@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
package/dist/esm/tear.mjs CHANGED
@@ -1,110 +1,58 @@
1
+ import {
2
+ setupWebGpuMesh,
3
+ cleanupWebGpuMesh,
4
+ applyWebGpuMesh
5
+ } from "./index-4scpn12x.mjs";
6
+ import {
7
+ assertOptionalFiniteNumber
8
+ } from "./index-wxhvgv2s.mjs";
9
+ import {
10
+ assertEffectParamsObject
11
+ } from "./index-4fvp93ps.mjs";
12
+
1
13
  // src/tear.ts
2
14
  import { Internals } from "remotion";
3
15
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
16
+ // src/tear-webgpu-shader.ts
17
+ var TEAR_WEBGPU_SHADER = `
18
+ struct Params {resolution: vec2f, angle: f32, progress: f32, rotation: f32, jaggedness: f32,}
19
+ struct VertexOutput {@builtin(position) position: vec4f, @location(0) uv: vec2f,}
20
+ @group(0) @binding(0) var sourceTexture: texture_2d<f32>;
21
+ @group(0) @binding(1) var sourceSampler: sampler;
22
+ @group(0) @binding(2) var<uniform> params: Params;
23
+ @vertex fn vertex(@builtin(vertex_index) index: u32, @builtin(instance_index) instance: u32) -> VertexOutput {
24
+ let aPos=vec2f(f32(index%2u),f32(index/2u)/192.0);
25
+ let side=select(-1.0,1.0,instance!=0u);
26
+ let direction=radians(params.angle);let dc=cos(direction);let ds=sin(direction);
27
+ let toCanvas=mat2x2f(vec2f(dc,-ds),vec2f(ds,dc));
28
+ let extent=vec2f(abs(dc)*params.resolution.x+abs(ds)*params.resolution.y,abs(ds)*params.resolution.x+abs(dc)*params.resolution.y);
29
+ let outerEdge=select(0.0,extent.x,side>=0.0);
30
+ let zigzag=1.0-4.0*abs(fract(aPos.y*6.0+0.25)-0.5);
31
+ let seam=extent.x*0.5+zigzag*min(params.jaggedness,extent.x*0.45);
32
+ let source=vec2f(mix(outerEdge,seam,aPos.x),aPos.y*extent.y);
33
+ let sourceCanvas=toCanvas*(source-extent*0.5)+params.resolution*0.5;
34
+ let tearProgress=min(params.progress,1.0);
35
+ let tipY=tearProgress*extent.y;
36
+ let pivot=vec2f(extent.x*0.5,tipY);
37
+ let fullAngle=radians(params.rotation)*tearProgress;
38
+ let bendHeight=max(extent.y*0.15,fullAngle*extent.x*1.5);
39
+ let bend=smoothstep(0.0,bendHeight,tipY-source.y);
40
+ let angle=side*fullAngle*bend;let c=cos(angle);let s=sin(angle);
41
+ let delta=source-pivot;
42
+ var position=pivot+vec2f(c*delta.x-s*delta.y,s*delta.x+c*delta.y);
43
+ position.x+=side*max(params.progress-1.0,0.0)*extent.x*0.5;
44
+ position=toCanvas*(position-extent*0.5)+params.resolution*0.5;
45
+ var output: VertexOutput;
46
+ // Mesh runtime restores orientation after resolving WebGL-compatible samples.
47
+ output.position=vec4f(position.x/params.resolution.x*2.0-1.0,position.y/params.resolution.y*2.0-1.0,0,1);
48
+ output.uv=sourceCanvas/params.resolution;
49
+ return output;
50
+ }
51
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
52
+ if (any(input.uv<vec2f(0)) || any(input.uv>vec2f(1))) {discard;}
53
+ return textureSample(sourceTexture,sourceSampler,input.uv);
54
+ }
55
+ `;
108
56
 
109
57
  // src/tear.ts
110
58
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -328,61 +276,96 @@ var tear = createEffect({
328
276
  type: "dev.remotion.effects.tear",
329
277
  label: "tear()",
330
278
  documentationLink: "https://www.remotion.dev/docs/effects/tear",
331
- backend: "webgl2",
332
279
  calculateKey: (params) => {
333
280
  const r = resolve(params);
334
281
  return `tear-${r.progress}-${r.rotation}-${r.jaggedness}-${r.angle}`;
335
282
  },
336
- setup: (target) => {
337
- const gl = target.getContext("webgl2", {
338
- premultipliedAlpha: true,
339
- alpha: true,
340
- preserveDrawingBuffer: true
341
- });
342
- if (!gl) {
343
- throw createWebGL2ContextError("tear effect");
344
- }
345
- return createTearState(gl);
346
- },
347
- apply: ({ source, width, height, params, state, flipSourceY }) => {
348
- const r = resolve(params);
349
- state.gl.viewport(0, 0, width, height);
350
- state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
351
- state.gl.clearColor(0, 0, 0, 0);
352
- state.gl.clear(state.gl.COLOR_BUFFER_BIT);
353
- state.gl.useProgram(state.program);
354
- state.gl.bindVertexArray(state.vao);
355
- state.gl.activeTexture(state.gl.TEXTURE0);
356
- state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
357
- state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
358
