@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,112 +1,20 @@
1
- // src/brightness.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import"./index-8p04sssx.mjs";
2
+ import {
3
+ createColorMatrixImplementations
4
+ } from "./index-cdp7tr8x.mjs";
5
+ import {
6
+ DEFAULT_BRIGHTNESS_AMOUNT,
7
+ brightnessAmountSchema,
8
+ assertOptionalFiniteNumber,
9
+ validateSignedUnitInterval,
10
+ clampColorChannel
11
+ } from "./index-wxhvgv2s.mjs";
12
+ import {
13
+ assertEffectParamsObject
14
+ } from "./index-4fvp93ps.mjs";
108
15
 
109
16
  // src/brightness.ts
17
+ import { Internals } from "remotion";
110
18
  var { createEffect } = Internals;
111
19
  var brightnessSchema = {
112
20
  amount: brightnessAmountSchema
@@ -124,35 +32,60 @@ var brightness = createEffect({
124
32
  type: "dev.remotion.effects.brightness",
125
33
  label: "brightness()",
126
34
  documentationLink: "https://www.remotion.dev/docs/effects/brightness",
127
- backend: "2d",
128
35
  calculateKey: (params) => {
129
36
  const r = resolve(params);
130
37
  return `brightness-${r.amount}`;
131
38
  },
132
- setup: () => null,
133
- apply: ({ source, target, width, height, params }) => {
134
- const ctx = target.getContext("2d");
135
- if (!ctx) {
136
- throw new Error("Failed to acquire 2D context for brightness effect. The canvas may have been assigned a different context type.");
137
- }
138
- const r = resolve(params);
139
- ctx.clearRect(0, 0, width, height);
140
- ctx.drawImage(source, 0, 0, width, height);
141
- if (r.amount === 0) {
142
- return;
143
- }
144
- const imageData = ctx.getImageData(0, 0, width, height);
145
- const delta = Math.round(r.amount * 255);
146
- const { data } = imageData;
147
- for (let i = 0;i < data.length; i += 4) {
148
- data[i] = clampColorChannel(data[i] + delta);
149
- data[i + 1] = clampColorChannel(data[i + 1] + delta);
150
- data[i + 2] = clampColorChannel(data[i + 2] + delta);
151
- }
152
- ctx.putImageData(imageData, 0, 0);
153
- },
154
- cleanup: () => {
155
- return;
39
+ implementations: {
40
+ ...createColorMatrixImplementations("brightness", (params) => {
41
+ const { amount } = resolve(params);
42
+ const offset = Math.round(amount * 255);
43
+ return new Float32Array([
44
+ 1,
45
+ 0,
46
+ 0,
47
+ offset,
48
+ 0,
49
+ 1,
50
+ 0,
51
+ offset,
52
+ 0,
53
+ 0,
54
+ 1,
55
+ offset,
56
+ 1,
57
+ 1,
58
+ amount === 0 ? 1 : 0,
59
+ 0
60
+ ]);
61
+ }),
62
+ "2d": Internals.createEffectImplementation({
63
+ setup: () => null,
64
+ apply: ({ source, target, width, height, params }) => {
65
+ const ctx = target.getContext("2d");
66
+ if (!ctx) {
67
+ throw new Error("Failed to acquire 2D context for brightness effect. The canvas may have been assigned a different context type.");
68
+ }
69
+ const r = resolve(params);
70
+ ctx.clearRect(0, 0, width, height);
71
+ ctx.drawImage(source, 0, 0, width, height);
72
+ if (r.amount === 0) {
73
+ return;
74
+ }
75
+ const imageData = ctx.getImageData(0, 0, width, height);
76
+ const delta = Math.round(r.amount * 255);
77
+ const { data } = imageData;
78
+ for (let i = 0;i < data.length; i += 4) {
79
+ data[i] = clampColorChannel(data[i] + delta);
80
+ data[i + 1] = clampColorChannel(data[i + 1] + delta);
81
+ data[i + 2] = clampColorChannel(data[i + 2] + delta);
82
+ }
83
+ ctx.putImageData(imageData, 0, 0);
84
+ },
85
+ cleanup: () => {
86
+ return;
87
+ }
88
+ })
