super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
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  642. package/examples/js/loaders/NRRDLoader.js +0 -609
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  647. package/examples/js/loaders/PRWMLoader.js +0 -249
  648. package/examples/js/loaders/PVRLoader.js +0 -218
  649. package/examples/js/loaders/RGBELoader.js +0 -442
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  657. package/examples/js/loaders/TiltLoader.js +0 -459
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  659. package/examples/js/loaders/VRMLLoader.js +0 -3140
  660. package/examples/js/loaders/VTKLoader.js +0 -1078
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  662. package/examples/js/loaders/lwo/IFFParser.js +0 -1067
  663. package/examples/js/loaders/lwo/LWO2Parser.js +0 -397
  664. package/examples/js/loaders/lwo/LWO3Parser.js +0 -360
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  666. package/examples/js/math/Capsule.js +0 -103
  667. package/examples/js/math/ColorConverter.js +0 -33
  668. package/examples/js/math/ConvexHull.js +0 -1154
  669. package/examples/js/math/ImprovedNoise.js +0 -66
  670. package/examples/js/math/Lut.js +0 -164
  671. package/examples/js/math/MeshSurfaceSampler.js +0 -171
  672. package/examples/js/math/OBB.js +0 -382
  673. package/examples/js/math/Octree.js +0 -410
  674. package/examples/js/math/SimplexNoise.js +0 -445
  675. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  676. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  677. package/examples/js/misc/Gyroscope.js +0 -56
  678. package/examples/js/misc/MD2Character.js +0 -235
  679. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  680. package/examples/js/misc/MorphAnimMesh.js +0 -63
  681. package/examples/js/misc/MorphBlendMesh.js +0 -265
  682. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  683. package/examples/js/misc/RollerCoaster.js +0 -430
  684. package/examples/js/misc/TubePainter.js +0 -167
  685. package/examples/js/misc/Volume.js +0 -437
  686. package/examples/js/misc/VolumeSlice.js +0 -214
  687. package/examples/js/modifiers/CurveModifier.js +0 -309
  688. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  689. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  690. package/examples/js/modifiers/TessellateModifier.js +0 -276
  691. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  692. package/examples/js/objects/Lensflare.js +0 -356
  693. package/examples/js/objects/LightningStorm.js +0 -206
  694. package/examples/js/objects/MarchingCubes.js +0 -759
  695. package/examples/js/objects/Reflector.js +0 -216
  696. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  697. package/examples/js/objects/Refractor.js +0 -283
  698. package/examples/js/objects/ShadowMesh.js +0 -59
  699. package/examples/js/objects/Sky.js +0 -218
  700. package/examples/js/objects/Water.js +0 -292
  701. package/examples/js/objects/Water2.js +0 -307
  702. package/examples/js/physics/AmmoPhysics.js +0 -259
  703. package/examples/js/physics/OimoPhysics.js +0 -217
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  707. package/examples/js/postprocessing/BokehPass.js +0 -120
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  711. package/examples/js/postprocessing/EffectComposer.js +0 -272
  712. package/examples/js/postprocessing/FilmPass.js +0 -52
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  714. package/examples/js/postprocessing/HalftonePass.js +0 -75
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  717. package/examples/js/postprocessing/OutlinePass.js +0 -598
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  719. package/examples/js/postprocessing/RenderPass.js +0 -70
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  724. package/examples/js/postprocessing/SSAOPass.js +0 -365
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  728. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  729. package/examples/js/postprocessing/TexturePass.js +0 -49
  730. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  731. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  732. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  733. package/examples/js/renderers/Projector.js +0 -818
  734. package/examples/js/renderers/SVGRenderer.js +0 -491
  735. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  736. package/examples/js/shaders/AfterimageShader.js +0 -60
  737. package/examples/js/shaders/BasicShader.js +0 -27
  738. package/examples/js/shaders/BleachBypassShader.js +0 -62
  739. package/examples/js/shaders/BlendShader.js +0 -54
  740. package/examples/js/shaders/BokehShader.js +0 -156
  741. package/examples/js/shaders/BokehShader2.js +0 -419
  742. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  743. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  744. package/examples/js/shaders/ColorifyShader.js +0 -47
  745. package/examples/js/shaders/ConvolutionShader.js +0 -92
  746. package/examples/js/shaders/CopyShader.js +0 -45
  747. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  748. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  749. package/examples/js/shaders/DigitalGlitch.js +0 -127
  750. package/examples/js/shaders/DotScreenShader.js +0 -72
  751. package/examples/js/shaders/FXAAShader.js +0 -284
  752. package/examples/js/shaders/FilmShader.js +0 -110
  753. package/examples/js/shaders/FocusShader.js +0 -95
  754. package/examples/js/shaders/FreiChenShader.js +0 -93
  755. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  756. package/examples/js/shaders/GodRaysShader.js +0 -284
  757. package/examples/js/shaders/HalftoneShader.js +0 -336
  758. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  759. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  760. package/examples/js/shaders/HueSaturationShader.js +0 -69
  761. package/examples/js/shaders/KaleidoShader.js +0 -60
  762. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  763. package/examples/js/shaders/LuminosityShader.js +0 -46
  764. package/examples/js/shaders/MMDToonShader.js +0 -94
  765. package/examples/js/shaders/MirrorShader.js +0 -56
  766. package/examples/js/shaders/NormalMapShader.js +0 -55
  767. package/examples/js/shaders/RGBShiftShader.js +0 -56
  768. package/examples/js/shaders/SAOShader.js +0 -209
  769. package/examples/js/shaders/SMAAShader.js +0 -454
  770. package/examples/js/shaders/SSAOShader.js +0 -295
  771. package/examples/js/shaders/SSRShader.js +0 -381
  772. package/examples/js/shaders/SepiaShader.js +0 -52
  773. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  774. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  775. package/examples/js/shaders/TechnicolorShader.js +0 -43
  776. package/examples/js/shaders/ToneMapShader.js +0 -84
  777. package/examples/js/shaders/ToonShader.js +0 -335
  778. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  779. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  780. package/examples/js/shaders/VelocityShader.js +0 -126
