@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,114 +1,341 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ validateNonNegative,
5
+ parseColorRgba
6
+ } from "./index-wxhvgv2s.mjs";
7
+ import {
8
+ WEBGPU_SINGLE_PASS_VERTEX,
9
+ setupWebGpuSinglePass,
10
+ cleanupWebGpuSinglePass,
11
+ applyWebGpuSinglePass
12
+ } from "./index-tvfexb7s.mjs";
13
+ import {
14
+ assertEffectParamsObject,
15
+ assertOptionalColor
16
+ } from "./index-4fvp93ps.mjs";
17
+
1
18
  // src/paper.ts
2
19
  import { Internals } from "remotion";
3
20
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
21
+ // src/paper-webgpu-shader.ts
22
+ var PAPER_WEBGPU_SHADER = `
23
+ diagnostic(off, derivative_uniformity);
24
+ ${WEBGPU_SINGLE_PASS_VERTEX}
25
+ @group(0) @binding(0) var source: texture_2d<f32>;
26
+ @group(0) @binding(1) var sourceSampler: sampler;
27
+ @group(0) @binding(2) var<uniform> params: Params;
28
+ struct Params { size: vec2f, aspectRatio: f32, amount: f32, colorFront: vec4f, colorBack: vec4f, contrast: f32, roughness: f32, fiber: f32, fiberSize: f32, crumples: f32, crumpleSize: f32, folds: f32, foldCount: f32, drops: f32, fade: f32, seed: f32, scale: f32, offsetY: f32, }
29
+ @group(0) @binding(3) var noiseTexture: texture_2d<f32>;
30
+ const TWO_PI=6.28318530718;
31
+ const PI=3.14159265358979323846;
32
+ fn getUvFrame(uv: vec2f) -> f32 {
34
33
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
34
+ var aax: f32 = 2.0 * fwidth(uv.x);
35
+ var aay: f32 = 2.0 * fwidth(uv.y);
36
+
37
+ var left: f32 = smoothstep(0.0, aax, uv.x);
38
+ var right: f32 = 1.0 - smoothstep(1.0 - aax, 1.0, uv.x);
39
+ var bottom: f32 = smoothstep(0.0, aay, uv.y);
40
+ var top: f32 = 1.0 - smoothstep(1.0 - aay, 1.0, uv.y);
41
+
42
+ return left * right * bottom * top;
43
+ }
44
+
45
+ fn rotate(uv: vec2f, th: f32) -> vec2f {
46
+
47
+ return mat2x2f(vec2f(cos(th), sin(th)),vec2f(-sin(th), cos(th))) * uv;
48
+ }
49
+
50
+ fn seedOffset(salt: f32) -> vec2f {
51
+
52
+ var seeded: f32 = params.seed + salt;
53
+ return fract(
54
+ sin(
55
+ vec2f(
56
+ seeded * 12.9898 + 78.233,
57
+ seeded * 39.3468 + 11.135
58
+ )
59
+ ) * 43758.5453
60
+ );
61
+ }
62
+
63
+ fn randomR(p: vec2f) -> f32 {
64
+
65
+ var uv: vec2f = floor(p) / 100.0 + vec2f(0.5);
66
+ return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).r;
67
+ }
68
+
69
+ fn valueNoise(st: vec2f) -> f32 {
70
+
71
+ var i: vec2f = floor(st);
72
+ var f: vec2f = fract(st);
73
+ var a: f32 = randomR(i);
74
+ var b: f32 = randomR(i + vec2f(1.0, 0.0));
75
+ var c: f32 = randomR(i + vec2f(0.0, 1.0));
76
+ var d: f32 = randomR(i + vec2f(1.0, 1.0));
77
+ var u: vec2f = f * f * (vec2f(3.0) - 2.0 * f);
78
+ var x1: f32 = mix(a, b, u.x);
79
+ var x2: f32 = mix(c, d, u.x);
80
+ return mix(x1, x2, u.y);
81
+ }
82
+
83
+ fn fbm(nInput: vec2f) -> f32 {
84
+ var n=nInput;
85
+ var total: f32 = 0.0;
86
+ var amplitude: f32 = 0.4;
87
+ for (var i: i32 = 0; i < 3; i++) {
88
+ total += valueNoise(n) * amplitude;
89
+ n *= 1.99;
90
+ amplitude *= 0.65;
91
+ }
92
+ return total;
93
+ }
94
+
95
+ fn randomG(p: vec2f) -> f32 {
96
+
97
+ var uv: vec2f = floor(p) / 50.0 + vec2f(0.5);
