super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
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- ( function () {
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-
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- class LDrawUtils {
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-
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- static mergeObject( object ) {
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-
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- // Merges geometries in object by materials and returns new object. Use on not indexed geometries.
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- // The object buffers reference the old object ones.
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- // Special treatment is done to the conditional lines generated by LDrawLoader.
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- function extractGroup( geometry, group, elementSize, isConditionalLine ) {
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- // Extracts a group from a geometry as a new geometry (with attribute buffers referencing original buffers)
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- const newGeometry = new THREE.BufferGeometry();
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- const originalPositions = geometry.getAttribute( 'position' ).array;
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- const originalNormals = elementSize === 3 ? geometry.getAttribute( 'normal' ).array : null;
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- const numVertsGroup = Math.min( group.count, Math.floor( originalPositions.length / 3 ) - group.start );
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- const vertStart = group.start * 3;
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- const vertEnd = ( group.start + numVertsGroup ) * 3;
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- const positions = originalPositions.subarray( vertStart, vertEnd );
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- const normals = originalNormals !== null ? originalNormals.subarray( vertStart, vertEnd ) : null;
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- newGeometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
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- if ( normals !== null ) newGeometry.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
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- if ( isConditionalLine ) {
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- const controlArray0 = geometry.getAttribute( 'control0' ).array.subarray( vertStart, vertEnd );
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- const controlArray1 = geometry.getAttribute( 'control1' ).array.subarray( vertStart, vertEnd );
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- const directionArray = geometry.getAttribute( 'direction' ).array.subarray( vertStart, vertEnd );
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- newGeometry.setAttribute( 'control0', new THREE.BufferAttribute( controlArray0, 3, false ) );
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- newGeometry.setAttribute( 'control1', new THREE.BufferAttribute( controlArray1, 3, false ) );
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- newGeometry.setAttribute( 'direction', new THREE.BufferAttribute( directionArray, 3, false ) );
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- }
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- return newGeometry;
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- }
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- function addGeometry( mat, geometry, geometries ) {
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- const geoms = geometries[ mat.uuid ];
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- mat: mat,
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- };
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- }
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- }
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- function permuteAttribute( attribute, elemSize ) {
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- // Permutes first two vertices of each attribute element
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- if ( ! attribute ) return;
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- const verts = attribute.array;
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- const numVerts = Math.floor( verts.length / 3 );
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- let offset = 0;
