/blur.mjs +101 -115
- package/dist/esm/brightness.mjs +65 -132
- package/dist/esm/burlap.mjs +178 -151
- package/dist/esm/checkerboard.mjs +6 -514
- package/dist/esm/chromatic-aberration.mjs +72 -119
- package/dist/esm/color-correction.mjs +186 -224
- package/dist/esm/color-key.mjs +149 -136
- package/dist/esm/contour-lines.mjs +201 -160
- package/dist/esm/contrast.mjs +65 -132
- package/dist/esm/corner-pin.mjs +4 -390
- package/dist/esm/curves.mjs +195 -211
- package/dist/esm/cylinder.mjs +108 -225
- package/dist/esm/dot-grid.mjs +184 -213
- package/dist/esm/drop-shadow.mjs +162 -180
- package/dist/esm/duotone.mjs +110 -143
- package/dist/esm/emboss.mjs +153 -151
- package/dist/esm/evolve.mjs +228 -154
- package/dist/esm/exposure.mjs +93 -201
- package/dist/esm/film-burn.mjs +298 -0
- package/dist/esm/fisheye.mjs +97 -126
- package/dist/esm/flannel.mjs +158 -156
- package/dist/esm/fractal-noise.mjs +186 -232
- package/dist/esm/glow.mjs +164 -179
- package/dist/esm/grayscale.mjs +56 -122
- package/dist/esm/gridlines.mjs +6 -575
- package/dist/esm/halftone-linear-gradient.mjs +246 -245
- package/dist/esm/halftone.mjs +267 -243
- package/dist/esm/hue.mjs +55 -122
- package/dist/esm/index-00v3hr66.mjs +299 -0
- package/dist/esm/index-0w4eqht8.mjs +351 -0
- package/dist/esm/index-18y0zcy2.mjs +440 -0
- package/dist/esm/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/index-34fxm3ax.mjs +518 -0
- package/dist/esm/index-4fvp93ps.mjs +32 -0
- package/dist/esm/index-4scpn12x.mjs +224 -0
- package/dist/esm/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/index-618ky75w.mjs +51 -0
- package/dist/esm/index-6agxdrvr.mjs +411 -0
- package/dist/esm/index-6jkps947.mjs +120 -0
- package/dist/esm/index-8agtsbw4.mjs +617 -0
- package/dist/esm/index-8jx11jyn.mjs +29 -0
- package/dist/esm/index-8p04sssx.mjs +123 -0
- package/dist/esm/index-afdtmrh2.mjs +596 -0
- package/dist/esm/index-b86qstcs.mjs +18 -0
- package/dist/esm/index-cb77qg3g.mjs +587 -0
- package/dist/esm/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/index-evy8hyah.mjs +55 -0
- package/dist/esm/index-gnsce796.mjs +6 -0
- package/dist/esm/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/index-r0v18b2n.mjs +425 -0
- package/dist/esm/index-rswpzmm5.mjs +926 -0
- package/dist/esm/index-s9mrx750.mjs +97 -0
- package/dist/esm/index-tvfexb7s.mjs +164 -0
- package/dist/esm/index-vp56k1gj.mjs +215 -0
- package/dist/esm/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/index-wy95a41r.mjs +407 -0
- package/dist/esm/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/index.mjs +49 -4053
- package/dist/esm/invert.mjs +54 -122
- package/dist/esm/iris-wipe.mjs +315 -0
- package/dist/esm/lens-blur.mjs +169 -156
- package/dist/esm/levels.mjs +134 -151
- package/dist/esm/light-leak.mjs +6 -416
- package/dist/esm/light-trail.mjs +124 -128
- package/dist/esm/linear-gradient-tint.mjs +4 -424
- package/dist/esm/linear-gradient.mjs +4 -370
- package/dist/esm/linear-progressive-blur.mjs +92 -118
- package/dist/esm/linear-progressive-pixelate.mjs +83 -378
- package/dist/esm/lines.mjs +167 -162
- package/dist/esm/liquid-contours.mjs +192 -153
- package/dist/esm/long-shadows.mjs +278 -251
- package/dist/esm/lut.mjs +123 -23
- package/dist/esm/mirror.mjs +78 -120
- package/dist/esm/noise-displacement.mjs +156 -151
- package/dist/esm/noise.mjs +107 -143
- package/dist/esm/outline.mjs +192 -170
- package/dist/esm/page-turn.mjs +141 -244
- package/dist/esm/paper.mjs +522 -194
- package/dist/esm/pattern.mjs +4 -568
- package/dist/esm/pixel-dissolve.mjs +158 -186
- package/dist/esm/pixelate.mjs +92 -149
- package/dist/esm/radial-progressive-blur.mjs +96 -118
- package/dist/esm/radial-progressive-pixelate.mjs +91 -384
- package/dist/esm/radial-wipe.mjs +224 -0
- package/dist/esm/rain-fall.mjs +114 -0
- package/dist/esm/region-blur.mjs +138 -192
- package/dist/esm/rings.mjs +6 -512
- package/dist/esm/roughen-edges.mjs +180 -156
- package/dist/esm/saturation.mjs +56 -122
- package/dist/esm/scale.mjs +50 -60
- package/dist/esm/scanlines.mjs +115 -149
- package/dist/esm/shadows-highlights.mjs +103 -205
- package/dist/esm/shatter.mjs +133 -153
- package/dist/esm/shine.mjs +192 -227
- package/dist/esm/shrinkwrap.mjs +388 -225
- package/dist/esm/skew.mjs +100 -145
- package/dist/esm/snow-fall.mjs +170 -0
- package/dist/esm/speckle.mjs +192 -210
- package/dist/esm/sphere.mjs +101 -225
- package/dist/esm/starburst.mjs +6 -345
- package/dist/esm/tear.mjs +138 -155
- package/dist/esm/thermal-vision.mjs +135 -152
- package/dist/esm/tile.mjs +5 -184
- package/dist/esm/tint.mjs +80 -132
