super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
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  642. package/examples/js/loaders/NRRDLoader.js +0 -609
  643. package/examples/js/loaders/OBJLoader.js +0 -789
  644. package/examples/js/loaders/PCDLoader.js +0 -413
  645. package/examples/js/loaders/PDBLoader.js +0 -317
  646. package/examples/js/loaders/PLYLoader.js +0 -576
  647. package/examples/js/loaders/PRWMLoader.js +0 -249
  648. package/examples/js/loaders/PVRLoader.js +0 -218
  649. package/examples/js/loaders/RGBELoader.js +0 -442
  650. package/examples/js/loaders/RGBMLoader.js +0 -1354
  651. package/examples/js/loaders/STLLoader.js +0 -364
  652. package/examples/js/loaders/SVGLoader.js +0 -2783
  653. package/examples/js/loaders/TDSLoader.js +0 -992
  654. package/examples/js/loaders/TGALoader.js +0 -484
  655. package/examples/js/loaders/TIFFLoader.js +0 -30
  656. package/examples/js/loaders/TTFLoader.js +0 -203
  657. package/examples/js/loaders/TiltLoader.js +0 -459
  658. package/examples/js/loaders/VOXLoader.js +0 -240
  659. package/examples/js/loaders/VRMLLoader.js +0 -3140
  660. package/examples/js/loaders/VTKLoader.js +0 -1078
  661. package/examples/js/loaders/XYZLoader.js +0 -89
  662. package/examples/js/loaders/lwo/IFFParser.js +0 -1067
  663. package/examples/js/loaders/lwo/LWO2Parser.js +0 -397
  664. package/examples/js/loaders/lwo/LWO3Parser.js +0 -360
  665. package/examples/js/materials/MeshGouraudMaterial.js +0 -387
  666. package/examples/js/math/Capsule.js +0 -103
  667. package/examples/js/math/ColorConverter.js +0 -33
  668. package/examples/js/math/ConvexHull.js +0 -1154
  669. package/examples/js/math/ImprovedNoise.js +0 -66
  670. package/examples/js/math/Lut.js +0 -164
  671. package/examples/js/math/MeshSurfaceSampler.js +0 -171
  672. package/examples/js/math/OBB.js +0 -382
  673. package/examples/js/math/Octree.js +0 -410
  674. package/examples/js/math/SimplexNoise.js +0 -445
  675. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  676. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  677. package/examples/js/misc/Gyroscope.js +0 -56
  678. package/examples/js/misc/MD2Character.js +0 -235
  679. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  680. package/examples/js/misc/MorphAnimMesh.js +0 -63
  681. package/examples/js/misc/MorphBlendMesh.js +0 -265
  682. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  683. package/examples/js/misc/RollerCoaster.js +0 -430
  684. package/examples/js/misc/TubePainter.js +0 -167
  685. package/examples/js/misc/Volume.js +0 -437
  686. package/examples/js/misc/VolumeSlice.js +0 -214
  687. package/examples/js/modifiers/CurveModifier.js +0 -309
  688. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  689. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  690. package/examples/js/modifiers/TessellateModifier.js +0 -276
  691. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  692. package/examples/js/objects/Lensflare.js +0 -356
  693. package/examples/js/objects/LightningStorm.js +0 -206
  694. package/examples/js/objects/MarchingCubes.js +0 -759
  695. package/examples/js/objects/Reflector.js +0 -216
  696. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  697. package/examples/js/objects/Refractor.js +0 -283
  698. package/examples/js/objects/ShadowMesh.js +0 -59
  699. package/examples/js/objects/Sky.js +0 -218
  700. package/examples/js/objects/Water.js +0 -292
  701. package/examples/js/objects/Water2.js +0 -307
  702. package/examples/js/physics/AmmoPhysics.js +0 -259
  703. package/examples/js/physics/OimoPhysics.js +0 -217
  704. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  705. package/examples/js/postprocessing/AfterimagePass.js +0 -77
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  707. package/examples/js/postprocessing/BokehPass.js +0 -120
  708. package/examples/js/postprocessing/ClearPass.js +0 -39
  709. package/examples/js/postprocessing/CubeTexturePass.js +0 -60
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  711. package/examples/js/postprocessing/EffectComposer.js +0 -272
  712. package/examples/js/postprocessing/FilmPass.js +0 -52
  713. package/examples/js/postprocessing/GlitchPass.js +0 -104
  714. package/examples/js/postprocessing/HalftonePass.js +0 -75
  715. package/examples/js/postprocessing/LUTPass.js +0 -171
  716. package/examples/js/postprocessing/MaskPass.js +0 -95
  717. package/examples/js/postprocessing/OutlinePass.js +0 -598
  718. package/examples/js/postprocessing/Pass.js +0 -72
  719. package/examples/js/postprocessing/RenderPass.js +0 -70
  720. package/examples/js/postprocessing/RenderPixelatedPass.js +0 -215
  721. package/examples/js/postprocessing/SAOPass.js +0 -374
  722. package/examples/js/postprocessing/SMAAPass.js +0 -170
  723. package/examples/js/postprocessing/SSAARenderPass.js +0 -156
  724. package/examples/js/postprocessing/SSAOPass.js +0 -365
  725. package/examples/js/postprocessing/SSRPass.js +0 -567
  726. package/examples/js/postprocessing/SavePass.js +0 -59
  727. package/examples/js/postprocessing/ShaderPass.js +0 -64
  728. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  729. package/examples/js/postprocessing/TexturePass.js +0 -49
  730. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  731. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  732. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  733. package/examples/js/renderers/Projector.js +0 -818
  734. package/examples/js/renderers/SVGRenderer.js +0 -491
  735. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  736. package/examples/js/shaders/AfterimageShader.js +0 -60
  737. package/examples/js/shaders/BasicShader.js +0 -27
  738. package/examples/js/shaders/BleachBypassShader.js +0 -62
  739. package/examples/js/shaders/BlendShader.js +0 -54
  740. package/examples/js/shaders/BokehShader.js +0 -156
  741. package/examples/js/shaders/BokehShader2.js +0 -419
  742. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  743. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  744. package/examples/js/shaders/ColorifyShader.js +0 -47
  745. package/examples/js/shaders/ConvolutionShader.js +0 -92
  746. package/examples/js/shaders/CopyShader.js +0 -45
