@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,418 +1,8 @@
1
- // src/light-leak.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
- // src/light-leak.ts
110
- var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_SEED = 0;
112
- var DEFAULT_HUE_SHIFT = 0;
113
- var DEFAULT_PROGRESS = 0.5;
114
- var lightLeakEffectSchema = {
115
- seed: {
116
- type: "number",
117
- default: DEFAULT_SEED,
118
- description: "Seed",
119
- hiddenFromList: false
120
- },
121
- hueShift: {
122
- type: "number",
123
- min: 0,
124
- max: 360,
125
- default: DEFAULT_HUE_SHIFT,
126
- description: "Hue Shift",
127
- hiddenFromList: false
128
- },
129
- progress: {
130
- type: "number",
131
- min: 0,
132
- max: 1,
133
- step: 0.01,
134
- default: DEFAULT_PROGRESS,
135
- description: "Progress",
136
- hiddenFromList: false
137
- }
138
- };
139
- var resolve = (p) => ({
140
- seed: p.seed ?? DEFAULT_SEED,
141
- hueShift: p.hueShift ?? DEFAULT_HUE_SHIFT,
142
- progress: p.progress ?? DEFAULT_PROGRESS
143
- });
144
- var validateLightLeakParams = (params) => {
145
- assertEffectParamsObject(params, "lightLeak()");
146
- assertOptionalFiniteNumber(params.seed, "seed");
147
- assertOptionalFiniteNumber(params.hueShift, "hueShift");
148
- assertOptionalFiniteNumber(params.progress, "progress");
149
- const { hueShift, progress } = resolve(params);
150
- if (hueShift < 0) {
151
- throw new TypeError(`"hueShift" must be >= 0, but got ${hueShift}`);
152
- }
153
- if (hueShift > 360) {
154
- throw new TypeError(`"hueShift" must be <= 360, but got ${hueShift}`);
155
- }
156
- validateUnitInterval(progress, "progress");
157
- };
158
- var LIGHT_LEAK_VS = `#version 300 es
159
- in vec2 aPos;
160
- in vec2 aUv;
161
- out vec2 vUv;
162
- void main() {
163
- vUv = aUv;
164
- gl_Position = vec4(aPos, 0.0, 1.0);
165
- }
166
- `;
167
- var LIGHT_LEAK_FS = `#version 300 es
168
- precision highp float;
169
-
170
- in vec2 vUv;
171
- out vec4 fragColor;
172
-
173
- uniform sampler2D uSource;
174
- uniform float evolveProgress;
175
- uniform float retractProgress;
176
- uniform float seed;
177
- uniform float retractSeed;
178
- uniform float hueShift;
179
- uniform vec2 resolution;
180
-
181
- const float Pi = 3.14159;
182
-
183
- vec3 computePattern(vec2 uv, float s, float t) {
184
- vec2 p = uv * 0.8;
185
- p += vec2(sin(s * 1.61803) * 5.0, cos(s * 2.71828) * 5.0);
186
-
187
- for (int i = 1; i < 5; i++) {
188
- vec2 newp = p;
189
- float fi = float(i);
190
- float phase = s * 0.7 * fi;
191
- newp.x += 0.6 / fi * cos(fi * p.y + t * 0.7 + 0.3 * fi + phase) + 20.0;
192
- newp.y += 0.6 / fi * cos(fi * p.x + t * 0.7 + 0.3 * float(i + 10) + phase) - 20.0 + 15.0;
193
- p = newp;
194
- }
195
-
196
- float v1 = 0.5 * sin(2.0 * p.x) + 0.5;
197
- float v2 = 0.5 * sin(2.0 * p.y) + 0.5;
198
- float blend = sin(p.x + p.y) * 0.5 + 0.5;
199
- float brightness = v1 * 0.5 + v2 * 0.5;
200
- float patternValue = brightness * 0.6 + blend * 0.4;
201
-
202
- return vec3(brightness, blend, patternValue);
203
- }
204
-
205
- void main() {
206
- float refScale = 1.92;
207
- vec2 uv = (gl_FragCoord.xy / resolution) * vec2(refScale, refScale * resolution.y / resolution.x);
208
-
209
- vec3 patA = computePattern(uv, seed, evolveProgress * Pi);
210
