@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,168 +1,32 @@
1
+ import {
2
+ WEBGPU_MULTIPASS_BINDINGS,
3
+ setupWebGpuMultipass,
4
+ cleanupWebGpuMultipass,
5
+ applyWebGpuMultipass
6
+ } from "./index-kkvzt8b7.mjs";
7
+ import {
8
+ GAUSSIAN_BLUR_WEBGPU_SHADER
9
+ } from "./index-618ky75w.mjs";
10
+ import {
11
+ buildGaussianBlurFs
12
+ } from "./index-evy8hyah.mjs";
13
+ import {
14
+ assertOptionalFiniteNumber,
15
+ validateUnitInterval,
16
+ validateNonNegative,
17
+ parseColorRgba
18
+ } from "./index-wxhvgv2s.mjs";
19
+ import {
20
+ assertEffectParamsObject,
21
+ assertOptionalColor
22
+ } from "./index-4fvp93ps.mjs";
23
+
1
24
  // src/drop-shadow/index.ts
2
25
  import { Internals as Internals2 } from "remotion";
3
26
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
27
  // src/drop-shadow/drop-shadow-runtime.ts
110
28
  import { Internals } from "remotion";
111
29
 
112
- // src/gaussian-blur-shader.ts
113
- var buildGaussianBlurFs = (direction) => {
114
- const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
115
- return `#version 300 es
116
- precision highp float;
117
-
118
- in vec2 vUv;
119
- out vec4 fragColor;
120
-
121
- uniform sampler2D uSource;
122
- uniform float uRadius;
123
- uniform vec2 uTexelSize;
124
-
125
- const int MIN_KERNEL_HALF = 4;
126
- const int MAX_KERNEL_HALF = 32;
127
- const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
128
- const vec2 DIRECTION = ${dirVec};
129
-
130
- void main() {
131
- if (uRadius <= 0.0) {
132
- fragColor = texture(uSource, vUv);
133
- return;
134
- }
135
-
136
- int kernelHalf = int(
137
- min(
138
- float(MAX_KERNEL_HALF),
139
- max(float(MIN_KERNEL_HALF), ceil(uRadius / TARGET_SAMPLE_DISTANCE_PX))
140
- )
141
- );
142
- float pixelStride = uRadius / float(kernelHalf);
143
- float sigma = uRadius / 3.0;
144
- float twoSigmaSq = 2.0 * sigma * sigma;
145
-
146
- vec4 sum = vec4(0.0);
147
- float weightSum = 0.0;
148
-
149
- for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
150
- if (abs(i) > kernelHalf) {
151
- continue;
152
- }
153
-
154
- float offsetPx = float(i) * pixelStride;
155
- float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
156
- vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
157
- sum += texture(uSource, uv) * w;
158
- weightSum += w;
159
- }
160
-
161
- fragColor = sum / weightSum;
162
- }
163
- `;
164
- };
165
-
166
30
  // src/drop-shadow/drop-shadow-shaders.ts
167
31
  var DROP_SHADOW_VS = `#version 300 es
168
32
  layout(location = 0) in vec2 aPos;
@@ -523,6 +387,26 @@ var applyDropShadow = ({
523
387
  gl.useProgram(null);
524
388
  };
525
389
 
390
+ // src/drop-shadow/webgpu-shaders.ts
391
+ var DROP_SHADOW_EXTRACT_WEBGPU_SHADER = `
392
+ ${WEBGPU_MULTIPASS_BINDINGS}
393
+ struct Params {color: vec4f, values: vec4f,}
394
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
395
+ let alpha=textureSampleLevel(source,sourceSampler,input.uv,0).a*params.color.a*clamp(params.values.x,0.0,1.0);
396
+ return vec4f(params.color.rgb*alpha,alpha);
397
+ }
398
+ `;
399
+ var DROP_SHADOW_COMPOSITE_WEBGPU_SHADER = `
400
+ ${WEBGPU_MULTIPASS_BINDINGS}
401
+ struct Params {resolution: vec2f, offset: vec2f,}
402
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
403
+ let color=textureSampleLevel(source,sourceSampler,input.uv,0);
404
+ let uv=input.uv-params.offset/params.resolution;
405
+ var shadow=vec4f(0);
406
+ if (all(uv >= vec2f(0)) && all(uv <= vec2f(1))) {shadow=textureSampleLevel(secondary,sourceSampler,uv,0);}
