@remotion/effects 4.0.539 → 4.0.541

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (203) hide show
  1. package/THIRD_PARTY_LICENSES.md +15 -0
  2. package/dist/barrel-distortion/webgpu-shader.d.ts +1 -0
  3. package/dist/bevel-alpha/webgpu-shaders.d.ts +2 -0
  4. package/dist/burlap-webgpu-shader.d.ts +1 -0
  5. package/dist/checkerboard-webgpu-shader.d.ts +1 -0
  6. package/dist/chromatic-aberration/webgpu-shader.d.ts +1 -0
  7. package/dist/color-correction-webgpu-shader-utils.d.ts +4 -0
  8. package/dist/color-key-webgpu-shader.d.ts +1 -0
  9. package/dist/color-matrix-runtime.d.ts +4 -0
  10. package/dist/contour-lines-webgpu-shader.d.ts +1 -0
  11. package/dist/corner-pin/webgpu-shader.d.ts +1 -0
  12. package/dist/cylinder/webgl-shader.d.ts +1 -0
  13. package/dist/dot-grid-webgpu-shader.d.ts +1 -0
  14. package/dist/drop-shadow/webgpu-shaders.d.ts +2 -0
  15. package/dist/emboss-webgpu-shader.d.ts +1 -0
  16. package/dist/esm/barrel-distortion.mjs +67 -118
  17. package/dist/esm/bevel-alpha.mjs +247 -196
  18. package/dist/esm/blur.mjs +101 -115
  19. package/dist/esm/brightness.mjs +65 -132
  20. package/dist/esm/burlap.mjs +178 -151
  21. package/dist/esm/checkerboard.mjs +6 -514
  22. package/dist/esm/chromatic-aberration.mjs +72 -119
  23. package/dist/esm/color-correction.mjs +186 -224
  24. package/dist/esm/color-key.mjs +149 -136
  25. package/dist/esm/contour-lines.mjs +201 -160
  26. package/dist/esm/contrast.mjs +65 -132
  27. package/dist/esm/corner-pin.mjs +4 -390
  28. package/dist/esm/curves.mjs +195 -211
  29. package/dist/esm/cylinder.mjs +108 -225
  30. package/dist/esm/dot-grid.mjs +184 -213
  31. package/dist/esm/drop-shadow.mjs +162 -180
  32. package/dist/esm/duotone.mjs +110 -143
  33. package/dist/esm/emboss.mjs +153 -151
  34. package/dist/esm/evolve.mjs +228 -154
  35. package/dist/esm/exposure.mjs +93 -201
  36. package/dist/esm/film-burn.mjs +298 -0
  37. package/dist/esm/fisheye.mjs +97 -126
  38. package/dist/esm/flannel.mjs +158 -156
  39. package/dist/esm/fractal-noise.mjs +186 -232
  40. package/dist/esm/glow.mjs +164 -179
  41. package/dist/esm/grayscale.mjs +56 -122
  42. package/dist/esm/gridlines.mjs +6 -575
  43. package/dist/esm/halftone-linear-gradient.mjs +246 -245
  44. package/dist/esm/halftone.mjs +267 -243
  45. package/dist/esm/hue.mjs +55 -122
  46. package/dist/esm/index-00v3hr66.mjs +299 -0
  47. package/dist/esm/index-0w4eqht8.mjs +351 -0
  48. package/dist/esm/index-18y0zcy2.mjs +440 -0
  49. package/dist/esm/index-1m1b1ad7.mjs +520 -0
  50. package/dist/esm/index-34fxm3ax.mjs +518 -0
  51. package/dist/esm/index-4fvp93ps.mjs +32 -0
  52. package/dist/esm/index-4scpn12x.mjs +224 -0
  53. package/dist/esm/index-4z6pt3ka.mjs +104 -0
  54. package/dist/esm/index-618ky75w.mjs +51 -0
  55. package/dist/esm/index-6agxdrvr.mjs +411 -0
  56. package/dist/esm/index-6jkps947.mjs +120 -0
  57. package/dist/esm/index-8agtsbw4.mjs +617 -0
  58. package/dist/esm/index-8jx11jyn.mjs +29 -0
  59. package/dist/esm/index-8p04sssx.mjs +123 -0
  60. package/dist/esm/index-afdtmrh2.mjs +596 -0
  61. package/dist/esm/index-b86qstcs.mjs +18 -0
  62. package/dist/esm/index-cb77qg3g.mjs +587 -0
  63. package/dist/esm/index-cdp7tr8x.mjs +122 -0
  64. package/dist/esm/index-evy8hyah.mjs +55 -0
  65. package/dist/esm/index-gnsce796.mjs +6 -0
  66. package/dist/esm/index-kkvzt8b7.mjs +199 -0
  67. package/dist/esm/index-r0v18b2n.mjs +425 -0
  68. package/dist/esm/index-rswpzmm5.mjs +926 -0
  69. package/dist/esm/index-s9mrx750.mjs +97 -0
  70. package/dist/esm/index-tvfexb7s.mjs +164 -0
  71. package/dist/esm/index-vp56k1gj.mjs +215 -0
  72. package/dist/esm/index-wxhvgv2s.mjs +79 -0
  73. package/dist/esm/index-wy95a41r.mjs +407 -0
  74. package/dist/esm/index-ysnwfc4t.mjs +306 -0
  75. package/dist/esm/index.mjs +49 -4053
