@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,110 +1,111 @@
1
+ import {
2
+ setupWebGpuColors,
3
+ getWebGpuColors
4
+ } from "./index-8jx11jyn.mjs";
5
+ import {
6
+ assertOptionalFiniteNumber,
7
+ validateUnitInterval,
8
+ parseColorRgba
9
+ } from "./index-wxhvgv2s.mjs";
10
+ import {
11
+ WEBGPU_SINGLE_PASS_VERTEX,
12
+ cleanupWebGpuSinglePass,
13
+ applyWebGpuSinglePass
14
+ } from "./index-tvfexb7s.mjs";
15
+ import {
16
+ assertEffectParamsObject,
17
+ assertOptionalColor,
18
+ assertOptionalBoolean
19
+ } from "./index-4fvp93ps.mjs";
20
+
1
21
  // src/contour-lines.ts
2
22
  import { Internals } from "remotion";
3
23
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
24
+ // src/contour-lines-webgpu-shader.ts
25
+ var CONTOUR_LINES_WEBGPU_SHADER = `
26
+ ${WEBGPU_SINGLE_PASS_VERTEX}
27
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
28
+ @group(0) @binding(1) var sourceSampler: sampler;
29
+ @group(0) @binding(2) var<uniform> params: Params;
30
+ struct Params {
31
+ geometry: vec4f,
32
+ noise: vec4f,
33
+ offset: vec4f,
34
+ lineColor: vec4f,
35
+ }
36
+ fn sampleSource(uv: vec2f) -> vec4f {
37
+ return textureSampleLevel(sourceTexture, sourceSampler, vec2f(uv.x, 1.0 - uv.y), 0);
38
+ }
34
39
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
40
+ fn hash(p: vec2f) -> f32 {
41
+ var p3 = fract(p.xyx * 0.1031);
42
+ p3 += vec3f(dot(p3, p3.yzx + vec3f(33.33) + vec3f(params.noise.z * 0.013)));
43
+ return fract((p3.x + p3.y) * p3.z);
44
+ }
45
+ fn valueNoise(p: vec2f) -> f32 {
46
+ let i = floor(p);
47
+ let f = fract(p);
48
+ let u = f * f * f * (f * (f * 6.0 - vec2f(15.0)) + vec2f(10.0));
49
+ return mix(mix(hash(i), hash(i + vec2f(1, 0)), u.x), mix(hash(i + vec2f(0, 1)), hash(i + vec2f(1)), u.x), u.y);
50
+ }
51
+
52
+ fn fbm(position: vec2f) -> f32 {
53
+ var p = position;
54
+ var value = 0.0;
55
+ var amplitude = 0.5;
56
+ var totalAmplitude = 0.0;
57
+ let persistence = mix(0.18, 0.58, clamp(params.noise.x, 0.0, 1.0));
58
+ let smoothness = clamp(params.noise.y, 0.0, 1.0);
59
+ let rotate = mat2x2f(0.80, 0.60, -0.60, 0.80);
60
+ for (var i = 0; i < 5; i++) {
61
+ let octave = f32(i) / 4.0;
62
+ let detailWeight = mix(1.0, 1.0 - smoothstep(0.15, 1.0, octave), smoothness);
63
+ value += amplitude * detailWeight * valueNoise(p);
64
+ totalAmplitude += amplitude * detailWeight;
65
+ p = rotate * p * 2.04 + vec2f(13.17, 7.31);
66
+ amplitude *= persistence;
67
+ }
68
+ return value / totalAmplitude;
69
+ }
70
+
71
+ fn contourAt(pixel: vec2f) -> f32 {
72
+ let pixelPosition = pixel + params.offset.xy;
73
+ let scale = max(params.geometry.w, 0.001);
74
+ let p = pixelPosition / scale + vec2f(params.noise.z * 0.137, params.noise.z * 0.193);
75
+ let complexity = clamp(params.noise.x, 0.0, 1.0);
76
+ let smoothness = clamp(params.noise.y, 0.0, 1.0);
77
+ let warp = vec2f(fbm(p + vec2f(5.2, 1.3)), fbm(p + vec2f(1.7, 9.2))) - vec2f(0.5);
78
+ let terrain = fbm(p + warp * complexity * mix(2.8, 1.2, smoothness));
79
+ let levels = max(max(params.geometry.x, params.geometry.y) / (max(params.geometry.z, 0.001) * 2.0), 1.0);
80
+ return terrain * levels;
81
+
82
+ }
83
+
84
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
85
+ let vUv = vec2f(input.uv.x, 1.0 - input.uv.y);
86
+
87
+ let texColor = sampleSource(vUv);
88
+ let pixel = vec2f(input.position.x, params.geometry.y - input.position.y);
89
+ let contourPosition = contourAt(pixel);
90
+ let contourFraction = fract(contourPosition);
91
+ let distanceToContour = min(contourFraction, 1.0 - contourFraction);
92
+ var derivative = fwidth(contourPosition);
93
+ if (i32(params.geometry.y) % 2 != 0) {
94
+ // WebGL derivative quads start at the bottom edge. Odd-height targets shift
95
+ // WebGPU's top-origin Y pairs, so evaluate the matching vertical neighbor.
