@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,192 +1,38 @@
1
- // src/vibrance.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/color-correction-shader-utils.ts
5
- var COLOR_SPACE_GLSL = `
6
- vec3 srgbToLinear(vec3 color) {
7
- vec3 lower = color / 12.92;
8
- vec3 upper = pow((color + 0.055) / 1.055, vec3(2.4));
9
- return mix(lower, upper, step(vec3(0.04045), color));
10
- }
11
-
12
- vec3 linearToSrgb(vec3 color) {
13
- vec3 nonNegative = max(color, vec3(0.0));
14
- vec3 lower = nonNegative * 12.92;
15
- vec3 upper = 1.055 * pow(nonNegative, vec3(1.0 / 2.4)) - 0.055;
16
- return mix(lower, upper, step(vec3(0.0031308), nonNegative));
17
- }
18
- `;
19
- var WHITE_BALANCE_GLSL = `
20
- vec3 applyWhiteBalanceLinear(vec3 linear, float temperature, float tint) {
21
- vec3 temperatureOffset = vec3(0.3, 0.0, -0.3) * temperature;
22
- vec3 tintOffset = vec3(0.15, -0.3, 0.15) * tint;
23
- vec3 gains = exp2(temperatureOffset + tintOffset);
24
- float luminanceGain = dot(gains, vec3(0.2126, 0.7152, 0.0722));
25
- return linear * gains / luminanceGain;
26
- }
27
- `;
28
- var SHADOWS_HIGHLIGHTS_GLSL = `
29
- float getShadowsHighlightsStops(
30
- vec3 color,
31
- float shadows,
32
- float highlights
33
- ) {
34
- float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));
35
- float shadowWeight = 1.0 - smoothstep(0.0, 0.6, luminance);
36
- float highlightWeight = smoothstep(0.4, 1.0, luminance);
37
- shadowWeight *= shadowWeight;
38
- highlightWeight *= highlightWeight;
39
- return shadows * shadowWeight + highlights * highlightWeight;
40
- }
41
- `;
42
- var VIBRANCE_GLSL = `
43
- vec3 applyVibrance(vec3 color, float amount) {
44
- float maximum = max(max(color.r, color.g), color.b);
45
- float minimum = min(min(color.r, color.g), color.b);
46
- float lightness = (maximum + minimum) * 0.5;
47
- float chroma = maximum - minimum;
48
- float saturationDenominator = 1.0 - abs(2.0 * lightness - 1.0);
49
- float saturation = saturationDenominator <= 0.0
50
- ? 0.0
51
- : chroma / saturationDenominator;
52
-
53
- if (saturation <= 0.000001) {
54
- return color;
55
- }
56
-
57
- float targetSaturation = amount >= 0.0
58
- ? saturation + amount * (1.0 - saturation)
59
- : saturation * (1.0 + amount);
60
- return clamp(
61
- vec3(lightness) +
62
- (color - vec3(lightness)) * (targetSaturation / saturation),
63
- 0.0,
64
- 1.0
65
- );
66
- }
67
- `;
68
-
69
- // src/validate-effect-param.ts
70
- var assertEffectParamsObject = (params, effectLabel) => {
71
- if (params === null || typeof params !== "object") {
72
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
73
- }
74
- };
75
- var assertRequiredFiniteNumber = (value, name) => {
76
- if (typeof value !== "number" || !Number.isFinite(value)) {
77
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
78
- }
79
- };
80
- var assertRequiredColor = (value, name) => {
81
- if (typeof value !== "string" || value.length === 0) {
82
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var assertOptionalColor = (value, name) => {
86
- if (value === undefined) {
87
- return;
88
- }
89
- assertRequiredColor(value, name);
90
- };
91
- var assertOptionalBoolean = (value, name) => {
92
- if (value === undefined) {
93
- return;
94
- }
95
- if (typeof value !== "boolean") {
96
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
97
- }
98
- };
99
-
100
- // src/color-utils.ts
101
- var DEFAULT_AMOUNT = 1;
102
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
103
- var DEFAULT_HUE_DEGREES = 0;
104
- var colorAmountSchema = {
105
- type: "number",
106
- min: 0,
107
- max: 1,
108
- step: 0.01,
109
- default: DEFAULT_AMOUNT,
110
- description: "Amount",
111
- hiddenFromList: false
112
- };
113
- var colorMultiplierSchema = {
114
- type: "number",
115
- min: 0,
116
- step: 0.01,
117
- default: DEFAULT_AMOUNT,
118
- description: "Amount",
119
- hiddenFromList: false
120
- };
121