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- for ( let i = 0; i < numVerts; i ++ ) {
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- const x = verts[ offset ];
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- const y = verts[ offset + 1 ];
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- const z = verts[ offset + 2 ];
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- verts[ offset ] = verts[ offset + 3 ];
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- verts[ offset + 1 ] = verts[ offset + 4 ];
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- verts[ offset + 2 ] = verts[ offset + 5 ];
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- verts[ offset + 3 ] = x;
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- verts[ offset + 4 ] = y;
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- verts[ offset + 5 ] = z;
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- offset += elemSize * 3;
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- }
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- }
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- const meshGeometries = {};
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- const linesGeometries = {};
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- const condLinesGeometries = {};
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- object.updateMatrixWorld( true );
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- const normalMatrix = new THREE.Matrix3();
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- object.traverse( c => {
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- if ( c.isMesh | c.isLineSegments ) {
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- const elemSize = c.isMesh ? 3 : 2;
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- const geometry = c.geometry.clone();
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- const matrixIsInverted = c.matrixWorld.determinant() < 0;
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- permuteAttribute( geometry.attributes.position, elemSize );
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- permuteAttribute( geometry.attributes.normal, elemSize );
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- }
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- geometry.applyMatrix4( c.matrixWorld );
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- if ( c.isConditionalLine ) {
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- geometry.attributes.control0.applyMatrix4( c.matrixWorld );
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- geometry.attributes.control1.applyMatrix4( c.matrixWorld );
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- normalMatrix.getNormalMatrix( c.matrixWorld );
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- geometry.attributes.direction.applyNormalMatrix( normalMatrix );
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- }
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- const geometries = c.isMesh ? meshGeometries : c.isConditionalLine ? condLinesGeometries : linesGeometries;
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- if ( Array.isArray( c.material ) ) {
116
-
117
- for ( const groupIndex in geometry.groups ) {
118
-
119
- const group = geometry.groups[ groupIndex ];
120
- const mat = c.material[ group.materialIndex ];
121
- const newGeometry = extractGroup( geometry, group, elemSize, c.isConditionalLine );
122
- addGeometry( mat, newGeometry, geometries );
123
-
124
- }
125
-
126
- } else {
127
-
128
- addGeometry( c.material, geometry, geometries );
129
-
130
- }
131
-
132
- }
133
-
134
- } );
135
-
136
- // Create object with merged geometries
137
-
138
- const mergedObject = new THREE.Group();
139
- const meshMaterialsIds = Object.keys( meshGeometries );
140
- for ( const meshMaterialsId of meshMaterialsIds ) {
141
-
142
- const meshGeometry = meshGeometries[ meshMaterialsId ];
143
- const mergedGeometry = THREE.mergeBufferGeometries( meshGeometry.arr );
144
- mergedObject.add( new THREE.Mesh( mergedGeometry, meshGeometry.mat ) );
145
-
146
- }
147
-
148
- const linesMaterialsIds = Object.keys( linesGeometries );
149
- for ( const linesMaterialsId of linesMaterialsIds ) {
150
-
151
- const lineGeometry = linesGeometries[ linesMaterialsId ];
152
- const mergedGeometry = THREE.mergeBufferGeometries( lineGeometry.arr );
153
- mergedObject.add( new THREE.LineSegments( mergedGeometry, lineGeometry.mat ) );
154
-
155
- }
156
-
157