  76. package/dist/esm/invert.mjs +54 -122
  77. package/dist/esm/iris-wipe.mjs +315 -0
  78. package/dist/esm/lens-blur.mjs +169 -156
  79. package/dist/esm/levels.mjs +134 -151
  80. package/dist/esm/light-leak.mjs +6 -416
  81. package/dist/esm/light-trail.mjs +124 -128
  82. package/dist/esm/linear-gradient-tint.mjs +4 -424
  83. package/dist/esm/linear-gradient.mjs +4 -370
  84. package/dist/esm/linear-progressive-blur.mjs +92 -118
  85. package/dist/esm/linear-progressive-pixelate.mjs +83 -378
  86. package/dist/esm/lines.mjs +167 -162
  87. package/dist/esm/liquid-contours.mjs +192 -153
  88. package/dist/esm/long-shadows.mjs +278 -251
  89. package/dist/esm/lut.mjs +123 -23
  90. package/dist/esm/mirror.mjs +78 -120
  91. package/dist/esm/noise-displacement.mjs +156 -151
  92. package/dist/esm/noise.mjs +107 -143
  93. package/dist/esm/outline.mjs +192 -170
  94. package/dist/esm/page-turn.mjs +141 -244
  95. package/dist/esm/paper.mjs +522 -194
  96. package/dist/esm/pattern.mjs +4 -568
  97. package/dist/esm/pixel-dissolve.mjs +158 -186
  98. package/dist/esm/pixelate.mjs +92 -149
  99. package/dist/esm/radial-progressive-blur.mjs +96 -118
  100. package/dist/esm/radial-progressive-pixelate.mjs +91 -384
  101. package/dist/esm/radial-wipe.mjs +224 -0
  102. package/dist/esm/rain-fall.mjs +114 -0
  103. package/dist/esm/region-blur.mjs +138 -192
  104. package/dist/esm/rings.mjs +6 -512
  105. package/dist/esm/roughen-edges.mjs +180 -156
  106. package/dist/esm/saturation.mjs +56 -122
  107. package/dist/esm/scale.mjs +50 -60
  108. package/dist/esm/scanlines.mjs +115 -149
  109. package/dist/esm/shadows-highlights.mjs +103 -205
  110. package/dist/esm/shatter.mjs +133 -153
  111. package/dist/esm/shine.mjs +192 -227
  112. package/dist/esm/shrinkwrap.mjs +388 -225
  113. package/dist/esm/skew.mjs +100 -145
  114. package/dist/esm/snow-fall.mjs +170 -0
  115. package/dist/esm/speckle.mjs +192 -210
  116. package/dist/esm/sphere.mjs +101 -225
  117. package/dist/esm/starburst.mjs +6 -345
  118. package/dist/esm/tear.mjs +138 -155
  119. package/dist/esm/thermal-vision.mjs +135 -152
  120. package/dist/esm/tile.mjs +5 -184
  121. package/dist/esm/tint.mjs +80 -132
  122. package/dist/esm/translate.mjs +55 -137
  123. package/dist/esm/turbulent-displace.mjs +182 -221
  124. package/dist/esm/tv-signal-off.mjs +140 -149
  125. package/dist/esm/venetian-blinds.mjs +91 -140
  126. package/dist/esm/vibrance.mjs +95 -204
  127. package/dist/esm/vignette.mjs +136 -155
  128. package/dist/esm/wave.mjs +88 -47
  129. package/dist/esm/waves.mjs +181 -169
  130. package/dist/esm/white-balance.mjs +100 -204
  131. package/dist/esm/white-noise.mjs +98 -146
  132. package/dist/esm/zigzag.mjs +6 -575
  133. package/dist/esm/zoom-blur.mjs +90 -121
  134. package/dist/evolve.d.ts +46 -10
  135. package/dist/film-burn-webgpu-shader.d.ts +1 -0
  136. package/dist/film-burn.d.ts +40 -0
  137. package/dist/fisheye/webgpu-shader.d.ts +1 -0
  138. package/dist/flannel-webgpu-shader.d.ts +1 -0
  139. package/dist/fractal-noise/shader.d.ts +1 -1
  140. package/dist/fractal-noise/webgpu-shader.d.ts +1 -0
  141. package/dist/gaussian-blur-webgpu-shader.d.ts +1 -0
  142. package/dist/glow/webgpu-shaders.d.ts +2 -0
  143. package/dist/gridlines-webgpu-shader.d.ts +1 -0
  144. package/dist/halftone-linear-gradient-webgpu-shader.d.ts +1 -0
  145. package/dist/halftone-webgpu-shader.d.ts +1 -0
  146. package/dist/iris-wipe.d.ts +78 -0
  147. package/dist/lens-blur/webgpu-shader.d.ts +1 -0
  148. package/dist/light-leak-webgpu-shader.d.ts +1 -0
  149. package/dist/light-trail/webgpu-shader.d.ts +1 -0
  150. package/dist/linear-gradient-tint-webgpu-shader.d.ts +1 -0
  151. package/dist/linear-gradient-webgpu-shader.d.ts +1 -0
  152. package/dist/lines-webgpu-shader.d.ts +1 -0
