@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,114 +1,241 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval,
4
+ validateNonNegative
5
+ } from "./index-wxhvgv2s.mjs";
6
+ import {
7
+ WEBGPU_SINGLE_PASS_VERTEX,
8
+ setupWebGpuSinglePass,
9
+ cleanupWebGpuSinglePass,
10
+ applyWebGpuSinglePass
11
+ } from "./index-tvfexb7s.mjs";
12
+ import {
13
+ assertEffectParamsObject
14
+ } from "./index-4fvp93ps.mjs";
15
+
1
16
  // src/shrinkwrap.ts
2
17
  import { Internals } from "remotion";
3
18
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
19
+ // src/shrinkwrap-webgpu-shader.ts
20
+ var SHRINKWRAP_WEBGPU_SHADER = `
21
+ ${WEBGPU_SINGLE_PASS_VERTEX}
22
+ @group(0) @binding(0) var source: texture_2d<f32>;
23
+ @group(0) @binding(1) var sourceSampler: sampler;
24
+ @group(0) @binding(2) var<uniform> params: Params;
25
+ struct Params { size: vec2f, amount: f32, displacement: f32, highlightIntensity: f32, wrinkleDensity: f32, edgeTension: f32, phase: f32, seed: f32, }
26
+ fn hash21(p: vec2f) -> f32 {
27
+ var p3: vec3f = fract(vec3f(p.xyx) * vec3f(443.8975, 397.2973, 491.1871));
28
+ p3 += vec3f(dot(p3, p3.yzx + vec3f(19.19) + vec3f(params.seed * 0.131)));
29
+ return fract((p3.x + p3.y) * p3.z);
30
+ }
34
31
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
32
+ fn valueNoise(p: vec2f) -> f32 {
33
+ var i: vec2f = floor(p);
34
+ var f: vec2f = fract(p);
35
+ f = f * f * (vec2f(3.0) - 2.0 * f);
36
+
37
+ var a: f32 = hash21(i);
38
+ var b: f32 = hash21(i + vec2f(1.0, 0.0));
39
+ var c: f32 = hash21(i + vec2f(0.0, 1.0));
40
+ var d: f32 = hash21(i + vec2f(1.0, 1.0));
41
+
42
+ return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
43
+ }
44
+
45
+ fn fbm(point: vec2f) -> f32 {
46
+ var p=point;
47
+ var value: f32 = 0.0;
48
+ var amplitude: f32 = 0.5;
49
+
50
+ for (var i: i32 = 0; i < 4; i++) {
51
+ value += valueNoise(p) * amplitude;
52
+ p = p * 2.03 + vec2f(17.1, 31.7);
53
+ amplitude *= 0.5;
54
+ }
55
+
56
+ return value;
57
+ }
58
+
59
+ fn rotate2d(angle: f32) -> mat2x2f {
60
+ var c: f32 = cos(angle);
61
+ var s: f32 = sin(angle);
62
+ return mat2x2f(vec2f(c,-s),vec2f(s,c));
63
+ }
64
+
65
+ fn phaseVec(xFactor: f32, yFactor: f32) -> vec2f {
66
+ return vec2f(params.phase * xFactor, params.phase * yFactor);
67
+ }
68
+
69
+ fn warpVec(p: vec2f, scale: f32, amount: f32, seedOffset: f32) -> vec2f {
70
+ return vec2f(
71
+ fbm(p / scale + phaseVec(0.21, 0.13) + vec2f(seedOffset, 1.7)) - 0.5,
72
+ fbm(p / scale + phaseVec(-0.17, 0.29) + vec2f(seedOffset + 9.1, 6.4))
73
+ - 0.5
74
+ ) * amount;
75
+ }
76
+
77
+ fn bandField(coord: f32, spacing: f32, width: f32) -> f32 {
78
+ var centered: f32 = abs(fract(coord / spacing) - 0.5) * spacing;
79
+ return 1.0 - smoothstep(width, width * 3.8, centered);
80
+ }
81
+
82
+ fn curvedFoldField(px: vec2f, baseAngle: f32, spacing: f32, width: f32, seedOffset: f32) -> f32 {
83
+ var angleNoise: f32 =
84
+ (fbm(px / (spacing * 5.8) + phaseVec(0.08, -0.11) + vec2f(seedOffset, 3.1))
85
+ - 0.5) * 1.35;
86
+ var warped: vec2f = px + warpVec(
87
+ px + vec2f(seedOffset * 13.0, seedOffset * 7.0),
88
+ spacing * 5.4,
89
+ spacing * 0.95,
90
+ seedOffset
91
+ );
92
