super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
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- ( function () {
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- class SVGObject extends THREE.Object3D {
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- _svgHeightHalf = _svgHeight / 2;
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- const background = scene.background;
150
- if ( background && background.isColor ) {
151
-
152
- removeChildNodes();
153
- _svg.style.backgroundColor = background.getStyle();
154
-
155
- } else if ( this.autoClear === true ) {
156
-
157
- this.clear();
158
-
159
- }
160
-
161
- _this.info.render.vertices = 0;
162
- _this.info.render.faces = 0;
163
- _viewMatrix.copy( camera.matrixWorldInverse );
164
- _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
165
- _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
166
- _elements = _renderData.elements;
167
- _lights = _renderData.lights;
168
- _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
169
- calculateLights( _lights );
170
-
171
- // reset accumulated path
172
-
173
- _currentPath = '';
174
- _currentStyle = '';
175
- for ( let e = 0, el = _elements.length; e < el; e ++ ) {
176
-
177
- const element = _elements[ e ];
178
- const material = element.material;
179
- if ( material === undefined || material.opacity === 0 ) continue;
180
- _elemBox.makeEmpty();
181
- if ( element instanceof THREE.RenderableSprite ) {
182
-
183
- _v1 = element;
184
- _v1.x *= _svgWidthHalf;
185
- _v1.y *= - _svgHeightHalf;
186
- renderSprite( _v1, element, material );
187
-
188
- } else if ( element instanceof THREE.RenderableLine ) {
189
-
190
- _v1 = element.v1;
191
- _v2 = element.v2;
192
- _v1.positionScreen.x *= _svgWidthHalf;
193
- _v1.positionScreen.y *= - _svgHeightHalf;
194
- _v2.positionScreen.x *= _svgWidthHalf;
195
- _v2.positionScreen.y *= - _svgHeightHalf;
196
- _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
197
- if ( _clipBox.intersectsBox( _elemBox ) === true ) {
198
-
199
- renderLine( _v1, _v2, material );
200
-
201
- }
202
-
203
- } else if ( element instanceof THREE.RenderableFace ) {
204
-
205
- _v1 = element.v1;
206
- _v2 = element.v2;
207
- _v3 = element.v3;
208
- if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
209
- if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
210
- if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
211
- _v1.positionScreen.x *= _svgWidthHalf;
212
- _v1.positionScreen.y *= - _svgHeightHalf;
213
- _v2.positionScreen.x *= _svgWidthHalf;
214
- _v2.positionScreen.y *= - _svgHeightHalf;
215
- _v3.positionScreen.x *= _svgWidthHalf;
216
- _v3.positionScreen.y *= - _svgHeightHalf;
217
- if ( this.overdraw > 0 ) {
218
-
219
- expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
220
- expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );
221
- expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );
222
-
223
- }
224
-
225
- _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen ] );
226
- if ( _clipBox.intersectsBox( _elemBox ) === true ) {
227
-
228
- renderFace3( _v1, _v2, _v3, element, material );
229
-
230
- }
231
-
232
- }
233
-
234
- }
235
-
236
- flushPath(); // just to flush last svg:path
237
-
238
- scene.traverseVisible( function ( object ) {
239
-
240
- if ( object.isSVGObject ) {
241
-
242
- _vector3.setFromMatrixPosition( object.matrixWorld );
243
- _vector3.applyMatrix4( _viewProjectionMatrix );
244
- if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
245
- const x = _vector3.x * _svgWidthHalf;
246
- const y = - _vector3.y * _svgHeightHalf;
247
- const node = object.node;
248
- node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
249
- _svg.appendChild( node );
250
-
251
- }
252
-
253
- } );
254
-
255
- };
256
-
257
- function calculateLights( lights ) {
258
-
259
- _ambientLight.setRGB( 0, 0, 0 );
260
- _directionalLights.setRGB( 0, 0, 0 );
261
- _pointLights.setRGB( 0, 0, 0 );
262
- for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
263
-
264
- const light = lights[ l ];
265
- const lightColor = light.color;
266
- if ( light.isAmbientLight ) {
267
-
268
- _ambientLight.r += lightColor.r;
269
- _ambientLight.g += lightColor.g;
270
- _ambientLight.b += lightColor.b;
271
-
272
- } else if ( light.isDirectionalLight ) {
273
-
274
- _directionalLights.r += lightColor.r;
275
- _directionalLights.g += lightColor.g;
276
- _directionalLights.b += lightColor.b;
277
-
278
- } else if ( light.isPointLight ) {
279
-
280
- _pointLights.r += lightColor.r;
281
- _pointLights.g += lightColor.g;
282
- _pointLights.b += lightColor.b;
283
-
284
- }
285
-
286
- }
287
-
288
- }
289
-
290
- function calculateLight( lights, position, normal, color ) {
291
-
292
- for ( let l = 0, ll = lights.length; l < ll; l ++ ) {
293
-
294
- const light = lights[ l ];
295
- const lightColor = light.color;
296
- if ( light.isDirectionalLight ) {
297
-
298
- const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
299
- let amount = normal.dot( lightPosition );
300