  153. package/dist/liquid-contours-webgpu-shader.d.ts +1 -0
  154. package/dist/long-shadows-webgpu-shaders.d.ts +2 -0
  155. package/dist/lut/webgpu-shader.d.ts +1 -0
  156. package/dist/mirror/webgpu-shader.d.ts +1 -0
  157. package/dist/noise-displacement-webgpu-shader.d.ts +1 -0
  158. package/dist/noise-webgpu-shader.d.ts +1 -0
  159. package/dist/outline/webgpu-shader.d.ts +1 -0
  160. package/dist/page-turn/webgl-shader.d.ts +1 -0
  161. package/dist/paper-webgpu-shader.d.ts +2 -0
  162. package/dist/pattern-webgpu-shader.d.ts +1 -0
  163. package/dist/pixel-dissolve-webgpu-shader.d.ts +1 -0
  164. package/dist/progressive-pixelate-runtime.d.ts +1 -0
  165. package/dist/radial-wipe.d.ts +19 -0
  166. package/dist/rain-fall.d.ts +143 -0
  167. package/dist/rect-transform-runtime.d.ts +11 -0
  168. package/dist/region-blur/webgpu-shader.d.ts +1 -0
  169. package/dist/rings-webgpu-shader.d.ts +1 -0
  170. package/dist/roughen-edges-webgpu-shader.d.ts +1 -0
  171. package/dist/shatter/webgpu-shader.d.ts +1 -0
  172. package/dist/shine-webgpu-shader.d.ts +1 -0
  173. package/dist/shrinkwrap-webgpu-shader.d.ts +1 -0
  174. package/dist/single-pass-runtime.d.ts +18 -0
  175. package/dist/skew-webgpu-shader.d.ts +1 -0
  176. package/dist/snow-fall.d.ts +208 -0
  177. package/dist/speckle-webgpu-shader.d.ts +1 -0
  178. package/dist/sphere/webgl-shader.d.ts +1 -0
  179. package/dist/starburst-webgpu-shader.d.ts +1 -0
  180. package/dist/tear-webgpu-shader.d.ts +1 -0
  181. package/dist/thermal-vision-webgpu-shader.d.ts +1 -0
  182. package/dist/tile-gpu-runtime.d.ts +24 -0
  183. package/dist/turbulent-displace/webgpu-shader.d.ts +1 -0
  184. package/dist/value-noise-webgpu-shader.d.ts +1 -0
  185. package/dist/vignette-webgpu-shader.d.ts +1 -0
  186. package/dist/wave/wave-runtime.d.ts +2 -1
  187. package/dist/wave/webgpu-shader.d.ts +1 -0
  188. package/dist/waves-webgpu-shader.d.ts +1 -0
  189. package/dist/weather/params.d.ts +149 -0
  190. package/dist/weather/runtime.d.ts +52 -0
  191. package/dist/weather/shaders.d.ts +4 -0
  192. package/dist/weather/webgpu-runtime.d.ts +36 -0
  193. package/dist/weather/webgpu-shader.d.ts +1 -0
  194. package/dist/webgl-projection-runtime.d.ts +18 -0
  195. package/dist/webgpu-color-state.d.ts +10 -0
  196. package/dist/webgpu-mesh-runtime.d.ts +46 -0
  197. package/dist/webgpu-multipass-runtime.d.ts +50 -0
  198. package/dist/webgpu-projection-runtime.d.ts +9 -5
  199. package/dist/webgpu-single-pass-runtime.d.ts +47 -0
  200. package/dist/white-noise-webgpu-shader.d.ts +1 -0
  201. package/dist/zigzag-webgpu-shader.d.ts +1 -0
  202. package/dist/zoom-blur/webgpu-shader.d.ts +1 -0
  203. package/package.json +43 -3
@@ -1,111 +1,23 @@
1
+ import {
2
+ WEBGPU_MULTIPASS_BINDINGS,
3
+ setupWebGpuMultipass,
4
+ cleanupWebGpuMultipass,
5
+ applyWebGpuMultipass
6
+ } from "./index-kkvzt8b7.mjs";
7
+ import {
8
+ assertOptionalFiniteNumber,
9
+ validateUnitInterval,
10
+ validateNonNegative,
11
+ parseColorRgba
12
+ } from "./index-wxhvgv2s.mjs";
13
+ import {
14
+ assertEffectParamsObject,
15
+ assertOptionalColor
16
+ } from "./index-4fvp93ps.mjs";
17
+
1
18
  // src/bevel-alpha/index.ts
2
19
  import { Internals } from "remotion";
3
20
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
- // src/color-utils.ts
36
- var DEFAULT_AMOUNT = 1;
37
- var DEFAULT_BRIGHTNESS_AMOUNT = 0;
38
- var DEFAULT_HUE_DEGREES = 0;
39
- var colorAmountSchema = {
40
- type: "number",
41
- min: 0,
42
- max: 1,
43
- step: 0.01,
44
- default: DEFAULT_AMOUNT,
45
- description: "Amount",
46
- hiddenFromList: false
47
- };
48
- var colorMultiplierSchema = {
49
- type: "number",
50
- min: 0,
51
- step: 0.01,
52
- default: DEFAULT_AMOUNT,
53
- description: "Amount",
54
- hiddenFromList: false
55
- };
56
- var brightnessAmountSchema = {
57