98
+ return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).g;
99
+ }
100
+
101
+ fn roughnessNoise(pInput: vec2f) -> f32 {
102
+ var p=pInput;
103
+ p *= 0.1;
104
+ var o: f32 = 0.0;
105
+ for (var i: f32 = 1.0; i < 4.0; i += 1.0) {
106
+ var w: vec4f = vec4f(floor(p), ceil(p));
107
+ var f: vec2f = fract(p);
108
+ o += mix(
109
+ mix(randomG(w.xy), randomG(w.xw), f.y),
110
+ mix(randomG(w.zy), randomG(w.zw), f.y),
111
+ f.x
112
+ );
113
+ o += 0.2 / exp(2.0 * abs(sin(0.2 * p.x + 0.5 * p.y)));
114
+ p *= 2.1;
115
+ }
116
+ return o / 3.0;
117
+ }
118
+
119
+ fn fiberRandom(p: vec2f) -> f32 {
120
+
121
+ var uv: vec2f = floor(p) / 100.0;
122
+ return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).b;
123
+ }
124
+
125
+ fn fiberValueNoise(st: vec2f) -> f32 {
126
+
127
+ var i: vec2f = floor(st);
128
+ var f: vec2f = fract(st);
129
+ var a: f32 = fiberRandom(i);
130
+ var b: f32 = fiberRandom(i + vec2f(1.0, 0.0));
131
+ var c: f32 = fiberRandom(i + vec2f(0.0, 1.0));
132
+ var d: f32 = fiberRandom(i + vec2f(1.0, 1.0));
133
+ var u: vec2f = f * f * (vec2f(3.0) - 2.0 * f);
134
+ var x1: f32 = mix(a, b, u.x);
135
+ var x2: f32 = mix(c, d, u.x);
136
+ return mix(x1, x2, u.y);
137
+ }
138
+
139
+ fn fiberNoiseFbm(nInput: vec2f, seedOffset: vec2f) -> f32 {
140
+ var n=nInput;
141
+ var total: f32 = 0.0;
142
+ var amplitude: f32 = 1.0;
143
+ for (var i: i32 = 0; i < 4; i++) {
144
+ n = rotate(n, 0.7);
145
+ total += fiberValueNoise(n + seedOffset) * amplitude;
146
+ n *= 2.0;
147
+ amplitude *= 0.6;
148
+ }
149
+ return total;
150
+ }
151
+
152
+ fn fiberNoise(uv: vec2f, seedOffset: vec2f) -> f32 {
153
+
154
+ var epsilon: f32 = 0.001;
155
+ var n1: f32 = fiberNoiseFbm(uv + vec2f(epsilon, 0.0), seedOffset);
156
+ var n2: f32 = fiberNoiseFbm(uv - vec2f(epsilon, 0.0), seedOffset);
157
+ var n3: f32 = fiberNoiseFbm(uv + vec2f(0.0, epsilon), seedOffset);
158
+ var n4: f32 = fiberNoiseFbm(uv - vec2f(0.0, epsilon), seedOffset);
159
+ return length(vec2f(n1 - n2, n3 - n4)) / (2.0 * epsilon);
160
+ }
161
+
162
+ fn randomGB(p: vec2f) -> vec2f {
163
+
164
+ var uv: vec2f = floor(p) / 50.0 + vec2f(0.5);
165
+ return textureLoad(noiseTexture,vec2i(floor(fract(uv)*vec2f(textureDimensions(noiseTexture)))),0).gb;
166
+ }
167
+
168
+ fn crumpledNoise(t: vec2f, pw: f32) -> f32 {
169
+
170
+ var p: vec2f = floor(t);
171
+ var wsum: f32 = 0.0;
172
+ var cl: f32 = 0.0;
173
+ for (var y: i32 = -1; y < 2; y += 1) {
174
+ for (var x: i32 = -1; x < 2; x += 1) {
175
+ var b: vec2f = vec2f(f32(x), f32(y));
176
+ var q: vec2f = b + p;
177
+ var q2: vec2f = q - floor(q / 8.0) * 8.0;
178
+ var c: vec2f = q + randomGB(q2);
179
+ var r: vec2f = c - t;
180
+ var w: f32 =
181
+ pow(smoothstep(0.0, 1.0, 1.0 - abs(r.x)), pw) *
182
+ pow(smoothstep(0.0, 1.0, 1.0 - abs(r.y)), pw);
183
+ cl += (0.5 + 0.5 * sin((q2.x + q2.y * 5.0) * 8.0)) * w;
184
+ wsum += w;
185
+ }
186
+ }
187
+ return pow(select(0.0, cl / select(1.0, wsum, wsum != 0.0), wsum != 0.0), 0.5) * 2.0;
188
+ }
189
+
190
+ fn crumplesShape(uv: vec2f) -> f32 {
191
+
192
+ return crumpledNoise(uv * 0.25, 16.0) * crumpledNoise(uv * 0.5, 2.0);