+ var q: vec2f = rotate2d(baseAngle + angleNoise) * warped;
93
+ var phase: f32 =
94
+ (fbm(q / (spacing * 3.4) + phaseVec(-0.14, 0.19) + vec2f(seedOffset, 8.6))
95
+ - 0.5) * spacing * 1.3;
96
+ var band: f32 = bandField(q.y + phase, spacing, width);
97
+ var breakup: f32 = smoothstep(
98
+ 0.24,
99
+ 0.88,
100
+ fbm(
101
+ vec2f(q.x / (spacing * 2.6), q.y / (spacing * 7.5)) +
102
+ phaseVec(0.12, 0.07) +
103
+ vec2f(seedOffset)
104
+ )
105
+ );
106
+ var softness: f32 =
107
+ 0.65 +
108
+ fbm(q / (spacing * 8.2) + phaseVec(-0.05, 0.16) + vec2f(seedOffset, 2.3)) *
109
+ 0.35;
110
+
111
+ return band * breakup * softness;
112
+ }
113
+
114
+ fn edgeMask(uv: vec2f) -> f32 {
115
+ var pxFromEdge: vec2f = min(uv, vec2f(1.0) - uv) * params.size;
116
+ var minSide: f32 = min(params.size.x, params.size.y);
117
+ var side: f32 = 1.0 - smoothstep(0.0, minSide * 0.16, min(pxFromEdge.x, pxFromEdge.y));
118
+ var corner: f32 = 1.0 - smoothstep(
119
+ 0.0,
120
+ minSide * 0.23,
121
+ length(pxFromEdge)
122
+ );
123
+
124
+ return clamp(side * 0.55 + corner * 0.85, 0.0, 1.0);
125
+ }
126
+
127
+ fn heightMap(uv: vec2f) -> f32 {
128
+ var px: vec2f = uv * params.size;
129
+ var minSide: f32 = min(params.size.x, params.size.y);
130
+ var density: f32 = clamp(params.wrinkleDensity, 0.0, 1.0);
131
+ var spacing: f32 = mix(minSide * 0.31, minSide * 0.13, density);
132
+ var width: f32 = mix(minSide * 0.03, minSide * 0.013, density);
133
+
134
+ var broadWarp: vec2f = warpVec(px, minSide * 0.42, minSide * 0.06, params.seed + 1.0);
135
+ var detailWarp: vec2f = warpVec(px, minSide * 0.17, minSide * 0.018, params.seed + 6.0);
136
+ var warpedPx: vec2f = px + broadWarp + detailWarp;
137
+
138
+ var h: f32 =
139
+ (fbm(warpedPx / (minSide * 0.26) + phaseVec(0.11, -0.09) + vec2f(params.seed * 0.17))
140
+ - 0.5) * 0.08;
141
+ var broadFold: f32 = curvedFoldField(warpedPx, -0.74, spacing * 1.0, width, 3.1);
142
+ var crossFold: f32 = curvedFoldField(
143
+ warpedPx + broadWarp * 0.7,
144
+ 0.31,
145
+ spacing * 1.9,
146
+ width * 1.55,
147
+ 9.7
148
+ );
149
+ var microFold: f32 = curvedFoldField(
150
+ warpedPx - detailWarp * 0.6,
151
+ 1.04,
152
+ spacing * 0.66,
153
+ width * 0.62,
154
+ 15.3
155
+ );
156
+ h += broadFold * 0.22;
157
+ h += crossFold * 0.11;
158
+ h += microFold * 0.045;
159
+ h +=
160
+ (1.0 -
161
+ abs(
162
+ fbm(
163
+ warpedPx / (minSide * 0.11) +
164
+ phaseVec(-0.23, 0.27) +
165
+ vec2f(params.seed * 0.3)
166
+ ) *
167
+ 2.0 -
168
+ 1.0
169
+ )) * 0.018;
170
+
171
+ var edge: f32 = edgeMask(uv) * clamp(params.edgeTension, 0.0, 1.0);
172
+ var edgeNoise: f32 =
173
+ fbm(warpedPx / (minSide * 0.18) + phaseVec(0.18, 0.21) + vec2f(params.seed * 0.41, 8.0));
174
+ h += edge * (0.16 + edgeNoise * 0.11);
175
+
176
+ return h;
177
+ }
178
+
179
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
180
+ let vUv=vec2f(input.uv.x,1.0-input.uv.y);
181
+ if (params.amount <= 0.0) {
182
+ return textureSampleLevel(source, sourceSampler, vec2f(vUv.x,1.0-vUv.y), 0);
183
+ }
184
+
185
+ var texel: vec2f = vec2f(1.0) / params.size;
186
+ var left: f32 = heightMap(vUv - vec2f(texel.x, 0.0));
187
+ var right: f32 = heightMap(vUv + vec2f(texel.x, 0.0));
188
+ var down: f32 = heightMap(vUv - vec2f(0.0, texel.y));