- var brightnessAmountSchema = {
122
- type: "number",
123
- min: -1,
124
- max: 1,
125
- step: 0.01,
126
- default: DEFAULT_BRIGHTNESS_AMOUNT,
127
- description: "Amount",
128
- hiddenFromList: false
129
- };
130
- var hueDegreesSchema = {
131
- type: "rotation-degrees",
132
- step: 1,
133
- default: DEFAULT_HUE_DEGREES,
134
- description: "Degrees"
135
- };
136
- var assertOptionalFiniteNumber = (value, name) => {
137
- if (value === undefined) {
138
- return;
139
- }
140
- assertRequiredFiniteNumber(value, name);
141
- };
142
- var validateUnitInterval = (value, name) => {
143
- if (value < 0) {
144
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
145
- }
146
- if (value > 1) {
147
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
148
- }
149
- };
150
- var validateNonNegative = (value, name) => {
151
- if (value < 0) {
152
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
153
- }
154
- };
155
- var validateSignedUnitInterval = (value, name) => {
156
- if (value < -1) {
157
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
158
- }
159
- if (value > 1) {
160
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
161
- }
162
- };
163
- var clampColorChannel = (value) => {
164
- return Math.max(0, Math.min(255, value));
165
- };
166
- var parseColorRgba = (ctx, color) => {
167
- ctx.clearRect(0, 0, 1, 1);
168
- ctx.fillStyle = color;
169
- ctx.fillRect(0, 0, 1, 1);
170
- const { data } = ctx.getImageData(0, 0, 1, 1);
171
- return [data[0], data[1], data[2], data[3]];
172
- };
1
+ import {
2
+ VIBRANCE_GLSL,
3
+ VIBRANCE_WGSL
4
+ } from "./index-6jkps947.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ validateSignedUnitInterval
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ WEBGPU_SINGLE_PASS_VERTEX,
11
+ setupWebGpuSinglePass,
12
+ cleanupWebGpuSinglePass,
13
+ applyWebGpuSinglePass
14
+ } from "./index-tvfexb7s.mjs";
15
+ import {
16
+ assertEffectParamsObject
17
+ } from "./index-4fvp93ps.mjs";
173
18
 
174
19
  // src/vibrance.ts
20
+ import { Internals } from "remotion";
175
21
  var { createEffect, createWebGL2ContextError } = Internals;
176
- var DEFAULT_AMOUNT2 = 0;
22
+ var DEFAULT_AMOUNT = 0;
177
23
  var vibranceSchema = {
178
24
  amount: {
179
25
  type: "number",
180
26
  min: -1,
181
27
  max: 1,
182
28
  step: 0.01,
183
- default: DEFAULT_AMOUNT2,
29
+ default: DEFAULT_AMOUNT,
184
30
  description: "Amount",
185
31
  hiddenFromList: false
186
32
  }
187
33
  };
188
34
  var resolve = (params) => ({
189
- amount: params.amount ?? DEFAULT_AMOUNT2
35
+ amount: params.amount ?? DEFAULT_AMOUNT
190
36
  });
191
37
  var validateVibranceParams = (params) => {
192
38
  assertEffectParamsObject(params, "Vibrance");
@@ -230,6 +76,29 @@ void main() {
230
76
  fragColor = vec4(adjusted * alpha, alpha);
231
77
  }
232
78
  `;
79
+ var WEBGPU_SHADER = `
80
+ ${WEBGPU_SINGLE_PASS_VERTEX}
81
+ struct Params {
82
+ amount: f32,
83
+ padding0: f32,
84
+ padding1: f32,
85
+ padding2: f32,
86
+ }
87
+ @group(0) @binding(0) var source: texture_2d<f32>;
88
+ @group(0) @binding(1) var sourceSampler: sampler;
89
+ @group(0) @binding(2) var<uniform> params: Params;
90
+ ${VIBRANCE_WGSL}
91
+
92
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
93
+ let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
94
+ let alpha = sourceColor.a;
95
+ if (alpha <= 0.0) {
96
+ return vec4f(0.0);
97
+ }
98
+ let adjusted = applyVibrance(sourceColor.rgb / alpha, params.amount);
99
+ return vec4f(adjusted * alpha, alpha);
100
+ }
101
+ `;
233
102
  var compileShader = (gl, type, source) => {
234
103
  const shader = gl.createShader(type);
235
104
  if (!shader) {
@@ -321,39 +190,61 @@ var vibrance = createEffect({
321
190
  type: "remotion/vibrance",
322
191
  label: "vibrance()",
323
192
  documentationLink: "https://www.remotion.dev/docs/effects/vibrance",
324
- backend: "webgl2",
325
193
  calculateKey: (params) => {