  747. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  748. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  749. package/examples/js/shaders/DigitalGlitch.js +0 -127
  750. package/examples/js/shaders/DotScreenShader.js +0 -72
  751. package/examples/js/shaders/FXAAShader.js +0 -284
  752. package/examples/js/shaders/FilmShader.js +0 -110
  753. package/examples/js/shaders/FocusShader.js +0 -95
  754. package/examples/js/shaders/FreiChenShader.js +0 -93
  755. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  756. package/examples/js/shaders/GodRaysShader.js +0 -284
  757. package/examples/js/shaders/HalftoneShader.js +0 -336
  758. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  759. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  760. package/examples/js/shaders/HueSaturationShader.js +0 -69
  761. package/examples/js/shaders/KaleidoShader.js +0 -60
  762. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  763. package/examples/js/shaders/LuminosityShader.js +0 -46
  764. package/examples/js/shaders/MMDToonShader.js +0 -94
  765. package/examples/js/shaders/MirrorShader.js +0 -56
  766. package/examples/js/shaders/NormalMapShader.js +0 -55
  767. package/examples/js/shaders/RGBShiftShader.js +0 -56
  768. package/examples/js/shaders/SAOShader.js +0 -209
  769. package/examples/js/shaders/SMAAShader.js +0 -454
  770. package/examples/js/shaders/SSAOShader.js +0 -295
  771. package/examples/js/shaders/SSRShader.js +0 -381
  772. package/examples/js/shaders/SepiaShader.js +0 -52
  773. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  774. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  775. package/examples/js/shaders/TechnicolorShader.js +0 -43
  776. package/examples/js/shaders/ToneMapShader.js +0 -84
  777. package/examples/js/shaders/ToonShader.js +0 -335
  778. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  779. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  780. package/examples/js/shaders/VelocityShader.js +0 -126
  781. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  782. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  783. package/examples/js/shaders/VignetteShader.js +0 -53
  784. package/examples/js/shaders/VolumeShader.js +0 -296
  785. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  786. package/examples/js/textures/FlakesTexture.js +0 -40
  787. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  788. package/examples/js/utils/CameraUtils.js +0 -71
  789. package/examples/js/utils/GPUStatsPanel.js +0 -125
  790. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  791. package/examples/js/utils/GeometryUtils.js +0 -168
  792. package/examples/js/utils/LDrawUtils.js +0 -179
  793. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  794. package/examples/js/utils/SceneUtils.js +0 -214
  795. package/examples/js/utils/ShadowMapViewer.js +0 -183
  796. package/examples/js/utils/SkeletonUtils.js +0 -493
  797. package/examples/js/utils/UVsDebug.js +0 -143
  798. package/examples/js/utils/WorkerPool.js +0 -105
  799. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  800. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  801. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  802. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  803. package/examples/jsm/libs/flow.module.js +0 -4552
  804. package/examples/jsm/libs/tween.module.min.js +0 -3
  805. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  806. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  807. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  808. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  809. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  810. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  811. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  812. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  813. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  814. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  815. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  816. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  817. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  818. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  819. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  820. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  821. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  822. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  823. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  824. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  825. package/examples/jsm/node-editor/examples/rim.json +0 -1
  826. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  827. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  828. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  829. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  830. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  831. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  832. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  833. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  834. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  835. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  836. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  837. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  838. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  839. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  840. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  841. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  842. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  843. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  844. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  845. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  846. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  847. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  848. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  849. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  850. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  851. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  852. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  853. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  854. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  855. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -21
