super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
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  642. package/examples/js/loaders/NRRDLoader.js +0 -609
  643. package/examples/js/loaders/OBJLoader.js +0 -789
  644. package/examples/js/loaders/PCDLoader.js +0 -413
  645. package/examples/js/loaders/PDBLoader.js +0 -317
  646. package/examples/js/loaders/PLYLoader.js +0 -576
  647. package/examples/js/loaders/PRWMLoader.js +0 -249
  648. package/examples/js/loaders/PVRLoader.js +0 -218
  649. package/examples/js/loaders/RGBELoader.js +0 -442
  650. package/examples/js/loaders/RGBMLoader.js +0 -1354
  651. package/examples/js/loaders/STLLoader.js +0 -364
  652. package/examples/js/loaders/SVGLoader.js +0 -2783
  653. package/examples/js/loaders/TDSLoader.js +0 -992
  654. package/examples/js/loaders/TGALoader.js +0 -484
  655. package/examples/js/loaders/TIFFLoader.js +0 -30
  656. package/examples/js/loaders/TTFLoader.js +0 -203
  657. package/examples/js/loaders/TiltLoader.js +0 -459
  658. package/examples/js/loaders/VOXLoader.js +0 -240
  659. package/examples/js/loaders/VRMLLoader.js +0 -3140
  660. package/examples/js/loaders/VTKLoader.js +0 -1078
  661. package/examples/js/loaders/XYZLoader.js +0 -89
  662. package/examples/js/loaders/lwo/IFFParser.js +0 -1067
  663. package/examples/js/loaders/lwo/LWO2Parser.js +0 -397
  664. package/examples/js/loaders/lwo/LWO3Parser.js +0 -360
  665. package/examples/js/materials/MeshGouraudMaterial.js +0 -387
  666. package/examples/js/math/Capsule.js +0 -103
  667. package/examples/js/math/ColorConverter.js +0 -33
  668. package/examples/js/math/ConvexHull.js +0 -1154
  669. package/examples/js/math/ImprovedNoise.js +0 -66
  670. package/examples/js/math/Lut.js +0 -164
  671. package/examples/js/math/MeshSurfaceSampler.js +0 -171
  672. package/examples/js/math/OBB.js +0 -382
  673. package/examples/js/math/Octree.js +0 -410
  674. package/examples/js/math/SimplexNoise.js +0 -445
  675. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  676. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  677. package/examples/js/misc/Gyroscope.js +0 -56
  678. package/examples/js/misc/MD2Character.js +0 -235
  679. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  680. package/examples/js/misc/MorphAnimMesh.js +0 -63
  681. package/examples/js/misc/MorphBlendMesh.js +0 -265
  682. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  683. package/examples/js/misc/RollerCoaster.js +0 -430
  684. package/examples/js/misc/TubePainter.js +0 -167
  685. package/examples/js/misc/Volume.js +0 -437
  686. package/examples/js/misc/VolumeSlice.js +0 -214
  687. package/examples/js/modifiers/CurveModifier.js +0 -309
  688. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  689. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  690. package/examples/js/modifiers/TessellateModifier.js +0 -276
  691. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  692. package/examples/js/objects/Lensflare.js +0 -356
  693. package/examples/js/objects/LightningStorm.js +0 -206
  694. package/examples/js/objects/MarchingCubes.js +0 -759
  695. package/examples/js/objects/Reflector.js +0 -216
  696. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  697. package/examples/js/objects/Refractor.js +0 -283
  698. package/examples/js/objects/ShadowMesh.js +0 -59
  699. package/examples/js/objects/Sky.js +0 -218
  700. package/examples/js/objects/Water.js +0 -292
  701. package/examples/js/objects/Water2.js +0 -307
  702. package/examples/js/physics/AmmoPhysics.js +0 -259
  703. package/examples/js/physics/OimoPhysics.js +0 -217
  704. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  705. package/examples/js/postprocessing/AfterimagePass.js +0 -77
  706. package/examples/js/postprocessing/BloomPass.js +0 -135
  707. package/examples/js/postprocessing/BokehPass.js +0 -120
  708. package/examples/js/postprocessing/ClearPass.js +0 -39
  709. package/examples/js/postprocessing/CubeTexturePass.js +0 -60
  710. package/examples/js/postprocessing/DotScreenPass.js +0 -51
  711. package/examples/js/postprocessing/EffectComposer.js +0 -272
  712. package/examples/js/postprocessing/FilmPass.js +0 -52
  713. package/examples/js/postprocessing/GlitchPass.js +0 -104
  714. package/examples/js/postprocessing/HalftonePass.js +0 -75
  715. package/examples/js/postprocessing/LUTPass.js +0 -171
  716. package/examples/js/postprocessing/MaskPass.js +0 -95
  717. package/examples/js/postprocessing/OutlinePass.js +0 -598
  718. package/examples/js/postprocessing/Pass.js +0 -72
  719. package/examples/js/postprocessing/RenderPass.js +0 -70
  720. package/examples/js/postprocessing/RenderPixelatedPass.js +0 -215
  721. package/examples/js/postprocessing/SAOPass.js +0 -374
  722. package/examples/js/postprocessing/SMAAPass.js +0 -170
  723. package/examples/js/postprocessing/SSAARenderPass.js +0 -156
  724. package/examples/js/postprocessing/SSAOPass.js +0 -365
  725. package/examples/js/postprocessing/SSRPass.js +0 -567
  726. package/examples/js/postprocessing/SavePass.js +0 -59
  727. package/examples/js/postprocessing/ShaderPass.js +0 -64
  728. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  729. package/examples/js/postprocessing/TexturePass.js +0 -49
  730. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  731. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  732. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  733. package/examples/js/renderers/Projector.js +0 -818
  734. package/examples/js/renderers/SVGRenderer.js +0 -491
  735. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  736. package/examples/js/shaders/AfterimageShader.js +0 -60
  737. package/examples/js/shaders/BasicShader.js +0 -27
  738. package/examples/js/shaders/BleachBypassShader.js +0 -62
  739. package/examples/js/shaders/BlendShader.js +0 -54
  740. package/examples/js/shaders/BokehShader.js +0 -156
  741. package/examples/js/shaders/BokehShader2.js +0 -419
  742. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  743. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  744. package/examples/js/shaders/ColorifyShader.js +0 -47
  745. package/examples/js/shaders/ConvolutionShader.js +0 -92
  746. package/examples/js/shaders/CopyShader.js +0 -45
  747. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  748. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  749. package/examples/js/shaders/DigitalGlitch.js +0 -127
  750. package/examples/js/shaders/DotScreenShader.js +0 -72
  751. package/examples/js/shaders/FXAAShader.js +0 -284
  752. package/examples/js/shaders/FilmShader.js +0 -110
  753. package/examples/js/shaders/FocusShader.js +0 -95
  754. package/examples/js/shaders/FreiChenShader.js +0 -93
  755. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  756. package/examples/js/shaders/GodRaysShader.js +0 -284
  757. package/examples/js/shaders/HalftoneShader.js +0 -336
  758. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  759. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  760. package/examples/js/shaders/HueSaturationShader.js +0 -69
  761. package/examples/js/shaders/KaleidoShader.js +0 -60
  762. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  763. package/examples/js/shaders/LuminosityShader.js +0 -46
  764. package/examples/js/shaders/MMDToonShader.js +0 -94
  765. package/examples/js/shaders/MirrorShader.js +0 -56
  766. package/examples/js/shaders/NormalMapShader.js +0 -55
  767. package/examples/js/shaders/RGBShiftShader.js +0 -56
  768. package/examples/js/shaders/SAOShader.js +0 -209
  769. package/examples/js/shaders/SMAAShader.js +0 -454
  770. package/examples/js/shaders/SSAOShader.js +0 -295
  771. package/examples/js/shaders/SSRShader.js +0 -381
  772. package/examples/js/shaders/SepiaShader.js +0 -52
  773. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  774. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  775. package/examples/js/shaders/TechnicolorShader.js +0 -43
  776. package/examples/js/shaders/ToneMapShader.js +0 -84
  777. package/examples/js/shaders/ToonShader.js +0 -335
  778. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  779. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  780. package/examples/js/shaders/VelocityShader.js +0 -126
  781. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  782. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  783. package/examples/js/shaders/VignetteShader.js +0 -53
  784. package/examples/js/shaders/VolumeShader.js +0 -296
  785. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  786. package/examples/js/textures/FlakesTexture.js +0 -40
  787. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  788. package/examples/js/utils/CameraUtils.js +0 -71
  789. package/examples/js/utils/GPUStatsPanel.js +0 -125
  790. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  791. package/examples/js/utils/GeometryUtils.js +0 -168
  792. package/examples/js/utils/LDrawUtils.js +0 -179
  793. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  794. package/examples/js/utils/SceneUtils.js +0 -214
  795. package/examples/js/utils/ShadowMapViewer.js +0 -183
  796. package/examples/js/utils/SkeletonUtils.js +0 -493
  797. package/examples/js/utils/UVsDebug.js +0 -143
  798. package/examples/js/utils/WorkerPool.js +0 -105
  799. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  800. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  801. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  802. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  803. package/examples/jsm/libs/flow.module.js +0 -4552
  804. package/examples/jsm/libs/tween.module.min.js +0 -3
