super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
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  678. package/examples/js/misc/MD2Character.js +0 -235
  679. package/examples/js/misc/MD2CharacterComplex.js +0 -513
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  682. package/examples/js/misc/ProgressiveLightMap.js +0 -335
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  738. package/examples/js/shaders/BleachBypassShader.js +0 -62
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  741. package/examples/js/shaders/BokehShader2.js +0 -419
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  746. package/examples/js/shaders/CopyShader.js +0 -45
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  749. package/examples/js/shaders/DigitalGlitch.js +0 -127
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  754. package/examples/js/shaders/FreiChenShader.js +0 -93
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  760. package/examples/js/shaders/HueSaturationShader.js +0 -69
  761. package/examples/js/shaders/KaleidoShader.js +0 -60
  762. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  763. package/examples/js/shaders/LuminosityShader.js +0 -46
  764. package/examples/js/shaders/MMDToonShader.js +0 -94
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  766. package/examples/js/shaders/NormalMapShader.js +0 -55
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  772. package/examples/js/shaders/SepiaShader.js +0 -52
  773. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  774. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
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  776. package/examples/js/shaders/ToneMapShader.js +0 -84
  777. package/examples/js/shaders/ToonShader.js +0 -335
  778. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  779. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  780. package/examples/js/shaders/VelocityShader.js +0 -126
  781. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  782. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  783. package/examples/js/shaders/VignetteShader.js +0 -53
  784. package/examples/js/shaders/VolumeShader.js +0 -296
  785. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  786. package/examples/js/textures/FlakesTexture.js +0 -40
  787. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  788. package/examples/js/utils/CameraUtils.js +0 -71
  789. package/examples/js/utils/GPUStatsPanel.js +0 -125
  790. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  791. package/examples/js/utils/GeometryUtils.js +0 -168
  792. package/examples/js/utils/LDrawUtils.js +0 -179
  793. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  794. package/examples/js/utils/SceneUtils.js +0 -214
  795. package/examples/js/utils/ShadowMapViewer.js +0 -183
  796. package/examples/js/utils/SkeletonUtils.js +0 -493
  797. package/examples/js/utils/UVsDebug.js +0 -143
  798. package/examples/js/utils/WorkerPool.js +0 -105
  799. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  800. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  801. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  802. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  803. package/examples/jsm/libs/flow.module.js +0 -4552
  804. package/examples/jsm/libs/tween.module.min.js +0 -3
  805. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  806. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  807. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  808. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  809. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  810. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  811. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  812. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  813. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  814. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  815. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  816. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  817. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  818. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  819. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  820. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  821. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  822. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  823. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  824. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  825. package/examples/jsm/node-editor/examples/rim.json +0 -1
  826. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  827. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  828. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  829. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  830. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  831. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  832. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  833. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  834. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  835. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  836. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  837. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  838. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  839. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  840. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  841. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  842. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  843. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  844. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  845. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  846. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  847. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  848. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  849. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  850. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  851. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  852. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  853. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  854. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  855. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -21
  856. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  857. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  858. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  859. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  860. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  861. package/examples/jsm/objects/LightningStorm.js +0 -245
  862. package/examples/jsm/physics/OimoPhysics.js +0 -231
  863. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  864. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  865. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
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  868. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
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  870. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  871. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  872. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
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  877. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
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  879. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  880. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
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  882. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  883. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  884. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  885. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  886. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  887. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  888. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  889. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  890. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  891. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  892. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  893. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  894. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
  895. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  896. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -1,12 +1,24 @@
1
- import { Material, ShaderMaterial } from 'three';
2
- import { getNodesKeys, getCacheKey } from '../core/NodeUtils.js';
3
- import ExpressionNode from '../core/ExpressionNode.js';
4
- import {
5
- float, vec3, vec4,
6
- assign, label, mul, bypass, attribute,
7
- positionLocal, skinning, instance, modelViewProjection, lightingContext, colorSpace,
8
- materialAlphaTest, materialColor, materialOpacity
9
- } from '../shadernode/ShaderNodeElements.js';
1
+ import { Material, ShaderMaterial, NoColorSpace } from 'three';
2
+ import { getNodeChildren, getCacheKey } from '../core/NodeUtils.js';
3
+ import { attribute } from '../core/AttributeNode.js';
4
+ import { diffuseColor } from '../core/PropertyNode.js';
5
+ import { materialNormal } from '../accessors/ExtendedMaterialNode.js';
6
+ import { materialAlphaTest, materialColor, materialOpacity, materialEmissive } from '../accessors/MaterialNode.js';
7
+ import { modelViewProjection } from '../accessors/ModelViewProjectionNode.js';
8
+ import { transformedNormalView } from '../accessors/NormalNode.js';
9
+ import { instance } from '../accessors/InstanceNode.js';
10
+ import { positionLocal, positionView } from '../accessors/PositionNode.js';
11
+ import { skinning } from '../accessors/SkinningNode.js';
12
+ import { morph } from '../accessors/MorphNode.js';
13
+ import { texture } from '../accessors/TextureNode.js';
14
+ import { cubeTexture } from '../accessors/CubeTextureNode.js';
15
+ import { lightsWithoutWrap } from '../lighting/LightsNode.js';
16
+ import { mix, dFdx, dFdy } from '../math/MathNode.js';
17
+ import { float, vec3, vec4 } from '../shadernode/ShaderNode.js';
18
+ import AONode from '../lighting/AONode.js';
19
+ import EnvironmentNode from '../lighting/EnvironmentNode.js';
20
+
21
+ const NodeMaterials = new Map();
10
22
 