  856. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  857. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  858. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  859. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  860. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  861. package/examples/jsm/objects/LightningStorm.js +0 -245
  862. package/examples/jsm/physics/OimoPhysics.js +0 -231
  863. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  864. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  865. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  866. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  867. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  868. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  869. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  870. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  871. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  872. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  873. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  874. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  875. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  876. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  877. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  878. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  879. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  880. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  881. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  882. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  883. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  884. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  885. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  886. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  887. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  888. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  889. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  890. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  891. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  892. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  893. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  894. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
  895. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  896. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -0,0 +1,69 @@
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { nodeImmutable, nodeProxy } from '../shadernode/ShaderNode.js';
3
+ import { cameraNear, cameraFar } from '../accessors/CameraNode.js';
4
+ import { positionView } from '../accessors/PositionNode.js';
5
+ import { viewportDepthTexture } from './ViewportDepthTextureNode.js';
6
+
7
+ class ViewportDepthNode extends Node {
8
+
9
+ constructor( scope, textureNode = null ) {
10
+
11
+ super( 'float' );
12
+
13
+ this.scope = scope;
14
+ this.textureNode = textureNode;
15
+
16
+ this.isViewportDepthNode = true;
17
+
18
+ }
19
+
20
+ construct( /*builder*/ ) {
21
+
22
+ const { scope } = this;
23
+
24
+ let node = null;
25
+
26
+ if ( scope === ViewportDepthNode.DEPTH ) {
27
+
28
+ node = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar );
29
+
30
+ } else if ( scope === ViewportDepthNode.DEPTH_TEXTURE ) {
31
+
32
+ const texture = this.textureNode || viewportDepthTexture();
33
+
34
+ const viewZ = perspectiveDepthToViewZ( texture, cameraNear, cameraFar );
35
+ node = viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
36
+
37
+ }
38
+
39
+ return node;
40
+
41
+ }
42
+
43
+ }
44
+
45
+ // NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera
46
+
47
+ // -near maps to 0; -far maps to 1
48
+ export const viewZToOrthographicDepth = ( viewZ, near, far ) => viewZ.add( near ).div( near.sub( far ) );
49
+
50
+ // maps orthographic depth in [ 0, 1 ] to viewZ
51
+ export const orthographicDepthToViewZ = ( depth, near, far ) => near.sub( far ).mul( depth ).sub( near );
52
+
53
+ // NOTE: https://twitter.com/gonnavis/status/1377183786949959682
54
+
55
+ // -near maps to 0; -far maps to 1
56
+ export const viewZToPerspectiveDepth = ( viewZ, near, far ) => near.add( viewZ ).mul( far ).div( near.sub( far ).mul( viewZ ) );
57
+
58
+ // maps perspective depth in [ 0, 1 ] to viewZ
59
+ export const perspectiveDepthToViewZ = ( depth, near, far ) => near.mul( far ).div( far.sub( near ).mul( depth ).sub( far ) );
60
+
61
+ ViewportDepthNode.DEPTH = 'depth';
62
+ ViewportDepthNode.DEPTH_TEXTURE = 'depthTexture';
63
+
64
+ export default ViewportDepthNode;
65
+
66
+ export const depth = nodeImmutable( ViewportDepthNode, ViewportDepthNode.DEPTH );
67
+ export const depthTexture = nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH_TEXTURE );
68
+
69
+ addNodeClass( ViewportDepthNode );
@@ -0,0 +1,34 @@
1
+ import ViewportTextureNode from './ViewportTextureNode.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
4
+ import { viewportTopLeft } from './ViewportNode.js';
5
+ import { DepthTexture, LinearMipmapLinearFilter, DepthFormat, UnsignedIntType } from 'three';
6
+
7
+ let sharedDepthbuffer = null;
8
+
9
+ class ViewportDepthTextureNode extends ViewportTextureNode {
10
+
11
+ constructor( uvNode = viewportTopLeft, levelNode = null ) {
12
+
13
+ if ( sharedDepthbuffer === null ) {
14
+
15
+ sharedDepthbuffer = new DepthTexture();
16
+ sharedDepthbuffer.minFilter = LinearMipmapLinearFilter;
17
+ sharedDepthbuffer.type = UnsignedIntType;
18
+ sharedDepthbuffer.format = DepthFormat;
19
+
20
+ }
21
+
22
+ super( uvNode, levelNode, sharedDepthbuffer );
23
+
24
+ }
25
+
26
+ }
27
+
28
+ export default ViewportDepthTextureNode;
29
+
30
+ export const viewportDepthTexture = nodeProxy( ViewportDepthTextureNode );
31
+
32
+ addNodeElement( 'viewportDepthTexture', viewportDepthTexture );
33
+
34
+ addNodeClass( ViewportDepthTextureNode );
@@ -1,19 +1,14 @@
1
- import Node from '../core/Node.js';
2
- import { uniform, div, vec2, invert } from '../shadernode/ShaderNodeBaseElements.js';
3
- import { Vector2 } from 'three';
1
+ import Node, { addNodeClass } from '../core/Node.js';
4
2
  import { NodeUpdateType } from '../core/constants.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { nodeImmutable, vec2 } from '../shadernode/ShaderNode.js';
5
+
6
+ import { Vector2 } from 'three';
5
7
 