193
+ }
194
+
195
+ fn folds(uv: vec2f) -> vec2f {
196
+
197
+ var pp: vec3f = vec3f(0.0);
198
+ var l: f32 = 9.0;
199
+ for (var i: f32 = 0.0; i < 15.0; i += 1.0) {
200
+ if (i >= params.foldCount) {
201
+ break;
202
+ }
203
+ var rand: vec2f = randomGB(vec2f(i, i * params.seed));
204
+ var an: f32 = rand.x * TWO_PI;
205
+ var p: vec2f = vec2f(cos(an), sin(an)) * rand.y;
206
+ var dist: f32 = distance(uv, p);
207
+ l = min(l, dist);
208
+
209
+ if (l == dist) {
210
+ pp = vec3f(uv-p,pp.z);
211
+ pp.z = dist;
212
+ }
213
+ }
214
+ return mix(pp.xy, vec2f(0.0), pow(pp.z, 0.25));
215
+ }
216
+
217
+ fn drops(uv: vec2f) -> f32 {
218
+
219
+ var iDropsUV: vec2f = floor(uv);
220
+ var fDropsUV: vec2f = fract(uv);
221
+ var dropsMinDist: f32 = 1.0;
222
+ for (var j: i32 = -1; j <= 1; j++) {
223
+ for (var i: i32 = -1; i <= 1; i++) {
224
+ var neighbor: vec2f = vec2f(f32(i), f32(j));
225
+ var offset: vec2f = randomGB(iDropsUV + neighbor);
226
+ offset = vec2f(0.5) + 0.5 * sin(vec2f(10.0 * params.seed) + TWO_PI * offset);
227
+ var pos: vec2f = neighbor + offset - fDropsUV;
228
+ var dist: f32 = length(pos);
229
+ dropsMinDist = min(dropsMinDist, dropsMinDist * dist);
230
+ }
231
+ }
232
+ return 1.0 - smoothstep(0.05, 0.09, pow(dropsMinDist, 0.5));
233
+ }
234
+
235
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
236
+ let pixel=vec2f(input.position.x,params.size.y+params.offsetY-input.position.y);
237
+ let vUv=pixel/params.size;
238
+ var color: vec4f = textureSampleLevel(source,sourceSampler,vec2f(vUv.x,1.0-vUv.y),0);
239
+ var sourceAlpha: f32 = color.a;
240
+
241
+ if (sourceAlpha <= 0.001 || params.amount <= 0.0) {
242
+ return color;
243
+ }
244
+
245
+ var sourceRgb: vec3f = color.rgb / sourceAlpha;
246
+ var imageUV: vec2f = vUv;
247
+ var patternUV: vec2f = vUv - vec2f(0.5);
248
+ patternUV /= max(params.scale, 0.001);
249
+ patternUV = 5.0 * (patternUV * vec2f(params.aspectRatio, 1.0));
250
+
251
+ var roughnessUv: vec2f =
252
+ 1.5 * (pixel - 0.5 * params.size) +
253
+ 128.0 * seedOffset(1.0);
254
+ var roughness: f32 =
255
+ roughnessNoise(roughnessUv + vec2f(1.0, 0.0)) -
256
+ roughnessNoise(roughnessUv - vec2f(1.0, 0.0));
257
+
258
+ var crumplesUV: vec2f =
259
+ fract(patternUV * 0.02 / max(params.crumpleSize, 0.001) - vec2f(params.seed)) * 32.0;
260
+ var crumples: f32 =
261
+ params.crumples *
262
+ (crumplesShape(crumplesUV + vec2f(0.05, 0.0)) -
263
+ crumplesShape(crumplesUV));
264
+
265
+ var fiberUV: vec2f = 2.0 / max(params.fiberSize, 0.001) * patternUV;
266
+ var fiber: f32 = fiberNoise(fiberUV, 64.0 * seedOffset(2.0));
267
+ fiber = 0.5 * params.fiber * (fiber - 1.0);
268
+
269
+ var normal: vec2f = vec2f(0.0);
270
+ var normalImage: vec2f = vec2f(0.0);
271
+
272
+ var foldsUV: vec2f = patternUV * 0.12;
273
+ foldsUV = rotate(foldsUV, 4.0 * params.seed);
274
+ var w: vec2f = folds(foldsUV);
275
+ foldsUV = rotate(foldsUV + vec2f(0.007 * cos(params.seed)), 0.01 * sin(params.seed));
276
+ var w2: vec2f = folds(foldsUV);
277
+
278
+ var dropPattern: f32 = params.drops * drops(patternUV * 2.0);
279
+
280