- state.gl.pixelStorei(state.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
359
- state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
360
- if (state.uSource)
361
- state.gl.uniform1i(state.uSource, 0);
362
- if (state.uAngle)
363
- state.gl.uniform1f(state.uAngle, r.angle % 360);
364
- if (state.uProgress)
365
- state.gl.uniform1f(state.uProgress, r.progress);
366
- if (state.uRotation)
367
- state.gl.uniform1f(state.uRotation, r.rotation);
368
- if (state.uJaggedness)
369
- state.gl.uniform1f(state.uJaggedness, r.jaggedness);
370
- if (state.uResolution)
371
- state.gl.uniform2f(state.uResolution, width, height);
372
- for (const side of [-1, 1]) {
373
- if (state.uSide)
374
- state.gl.uniform1f(state.uSide, side);
375
- state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, (MESH_ROWS + 1) * 2);
376
- }
377
- state.gl.bindVertexArray(null);
378
- state.gl.bindTexture(state.gl.TEXTURE_2D, null);
379
- state.gl.useProgram(null);
380
- },
381
- cleanup: ({ gl, program, vao, vbo, texture }) => {
382
- gl.deleteTexture(texture);
383
- gl.deleteBuffer(vbo);
384
- gl.deleteProgram(program);
385
- gl.deleteVertexArray(vao);
283
+ implementations: {
284
+ webgpu: Internals.createEffectImplementation({
285
+ setup: (target) => setupWebGpuMesh(target, "tear"),
286
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
287
+ if (!gpuDevice)
288
+ throw new Error("A WebGPU device is required for tear");
289
+ const r = resolve(params);
290
+ applyWebGpuMesh({
291
+ state,
292
+ source,
293
+ width,
294
+ height,
295
+ device: gpuDevice,
296
+ shader: TEAR_WEBGPU_SHADER,
297
+ uniformData: new Float32Array([
298
+ width,
299
+ height,
300
+ r.angle % 360,
301
+ r.progress,
302
+ r.rotation,
303
+ r.jaggedness,
304
+ 0,
305
+ 0
306
+ ]),
307
+ vertices: null,
308
+ topology: "triangle-strip",
309
+ blend: false,
310
+ vertexCount: (MESH_ROWS + 1) * 2,
311
+ instanceCount: 2
312
+ });
313
+ },
314
+ cleanup: cleanupWebGpuMesh
315
+ }),
316
+ webgl2: Internals.createEffectImplementation({
317
+ setup: (target) => {
318
+ const gl = target.getContext("webgl2", {
319
+ premultipliedAlpha: true,
320
+ alpha: true,
321
+ preserveDrawingBuffer: true
322
+ });
323
+ if (!gl) {
324
+ throw createWebGL2ContextError("tear effect");
325
+ }
326
+ return createTearState(gl);
327
+ },
328
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
329
+ const r = resolve(params);
330
+ state.gl.viewport(0, 0, width, height);
331
+ state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
332
+ state.gl.clearColor(0, 0, 0, 0);
333
+ state.gl.clear(state.gl.COLOR_BUFFER_BIT);
334
+ state.gl.useProgram(state.program);
335
+ state.gl.bindVertexArray(state.vao);
336
+ state.gl.activeTexture(state.gl.TEXTURE0);
337
+ state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
338
+ state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
339
+ state.gl.pixelStorei(state.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
340
+ state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
341
+ if (state.uSource)
342
+ state.gl.uniform1i(state.uSource, 0);
343
+ if (state.uAngle)
344
+ state.gl.uniform1f(state.uAngle, r.angle % 360);
345
+ if (state.uProgress)
346
+ state.gl.uniform1f(state.uProgress, r.progress);
347
+ if (state.uRotation)
348
+ state.gl.uniform1f(state.uRotation, r.rotation);
349
+ if (state.uJaggedness)
350
+ state.gl.uniform1f(state.uJaggedness, r.jaggedness);
351
+ if (state.uResolution)
352
+ state.gl.uniform2f(state.uResolution, width, height);
353
+ for (const side of [-1, 1]) {
354
+ if (state.uSide)
355
+ state.gl.uniform1f(state.uSide, side);
356
+ state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, (MESH_ROWS + 1) * 2);
357
+ }
358
+ state.gl.bindVertexArray(null);
359
+ state.gl.bindTexture(state.gl.TEXTURE_2D, null);
360
+ state.gl.useProgram(null);
361
+ },
362
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
363
+ gl.deleteTexture(texture);
364
+ gl.deleteBuffer(vbo);
365
+ gl.deleteProgram(program);
366
+ gl.deleteVertexArray(vao);
367
+ }
368
+ })
386
369
  },
387
370
  schema: tearSchema,
388
371
  validateParams: validateTearParams
@@ -1,114 +1,50 @@
1
+ import {
2
+ colorAmountSchema,
3