326
194
  const { amount } = resolve(params);
327
195
  return `vibrance-${amount}`;
328
196
  },
329
- setup: setupVibrance,
330
- apply: ({ source, width, height, params, state, flipSourceY }) => {
331
- const { amount } = resolve(params);
332
- const { gl, program, textureSource, uniforms, vao } = state;
333
- gl.viewport(0, 0, width, height);
334
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
335
- gl.clearColor(0, 0, 0, 0);
336
- gl.clear(gl.COLOR_BUFFER_BIT);
337
- gl.activeTexture(gl.TEXTURE0);
338
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
339
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
340
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
341
- gl.useProgram(program);
342
- if (uniforms.uSource)
343
- gl.uniform1i(uniforms.uSource, 0);
344
- if (uniforms.uAmount)
345
- gl.uniform1f(uniforms.uAmount, amount);
346
- gl.bindVertexArray(vao);
347
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
348
- gl.bindVertexArray(null);
349
- gl.bindTexture(gl.TEXTURE_2D, null);
350
- gl.useProgram(null);
351
- },
352
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
353
- gl.deleteTexture(textureSource);
354
- gl.deleteBuffer(vbo);
355
- gl.deleteProgram(program);
356
- gl.deleteVertexArray(vao);
197
+ implementations: {
198
+ webgpu: Internals.createEffectImplementation({
199
+ setup: (target) => setupWebGpuSinglePass(target, "vibrance"),
200
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
201
+ if (!gpuDevice) {
202
+ throw new Error("A WebGPU device is required for the vibrance effect");
203
+ }
204
+ const r = resolve(params);
205
+ applyWebGpuSinglePass({
206
+ state,
207
+ source,
208
+ width,
209
+ height,
210
+ device: gpuDevice,
211
+ shader: WEBGPU_SHADER,
212
+ uniformData: new Float32Array([r.amount, 0, 0, 0])
213
+ });
214
+ },
215
+ cleanup: cleanupWebGpuSinglePass
216
+ }),
217
+ webgl2: Internals.createEffectImplementation({
218
+ setup: setupVibrance,
219
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
220
+ const { amount } = resolve(params);
221
+ const { gl, program, textureSource, uniforms, vao } = state;
222
+ gl.viewport(0, 0, width, height);
223
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
224
+ gl.clearColor(0, 0, 0, 0);
225
+ gl.clear(gl.COLOR_BUFFER_BIT);
226
+ gl.activeTexture(gl.TEXTURE0);
227
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
228
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
229
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
230
+ gl.useProgram(program);
231
+ if (uniforms.uSource)
232
+ gl.uniform1i(uniforms.uSource, 0);
233
+ if (uniforms.uAmount)
234
+ gl.uniform1f(uniforms.uAmount, amount);
235
+ gl.bindVertexArray(vao);
236
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
237
+ gl.bindVertexArray(null);
238
+ gl.bindTexture(gl.TEXTURE_2D, null);
239
+ gl.useProgram(null);
240
+ },
241
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
242
+ gl.deleteTexture(textureSource);
243
+ gl.deleteBuffer(vbo);
244
+ gl.deleteProgram(program);
245
+ gl.deleteVertexArray(vao);
246
+ }
247
+ })
357
248
  },
358
249
  schema: vibranceSchema,
359
250
  validateParams: validateVibranceParams
@@ -1,120 +1,53 @@
1
+ import {
2
+ publicUvToShaderUv
3
+ } from "./index-gnsce796.mjs";
4
+ import {
5
+ assertOptionalFiniteNumber,
6
+ validateUnitInterval,
7
+ parseColorRgba
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ WEBGPU_SINGLE_PASS_VERTEX,
11
+ setupWebGpuSinglePass,
12
+ cleanupWebGpuSinglePass,
13
+ applyWebGpuSinglePass
14
+ } from "./index-tvfexb7s.mjs";
15
+ import {
16
+ assertEffectParamsObject,
17
+ assertOptionalColor
18
+ } from "./index-4fvp93ps.mjs";
19
+
1
20
  // src/vignette.ts
2
21
  import { Internals } from "remotion";
3
22
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
23
+ // src/vignette-webgpu-shader.ts
24
+ var VIGNETTE_WEBGPU_SHADER = `
25
+ ${WEBGPU_SINGLE_PASS_VERTEX}