6
8
  let resolution;
7
9
 
8
10
  class ViewportNode extends Node {
9
11
 
10
- static COORDINATE = 'coordinate';
11
- static RESOLUTION = 'resolution';
12
- static TOP_LEFT = 'topLeft';
13
- static BOTTOM_LEFT = 'bottomLeft';
14
- static TOP_RIGHT = 'topRight';
15
- static BOTTOM_RIGHT = 'bottomRight';
16
-
17
12
  constructor( scope ) {
18
13
 
19
14
  super();
@@ -48,7 +43,7 @@ class ViewportNode extends Node {
48
43
 
49
44
  update( { renderer } ) {
50
45
 
51
- renderer.getSize( resolution );
46
+ renderer.getDrawingBufferSize( resolution );
52
47
 
53
48
  }
54
49
 
@@ -62,24 +57,22 @@ class ViewportNode extends Node {
62
57
 
63
58
  if ( scope === ViewportNode.RESOLUTION ) {
64
59
 
65
- resolution ||= new Vector2();
66
-
67
- output = uniform( resolution );
60
+ output = uniform( resolution || ( resolution = new Vector2() ) );
68
61
 
69
62
  } else {
70
63
 
71
64
  const coordinateNode = vec2( new ViewportNode( ViewportNode.COORDINATE ) );
72
65
  const resolutionNode = new ViewportNode( ViewportNode.RESOLUTION );
73
66
 
74
- output = div( coordinateNode, resolutionNode );
67
+ output = coordinateNode.div( resolutionNode );
75
68
 
76
69
  let outX = output.x;
77
70
  let outY = output.y;
78
71
 
79
- if ( /top/i.test( scope ) && builder.isFlipY() ) outY = invert( outY );
80
- else if ( /bottom/i.test( scope ) && builder.isFlipY() === false ) outY = invert( outY );
72
+ if ( /top/i.test( scope ) && builder.isFlipY() ) outY = outY.oneMinus();
73
+ else if ( /bottom/i.test( scope ) && builder.isFlipY() === false ) outY = outY.oneMinus();
81
74
 
82
- if ( /right/i.test( scope ) ) outX = invert( outX );
75
+ if ( /right/i.test( scope ) ) outX = outX.oneMinus();
83
76
 