- float threshA = 1.0 - evolveProgress;
211
- float revealAlpha = smoothstep(threshA, threshA + 0.3, patA.z);
212
-
213
- vec2 maxUv = vec2(refScale, refScale * resolution.y / resolution.x);
214
- vec2 retractUv = maxUv - uv;
215
- vec3 patB = computePattern(retractUv, retractSeed, retractProgress * Pi);
216
- float threshB = 1.0 - retractProgress;
217
- float eraseAlpha = smoothstep(threshB, threshB + 0.3, patB.z);
218
-
219
- float alpha = revealAlpha * (1.0 - eraseAlpha);
220
-
221
- vec3 yellow = vec3(1.0, 0.85, 0.2);
222
- vec3 orange = vec3(1.0, 0.5, 0.05);
223
- vec3 col = mix(yellow, orange, patA.y);
224
- col *= 0.6 + 0.6 * patA.x;
225
-
226
- float angle = hueShift * Pi / 180.0;
227
- float cosA = cos(angle);
228
- float sinA = sin(angle);
229
- mat3 hueRot = mat3(
230
- cosA + (1.0 - cosA) / 3.0,
231
- (1.0 - cosA) / 3.0 - sinA * 0.57735,
232
- (1.0 - cosA) / 3.0 + sinA * 0.57735,
233
- (1.0 - cosA) / 3.0 + sinA * 0.57735,
234
- cosA + (1.0 - cosA) / 3.0,
235
- (1.0 - cosA) / 3.0 - sinA * 0.57735,
236
- (1.0 - cosA) / 3.0 - sinA * 0.57735,
237
- (1.0 - cosA) / 3.0 + sinA * 0.57735,
238
- cosA + (1.0 - cosA) / 3.0
239
- );
240
- col = clamp(hueRot * col, 0.0, 1.0);
241
-
242
- vec4 src = texture(uSource, vUv);
243
- vec4 leakPm = vec4(col * alpha, alpha);
244
- fragColor = leakPm + src * (1.0 - alpha);
245
- }
246
- `;
247
- var compileShader = (gl, type, source) => {
248
- const shader = gl.createShader(type);
249
- if (!shader) {
250
- throw new Error("Failed to create WebGL shader");
251
- }
252
- gl.shaderSource(shader, source);
253
- gl.compileShader(shader);
254
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
255
- const log = gl.getShaderInfoLog(shader);
256
- gl.deleteShader(shader);
257
- throw new Error(`Light leak shader compile failed: ${log ?? "(no log)"}`);
258
- }
259
- return shader;
260
- };
261
- var linkProgram = (gl, vs, fs) => {
262
- const program = gl.createProgram();
263
- if (!program) {
264
- throw new Error("Failed to create WebGL program");
265
- }
266
- gl.attachShader(program, vs);
267
- gl.attachShader(program, fs);
268
- gl.linkProgram(program);
269
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
270
- const log = gl.getProgramInfoLog(program);
271
- gl.deleteProgram(program);
272
- throw new Error(`Light leak program link failed: ${log ?? "(no log)"}`);
273
- }
274
- return program;
275
- };
276
- var lightLeak = createEffect({
277
- type: "remotion/light-leak",
278
- label: "lightLeak()",
279
- documentationLink: "https://www.remotion.dev/docs/effects/light-leak",
280
- backend: "webgl2",
281
- calculateKey: (params) => {
282
- const r = resolve(params);
283
- return `light-leak-${r.seed}-${r.hueShift}-${r.progress}`;
284
- },
285
- setup: (target) => {
286
- const gl = target.getContext("webgl2", {
287
- premultipliedAlpha: true,
288
- alpha: true,
289
- preserveDrawingBuffer: true
290
- });
291
- if (!gl) {
292
- throw createWebGL2ContextError("light leak effect");
293
- }
294
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
295
- const vs = compileShader(gl, gl.VERTEX_SHADER, LIGHT_LEAK_VS);
296
- const fs = compileShader(gl, gl.FRAGMENT_SHADER, LIGHT_LEAK_FS);
297
- const program = linkProgram(gl, vs, fs);
298
- gl.deleteShader(vs);