+ var fade: f32 = params.fade * fbm(0.17 * patternUV + vec2f(10.0 * params.seed));
281
+ fade = clamp(8.0 * fade * fade * fade, 0.0, 1.0);
282
+
283
+ w = mix(w, vec2f(0.0), fade);
284
+ w2 = mix(w2, vec2f(0.0), fade);
285
+ crumples = mix(crumples, 0.0, fade);
286
+ dropPattern = mix(dropPattern, 0.0, fade);
287
+ fiber *= mix(1.0, 0.5, fade);
288
+ roughness *= mix(1.0, 0.5, fade);
289
+
290
+ normal += params.folds * min(5.0 * params.contrast, 1.0) * 4.0 * max(vec2f(0.0), w + w2);
291
+ normalImage += params.folds * 2.0 * w;
292
+ normal += vec2f(crumples);
293
+ normalImage += vec2f(1.5 * crumples);
294
+ normal += vec2f(3.0 * dropPattern);
295
+ normalImage += vec2f(0.2 * dropPattern);
296
+ normal += vec2f(params.roughness * 1.5 * roughness);
297
+ normal += vec2f(fiber);
298
+ normalImage += vec2f(params.roughness * 0.75 * roughness);
299
+ normalImage += vec2f(0.2 * fiber);
300
+
301
+ var lightPos: vec3f = vec3f(1.0, 2.0, 1.0);
302
+ var res: f32 = dot(
303
+ normalize(vec3f(normal, 9.5 - 9.0 * pow(params.contrast, 0.1))),
304
+ normalize(lightPos)
305
+ );
306
+
307
+ imageUV += 0.02 * normalImage;
308
+ var frame: f32 = getUvFrame(imageUV);
309
+ var displacedSource: vec4f = textureSampleLevel(source,sourceSampler,clamp(vec2f(imageUV.x,1.0-imageUV.y),vec2f(0),vec2f(1)),0);
310
+ var displacedRgb: vec3f = select(sourceRgb,displacedSource.rgb / max(displacedSource.a,0.001),displacedSource.a > 0.001);
311
+ displacedRgb += vec3f(0.6 * pow(params.contrast, 0.4) * (res - 0.7));
312
+
313
+ var frontRgb: vec3f = mix(vec3f(1.0), params.colorFront.rgb, params.colorFront.a);
314
+ var backRgb: vec3f = mix(vec3f(1.0), params.colorBack.rgb, params.colorBack.a);
315
+ var paperTone: vec3f = mix(backRgb, frontRgb, clamp(res, 0.0, 1.0));
316
+ var texturedRgb: vec3f = displacedRgb * (0.72 + 0.42 * res);
317
+ texturedRgb = mix(texturedRgb, texturedRgb * paperTone, 0.65);
318
+ texturedRgb -= vec3f(0.007 * dropPattern);
319
+ texturedRgb = mix(sourceRgb, texturedRgb, frame);
320
+
321
+ var finalRgb: vec3f = mix(sourceRgb, clamp(texturedRgb, vec3f(0.0), vec3f(1.0)), params.amount);
322
+ return vec4f(finalRgb * sourceAlpha, sourceAlpha);
323
+ }
324
+
325
+ `;
326
+ var PAPER_CROP_WEBGPU_SHADER = `
327
+ ${WEBGPU_SINGLE_PASS_VERTEX}
328
+ @group(0) @binding(0) var source: texture_2d<f32>;
329
+ @group(0) @binding(1) var sourceSampler: sampler;
330
+ @group(0) @binding(2) var<uniform> params: vec4f;
331
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
332
+ return textureLoad(source,vec2i(input.position.xy)+vec2i(0,1),0);
333
+ }
334
+ `;
108
335
 
109
336
  // src/paper.ts
110
337
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 1;
338
+ var DEFAULT_AMOUNT = 1;
112
339
  var DEFAULT_COLOR_FRONT = "#9fadbc";
113
340
  var DEFAULT_COLOR_BACK = "#ffffff";
114
341
  var DEFAULT_CONTRAST = 0.3;
@@ -132,7 +359,7 @@ var paperSchema = {
132
359
  min: 0,
133
360
  max: 1,
134
361
  step: 0.01,
135
- default: DEFAULT_AMOUNT2,
362
+ default: DEFAULT_AMOUNT,
136
363
  description: "Amount",
137
364
  hiddenFromList: false
138
365
  },
@@ -256,7 +483,7 @@ var paperSchema = {
256
483
  }
257
484
  };
258
485