- if ( amount <= 0 ) continue;
301
- amount *= light.intensity;
302
- color.r += lightColor.r * amount;
303
- color.g += lightColor.g * amount;
304
- color.b += lightColor.b * amount;
305
-
306
- } else if ( light.isPointLight ) {
307
-
308
- const lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
309
- let amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
310
- if ( amount <= 0 ) continue;
311
- amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
312
- if ( amount == 0 ) continue;
313
- amount *= light.intensity;
314
- color.r += lightColor.r * amount;
315
- color.g += lightColor.g * amount;
316
- color.b += lightColor.b * amount;
317
-
318
- }
319
-
320
- }
321
-
322
- }
323
-
324
- function renderSprite( v1, element, material ) {
325
-
326
- let scaleX = element.scale.x * _svgWidthHalf;
327
- let scaleY = element.scale.y * _svgHeightHalf;
328
- if ( material.isPointsMaterial ) {
329
-
330
- scaleX *= material.size;
331
- scaleY *= material.size;
332
-
333
- }
334
-
335
- const path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
336
- let style = '';
337
- if ( material.isSpriteMaterial || material.isPointsMaterial ) {
338
-
339
- style = 'fill:' + material.color.getStyle() + ';fill-opacity:' + material.opacity;
340
-
341
- }
342
-
343
- addPath( style, path );
344
-
345
- }
346
-
347
- function renderLine( v1, v2, material ) {
348
-
349
- const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
350
- if ( material.isLineBasicMaterial ) {
351
-
352
- let style = 'fill:none;stroke:' + material.color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
353
- if ( material.isLineDashedMaterial ) {
354
-
355
- style = style + ';stroke-dasharray:' + material.dashSize + ',' + material.gapSize;
356
-
357
- }
358
-
359
- addPath( style, path );
360
-
361
- }
362
-
363
- }
364
-
365
- function renderFace3( v1, v2, v3, element, material ) {
366
-
367
- _this.info.render.vertices += 3;
368
- _this.info.render.faces ++;
369
- const path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
370
- let style = '';
371
- if ( material.isMeshBasicMaterial ) {
372
-
373
- _color.copy( material.color );
374
- if ( material.vertexColors ) {
375
-
376
- _color.multiply( element.color );
377
-
378
- }
379
-
380
- } else if ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
381
-
382
- _diffuseColor.copy( material.color );
383
- if ( material.vertexColors ) {
384
-
385
- _diffuseColor.multiply( element.color );
386
-
387
- }
388
-
389
- _color.copy( _ambientLight );
390
- _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
391
- calculateLight( _lights, _centroid, element.normalModel, _color );
392
- _color.multiply( _diffuseColor ).add( material.emissive );
393
-
394
- } else if ( material.isMeshNormalMaterial ) {
395
-
396
- _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix ).normalize();
397
- _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
398
-
399
- }
400
-
401
- if ( material.wireframe ) {
402
-
403
- style = 'fill:none;stroke:' + _color.getStyle() + ';stroke-opacity:' + material.opacity + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
404
-
405
- } else {
406
-
407
- style = 'fill:' + _color.getStyle() + ';fill-opacity:' + material.opacity;
408
-
409
- }
410
-
411
- addPath( style, path );
412
-
413
- }
414
-
415
- // Hide anti-alias gaps
416
-
417
- function expand( v1, v2, pixels ) {
418
-
419
- let x = v2.x - v1.x,
420
- y = v2.y - v1.y;
421
- const det = x * x + y * y;
422
- if ( det === 0 ) return;
423
- const idet = pixels / Math.sqrt( det );
424
- x *= idet;
425
- y *= idet;
426
- v2.x += x;
427
- v2.y += y;
428
- v1.x -= x;
429
- v1.y -= y;
430
-
431
- }
432
-
433
- function addPath( style, path ) {
434
-
435
- if ( _currentStyle === style ) {
436
-
437
- _currentPath += path;
438
-
439
- } else {
440
-
441
- flushPath();
442
- _currentStyle = style;
443
- _currentPath = path;
444
-
445
- }
446
-
447
- }
448
-
449
- function flushPath() {
450
-
451
- if ( _currentPath ) {
452
-
453
- _svgNode = getPathNode( _pathCount ++ );
454
- _svgNode.setAttribute( 'd', _currentPath );
455
- _svgNode.setAttribute( 'style', _currentStyle );
456
- _svg.appendChild( _svgNode );
457
-
458
- }
459
-
460
- _currentPath = '';
461
- _currentStyle = '';
462
-
463
- }
464
-
465
- function getPathNode( id ) {
466
-
467
- if ( _svgPathPool[ id ] == null ) {
468
-
469
- _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
470
- if ( _quality == 0 ) {
471
-
472
- _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
473
-
474
- }
475
-
476
- return _svgPathPool[ id ];
477
-
478
- }
479
-
480
- return _svgPathPool[ id ];
481
-
482
- }
483
-
484
- }
485
-
486
- }
487
-
488
- THREE.SVGObject = SVGObject;
489
- THREE.SVGRenderer = SVGRenderer;
490
-
491
- } )();
@@ -1,89 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * ACES Filmic Tone Mapping Shader by Stephen Hill
5
- * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
6
- *
7
- * this implementation of ACES is modified to accommodate a brighter viewing environment.