  805. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  806. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  807. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  808. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  809. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  810. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  811. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  812. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  813. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  814. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  815. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  816. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  817. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  818. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  819. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  820. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  821. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  822. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  823. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  824. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  825. package/examples/jsm/node-editor/examples/rim.json +0 -1
  826. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  827. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  828. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  829. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  830. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  831. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  832. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  833. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  834. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  835. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  836. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  837. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  838. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  839. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  840. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  841. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  842. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  843. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  844. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  845. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  846. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  847. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  848. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  849. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  850. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  851. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  852. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  853. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  854. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  855. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -21
  856. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  857. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  858. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  859. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  860. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  861. package/examples/jsm/objects/LightningStorm.js +0 -245
  862. package/examples/jsm/physics/OimoPhysics.js +0 -231
  863. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  864. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  865. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  866. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  867. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  868. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  869. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  870. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  871. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  872. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  873. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  874. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  875. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  876. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  877. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  878. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  879. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  880. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  881. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  882. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  883. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  884. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  885. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  886. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  887. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  888. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  889. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  890. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  891. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  892. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  893. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  894. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
  895. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  896. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -1,7 +1,122 @@
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  export default /* glsl */`
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- #ifdef USE_UV
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+ #if defined( USE_UV ) || defined( USE_ANISOTROPY )
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- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
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+ vUv = vec3( uv, 1 ).xy;
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+
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+ #endif
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+ #ifdef USE_MAP
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+
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+ vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_ALPHAMAP
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+
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+ vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_LIGHTMAP
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+
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+ vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_AOMAP
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+
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+ vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_BUMPMAP
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+
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+ vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_NORMALMAP
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+
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+ vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_DISPLACEMENTMAP
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+
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+ vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_EMISSIVEMAP
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+
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+ vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_METALNESSMAP
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+
49
+ vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_ROUGHNESSMAP
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+
54
+ vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_ANISOTROPYMAP
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+
59
+ vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_CLEARCOATMAP
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+
64
+ vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
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+
66
+ #endif
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+ #ifdef USE_CLEARCOAT_NORMALMAP
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+
69
+ vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
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+
74
+ vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
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+
76
+ #endif
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+ #ifdef USE_IRIDESCENCEMAP
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+
79
+ vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_IRIDESCENCE_THICKNESSMAP
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+
84
+ vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
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+
86
+ #endif
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+ #ifdef USE_SHEEN_COLORMAP
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+
89
+ vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_SHEEN_ROUGHNESSMAP
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+
94
+ vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_SPECULARMAP
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+
99
+ vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_SPECULAR_COLORMAP
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+
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+ vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_SPECULAR_INTENSITYMAP
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+
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+ vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
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+
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+ #endif
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+ #ifdef USE_TRANSMISSIONMAP
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+
114
+ vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
115
+
116
+ #endif
117
+ #ifdef USE_THICKNESSMAP
118
+
119
+ vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
5
120
 