  var resolve = (p) => ({
259
- amount: p.amount ?? DEFAULT_AMOUNT2,
486
+ amount: p.amount ?? DEFAULT_AMOUNT,
260
487
  colorFront: p.colorFront ?? DEFAULT_COLOR_FRONT,
261
488
  colorBack: p.colorBack ?? DEFAULT_COLOR_BACK,
262
489
  contrast: p.contrast ?? DEFAULT_CONTRAST,
@@ -546,7 +773,8 @@ float drops(vec2 uv) {
546
773
  }
547
774
 
548
775
  void main() {
549
- vec4 source = texture(uSource, vUv);
776
+ vec2 paperUv = gl_FragCoord.xy / uResolution;
777
+ vec4 source = texture(uSource, paperUv);
550
778
  float sourceAlpha = source.a;
551
779
 
552
780
  if (sourceAlpha <= 0.001 || uAmount <= 0.0) {
@@ -555,8 +783,8 @@ void main() {
555
783
  }
556
784
 
557
785
  vec3 sourceRgb = source.rgb / sourceAlpha;
558
- vec2 imageUV = vUv;
559
- vec2 patternUV = vUv - 0.5;
786
+ vec2 imageUV = paperUv;
787
+ vec2 patternUV = paperUv - 0.5;
560
788
  patternUV /= max(uScale, 0.001);
561
789
  patternUV = 5.0 * (patternUV * vec2(uImageAspectRatio, 1.0));
562
790
 
@@ -706,9 +934,17 @@ var createNoiseData = (seed) => {
706
934
  };
707
935
  var uploadNoiseTexture = (gl, texture, seed) => {
708
936
  const data = createNoiseData(seed);
937
+ const flipY = gl.getParameter(gl.UNPACK_FLIP_Y_WEBGL);
938
+ const premultiplyAlpha = gl.getParameter(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL);
709
939
  gl.bindTexture(gl.TEXTURE_2D, texture);
940
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
710
941
  gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
711
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, NOISE_TEXTURE_SIZE, NOISE_TEXTURE_SIZE, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
942
+ try {
943
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, NOISE_TEXTURE_SIZE, NOISE_TEXTURE_SIZE, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
944
+ } finally {
945
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
946
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha);
947
+ }
712
948
  };
713
949
  var createNoiseTexture = (gl) => {
714
950
  const texture = gl.createTexture();
@@ -824,94 +1060,186 @@ var paper = createEffect({
824
1060
  type: "dev.remotion.effects.paper",
825
1061
  label: "paper()",
826
1062
  documentationLink: "https://www.remotion.dev/docs/effects/paper",
827
- backend: "webgl2",
828
1063
  calculateKey: (params) => {
829
1064
  const r = resolve(params);
830
1065
  return `paper-${r.amount}-${r.colorFront}-${r.colorBack}-${r.contrast}-${r.roughness}-${r.fiber}-${r.fiberSize}-${r.crumples}-${r.crumpleSize}-${r.folds}-${r.foldCount}-${r.drops}-${r.fade}-${r.seed}-${r.scale}`;
831
1066
  },
832
- setup: (target) => setupPaper(target),
833
- apply: ({ source, width, height, params, state, flipSourceY }) => {
834
- const r = resolve(params);
835
- const { gl, program, vao, sourceTexture, noiseTexture } = state;
836
- if (state.cachedColorFront !== r.colorFront) {
837
- state.cachedColorFront = r.colorFront;
838
- state.cachedColorFrontRgba = parseColorRgba(state.colorCtx, r.colorFront);
839
- }
840
- if (state.cachedColorBack !== r.colorBack) {
841
- state.cachedColorBack = r.colorBack;
842