- package/dist/esm/translate.mjs +55 -137
- package/dist/esm/turbulent-displace.mjs +182 -221
- package/dist/esm/tv-signal-off.mjs +140 -149
- package/dist/esm/venetian-blinds.mjs +91 -140
- package/dist/esm/vibrance.mjs +95 -204
- package/dist/esm/vignette.mjs +136 -155
- package/dist/esm/wave.mjs +88 -47
- package/dist/esm/waves.mjs +181 -169
- package/dist/esm/white-balance.mjs +100 -204
- package/dist/esm/white-noise.mjs +98 -146
- package/dist/esm/zigzag.mjs +6 -575
- package/dist/esm/zoom-blur.mjs +90 -121
- package/dist/evolve.d.ts +46 -10
- package/dist/film-burn-webgpu-shader.d.ts +1 -0
- package/dist/film-burn.d.ts +40 -0
- package/dist/fisheye/webgpu-shader.d.ts +1 -0
- package/dist/flannel-webgpu-shader.d.ts +1 -0
- package/dist/fractal-noise/shader.d.ts +1 -1
- package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
- package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
- package/dist/glow/webgpu-shaders.d.ts +2 -0
- package/dist/gridlines-webgpu-shader.d.ts +1 -0
- package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/halftone-webgpu-shader.d.ts +1 -0
- package/dist/iris-wipe.d.ts +78 -0
- package/dist/lens-blur/webgpu-shader.d.ts +1 -0
- package/dist/light-leak-webgpu-shader.d.ts +1 -0
- package/dist/light-trail/webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
- package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
- package/dist/lines-webgpu-shader.d.ts +1 -0
- package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
- package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
- package/dist/lut/webgpu-shader.d.ts +1 -0
- package/dist/mirror/webgpu-shader.d.ts +1 -0
- package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
- package/dist/noise-webgpu-shader.d.ts +1 -0
- package/dist/outline/webgpu-shader.d.ts +1 -0
- package/dist/page-turn/webgl-shader.d.ts +1 -0
- package/dist/paper-webgpu-shader.d.ts +2 -0
- package/dist/pattern-webgpu-shader.d.ts +1 -0
- package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
- package/dist/progressive-pixelate-runtime.d.ts +1 -0
- package/dist/radial-wipe.d.ts +19 -0
- package/dist/rain-fall.d.ts +143 -0
- package/dist/rect-transform-runtime.d.ts +11 -0
- package/dist/region-blur/webgpu-shader.d.ts +1 -0
- package/dist/rings-webgpu-shader.d.ts +1 -0
- package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
- package/dist/shatter/webgpu-shader.d.ts +1 -0
- package/dist/shine-webgpu-shader.d.ts +1 -0
- package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
- package/dist/single-pass-runtime.d.ts +18 -0
- package/dist/skew-webgpu-shader.d.ts +1 -0
- package/dist/snow-fall.d.ts +208 -0
- package/dist/speckle-webgpu-shader.d.ts +1 -0
- package/dist/sphere/webgl-shader.d.ts +1 -0
- package/dist/starburst-webgpu-shader.d.ts +1 -0
- package/dist/tear-webgpu-shader.d.ts +1 -0
- package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
- package/dist/tile-gpu-runtime.d.ts +24 -0
- package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
- package/dist/value-noise-webgpu-shader.d.ts +1 -0
- package/dist/vignette-webgpu-shader.d.ts +1 -0
- package/dist/wave/wave-runtime.d.ts +2 -1
- package/dist/wave/webgpu-shader.d.ts +1 -0
- package/dist/waves-webgpu-shader.d.ts +1 -0
- package/dist/weather/params.d.ts +149 -0
- package/dist/weather/runtime.d.ts +52 -0
- package/dist/weather/shaders.d.ts +4 -0
- package/dist/weather/webgpu-runtime.d.ts +36 -0
- package/dist/weather/webgpu-shader.d.ts +1 -0
- package/dist/webgl-projection-runtime.d.ts +18 -0
- package/dist/webgpu-color-state.d.ts +10 -0
- package/dist/webgpu-mesh-runtime.d.ts +46 -0
- package/dist/webgpu-multipass-runtime.d.ts +50 -0
- package/dist/webgpu-projection-runtime.d.ts +9 -5
- package/dist/webgpu-single-pass-runtime.d.ts +47 -0
- package/dist/white-noise-webgpu-shader.d.ts +1 -0
- package/dist/zigzag-webgpu-shader.d.ts +1 -0
- package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
- package/package.json +43 -3
package/dist/esm/paper.mjs
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval,
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validateNonNegative,
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parseColorRgba
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} from "./index-wxhvgv2s.mjs";
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import {
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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import {
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assertEffectParamsObject,
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assertOptionalColor