156
89
  },
157
90
  schema: brightnessSchema,
158
91
  validateParams: validateBrightnessParams
@@ -1,114 +1,104 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ validateUnitInterval,
8
+ parseColorRgba
9
+ } from "./index-wxhvgv2s.mjs";
10
+ import {
11
+ WEBGPU_SINGLE_PASS_VERTEX,
12
+ cleanupWebGpuSinglePass,
13
+ applyWebGpuSinglePass
14
+ } from "./index-tvfexb7s.mjs";
15
+ import {
16
+ assertEffectParamsObject,
17
+ assertOptionalColor
18
+ } from "./index-4fvp93ps.mjs";
19
+
1
20
  // src/burlap.ts
2
21
  import { Internals } from "remotion";
3
22
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
23
+ // src/burlap-webgpu-shader.ts
24
+ var BURLAP_WEBGPU_SHADER = `
25
+ ${WEBGPU_SINGLE_PASS_VERTEX}
26
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
27
+ @group(0) @binding(1) var sourceSampler: sampler;
28
+ @group(0) @binding(2) var<uniform> params: Params;
29
+ struct Params {
30
+ geometry: vec4f,
31
+ values: vec4f,
32
+ color: vec4f,
33
+ }
34
+ fn sampleSource(uv: vec2f) -> vec4f {
35
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
36
+ }
37
+ fn glslModulo(value: f32, divisor: f32) -> f32 { return value - divisor * floor(value / divisor); }
34
38
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
39
+ fn hash21(p: vec2f) -> f32 {
40
+ var p3 = fract(p.xyx * vec3f(443.8975, 397.2973, 491.1871));
41
+ p3 += vec3f(dot(p3, p3.yzx + vec3f(19.19) + vec3f(params.values.y * 0.137)));
42
+ return fract((p3.x + p3.y) * p3.z);
43
+ }
44
+ fn valueNoise(p: vec2f) -> f32 {
45
+ let i = floor(p);
46
+ var f = fract(p);
47
+ f = f * f * (vec2f(3.0) - 2.0 * f);
48
+ let a = hash21(i);
49
+ let b = hash21(i + vec2f(1, 0));
50
+ let c = hash21(i + vec2f(0, 1));
51
+ let d = hash21(i + vec2f(1, 1));
52
+ return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
53
+ }
54
+ fn strand(value: f32) -> f32 {
55
+ let centered = abs(fract(value) - 0.5);
56
+ return 1.0 - smoothstep(0.2, 0.5, centered);
57
+ }
58
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
59
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
60
+
61
+ let texColor = sampleSource(vUv);
62
+ let alpha = texColor.a;
63
+ if (alpha <= 0.001) { return vec4f(0); }
64
+ if (params.geometry.z <= 0.0) { return texColor; }
65
+ // Match WebGL pixel centers without interpolated-UV rounding.
66
+ let fragPos = vec2f(input.position.x, params.geometry.y - input.position.y);
67
+ let strandSize = max(params.geometry.w, 0.001);
68
+ let weave = fragPos / strandSize;
69
+ let roughness = params.values.x;
70
+ let seed = params.values.y;
71
+ let rowJitter = (hash21(vec2f(floor(weave.y), 13.17)) - 0.5) * roughness * 0.28;
72
+ let columnJitter = (hash21(vec2f(71.43, floor(weave.x))) - 0.5) * roughness * 0.28;
73
+ let vertical = strand(weave.x + rowJitter);
74
+ let horizontal = strand(weave.y + columnJitter);
75
+ let cellParity = glslModulo(floor(weave.x) + floor(weave.y), 2.0);
76
+ let overUnder = mix(vertical, horizontal, cellParity);
77
+ let ridge = max(max(vertical, horizontal) * 0.45, overUnder * 0.75);
78
+ let gaps = (1.0 - vertical) * (1.0 - horizontal);
79
+ let coarse = valueNoise(fragPos / (strandSize * 7.0) + vec2f(seed * 1.7, seed * 0.6));
80
+ let fine = valueNoise(fragPos / max(strandSize * 0.55, 0.5) + vec2f(seed * 3.1, 4.7));
81
+ let dashH = smoothstep(0.64, 0.98, hash21(floor(vec2f(weave.x * 2.0, weave.y)) + vec2f(23.9))) * horizontal;