- state.cachedColorBackRgba = parseColorRgba(state.colorCtx, r.colorBack);
843
- }
844
- const [frontRed, frontGreen, frontBlue, frontAlpha] = normalizedRgba(state.cachedColorFrontRgba);
845
- const [backRed, backGreen, backBlue, backAlpha] = normalizedRgba(state.cachedColorBackRgba);
846
- gl.viewport(0, 0, width, height);
847
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
848
- gl.clearColor(0, 0, 0, 0);
849
- gl.clear(gl.COLOR_BUFFER_BIT);
850
- gl.useProgram(program);
851
- gl.bindVertexArray(vao);
852
- gl.activeTexture(gl.TEXTURE0);
853
- gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
854
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
855
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
856
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
857
- gl.activeTexture(gl.TEXTURE1);
858
- gl.bindTexture(gl.TEXTURE_2D, noiseTexture);
859
- if (state.cachedNoiseSeed !== r.seed) {
860
- uploadNoiseTexture(gl, noiseTexture, r.seed);
861
- state.cachedNoiseSeed = r.seed;
862
- }
863
- if (state.uSource)
864
- gl.uniform1i(state.uSource, 0);
865
- if (state.uResolution)
866
- gl.uniform2f(state.uResolution, width, height);
867
- if (state.uImageAspectRatio)
868
- gl.uniform1f(state.uImageAspectRatio, width / height);
869
- if (state.uColorFront)
870
- gl.uniform4f(state.uColorFront, frontRed, frontGreen, frontBlue, frontAlpha);
871
- if (state.uColorBack)
872
- gl.uniform4f(state.uColorBack, backRed, backGreen, backBlue, backAlpha);
873
- if (state.uAmount)
874
- gl.uniform1f(state.uAmount, r.amount);
875
- if (state.uContrast)
876
- gl.uniform1f(state.uContrast, r.contrast);
877
- if (state.uRoughness)
878
- gl.uniform1f(state.uRoughness, r.roughness);
879
- if (state.uFiber)
880
- gl.uniform1f(state.uFiber, r.fiber);
881
- if (state.uFiberSize)
882
- gl.uniform1f(state.uFiberSize, r.fiberSize);
883
- if (state.uCrumples)
884
- gl.uniform1f(state.uCrumples, r.crumples);
885
- if (state.uCrumpleSize)
886
- gl.uniform1f(state.uCrumpleSize, r.crumpleSize);
887
- if (state.uFolds)
888
- gl.uniform1f(state.uFolds, r.folds);
889
- if (state.uFoldCount)
890
- gl.uniform1f(state.uFoldCount, r.foldCount);
891
- if (state.uDrops)
892
- gl.uniform1f(state.uDrops, r.drops);
893
- if (state.uFade)
894
- gl.uniform1f(state.uFade, r.fade);
895
- if (state.uSeed)
896
- gl.uniform1f(state.uSeed, r.seed);
897
- if (state.uScale)
898
- gl.uniform1f(state.uScale, r.scale);
899
- if (state.uNoiseTexture)
900
- gl.uniform1i(state.uNoiseTexture, 1);
901
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
902
- gl.bindVertexArray(null);
903
- gl.activeTexture(gl.TEXTURE1);
904
- gl.bindTexture(gl.TEXTURE_2D, null);
905
- gl.activeTexture(gl.TEXTURE0);
906
- gl.bindTexture(gl.TEXTURE_2D, null);
907
- gl.useProgram(null);
908
- },
909
- cleanup: ({ gl, program, vao, vbo, sourceTexture, noiseTexture }) => {
910
- gl.deleteTexture(sourceTexture);
911
- gl.deleteTexture(noiseTexture);
912
- gl.deleteBuffer(vbo);
913
- gl.deleteProgram(program);
914
- gl.deleteVertexArray(vao);
1067
+ implementations: {
1068
+ webgpu: Internals.createEffectImplementation({
1069
+ setup: (target) => {
1070