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} from "./index-4fvp93ps.mjs";
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// src/paper.ts
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import { Internals } from "remotion";
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};
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// src/paper-webgpu-shader.ts
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var PAPER_WEBGPU_SHADER = `
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diagnostic(off, derivative_uniformity);
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${WEBGPU_SINGLE_PASS_VERTEX}
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@group(0) @binding(0) var source: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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struct Params { size: vec2f, aspectRatio: f32, amount: f32, colorFront: vec4f, colorBack: vec4f, contrast: f32, roughness: f32, fiber: f32, fiberSize: f32, crumples: f32, crumpleSize: f32, folds: f32, foldCount: f32, drops: f32, fade: f32, seed: f32, scale: f32, offsetY: f32, }
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@group(0) @binding(3) var noiseTexture: texture_2d<f32>;
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const TWO_PI=6.28318530718;
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const PI=3.14159265358979323846;
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sin(
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fn randomR(p: vec2f) -> f32 {
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return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).r;
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}
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fn valueNoise(st: vec2f) -> f32 {
|
|
70
|
+
|
|
71
|
+
var i: vec2f = floor(st);
|
|
72
|
+
var f: vec2f = fract(st);
|
|
73
|
+
var a: f32 = randomR(i);
|
|
74
|
+
var b: f32 = randomR(i + vec2f(1.0, 0.0));
|
|
75
|
+
var c: f32 = randomR(i + vec2f(0.0, 1.0));
|
|
76
|
+
var d: f32 = randomR(i + vec2f(1.0, 1.0));
|
|
77
|
+
var u: vec2f = f * f * (vec2f(3.0) - 2.0 * f);
|
|
78
|
+
var x1: f32 = mix(a, b, u.x);
|
|
79
|
+
var x2: f32 = mix(c, d, u.x);
|
|
80
|
+
return mix(x1, x2, u.y);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
fn fbm(nInput: vec2f) -> f32 {
|
|
84
|
+
var n=nInput;
|
|
85
|
+
var total: f32 = 0.0;
|
|
86
|
+
var amplitude: f32 = 0.4;
|
|
87
|
+
for (var i: i32 = 0; i < 3; i++) {
|
|
88
|
+
total += valueNoise(n) * amplitude;
|
|
89
|
+
n *= 1.99;
|
|
90
|
+
amplitude *= 0.65;
|
|
91
|
+
}
|
|
92
|
+
return total;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
fn randomG(p: vec2f) -> f32 {
|
|
96
|
+
|
|
97
|
+
var uv: vec2f = floor(p) / 50.0 + vec2f(0.5);
|
|
98
|
+
return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).g;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
fn roughnessNoise(pInput: vec2f) -> f32 {
|
|
102
|
+
var p=pInput;
|
|
103
|
+
p *= 0.1;
|
|
104
|
+
var o: f32 = 0.0;
|
|
105
|
+
for (var i: f32 = 1.0; i < 4.0; i += 1.0) {
|
|
106
|
+
var w: vec4f = vec4f(floor(p), ceil(p));
|
|
107
|
+
var f: vec2f = fract(p);
|
|
108
|
+
o += mix(
|
|
109
|
+
mix(randomG(w.xy), randomG(w.xw), f.y),
|
|
110
|
+
mix(randomG(w.zy), randomG(w.zw), f.y),
|
|
111
|
+
f.x
|
|
112
|
+
);
|
|
113
|
+
o += 0.2 / exp(2.0 * abs(sin(0.2 * p.x + 0.5 * p.y)));
|
|
114
|
+
p *= 2.1;
|
|
115
|
+
}
|
|
116
|
+
return o / 3.0;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
fn fiberRandom(p: vec2f) -> f32 {
|
|
120
|
+
|
|
121
|
+
var uv: vec2f = floor(p) / 100.0;
|
|
122
|
+
return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).b;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
fn fiberValueNoise(st: vec2f) -> f32 {
|
|
126
|
+
|
|
127
|
+
var i: vec2f = floor(st);
|
|
128
|
+
var f: vec2f = fract(st);
|
|
129
|
+
var a: f32 = fiberRandom(i);
|
|
130
|
+
var b: f32 = fiberRandom(i + vec2f(1.0, 0.0));
|
|
131
|
+
var c: f32 = fiberRandom(i + vec2f(0.0, 1.0));
|
|
132
|
+
var d: f32 = fiberRandom(i + vec2f(1.0, 1.0));
|
|
133
|
+
var u: vec2f = f * f * (vec2f(3.0) - 2.0 * f);
|
|
134
|
+
var x1: f32 = mix(a, b, u.x);
|
|
135
|
+
var x2: f32 = mix(c, d, u.x);
|
|
136
|
+
return mix(x1, x2, u.y);
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
fn fiberNoiseFbm(nInput: vec2f, seedOffset: vec2f) -> f32 {
|
|
140
|
+
var n=nInput;
|
|
141
|
+
var total: f32 = 0.0;
|
|
142
|
+
var amplitude: f32 = 1.0;
|
|
143
|
+
for (var i: i32 = 0; i < 4; i++) {
|
|
144
|
+
n = rotate(n, 0.7);
|
|
145
|
+
total += fiberValueNoise(n + seedOffset) * amplitude;
|
|
146
|
+
n *= 2.0;
|