189
+ var up: f32 = heightMap(vUv + vec2f(0.0, texel.y));
190
+ var gradient: vec2f = vec2f(right - left, up - down);
191
+ var reliefScale: f32 = mix(42.0, 115.0, params.wrinkleDensity);
192
+ var warpStrength: f32 = reliefScale * 0.32;
193
+
194
+ var sampleOffset: vec2f = gradient * warpStrength * params.displacement * params.amount;
195
+ var sampleUv: vec2f = clamp(vUv - sampleOffset * texel, vec2f(0.0), vec2f(1.0));
196
+ var color: vec4f = textureSampleLevel(source, sourceSampler, vec2f(sampleUv.x,1.0-sampleUv.y), 0);
197
+
198
+ var alpha: f32 = color.a;
199
+ if (alpha <= 0.001) {
200
+ return vec4f(0.0);
201
+ }
202
+
203
+ var rgb: vec3f = color.rgb / alpha;
204
+ var normal: vec3f = normalize(vec3f(-gradient * reliefScale, 1.0));
205
+ var light: vec3f = normalize(vec3f(-0.42, 0.58, 0.72));
206
+ var halfVector: vec3f = normalize(light + vec3f(0.0, 0.0, 1.0));
207
+ var specular: f32 = pow(max(dot(normal, halfVector), 0.0), 24.0);
208
+ var directional: f32 = dot(gradient, normalize(vec2f(-0.45, 0.72)));
209
+ var creaseHighlight: f32 = smoothstep(0.02, 0.07, directional);
210
+ var creaseShadow: f32 = smoothstep(0.02, 0.07, -directional);
211
+ var edge: f32 = edgeMask(vUv) * params.edgeTension;
212
+ var edgeGlint: f32 = edge * smoothstep(
213
+ 0.35,
214
+ 0.95,
215
+ fbm(vUv * params.size / 90.0 + phaseVec(0.31, -0.24) + vec2f(params.seed))
216
+ );
217
+
218
+ var highlight: f32 = clamp(
219
+ (specular * 0.55 + creaseHighlight * 0.4 + edgeGlint * 0.18)
220
+ * params.highlightIntensity
221
+ * params.amount,
222
+ 0.0,
223
+ 1.15
224
+ );
225
+ var shadow: f32 = clamp((creaseShadow * 0.1 + edge * 0.06) * params.amount, 0.0, 0.25);
226
+
227
+ rgb *= 1.0 - shadow;
228
+ rgb += (vec3f(1.0) - rgb) * min(highlight, 1.0);
229
+ rgb += vec3f(max(highlight - 1.0, 0.0)) * 0.35;
230
+
231
+ return vec4f(clamp(rgb, vec3f(0.0), vec3f(1.0)) * alpha, alpha);
232
+ }
233
+
234
+ `;
108
235
 
109
236
  // src/shrinkwrap.ts
110
237
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 1;
238
+ var DEFAULT_AMOUNT = 1;
112
239
  var DEFAULT_DISPLACEMENT = 5;
113
240
  var DEFAULT_HIGHLIGHT_INTENSITY = 0.75;
114
241
  var DEFAULT_WRINKLE_DENSITY = 0.42;
@@ -121,7 +248,7 @@ var shrinkwrapSchema = {
121
248
  min: 0,
122
249
  max: 1,
123
250
  step: 0.01,
124
- default: DEFAULT_AMOUNT2,
251
+ default: DEFAULT_AMOUNT,
125
252
  description: "Amount",
126
253
  hiddenFromList: false
127
254
  },
@@ -177,7 +304,7 @@ var shrinkwrapSchema = {
177
304
  }
178
305
  };
179
306
  var resolve = (p) => ({
180
- amount: p.amount ?? DEFAULT_AMOUNT2,
307
+ amount: p.amount ?? DEFAULT_AMOUNT,
181
308
  displacement: p.displacement ?? DEFAULT_DISPLACEMENT,
182
309
  highlightIntensity: p.highlightIntensity ?? DEFAULT_HIGHLIGHT_INTENSITY,
183
310
  wrinkleDensity: p.wrinkleDensity ?? DEFAULT_WRINKLE_DENSITY,
@@ -474,129 +601,165 @@ var shrinkwrap = createEffect({
474
601
  type: "dev.remotion.effects.shrinkwrap",
475
602
  label: "shrinkwrap()",
476
603
  documentationLink: "https://www.remotion.dev/docs/effects/shrinkwrap",
477
- backend: "webgl2",
478
604
  calculateKey: (params) => {
479
605
  const r = resolve(params);
480
606