84
77
  output = vec2( outX, outY );
85
78
 
@@ -103,4 +96,20 @@ class ViewportNode extends Node {
103
96
 
104
97
  }
105
98
 
99
+ ViewportNode.COORDINATE = 'coordinate';
100
+ ViewportNode.RESOLUTION = 'resolution';
101
+ ViewportNode.TOP_LEFT = 'topLeft';
102
+ ViewportNode.BOTTOM_LEFT = 'bottomLeft';
103
+ ViewportNode.TOP_RIGHT = 'topRight';
104
+ ViewportNode.BOTTOM_RIGHT = 'bottomRight';
105
+
106
106
  export default ViewportNode;
107
+
108
+ export const viewportCoordinate = nodeImmutable( ViewportNode, ViewportNode.COORDINATE );
109
+ export const viewportResolution = nodeImmutable( ViewportNode, ViewportNode.RESOLUTION );
110
+ export const viewportTopLeft = nodeImmutable( ViewportNode, ViewportNode.TOP_LEFT );
111
+ export const viewportBottomLeft = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_LEFT );
112
+ export const viewportTopRight = nodeImmutable( ViewportNode, ViewportNode.TOP_RIGHT );
113
+ export const viewportBottomRight = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_RIGHT );
114
+
115
+ addNodeClass( ViewportNode );
@@ -0,0 +1,31 @@
1
+ import ViewportTextureNode from './ViewportTextureNode.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
4
+ import { viewportTopLeft } from './ViewportNode.js';
5
+ import { FramebufferTexture } from 'three';
6
+
7
+ let sharedFramebuffer = null;
8
+
9
+ class ViewportSharedTextureNode extends ViewportTextureNode {
10
+
11
+ constructor( uvNode = viewportTopLeft, levelNode = null ) {
12
+
13
+ if ( sharedFramebuffer === null ) {
14
+
15
+ sharedFramebuffer = new FramebufferTexture();
16
+
17
+ }
18
+
19
+ super( uvNode, levelNode, sharedFramebuffer );
20
+
21
+ }
22
+
23
+ }
24
+
25
+ export default ViewportSharedTextureNode;
26
+
27
+ export const viewportSharedTexture = nodeProxy( ViewportSharedTextureNode );
28
+
29
+ addNodeElement( 'viewportSharedTexture', viewportSharedTexture );
30
+
31
+ addNodeClass( ViewportSharedTextureNode );
@@ -0,0 +1,75 @@
1
+ import TextureNode from '../accessors/TextureNode.js';
2
+ import { NodeUpdateType } from '../core/constants.js';
3
+ import { addNodeClass } from '../core/Node.js';
4
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
5
+ import { viewportTopLeft } from './ViewportNode.js';
6
+ import { Vector2, FramebufferTexture, LinearMipmapLinearFilter } from 'three';
7
+
8
+ const _size = new Vector2();
9
+
10
+ class ViewportTextureNode extends TextureNode {
11
+
12
+ constructor( uvNode = viewportTopLeft, levelNode = null, framebufferTexture = null ) {
13
+
14
+ if ( framebufferTexture === null ) {
15
+
16
+ framebufferTexture = new FramebufferTexture();
17
+ framebufferTexture.minFilter = LinearMipmapLinearFilter;
18
+
19
+ }
20
+
21
+ super( framebufferTexture, uvNode, levelNode );
22
+
23
+ this.generateMipmaps = false;
24
+
25
+ this.isOutputTextureNode = true;
26
+
27
+ this.updateBeforeType = NodeUpdateType.FRAME;
28
+
29
+ }
30
+
31
+ updateBefore( frame ) {
32
+
33
+ const renderer = frame.renderer;
34
+ renderer.getDrawingBufferSize( _size );
35
+
36
+ //
37
+
38
+ const framebufferTexture = this.value;
39
+
40
+ if ( framebufferTexture.image.width !== _size.width || framebufferTexture.image.height !== _size.height ) {
41
+
42
+ framebufferTexture.image.width = _size.width;
43
+ framebufferTexture.image.height = _size.height;
44
+ framebufferTexture.needsUpdate = true;
45
+
46
+ }
47
+
48
+ //
49
+
50
+ const currentGenerateMipmaps = framebufferTexture.generateMipmaps;
51
+ framebufferTexture.generateMipmaps = this.generateMipmaps;
52
+
53
+ renderer.copyFramebufferToTexture( framebufferTexture );
54
+
55
+ framebufferTexture.generateMipmaps = currentGenerateMipmaps;
56
+
57
+ }
58
+
59
+ clone() {
60
+
61
+ return new this.constructor( this.uvNode, this.levelNode, this.value );
62
+
63
+ }
64
+
65
+ }
66
+
67
+ export default ViewportTextureNode;
68
+
69
+ export const viewportTexture = nodeProxy( ViewportTextureNode );
70
+ export const viewportMipTexture = nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } );
71
+
72
+ addNodeElement( 'viewportTexture', viewportTexture );
73
+ addNodeElement( 'viewportMipTexture', viewportMipTexture );
74
+
75
+ addNodeClass( ViewportTextureNode );
@@ -0,0 +1,35 @@
1
+ import FogNode from './FogNode.js';
2
+ import { positionView } from '../accessors/PositionNode.js';
3
+ import { addNodeClass } from '../core/Node.js';
4
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
5
+
6
+ class FogExp2Node extends FogNode {
7
+
8
+ constructor( colorNode, densityNode ) {
9
+
10
+ super( colorNode );
11
+
12
+ this.isFogExp2Node = true;
13
+
14
+ this.densityNode = densityNode;
15
+
16
+ }
17
+
18
+ construct() {
19
+
20
+ const depthNode = positionView.z.negate();
21
+ const densityNode = this.densityNode;
22
+
23
+ return densityNode.mul( densityNode, depthNode, depthNode ).negate().exp().oneMinus();
24
+
25
+ }
26
+
27
+ }
28
+
29
+ export default FogExp2Node;
30
+
31
+ export const densityFog = nodeProxy( FogExp2Node );
32
+
33
+ addNodeElement( 'densityFog', densityFog );
34
+
35
+ addNodeClass( FogExp2Node );
@@ -1,5 +1,5 @@
1
- import Node from '../core/Node.js';
2
- import MathNode from '../math/MathNode.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
3
3
 
4
4
  class FogNode extends Node {
5
5
 
@@ -14,18 +14,24 @@ class FogNode extends Node {
14
14
 
15
15
  }
16
16
 
17
- mix( outputNode ) {
17
+ mixAssign( outputNode ) {
18
18
 
19
- return new MathNode( MathNode.MIX, outputNode, this.colorNode, this );
19
+ return this.mix( outputNode, this.colorNode );
20
20
 
21
21
  }
22
22
 
23
- generate( builder ) {
23
+ construct() {
24
24
 
25
- return this.factorNode.build( builder, 'float' );
25
+ return this.factorNode;
26
26
 