- type: "number",
58
- min: -1,
59
- max: 1,
60
- step: 0.01,
61
- default: DEFAULT_BRIGHTNESS_AMOUNT,
62
- description: "Amount",
63
- hiddenFromList: false
64
- };
65
- var hueDegreesSchema = {
66
- type: "rotation-degrees",
67
- step: 1,
68
- default: DEFAULT_HUE_DEGREES,
69
- description: "Degrees"
70
- };
71
- var assertOptionalFiniteNumber = (value, name) => {
72
- if (value === undefined) {
73
- return;
74
- }
75
- assertRequiredFiniteNumber(value, name);
76
- };
77
- var validateUnitInterval = (value, name) => {
78
- if (value < 0) {
79
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
- }
81
- if (value > 1) {
82
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
83
- }
84
- };
85
- var validateNonNegative = (value, name) => {
86
- if (value < 0) {
87
- throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
88
- }
89
- };
90
- var validateSignedUnitInterval = (value, name) => {
91
- if (value < -1) {
92
- throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
93
- }
94
- if (value > 1) {
95
- throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
96
- }
97
- };
98
- var clampColorChannel = (value) => {
99
- return Math.max(0, Math.min(255, value));
100
- };
101
- var parseColorRgba = (ctx, color) => {
102
- ctx.clearRect(0, 0, 1, 1);
103
- ctx.fillStyle = color;
104
- ctx.fillRect(0, 0, 1, 1);
105
- const { data } = ctx.getImageData(0, 0, 1, 1);
106
- return [data[0], data[1], data[2], data[3]];
107
- };
108
-
109
21
  // src/bevel-alpha/shaders.ts
110
22
  var BEVEL_ALPHA_VERTEX_SHADER = `#version 300 es
111
23
  layout(location = 0) in vec2 aPos;
@@ -199,6 +111,63 @@ void main() {
199
111
  }
200
112
  `;
201
113
 
114
+ // src/bevel-alpha/webgpu-shaders.ts
115
+ var BEVEL_ALPHA_BLUR_WEBGPU_SHADER = `
116
+ ${WEBGPU_MULTIPASS_BINDINGS}
117
+ // Alpha-derived normals adapted from EffectCraft (MIT); see ../../THIRD_PARTY_LICENSES.md.
118
+ struct Params {resolution: vec2f, radius: f32, vertical: f32,}
119
+ fn decodeHeight(color: vec4f) -> f32 {return dot(color.rg,vec2f(65280,255))/65535.0;}
120
+ fn readHeight(uv: vec2f, x: f32) -> f32 {
121
+ if (params.vertical==0.0) {return textureSampleLevel(source,sourceSampler,uv,0).a;}
122
+ let pixel=uv*params.resolution-0.5;
123
+ let lower=vec2i(i32(x),i32(floor(pixel.y)));
124
+ let maximum=vec2i(params.resolution)-1;
125
+ let a=decodeHeight(textureLoad(source,clamp(lower,vec2i(0),maximum),0));
126
+ let b=decodeHeight(textureLoad(source,clamp(lower+vec2i(0,1),vec2i(0),maximum),0));
127
+ return mix(a,b,fract(pixel.y));
128
+ }
129
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
130
+ let radius=max(params.radius,0.0001);
131
+ let halfKernel=i32(clamp(ceil(radius),4.0,64.0));
132
+ let sigma=radius/3.0;
133
+ var sum=0.0;var total=0.0;
134
+ for (var i=-64;i<=64;i++) {
135
+ if (abs(i)>halfKernel) {continue;}
136
+ let offset=f32(i)*radius/f32(halfKernel);
137
+ let weight=exp(-0.5*offset*offset/(sigma*sigma));
138
+ let direction=select(vec2f(offset,0),vec2f(0,offset),params.vertical!=0.0);
139
+ sum+=readHeight(input.uv+direction/params.resolution,input.position.x)*weight;
140
+ total+=weight;
141
+ }
142
+ let value=floor(clamp(sum/total,0.0,1.0)*65535.0+0.5);
143
+ return vec4f(floor(value/256.0),value-floor(value/256.0)*256.0,0,255)/255.0;
144
+ }
145
+ `;
146
+ var BEVEL_ALPHA_SHADE_WEBGPU_SHADER = `
147
+ ${WEBGPU_MULTIPASS_BINDINGS}
148
+ struct Params {resolution: vec2f, thickness: f32, intensity: f32, direction: vec4f, color: vec4f,}
149
+ fn heightAt(pixel: vec2i) -> f32 {
150
+ return dot(textureLoad(secondary,clamp(pixel,vec2i(0),vec2i(params.resolution)-1),0).rg,vec2f(65280,255))/65535.0;
151
+ }
152
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
153
+ let pixel=vec2i(input.position.xy);
154
+ // The WebGL shading pass uses output pixel coordinates for texelFetch.