|
147
|
+
amplitude *= 0.6;
|
|
148
|
+
}
|
|
149
|
+
return total;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
fn fiberNoise(uv: vec2f, seedOffset: vec2f) -> f32 {
|
|
153
|
+
|
|
154
|
+
var epsilon: f32 = 0.001;
|
|
155
|
+
var n1: f32 = fiberNoiseFbm(uv + vec2f(epsilon, 0.0), seedOffset);
|
|
156
|
+
var n2: f32 = fiberNoiseFbm(uv - vec2f(epsilon, 0.0), seedOffset);
|
|
157
|
+
var n3: f32 = fiberNoiseFbm(uv + vec2f(0.0, epsilon), seedOffset);
|
|
158
|
+
var n4: f32 = fiberNoiseFbm(uv - vec2f(0.0, epsilon), seedOffset);
|
|
159
|
+
return length(vec2f(n1 - n2, n3 - n4)) / (2.0 * epsilon);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
fn randomGB(p: vec2f) -> vec2f {
|
|
163
|
+
|
|
164
|
+
var uv: vec2f = floor(p) / 50.0 + vec2f(0.5);
|
|
165
|
+
return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).gb;
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
fn crumpledNoise(t: vec2f, pw: f32) -> f32 {
|
|
169
|
+
|
|
170
|
+
var p: vec2f = floor(t);
|
|
171
|
+
var wsum: f32 = 0.0;
|
|
172
|
+
var cl: f32 = 0.0;
|
|
173
|
+
for (var y: i32 = -1; y < 2; y += 1) {
|
|
174
|
+
for (var x: i32 = -1; x < 2; x += 1) {
|
|
175
|
+
var b: vec2f = vec2f(f32(x), f32(y));
|
|
176
|
+
var q: vec2f = b + p;
|
|
177
|
+
var q2: vec2f = q - floor(q / 8.0) * 8.0;
|
|
178
|
+
var c: vec2f = q + randomGB(q2);
|
|
179
|
+
var r: vec2f = c - t;
|
|
180
|
+
var w: f32 =
|
|
181
|
+
pow(smoothstep(0.0, 1.0, 1.0 - abs(r.x)), pw) *
|
|
182
|
+
pow(smoothstep(0.0, 1.0, 1.0 - abs(r.y)), pw);
|
|
183
|
+
cl += (0.5 + 0.5 * sin((q2.x + q2.y * 5.0) * 8.0)) * w;
|
|
184
|
+
wsum += w;
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
return pow(select(0.0, cl / select(1.0, wsum, wsum != 0.0), wsum != 0.0), 0.5) * 2.0;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
fn crumplesShape(uv: vec2f) -> f32 {
|
|
191
|
+
|
|
192
|
+
return crumpledNoise(uv * 0.25, 16.0) * crumpledNoise(uv * 0.5, 2.0);
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
fn folds(uv: vec2f) -> vec2f {
|
|
196
|
+
|
|
197
|
+
var pp: vec3f = vec3f(0.0);
|
|
198
|
+
var l: f32 = 9.0;
|
|
199
|
+
for (var i: f32 = 0.0; i < 15.0; i += 1.0) {
|
|
200
|
+
if (i >= params.foldCount) {
|
|
201
|
+
break;
|
|
202
|
+
}
|
|
203
|
+
var rand: vec2f = randomGB(vec2f(i, i * params.seed));
|
|
204
|
+
var an: f32 = rand.x * TWO_PI;
|
|
205
|
+
var p: vec2f = vec2f(cos(an), sin(an)) * rand.y;
|
|
206
|
+
var dist: f32 = distance(uv, p);
|
|
207
|
+
l = min(l, dist);
|
|
208
|
+
|
|
209
|
+
if (l == dist) {
|
|
210
|
+
pp = vec3f(uv-p,pp.z);
|
|
211
|
+
pp.z = dist;
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
return mix(pp.xy, vec2f(0.0), pow(pp.z, 0.25));
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
fn drops(uv: vec2f) -> f32 {
|
|
218
|
+
|
|
219
|
+
var iDropsUV: vec2f = floor(uv);
|
|
220
|
+
var fDropsUV: vec2f = fract(uv);
|
|
221
|
+
var dropsMinDist: f32 = 1.0;
|
|
222
|
+
for (var j: i32 = -1; j <= 1; j++) {
|
|
223
|
+
for (var i: i32 = -1; i <= 1; i++) {
|
|
224
|
+
var neighbor: vec2f = vec2f(f32(i), f32(j));
|
|
225
|
+
var offset: vec2f = randomGB(iDropsUV + neighbor);
|
|
226
|
+
offset = vec2f(0.5) + 0.5 * sin(vec2f(10.0 * params.seed) + TWO_PI * offset);
|
|
227
|
+
var pos: vec2f = neighbor + offset - fDropsUV;
|
|
228
|
+
var dist: f32 = length(pos);
|
|
229
|
+
dropsMinDist = min(dropsMinDist, dropsMinDist * dist);
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
return 1.0 - smoothstep(0.05, 0.09, pow(dropsMinDist, 0.5));
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
236
|
+
let pixel=vec2f(input.position.x,params.size.y+params.offsetY-input.position.y);
|
|
237
|
+
let vUv=pixel/params.size;
|
|
238
|
+
var color: vec4f = textureSampleLevel(source,sourceSampler,vec2f(vUv.x,1.0-vUv.y),0);
|
|
239
|
+
var sourceAlpha: f32 = color.a;
|
|
240
|
+
|
|
241
|
+
if (sourceAlpha <= 0.001 || params.amount <= 0.0) {
|
|
242
|
+
return color;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
var sourceRgb: vec3f = color.rgb / sourceAlpha;
|
|
246
|
+
var imageUV: vec2f = vUv;
|
|
247
|
+
var patternUV: vec2f = vUv - vec2f(0.5);
|
|
248
|
+
patternUV /= max(params.scale, 0.001);
|
|
249
|
+
patternUV = 5.0 * (patternUV * vec2f(params.aspectRatio, 1.0));
|
|
250
|
+
|
|
251
|
+
var roughnessUv: vec2f =
|
|
252
|
+
1.5 * (pixel - 0.5 * params.size) +
|
|
253
|
+
128.0 * seedOffset(1.0);
|
|
254
|
+
var roughness: f32 =
|
|
255
|
+
roughnessNoise(roughnessUv + vec2f(1.0, 0.0)) -
|
|
256
|
+
roughnessNoise(roughnessUv - vec2f(1.0, 0.0));
|
|
257
|
+
|
|
258
|
+
var crumplesUV: vec2f =
|
|
259
|
+