- const condLinesMaterialsIds = Object.keys( condLinesGeometries );
158
- for ( const condLinesMaterialsId of condLinesMaterialsIds ) {
159
-
160
- const condLineGeometry = condLinesGeometries[ condLinesMaterialsId ];
161
- const mergedGeometry = THREE.mergeBufferGeometries( condLineGeometry.arr );
162
- const condLines = new THREE.LineSegments( mergedGeometry, condLineGeometry.mat );
163
- condLines.isConditionalLine = true;
164
- mergedObject.add( condLines );
165
-
166
- }
167
-
168
- mergedObject.userData.constructionStep = 0;
169
- mergedObject.userData.numConstructionSteps = 1;
170
- return mergedObject;
171
-
172
- }
173
-
174
- }
175
-
176
- THREE.LDrawUtils = {};
177
- THREE.LDrawUtils.LDrawUtils = LDrawUtils;
178
-
179
- } )();
@@ -1,109 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * `PackedPhongMaterial` inherited from THREE.MeshPhongMaterial
5
- *
6
- * @param {Object} parameters
7
- */
8
- class PackedPhongMaterial extends THREE.MeshPhongMaterial {
9
-
10
- constructor( parameters ) {
11
-
12
- super();
13
- this.defines = {};
14
- this.type = 'PackedPhongMaterial';
15
- this.uniforms = THREE.UniformsUtils.merge( [ THREE.ShaderLib.phong.uniforms, {
16
- quantizeMatPos: {
17
- value: null
18
- },
19
- quantizeMatUV: {
20
- value: null
21
- }
22
- } ] );
23
- this.vertexShader = [ '#define PHONG', 'varying vec3 vViewPosition;', THREE.ShaderChunk.common, THREE.ShaderChunk.uv_pars_vertex, THREE.ShaderChunk.uv2_pars_vertex, THREE.ShaderChunk.displacementmap_pars_vertex, THREE.ShaderChunk.envmap_pars_vertex, THREE.ShaderChunk.color_pars_vertex, THREE.ShaderChunk.fog_pars_vertex, THREE.ShaderChunk.normal_pars_vertex, THREE.ShaderChunk.morphtarget_pars_vertex, THREE.ShaderChunk.skinning_pars_vertex, THREE.ShaderChunk.shadowmap_pars_vertex, THREE.ShaderChunk.logdepthbuf_pars_vertex, THREE.ShaderChunk.clipping_planes_pars_vertex, `#ifdef USE_PACKED_NORMAL
24
- #if USE_PACKED_NORMAL == 0
25
- vec3 decodeNormal(vec3 packedNormal)
26
- {
27
- float x = packedNormal.x * 2.0 - 1.0;
28
- float y = packedNormal.y * 2.0 - 1.0;
29
- vec2 scth = vec2(sin(x * PI), cos(x * PI));
30
- vec2 scphi = vec2(sqrt(1.0 - y * y), y);
31
- return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
32
- }
33
- #endif
34
-
35
- #if USE_PACKED_NORMAL == 1
36
- vec3 decodeNormal(vec3 packedNormal)
37
- {
38
- vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
39
- if (v.z < 0.0)
40
- {
41
- v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
42
- }
43
- return normalize(v);
44
- }
45
- #endif
46
-
47
- #if USE_PACKED_NORMAL == 2
48
- vec3 decodeNormal(vec3 packedNormal)
49
- {
50
- vec3 v = (packedNormal * 2.0) - 1.0;
51
- return normalize(v);
52
- }
53
- #endif
54
- #endif`, `#ifdef USE_PACKED_POSITION
55
- #if USE_PACKED_POSITION == 0
56
- uniform mat4 quantizeMatPos;
57
- #endif
58
- #endif`, `#ifdef USE_PACKED_UV
59
- #if USE_PACKED_UV == 1
60
- uniform mat3 quantizeMatUV;
61
- #endif
62
- #endif`, `#ifdef USE_PACKED_UV
63
- #if USE_PACKED_UV == 0
64
- vec2 decodeUV(vec2 packedUV)
65
- {
66
- vec2 uv = (packedUV * 2.0) - 1.0;
67
- return uv;
68
- }
69
- #endif
70
-
71
- #if USE_PACKED_UV == 1
72
- vec2 decodeUV(vec2 packedUV)
73
- {
74
- vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
75
- return uv;
76
- }
77
- #endif
78
- #endif`, 'void main() {', THREE.ShaderChunk.uv_vertex, `#ifdef USE_UV
79
- #ifdef USE_PACKED_UV
80
- vUv = decodeUV(vUv);
81
- #endif
82
- #endif`, THREE.ShaderChunk.uv2_vertex, THREE.ShaderChunk.color_vertex, THREE.ShaderChunk.beginnormal_vertex, `#ifdef USE_PACKED_NORMAL
83
- objectNormal = decodeNormal(objectNormal);
84
- #endif
85
-
86
- #ifdef USE_TANGENT
87
- vec3 objectTangent = vec3( tangent.xyz );
88
- #endif
89
- `, THREE.ShaderChunk.morphnormal_vertex, THREE.ShaderChunk.skinbase_vertex, THREE.ShaderChunk.skinnormal_vertex, THREE.ShaderChunk.defaultnormal_vertex, THREE.ShaderChunk.normal_vertex, THREE.ShaderChunk.begin_vertex, `#ifdef USE_PACKED_POSITION
90
- #if USE_PACKED_POSITION == 0
91
- transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
92
- #endif
93
- #endif`, THREE.ShaderChunk.morphtarget_vertex, THREE.ShaderChunk.skinning_vertex, THREE.ShaderChunk.displacementmap_vertex, THREE.ShaderChunk.project_vertex, THREE.ShaderChunk.logdepthbuf_vertex, THREE.ShaderChunk.clipping_planes_vertex, 'vViewPosition = - mvPosition.xyz;', THREE.ShaderChunk.worldpos_vertex, THREE.ShaderChunk.envmap_vertex, THREE.ShaderChunk.shadowmap_vertex, THREE.ShaderChunk.fog_vertex, '}' ].join( '\n' );
94
-
95
- // Use the original THREE.MeshPhongMaterial's fragmentShader.