+ const canvas = document.createElement("canvas");
1071
+ canvas.width = 1;
1072
+ canvas.height = 1;
1073
+ const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
1074
+ if (!colorCtx)
1075
+ throw new Error("Could not create paper color parsing context");
1076
+ const paddedCanvas = document.createElement("canvas");
1077
+ return {
1078
+ ...setupWebGpuSinglePass(target, "paper"),
1079
+ colorCtx,
1080
+ noiseData: new Uint8Array(0),
1081
+ noiseSeed: null,
1082
+ paddedCanvas,
1083
+ paddedState: setupWebGpuSinglePass(paddedCanvas, "paper")
1084
+ };
1085
+ },
1086
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
1087
+ if (!gpuDevice)
1088
+ throw new Error("A WebGPU device is required for the paper effect");
1089
+ const r = resolve(params);
1090
+ const offsetY = height % 2;
1091
+ if (offsetY && (state.paddedCanvas.width !== width || state.paddedCanvas.height !== height + 1)) {
1092
+ state.paddedCanvas.width = width;
1093
+ state.paddedCanvas.height = height + 1;
1094
+ }
1095
+ const uniformData = new Float32Array([
1096
+ width,
1097
+ height,
1098
+ width / height,
1099
+ r.amount,
1100
+ ...normalizedRgba(parseColorRgba(state.colorCtx, r.colorFront)),
1101
+ ...normalizedRgba(parseColorRgba(state.colorCtx, r.colorBack)),
1102
+ r.contrast,
1103
+ r.roughness,
1104
+ r.fiber,
1105
+ r.fiberSize,
1106
+ r.crumples,
1107
+ r.crumpleSize,
1108
+ r.folds,
1109
+ r.foldCount,
1110
+ r.drops,
1111
+ r.fade,
1112
+ r.seed,
1113
+ r.scale,
1114
+ offsetY,
1115
+ 0,
1116
+ 0,
1117
+ 0
1118
+ ]);
1119
+ if (state.noiseSeed !== r.seed) {
1120
+ state.noiseData = createNoiseData(r.seed);
1121
+ state.noiseSeed = r.seed;
1122
+ }
1123
+ applyWebGpuSinglePass({
1124
+ state: offsetY ? state.paddedState : state,
1125
+ source,
1126
+ width,
1127
+ height,
1128
+ device: gpuDevice,
1129
+ shader: PAPER_WEBGPU_SHADER,
1130
+ uniformData
1131
+ }, {
1132
+ sourceFilter: null,
1133
+ auxiliaryTexture: {
1134
+ data: state.noiseData,
1135
+ width: NOISE_TEXTURE_SIZE,
1136
+ height: NOISE_TEXTURE_SIZE,
1137
+ format: "rgba8unorm"
1138
+ }
1139
+ });
1140
+ if (offsetY) {
1141
+ applyWebGpuSinglePass({
1142
+ state,
1143
+ source: state.paddedCanvas,
1144
+ width,
1145
+ height,
1146
+ device: gpuDevice,
1147
+ shader: PAPER_CROP_WEBGPU_SHADER,
1148
+ uniformData: new Float32Array([width, height, 0, 0])
1149
+ });
1150
+ }
1151
+ },
1152
+ cleanup: (state) => {
1153
+ cleanupWebGpuSinglePass(state.paddedState);
1154
+ cleanupWebGpuSinglePass(state);
1155
+ }
1156
+ }),
1157
+ webgl2: Internals.createEffectImplementation({
1158
+ setup: (target) => setupPaper(target),
1159
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
1160
+ const r = resolve(params);
1161
+ const { gl, program, vao, sourceTexture, noiseTexture } = state;
1162
+ if (state.cachedColorFront !== r.colorFront) {
1163
+ state.cachedColorFront = r.colorFront;
1164
+ state.cachedColorFrontRgba = parseColorRgba(state.colorCtx, r.colorFront);
1165
+ }
1166
+ if (state.cachedColorBack !== r.colorBack) {
1167
+ state.cachedColorBack = r.colorBack;
1168
+ state.cachedColorBackRgba = parseColorRgba(state.colorCtx, r.colorBack);
1169