27
27
  }
28
28
 
29
29
  }
30
30
 
31
31
  export default FogNode;
32
+
33
+ export const fog = nodeProxy( FogNode );
34
+
35
+ addNodeElement( 'fog', fog );
36
+
37
+ addNodeClass( FogNode );
@@ -1,5 +1,8 @@
1
1
  import FogNode from './FogNode.js';
2
- import { smoothstep, negate, positionView } from '../shadernode/ShaderNodeBaseElements.js';
2
+ import { smoothstep } from '../math/MathNode.js';
3
+ import { positionView } from '../accessors/PositionNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+ import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
3
6
 
4
7
  class FogRangeNode extends FogNode {
5
8
 
@@ -14,14 +17,18 @@ class FogRangeNode extends FogNode {
14
17
 
15
18
  }
16
19
 
17
- generate( builder ) {
20
+ construct() {
18
21
 
19
- this.factorNode = smoothstep( this.nearNode, this.farNode, negate( positionView.z ) );
20
-
21
- return super.generate( builder );
22
+ return smoothstep( this.nearNode, this.farNode, positionView.z.negate() );
22
23
 
23
24
  }
24
25
 
25
26
  }
26
27
 
27
28
  export default FogRangeNode;
29
+
30
+ export const rangeFog = nodeProxy( FogRangeNode );
31
+
32
+ addNodeElement( 'rangeFog', rangeFog );
33
+
34
+ addNodeClass( FogRangeNode );
@@ -0,0 +1,30 @@
1
+ import F_Schlick from './F_Schlick.js';
2
+ import { shininess, specularColor } from '../../core/PropertyNode.js';
3
+ import { transformedNormalView } from '../../accessors/NormalNode.js';
4
+ import { positionViewDirection } from '../../accessors/PositionNode.js';
5
+ import { tslFn, float } from '../../shadernode/ShaderNode.js';
6
+
7
+ const G_BlinnPhong_Implicit = () => float( 0.25 );
8
+
9
+ const D_BlinnPhong = tslFn( ( { dotNH } ) => {
10
+
11
+ return shininess.mul( 0.5 / Math.PI ).add( 1.0 ).mul( dotNH.pow( shininess ) );
12
+
13
+ } );
14
+
15
+ const BRDF_BlinnPhong = tslFn( ( { lightDirection } ) => {
16
+
17
+ const halfDir = lightDirection.add( positionViewDirection ).normalize();
18
+
19
+ const dotNH = transformedNormalView.dot( halfDir ).clamp();
20
+ const dotVH = positionViewDirection.dot( halfDir ).clamp();
21
+
22
+ const F = F_Schlick( { f0: specularColor, f90: 1.0, dotVH } );
23
+ const G = G_BlinnPhong_Implicit();
24
+ const D = D_BlinnPhong( { dotNH } );
25
+
26
+ return F.mul( G ).mul( D );
27
+
28
+ } );
29
+
30
+ export default BRDF_BlinnPhong;
@@ -1,32 +1,31 @@
1
1
  import F_Schlick from './F_Schlick.js';
2
2
  import V_GGX_SmithCorrelated from './V_GGX_SmithCorrelated.js';
3
3
  import D_GGX from './D_GGX.js';
4
- import {
5
- ShaderNode, dotNV, add, mul, clamp, dot, pow2, normalize,
6
- transformedNormalView, positionViewDirection
7
- } from '../../shadernode/ShaderNodeBaseElements.js';
4
+ import { transformedNormalView } from '../../accessors/NormalNode.js';
5
+ import { positionViewDirection } from '../../accessors/PositionNode.js';
6
+ import { tslFn } from '../../shadernode/ShaderNode.js';
8
7
 
9
8
  // GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
10
- const BRDF_GGX = new ShaderNode( ( inputs ) => {
9
+ const BRDF_GGX = tslFn( ( inputs ) => {
11
10
 
12
11
  const { lightDirection, f0, f90, roughness } = inputs;
13
12
 
14
- const alpha = pow2( roughness ); // UE4's roughness
13
+ const normalView = inputs.normalView || transformedNormalView;
15
14
 
16
- const halfDir = normalize( add( lightDirection, positionViewDirection ) );
15
+ const alpha = roughness.pow2(); // UE4's roughness
17
16
 
18
- const dotNL = clamp( dot( transformedNormalView, lightDirection ) );
19
- //const dotNV = clamp( dot( transformedNormalView, positionViewDirection ) );
20
- const dotNH = clamp( dot( transformedNormalView, halfDir ) );
21
- const dotVH = clamp( dot( positionViewDirection, halfDir ) );
17
+ const halfDir = lightDirection.add( positionViewDirection ).normalize();
22
18
 
23
- const F = F_Schlick.call( { f0, f90, dotVH } );
19
+ const dotNL = normalView.dot( lightDirection ).clamp();
20
+ const dotNV = normalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
21
+ const dotNH = normalView.dot( halfDir ).clamp();
22
+ const dotVH = positionViewDirection.dot( halfDir ).clamp();
24
23
 