  return `shrinkwrap-${r.amount}-${r.displacement}-${r.highlightIntensity}-${r.wrinkleDensity}-${r.edgeTension}-${r.phase}-${r.seed}`;
481
607
  },
482
- setup: (target) => {
483
- const gl = target.getContext("webgl2", {
484
- premultipliedAlpha: true,
485
- alpha: true,
486
- preserveDrawingBuffer: true
487
- });
488
- if (!gl) {
489
- throw createWebGL2ContextError("shrinkwrap effect");
490
- }
491
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
492
- const vs = compileShader(gl, gl.VERTEX_SHADER, SHRINKWRAP_VS);
493
- const fs = compileShader(gl, gl.FRAGMENT_SHADER, SHRINKWRAP_FS);
494
- const program = linkProgram(gl, vs, fs);
495
- gl.deleteShader(vs);
496
- gl.deleteShader(fs);
497
- const vao = gl.createVertexArray();
498
- if (!vao) {
499
- throw new Error("Failed to create WebGL vertex array");
500
- }
501
- gl.bindVertexArray(vao);
502
- const data = new Float32Array([
503
- -1,
504
- -1,
505
- 0,
506
- 0,
507
- 1,
508
- -1,
509
- 1,
510
- 0,
511
- -1,
512
- 1,
513
- 0,
514
- 1,
515
- 1,
516
- 1,
517
- 1,
518
- 1
519
- ]);
520
- const vbo = gl.createBuffer();
521
- if (!vbo) {
522
- throw new Error("Failed to create WebGL buffer");
523
- }
524
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
525
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
526
- const aPos = gl.getAttribLocation(program, "aPos");
527
- const aUv = gl.getAttribLocation(program, "aUv");
528
- gl.enableVertexAttribArray(aPos);
529
- gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
530
- gl.enableVertexAttribArray(aUv);
531
- gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
532
- gl.bindVertexArray(null);
533
- const texture = gl.createTexture();
534
- if (!texture) {
535
- throw new Error("Failed to create WebGL texture");
536
- }
537
- gl.bindTexture(gl.TEXTURE_2D, texture);
538
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
539
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
540
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
541
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
542
- gl.bindTexture(gl.TEXTURE_2D, null);
543
- return {
544
- gl,
545
- program,
546
- vao,
547
- vbo,
548
- texture,
549
- uSource: gl.getUniformLocation(program, "uSource"),
550
- uResolution: gl.getUniformLocation(program, "uResolution"),
551
- uAmount: gl.getUniformLocation(program, "uAmount"),
552
- uDisplacement: gl.getUniformLocation(program, "uDisplacement"),
553
- uHighlightIntensity: gl.getUniformLocation(program, "uHighlightIntensity"),
554
- uWrinkleDensity: gl.getUniformLocation(program, "uWrinkleDensity"),
555
- uEdgeTension: gl.getUniformLocation(program, "uEdgeTension"),
556
- uPhase: gl.getUniformLocation(program, "uPhase"),
557
- uSeed: gl.getUniformLocation(program, "uSeed")
558
- };
559
- },
560
- apply: ({ source, width, height, params, state, flipSourceY }) => {
561
- const r = resolve(params);
562
- const { gl, program, vao, texture } = state;
563
- gl.viewport(0, 0, width, height);
564
- gl.clearColor(0, 0, 0, 0);
565
- gl.clear(gl.COLOR_BUFFER_BIT);
566
- gl.useProgram(program);
567
- gl.bindVertexArray(vao);
568
- gl.activeTexture(gl.TEXTURE0);
569
- gl.bindTexture(gl.TEXTURE_2D, texture);
570
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