6
121
  #endif
7
122
  `;
@@ -1,3 +1,5 @@
1
+ import alphahash_fragment from './ShaderChunk/alphahash_fragment.glsl.js';
2
+ import alphahash_pars_fragment from './ShaderChunk/alphahash_pars_fragment.glsl.js';
1
3
  import alphamap_fragment from './ShaderChunk/alphamap_fragment.glsl.js';
2
4
  import alphamap_pars_fragment from './ShaderChunk/alphamap_pars_fragment.glsl.js';
3
5
  import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl.js';
@@ -24,8 +26,8 @@ import displacementmap_pars_vertex from './ShaderChunk/displacementmap_pars_vert
24
26
  import displacementmap_vertex from './ShaderChunk/displacementmap_vertex.glsl.js';
25
27
  import emissivemap_fragment from './ShaderChunk/emissivemap_fragment.glsl.js';
26
28
  import emissivemap_pars_fragment from './ShaderChunk/emissivemap_pars_fragment.glsl.js';
27
- import encodings_fragment from './ShaderChunk/encodings_fragment.glsl.js';
28
- import encodings_pars_fragment from './ShaderChunk/encodings_pars_fragment.glsl.js';
29
+ import colorspace_fragment from './ShaderChunk/colorspace_fragment.glsl.js';
30
+ import colorspace_pars_fragment from './ShaderChunk/colorspace_pars_fragment.glsl.js';
29
31
  import envmap_fragment from './ShaderChunk/envmap_fragment.glsl.js';
30
32
  import envmap_common_pars_fragment from './ShaderChunk/envmap_common_pars_fragment.glsl.js';
31
33
  import envmap_pars_fragment from './ShaderChunk/envmap_pars_fragment.glsl.js';
@@ -75,7 +77,7 @@ import clearcoat_normal_fragment_begin from './ShaderChunk/clearcoat_normal_frag
75
77
  import clearcoat_normal_fragment_maps from './ShaderChunk/clearcoat_normal_fragment_maps.glsl.js';
76
78
  import clearcoat_pars_fragment from './ShaderChunk/clearcoat_pars_fragment.glsl.js';
77
79
  import iridescence_pars_fragment from './ShaderChunk/iridescence_pars_fragment.glsl.js';
78
- import output_fragment from './ShaderChunk/output_fragment.glsl.js';
80
+ import opaque_fragment from './ShaderChunk/opaque_fragment.glsl.js';
79
81
  import packing from './ShaderChunk/packing.glsl.js';
80
82
  import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl.js';
81
83
  import project_vertex from './ShaderChunk/project_vertex.glsl.js';
@@ -100,9 +102,6 @@ import transmission_pars_fragment from './ShaderChunk/transmission_pars_fragment
100
102
  import uv_pars_fragment from './ShaderChunk/uv_pars_fragment.glsl.js';
101
103
  import uv_pars_vertex from './ShaderChunk/uv_pars_vertex.glsl.js';
102
104
  import uv_vertex from './ShaderChunk/uv_vertex.glsl.js';
103
- import uv2_pars_fragment from './ShaderChunk/uv2_pars_fragment.glsl.js';
104
- import uv2_pars_vertex from './ShaderChunk/uv2_pars_vertex.glsl.js';
105
- import uv2_vertex from './ShaderChunk/uv2_vertex.glsl.js';
106
105
  import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl.js';
107
106
 