96
- this.fragmentShader = [ '#define PHONG', 'uniform vec3 diffuse;', 'uniform vec3 emissive;', 'uniform vec3 specular;', 'uniform float shininess;', 'uniform float opacity;', THREE.ShaderChunk.common, THREE.ShaderChunk.packing, THREE.ShaderChunk.dithering_pars_fragment, THREE.ShaderChunk.color_pars_fragment, THREE.ShaderChunk.uv_pars_fragment, THREE.ShaderChunk.uv2_pars_fragment, THREE.ShaderChunk.map_pars_fragment, THREE.ShaderChunk.alphamap_pars_fragment, THREE.ShaderChunk.aomap_pars_fragment, THREE.ShaderChunk.lightmap_pars_fragment, THREE.ShaderChunk.emissivemap_pars_fragment, THREE.ShaderChunk.envmap_common_pars_fragment, THREE.ShaderChunk.envmap_pars_fragment, THREE.ShaderChunk.fog_pars_fragment, THREE.ShaderChunk.bsdfs, THREE.ShaderChunk.lights_pars_begin, THREE.ShaderChunk.normal_pars_fragment, THREE.ShaderChunk.lights_phong_pars_fragment, THREE.ShaderChunk.shadowmap_pars_fragment, THREE.ShaderChunk.bumpmap_pars_fragment, THREE.ShaderChunk.normalmap_pars_fragment, THREE.ShaderChunk.specularmap_pars_fragment, THREE.ShaderChunk.logdepthbuf_pars_fragment, THREE.ShaderChunk.clipping_planes_pars_fragment, 'void main() {', THREE.ShaderChunk.clipping_planes_fragment, 'vec4 diffuseColor = vec4( diffuse, opacity );', 'ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );', 'vec3 totalEmissiveRadiance = emissive;', THREE.ShaderChunk.logdepthbuf_fragment, THREE.ShaderChunk.map_fragment, THREE.ShaderChunk.color_fragment, THREE.ShaderChunk.alphamap_fragment, THREE.ShaderChunk.alphatest_fragment, THREE.ShaderChunk.specularmap_fragment, THREE.ShaderChunk.normal_fragment_begin, THREE.ShaderChunk.normal_fragment_maps, THREE.ShaderChunk.emissivemap_fragment,
97
- // accumulation
98
- THREE.ShaderChunk.lights_phong_fragment, THREE.ShaderChunk.lights_fragment_begin, THREE.ShaderChunk.lights_fragment_maps, THREE.ShaderChunk.lights_fragment_end,
99
- // modulation
100
- THREE.ShaderChunk.aomap_fragment, 'vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;', THREE.ShaderChunk.envmap_fragment, 'gl_FragColor = vec4( outgoingLight, diffuseColor.a );', THREE.ShaderChunk.tonemapping_fragment, THREE.ShaderChunk.encodings_fragment, THREE.ShaderChunk.fog_fragment, THREE.ShaderChunk.premultiplied_alpha_fragment, THREE.ShaderChunk.dithering_fragment, '}' ].join( '\n' );
101
- this.setValues( parameters );
102
-
103
- }
104
-
105
- }
106
-
107
- THREE.PackedPhongMaterial = PackedPhongMaterial;
108
-
109
- } )();
@@ -1,214 +0,0 @@
1
- ( function () {
2
-
3
- const _color = /*@__PURE__*/new THREE.Color();
4
- const _matrix = /*@__PURE__*/new THREE.Matrix4();
5
- function createMeshesFromInstancedMesh( instancedMesh ) {
6
-
7
- const group = new THREE.Group();
8
- const count = instancedMesh.count;
9
- const geometry = instancedMesh.geometry;
10
- const material = instancedMesh.material;
11
- for ( let i = 0; i < count; i ++ ) {
12
-
13
- const mesh = new THREE.Mesh( geometry, material );
14
- instancedMesh.getMatrixAt( i, mesh.matrix );
15
- mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
16
- group.add( mesh );
17
-
18
- }
19
-
20
- group.copy( instancedMesh );
21
- group.updateMatrixWorld(); // ensure correct world matrices of meshes
22
-
23
- return group;
24
-
25
- }
26
-
27
- function createMeshesFromMultiMaterialMesh( mesh ) {
28
-
29
- if ( Array.isArray( mesh.material ) === false ) {
30
-
31
- console.warn( 'THREE.SceneUtils.createMeshesFromMultiMaterialMesh(): The given mesh has no multiple materials.' );
32
- return mesh;
33
-
34
- }
35
-
36
- const object = new THREE.Group();
37
- object.copy( mesh );
38
-
39
- // merge groups (which automatically sorts them)
40
-
41
- const geometry = THREE.mergeGroups( mesh.geometry );
42
- const index = geometry.index;
43
- const groups = geometry.groups;
44
- const attributeNames = Object.keys( geometry.attributes );
45
-
46