299
- gl.deleteShader(fs);
300
- const vao = gl.createVertexArray();
301
- if (!vao) {
302
- throw new Error("Failed to create WebGL vertex array");
303
- }
304
- gl.bindVertexArray(vao);
305
- const data = new Float32Array([
306
- -1,
307
- -1,
308
- 0,
309
- 0,
310
- 1,
311
- -1,
312
- 1,
313
- 0,
314
- -1,
315
- 1,
316
- 0,
317
- 1,
318
- 1,
319
- 1,
320
- 1,
321
- 1
322
- ]);
323
- const vbo = gl.createBuffer();
324
- if (!vbo) {
325
- throw new Error("Failed to create WebGL buffer");
326
- }
327
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
328
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
329
- const aPos = gl.getAttribLocation(program, "aPos");
330
- const aUv = gl.getAttribLocation(program, "aUv");
331
- gl.enableVertexAttribArray(aPos);
332
- gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
333
- gl.enableVertexAttribArray(aUv);
334
- gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
335
- gl.bindVertexArray(null);
336
- const texture = gl.createTexture();
337
- if (!texture) {
338
- throw new Error("Failed to create WebGL texture");
339
- }
340
- gl.bindTexture(gl.TEXTURE_2D, texture);
341
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
342
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
343
- gl.bindTexture(gl.TEXTURE_2D, null);
344
- return {
345
- gl,
346
- program,
347
- vao,
348
- vbo,
349
- texture,
350
- uSource: gl.getUniformLocation(program, "uSource"),
351
- uEvolveProgress: gl.getUniformLocation(program, "evolveProgress"),
352
- uRetractProgress: gl.getUniformLocation(program, "retractProgress"),
353
- uSeed: gl.getUniformLocation(program, "seed"),
354
- uRetractSeed: gl.getUniformLocation(program, "retractSeed"),
355
- uHueShift: gl.getUniformLocation(program, "hueShift"),
356
- uResolution: gl.getUniformLocation(program, "resolution")
357
- };
358
- },
359
- apply: ({ source, width, height, params, state, flipSourceY }) => {
360
- const r = resolve(params);
361
- const evolveProgress = Math.min(1, r.progress * 2);
362
- const retractProgress = Math.max(0, r.progress * 2 - 1);
363
- const {
364
- gl,
365
- program,
366
- vao,
367
- texture,
368
- uSource,
369
- uEvolveProgress,
370
- uRetractProgress,
371
- uSeed,
372
- uRetractSeed,
373
- uHueShift,
374
- uResolution
375
- } = state;
376
- gl.viewport(0, 0, width, height);
377
- gl.clearColor(0, 0, 0, 0);
378
- gl.clear(gl.COLOR_BUFFER_BIT);
379
- gl.useProgram(program);
380
- gl.bindVertexArray(vao);
381
- gl.activeTexture(gl.TEXTURE0);
382
- gl.bindTexture(gl.TEXTURE_2D, texture);
383
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
384
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
385
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
386
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
387
- if (uSource)
388
- gl.uniform1i(uSource, 0);
389
- if (uEvolveProgress)
390
- gl.uniform1f(uEvolveProgress, evolveProgress);
391
- if (uRetractProgress)
392
- gl.uniform1f(uRetractProgress, retractProgress);
393
- if (uSeed)
394
- gl.uniform1f(uSeed, r.seed);
395
- if (uRetractSeed)
396
- gl.uniform1f(uRetractSeed, r.seed + 42);
397
- if (uHueShift)
398
- gl.uniform1f(uHueShift, r.hueShift);
399
- if (uResolution)
400
- gl.uniform2f(uResolution, width, height);