+ assertOptionalFiniteNumber,
4
+ validateUnitInterval,
5
+ parseColorRgba
6
+ } from "./index-wxhvgv2s.mjs";
7
+ import {
8
+ WEBGPU_SINGLE_PASS_VERTEX,
9
+ setupWebGpuSinglePass,
10
+ cleanupWebGpuSinglePass,
11
+ applyWebGpuSinglePass
12
+ } from "./index-tvfexb7s.mjs";
13
+ import {
14
+ assertEffectParamsObject,
15
+ assertRequiredColor
16
+ } from "./index-4fvp93ps.mjs";
17
+
1
18
  // src/thermal-vision.ts
2
19
  import { Internals } from "remotion";
3
20
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
21
+ // src/thermal-vision-webgpu-shader.ts
22
+ var THERMAL_VISION_WEBGPU_SHADER = `
23
+ ${WEBGPU_SINGLE_PASS_VERTEX}
24
+ @group(0) @binding(0) var source: texture_2d<f32>;
25
+ @group(0) @binding(1) var sourceSampler: sampler;
26
+ @group(0) @binding(2) var<uniform> params: Params;
34
27
 
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
28
+ struct Params { amount: f32, paletteLength: f32, }
29
+ @group(0) @binding(3) var palette: texture_2d<f32>;
30
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
31
+ let color=textureSampleLevel(source,sourceSampler,input.uv,0);
32
+ if(color.a<=0.001) { return vec4f(0); }
33
+ let rgb=color.rgb/color.a;
34
+ let luminance=dot(rgb,vec3f(0.299,0.587,0.114));
35
+ let position=clamp(luminance,0.0,1.0)*(max(params.paletteLength,2.0)-1.0);
36
+ let index=i32(floor(position));
37
+ let first=textureLoad(palette,vec2i(index,0),0).rgb;
38
+ let last=textureLoad(palette,vec2i(min(index+1,i32(params.paletteLength)-1),0),0).rgb;
39
+ let thermal=mix(first,last,fract(position));
40
+ return vec4f(mix(rgb,thermal,clamp(params.amount,0.0,1.0))*color.a,color.a);
41
+ }
42
+
43
+ `;
108
44
 
109
45
  // src/thermal-vision.ts
110
46
  var { createEffect, createWebGL2ContextError } = Internals;
111
- var DEFAULT_AMOUNT2 = 1;
47
+ var DEFAULT_AMOUNT = 1;
112
48
  var DEFAULT_PALETTE = [
113
49
  "#020617",
114
50
  "#1238ff",
@@ -134,7 +70,7 @@ var thermalVisionSchema = {
134
70
  }
135
71
  };
136
72
  var resolve = (p) => ({
137
- amount: p.amount ?? DEFAULT_AMOUNT2,
73
+ amount: p.amount ?? DEFAULT_AMOUNT,
138
74
  palette: p.palette ?? DEFAULT_PALETTE
139
75
  });
140
76
  var validatePalette = (palette) => {
@@ -329,9 +265,7 @@ var updatePalette = (state, palette) => {
329
265
  }
330
266
  state.cachedPaletteKey = paletteKey;
331
267
  const len = palette.length * 4;
332
- if (state.palettePixelData.length !== len) {
333
- state.palettePixelData = new Uint8Array(len);
334
- }
268
+ state.palettePixelData = new Uint8Array(len);
335
269
  const { palettePixelData } = state;
336
270
  for (let i = 0;i < palette.length; i++) {
337
271
  const color = parseColorRgba(state.colorCtx, palette[i]);
@@ -346,54 +280,103 @@ var thermalVision = createEffect({
346
280
  type: "remotion/thermal-vision",
347
281
  label: "thermalVision()",
348
282
  documentationLink: "https://www.remotion.dev/docs/effects/thermal-vision",
349
- backend: "webgl2",
350
283
  calculateKey: (params) => {
351
284
  const r = resolve(params);
352
285
  return `thermal-vision-${r.amount}-${r.palette.join("|")}`;
353
286
  },
354
- setup: (target) => setupThermalVision(target),
355
- apply: ({ source, width, height, params, state, flipSourceY }) => {
356
- const r = resolve(params);
357
- const paletteDirty = updatePalette(state, r.palette);
358
- const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
359
- gl.viewport(0, 0, width, height);
360
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
361
- gl.clearColor(0, 0, 0, 0);
362
- gl.clear(gl.COLOR_BUFFER_BIT);
363
- gl.activeTexture(gl.TEXTURE0);
364
- gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
365
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
366
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
367
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
368
- gl.activeTexture(gl.TEXTURE1);
369
- gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
370
- if (paletteDirty) {
371
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
372
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
373
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.palette.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
374
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