- // create a mesh for each group by extracting the buffer data into a new geometry
47
-
48
- for ( let i = 0; i < groups.length; i ++ ) {
49
-
50
- const group = groups[ i ];
51
- const start = group.start;
52
- const end = start + group.count;
53
- const newGeometry = new THREE.BufferGeometry();
54
- const newMaterial = mesh.material[ group.materialIndex ];
55
-
56
- // process all buffer attributes
57
-
58
- for ( let j = 0; j < attributeNames.length; j ++ ) {
59
-
60
- const name = attributeNames[ j ];
61
- const attribute = geometry.attributes[ name ];
62
- const itemSize = attribute.itemSize;
63
- const newLength = group.count * itemSize;
64
- const type = attribute.array.constructor;
65
- const newArray = new type( newLength );
66
- const newAttribute = new THREE.BufferAttribute( newArray, itemSize );
67
- for ( let k = start, n = 0; k < end; k ++, n ++ ) {
68
-
69
- const ind = index.getX( k );
70
- if ( itemSize >= 1 ) newAttribute.setX( n, attribute.getX( ind ) );
71
- if ( itemSize >= 2 ) newAttribute.setY( n, attribute.getY( ind ) );
72
- if ( itemSize >= 3 ) newAttribute.setZ( n, attribute.getZ( ind ) );
73
- if ( itemSize >= 4 ) newAttribute.setW( n, attribute.getW( ind ) );
74
-
75
- }
76
-
77
- newGeometry.setAttribute( name, newAttribute );
78
-
79
- }
80
-
81
- const newMesh = new THREE.Mesh( newGeometry, newMaterial );
82
- object.add( newMesh );
83
-
84
- }
85
-
86
- return object;
87
-
88
- }
89
-
90
- function createMultiMaterialObject( geometry, materials ) {
91
-
92
- const group = new THREE.Group();
93
- for ( let i = 0, l = materials.length; i < l; i ++ ) {
94
-
95
- group.add( new THREE.Mesh( geometry, materials[ i ] ) );
96
-
97
- }
98
-
99
- return group;
100
-
101
- }
102
-
103
- function reduceVertices( object, func, initialValue ) {
104
-
105
- let value = initialValue;
106
- const vertex = new THREE.Vector3();
107
- object.updateWorldMatrix( true, true );
108
- object.traverseVisible( child => {
109
-
110
- const {
111
- geometry
112
- } = child;
113
- if ( geometry !== undefined ) {
114
-
115
- const {
116
- position
117
- } = geometry.attributes;
118
- if ( position !== undefined ) {
119
-
120
- for ( let i = 0, l = position.count; i < l; i ++ ) {
121
-
122
- vertex.fromBufferAttribute( position, i );
123
- if ( child.isSkinnedMesh ) {
124
-
125
- child.boneTransform( i, vertex );
126
-
127
- } else {
128
-
129
- vertex.applyMatrix4( child.matrixWorld );
130
-
131
- }
132
-
133
- value = func( value, vertex );
134
-
135
- }
136
-
137
- }
138
-
139
- }
140
-
141
- } );
142
- return value;
143
-
144
- }
145
-
146
- /**
147
- * @param {InstancedMesh}
148
- * @param {function(int, int):int}
149
- */
150
- function sortInstancedMesh( mesh, compareFn ) {
151
-
152
- // store copy of instanced attributes for lookups
153
-
154
- const instanceMatrixRef = THREE.deepCloneAttribute( mesh.instanceMatrix );
155
- const instanceColorRef = mesh.instanceColor ? THREE.deepCloneAttribute( mesh.instanceColor ) : null;
156
- const attributeRefs = new Map();
157
- for ( const name in mesh.geometry.attributes ) {
158
-
159
- const attribute = mesh.geometry.attributes[ name ];
160
- if ( attribute.isInstancedBufferAttribute ) {
161
-
162
- attributeRefs.set( attribute, THREE.deepCloneAttribute( attribute ) );
163
-
164
- }
165
-
166
- }
167
-
168
- // compute sort order
169
-
170
- const tokens = [];
171
- for ( let i = 0; i < mesh.count; i ++ ) tokens.push( i );
172
- tokens.sort( compareFn );
173
-
174
- // apply sort order
175
-
176
- for ( let i = 0; i < tokens.length; i ++ ) {
177
-
178
- const refIndex = tokens[ i ];
179
- _matrix.fromArray( instanceMatrixRef.array, refIndex * mesh.instanceMatrix.itemSize );
180
- _matrix.toArray( mesh.instanceMatrix.array, i * mesh.instanceMatrix.itemSize );
181
- if ( mesh.instanceColor ) {
182
-
183