155
+ // Retain that behavior for sources smaller than the output, with explicit
156
+ // bounds because WebGPU robust texture access may clamp out-of-range loads.
157
+ let size=vec2i(textureDimensions(source));
158
+ let sourcePixel=vec2i(pixel.x,pixel.y+size.y-i32(params.resolution.y));
159
+ if (any(sourcePixel<vec2i(0)) || any(sourcePixel>=size)) {return vec4f(0);}
160
+ let color=textureLoad(source,sourcePixel,0);
161
+ if (params.thickness==0.0 || params.intensity==0.0 || color.a==0.0) {return color;}
162
+ let dx=(heightAt(pixel+vec2i(1,0))-heightAt(pixel-vec2i(1,0)))*0.5;
163
+ let dy=(heightAt(pixel+vec2i(0,1))-heightAt(pixel-vec2i(0,1)))*0.5;
164
+ let normal=normalize(vec3f(-dx*params.thickness*1.25,-dy*params.thickness*1.25,1));
165
+ let shade=(dot(normal,params.direction.xyz)-params.direction.z)*params.intensity*2.0;
166
+ var rgb=color.rgb;
167
+ if (shade>0.0) {rgb+=params.color.rgb*shade*color.a;} else {rgb*=max(1.0+shade,0.0);}
168
+ return vec4f(clamp(rgb,vec3f(0),vec3f(color.a)),color.a);
169
+ }`;
170
+
202
171
  // src/bevel-alpha/index.ts
203
172
  var { createEffect, createWebGL2ContextError } = Internals;
204
173
  var DEFAULT_EDGE_THICKNESS = 2;
@@ -371,100 +340,182 @@ var bevelAlpha = createEffect({
371
340
  type: "remotion/bevel-alpha",
372
341
  label: "bevelAlpha()",
373
342
  documentationLink: "https://www.remotion.dev/docs/effects/bevel-alpha",
374
- backend: "webgl2",
375
343
  calculateKey: (params) => `bevel-alpha-${JSON.stringify(resolve(params))}`,
376
- setup: setupBevelAlpha,
377
- apply: ({ source, width, height, params, state, flipSourceY }) => {
378
- const r = resolve(params);
379
- const {
380
- gl,
381
- texture,
382
- intermediate,
383
- heightTexture,
384
- program,
385
- vao,
386
- framebuffer
387
- } = state;
388
- if (state.cachedColor !== r.lightColor) {
389
- state.cachedColor = r.lightColor;
390
- state.cachedColorRgba = parseColorRgba(state.colorCtx, r.lightColor);
391
- }
392
- gl.viewport(0, 0, width, height);
393
- gl.activeTexture(gl.TEXTURE0);
394
- gl.bindTexture(gl.TEXTURE_2D, texture);
395
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
396
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
397
- if (state.width !== width || state.height !== height) {
398
- for (const output of [intermediate, heightTexture]) {
399
- gl.bindTexture(gl.TEXTURE_2D, output);
400
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
401
- }
402
- state.width = width;
403
- state.height = height;
404
- }
405
- gl.bindVertexArray(vao);
406
- if (r.edgeThickness > 0 && r.lightIntensity > 0) {
407
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
408
- const ditherEnabled = gl.isEnabled(gl.DITHER);
409
- gl.disable(gl.DITHER);
410
- try {
411
- for (const [pass, input, output] of [
412
- [state.horizontal, texture, intermediate],
413
- [state.vertical, intermediate, heightTexture]
414
- ]) {
415
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, output, 0);
416
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE)
417
- throw new Error("Bevel alpha framebuffer is incomplete");
418
- gl.bindTexture(gl.TEXTURE_2D, input);
419
- gl.useProgram(pass.program);
420
- gl.uniform1i(pass.uSource, 0);
421
- gl.uniform2f(pass.uResolution, width, height);
422
- gl.uniform1f(pass.uRadius, r.edgeThickness * 1.5);
423
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
344
+ implementations: {
345
+ webgpu: Internals.createEffectImplementation({
346
+ setup: (target) => {
347
+ const canvas = document.createElement("canvas");
348
+ canvas.width = 1;
349
+ canvas.height = 1;
350
+ const colorCtx = canvas.getContext("2d", { willReadFrequently: true });
351
+ if (!colorCtx)
352
+ throw new Error("Could not create color parser");
353
+ return {
354
+ ...setupWebGpuMultipass(target, "bevel-alpha"),
355
+ colorCtx,
356
+ cachedColor: null,
357
+ cachedRgba: [0, 0, 0, 0]
358
+ };
359
+ },
360
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
361
+ if (!gpuDevice)
362
+ throw new Error("A WebGPU device is required for this effect");
363
+ const r = resolve(params);
364
+ if (state.cachedColor !== r.lightColor) {
365
+ state.cachedColor = r.lightColor;
366
+ state.cachedRgba = parseColorRgba(state.colorCtx, r.lightColor);