82
+ let dashV = smoothstep(0.64, 0.98, hash21(floor(vec2f(weave.x, weave.y * 2.0)) + vec2f(91.4))) * vertical;
83
+ var texture = 0.0;
84
+ texture += (ridge - 0.42) * 0.22;
85
+ texture -= gaps * 0.18;
86
+ texture += (coarse - 0.5) * 0.18 * roughness;
87
+ texture += (fine - 0.5) * 0.16 * roughness;
88
+ texture -= (dashH + dashV) * 0.08 * roughness;
89
+ var rgb = texColor.rgb / alpha;
90
+ let darkFiber = clamp(-texture * 3.2 + gaps * 0.12 + (dashH + dashV) * 0.18, 0.0, 1.0);
91
+ let shaded = mix(rgb, params.color.rgb, darkFiber * params.color.a);
92
+ let textured = clamp(shaded * (1.0 + max(texture, 0.0) * 0.45), vec3f(0), vec3f(1));
93
+ rgb = mix(rgb, textured, params.geometry.z);
94
+ return vec4f(rgb * alpha, alpha);
95
+
96
+ }
97
+ `;
108
98
 
109
99
  // src/burlap.ts
110
100
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 0.55;
101
+ var DEFAULT_AMOUNT = 0.55;
112
102
  var DEFAULT_SIZE = 5;
113
103
  var DEFAULT_ROUGHNESS = 0.7;
114
104
  var DEFAULT_SEED = 0;
@@ -119,7 +109,7 @@ var burlapSchema = {
119
109
  min: 0,
120
110
  max: 1,
121
111
  step: 0.01,
122
- default: DEFAULT_AMOUNT2,
112
+ default: DEFAULT_AMOUNT,
123
113
  description: "Amount",
124
114
  hiddenFromList: false
125
115
  },
@@ -155,7 +145,7 @@ var burlapSchema = {
155
145
  }
156
146
  };
157
147
  var resolve = (p) => ({
158
- amount: p.amount ?? DEFAULT_AMOUNT2,
148
+ amount: p.amount ?? DEFAULT_AMOUNT,
159
149
  size: p.size ?? DEFAULT_SIZE,
160
150
  roughness: p.roughness ?? DEFAULT_ROUGHNESS,
161
151
  seed: p.seed ?? DEFAULT_SEED,
@@ -240,7 +230,8 @@ void main() {
240
230
  return;
241
231
  }
242
232
 
243
- vec2 fragPos = vUv * uResolution;
233
+ // Use pixel centers so weave-cell boundaries do not depend on UV interpolation.
234
+ vec2 fragPos = gl_FragCoord.xy;
244
235
  float strandSize = max(uSize, 0.001);
245
236
  vec2 weave = fragPos / strandSize;
246
237
 
@@ -397,54 +388,90 @@ var burlap = createEffect({
397
388
  type: "dev.remotion.effects.burlap",
398
389
  label: "burlap()",
399
390
  documentationLink: "https://www.remotion.dev/docs/effects/burlap",
400
- backend: "webgl2",
401
391
  calculateKey: (params) => {
402
392
  const r = resolve(params);
403
393
  return `burlap-${r.amount}-${r.size}-${r.roughness}-${r.seed}-${r.color}`;
404
394
  },
405
- setup: (target) => setupBurlap(target),
406
- apply: ({ source, width, height, params, state, flipSourceY }) => {
407
- const r = resolve(params);
408
- const { gl, program, vao, texture } = state;
409
- if (state.cachedColor !== r.color) {
410
- state.cachedColor = r.color;
411
- state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
412
- }
413
- const [red, green, blue, alpha] = normalizedRgba(state.cachedColorRgba);
414
- gl.viewport(0, 0, width, height);
415
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
416
- gl.clearColor(0, 0, 0, 0);
417
- gl.clear(gl.COLOR_BUFFER_BIT);
418
- gl.useProgram(program);
419
- gl.bindVertexArray(vao);
420
- gl.activeTexture(gl.TEXTURE0);
421
- gl.bindTexture(gl.TEXTURE_2D, texture);
422
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
423
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
424
- if (state.uSource)
425
- gl.uniform1i(state.uSource, 0);
426
- if (state.uResolution)
427
- gl.uniform2f(state.uResolution, width, height);
428
- if (state.uAmount)
429
- gl.uniform1f(state.uAmount, r.amount);