26
+ struct Params { shape: vec4f, color: vec4f, center: vec2f, mode: f32, padding: f32 }
27
+ @group(0) @binding(0) var source: texture_2d<f32>;
28
+ @group(0) @binding(1) var sourceSampler: sampler;
29
+ @group(0) @binding(2) var<uniform> params: Params;
34
30
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
31
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
32
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
33
+ let centered = abs(input.uv - params.center) * 2.0;
34
+ let distanceFromCenter = mix(max(centered.x, centered.y), length(centered), params.shape.w);
35
+ var mask: f32;
36
+ if (params.shape.z <= 0.0001) {
37
+ mask = select(0.0, params.shape.x, distanceFromCenter >= params.shape.y);
38
+ } else {
39
+ mask = smoothstep(params.shape.y, params.shape.y + params.shape.z, distanceFromCenter) * params.shape.x;
93
40
  }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
- // src/uv-coordinate.ts
110
- var publicUvToShaderUv = (uv) => {
111
- return [uv[0], 1 - uv[1]];
112
- };
41
+ if (params.mode == 1.0) { return color * (1.0 - mask); }
42
+ let overlayAlpha = mask * params.color.a;
43
+ return vec4f(params.color.rgb * overlayAlpha + color.rgb * (1.0 - overlayAlpha), overlayAlpha + color.a * (1.0 - overlayAlpha));
44
+ }
45
+ `;
113
46
 
114
47
  // src/vignette.ts
115
48
  var { createEffect, createWebGL2ContextError } = Internals;
116
49
  var VIGNETTE_MODES = ["color", "alpha"];
117
- var DEFAULT_AMOUNT2 = 0.5;
50
+ var DEFAULT_AMOUNT = 0.5;
118
51
  var DEFAULT_RADIUS = 0.65;
119
52
  var DEFAULT_FEATHER = 0.35;
120
53
  var DEFAULT_ROUNDNESS = 1;
@@ -127,7 +60,7 @@ var vignetteSchema = {
127
60
  min: 0,
128
61
  max: 1,
129
62
  step: 0.01,
130
- default: DEFAULT_AMOUNT2,
63
+ default: DEFAULT_AMOUNT,
131
64
  description: "Amount",
132
65
  hiddenFromList: false
133
66
  },
@@ -194,7 +127,7 @@ var assertOptionalEnum = (value, name, variants) => {
194
127
  }
195
128
  };
196
129
  var resolve = (p) => ({
197
- amount: p.amount ?? DEFAULT_AMOUNT2,
130
+ amount: p.amount ?? DEFAULT_AMOUNT,
198
131
  radius: p.radius ?? DEFAULT_RADIUS,
199
132
  feather: p.feather ?? DEFAULT_FEATHER,
200
133
  roundness: p.roundness ?? DEFAULT_ROUNDNESS,
@@ -418,55 +351,103 @@ var vignette = createEffect({
418
351
  type: "dev.remotion.effects.vignette",
419
352
  label: "vignette()",
420
353
  documentationLink: "https://www.remotion.dev/docs/effects/vignette",
421
- backend: "webgl2",
422
354
  calculateKey: (params) => {
423
355
  const r = resolve(params);
424
356
  return `vignette-${r.amount}-${r.radius}-${r.feather}-${r.roundness}-${r.color}-${r.mode}-${r.center.join(":")}`;
425
357
  },
426
- setup: (target) => setupVignette(target),
427
- apply: ({ source, width, height, params, state, flipSourceY }) => {
428
- const r = resolve(params);
429
- const color = getParsedColor(state, r);
430
- const [red, green, blue, alpha] = normalizedRgba(color);
431
- const { gl, program, textureSource, uniforms, vao } = state;
432
- gl.viewport(0, 0, width, height);
433
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
434
- gl.clearColor(0, 0, 0, 0);
435
- gl.clear(gl.COLOR_BUFFER_BIT);
436
- gl.activeTexture(gl.TEXTURE0);
437
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
438
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
439
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
440
- gl.useProgram(program);
441
- if (uniforms.uSource)
442
- gl.uniform1i(uniforms.uSource, 0);
443
- if (uniforms.uAmount)
444
- gl.uniform1f(uniforms.uAmount, r.amount);
445
- if (uniforms.uRadius)
446
- gl.uniform1f(uniforms.uRadius, r.radius);
447
- if (uniforms.uFeather)
448
- gl.uniform1f(uniforms.uFeather, r.feather);
449
- if (uniforms.uRoundness)
450
- gl.uniform1f(uniforms.uRoundness, r.roundness);
451
- if (uniforms.uColor)
452
- gl.uniform4f(uniforms.uColor, red, green, blue, alpha);
453
- if (uniforms.uMode)