25
- const V = V_GGX_SmithCorrelated.call( { alpha, dotNL, dotNV } );
24
+ const F = F_Schlick( { f0, f90, dotVH } );
25
+ const V = V_GGX_SmithCorrelated( { alpha, dotNL, dotNV } );
26
+ const D = D_GGX( { alpha, dotNH } );
26
27
 
27
- const D = D_GGX.call( { alpha, dotNH } );
28
-
29
- return mul( F, mul( V, D ) );
28
+ return F.mul( V ).mul( D );
30
29
 
31
30
  } ); // validated
32
31
 
@@ -1,8 +1,8 @@
1
- import { ShaderNode, mul } from '../../shadernode/ShaderNodeBaseElements.js';
1
+ import { tslFn } from '../../shadernode/ShaderNode.js';
2
2
 
3
- const BRDF_Lambert = new ShaderNode( ( inputs ) => {
3
+ const BRDF_Lambert = tslFn( ( inputs ) => {
4
4
 
5
- return mul( 1 / Math.PI, inputs.diffuseColor ); // punctual light
5
+ return inputs.diffuseColor.mul( 1 / Math.PI ); // punctual light
6
6
 
7
7
  } ); // validated
8
8
 
@@ -0,0 +1,43 @@
1
+ import { transformedNormalView } from '../../accessors/NormalNode.js';
2
+ import { positionViewDirection } from '../../accessors/PositionNode.js';
3
+ import { sheen, sheenRoughness } from '../../core/PropertyNode.js';
4
+ import { tslFn, float } from '../../shadernode/ShaderNode.js';
5
+
6
+ // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
7
+ const D_Charlie = ( roughness, dotNH ) => {
8
+
9
+ const alpha = roughness.pow2();
10
+
11
+ // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"
12
+ const invAlpha = float( 1.0 ).div( alpha );
13
+ const cos2h = dotNH.pow2();
14
+ const sin2h = cos2h.oneMinus().max( 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
15
+
16
+ return float( 2.0 ).add( invAlpha ).mul( sin2h.pow( invAlpha.mul( 0.5 ) ) ).div( 2.0 * Math.PI );
17
+
18
+ };
19
+
20
+ // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
21
+ const V_Neubelt = ( dotNV, dotNL ) => {
22
+
23
+ // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
24
+ return float( 1.0 ).div( float( 4.0 ).mul( dotNL.add( dotNV ).sub( dotNL.mul( dotNV ) ) ) );
25
+
26
+ };
27
+
28
+ const BRDF_Sheen = tslFn( ( { lightDirection } ) => {
29
+
30
+ const halfDir = lightDirection.add( positionViewDirection ).normalize();
31
+
32
+ const dotNL = transformedNormalView.dot( lightDirection ).clamp();
33
+ const dotNV = transformedNormalView.dot( positionViewDirection ).clamp();
34
+ const dotNH = transformedNormalView.dot( halfDir ).clamp();
35
+
36
+ const D = D_Charlie( sheenRoughness, dotNH );
37
+ const V = V_Neubelt( dotNV, dotNL );
38
+
39
+ return sheen.mul( D ).mul( V );
40
+
41
+ } );
42
+
43
+ export default BRDF_Sheen;
@@ -1,24 +1,26 @@
1
- import {
2
- ShaderNode, dotNV, vec2, vec4, add, mul, min, exp2
3
- } from '../../shadernode/ShaderNodeElements.js';
1
+ import { transformedNormalView } from '../../accessors/NormalNode.js';
2
+ import { positionViewDirection } from '../../accessors/PositionNode.js';
3
+ import { tslFn, vec2, vec4 } from '../../shadernode/ShaderNode.js';
4
4
 
5
5
  // Analytical approximation of the DFG LUT, one half of the
6
6
  // split-sum approximation used in indirect specular lighting.
7
7
  // via 'environmentBRDF' from "Physically Based Shading on Mobile"
8
8
  // https://www.unrealengine.com/blog/physically-based-shading-on-mobile
9
- const DFGApprox = new ShaderNode( ( inputs ) => {
9
+ const DFGApprox = tslFn( ( inputs ) => {
10
10
 
11
11
  const { roughness } = inputs;
12
12
 
13
+ const dotNV = inputs.dotNV || transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
14
+
13
15
  const c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
14
16
 
15
17
  const c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
16
18
 
17
- const r = add( mul( roughness, c0 ), c1 );
19
+ const r = roughness.mul( c0 ).add( c1 );
18
20
 
19
- const a004 = add( mul( min( mul( r.x, r.x ), exp2( mul( - 9.28, dotNV ) ) ), r.x ), r.y );
21
+ const a004 = r.x.mul( r.x ).min( dotNV.mul( - 9.28 ).exp2() ).mul( r.x ).add( r.y );
20
22
 
21
- const fab = add( mul( vec2( - 1.04, 1.04 ), a004 ), r.zw );
23
+ const fab = vec2( - 1.04, 1.04 ).mul( a004 ).add( r.zw );
22
24
 