fract(patternUV * 0.02 / max(params.crumpleSize, 0.001) - vec2f(params.seed)) * 32.0;
|
|
260
|
+
var crumples: f32 =
|
|
261
|
+
params.crumples *
|
|
262
|
+
(crumplesShape(crumplesUV + vec2f(0.05, 0.0)) -
|
|
263
|
+
crumplesShape(crumplesUV));
|
|
264
|
+
|
|
265
|
+
var fiberUV: vec2f = 2.0 / max(params.fiberSize, 0.001) * patternUV;
|
|
266
|
+
var fiber: f32 = fiberNoise(fiberUV, 64.0 * seedOffset(2.0));
|
|
267
|
+
fiber = 0.5 * params.fiber * (fiber - 1.0);
|
|
268
|
+
|
|
269
|
+
var normal: vec2f = vec2f(0.0);
|
|
270
|
+
var normalImage: vec2f = vec2f(0.0);
|
|
271
|
+
|
|
272
|
+
var foldsUV: vec2f = patternUV * 0.12;
|
|
273
|
+
foldsUV = rotate(foldsUV, 4.0 * params.seed);
|
|
274
|
+
var w: vec2f = folds(foldsUV);
|
|
275
|
+
foldsUV = rotate(foldsUV + vec2f(0.007 * cos(params.seed)), 0.01 * sin(params.seed));
|
|
276
|
+
var w2: vec2f = folds(foldsUV);
|
|
277
|
+
|
|
278
|
+
var dropPattern: f32 = params.drops * drops(patternUV * 2.0);
|
|
279
|
+
|
|
280
|
+
var fade: f32 = params.fade * fbm(0.17 * patternUV + vec2f(10.0 * params.seed));
|
|
281
|
+
fade = clamp(8.0 * fade * fade * fade, 0.0, 1.0);
|
|
282
|
+
|
|
283
|
+
w = mix(w, vec2f(0.0), fade);
|
|
284
|
+
w2 = mix(w2, vec2f(0.0), fade);
|
|
285
|
+
crumples = mix(crumples, 0.0, fade);
|
|
286
|
+
dropPattern = mix(dropPattern, 0.0, fade);
|
|
287
|
+
fiber *= mix(1.0, 0.5, fade);
|
|
288
|
+
roughness *= mix(1.0, 0.5, fade);
|
|
289
|
+
|
|
290
|
+
normal += params.folds * min(5.0 * params.contrast, 1.0) * 4.0 * max(vec2f(0.0), w + w2);
|
|
291
|
+
normalImage += params.folds * 2.0 * w;
|
|
292
|
+
normal += vec2f(crumples);
|
|
293
|
+
normalImage += vec2f(1.5 * crumples);
|
|
294
|
+
normal += vec2f(3.0 * dropPattern);
|
|
295
|
+
normalImage += vec2f(0.2 * dropPattern);
|
|
296
|
+
normal += vec2f(params.roughness * 1.5 * roughness);
|
|
297
|
+
normal += vec2f(fiber);
|
|
298
|
+
normalImage += vec2f(params.roughness * 0.75 * roughness);
|
|
299
|
+
normalImage += vec2f(0.2 * fiber);
|
|
300
|
+
|
|
301
|
+
var lightPos: vec3f = vec3f(1.0, 2.0, 1.0);
|
|
302
|
+
var res: f32 = dot(
|
|
303
|
+
normalize(vec3f(normal, 9.5 - 9.0 * pow(params.contrast, 0.1))),
|
|
304
|
+
normalize(lightPos)
|
|
305
|
+
);
|
|
306
|
+
|
|
307
|
+
imageUV += 0.02 * normalImage;
|
|
308
|
+
var frame: f32 = getUvFrame(imageUV);
|
|
309
|
+
var displacedSource: vec4f = textureSampleLevel(source,sourceSampler,clamp(vec2f(imageUV.x,1.0-imageUV.y),vec2f(0),vec2f(1)),0);
|
|
310
|
+
var displacedRgb: vec3f = select(sourceRgb,displacedSource.rgb / max(displacedSource.a,0.001),displacedSource.a > 0.001);
|
|
311
|
+
displacedRgb += vec3f(0.6 * pow(params.contrast, 0.4) * (res - 0.7));
|
|
312
|
+
|
|
313
|
+
var frontRgb: vec3f = mix(vec3f(1.0), params.colorFront.rgb, params.colorFront.a);
|
|
314
|
+
var backRgb: vec3f = mix(vec3f(1.0), params.colorBack.rgb, params.colorBack.a);
|
|
315
|
+
var paperTone: vec3f = mix(backRgb, frontRgb, clamp(res, 0.0, 1.0));
|
|
316
|
+
var texturedRgb: vec3f = displacedRgb * (0.72 + 0.42 * res);
|
|
317
|
+
texturedRgb = mix(texturedRgb, texturedRgb * paperTone, 0.65);
|
|
318
|
+
texturedRgb -= vec3f(0.007 * dropPattern);
|
|
319
|
+
texturedRgb = mix(sourceRgb, texturedRgb, frame);
|
|
320
|
+
|
|
321
|
+
var finalRgb: vec3f = mix(sourceRgb, clamp(texturedRgb, vec3f(0.0), vec3f(1.0)), params.amount);
|
|
322
|
+
return vec4f(finalRgb * sourceAlpha, sourceAlpha);
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
`;
|
|
326
|
+
var PAPER_CROP_WEBGPU_SHADER = `
|
|
327
|
+
${WEBGPU_SINGLE_PASS_VERTEX}
|
|
328
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
329
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
330
|
+
@group(0) @binding(2) var<uniform> params: vec4f;
|
|
331
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
332
|
+
return textureLoad(source,vec2i(input.position.xy)+vec2i(0,1),0);
|
|
333
|
+
}
|
|
334
|
+
`;
|
|
108
335
|
|
|
109
336
|
// src/paper.ts
|
|
110
337
|
var { createEffect, createWebGL2ContextError } = Internals;
|
|
111
|
-
var
|
|
338
|
+
var DEFAULT_AMOUNT = 1;
|
|
112
339
|
var DEFAULT_COLOR_FRONT = "#9fadbc";
|
|
113
340
|
var DEFAULT_COLOR_BACK = "#ffffff";
|
|
114
341
|
var DEFAULT_CONTRAST = 0.3;
|
|
@@ -132,7 +359,7 @@ var paperSchema = {
|
|
|
132
359
|
min: 0,
|
|
133
360
|
max: 1,
|
|
134
361
|
step: 0.01,
|
|
135
|
-
default:
|
|
362
|
+
default: DEFAULT_AMOUNT,
|
|
136
363
|
description: "Amount",
|
|
137
364
|
hiddenFromList: false
|
|
138
365
|
},
|
|
@@ -256,7 +483,7 @@ var paperSchema = {
|
|
|
256
483
|
}
|
|
257
484
|
};
|
|
258
485
|
var resolve = (p) => ({
|
|
259
|
-
amount: p.amount ??