- _color.fromArray( instanceColorRef.array, refIndex * mesh.instanceColor.itemSize );
184
- _color.toArray( mesh.instanceColor.array, i * mesh.instanceColor.itemSize );
185
-
186
- }
187
-
188
- for ( const name in mesh.geometry.attributes ) {
189
-
190
- const attribute = mesh.geometry.attributes[ name ];
191
- if ( attribute.isInstancedBufferAttribute ) {
192
-
193
- const attributeRef = attributeRefs.get( attribute );
194
- attribute.setX( i, attributeRef.getX( refIndex ) );
195
- if ( attribute.itemSize > 1 ) attribute.setY( i, attributeRef.getY( refIndex ) );
196
- if ( attribute.itemSize > 2 ) attribute.setZ( i, attributeRef.getZ( refIndex ) );
197
- if ( attribute.itemSize > 3 ) attribute.setW( i, attributeRef.getW( refIndex ) );
198
-
199
- }
200
-
201
- }
202
-
203
- }
204
-
205
- }
206
-
207
- THREE.SceneUtils = {};
208
- THREE.SceneUtils.createMeshesFromInstancedMesh = createMeshesFromInstancedMesh;
209
- THREE.SceneUtils.createMeshesFromMultiMaterialMesh = createMeshesFromMultiMaterialMesh;
210
- THREE.SceneUtils.createMultiMaterialObject = createMultiMaterialObject;
211
- THREE.SceneUtils.reduceVertices = reduceVertices;
212
- THREE.SceneUtils.sortInstancedMesh = sortInstancedMesh;
213
-
214
- } )();
@@ -1,183 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * This is a helper for visualising a given light's shadow map.
5
- * It works for shadow casting lights: DirectionalLight and SpotLight.
6
- * It renders out the shadow map and displays it on a HUD.
7
- *
8
- * Example usage:
9
- * 1) Import ShadowMapViewer into your app.
10
- *
11
- * 2) Create a shadow casting light and name it optionally:
12
- * let light = new DirectionalLight( 0xffffff, 1 );
13
- * light.castShadow = true;
14
- * light.name = 'Sun';
15
- *
16
- * 3) Create a shadow map viewer for that light and set its size and position optionally:
17
- * let shadowMapViewer = new ShadowMapViewer( light );
18
- * shadowMapViewer.size.set( 128, 128 ); //width, height default: 256, 256
19
- * shadowMapViewer.position.set( 10, 10 ); //x, y in pixel default: 0, 0 (top left corner)
20
- *
21
- * 4) Render the shadow map viewer in your render loop:
22
- * shadowMapViewer.render( renderer );
23
- *
24
- * 5) Optionally: Update the shadow map viewer on window resize:
25
- * shadowMapViewer.updateForWindowResize();
26
- *
27
- * 6) If you set the position or size members directly, you need to call shadowMapViewer.update();
28
- */
29
-
30
- class ShadowMapViewer {
31
-
32
- constructor( light ) {
33
-
34
- //- Internals
35
- const scope = this;
36
- const doRenderLabel = light.name !== undefined && light.name !== '';
37
- let userAutoClearSetting;
38
-
39
- //Holds the initial position and dimension of the HUD
40
- const frame = {
41
- x: 10,
42
- y: 10,
43
- width: 256,
44
- height: 256
45
- };
46
- const camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 10 );
47
- camera.position.set( 0, 0, 2 );
48
- const scene = new THREE.Scene();
49
-
50
- //HUD for shadow map
51
- const shader = THREE.UnpackDepthRGBAShader;
52
- const uniforms = THREE.UniformsUtils.clone( shader.uniforms );
53
- const material = new THREE.ShaderMaterial( {
54
- uniforms: uniforms,
55
- vertexShader: shader.vertexShader,
56
- fragmentShader: shader.fragmentShader
57
- } );
58
- const plane = new THREE.PlaneGeometry( frame.width, frame.height );
59
- const mesh = new THREE.Mesh( plane, material );
60
- scene.add( mesh );
61
-
62
- //Label for light's name
63
- let labelCanvas, labelMesh;
64
- if ( doRenderLabel ) {
65
-
66
- labelCanvas = document.createElement( 'canvas' );
67
- const context = labelCanvas.getContext( '2d' );
68
- context.font = 'Bold 20px Arial';
69
- const labelWidth = context.measureText( light.name ).width;
70
- labelCanvas.width = labelWidth;
71
- labelCanvas.height = 25; //25 to account for g, p, etc.