571
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
572
- if (state.uSource)
573
- gl.uniform1i(state.uSource, 0);
574
- if (state.uResolution)
575
- gl.uniform2f(state.uResolution, width, height);
576
- if (state.uAmount)
577
- gl.uniform1f(state.uAmount, r.amount);
578
- if (state.uDisplacement)
579
- gl.uniform1f(state.uDisplacement, r.displacement);
580
- if (state.uHighlightIntensity)
581
- gl.uniform1f(state.uHighlightIntensity, r.highlightIntensity);
582
- if (state.uWrinkleDensity)
583
- gl.uniform1f(state.uWrinkleDensity, r.wrinkleDensity);
584
- if (state.uEdgeTension)
585
- gl.uniform1f(state.uEdgeTension, r.edgeTension);
586
- if (state.uPhase)
587
- gl.uniform1f(state.uPhase, r.phase);
588
- if (state.uSeed)
589
- gl.uniform1f(state.uSeed, r.seed);
590
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
591
- gl.bindVertexArray(null);
592
- gl.bindTexture(gl.TEXTURE_2D, null);
593
- gl.useProgram(null);
594
- },
595
- cleanup: ({ gl, program, vao, vbo, texture }) => {
596
- gl.deleteBuffer(vbo);
597
- gl.deleteProgram(program);
598
- gl.deleteVertexArray(vao);
599
- gl.deleteTexture(texture);
608
+ implementations: {
609
+ webgpu: Internals.createEffectImplementation({
610
+ setup: (target) => setupWebGpuSinglePass(target, "shrinkwrap"),
611
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
612
+ if (!gpuDevice)
613
+ throw new Error("A WebGPU device is required for the shrinkwrap effect");
614
+ const r = resolve(params);
615
+ const uniformData = new Float32Array([
616
+ width,
617
+ height,
618
+ r.amount,
619
+ r.displacement,
620
+ r.highlightIntensity,
621
+ r.wrinkleDensity,
622
+ r.edgeTension,
623
+ r.phase,
624
+ r.seed,
625
+ 0,
626
+ 0,
627
+ 0
628
+ ]);
629
+ applyWebGpuSinglePass({
630
+ state,
631
+ source,
632
+ width,
633
+ height,
634
+ device: gpuDevice,
635
+ shader: SHRINKWRAP_WEBGPU_SHADER,
636
+ uniformData
637
+ });
638
+ },
639
+ cleanup: cleanupWebGpuSinglePass
640
+ }),
641
+ webgl2: Internals.createEffectImplementation({
642
+ setup: (target) => {
643
+ const gl = target.getContext("webgl2", {
644
+ premultipliedAlpha: true,
645
+ alpha: true,
646
+ preserveDrawingBuffer: true
647
+ });
648
+ if (!gl) {
649
+ throw createWebGL2ContextError("shrinkwrap effect");
650
+ }
651
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
652
+ const vs = compileShader(gl, gl.VERTEX_SHADER, SHRINKWRAP_VS);
653
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, SHRINKWRAP_FS);
654
+ const program = linkProgram(gl, vs, fs);
655
+ gl.deleteShader(vs);
656
+ gl.deleteShader(fs);
657
+ const vao = gl.createVertexArray();
658
+ if (!vao) {
659
+ throw new Error("Failed to create WebGL vertex array");
660
+ }
661
+ gl.bindVertexArray(vao);
662
+ const data = new Float32Array([
663
+ -1,
664
+ -1,
665
+ 0,
666
+ 0,
667
+ 1,
668
+ -1,
669
+ 1,
670
+ 0,
671
+ -1,
672
+ 1,
673
+ 0,
674
+ 1,
675
+ 1,
676
+ 1,
677
+ 1,
678
+ 1
679
+ ]);
680
+ const vbo = gl.createBuffer();
681
+ if (!vbo) {
682
+ throw new Error("Failed to create WebGL buffer");
683
+ }
684
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
685
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
686