108
107
  import * as background from './ShaderLib/background.glsl.js';
@@ -124,6 +123,8 @@ import * as shadow from './ShaderLib/shadow.glsl.js';
124
123
  import * as sprite from './ShaderLib/sprite.glsl.js';
125
124
 
126
125
  export const ShaderChunk = {
126
+ alphahash_fragment: alphahash_fragment,
127
+ alphahash_pars_fragment: alphahash_pars_fragment,
127
128
  alphamap_fragment: alphamap_fragment,
128
129
  alphamap_pars_fragment: alphamap_pars_fragment,
129
130
  alphatest_fragment: alphatest_fragment,
@@ -150,8 +151,8 @@ export const ShaderChunk = {
150
151
  displacementmap_vertex: displacementmap_vertex,
151
152
  emissivemap_fragment: emissivemap_fragment,
152
153
  emissivemap_pars_fragment: emissivemap_pars_fragment,
153
- encodings_fragment: encodings_fragment,
154
- encodings_pars_fragment: encodings_pars_fragment,
154
+ colorspace_fragment: colorspace_fragment,
155
+ colorspace_pars_fragment: colorspace_pars_fragment,
155
156
  envmap_fragment: envmap_fragment,
156
157
  envmap_common_pars_fragment: envmap_common_pars_fragment,
157
158
  envmap_pars_fragment: envmap_pars_fragment,
@@ -201,7 +202,7 @@ export const ShaderChunk = {
201
202
  clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
202
203
  clearcoat_pars_fragment: clearcoat_pars_fragment,
203
204
  iridescence_pars_fragment: iridescence_pars_fragment,
204
- output_fragment: output_fragment,
205
+ opaque_fragment: opaque_fragment,
205
206
  packing: packing,
206
207
  premultiplied_alpha_fragment: premultiplied_alpha_fragment,
207
208
  project_vertex: project_vertex,
@@ -226,9 +227,6 @@ export const ShaderChunk = {
226
227
  uv_pars_fragment: uv_pars_fragment,
227
228
  uv_pars_vertex: uv_pars_vertex,
228
229
  uv_vertex: uv_vertex,
229
- uv2_pars_fragment: uv2_pars_fragment,
230
- uv2_pars_vertex: uv2_pars_vertex,
231
- uv2_vertex: uv2_vertex,
232
230
  worldpos_vertex: worldpos_vertex,
233
231
 
234
232
  background_vert: background.vertex,
@@ -21,20 +21,12 @@ void main() {
21
21
 
22
22
  vec4 texColor = texture2D( t2D, vUv );
23
23
 
24
- #ifdef DECODE_VIDEO_TEXTURE
25
-
26
- // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
27
-
28
- texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
29
-
30
- #endif
31
-
32
24
  texColor.rgb *= backgroundIntensity;
33
25
 
34
26
  gl_FragColor = texColor;
35
27
 
36
28
  #include <tonemapping_fragment>
37
- #include <encodings_fragment>
29
+ #include <colorspace_fragment>
38
30
 
39
31
  }
40
32
  `;
@@ -56,7 +56,7 @@ void main() {
56
56
  gl_FragColor = texColor;
57
57
 
58
58
  #include <tonemapping_fragment>
59
- #include <encodings_fragment>
59
+ #include <colorspace_fragment>
60
60
 