  781. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  782. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  783. package/examples/js/shaders/VignetteShader.js +0 -53
  784. package/examples/js/shaders/VolumeShader.js +0 -296
  785. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  786. package/examples/js/textures/FlakesTexture.js +0 -40
  787. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  788. package/examples/js/utils/CameraUtils.js +0 -71
  789. package/examples/js/utils/GPUStatsPanel.js +0 -125
  790. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  791. package/examples/js/utils/GeometryUtils.js +0 -168
  792. package/examples/js/utils/LDrawUtils.js +0 -179
  793. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  794. package/examples/js/utils/SceneUtils.js +0 -214
  795. package/examples/js/utils/ShadowMapViewer.js +0 -183
  796. package/examples/js/utils/SkeletonUtils.js +0 -493
  797. package/examples/js/utils/UVsDebug.js +0 -143
  798. package/examples/js/utils/WorkerPool.js +0 -105
  799. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  800. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  801. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  802. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  803. package/examples/jsm/libs/flow.module.js +0 -4552
  804. package/examples/jsm/libs/tween.module.min.js +0 -3
  805. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  806. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  807. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  808. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  809. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  810. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  811. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  812. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  813. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  814. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  815. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  816. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  817. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  818. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  819. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  820. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  821. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  822. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  823. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  824. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  825. package/examples/jsm/node-editor/examples/rim.json +0 -1
  826. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  827. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  828. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  829. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  830. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  831. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  832. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  833. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  834. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  835. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  836. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  837. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  838. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  839. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  840. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  841. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  842. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  843. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  844. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  845. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  846. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  847. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  848. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  849. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  850. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  851. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  852. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  853. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  854. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  855. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -21
  856. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  857. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  858. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  859. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  860. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  861. package/examples/jsm/objects/LightningStorm.js +0 -245
  862. package/examples/jsm/physics/OimoPhysics.js +0 -231
  863. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  864. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  865. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  866. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  867. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  868. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  869. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  870. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  871. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  872. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  873. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  874. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  875. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  876. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  877. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  878. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  879. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  880. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  881. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  882. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  883. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  884. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  885. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  886. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  887. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  888. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  889. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  890. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  891. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  892. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  893. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  894. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
  895. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  896. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -13,20 +13,20 @@ material.roughness = min( material.roughness, 1.0 );
13
13
 