+ const aPos = gl.getAttribLocation(program, "aPos");
687
+ const aUv = gl.getAttribLocation(program, "aUv");
688
+ gl.enableVertexAttribArray(aPos);
689
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
690
+ gl.enableVertexAttribArray(aUv);
691
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
692
+ gl.bindVertexArray(null);
693
+ const texture = gl.createTexture();
694
+ if (!texture) {
695
+ throw new Error("Failed to create WebGL texture");
696
+ }
697
+ gl.bindTexture(gl.TEXTURE_2D, texture);
698
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
699
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
700
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
701
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
702
+ gl.bindTexture(gl.TEXTURE_2D, null);
703
+ return {
704
+ gl,
705
+ program,
706
+ vao,
707
+ vbo,
708
+ texture,
709
+ uSource: gl.getUniformLocation(program, "uSource"),
710
+ uResolution: gl.getUniformLocation(program, "uResolution"),
711
+ uAmount: gl.getUniformLocation(program, "uAmount"),
712
+ uDisplacement: gl.getUniformLocation(program, "uDisplacement"),
713
+ uHighlightIntensity: gl.getUniformLocation(program, "uHighlightIntensity"),
714
+ uWrinkleDensity: gl.getUniformLocation(program, "uWrinkleDensity"),
715
+ uEdgeTension: gl.getUniformLocation(program, "uEdgeTension"),
716
+ uPhase: gl.getUniformLocation(program, "uPhase"),
717
+ uSeed: gl.getUniformLocation(program, "uSeed")
718
+ };
719
+ },
720
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
721
+ const r = resolve(params);
722
+ const { gl, program, vao, texture } = state;
723
+ gl.viewport(0, 0, width, height);
724
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
725
+ gl.clearColor(0, 0, 0, 0);
726
+ gl.clear(gl.COLOR_BUFFER_BIT);
727
+ gl.useProgram(program);
728
+ gl.bindVertexArray(vao);
729
+ gl.activeTexture(gl.TEXTURE0);
730
+ gl.bindTexture(gl.TEXTURE_2D, texture);
731
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
732
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
733
+ if (state.uSource)
734
+ gl.uniform1i(state.uSource, 0);
735
+ if (state.uResolution)
736
+ gl.uniform2f(state.uResolution, width, height);
737
+ if (state.uAmount)
738
+ gl.uniform1f(state.uAmount, r.amount);
739
+ if (state.uDisplacement)
740
+ gl.uniform1f(state.uDisplacement, r.displacement);
741
+ if (state.uHighlightIntensity)
742
+ gl.uniform1f(state.uHighlightIntensity, r.highlightIntensity);
743
+ if (state.uWrinkleDensity)
744
+ gl.uniform1f(state.uWrinkleDensity, r.wrinkleDensity);
745
+ if (state.uEdgeTension)
746
+ gl.uniform1f(state.uEdgeTension, r.edgeTension);
747
+ if (state.uPhase)
748
+ gl.uniform1f(state.uPhase, r.phase);
749
+ if (state.uSeed)
750
+ gl.uniform1f(state.uSeed, r.seed);
751
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
752
+ gl.bindVertexArray(null);
753
+ gl.bindTexture(gl.TEXTURE_2D, null);
754
+ gl.useProgram(null);
755
+ },
756
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
757
+ gl.deleteBuffer(vbo);
758
+ gl.deleteProgram(program);
759
+ gl.deleteVertexArray(vao);
760
+ gl.deleteTexture(texture);
761
+ }
762
+ })
600
763
  },
601
764
  schema: shrinkwrapSchema,
602
765
  validateParams: validateShrinkwrapParams