|
|
486
|
+
amount: p.amount ?? DEFAULT_AMOUNT,
|
|
260
487
|
colorFront: p.colorFront ?? DEFAULT_COLOR_FRONT,
|
|
261
488
|
colorBack: p.colorBack ?? DEFAULT_COLOR_BACK,
|
|
262
489
|
contrast: p.contrast ?? DEFAULT_CONTRAST,
|
|
@@ -546,7 +773,8 @@ float drops(vec2 uv) {
|
|
|
546
773
|
}
|
|
547
774
|
|
|
548
775
|
void main() {
|
|
549
|
-
|
|
776
|
+
vec2 paperUv = gl_FragCoord.xy / uResolution;
|
|
777
|
+
vec4 source = texture(uSource, paperUv);
|
|
550
778
|
float sourceAlpha = source.a;
|
|
551
779
|
|
|
552
780
|
if (sourceAlpha <= 0.001 || uAmount <= 0.0) {
|
|
@@ -555,8 +783,8 @@ void main() {
|
|
|
555
783
|
}
|
|
556
784
|
|
|
557
785
|
vec3 sourceRgb = source.rgb / sourceAlpha;
|
|
558
|
-
vec2 imageUV =
|
|
559
|
-
vec2 patternUV =
|
|
786
|
+
vec2 imageUV = paperUv;
|
|
787
|
+
vec2 patternUV = paperUv - 0.5;
|
|
560
788
|
patternUV /= max(uScale, 0.001);
|
|
561
789
|
patternUV = 5.0 * (patternUV * vec2(uImageAspectRatio, 1.0));
|
|
562
790
|
|
|
@@ -706,9 +934,17 @@ var createNoiseData = (seed) => {
|
|
|
706
934
|
};
|
|
707
935
|
var uploadNoiseTexture = (gl, texture, seed) => {
|
|
708
936
|
const data = createNoiseData(seed);
|
|
937
|
+
const flipY = gl.getParameter(gl.UNPACK_FLIP_Y_WEBGL);
|
|
938
|
+
const premultiplyAlpha = gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
|
|
709
939
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
940
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
|
710
941
|
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
|
711
|
-
|
|
942
|
+
try {
|
|
943
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, NOISE_TEXTURE_SIZE, NOISE_TEXTURE_SIZE, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
|
|
944
|
+
} finally {
|
|
945
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
|
|
946
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha);
|
|
947
|
+
}
|
|
712
948
|
};
|
|
713
949
|
var createNoiseTexture = (gl) => {
|
|
714
950
|
const texture = gl.createTexture();
|
|
@@ -824,94 +1060,186 @@ var paper = createEffect({
|
|
|
824
1060
|
type: "dev.remotion.effects.paper",
|
|
825
1061
|
label: "paper()",
|
|
826
1062
|
documentationLink: "https://www.remotion.dev/docs/effects/paper",
|
|
827
|
-
backend: "webgl2",
|
|
828
1063
|
calculateKey: (params) => {
|
|
829
1064
|
const r = resolve(params);
|
|
830
1065
|
return `paper-${r.amount}-${r.colorFront}-${r.colorBack}-${r.contrast}-${r.roughness}-${r.fiber}-${r.fiberSize}-${r.crumples}-${r.crumpleSize}-${r.folds}-${r.foldCount}-${r.drops}-${r.fade}-${r.seed}-${r.scale}`;
|
|
831
1066
|
},
|
|
832
|
-
|
|
833
|
-
|
|
834
|
-
|
|
835
|
-
|
|
836
|
-
|
|
837
|
-
|
|
838
|
-
|
|
839
|
-
|
|
840
|
-
|
|
841
|
-
|
|
842
|
-
|
|
843
|
-
|
|
844
|
-
|
|
845
|
-
|
|
846
|
-
|
|
847
|
-
|
|
848
|
-
|
|
849
|
-
|
|
850
|
-
|
|
851
|
-
|
|
852
|
-
|
|
853
|
-
|
|
854
|
-
|
|
855
|
-
|
|
856
|
-
|
|
857
|
-
|
|
858
|
-
|
|
859
|
-
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
|
|
863
|
-
|
|
864
|
-
|
|
865
|
-
|
|
866
|
-
|
|
867
|
-
|
|
868
|
-
|
|
869
|
-
|
|
870
|
-
|
|
871
|
-
|
|
872
|
-
|
|
873
|
-
|
|
874
|
-
|
|
875
|
-
|
|
876
|
-
|
|
877
|
-
|
|
878
|
-
|
|
879
|
-
|
|
880
|
-
|
|
881
|
-
|
|
882
|
-
|
|
883
|
-
|
|
884
|
-
|
|
885
|
-
|
|
886
|
-
|
|
887
|
-
|
|
888
|
-
|
|
889
|
-
|
|
890
|
-
|
|
891
|
-
|
|
892
|
-
|
|
893
|
-
|
|
894
|
-
|
|
895
|
-
|
|
896
|
-
|
|
897
|
-
|
|
898
|
-
|
|
899
|
-
|
|
900
|
-
|
|
901
|
-
|
|
902
|
-
|
|
903
|
-
|
|
904
|
-
|
|
905
|
-
|
|
906
|
-
|
|
907
|
-
|
|
908
|
-
|
|
909
|
-
|
|
910
|
-
|
|
911
|
-
|
|
912
|
-
|
|
913
|
-
|
|
914
|
-
|
|
1067
|
+
implementations: {
|
|
1068
|
+
webgpu: Internals.createEffectImplementation({
|
|
1069
|
+
setup: (target) => {