61
61
  }
62
62
  `;
@@ -30,7 +30,7 @@ void main() {
30
30
  gl_FragColor.a *= opacity;
31
31
 
32
32
  #include <tonemapping_fragment>
33
- #include <encodings_fragment>
33
+ #include <colorspace_fragment>
34
34
 
35
35
  }
36
36
  `;
@@ -52,6 +52,7 @@ export const fragment = /* glsl */`
52
52
  #include <map_pars_fragment>
53
53
  #include <alphamap_pars_fragment>
54
54
  #include <alphatest_pars_fragment>
55
+ #include <alphahash_pars_fragment>
55
56
  #include <logdepthbuf_pars_fragment>
56
57
  #include <clipping_planes_pars_fragment>
57
58
 
@@ -72,6 +73,7 @@ void main() {
72
73
  #include <map_fragment>
73
74
  #include <alphamap_fragment>
74
75
  #include <alphatest_fragment>
76
+ #include <alphahash_fragment>
75
77
 
76
78
  #include <logdepthbuf_fragment>
77
79
 
@@ -51,6 +51,7 @@ varying vec3 vWorldPosition;
51
51
  #include <map_pars_fragment>
52
52
  #include <alphamap_pars_fragment>
53
53
  #include <alphatest_pars_fragment>
54
+ #include <alphahash_pars_fragment>
54
55
  #include <clipping_planes_pars_fragment>
55
56
 
56
57
  void main () {
@@ -62,6 +63,7 @@ void main () {
62
63
  #include <map_fragment>
63
64
  #include <alphamap_fragment>
64
65
  #include <alphatest_fragment>
66
+ #include <alphahash_fragment>
65
67
 
66
68
  float dist = length( vWorldPosition - referencePosition );
67
69
  dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
@@ -29,7 +29,7 @@ void main() {
29
29
  gl_FragColor = texture2D( tEquirect, sampleUV );
30
30
 
31
31
  #include <tonemapping_fragment>
32
- #include <encodings_fragment>
32
+ #include <colorspace_fragment>
33
33
 
34
34
  }
35
35
  `;
@@ -5,6 +5,7 @@ attribute float lineDistance;
5
5
  varying float vLineDistance;
6
6
 
7
7
  #include <common>
8
+ #include <uv_pars_vertex>
8
9
  #include <color_pars_vertex>
9
10
  #include <fog_pars_vertex>
10
11
  #include <morphtarget_pars_vertex>
@@ -15,6 +16,7 @@ void main() {
15
16
 
16
17
  vLineDistance = scale * lineDistance;
17
18
 
19
+ #include <uv_vertex>
18
20
  #include <color_vertex>
19
21
  #include <morphcolor_vertex>
20
22
  #include <begin_vertex>
@@ -38,6 +40,8 @@ varying float vLineDistance;
38
40
 
39
41
  #include <common>
40
42
  #include <color_pars_fragment>
43
+ #include <uv_pars_fragment>
44
+ #include <map_pars_fragment>
41
45
  #include <fog_pars_fragment>
42
46
  #include <logdepthbuf_pars_fragment>
43
47
  #include <clipping_planes_pars_fragment>
@@ -56,13 +60,14 @@ void main() {
56
60
  vec4 diffuseColor = vec4( diffuse, opacity );
57
61
 
58
62
  #include <logdepthbuf_fragment>
63
+ #include <map_fragment>
59
64
  #include <color_fragment>
60
65
 
61
66
  outgoingLight = diffuseColor.rgb; // simple shader
62
67
 
63
- #include <output_fragment>
68
+ #include <opaque_fragment>
64
69
  #include <tonemapping_fragment>
65
- #include <encodings_fragment>
70
+ #include <colorspace_fragment>
66
71
  #include <fog_fragment>
67
72
  #include <premultiplied_alpha_fragment>
68
73
 
@@ -1,7 +1,6 @@
1
1
  export const vertex = /* glsl */`
2
2
  #include <common>
3
3
  #include <uv_pars_vertex>
4
- #include <uv2_pars_vertex>
5
4
  #include <envmap_pars_vertex>
6
5
  #include <color_pars_vertex>
7
6
  #include <fog_pars_vertex>
@@ -13,7 +12,6 @@ export const vertex = /* glsl */`
13
12
  void main() {
14
13
 
15
14
  #include <uv_vertex>
16
- #include <uv2_vertex>
17
15
  #include <color_vertex>
18
16
  #include <morphcolor_vertex>
19
17
 