72
-
73
- context.font = 'Bold 20px Arial';
74
- context.fillStyle = 'rgba( 255, 0, 0, 1 )';
75
- context.fillText( light.name, 0, 20 );
76
- const labelTexture = new THREE.Texture( labelCanvas );
77
- labelTexture.magFilter = THREE.LinearFilter;
78
- labelTexture.minFilter = THREE.LinearFilter;
79
- labelTexture.needsUpdate = true;
80
- const labelMaterial = new THREE.MeshBasicMaterial( {
81
- map: labelTexture,
82
- side: THREE.DoubleSide
83
- } );
84
- labelMaterial.transparent = true;
85
- const labelPlane = new THREE.PlaneGeometry( labelCanvas.width, labelCanvas.height );
86
- labelMesh = new THREE.Mesh( labelPlane, labelMaterial );
87
- scene.add( labelMesh );
88
-
89
- }
90
-
91
- function resetPosition() {
92
-
93
- scope.position.set( scope.position.x, scope.position.y );
94
-
95
- }
96
-
97
- //- API
98
- // Set to false to disable displaying this shadow map
99
- this.enabled = true;
100
-
101
- // Set the size of the displayed shadow map on the HUD
102
- this.size = {
103
- width: frame.width,
104
- height: frame.height,
105
- set: function ( width, height ) {
106
-
107
- this.width = width;
108
- this.height = height;
109
- mesh.scale.set( this.width / frame.width, this.height / frame.height, 1 );
110
-
111
- //Reset the position as it is off when we scale stuff
112
- resetPosition();
113
-
114
- }
115
- };
116
-
117
- // Set the position of the displayed shadow map on the HUD
118
- this.position = {
119
- x: frame.x,
120
- y: frame.y,
121
- set: function ( x, y ) {
122
-
123
- this.x = x;
124
- this.y = y;
125
- const width = scope.size.width;
126
- const height = scope.size.height;
127
- mesh.position.set( - window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0 );
128
- if ( doRenderLabel ) labelMesh.position.set( mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0 );
129
-
130
- }
131
- };
132
- this.render = function ( renderer ) {
133
-
134
- if ( this.enabled ) {
135
-
136
- //Because a light's .shadowMap is only initialised after the first render pass
137
- //we have to make sure the correct map is sent into the shader, otherwise we
138
- //always end up with the scene's first added shadow casting light's shadowMap
139
- //in the shader
140
- //See: https://github.com/mrdoob/three.js/issues/5932
141
- uniforms.tDiffuse.value = light.shadow.map.texture;
142
- userAutoClearSetting = renderer.autoClear;
143
- renderer.autoClear = false; // To allow render overlay
144
- renderer.clearDepth();
145
- renderer.render( scene, camera );
146
- renderer.autoClear = userAutoClearSetting; //Restore user's setting
147
-
148
- }
149
-
150
- };
151
-
152
- this.updateForWindowResize = function () {
153
-
154
- if ( this.enabled ) {
155
-
156
- camera.left = window.innerWidth / - 2;
157
- camera.right = window.innerWidth / 2;
158
- camera.top = window.innerHeight / 2;
159
- camera.bottom = window.innerHeight / - 2;
160
- camera.updateProjectionMatrix();
161
- this.update();
162
-
163
- }
164
-
165
- };
166
-
167
- this.update = function () {
168
-
169
- this.position.set( this.position.x, this.position.y );
170
- this.size.set( this.size.width, this.size.height );
171
-
172
- };
173
-
174
- //Force an update to set position/size
175
- this.update();
176
-
177
- }
178
-
179
- }
180
-
181
- THREE.ShadowMapViewer = ShadowMapViewer;
182
-
183
- } )();