424
367
  }
425
- } finally {
426
- if (ditherEnabled)
427
- gl.enable(gl.DITHER);
368
+ const color = state.cachedRgba.map((channel) => channel / 255);
369
+ const angle = r.lightAngle % 360 * Math.PI / 180;
370
+ applyWebGpuMultipass({
371
+ auxiliarySource: null,
372
+ state,
373
+ source,
374
+ width,
375
+ height,
376
+ device: gpuDevice,
377
+ passes: [
378
+ {
379
+ shader: BEVEL_ALPHA_BLUR_WEBGPU_SHADER,
380
+ uniforms: new Float32Array([
381
+ width,
382
+ height,
383
+ r.edgeThickness * 1.5,
384
+ 0
385
+ ]),
386
+ source: -1,
387
+ secondary: -1
388
+ },
389
+ {
390
+ shader: BEVEL_ALPHA_BLUR_WEBGPU_SHADER,
391
+ uniforms: new Float32Array([
392
+ width,
393
+ height,
394
+ r.edgeThickness * 1.5,
395
+ 1
396
+ ]),
397
+ source: 0,
398
+ secondary: -1
399
+ },
400
+ {
401
+ shader: BEVEL_ALPHA_SHADE_WEBGPU_SHADER,
402
+ uniforms: new Float32Array([
403
+ width,
404
+ height,
405
+ r.edgeThickness,
406
+ r.lightIntensity,
407
+ Math.sin(angle) * Math.SQRT1_2,
408
+ -Math.cos(angle) * Math.SQRT1_2,
409
+ Math.SQRT1_2,
410
+ 0,
411
+ color[0] * color[3],
412
+ color[1] * color[3],
413
+ color[2] * color[3],
414
+ 0
415
+ ]),
416
+ source: -1,
417
+ secondary: 1
418
+ }
419
+ ]
420
+ });
421
+ },
422
+ cleanup: cleanupWebGpuMultipass
423
+ }),
424
+ webgl2: Internals.createEffectImplementation({
425
+ setup: setupBevelAlpha,
426
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
427
+ const r = resolve(params);
428
+ const {
429
+ gl,
430
+ texture,
431
+ intermediate,
432
+ heightTexture,
433
+ program,
434
+ vao,
435
+ framebuffer
436
+ } = state;
437
+ if (state.cachedColor !== r.lightColor) {
438
+ state.cachedColor = r.lightColor;
439
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.lightColor);
440
+ }
441
+ gl.viewport(0, 0, width, height);
442
+ gl.activeTexture(gl.TEXTURE0);
443
+ gl.bindTexture(gl.TEXTURE_2D, texture);
444
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
445
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
446
+ if (state.width !== width || state.height !== height) {
447
+ for (const output of [intermediate, heightTexture]) {
448
+ gl.bindTexture(gl.TEXTURE_2D, output);
449
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
450
+ }
451
+ state.width = width;
452
+ state.height = height;
453
+ }
454
+ gl.bindVertexArray(vao);
455
+ if (r.edgeThickness > 0 && r.lightIntensity > 0) {
456
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
457
+ const ditherEnabled = gl.isEnabled(gl.DITHER);
458
+ gl.disable(gl.DITHER);
459
+ try {
460
+ for (const [pass, input, output] of [
461
+ [state.horizontal, texture, intermediate],
462
+ [state.vertical, intermediate, heightTexture]
463
+ ]) {
464
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, output, 0);
465
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE)
466
+ throw new Error("Bevel alpha framebuffer is incomplete");
467
+ gl.bindTexture(gl.TEXTURE_2D, input);
468
+ gl.useProgram(pass.program);
469
+ gl.uniform1i(pass.uSource, 0);
470
+ gl.uniform2f(pass.uResolution, width, height);
471
+ gl.uniform1f(pass.uRadius, r.edgeThickness * 1.5);
472
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
473
+ }
474
+ } finally {
475
+ if (ditherEnabled)
476
+ gl.enable(gl.DITHER);
477
+ }
478
+ }
479
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
480
+ gl.bindTexture(gl.TEXTURE_2D, texture);
481
+ gl.activeTexture(gl.TEXTURE1);
482
+ gl.bindTexture(gl.TEXTURE_2D, heightTexture);
483
+ gl.useProgram(program);
484
+ gl.uniform1i(state.uSource, 0);
485
+ gl.uniform1i(state.uHeight, 1);
486
+ gl.uniform2f(state.uResolution, width, height);
487
+ gl.uniform1f(state.uEdgeThickness, r.edgeThickness);
488
+ const angle = r.lightAngle % 360 * Math.PI / 180;
489
+ gl.uniform3f(state.uLightDirection, Math.sin(angle) * Math.SQRT1_2, -Math.cos(angle) * Math.SQRT1_2, Math.SQRT1_2);
490
+ const [red, green, blue, alpha] = state.cachedColorRgba;
491
+ gl.uniform3f(state.uLightColor, red / 255 * alpha / 255, green / 255 * alpha / 255, blue / 255 * alpha / 255);
492
+ gl.uniform1f(state.uLightIntensity, r.lightIntensity);
493
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
494
+ gl.bindVertexArray(null);
495
+ gl.bindTexture(gl.TEXTURE_2D, null);
496