@@ -55,10 +53,10 @@ uniform float opacity;
55
53
  #include <dithering_pars_fragment>
56
54
  #include <color_pars_fragment>
57
55
  #include <uv_pars_fragment>
58
- #include <uv2_pars_fragment>
59
56
  #include <map_pars_fragment>
60
57
  #include <alphamap_pars_fragment>
61
58
  #include <alphatest_pars_fragment>
59
+ #include <alphahash_pars_fragment>
62
60
  #include <aomap_pars_fragment>
63
61
  #include <lightmap_pars_fragment>
64
62
  #include <envmap_common_pars_fragment>
@@ -79,6 +77,7 @@ void main() {
79
77
  #include <color_fragment>
80
78
  #include <alphamap_fragment>
81
79
  #include <alphatest_fragment>
80
+ #include <alphahash_fragment>
82
81
  #include <specularmap_fragment>
83
82
 
84
83
  ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
@@ -86,7 +85,7 @@ void main() {
86
85
  // accumulation (baked indirect lighting only)
87
86
  #ifdef USE_LIGHTMAP
88
87
 
89
- vec4 lightMapTexel = texture2D( lightMap, vUv2 );
88
+ vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
90
89
  reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
91
90
 
92
91
  #else
@@ -104,9 +103,9 @@ void main() {
104
103
 
105
104
  #include <envmap_fragment>
106
105
 
107
- #include <output_fragment>
106
+ #include <opaque_fragment>
108
107
  #include <tonemapping_fragment>
109
- #include <encodings_fragment>
108
+ #include <colorspace_fragment>
110
109
  #include <fog_fragment>
111
110
  #include <premultiplied_alpha_fragment>
112
111
  #include <dithering_fragment>
@@ -5,7 +5,6 @@ varying vec3 vViewPosition;
5
5
 
6
6
  #include <common>
7
7
  #include <uv_pars_vertex>
8
- #include <uv2_pars_vertex>
9
8
  #include <displacementmap_pars_vertex>
10
9
  #include <envmap_pars_vertex>
11
10
  #include <color_pars_vertex>
@@ -20,7 +19,6 @@ varying vec3 vViewPosition;
20
19
  void main() {
21
20
 
22
21
  #include <uv_vertex>
23
- #include <uv2_vertex>
24
22
  #include <color_vertex>
25
23
  #include <morphcolor_vertex>
26
24
 
@@ -61,10 +59,10 @@ uniform float opacity;
61
59
  #include <dithering_pars_fragment>
62
60
  #include <color_pars_fragment>
63
61
  #include <uv_pars_fragment>
64
- #include <uv2_pars_fragment>
65
62
  #include <map_pars_fragment>
66
63
  #include <alphamap_pars_fragment>
67
64
  #include <alphatest_pars_fragment>
65
+ #include <alphahash_pars_fragment>
68
66
  #include <aomap_pars_fragment>
69
67
  #include <lightmap_pars_fragment>
70
68
  #include <emissivemap_pars_fragment>
@@ -95,6 +93,7 @@ void main() {
95
93
  #include <color_fragment>
96
94
  #include <alphamap_fragment>
97
95
  #include <alphatest_fragment>
96
+ #include <alphahash_fragment>
98
97
  #include <specularmap_fragment>
99
98
  #include <normal_fragment_begin>
100
99
  #include <normal_fragment_maps>
@@ -112,9 +111,9 @@ void main() {
112
111
  vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
113
112
 
114
113
  #include <envmap_fragment>
115
- #include <output_fragment>
114
+ #include <opaque_fragment>
116
115
  #include <tonemapping_fragment>
117
- #include <encodings_fragment>
116
+ #include <colorspace_fragment>
118
117
  #include <fog_fragment>
119
118
  #include <premultiplied_alpha_fragment>
120
119
  #include <dithering_fragment>
@@ -58,6 +58,7 @@ varying vec3 vViewPosition;
58
58
  #include <map_pars_fragment>
59
59
  #include <alphamap_pars_fragment>
60
60
  #include <alphatest_pars_fragment>
61
+ #include <alphahash_pars_fragment>
61
62
  #include <fog_pars_fragment>
62
63
  #include <normal_pars_fragment>
63
64
  #include <bumpmap_pars_fragment>
@@ -76,6 +77,7 @@ void main() {
76
77
  #include <color_fragment>
77
78
  #include <alphamap_fragment>
78
79
  #include <alphatest_fragment>
80
+ #include <alphahash_fragment>
79
81
  #include <normal_fragment_begin>
80
82
  #include <normal_fragment_maps>
81
83
 
@@ -96,9 +98,9 @@ void main() {
96
98
 
97
99
  vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
98
100
 
99
- #include <output_fragment>
101
+ #include <opaque_fragment>
100
102
  #include <tonemapping_fragment>
101
- #include <encodings_fragment>
103
+ #include <colorspace_fragment>
102
104
  #include <fog_fragment>
103
105
  #include <premultiplied_alpha_fragment>
104
106
  #include <dithering_fragment>
@@ -1,7 +1,7 @@
1
1
  export const vertex = /* glsl */`
2
2
  #define NORMAL
3
3
 