375
- }
376
- gl.useProgram(program);
377
- if (uniforms.uSource)
378
- gl.uniform1i(uniforms.uSource, 0);
379
- if (uniforms.uPalette)
380
- gl.uniform1i(uniforms.uPalette, 1);
381
- if (uniforms.uPaletteLength)
382
- gl.uniform1f(uniforms.uPaletteLength, r.palette.length);
383
- if (uniforms.uAmount)
384
- gl.uniform1f(uniforms.uAmount, r.amount);
385
- gl.bindVertexArray(vao);
386
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
387
- gl.bindVertexArray(null);
388
- gl.bindTexture(gl.TEXTURE_2D, null);
389
- gl.useProgram(null);
390
- },
391
- cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
392
- gl.deleteTexture(sourceTexture);
393
- gl.deleteTexture(paletteTexture);
394
- gl.deleteBuffer(vbo);
395
- gl.deleteProgram(program);
396
- gl.deleteVertexArray(vao);
287
+ implementations: {
288
+ webgpu: Internals.createEffectImplementation({
289
+ setup: (target) => {
290
+ const canvas = document.createElement("canvas");
291
+ canvas.width = 1;
292
+ canvas.height = 1;
293
+ const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
294
+ if (!colorCtx)
295
+ throw new Error("Failed to acquire 2D context for color parsing");
296
+ return {
297
+ ...setupWebGpuSinglePass(target, "thermal-vision"),
298
+ colorCtx,
299
+ cachedPaletteKey: "",
300
+ palettePixelData: new Uint8Array(0)
301
+ };
302
+ },
303
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
304
+ if (!gpuDevice)
305
+ throw new Error("A WebGPU device is required for the thermal-vision effect");
306
+ const r = resolve(params);
307
+ const uniformData = new Float32Array([
308
+ r.amount,
309
+ r.palette.length,
310
+ 0,
311
+ 0
312
+ ]);
313
+ updatePalette(state, r.palette);
314
+ applyWebGpuSinglePass({
315
+ state,
316
+ source,
317
+ width,
318
+ height,
319
+ device: gpuDevice,
320
+ shader: THERMAL_VISION_WEBGPU_SHADER,
321
+ uniformData
322
+ }, {
323
+ sourceFilter: null,
324
+ auxiliaryTexture: {
325
+ data: state.palettePixelData,
326
+ width: r.palette.length,
327
+ height: 1,
328
+ format: "rgba8unorm"
329
+ }
330
+ });
331
+ },
332
+ cleanup: cleanupWebGpuSinglePass
333
+ }),
334
+ webgl2: Internals.createEffectImplementation({
335
+ setup: (target) => setupThermalVision(target),
336
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
337
+ const r = resolve(params);
338
+ const paletteDirty = updatePalette(state, r.palette);
339
+ const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
340
+ gl.viewport(0, 0, width, height);
341
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
342
+ gl.clearColor(0, 0, 0, 0);
343
+ gl.clear(gl.COLOR_BUFFER_BIT);
344
+ gl.activeTexture(gl.TEXTURE0);
345
+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
346
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
347
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
348
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
349
+ gl.activeTexture(gl.TEXTURE1);
350
+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
351
+ if (paletteDirty) {
352
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
353
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
354
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.palette.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
355
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
356
+ }
357
+ gl.useProgram(program);
358
+ if (uniforms.uSource)
359
+ gl.uniform1i(uniforms.uSource, 0);
360
+ if (uniforms.uPalette)
361
+ gl.uniform1i(uniforms.uPalette, 1);
362
+ if (uniforms.uPaletteLength)
363
+ gl.uniform1f(uniforms.uPaletteLength, r.palette.length);
364
+ if (uniforms.uAmount)
365
+ gl.uniform1f(uniforms.uAmount, r.amount);
366
+ gl.bindVertexArray(vao);
367
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
368
+ gl.bindVertexArray(null);
369
+ gl.bindTexture(gl.TEXTURE_2D, null);
370
+ gl.useProgram(null);
371
+ },
372
+ cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
373
+ gl.deleteTexture(sourceTexture);
374
+ gl.deleteTexture(paletteTexture);
375
+ gl.deleteBuffer(vbo);
376
+ gl.deleteProgram(program);
377
+ gl.deleteVertexArray(vao);
378
+ }
379
+ })
397
380
  },
398
381
  schema: thermalVisionSchema,
399
382
  validateParams: validateThermalVisionParams