407
+ return color+shadow*(1.0-color.a);
408
+ }`;
409
+
526
410
  // src/drop-shadow/index.ts
527
411
  var { createEffect } = Internals2;
528
412
  var DEFAULT_RADIUS = 12;
@@ -591,32 +475,130 @@ var dropShadow = createEffect({
591
475
  type: "dev.remotion.effects.dropShadow",
592
476
  label: "dropShadow()",
593
477
  documentationLink: "https://www.remotion.dev/docs/effects/drop-shadow",
594
- backend: "webgl2",
595
478
  calculateKey: (params) => {
596
479
  const r = resolve(params);
597
480
  return `drop-shadow-${r.radius}-${r.offsetX}-${r.offsetY}-${r.opacity}-${r.color}`;
598
481
  },
599
- setup: (target) => setupDropShadow(target),
600
- apply: ({ source, width, height, params, state, flipSourceY }) => {
601
- const r = resolve(params);
602
- if (state.cachedColorStr !== r.color) {
603
- state.cachedColorStr = r.color;
604
- state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
605
- }
606
- applyDropShadow({
607
- state,
608
- source,
609
- width,
610
- height,
611
- radius: r.radius,
612
- offsetX: r.offsetX,
613
- offsetY: r.offsetY,
614
- opacity: r.opacity,
615
- color: state.cachedColorRgba,
616
- flipSourceY
617
- });
482
+ implementations: {
483
+ webgpu: Internals2.createEffectImplementation({
484
+ setup: (target) => {
485
+ const canvas = document.createElement("canvas");
486
+ canvas.width = 1;
487
+ canvas.height = 1;
488
+ const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
489
+ if (!colorCtx)
490
+ throw new Error("Could not create color parser");
491
+ return {
492
+ ...setupWebGpuMultipass(target, "drop-shadow"),
493
+ colorCtx,
494
+ cachedColor: null,
495
+ cachedRgba: [0, 0, 0, 0]
496
+ };
497
+ },
498
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
499
+ if (!gpuDevice)
500
+ throw new Error("A WebGPU device is required for this effect");
501
+ const r = resolve(params);
502
+ if (state.cachedColor !== r.color) {
503
+ state.cachedColor = r.color;
504
+ state.cachedRgba = parseColorRgba(state.colorCtx, r.color);
505
+ }
506
+ const color = state.cachedRgba.map((channel) => channel / 255);
507
+ applyWebGpuMultipass({
508
+ auxiliarySource: null,
509
+ state,
510
+ source,
511
+ width,
512
+ height,
513
+ device: gpuDevice,
514
+ passes: [
515
+ {
516
+ shader: DROP_SHADOW_EXTRACT_WEBGPU_SHADER,
517
+ uniforms: new Float32Array([...color, r.opacity, 0, 0, 0]),
518
+ source: -1,
519
+ secondary: -1
520
+ },
521
+ {
522
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
523
+ uniforms: new Float32Array([
524
+ width,
525
+ height,
526
+ 1,
527
+ 0,
528
+ r.radius,
529
+ 0,
530
+ 0,
531
+ 0,
532
+ 0,
533
+ 0,
534
+ 0,
535
+ 0,
536
+ 0,
537
+ 0,
538
+ 0,
539
+ 0
540
+ ]),
541
+ source: 0,
542
+ secondary: -1
543
+ },
544
+ {
545
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
546
+ uniforms: new Float32Array([
547
+ width,
548
+ height,
549
+ 0,
550
+ 1,
551
+ r.radius,
552
+ 0,
553
+ 0,
554
+ 0,
555
+ 0,
556
+ 0,
557
+ 0,
558
+ 0,
559
+ 0,
560
+ 0,
561
+ 0,
562
+ 0
563
+ ]),
564
+ source: 1,
565
+ secondary: -1
566
+ },
567
+ {
568
+ shader: DROP_SHADOW_COMPOSITE_WEBGPU_SHADER,
569
+ uniforms: new Float32Array([width, height, r.offsetX, r.offsetY]),
570
+ source: -1,
571
+ secondary: 2
572
+ }
573
+ ]
574
+ });
575
+ },
576
+ cleanup: cleanupWebGpuMultipass
577
+ }),
578
+ webgl2: Internals2.createEffectImplementation({
579
+ setup: (target) => setupDropShadow(target),
580
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
581
+ const r = resolve(params);
582