96
+ let neighborY = select(-1.0, 1.0, i32(pixel.y) % 2 == 0);
97
+ derivative = abs(dpdx(contourPosition)) + abs(contourAt(pixel + vec2f(0, neighborY)) - contourPosition);
98
+ }
99
+ derivative = max(derivative, 0.0001);
100
+ let halfLineWidth = max(params.noise.w, 0.001) * 0.5 * derivative;
101
+ let coverage = 1.0 - smoothstep(halfLineWidth, halfLineWidth + derivative, distanceToContour);
102
+ let lineAlpha = params.lineColor.a * params.offset.z * coverage;
103
+ let premultipliedLine = params.lineColor.rgb * lineAlpha;
104
+ if (params.offset.w != 0.0) { return vec4f(premultipliedLine * texColor.a + texColor.rgb * (1.0 - lineAlpha), texColor.a); }
105
+ return vec4f(premultipliedLine + texColor.rgb * (1.0 - lineAlpha), lineAlpha + texColor.a * (1.0 - lineAlpha));
106
+
107
+ }
108
+ `;
108
109
 
109
110
  // src/contour-lines.ts
110
111
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -319,7 +320,7 @@ float fbm(vec2 p) {
319
320
 
320
321
  void main() {
321
322
  vec4 texColor = texture(uSource, vUv);
322
- vec2 pixelPosition = vUv * uResolution + uOffset;
323
+ vec2 pixelPosition = gl_FragCoord.xy + uOffset;
323
324
  float scale = max(uScale, 0.001);
324
325
  vec2 p = pixelPosition / scale + vec2(uSeed * 0.137, uSeed * 0.193);
325
326
 
@@ -496,67 +497,107 @@ var contourLines = createEffect({
496
497
  type: "dev.remotion.effects.contourLines",
497
498
  label: "contourLines()",
498
499
  documentationLink: "https://www.remotion.dev/docs/effects/contour-lines",
499
- backend: "webgl2",
500
500
  calculateKey: (params) => {
501
501
  const r = resolve(params);
502
502
  const maskSuffix = r.maskToSourceAlpha ? "-mask-to-source-alpha" : "";
503
503
  return `contour-lines-${r.lineColor}-${r.lineWidth}-${r.spacing}-${r.scale}-${r.complexity}-${r.smoothness}-${r.seed}-${r.offsetX}-${r.offsetY}-${r.opacity}${maskSuffix}`;
504
504
  },
505
- setup: (target) => setupContourLines(target),
506
- apply: ({ source, width, height, params, state, flipSourceY }) => {
507
- const r = resolve(params);
508
- const { gl, program, sourceTexture, uniforms, vao } = state;
509
- if (state.cachedLineColor !== r.lineColor) {
510
- state.cachedLineColor = r.lineColor;
511
- state.cachedLineColorRgba = parseColorRgba(state.colorCtx, r.lineColor);
512
- }
513
- const [cr, cg, cb, ca] = state.cachedLineColorRgba;
514
- gl.viewport(0, 0, width, height);
515
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
516
- gl.clearColor(0, 0, 0, 0);
517
- gl.clear(gl.COLOR_BUFFER_BIT);
518
- gl.activeTexture(gl.TEXTURE0);
519
- gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
520
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
521
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
522
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
523
- gl.useProgram(program);
524
- if (uniforms.uSource)
525
- gl.uniform1i(uniforms.uSource, 0);
526
- if (uniforms.uResolution)
527
- gl.uniform2f(uniforms.uResolution, width, height);
528
- if (uniforms.uLineColor) {
529
- gl.uniform4f(uniforms.uLineColor, cr / 255, cg / 255, cb / 255, ca / 255);
530
- }
531
- if (uniforms.uLineWidth)
532
- gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
533
- if (uniforms.uSpacing)
534
- gl.uniform1f(uniforms.uSpacing, r.spacing);
535
- if (uniforms.uScale)
536
- gl.uniform1f(uniforms.uScale, r.scale);
537
- if (uniforms.uComplexity)
538
- gl.uniform1f(uniforms.uComplexity, r.complexity);
539
- if (uniforms.uSmoothness)
540
- gl.uniform1f(uniforms.uSmoothness, r.smoothness);
541
- if (uniforms.uSeed)
542
- gl.uniform1f(uniforms.uSeed, r.seed);
543
- if (uniforms.uOffset)
544
- gl.uniform2f(uniforms.uOffset, r.offsetX, r.offsetY);
545
- if (uniforms.uOpacity)
546
- gl.uniform1f(uniforms.uOpacity, r.opacity);
547