|
|
1070
|
+
const canvas = document.createElement("canvas");
|
|
1071
|
+
canvas.width = 1;
|
|
1072
|
+
canvas.height = 1;
|
|
1073
|
+
const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
|
|
1074
|
+
if (!colorCtx)
|
|
1075
|
+
throw new Error("Could not create paper color parsing context");
|
|
1076
|
+
const paddedCanvas = document.createElement("canvas");
|
|
1077
|
+
return {
|
|
1078
|
+
...setupWebGpuSinglePass(target, "paper"),
|
|
1079
|
+
colorCtx,
|
|
1080
|
+
noiseData: new Uint8Array(0),
|
|
1081
|
+
noiseSeed: null,
|
|
1082
|
+
paddedCanvas,
|
|
1083
|
+
paddedState: setupWebGpuSinglePass(paddedCanvas, "paper")
|
|
1084
|
+
};
|
|
1085
|
+
},
|
|
1086
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
1087
|
+
if (!gpuDevice)
|
|
1088
|
+
throw new Error("A WebGPU device is required for the paper effect");
|
|
1089
|
+
const r = resolve(params);
|
|
1090
|
+
const offsetY = height % 2;
|
|
1091
|
+
if (offsetY && (state.paddedCanvas.width !== width || state.paddedCanvas.height !== height + 1)) {
|
|
1092
|
+
state.paddedCanvas.width = width;
|
|
1093
|
+
state.paddedCanvas.height = height + 1;
|
|
1094
|
+
}
|
|
1095
|
+
const uniformData = new Float32Array([
|
|
1096
|
+
width,
|
|
1097
|
+
height,
|
|
1098
|
+
width / height,
|
|
1099
|
+
r.amount,
|
|
1100
|
+
...normalizedRgba(parseColorRgba(state.colorCtx, r.colorFront)),
|
|
1101
|
+
...normalizedRgba(parseColorRgba(state.colorCtx, r.colorBack)),
|
|
1102
|
+
r.contrast,
|
|
1103
|
+
r.roughness,
|
|
1104
|
+
r.fiber,
|
|
1105
|
+
r.fiberSize,
|
|
1106
|
+
r.crumples,
|
|
1107
|
+
r.crumpleSize,
|
|
1108
|
+
r.folds,
|
|
1109
|
+
r.foldCount,
|
|
1110
|
+
r.drops,
|
|
1111
|
+
r.fade,
|
|
1112
|
+
r.seed,
|
|
1113
|
+
r.scale,
|
|
1114
|
+
offsetY,
|
|
1115
|
+
0,
|
|
1116
|
+
0,
|
|
1117
|
+
0
|
|
1118
|
+
]);
|
|
1119
|
+
if (state.noiseSeed !== r.seed) {
|
|
1120
|
+
state.noiseData = createNoiseData(r.seed);
|
|
1121
|
+
state.noiseSeed = r.seed;
|
|
1122
|
+
}
|
|
1123
|
+
applyWebGpuSinglePass({
|
|
1124
|
+
state: offsetY ? state.paddedState : state,
|
|
1125
|
+
source,
|
|
1126
|
+
width,
|
|
1127
|
+
height,
|
|
1128
|
+
device: gpuDevice,
|
|
1129
|
+
shader: PAPER_WEBGPU_SHADER,
|
|
1130
|
+
uniformData
|
|
1131
|
+
}, {
|
|
1132
|
+
sourceFilter: null,
|
|
1133
|
+
auxiliaryTexture: {
|
|
1134
|
+
data: state.noiseData,
|
|
1135
|
+
width: NOISE_TEXTURE_SIZE,
|
|
1136
|
+
height: NOISE_TEXTURE_SIZE,
|
|
1137
|
+
format: "rgba8unorm"
|
|
1138
|
+
}
|
|
1139
|
+
});
|
|
1140
|
+
if (offsetY) {
|
|
1141
|
+
applyWebGpuSinglePass({
|
|
1142
|
+
state,
|
|
1143
|
+
source: state.paddedCanvas,
|
|
1144
|
+
width,
|
|
1145
|
+
height,
|
|
1146
|
+
device: gpuDevice,
|
|
1147
|
+
shader: PAPER_CROP_WEBGPU_SHADER,
|
|
1148
|
+
uniformData: new Float32Array([width, height, 0, 0])
|
|
1149
|
+
});
|
|
1150
|
+
}
|
|
1151
|
+
},
|
|
1152
|
+
cleanup: (state) => {
|
|
1153
|
+
cleanupWebGpuSinglePass(state.paddedState);
|
|
1154
|
+
cleanupWebGpuSinglePass(state);
|
|
1155
|
+
}
|
|
1156
|
+
}),
|
|
1157
|
+
webgl2: Internals.createEffectImplementation({
|
|
1158
|
+
setup: (target) => setupPaper(target),
|
|
1159
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
1160
|
+
const r = resolve(params);
|
|
1161
|
+
const { gl, program, vao, sourceTexture, noiseTexture } = state;
|
|
1162
|
+
if (state.cachedColorFront !== r.colorFront) {
|
|
1163
|
+
state.cachedColorFront = r.colorFront;
|
|
1164
|
+
state.cachedColorFrontRgba = parseColorRgba(state.colorCtx, r.colorFront);
|
|
1165
|
+
}
|
|
1166
|
+
if (state.cachedColorBack !== r.colorBack) {
|
|
1167
|
+
state.cachedColorBack = r.colorBack;
|
|
1168
|
+