454
- gl.uniform1i(uniforms.uMode, r.mode === "alpha" ? 1 : 0);
455
- if (uniforms.uCenter) {
456
- const shaderCenter = publicUvToShaderUv(r.center);
457
- gl.uniform2f(uniforms.uCenter, shaderCenter[0], shaderCenter[1]);
458
- }
459
- gl.bindVertexArray(vao);
460
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
461
- gl.bindVertexArray(null);
462
- gl.bindTexture(gl.TEXTURE_2D, null);
463
- gl.useProgram(null);
464
- },
465
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
466
- gl.deleteTexture(textureSource);
467
- gl.deleteBuffer(vbo);
468
- gl.deleteProgram(program);
469
- gl.deleteVertexArray(vao);
358
+ implementations: {
359
+ webgl2: Internals.createEffectImplementation({
360
+ setup: (target) => setupVignette(target),
361
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
362
+ const r = resolve(params);
363
+ const color = getParsedColor(state, r);
364
+ const [red, green, blue, alpha] = normalizedRgba(color);
365
+ const { gl, program, textureSource, uniforms, vao } = state;
366
+ gl.viewport(0, 0, width, height);
367
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
368
+ gl.clearColor(0, 0, 0, 0);
369
+ gl.clear(gl.COLOR_BUFFER_BIT);
370
+ gl.activeTexture(gl.TEXTURE0);
371
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
372
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
373
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
374
+ gl.useProgram(program);
375
+ if (uniforms.uSource)
376
+ gl.uniform1i(uniforms.uSource, 0);
377
+ if (uniforms.uAmount)
378
+ gl.uniform1f(uniforms.uAmount, r.amount);
379
+ if (uniforms.uRadius)
380
+ gl.uniform1f(uniforms.uRadius, r.radius);
381
+ if (uniforms.uFeather)
382
+ gl.uniform1f(uniforms.uFeather, r.feather);
383
+ if (uniforms.uRoundness)
384
+ gl.uniform1f(uniforms.uRoundness, r.roundness);
385
+ if (uniforms.uColor)
386
+ gl.uniform4f(uniforms.uColor, red, green, blue, alpha);
387
+ if (uniforms.uMode)
388
+ gl.uniform1i(uniforms.uMode, r.mode === "alpha" ? 1 : 0);
389
+ if (uniforms.uCenter) {
390
+ const shaderCenter = publicUvToShaderUv(r.center);
391
+ gl.uniform2f(uniforms.uCenter, shaderCenter[0], shaderCenter[1]);
392
+ }
393
+ gl.bindVertexArray(vao);
394
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
395
+ gl.bindVertexArray(null);
396
+ gl.bindTexture(gl.TEXTURE_2D, null);
397
+ gl.useProgram(null);
398
+ },
399
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
400
+ gl.deleteTexture(textureSource);
401
+ gl.deleteBuffer(vbo);
402
+ gl.deleteProgram(program);
403
+ gl.deleteVertexArray(vao);
404
+ }
405
+ }),
406
+ webgpu: Internals.createEffectImplementation({
407
+ setup: (target) => {
408
+ const colorCanvas = document.createElement("canvas");
409
+ colorCanvas.width = 1;
410
+ colorCanvas.height = 1;
411
+ const colorCtx = colorCanvas.getContext("2d", {
412
+ willReadFrequently: true
413
+ });
414
+ if (!colorCtx) {
415
+ throw new Error("Failed to acquire 2D context for color parsing");
416
+ }
417
+ return {
418
+ ...setupWebGpuSinglePass(target, "vignette"),
419
+ colorCtx,
420
+ cachedColor: "",
421
+ cachedColorRgba: [0, 0, 0, 255]
422
+ };
423
+ },
424
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
425
+ if (!gpuDevice) {
426
+ throw new Error("A WebGPU device is required for the vignette effect");
427
+ }
428
+ const r = resolve(params);
429
+ const color = getParsedColor(state, r);
430
+ applyWebGpuSinglePass({
431
+ state,
432
+ source,
433
+ width,
434
+ height,
435
+ device: gpuDevice,
436
+ shader: VIGNETTE_WEBGPU_SHADER,
437
+ uniformData: new Float32Array([
438
+ r.amount,
439
+ r.radius,
440
+ r.feather,
441
+ r.roundness,
442
+ ...normalizedRgba(color),
443
+ ...r.center,
444
+ r.mode === "alpha" ? 1 : 0,
445
+ 0
446
+ ])
447
+ });
448
+ },
449
+ cleanup: cleanupWebGpuSinglePass
450
+ })
470
451
  },
471
452
  schema: vignetteSchema,
472
453
  validateParams: validateVignetteParams