+ gl.activeTexture(gl.TEXTURE0);
497
+ gl.bindTexture(gl.TEXTURE_2D, null);
498
+ gl.useProgram(null);
499
+ },
500
+ cleanup: (state) => {
501
+ const { gl } = state;
502
+ for (const texture of [
503
+ state.texture,
504
+ state.intermediate,
505
+ state.heightTexture
506
+ ])
507
+ gl.deleteTexture(texture);
508
+ for (const program of [
509
+ state.horizontal.program,
510
+ state.vertical.program,
511
+ state.program
512
+ ])
513
+ gl.deleteProgram(program);
514
+ gl.deleteFramebuffer(state.framebuffer);
515
+ gl.deleteBuffer(state.vbo);
516
+ gl.deleteVertexArray(state.vao);
428
517
  }
429
- }
430
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
431
- gl.bindTexture(gl.TEXTURE_2D, texture);
432
- gl.activeTexture(gl.TEXTURE1);
433
- gl.bindTexture(gl.TEXTURE_2D, heightTexture);
434
- gl.useProgram(program);
435
- gl.uniform1i(state.uSource, 0);
436
- gl.uniform1i(state.uHeight, 1);
437
- gl.uniform2f(state.uResolution, width, height);
438
- gl.uniform1f(state.uEdgeThickness, r.edgeThickness);
439
- const angle = r.lightAngle % 360 * Math.PI / 180;
440
- gl.uniform3f(state.uLightDirection, Math.sin(angle) * Math.SQRT1_2, -Math.cos(angle) * Math.SQRT1_2, Math.SQRT1_2);
441
- const [red, green, blue, alpha] = state.cachedColorRgba;
442
- gl.uniform3f(state.uLightColor, red / 255 * alpha / 255, green / 255 * alpha / 255, blue / 255 * alpha / 255);
443
- gl.uniform1f(state.uLightIntensity, r.lightIntensity);
444
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
445
- gl.bindVertexArray(null);
446
- gl.bindTexture(gl.TEXTURE_2D, null);
447
- gl.activeTexture(gl.TEXTURE0);
448
- gl.bindTexture(gl.TEXTURE_2D, null);
449
- gl.useProgram(null);
450
- },
451
- cleanup: (state) => {
452
- const { gl } = state;
453
- for (const texture of [
454
- state.texture,
455
- state.intermediate,
456
- state.heightTexture
457
- ])
458
- gl.deleteTexture(texture);
459
- for (const program of [
460
- state.horizontal.program,
461
- state.vertical.program,
462
- state.program
463
- ])
464
- gl.deleteProgram(program);
465
- gl.deleteFramebuffer(state.framebuffer);
466
- gl.deleteBuffer(state.vbo);
467
- gl.deleteVertexArray(state.vao);
518
+ })
468
519
  },
469
520
  schema: bevelAlphaSchema,
470
521
  validateParams: validateBevelAlphaParams
package/dist/esm/blur.mjs CHANGED
@@ -1,108 +1,26 @@
1
+ import {
2
+ setupWebGpuMultipass,
3
+ cleanupWebGpuMultipass,
4
+ applyWebGpuMultipass
5
+ } from "./index-kkvzt8b7.mjs";
6
+ import {
7
+ GAUSSIAN_BLUR_WEBGPU_SHADER
8
+ } from "./index-618ky75w.mjs";
9
+ import {
10
+ BLUR_VS,
11
+ BLUR_FS_HORIZONTAL,
12
+ BLUR_FS_VERTICAL
13
+ } from "./index-b86qstcs.mjs";
14
+ import {
15
+ assertEffectParamsObject,
16
+ assertRequiredFiniteNumber
17
+ } from "./index-4fvp93ps.mjs";
18
+
1
19
  // src/blur/index.ts
2
20
  import { Internals as Internals2 } from "remotion";
3
21
 
4
- // src/validate-effect-param.ts
5
- var assertEffectParamsObject = (params, effectLabel) => {
6
- if (params === null || typeof params !== "object") {
7
- throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
- }
9
- };
10
- var assertRequiredFiniteNumber = (value, name) => {
11
- if (typeof value !== "number" || !Number.isFinite(value)) {
12
- throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
- }
14
- };
15
- var assertRequiredColor = (value, name) => {
16
- if (typeof value !== "string" || value.length === 0) {
17
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
- }
19
- };
20
- var assertOptionalColor = (value, name) => {
21
- if (value === undefined) {
22
- return;
23
- }
24
- assertRequiredColor(value, name);
25
- };
26
- var assertOptionalBoolean = (value, name) => {
27
- if (value === undefined) {
28
- return;
29
- }
30
- if (typeof value !== "boolean") {
31
- throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
32
- }
33
- };
34
-
35
22
  // src/blur/blur-runtime.ts
36
23
  import { Internals } from "remotion";
37
-
38
- // src/gaussian-blur-shader.ts
39
- var buildGaussianBlurFs = (direction) => {
40
- const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
41
- return `#version 300 es
42
- precision highp float;
43
-
44
- in vec2 vUv;
45
- out vec4 fragColor;
46
-
47
- uniform sampler2D uSource;
48
- uniform float uRadius;
49