4
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
4
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
5
5
 
6
6
  varying vec3 vViewPosition;
7
7
 
@@ -35,7 +35,7 @@ void main() {
35
35
  #include <logdepthbuf_vertex>
36
36
  #include <clipping_planes_vertex>
37
37
 
38
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
38
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
39
39
 
40
40
  vViewPosition = - mvPosition.xyz;
41
41
 
@@ -49,7 +49,7 @@ export const fragment = /* glsl */`
49
49
 
50
50
  uniform float opacity;
51
51
 
52
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
52
+ #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
53
53
 
54
54
  varying vec3 vViewPosition;
55
55
 
@@ -5,7 +5,6 @@ varying vec3 vViewPosition;
5
5
 
6
6
  #include <common>
7
7
  #include <uv_pars_vertex>
8
- #include <uv2_pars_vertex>
9
8
  #include <displacementmap_pars_vertex>
10
9
  #include <envmap_pars_vertex>
11
10
  #include <color_pars_vertex>
@@ -20,7 +19,6 @@ varying vec3 vViewPosition;
20
19
  void main() {
21
20
 
22
21
  #include <uv_vertex>
23
- #include <uv2_vertex>
24
22
  #include <color_vertex>
25
23
  #include <morphcolor_vertex>
26
24
 
@@ -63,10 +61,10 @@ uniform float opacity;
63
61
  #include <dithering_pars_fragment>
64
62
  #include <color_pars_fragment>
65
63
  #include <uv_pars_fragment>
66
- #include <uv2_pars_fragment>
67
64
  #include <map_pars_fragment>
68
65
  #include <alphamap_pars_fragment>
69
66
  #include <alphatest_pars_fragment>
67
+ #include <alphahash_pars_fragment>
70
68
  #include <aomap_pars_fragment>
71
69
  #include <lightmap_pars_fragment>
72
70
  #include <emissivemap_pars_fragment>
@@ -97,6 +95,7 @@ void main() {
97
95
  #include <color_fragment>
98
96
  #include <alphamap_fragment>
99
97
  #include <alphatest_fragment>
98
+ #include <alphahash_fragment>
100
99
  #include <specularmap_fragment>
101
100
  #include <normal_fragment_begin>
102
101
  #include <normal_fragment_maps>
@@ -114,9 +113,9 @@ void main() {
114
113
  vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
115
114
 
116
115
  #include <envmap_fragment>
117
- #include <output_fragment>
116
+ #include <opaque_fragment>
118
117
  #include <tonemapping_fragment>
119
- #include <encodings_fragment>
118
+ #include <colorspace_fragment>
120
119
  #include <fog_fragment>
121
120
  #include <premultiplied_alpha_fragment>
122
121
  #include <dithering_fragment>
@@ -11,7 +11,6 @@ varying vec3 vViewPosition;
11
11
 
12
12
  #include <common>
13
13
  #include <uv_pars_vertex>
14
- #include <uv2_pars_vertex>
15
14
  #include <displacementmap_pars_vertex>
16
15
  #include <color_pars_vertex>
17
16
  #include <fog_pars_vertex>
@@ -25,7 +24,6 @@ varying vec3 vViewPosition;
25
24
  void main() {
26
25
 
27
26
  #include <uv_vertex>
28
- #include <uv2_vertex>
29
27
  #include <color_vertex>
30
28
  #include <morphcolor_vertex>
31
29
 
@@ -63,7 +61,7 @@ export const fragment = /* glsl */`
63
61
 
64
62
  #ifdef PHYSICAL
65
63
  #define IOR
66
- #define SPECULAR
64
+ #define USE_SPECULAR
67
65
  #endif
68
66
 
69
67
  uniform vec3 diffuse;
@@ -76,16 +74,16 @@ uniform float opacity;
76
74
  uniform float ior;
77
75
  #endif
78
76
 
79
- #ifdef SPECULAR
77
+ #ifdef USE_SPECULAR
80
78
  uniform float specularIntensity;
81
79
  uniform vec3 specularColor;
82
80
 
83
- #ifdef USE_SPECULARINTENSITYMAP
84
- uniform sampler2D specularIntensityMap;
81
+ #ifdef USE_SPECULAR_COLORMAP
82
+ uniform sampler2D specularColorMap;
85
83
  #endif
86
84
 
87
- #ifdef USE_SPECULARCOLORMAP
88
- uniform sampler2D specularColorMap;
85
+ #ifdef USE_SPECULAR_INTENSITYMAP
86
+ uniform sampler2D specularIntensityMap;
89
87
  #endif
90
88
  #endif
91
89
 