430
- if (state.uSize)
431
- gl.uniform1f(state.uSize, r.size);
432
- if (state.uRoughness)
433
- gl.uniform1f(state.uRoughness, r.roughness);
434
- if (state.uSeed)
435
- gl.uniform1f(state.uSeed, r.seed);
436
- if (state.uColor)
437
- gl.uniform4f(state.uColor, red, green, blue, alpha);
438
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
439
- gl.bindVertexArray(null);
440
- gl.bindTexture(gl.TEXTURE_2D, null);
441
- gl.useProgram(null);
442
- },
443
- cleanup: ({ gl, program, vao, vbo, texture }) => {
444
- gl.deleteTexture(texture);
445
- gl.deleteBuffer(vbo);
446
- gl.deleteProgram(program);
447
- gl.deleteVertexArray(vao);
395
+ implementations: {
396
+ webgpu: Internals.createEffectImplementation({
397
+ setup: (target) => setupWebGpuColors(target, "burlap"),
398
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
399
+ if (!gpuDevice)
400
+ throw new Error("A WebGPU device is required for the burlap effect");
401
+ const r = resolve(params);
402
+ const colors = getWebGpuColors(state, [r.color]);
403
+ const uniformData = new Float32Array([
404
+ width,
405
+ height,
406
+ r.amount,
407
+ r.size,
408
+ r.roughness,
409
+ r.seed,
410
+ 0,
411
+ 0,
412
+ colors[0] / 255,
413
+ colors[1] / 255,
414
+ colors[2] / 255,
415
+ colors[3] / 255
416
+ ]);
417
+ applyWebGpuSinglePass({
418
+ state,
419
+ source,
420
+ width,
421
+ height,
422
+ device: gpuDevice,
423
+ shader: BURLAP_WEBGPU_SHADER,
424
+ uniformData
425
+ });
426
+ },
427
+ cleanup: cleanupWebGpuSinglePass
428
+ }),
429
+ webgl2: Internals.createEffectImplementation({
430
+ setup: (target) => setupBurlap(target),
431
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
432
+ const r = resolve(params);
433
+ const { gl, program, vao, texture } = state;
434
+ if (state.cachedColor !== r.color) {
435
+ state.cachedColor = r.color;
436
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
437
+ }
438
+ const [red, green, blue, alpha] = normalizedRgba(state.cachedColorRgba);
439
+ gl.viewport(0, 0, width, height);
440
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
441
+ gl.clearColor(0, 0, 0, 0);
442
+ gl.clear(gl.COLOR_BUFFER_BIT);
443
+ gl.useProgram(program);
444
+ gl.bindVertexArray(vao);
445
+ gl.activeTexture(gl.TEXTURE0);
446
+ gl.bindTexture(gl.TEXTURE_2D, texture);
447
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
448
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
449
+ if (state.uSource)
450
+ gl.uniform1i(state.uSource, 0);
451
+ if (state.uResolution)
452
+ gl.uniform2f(state.uResolution, width, height);
453
+ if (state.uAmount)
454
+ gl.uniform1f(state.uAmount, r.amount);
455
+ if (state.uSize)
456
+ gl.uniform1f(state.uSize, r.size);
457
+ if (state.uRoughness)
458
+ gl.uniform1f(state.uRoughness, r.roughness);
459
+ if (state.uSeed)
460
+ gl.uniform1f(state.uSeed, r.seed);
461
+ if (state.uColor)
462
+ gl.uniform4f(state.uColor, red, green, blue, alpha);
463
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
464
+ gl.bindVertexArray(null);
465
+ gl.bindTexture(gl.TEXTURE_2D, null);
466
+ gl.useProgram(null);
467
+ },
468
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
469
+ gl.deleteTexture(texture);
470
+ gl.deleteBuffer(vbo);
471
+ gl.deleteProgram(program);
472
+ gl.deleteVertexArray(vao);
473
+ }
474
+ })
448
475
  },
449
476
  schema: burlapSchema,
450
477
  validateParams: validateBurlapParams