state.cachedColorBackRgba = parseColorRgba(state.colorCtx, r.colorBack);
|
|
1169
|
+
}
|
|
1170
|
+
const [frontRed, frontGreen, frontBlue, frontAlpha] = normalizedRgba(state.cachedColorFrontRgba);
|
|
1171
|
+
const [backRed, backGreen, backBlue, backAlpha] = normalizedRgba(state.cachedColorBackRgba);
|
|
1172
|
+
gl.viewport(0, 0, width, height);
|
|
1173
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
1174
|
+
gl.clearColor(0, 0, 0, 0);
|
|
1175
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
1176
|
+
gl.useProgram(program);
|
|
1177
|
+
gl.bindVertexArray(vao);
|
|
1178
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
1179
|
+
gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
|
|
1180
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
1181
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
1182
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
1183
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
1184
|
+
gl.bindTexture(gl.TEXTURE_2D, noiseTexture);
|
|
1185
|
+
if (state.cachedNoiseSeed !== r.seed) {
|
|
1186
|
+
uploadNoiseTexture(gl, noiseTexture, r.seed);
|
|
1187
|
+
state.cachedNoiseSeed = r.seed;
|
|
1188
|
+
}
|
|
1189
|
+
if (state.uSource)
|
|
1190
|
+
gl.uniform1i(state.uSource, 0);
|
|
1191
|
+
if (state.uResolution)
|
|
1192
|
+
gl.uniform2f(state.uResolution, width, height);
|
|
1193
|
+
if (state.uImageAspectRatio)
|
|
1194
|
+
gl.uniform1f(state.uImageAspectRatio, width / height);
|
|
1195
|
+
if (state.uColorFront)
|
|
1196
|
+
gl.uniform4f(state.uColorFront, frontRed, frontGreen, frontBlue, frontAlpha);
|
|
1197
|
+
if (state.uColorBack)
|
|
1198
|
+
gl.uniform4f(state.uColorBack, backRed, backGreen, backBlue, backAlpha);
|
|
1199
|
+
if (state.uAmount)
|
|
1200
|
+
gl.uniform1f(state.uAmount, r.amount);
|
|
1201
|
+
if (state.uContrast)
|
|
1202
|
+
gl.uniform1f(state.uContrast, r.contrast);
|
|
1203
|
+
if (state.uRoughness)
|
|
1204
|
+
gl.uniform1f(state.uRoughness, r.roughness);
|
|
1205
|
+
if (state.uFiber)
|
|
1206
|
+
gl.uniform1f(state.uFiber, r.fiber);
|
|
1207
|
+
if (state.uFiberSize)
|
|
1208
|
+
gl.uniform1f(state.uFiberSize, r.fiberSize);
|
|
1209
|
+
if (state.uCrumples)
|
|
1210
|
+
gl.uniform1f(state.uCrumples, r.crumples);
|
|
1211
|
+
if (state.uCrumpleSize)
|
|
1212
|
+
gl.uniform1f(state.uCrumpleSize, r.crumpleSize);
|
|
1213
|
+
if (state.uFolds)
|
|
1214
|
+
gl.uniform1f(state.uFolds, r.folds);
|
|
1215
|
+
if (state.uFoldCount)
|
|
1216
|
+
gl.uniform1f(state.uFoldCount, r.foldCount);
|
|
1217
|
+
if (state.uDrops)
|
|
1218
|
+
gl.uniform1f(state.uDrops, r.drops);
|
|
1219
|
+
if (state.uFade)
|
|
1220
|
+
gl.uniform1f(state.uFade, r.fade);
|
|
1221
|
+
if (state.uSeed)
|
|
1222
|
+
gl.uniform1f(state.uSeed, r.seed);
|
|
1223
|
+
if (state.uScale)
|
|
1224
|
+
gl.uniform1f(state.uScale, r.scale);
|
|
1225
|
+
if (state.uNoiseTexture)
|
|
1226
|
+
gl.uniform1i(state.uNoiseTexture, 1);
|
|
1227
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
1228
|
+
gl.bindVertexArray(null);
|
|
1229
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
1230
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
1231
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
1232
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
1233
|
+
gl.useProgram(null);
|
|
1234
|
+
},
|
|
1235
|
+
cleanup: ({ gl, program, vao, vbo, sourceTexture, noiseTexture }) => {
|
|
1236
|
+
gl.deleteTexture(sourceTexture);
|
|
1237
|
+
gl.deleteTexture(noiseTexture);
|
|
1238
|
+
gl.deleteBuffer(vbo);
|
|
1239
|
+
gl.deleteProgram(program);
|
|
1240
|
+
gl.deleteVertexArray(vao);
|
|
1241
|
+
}
|
|
1242
|
+
})
|
|
915
1243
|
},
|
|
916
1244
|
schema: paperSchema,
|
|
917
1245
|
validateParams: validatePaperParams
|