23
25
  return fab;
24
26
 
@@ -1,17 +1,17 @@
1
- import { ShaderNode, add, sub, mul, div, pow2 } from '../../shadernode/ShaderNodeBaseElements.js';
1
+ import { tslFn } from '../../shadernode/ShaderNode.js';
2
2
 
3
3
  // Microfacet Models for Refraction through Rough Surfaces - equation (33)
4
4
  // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
5
5
  // alpha is "roughness squared" in Disney’s reparameterization
6
- const D_GGX = new ShaderNode( ( inputs ) => {
6
+ const D_GGX = tslFn( ( inputs ) => {
7
7
 
8
8
  const { alpha, dotNH } = inputs;
9
9
 
10
- const a2 = pow2( alpha );
10
+ const a2 = alpha.pow2();
11
11
 
12
- const denom = add( mul( pow2( dotNH ), sub( a2, 1.0 ) ), 1.0 ); // avoid alpha = 0 with dotNH = 1
12
+ const denom = dotNH.pow2().mul( a2.oneMinus() ).oneMinus(); // avoid alpha = 0 with dotNH = 1
13
13
 
14
- return mul( 1 / Math.PI, div( a2, pow2( denom ) ) );
14
+ return a2.div( denom.pow2() ).mul( 1 / Math.PI );
15
15
 
16
16
  } ); // validated
17
17
 
@@ -0,0 +1,13 @@
1
+ import DFGApprox from './DFGApprox.js';
2
+ import { tslFn } from '../../shadernode/ShaderNode.js';
3
+
4
+ const EnvironmentBRDF = tslFn( ( inputs ) => {
5
+
6
+ const { dotNV, specularColor, specularF90, roughness } = inputs;
7
+
8
+ const fab = DFGApprox( { dotNV, roughness } );
9
+ return specularColor.mul( fab.x ).add( specularF90.mul( fab.y ) );
10
+
11
+ } );
12
+
13
+ export default EnvironmentBRDF;
@@ -1,17 +1,15 @@
1
- import { ShaderNode, add, sub, mul, exp2 } from '../../shadernode/ShaderNodeBaseElements.js';
1
+ import { tslFn } from '../../shadernode/ShaderNode.js';
2
2
 
3
- const F_Schlick = new ShaderNode( ( inputs ) => {
4
-
5
- const { f0, f90, dotVH } = inputs;
3
+ const F_Schlick = tslFn( ( { f0, f90, dotVH } ) => {
6
4
 
7
5
  // Original approximation by Christophe Schlick '94
8
6
  // float fresnel = pow( 1.0 - dotVH, 5.0 );
9
7
 
10
8
  // Optimized variant (presented by Epic at SIGGRAPH '13)
11
9
  // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
12
- const fresnel = exp2( mul( sub( mul( - 5.55473, dotVH ), 6.98316 ), dotVH ) );
10
+ const fresnel = dotVH.mul( - 5.55473 ).sub( 6.98316 ).mul( dotVH ).exp2();
13
11
 
14
- return add( mul( f0, sub( 1.0, fresnel ) ), mul( f90, fresnel ) );
12
+ return f0.mul( fresnel.oneMinus() ).add( f90.mul( fresnel ) );
15
13
 
16
14
  } ); // validated
17
15
 
@@ -1,17 +1,19 @@
1
- import { ShaderNode, add, sub, mul, div, pow2, max, sqrt, EPSILON } from '../../shadernode/ShaderNodeBaseElements.js';
1
+ import { div } from '../../math/OperatorNode.js';
2
+ import { EPSILON } from '../../math/MathNode.js';
3
+ import { tslFn } from '../../shadernode/ShaderNode.js';
2
4
 
3
5
  // Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
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  // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
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- const V_GGX_SmithCorrelated = new ShaderNode( ( inputs ) => {
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+ const V_GGX_SmithCorrelated = tslFn( ( inputs ) => {
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8
 
7
9
  const { alpha, dotNL, dotNV } = inputs;
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10
 
9
- const a2 = pow2( alpha );
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+ const a2 = alpha.pow2();
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12
 
11
- const gv = mul( dotNL, sqrt( add( a2, mul( sub( 1.0, a2 ), pow2( dotNV ) ) ) ) );
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- const gl = mul( dotNV, sqrt( add( a2, mul( sub( 1.0, a2 ), pow2( dotNL ) ) ) ) );
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+ const gv = dotNL.mul( a2.add( a2.oneMinus().mul( dotNV.pow2() ) ).sqrt() );
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+ const gl = dotNV.mul( a2.add( a2.oneMinus().mul( dotNL.pow2() ) ).sqrt() );
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15
 
14
- return div( 0.5, max( add( gv, gl ), EPSILON ) );
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+ return div( 0.5, gv.add( gl ).max( EPSILON ) );
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17
 
16
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  } ); // validated
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