14
14
  material.ior = ior;
15
15
 
16
- #ifdef SPECULAR
16
+ #ifdef USE_SPECULAR
17
17
 
18
18
  float specularIntensityFactor = specularIntensity;
19
19
  vec3 specularColorFactor = specularColor;
20
20
 
21
- #ifdef USE_SPECULARINTENSITYMAP
21
+ #ifdef USE_SPECULAR_COLORMAP
22
22
 
23
- specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
23
+ specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
24
24
 
25
25
  #endif
26
26
 
27
- #ifdef USE_SPECULARCOLORMAP
27
+ #ifdef USE_SPECULAR_INTENSITYMAP
28
28
 
29
- specularColorFactor *= texture2D( specularColorMap, vUv ).rgb;
29
+ specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
30
30
 
31
31
  #endif
32
32
 
@@ -58,13 +58,13 @@ material.roughness = min( material.roughness, 1.0 );
58
58
 
59
59
  #ifdef USE_CLEARCOATMAP
60
60
 
61
- material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
61
+ material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
62
62
 
63
63
  #endif
64
64
 
65
65
  #ifdef USE_CLEARCOAT_ROUGHNESSMAP
66
66
 
67
- material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
67
+ material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
68
68
 
69
69
  #endif
70
70
 
@@ -82,13 +82,13 @@ material.roughness = min( material.roughness, 1.0 );
82
82
 
83
83
  #ifdef USE_IRIDESCENCEMAP
84
84
 
85
- material.iridescence *= texture2D( iridescenceMap, vUv ).r;
85
+ material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
86
86
 
87
87
  #endif
88
88
 
89
89
  #ifdef USE_IRIDESCENCE_THICKNESSMAP
90
90
 
91
- material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vUv ).g + iridescenceThicknessMinimum;
91
+ material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
92
92
 
93
93
  #else
94
94
 
@@ -102,19 +102,45 @@ material.roughness = min( material.roughness, 1.0 );
102
102
 
103
103
  material.sheenColor = sheenColor;
104
104
 
105
- #ifdef USE_SHEENCOLORMAP
105
+ #ifdef USE_SHEEN_COLORMAP
106
106
 
107
- material.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;
107
+ material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
108
108
 
109
109
  #endif
110
110
 
111
111
  material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
112
112
 
113
- #ifdef USE_SHEENROUGHNESSMAP
113
+ #ifdef USE_SHEEN_ROUGHNESSMAP
114
114
 
115
- material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
115
+ material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
116
116
 
117
117
  #endif
118
118
 
119
+ #endif
120
+
121
+ #ifdef USE_ANISOTROPY
122
+
123
+ #ifdef USE_ANISOTROPYMAP
124
+
125
+ mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
126
+ vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
127
+ vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
128
+
129
+ #else
130
+
131
+ vec2 anisotropyV = anisotropyVector;
132
+
133
+ #endif
134
+
135
+ material.anisotropy = length( anisotropyV );
136
+ anisotropyV /= material.anisotropy;
137
+ material.anisotropy = saturate( material.anisotropy );
138
+
139
+ // Roughness along the anisotropy bitangent is the material roughness, while the tangent roughness increases with anisotropy.
140
+ material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
141
+
142
+ material.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y;
143
+ material.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y;
144
+
119
145
  #endif
120
146
  `;
@@ -1,4 +1,5 @@
1
1
  export default /* glsl */`
2
+
2
3
  struct PhysicalMaterial {
3
4
 
4
5
  vec3 diffuseColor;
@@ -38,12 +39,315 @@ struct PhysicalMaterial {
38
39
  vec3 attenuationColor;
39
40
  #endif
40
41
 
42
+ #ifdef USE_ANISOTROPY
43
+ float anisotropy;
44
+ float alphaT;
45
+ vec3 anisotropyT;
46
+ vec3 anisotropyB;
47
+ #endif
48
+
41
49
  };
42
50
 