8
- * the scale factor of 1/0.6 is subjective. see discussion in #19621.
9
- */
10
-
11
- const ACESFilmicToneMappingShader = {
12
- uniforms: {
13
- 'tDiffuse': {
14
- value: null
15
- },
16
- 'exposure': {
17
- value: 1.0
18
- }
19
- },
20
- vertexShader: /* glsl */`
21
-
22
- varying vec2 vUv;
23
-
24
- void main() {
25
-
26
- vUv = uv;
27
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
28
-
29
- }`,
30
- fragmentShader: /* glsl */`
31
-
32
- #define saturate(a) clamp( a, 0.0, 1.0 )
33
-
34
- uniform sampler2D tDiffuse;
35
-
36
- uniform float exposure;
37
-
38
- varying vec2 vUv;
39
-
40
- vec3 RRTAndODTFit( vec3 v ) {
41
-
42
- vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
43
- vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
44
- return a / b;
45
-
46
- }
47
-
48
- vec3 ACESFilmicToneMapping( vec3 color ) {
49
-
50
- // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
51
- const mat3 ACESInputMat = mat3(
52
- vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
53
- vec3( 0.35458, 0.90834, 0.13383 ),
54
- vec3( 0.04823, 0.01566, 0.83777 )
55
- );
56
-
57
- // ODT_SAT => XYZ => D60_2_D65 => sRGB
58
- const mat3 ACESOutputMat = mat3(
59
- vec3( 1.60475, -0.10208, -0.00327 ), // transposed from source
60
- vec3( -0.53108, 1.10813, -0.07276 ),
61
- vec3( -0.07367, -0.00605, 1.07602 )
62
- );
63
-
64
- color = ACESInputMat * color;
65
-
66
- // Apply RRT and ODT
67
- color = RRTAndODTFit( color );
68
-
69
- color = ACESOutputMat * color;
70
-
71
- // Clamp to [0, 1]
72
- return saturate( color );
73
-
74
- }
75
-
76
- void main() {
77
-
78
- vec4 tex = texture2D( tDiffuse, vUv );
79
-
80
- tex.rgb *= exposure / 0.6; // pre-exposed, outside of the tone mapping function
81
-
82
- gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );
83
-
84
- }`
85
- };
86
-
87
- THREE.ACESFilmicToneMappingShader = ACESFilmicToneMappingShader;
88
-
89
- } )();
@@ -1,60 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Afterimage shader
5
- * I created this effect inspired by a demo on codepen:
6
- * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
7
- */
8
-
9
- const AfterimageShader = {
10
- uniforms: {
11
- 'damp': {
12
- value: 0.96
13
- },
14
- 'tOld': {
15
- value: null
16
- },
17
- 'tNew': {
18
- value: null
19
- }
20
- },
21
- vertexShader: /* glsl */`
22
-
23
- varying vec2 vUv;
24
-
25
- void main() {
26
-
27
- vUv = uv;
28
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
29
-
30
- }`,
31
- fragmentShader: /* glsl */`
32
-
33
- uniform float damp;
34
-
35
- uniform sampler2D tOld;
36
- uniform sampler2D tNew;
37
-
38
- varying vec2 vUv;
39
-
40
- vec4 when_gt( vec4 x, float y ) {
41
-
42
- return max( sign( x - y ), 0.0 );
43
-
44
- }
45
-
46
- void main() {
47
-
48
- vec4 texelOld = texture2D( tOld, vUv );
49
- vec4 texelNew = texture2D( tNew, vUv );
50
-
51
- texelOld *= damp * when_gt( texelOld, 0.1 );
52
-
53
- gl_FragColor = max(texelNew, texelOld);
54
-
55
- }`
56
- };
57
-
58
- THREE.AfterimageShader = AfterimageShader;
59
-
60
- } )();
@@ -1,27 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Simple test shader
5
- */
6
-
7
- const BasicShader = {
8
- uniforms: {},
9
- vertexShader: /* glsl */`
10
-
11
- void main() {
12
-
13
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
14
-
15
- }`,
16
- fragmentShader: /* glsl */`
17
-
18
- void main() {
19
-
20
- gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
21
-
22
- }`
23
- };
24
-
25
- THREE.BasicShader = BasicShader;
26
-
27
- } )();