+ if (state.cachedColorStr !== r.color) {
583
+ state.cachedColorStr = r.color;
584
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
585
+ }
586
+ applyDropShadow({
587
+ state,
588
+ source,
589
+ width,
590
+ height,
591
+ radius: r.radius,
592
+ offsetX: r.offsetX,
593
+ offsetY: r.offsetY,
594
+ opacity: r.opacity,
595
+ color: state.cachedColorRgba,
596
+ flipSourceY
597
+ });
598
+ },
599
+ cleanup: (state) => cleanupDropShadow(state)
600
+ })
618
601
  },
619
- cleanup: (state) => cleanupDropShadow(state),
620
602
  schema: dropShadowSchema,
621
603
  validateParams: validateDropShadowParams
622
604
  });
@@ -1,112 +1,21 @@
1
- // src/duotone.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ parseColorRgba
5
+ } from "./index-wxhvgv2s.mjs";
6
+ import {
7
+ WEBGPU_SINGLE_PASS_VERTEX,
8
+ setupWebGpuSinglePass,
9
+ cleanupWebGpuSinglePass,
10
+ applyWebGpuSinglePass
11
+ } from "./index-tvfexb7s.mjs";
12
+ import {
13
+ assertEffectParamsObject,
14
+ assertOptionalColor
15
+ } from "./index-4fvp93ps.mjs";
108
16
 
109
17
  // src/duotone.ts
18
+ import { Internals } from "remotion";
110
19
  var { createEffect, createWebGL2ContextError } = Internals;
111
20
  var DEFAULT_DARK_COLOR = "#000000";
112
21
  var DEFAULT_LIGHT_COLOR = "#ffffff";
@@ -182,6 +91,20 @@ void main() {
182
91
  fragColor = vec4(duotoneColor * alpha, alpha);
183
92
  }
184
93
  `;
94
+ var DUOTONE_WGSL = `
95
+ ${WEBGPU_SINGLE_PASS_VERTEX}
96
+ struct Params { dark: vec3f, threshold: f32, light: vec3f, padding: f32 }
97
+ @group(0) @binding(0) var source: texture_2d<f32>;
98
+ @group(0) @binding(1) var sourceSampler: sampler;
99
+ @group(0) @binding(2) var<uniform> params: Params;
100
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
101
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
102
+ if (color.a <= 0.001) { return vec4f(0); }
103
+ let luminance = dot(color.rgb / color.a, vec3f(0.299, 0.587, 0.114));
104
+ let result = select(params.light, params.dark, luminance < params.threshold);
105
+ return vec4f(result * color.a, color.a);
106
+ }
107
+ `;
185
108
  var compileShader = (gl, type, source) => {
186
109
  const shader = gl.createShader(type);
187
110
  if (!shader) {
@@ -327,46 +250,90 @@ var duotone = createEffect({
327
250
  type: "dev.remotion.effects.duotone",
328
251
  label: "duotone()",
329
252
  documentationLink: "https://www.remotion.dev/docs/effects/duotone",
330
- backend: "webgl2",
331
253
  calculateKey: (params) => {
332
254
  const r = resolve(params);
333
255
  return `duotone-${r.darkColor}-${r.lightColor}-${r.threshold}`;
334
256
  },
335
- setup: (target) => setupDuotone(target),
336
- apply: ({ source, width, height, params, state, flipSourceY }) => {
337
- const r = resolve(params);
338
- const { dark, light } = getParsedColors(state, r);
339
- const [dr, dg, db] = normalizedRgb(dark);
340
- const [lr, lg, lb] = normalizedRgb(light);
341
- const { gl, program, textureSource, uniforms, vao } = state;
342
- gl.viewport(0, 0, width, height);
343
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
344
- gl.clearColor(0, 0, 0, 0);
345
- gl.clear(gl.COLOR_BUFFER_BIT);
346
- gl.activeTexture(gl.TEXTURE0);
347
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
348
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
349
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
350
- gl.useProgram(program);
351
- if (uniforms.uSource)
352
- gl.uniform1i(uniforms.uSource, 0);
353
- if (uniforms.uDarkColor)
354