@@ -105,15 +103,23 @@ uniform float opacity;
105
103
  uniform vec3 sheenColor;
106
104
  uniform float sheenRoughness;
107
105
 
108
- #ifdef USE_SHEENCOLORMAP
106
+ #ifdef USE_SHEEN_COLORMAP
109
107
  uniform sampler2D sheenColorMap;
110
108
  #endif
111
109
 
112
- #ifdef USE_SHEENROUGHNESSMAP
110
+ #ifdef USE_SHEEN_ROUGHNESSMAP
113
111
  uniform sampler2D sheenRoughnessMap;
114
112
  #endif
115
113
  #endif
116
114
 
115
+ #ifdef USE_ANISOTROPY
116
+ uniform vec2 anisotropyVector;
117
+
118
+ #ifdef USE_ANISOTROPYMAP
119
+ uniform sampler2D anisotropyMap;
120
+ #endif
121
+ #endif
122
+
117
123
  varying vec3 vViewPosition;
118
124
 
119
125
  #include <common>
@@ -121,14 +127,13 @@ varying vec3 vViewPosition;
121
127
  #include <dithering_pars_fragment>
122
128
  #include <color_pars_fragment>
123
129
  #include <uv_pars_fragment>
124
- #include <uv2_pars_fragment>
125
130
  #include <map_pars_fragment>
126
131
  #include <alphamap_pars_fragment>
127
132
  #include <alphatest_pars_fragment>
133
+ #include <alphahash_pars_fragment>
128
134
  #include <aomap_pars_fragment>
129
135
  #include <lightmap_pars_fragment>
130
136
  #include <emissivemap_pars_fragment>
131
- #include <bsdfs>
132
137
  #include <iridescence_fragment>
133
138
  #include <cube_uv_reflection_fragment>
134
139
  #include <envmap_common_pars_fragment>
@@ -161,6 +166,7 @@ void main() {
161
166
  #include <color_fragment>
162
167
  #include <alphamap_fragment>
163
168
  #include <alphatest_fragment>
169
+ #include <alphahash_fragment>
164
170
  #include <roughnessmap_fragment>
165
171
  #include <metalnessmap_fragment>
166
172
  #include <normal_fragment_begin>
@@ -205,9 +211,9 @@ void main() {
205
211
 
206
212
  #endif
207
213
 
208
- #include <output_fragment>
214
+ #include <opaque_fragment>
209
215
  #include <tonemapping_fragment>
210
- #include <encodings_fragment>
216
+ #include <colorspace_fragment>
211
217
  #include <fog_fragment>
212
218
  #include <premultiplied_alpha_fragment>
213
219
  #include <dithering_fragment>
@@ -5,7 +5,6 @@ varying vec3 vViewPosition;
5
5
 
6
6
  #include <common>
7
7
  #include <uv_pars_vertex>
8
- #include <uv2_pars_vertex>
9
8
  #include <displacementmap_pars_vertex>
10
9
  #include <color_pars_vertex>
11
10
  #include <fog_pars_vertex>
@@ -19,7 +18,6 @@ varying vec3 vViewPosition;
19
18
  void main() {
20
19
 
21
20
  #include <uv_vertex>
22
- #include <uv2_vertex>
23
21
  #include <color_vertex>
24
22
  #include <morphcolor_vertex>
25
23
 
@@ -59,10 +57,10 @@ uniform float opacity;
59
57
  #include <dithering_pars_fragment>
60
58
  #include <color_pars_fragment>
61
59
  #include <uv_pars_fragment>
62
- #include <uv2_pars_fragment>
63
60
  #include <map_pars_fragment>
64
61
  #include <alphamap_pars_fragment>
65
62
  #include <alphatest_pars_fragment>
63
+ #include <alphahash_pars_fragment>
66
64
  #include <aomap_pars_fragment>
67
65
  #include <lightmap_pars_fragment>
68
66
  #include <emissivemap_pars_fragment>
@@ -91,6 +89,7 @@ void main() {
91
89
  #include <color_fragment>
92
90
  #include <alphamap_fragment>
93
91
  #include <alphatest_fragment>
92
+ #include <alphahash_fragment>
94
93
  #include <normal_fragment_begin>
95
94
  #include <normal_fragment_maps>
96
95
  #include <emissivemap_fragment>
@@ -106,9 +105,9 @@ void main() {
106
105
 
107
106
  vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
108
107
 
109
- #include <output_fragment>
108
+ #include <opaque_fragment>
110
109
  #include <tonemapping_fragment>
111
- #include <encodings_fragment>
110
+ #include <colorspace_fragment>
112
111
  #include <fog_fragment>
113
112
  #include <premultiplied_alpha_fragment>
114
113
  #include <dithering_fragment>