401
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
402
- gl.bindVertexArray(null);
403
- gl.bindTexture(gl.TEXTURE_2D, null);
404
- gl.useProgram(null);
405
- },
406
- cleanup: ({ gl, program, vao, vbo, texture }) => {
407
- gl.deleteBuffer(vbo);
408
- gl.deleteProgram(program);
409
- gl.deleteVertexArray(vao);
410
- gl.deleteTexture(texture);
411
- },
412
- schema: lightLeakEffectSchema,
413
- validateParams: validateLightLeakParams
414
- });
1
+ import {
2
+ lightLeakEffectSchema2,
3
+ lightLeak2
4
+ } from "./index-wy95a41r.mjs";
415
5
  export {
416
- lightLeak,
417
- lightLeakEffectSchema
6
+ lightLeak2 as lightLeak,
7
+ lightLeakEffectSchema2 as lightLeakEffectSchema
418
8
  };
@@ -1,111 +1,23 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ validateNonNegative,
5
+ parseColorRgba
6
+ } from "./index-wxhvgv2s.mjs";
7
+ import {
8
+ WEBGPU_SINGLE_PASS_VERTEX,
9
+ setupWebGpuSinglePass,
10
+ cleanupWebGpuSinglePass,
11
+ applyWebGpuSinglePass
12
+ } from "./index-tvfexb7s.mjs";
13
+ import {
14
+ assertEffectParamsObject,
15
+ assertOptionalColor
16
+ } from "./index-4fvp93ps.mjs";
17
+
1
18
  // src/light-trail/index.ts
2
19
  import { Internals as Internals2 } from "remotion";
3
20
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
21
  // src/light-trail/light-trail-runtime.ts
110
22
  import { Internals } from "remotion";
111
23
 
@@ -375,6 +287,36 @@ var applyLightTrail = ({
375
287
  gl.useProgram(null);
376
288
  };
377
289
 
290
+ // src/light-trail/webgpu-shader.ts
291
+ var LIGHT_TRAIL_WEBGPU_SHADER = `
292
+ ${WEBGPU_SINGLE_PASS_VERTEX}
293
+ @group(0) @binding(0) var source: texture_2d<f32>;
294
+ @group(0) @binding(1) var sourceSampler: sampler;
295
+ @group(0) @binding(2) var<uniform> params: Params;
296
+ struct Params {resolution: vec2f, direction: vec2f, color: vec4f, values: vec4f, samples: vec4f,}
297
+ fn contribution(color: vec4f) -> f32 {
298
+ if (color.a<=0.001) {return 0.0;}
299
+ let luminance=dot(color.rgb/color.a,vec3f(0.299,0.587,0.114));
300
+ let value=max(color.a,luminance);let threshold=clamp(params.values.w,0.0,1.0);
301
+ if (threshold>=1.0) {return step(1.0,value);}
302
+ return clamp((value-threshold)/max(1.0-threshold,0.0001),0.0,1.0);
303
+ }
304
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
305
+ let color=textureSampleLevel(source,sourceSampler,input.uv,0);
306
+ var trail=vec4f(0);let count=max(params.samples.x,1.0);
307
+ for (var i=1; i<=64; i++) {
308
+ if (f32(i)>params.samples.x) {break;}
309
+ let progress=f32(i)/count;
310
+ let offset=params.direction/params.resolution*params.values.x*progress;
311
+ let sampled=textureSampleLevel(source,sourceSampler,input.uv-offset,0);
312
+ let weight=pow(clamp(params.values.z,0.0,1.0),f32(i-1))*contribution(sampled);
313
+ let alpha=sampled.a*params.color.a*weight;
314
+ trail+=vec4f(params.color.rgb*alpha,alpha);
315
+ }
316
+ return min(color+trail*max(params.values.y,0.0)/count,vec4f(1));
317
+ }
318
+ `;
319
+
378
320
  // src/light-trail/index.ts
379
321
  var { createEffect } = Internals2;
380
322
  var DEFAULT_DIRECTION = 180;
@@ -484,34 +426,88 @@ var lightTrail = createEffect({
484
426
  type: "remotion/light-trail",
485
427
  label: "lightTrail()",
486
428