43
51
  // temporary
44
52
  vec3 clearcoatSpecular = vec3( 0.0 );
45
53
  vec3 sheenSpecular = vec3( 0.0 );
46
54
 
55
+ vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
56
+ float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
57
+ float x2 = x * x;
58
+ float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
59
+
60
+ return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
61
+ }
62
+
63
+ // Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
64
+ // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
65
+ float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
66
+
67
+ float a2 = pow2( alpha );
68
+
69
+ float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
70
+ float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
71
+
72
+ return 0.5 / max( gv + gl, EPSILON );
73
+
74
+ }
75
+
76
+ // Microfacet Models for Refraction through Rough Surfaces - equation (33)
77
+ // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
78
+ // alpha is "roughness squared" in Disney’s reparameterization
79
+ float D_GGX( const in float alpha, const in float dotNH ) {
80
+
81
+ float a2 = pow2( alpha );
82
+
83
+ float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; // avoid alpha = 0 with dotNH = 1
84
+
85
+ return RECIPROCAL_PI * a2 / pow2( denom );
86
+
87
+ }
88
+
89
+ // https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
90
+ #ifdef USE_ANISOTROPY
91
+
92
+ float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
93
+
94
+ float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
95
+ float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
96
+ float v = 0.5 / ( gv + gl );
97
+
98
+ return saturate(v);
99
+
100
+ }
101
+
102
+ float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
103
+
104
+ float a2 = alphaT * alphaB;
105
+ highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
106
+ highp float v2 = dot( v, v );
107
+ float w2 = a2 / v2;
108
+
109
+ return RECIPROCAL_PI * a2 * pow2 ( w2 );
110
+
111
+ }
112
+
113
+ #endif
114
+
115
+ #ifdef USE_CLEARCOAT
116
+
117
+ // GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
118
+ vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
119
+
120
+ vec3 f0 = material.clearcoatF0;
121
+ float f90 = material.clearcoatF90;
122
+ float roughness = material.clearcoatRoughness;
123
+
124
+ float alpha = pow2( roughness ); // UE4's roughness
125
+
126
+ vec3 halfDir = normalize( lightDir + viewDir );
127
+
128
+ float dotNL = saturate( dot( normal, lightDir ) );
129
+ float dotNV = saturate( dot( normal, viewDir ) );
130
+ float dotNH = saturate( dot( normal, halfDir ) );
131
+ float dotVH = saturate( dot( viewDir, halfDir ) );
132
+
133
+ vec3 F = F_Schlick( f0, f90, dotVH );
134
+
135
+ float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
136
+
137
+ float D = D_GGX( alpha, dotNH );
138
+
139
+ return F * ( V * D );
140
+
141
+ }
142
+
143
+ #endif
144
+
145
+ vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
146
+
147
+ vec3 f0 = material.specularColor;
148
+ float f90 = material.specularF90;
149
+ float roughness = material.roughness;
150
+
151
+ float alpha = pow2( roughness ); // UE4's roughness
152
+
153
+ vec3 halfDir = normalize( lightDir + viewDir );
154
+
155
+ float dotNL = saturate( dot( normal, lightDir ) );
156
+ float dotNV = saturate( dot( normal, viewDir ) );
157
+ float dotNH = saturate( dot( normal, halfDir ) );
158
+ float dotVH = saturate( dot( viewDir, halfDir ) );
159
+
160
+ vec3 F = F_Schlick( f0, f90, dotVH );
161
+
162
+ #ifdef USE_IRIDESCENCE
163
+
164
+ F = mix( F, material.iridescenceFresnel, material.iridescence );
165
+
166
+ #endif
167
+
168
+ #ifdef USE_ANISOTROPY
169
+
170
+ float dotTL = dot( material.anisotropyT, lightDir );
171
+ float dotTV = dot( material.anisotropyT, viewDir );
172
+ float dotTH = dot( material.anisotropyT, halfDir );
173
+ float dotBL = dot( material.anisotropyB, lightDir );
174
+ float dotBV = dot( material.anisotropyB, viewDir );
175
+ float dotBH = dot( material.anisotropyB, halfDir );
176
+
177
+ float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
178
+
179
+ float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
180
+
181
+ #else
182
+
183
+ float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
184
+
185
+ float D = D_GGX( alpha, dotNH );
186
+
187
+ #endif
188
+
189
+ return F * ( V * D );
190
+
191
+ }
192
+
193
+ // Rect Area Light
194
+
195
+ // Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
196
+ // by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
197
+ // code: https://github.com/selfshadow/ltc_code/
198
+
199
+ vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
200
+
201
+ const float LUT_SIZE = 64.0;
202
+ const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
203
+ const float LUT_BIAS = 0.5 / LUT_SIZE;
204
+
205
+ float dotNV = saturate( dot( N, V ) );
206
+
207
+ // texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )
208
+ vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
209
+
210
+ uv = uv * LUT_SCALE + LUT_BIAS;
211
+
212
+ return uv;
213
+
214
+ }
215
+
216
+ float LTC_ClippedSphereFormFactor( const in vec3 f ) {
217
+
218
+ // Real-Time Area Lighting: a Journey from Research to Production (p.102)
219
+ // An approximation of the form factor of a horizon-clipped rectangle.
220
+
221
+ float l = length( f );
222
+
223
+ return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
224
+
225
+ }
226
+
227
+ vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
228
+
229
+ float x = dot( v1, v2 );
230
+
231
+ float y = abs( x );
232
+
233
+ // rational polynomial approximation to theta / sin( theta ) / 2PI
234
+ float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
235
+ float b = 3.4175940 + ( 4.1616724 + y ) * y;
236
+ float v = a / b;
237
+
238
+ float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
239
+
240
+ return cross( v1, v2 ) * theta_sintheta;
241
+
242
+ }
243
+
244
+ vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
245
+
246
+ // bail if point is on back side of plane of light
247
+ // assumes ccw winding order of light vertices
248
+ vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
249
+ vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
250
+ vec3 lightNormal = cross( v1, v2 );
251
+
252
+ if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
253
+
254
+ // construct orthonormal basis around N
255
+ vec3 T1, T2;
256
+ T1 = normalize( V - N * dot( V, N ) );
257
+ T2 = - cross( N, T1 ); // negated from paper; possibly due to a different handedness of world coordinate system
258
+
259
+ // compute transform
260
+ mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
261
+
262
+ // transform rect
263
+ vec3 coords[ 4 ];
264
+ coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
265
+ coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
266
+ coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
267
+ coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
268
+
269
+ // project rect onto sphere
270
+ coords[ 0 ] = normalize( coords[ 0 ] );
271
+ coords[ 1 ] = normalize( coords[ 1 ] );
272
+ coords[ 2 ] = normalize( coords[ 2 ] );
273
+ coords[ 3 ] = normalize( coords[ 3 ] );
274
+
275
+ // calculate vector form factor
276
+ vec3 vectorFormFactor = vec3( 0.0 );
277
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
278
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
279
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
280
+ vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
281
+
282
+ // adjust for horizon clipping
283
+ float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
284
+
285
+ /*
286
+ // alternate method of adjusting for horizon clipping (see referece)
287
+ // refactoring required
288
+ float len = length( vectorFormFactor );
289
+ float z = vectorFormFactor.z / len;
290
+
291
+ const float LUT_SIZE = 64.0;
292
+ const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
293
+ const float LUT_BIAS = 0.5 / LUT_SIZE;
294
+
295
+ // tabulated horizon-clipped sphere, apparently...
296
+ vec2 uv = vec2( z * 0.5 + 0.5, len );
297
+ uv = uv * LUT_SCALE + LUT_BIAS;
298
+
299
+ float scale = texture2D( ltc_2, uv ).w;
300
+
301
+ float result = len * scale;
302
+ */
303
+
304
+ return vec3( result );
305
+
306
+ }
307
+
308
+ // End Rect Area Light
309
+
310
+ #if defined( USE_SHEEN )
311
+
312
+ // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
313
+ float D_Charlie( float roughness, float dotNH ) {
314
+
315
+ float alpha = pow2( roughness );
316
+
317
+ // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"
318
+ float invAlpha = 1.0 / alpha;
319
+ float cos2h = dotNH * dotNH;
320
+ float sin2h = max( 1.0 - cos2h, 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
321
+
322
+ return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
323
+
324
+ }
325
+
326
+ // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
327
+ float V_Neubelt( float dotNV, float dotNL ) {
328
+
329
+ // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
330
+ return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
331
+
332
+ }
333
+
334
+ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
335
+
336
+ vec3 halfDir = normalize( lightDir + viewDir );
337
+
338
+ float dotNL = saturate( dot( normal, lightDir ) );
339
+ float dotNV = saturate( dot( normal, viewDir ) );
340
+ float dotNH = saturate( dot( normal, halfDir ) );
341
+
342
+ float D = D_Charlie( sheenRoughness, dotNH );
343
+ float V = V_Neubelt( dotNV, dotNL );
344
+
345
+ return sheenColor * ( D * V );
346
+
347
+ }
348
+
349
+ #endif
350
+
47
351
  // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
48
352
  // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
49
353
  // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
@@ -181,7 +485,7 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC
181
485
 