- if (uniforms.uMaskToSourceAlpha)
548
- gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
549
- gl.bindVertexArray(vao);
550
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
551
- gl.bindVertexArray(null);
552
- gl.bindTexture(gl.TEXTURE_2D, null);
553
- gl.useProgram(null);
554
- },
555
- cleanup: ({ gl, program, vao, vbo, sourceTexture }) => {
556
- gl.deleteTexture(sourceTexture);
557
- gl.deleteBuffer(vbo);
558
- gl.deleteProgram(program);
559
- gl.deleteVertexArray(vao);
505
+ implementations: {
506
+ webgpu: Internals.createEffectImplementation({
507
+ setup: (target) => setupWebGpuColors(target, "contour-lines"),
508
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
509
+ if (!gpuDevice)
510
+ throw new Error("A WebGPU device is required for the contour-lines effect");
511
+ const r = resolve(params);
512
+ const colors = getWebGpuColors(state, [r.lineColor]);
513
+ const uniformData = new Float32Array([
514
+ width,
515
+ height,
516
+ r.spacing,
517
+ r.scale,
518
+ r.complexity,
519
+ r.smoothness,
520
+ r.seed,
521
+ r.lineWidth,
522
+ r.offsetX,
523
+ r.offsetY,
524
+ r.opacity,
525
+ r.maskToSourceAlpha ? 1 : 0,
526
+ colors[0] / 255,
527
+ colors[1] / 255,
528
+ colors[2] / 255,
529
+ colors[3] / 255
530
+ ]);
531
+ applyWebGpuSinglePass({
532
+ state,
533
+ source,
534
+ width,
535
+ height,
536
+ device: gpuDevice,
537
+ shader: CONTOUR_LINES_WEBGPU_SHADER,
538
+ uniformData
539
+ });
540
+ },
541
+ cleanup: cleanupWebGpuSinglePass
542
+ }),
543
+ webgl2: Internals.createEffectImplementation({
544
+ setup: (target) => setupContourLines(target),
545
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
546
+ const r = resolve(params);
547
+ const { gl, program, sourceTexture, uniforms, vao } = state;
548
+ if (state.cachedLineColor !== r.lineColor) {
549
+ state.cachedLineColor = r.lineColor;
550
+ state.cachedLineColorRgba = parseColorRgba(state.colorCtx, r.lineColor);
551
+ }
552
+ const [cr, cg, cb, ca] = state.cachedLineColorRgba;
553
+ gl.viewport(0, 0, width, height);
554
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
555
+ gl.clearColor(0, 0, 0, 0);
556
+ gl.clear(gl.COLOR_BUFFER_BIT);
557
+ gl.activeTexture(gl.TEXTURE0);
558
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
559
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
560
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
561
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
562
+ gl.useProgram(program);
563
+ if (uniforms.uSource)
564
+ gl.uniform1i(uniforms.uSource, 0);
565
+ if (uniforms.uResolution)
566
+ gl.uniform2f(uniforms.uResolution, width, height);
567
+ if (uniforms.uLineColor) {
568
+ gl.uniform4f(uniforms.uLineColor, cr / 255, cg / 255, cb / 255, ca / 255);
569
+ }
570
+ if (uniforms.uLineWidth)
571
+ gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
572
+ if (uniforms.uSpacing)
573
+ gl.uniform1f(uniforms.uSpacing, r.spacing);
574
+ if (uniforms.uScale)
575
+ gl.uniform1f(uniforms.uScale, r.scale);
576
+ if (uniforms.uComplexity)
577
+ gl.uniform1f(uniforms.uComplexity, r.complexity);
578
+ if (uniforms.uSmoothness)
579
+ gl.uniform1f(uniforms.uSmoothness, r.smoothness);
580
+ if (uniforms.uSeed)
581
+ gl.uniform1f(uniforms.uSeed, r.seed);
582
+ if (uniforms.uOffset)
583
+ gl.uniform2f(uniforms.uOffset, r.offsetX, r.offsetY);
584
+ if (uniforms.uOpacity)
585
+ gl.uniform1f(uniforms.uOpacity, r.opacity);
586
+ if (uniforms.uMaskToSourceAlpha)
587
+ gl.uniform1i(uniforms.uMaskToSourceAlpha, r.maskToSourceAlpha ? 1 : 0);
588
+ gl.bindVertexArray(vao);
589
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
590
+ gl.bindVertexArray(null);
591
+ gl.bindTexture(gl.TEXTURE_2D, null);
592
+ gl.useProgram(null);
593
+ },
594
+ cleanup: ({ gl, program, vao, vbo, sourceTexture }) => {