  documentationLink: "https://www.remotion.dev/docs/effects/light-trail",
487
- backend: "webgl2",
488
429
  calculateKey: (params) => {
489
430
  const r = resolve(params);
490
431
  return `light-trail-${r.direction}-${r.distance}-${r.intensity}-${r.decay}-${r.threshold}-${r.samples}-${r.color}`;
491
432
  },
492
- setup: (target) => setupLightTrail(target),
493
- apply: ({ source, width, height, params, state, flipSourceY }) => {
494
- const r = resolve(params);
495
- if (state.cachedColorStr !== r.color) {
496
- state.cachedColorStr = r.color;
497
- state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
498
- }
499
- applyLightTrail({
500
- state,
501
- source,
502
- width,
503
- height,
504
- direction: r.direction,
505
- distance: r.distance,
506
- intensity: r.intensity,
507
- decay: r.decay,
508
- threshold: r.threshold,
509
- samples: r.samples,
510
- color: state.cachedColorRgba,
511
- flipSourceY
512
- });
433
+ implementations: {
434
+ webgpu: Internals2.createEffectImplementation({
435
+ setup: (target) => {
436
+ const canvas = document.createElement("canvas");
437
+ canvas.width = 1;
438
+ canvas.height = 1;
439
+ const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
440
+ if (!colorCtx)
441
+ throw new Error("Could not create color parser");
442
+ return {
443
+ ...setupWebGpuSinglePass(target, "light-trail"),
444
+ colorCtx,
445
+ cachedColor: null,
446
+ cachedRgba: [0, 0, 0, 0]
447
+ };
448
+ },
449
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
450
+ if (!gpuDevice)
451
+ throw new Error("A WebGPU device is required for this effect");
452
+ const r = resolve(params);
453
+ const angle = r.direction * Math.PI / 180;
454
+ if (state.cachedColor !== r.color) {
455
+ state.cachedColor = r.color;
456
+ state.cachedRgba = parseColorRgba(state.colorCtx, r.color);
457
+ }
458
+ const color = state.cachedRgba.map((channel) => channel / 255);
459
+ applyWebGpuSinglePass({
460
+ state,
461
+ source,
462
+ width,
463
+ height,
464
+ device: gpuDevice,
465
+ shader: LIGHT_TRAIL_WEBGPU_SHADER,
466
+ uniformData: new Float32Array([
467
+ width,
468
+ height,
469
+ Math.cos(angle),
470
+ -Math.sin(angle),
471
+ ...color,
472
+ r.distance,
473
+ r.intensity,
474
+ r.decay,
475
+ r.threshold,
476
+ r.samples,
477
+ 0,
478
+ 0,
479
+ 0
480
+ ])
481
+ });
482
+ },
483
+ cleanup: cleanupWebGpuSinglePass
484
+ }),
485
+ webgl2: Internals2.createEffectImplementation({
486
+ setup: (target) => setupLightTrail(target),
487
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
488
+ const r = resolve(params);
489
+ if (state.cachedColorStr !== r.color) {
490
+ state.cachedColorStr = r.color;
491
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
492
+ }
493
+ applyLightTrail({
494
+ state,
495
+ source,
496
+ width,
497
+ height,
498
+ direction: r.direction,
499
+ distance: r.distance,
500
+ intensity: r.intensity,
501
+ decay: r.decay,
502
+ threshold: r.threshold,
503
+ samples: r.samples,
504
+ color: state.cachedColorRgba,
505
+ flipSourceY
506
+ });
507
+ },
508
+ cleanup: (state) => cleanupLightTrail(state)
509
+ })
513
510
  },
514
- cleanup: (state) => cleanupLightTrail(state),
515
511
  schema: lightTrailSchema,
516
512
  validateParams: validateLightTrailParams
517
513
  });