- uniform vec2 uTexelSize;
50
-
51
- const int MIN_KERNEL_HALF = 4;
52
- const int MAX_KERNEL_HALF = 32;
53
- const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
54
- const vec2 DIRECTION = ${dirVec};
55
-
56
- void main() {
57
- if (uRadius <= 0.0) {
58
- fragColor = texture(uSource, vUv);
59
- return;
60
- }
61
-
62
- int kernelHalf = int(
63
- min(
64
- float(MAX_KERNEL_HALF),
65
- max(float(MIN_KERNEL_HALF), ceil(uRadius / TARGET_SAMPLE_DISTANCE_PX))
66
- )
67
- );
68
- float pixelStride = uRadius / float(kernelHalf);
69
- float sigma = uRadius / 3.0;
70
- float twoSigmaSq = 2.0 * sigma * sigma;
71
-
72
- vec4 sum = vec4(0.0);
73
- float weightSum = 0.0;
74
-
75
- for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
76
- if (abs(i) > kernelHalf) {
77
- continue;
78
- }
79
-
80
- float offsetPx = float(i) * pixelStride;
81
- float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
82
- vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
83
- sum += texture(uSource, uv) * w;
84
- weightSum += w;
85
- }
86
-
87
- fragColor = sum / weightSum;
88
- }
89
- `;
90
- };
91
-
92
- // src/blur/blur-shaders.ts
93
- var BLUR_VS = `#version 300 es
94
- layout(location = 0) in vec2 aPos;
95
- layout(location = 1) in vec2 aUv;
96
- out vec2 vUv;
97
- void main() {
98
- vUv = aUv;
99
- gl_Position = vec4(aPos, 0.0, 1.0);
100
- }
101
- `;
102
- var BLUR_FS_HORIZONTAL = buildGaussianBlurFs("horizontal");
103
- var BLUR_FS_VERTICAL = buildGaussianBlurFs("vertical");
104
-
105
- // src/blur/blur-runtime.ts
106
24
  var { createWebGL2ContextError } = Internals;
107
25
  var compileShader = (gl, type, source) => {
108
26
  const shader = gl.createShader(type);
@@ -421,26 +339,94 @@ var blur = createEffect({
421
339
  type: "dev.remotion.effects.blur",
422
340
  label: "blur()",
423
341
  documentationLink: "https://www.remotion.dev/docs/effects/blur",
424
- backend: "webgl2",
425
342
  calculateKey: (params) => {
426
343
  const r = resolveBlurParams(params);
427
344
  return `${r.radius}-${r.horizontal ? 1 : 0}-${r.vertical ? 1 : 0}`;
428
345
  },
429
- setup: (target) => setupBlur(target),
430
- apply: ({ source, width, height, params, state, flipSourceY }) => {
431
- const r = resolveBlurParams(params);
432
- applyBlur({
433
- state,
434
- source,
435
- width,
436
- height,
437
- radius: r.radius,
438
- horizontal: r.horizontal,
439
- vertical: r.vertical,
440
- flipSourceY
441
- });
346
+ implementations: {
347
+ webgpu: Internals2.createEffectImplementation({
348
+ setup: (target) => setupWebGpuMultipass(target, "blur"),
349
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
350
+ if (!gpuDevice)
351
+ throw new Error("A WebGPU device is required for this effect");
352
+ const r = resolveBlurParams(params);
353
+ applyWebGpuMultipass({
354
+ auxiliarySource: null,
355
+ state,
356
+ source,
357
+ width,
358
+ height,
359
+ device: gpuDevice,
360
+ passes: [
361
+ {
362
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
363
+ uniforms: new Float32Array([
364
+ width,
365
+ height,
366
+ 1,
367
+ 0,
368
+ r.horizontal ? r.radius : 0,
369
+ 0,
370
+ 0,
371
+ 0,
372
+ 0,
373
+ 0,
374
+ 0,
375
+ 0,
376
+ 0,
377
+ 0,
378
+ 0,
379
+ 0
380
+ ]),
381
+ source: -1,
382
+ secondary: -1
383
+ },
384
+ {
385
+ shader: GAUSSIAN_BLUR_WEBGPU_SHADER,
386
+ uniforms: new Float32Array([
387
+ width,
388
+ height,
389
+ 0,
390
+ 1,
391
+ r.vertical ? r.radius : 0,
392
+ 0,
393
+ 0,
394
+ 0,
395
+ 0,
396
+ 0,
397
+ 0,
398
+ 0,
399
+ 0,
400
+ 0,
401
+ 0,
402
+ 0
403
+ ]),
404
+ source: 0,
405
+ secondary: -1
406
+ }
407
+ ]
408
+ });
409
+ },
410
+ cleanup: cleanupWebGpuMultipass
411
+ }),
412
+ webgl2: Internals2.createEffectImplementation({
413
+ setup: (target) => setupBlur(target),
414
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
415
+ const r = resolveBlurParams(params);
416
+ applyBlur({
417
+ state,
418
+ source,
419
+ width,
420
+ height,
421
+ radius: r.radius,
422
+ horizontal: r.horizontal,
423
+ vertical: r.vertical,
424
+ flipSourceY
425
+ });
426
+ },
427
+ cleanup: (state) => cleanupBlur(state)
428
+ })
442
429
  },
443
- cleanup: (state) => cleanupBlur(state),
444
430
  schema: blurSchema,
445
431
  validateParams: validateBlurParams
446
432
  });