182
486
  vec3 ccIrradiance = dotNLcc * directLight.color;
183
487
 
184
- clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
488
+ clearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material );
185
489
 
186
490
  #endif
187
491
 
@@ -191,15 +495,7 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC
191
495
 
192
496
  #endif
193
497
 
194
- #ifdef USE_IRIDESCENCE
195
-
196
- reflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );
197
-
198
- #else
199
-
200
- reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
201
-
202
- #endif
498
+ reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material );
203
499
 
204
500
  reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
205
501
  }
@@ -1,17 +1,7 @@
1
1
  export default /* glsl */`
2
2
  #ifdef USE_MAP
3
3
 
4
- vec4 sampledDiffuseColor = texture2D( map, vUv );
5
-
6
- #ifdef DECODE_VIDEO_TEXTURE
7
-
8
- // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
9
-
10
- sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
11
-
12
- #endif
13
-
14
- diffuseColor *= sampledDiffuseColor;
4
+ diffuseColor *= texture2D( map, vMapUv );
15
5
 
16
6
  #endif
17
7
  `;
@@ -1,7 +1,15 @@
1
1
  export default /* glsl */`
2
2
  #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
3
3
 
4
- vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
4
+ #if defined( USE_POINTS_UV )
5
+
6
+ vec2 uv = vUv;
7
+
8
+ #else
9
+
10
+ vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
11
+
12
+ #endif
5
13
 
6
14
  #endif
7
15
 
@@ -1,7 +1,15 @@
1
1
  export default /* glsl */`
2
- #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
2
+ #if defined( USE_POINTS_UV )
3
3
 
4
- uniform mat3 uvTransform;
4
+ varying vec2 vUv;
5
+
6
+ #else
7
+
8
+ #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
9
+
10
+ uniform mat3 uvTransform;
11
+
12
+ #endif
5
13
 
6
14
  #endif
7
15
 
@@ -3,7 +3,7 @@ float metalnessFactor = metalness;
3
3
 
4
4
  #ifdef USE_METALNESSMAP
5
5
 
6
- vec4 texelMetalness = texture2D( metalnessMap, vUv );
6
+ vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
7
7
 
8
8
  // reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
9
9
  metalnessFactor *= texelMetalness.b;
@@ -13,27 +13,57 @@ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
13
13
 
14
14
  #ifdef DOUBLE_SIDED
15
15
 
16
- normal = normal * faceDirection;
16
+ normal *= faceDirection;
17
17
 
18
18
  #endif
19
19
 
20
- #ifdef USE_TANGENT
20
+ #endif
21
21
 
22
- vec3 tangent = normalize( vTangent );
23
- vec3 bitangent = normalize( vBitangent );
22
+ #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
24
23
 
25
- #ifdef DOUBLE_SIDED
24
+ #ifdef USE_TANGENT
26
25
 
27
- tangent = tangent * faceDirection;
28
- bitangent = bitangent * faceDirection;
26
+ mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
29
27
 