595
+ gl.deleteTexture(sourceTexture);
596
+ gl.deleteBuffer(vbo);
597
+ gl.deleteProgram(program);
598
+ gl.deleteVertexArray(vao);
599
+ }
600
+ })
560
601
  },
561
602
  schema: contourLinesSchema,
562
603
  validateParams: validateContourLinesParams
@@ -1,112 +1,20 @@
1
- // src/contrast.ts
2
- import { Internals } from "remotion";
3
-
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
1
+ import"./index-8p04sssx.mjs";
2
+ import {
3
+ createColorMatrixImplementations
4
+ } from "./index-cdp7tr8x.mjs";
5
+ import {
6
+ DEFAULT_AMOUNT,
7
+ colorMultiplierSchema,
8
+ assertOptionalFiniteNumber,
9
+ validateNonNegative,
10
+ clampColorChannel
11
+ } from "./index-wxhvgv2s.mjs";
12
+ import {
13
+ assertEffectParamsObject
14
+ } from "./index-4fvp93ps.mjs";
108
15
 
109
16
  // src/contrast.ts
17
+ import { Internals } from "remotion";
110
18
  var { createEffect } = Internals;
111
19
  var contrastSchema = {
112
20
  amount: colorMultiplierSchema
@@ -124,35 +32,60 @@ var contrast = createEffect({
124
32
  type: "dev.remotion.effects.contrast",
125
33
  label: "contrast()",
126
34
  documentationLink: "https://www.remotion.dev/docs/effects/contrast",
127
- backend: "2d",
128
35
  calculateKey: (params) => {
129
36
  const r = resolve(params);
130
37
  return `contrast-${r.amount}`;
131
38
  },
132
- setup: () => null,
133
- apply: ({ source, target, width, height, params }) => {
134
- const ctx = target.getContext("2d");
135
- if (!ctx) {
136
- throw new Error("Failed to acquire 2D context for contrast effect. The canvas may have been assigned a different context type.");
137
- }
138
- const r = resolve(params);
139
- ctx.clearRect(0, 0, width, height);
140
- ctx.drawImage(source, 0, 0, width, height);
141
- if (r.amount === 1) {
142
- return;
143
- }
144
- const imageData = ctx.getImageData(0, 0, width, height);
145
- const { data } = imageData;
146
- const factor = r.amount;
147
- for (let i = 0;i < data.length; i += 4) {
148
- data[i] = clampColorChannel((data[i] - 128) * factor + 128);
149
- data[i + 1] = clampColorChannel((data[i + 1] - 128) * factor + 128);
150
- data[i + 2] = clampColorChannel((data[i + 2] - 128) * factor + 128);
151
- }
152
- ctx.putImageData(imageData, 0, 0);
153
- },
154
- cleanup: () => {
155
- return;
39
+ implementations: {
40
+ ...createColorMatrixImplementations("contrast", (params) => {
41
+ const { amount } = resolve(params);
42
+ const factor = Math.min(amount, 256);
43
+ return new Float32Array([
44
+ factor,
45
+ 0,
46
+ 0,
47
+ 0,
48
+ 0,
49
+ factor,
50
+ 0,
51
+ 0,
52
+ 0,
53
+ 0,
54
+ factor,
55
+ 0,
56
+ 2,
57
+ 0,
58
+ amount === 1 ? 1 : 0,
59
+ 0
60
+ ]);
61
+ }),
62
+ "2d": Internals.createEffectImplementation({
63
+ setup: () => null,
64
+ apply: ({ source, target, width, height, params }) => {
65
+ const ctx = target.getContext("2d");
66
+ if (!ctx) {
67
+ throw new Error("Failed to acquire 2D context for contrast effect. The canvas may have been assigned a different context type.");
68
+ }
69
+ const r = resolve(params);
70
+ ctx.clearRect(0, 0, width, height);
71
+ ctx.drawImage(source, 0, 0, width, height);
72
+ if (r.amount === 1) {
73
+ return;
74
+ }
75
+ const imageData = ctx.getImageData(0, 0, width, height);
76
+ const { data } = imageData;
77
+ const factor = r.amount;
78
+ for (let i = 0;i < data.length; i += 4) {
79
+ data[i] = clampColorChannel((data[i] - 128) * factor + 128);
80
+ data[i + 1] = clampColorChannel((data[i + 1] - 128) * factor + 128);
81
+ data[i + 2] = clampColorChannel((data[i + 2] - 128) * factor + 128);
82
+ }
83
+ ctx.putImageData(imageData, 0, 0);
84
+ },
85
+ cleanup: () => {
86
+ return;
87
+ }
88
+ })
156
89
  },
157
90
  schema: contrastSchema,
158
91
  validateParams: validateContrastParams