- gl.uniform3f(uniforms.uDarkColor, dr, dg, db);
355
- if (uniforms.uLightColor)
356
- gl.uniform3f(uniforms.uLightColor, lr, lg, lb);
357
- if (uniforms.uThreshold)
358
- gl.uniform1f(uniforms.uThreshold, r.threshold);
359
- gl.bindVertexArray(vao);
360
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
361
- gl.bindVertexArray(null);
362
- gl.bindTexture(gl.TEXTURE_2D, null);
363
- gl.useProgram(null);
364
- },
365
- cleanup: ({ gl, program, vao, vbo, textureSource }) => {
366
- gl.deleteTexture(textureSource);
367
- gl.deleteBuffer(vbo);
368
- gl.deleteProgram(program);
369
- gl.deleteVertexArray(vao);
257
+ implementations: {
258
+ webgl2: Internals.createEffectImplementation({
259
+ setup: (target) => setupDuotone(target),
260
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
261
+ const r = resolve(params);
262
+ const { dark, light } = getParsedColors(state, r);
263
+ const [dr, dg, db] = normalizedRgb(dark);
264
+ const [lr, lg, lb] = normalizedRgb(light);
265
+ const { gl, program, textureSource, uniforms, vao } = state;
266
+ gl.viewport(0, 0, width, height);
267
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
268
+ gl.clearColor(0, 0, 0, 0);
269
+ gl.clear(gl.COLOR_BUFFER_BIT);
270
+ gl.activeTexture(gl.TEXTURE0);
271
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
272
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
273
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
274
+ gl.useProgram(program);
275
+ if (uniforms.uSource)
276
+ gl.uniform1i(uniforms.uSource, 0);
277
+ if (uniforms.uDarkColor)
278
+ gl.uniform3f(uniforms.uDarkColor, dr, dg, db);
279
+ if (uniforms.uLightColor)
280
+ gl.uniform3f(uniforms.uLightColor, lr, lg, lb);
281
+ if (uniforms.uThreshold)
282
+ gl.uniform1f(uniforms.uThreshold, r.threshold);
283
+ gl.bindVertexArray(vao);
284
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
285
+ gl.bindVertexArray(null);
286
+ gl.bindTexture(gl.TEXTURE_2D, null);
287
+ gl.useProgram(null);
288
+ },
289
+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
290
+ gl.deleteTexture(textureSource);
291
+ gl.deleteBuffer(vbo);
292
+ gl.deleteProgram(program);
293
+ gl.deleteVertexArray(vao);
294
+ }
295
+ }),
296
+ webgpu: Internals.createEffectImplementation({
297
+ setup: (target) => {
298
+ const colorCanvas = document.createElement("canvas");
299
+ colorCanvas.width = 1;
300
+ colorCanvas.height = 1;
301
+ const colorCtx = colorCanvas.getContext("2d", {
302
+ willReadFrequently: true
303
+ });
304
+ if (!colorCtx)
305
+ throw new Error("Failed to acquire 2D context for color parsing");
306
+ return {
307
+ ...setupWebGpuSinglePass(target, "duotone"),
308
+ colorCtx,
309
+ cachedDarkColor: "",
310
+ cachedDarkColorRgba: [0, 0, 0, 255],
311
+ cachedLightColor: "",
312
+ cachedLightColorRgba: [255, 255, 255, 255]
313
+ };
314
+ },
315
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
316
+ if (!gpuDevice)
317
+ throw new Error("A WebGPU device is required for the duotone effect");
318
+ const r = resolve(params);
319
+ const { dark, light } = getParsedColors(state, r);
320
+ applyWebGpuSinglePass({
321
+ state,
322
+ source,
323
+ width,
324
+ height,
325
+ device: gpuDevice,
326
+ shader: DUOTONE_WGSL,
327
+ uniformData: new Float32Array([
328
+ ...normalizedRgb(dark),
329
+ r.threshold,
330
+ ...normalizedRgb(light),
331
+ 0
332
+ ])
333
+ });
334
+ },
335
+ cleanup: cleanupWebGpuSinglePass
336
+ })
370
337
  },
371
338
  schema: duotoneSchema,
372
339
  validateParams: validateDuotoneParams