28
+ #else
29
+
30
+ mat3 tbn = getTangentFrame( - vViewPosition, normal,
31
+ #if defined( USE_NORMALMAP )
32
+ vNormalMapUv
33
+ #elif defined( USE_CLEARCOAT_NORMALMAP )
34
+ vClearcoatNormalMapUv
35
+ #else
36
+ vUv
30
37
  #endif
38
+ );
39
+
40
+ #endif
31
41
 
32
- #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
42
+ #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
33
43
 
34
- mat3 vTBN = mat3( tangent, bitangent, normal );
44
+ tbn[0] *= faceDirection;
45
+ tbn[1] *= faceDirection;
35
46
 
36
- #endif
47
+ #endif
48
+
49
+ #endif
50
+
51
+ #ifdef USE_CLEARCOAT_NORMALMAP
52
+
53
+ #ifdef USE_TANGENT
54
+
55
+ mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
56
+
57
+ #else
58
+
59
+ mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
60
+
61
+ #endif
62
+
63
+ #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
64
+
65
+ tbn2[0] *= faceDirection;
66
+ tbn2[1] *= faceDirection;
37
67
 
38
68
  #endif
39
69
 
@@ -1,8 +1,8 @@
1
1
  export default /* glsl */`
2
2
 
3
- #ifdef OBJECTSPACE_NORMALMAP
3
+ #ifdef USE_NORMALMAP_OBJECTSPACE
4
4
 
5
- normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
5
+ normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
6
6
 
7
7
  #ifdef FLIP_SIDED
8
8
 
@@ -18,20 +18,12 @@ export default /* glsl */`
18
18
 
19
19
  normal = normalize( normalMatrix * normal );
20
20
 
21
- #elif defined( TANGENTSPACE_NORMALMAP )
21
+ #elif defined( USE_NORMALMAP_TANGENTSPACE )
22
22
 
23
- vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
23
+ vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
24
24
  mapN.xy *= normalScale;
25
25
 
26
- #ifdef USE_TANGENT
27
-
28
- normal = normalize( vTBN * mapN );
29
-
30
- #else
31
-
32
- normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
33
-
34
- #endif
26
+ normal = normalize( tbn * mapN );
35
27
 
36
28
  #elif defined( USE_BUMPMAP )
37
29
 
@@ -6,23 +6,23 @@ export default /* glsl */`
6
6
 
7
7
  #endif
8
8
 
9
- #ifdef OBJECTSPACE_NORMALMAP
9
+ #ifdef USE_NORMALMAP_OBJECTSPACE
10
10
 
11
11
  uniform mat3 normalMatrix;
12
12
 
13
13
  #endif
14
14
 
15
- #if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
15
+ #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
16
16
 
17
17
  // Normal Mapping Without Precomputed Tangents
18
18
  // http://www.thetenthplanet.de/archives/1180
19
19
 
20
- vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
20
+ mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
21
21
 
22
22
  vec3 q0 = dFdx( eye_pos.xyz );
23
23
  vec3 q1 = dFdy( eye_pos.xyz );
24
- vec2 st0 = dFdx( vUv.st );
25
- vec2 st1 = dFdy( vUv.st );
24
+ vec2 st0 = dFdx( uv.st );
25
+ vec2 st1 = dFdy( uv.st );
26
26
 
27
27
  vec3 N = surf_norm; // normalized
28
28
 
@@ -33,9 +33,9 @@ export default /* glsl */`
33
33
  vec3 B = q1perp * st0.y + q0perp * st1.y;
34
34
 
35
35
  float det = max( dot( T, T ), dot( B, B ) );
36
- float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
36
+ float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
37
37
 
38
- return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
38
+ return mat3( T * scale, B * scale, N );
39
39
 
40
40
  }
41
41
 
@@ -3,9 +3,8 @@ export default /* glsl */`
3
3
  diffuseColor.a = 1.0;
4
4
  #endif
5
5
 
6
- // https://github.com/mrdoob/three.js/pull/22425
7
6
  #ifdef USE_TRANSMISSION
8
- diffuseColor.a *= material.transmissionAlpha + 0.1;
7
+ diffuseColor.a *= material.transmissionAlpha;
9
8
  #endif
10
9
 
11
10
  gl_FragColor = vec4( outgoingLight, diffuseColor.a );