+ }
1170
+ const [frontRed, frontGreen, frontBlue, frontAlpha] = normalizedRgba(state.cachedColorFrontRgba);
1171
+ const [backRed, backGreen, backBlue, backAlpha] = normalizedRgba(state.cachedColorBackRgba);
1172
+ gl.viewport(0, 0, width, height);
1173
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
1174
+ gl.clearColor(0, 0, 0, 0);
1175
+ gl.clear(gl.COLOR_BUFFER_BIT);
1176
+ gl.useProgram(program);
1177
+ gl.bindVertexArray(vao);
1178
+ gl.activeTexture(gl.TEXTURE0);
1179
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
1180
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
1181
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
1182
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
1183
+ gl.activeTexture(gl.TEXTURE1);
1184
+ gl.bindTexture(gl.TEXTURE_2D, noiseTexture);
1185
+ if (state.cachedNoiseSeed !== r.seed) {
1186
+ uploadNoiseTexture(gl, noiseTexture, r.seed);
1187
+ state.cachedNoiseSeed = r.seed;
1188
+ }
1189
+ if (state.uSource)
1190
+ gl.uniform1i(state.uSource, 0);
1191
+ if (state.uResolution)
1192
+ gl.uniform2f(state.uResolution, width, height);
1193
+ if (state.uImageAspectRatio)
1194
+ gl.uniform1f(state.uImageAspectRatio, width / height);
1195
+ if (state.uColorFront)
1196
+ gl.uniform4f(state.uColorFront, frontRed, frontGreen, frontBlue, frontAlpha);
1197
+ if (state.uColorBack)
1198
+ gl.uniform4f(state.uColorBack, backRed, backGreen, backBlue, backAlpha);
1199
+ if (state.uAmount)
1200
+ gl.uniform1f(state.uAmount, r.amount);
1201
+ if (state.uContrast)
1202
+ gl.uniform1f(state.uContrast, r.contrast);
1203
+ if (state.uRoughness)
1204
+ gl.uniform1f(state.uRoughness, r.roughness);
1205
+ if (state.uFiber)
1206
+ gl.uniform1f(state.uFiber, r.fiber);
1207
+ if (state.uFiberSize)
1208
+ gl.uniform1f(state.uFiberSize, r.fiberSize);
1209
+ if (state.uCrumples)
1210
+ gl.uniform1f(state.uCrumples, r.crumples);
1211
+ if (state.uCrumpleSize)
1212
+ gl.uniform1f(state.uCrumpleSize, r.crumpleSize);
1213
+ if (state.uFolds)
1214
+ gl.uniform1f(state.uFolds, r.folds);
1215
+ if (state.uFoldCount)
1216
+ gl.uniform1f(state.uFoldCount, r.foldCount);
1217
+ if (state.uDrops)
1218
+ gl.uniform1f(state.uDrops, r.drops);
1219
+ if (state.uFade)
1220
+ gl.uniform1f(state.uFade, r.fade);
1221
+ if (state.uSeed)
1222
+ gl.uniform1f(state.uSeed, r.seed);
1223
+ if (state.uScale)
1224
+ gl.uniform1f(state.uScale, r.scale);
1225
+ if (state.uNoiseTexture)
1226
+ gl.uniform1i(state.uNoiseTexture, 1);
1227
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
1228
+ gl.bindVertexArray(null);
1229
+ gl.activeTexture(gl.TEXTURE1);
1230
+ gl.bindTexture(gl.TEXTURE_2D, null);
1231
+ gl.activeTexture(gl.TEXTURE0);
1232
+ gl.bindTexture(gl.TEXTURE_2D, null);
1233
+ gl.useProgram(null);
1234
+ },
1235
+ cleanup: ({ gl, program, vao, vbo, sourceTexture, noiseTexture }) => {
1236
+ gl.deleteTexture(sourceTexture);
1237
+ gl.deleteTexture(noiseTexture);
1238
+ gl.deleteBuffer(vbo);
1239
+ gl.deleteProgram(program);
1240
+ gl.deleteVertexArray(vao);
1241
+ }
1242
+ })
915
1243
  },
916
1244
  schema: paperSchema,
917
1245
  validateParams: validatePaperParams