11
23
  class NodeMaterial extends ShaderMaterial {
12
24
 
@@ -18,156 +30,343 @@ class NodeMaterial extends ShaderMaterial {
18
30
 
19
31
  this.type = this.constructor.name;
20
32
 
33
+ this.forceSinglePass = false;
34
+
21
35
  this.lights = true;
36
+ this.normals = true;
37
+
38
+ this.lightsNode = null;
39
+ this.envNode = null;
40
+
41
+ this.colorNode = null;
42
+ this.normalNode = null;
43
+ this.opacityNode = null;
44
+ this.backdropNode = null;
45
+ this.backdropAlphaNode = null;
46
+ this.alphaTestNode = null;
47
+
48
+ this.positionNode = null;
49
+ this.outputNode = null;
22
50
 
23
51
  }
24
52
 
25
- build( builder ) {
53
+ customProgramCacheKey() {
26
54
 
27
- this.generatePosition( builder );
55
+ return this.type + getCacheKey( this );
28
56
 
29
- const { lightsNode } = this;
30
- const { diffuseColorNode } = this.generateDiffuseColor( builder );
57
+ }
31
58
 
32
- const outgoingLightNode = this.generateLight( builder, { diffuseColorNode, lightsNode } );
59
+ build( builder ) {
33
60
 
34
- this.generateOutput( builder, { diffuseColorNode, outgoingLightNode } );
61
+ this.construct( builder );
35
62
 
36
63
  }
37
64
 
38
- customProgramCacheKey() {
65
+ construct( builder ) {
66
+
67
+ // < VERTEX STAGE >
68
+
69
+ builder.addStack();
70
+
71
+ builder.stack.outputNode = this.constructPosition( builder );
72
+
73
+ builder.addFlow( 'vertex', builder.removeStack() );
74
+
75
+ // < FRAGMENT STAGE >
76
+
77
+ builder.addStack();
78
+
79
+ if ( this.isUnlit === false ) {
80
+
81
+ if ( this.normals === true ) this.constructNormal( builder );
82
+
83
+ this.constructDiffuseColor( builder );
84
+ this.constructVariants( builder );
85
+
86
+ const outgoingLightNode = this.constructLighting( builder );
39
87
 
40
- return getCacheKey( this );
88
+ builder.stack.outputNode = this.constructOutput( builder, vec4( outgoingLightNode, diffuseColor.a ) );
89
+
90
+ } else {
91
+
92
+ builder.stack.outputNode = this.constructOutput( builder, this.outputNode || vec4( 0, 0, 0, 1 ) );
93
+
94
+ }
95
+
96
+ builder.addFlow( 'fragment', builder.removeStack() );
41
97
 
42
98
  }
43
99
 
44
- generatePosition( builder ) {
100
+ constructPosition( builder ) {
45
101
 
46
102
  const object = builder.object;
103
+ const geometry = object.geometry;
47
104
 
48
- // < VERTEX STAGE >
105
+ builder.addStack();
49
106
 
50
- let vertex = positionLocal;
107
+ if ( geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color ) {
51
108
 
52
- if ( this.positionNode !== null ) {
109
+ builder.stack.add( morph( object ) );
110
+
111
+ }
112
+
113
+ if ( object.isSkinnedMesh === true ) {
53
114
 
54
- vertex = bypass( vertex, assign( positionLocal, this.positionNode ) );
115
+ builder.stack.add( skinning( object ) );
55
116
 
56
117
  }
57
118
 
58
- if ( object.instanceMatrix?.isInstancedBufferAttribute === true && builder.isAvailable( 'instance' ) === true ) {
119
+ if ( ( object.instanceMatrix && object.instanceMatrix.isInstancedBufferAttribute === true ) && builder.isAvailable( 'instance' ) === true ) {
59
120
 
60
- vertex = bypass( vertex, instance( object ) );
121
+ builder.stack.add( instance( object ) );
61
122
 
62
123
  }
63
124
 
64
- if ( object.isSkinnedMesh === true ) {
125
+ if ( this.positionNode !== null ) {
65
126
 
66
- vertex = bypass( vertex, skinning( object ) );
127
+ builder.stack.assign( positionLocal, this.positionNode );
67
128
 
68
129
  }
69
130
 
70
- builder.context.vertex = vertex;
131
+ builder.context.vertex = builder.removeStack();
71
132
 
72
- builder.addFlow( 'vertex', modelViewProjection() );
133
+ return modelViewProjection();
73
134
 
74
135
  }
75
136
 
76
- generateDiffuseColor( builder ) {
137
+ constructDiffuseColor( { stack, geometry } ) {
77
138
 
78
- // < FRAGMENT STAGE >
79
-
80
- let colorNode = vec4( this.colorNode || materialColor );
81
- let opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
139
+ let colorNode = this.colorNode ? vec4( this.colorNode ) : materialColor;
82
140
 
83
141
  // VERTEX COLORS
84
142
 
85
- if ( this.vertexColors === true && builder.geometry.hasAttribute( 'color' ) ) {
143
+ if ( this.vertexColors === true && geometry.hasAttribute( 'color' ) ) {
144
+
145
+ colorNode = vec4( colorNode.xyz.mul( attribute( 'color' ) ), colorNode.a );
86
146
 
87
- colorNode = vec4( mul( colorNode.xyz, attribute( 'color' ) ), colorNode.a );
88
-
89
147
  }
90
148
 
91
149
  // COLOR
92
150
 
93
- colorNode = builder.addFlow( 'fragment', label( colorNode, 'Color' ) );
94
- const diffuseColorNode = builder.addFlow( 'fragment', label( colorNode, 'DiffuseColor' ) );
151
+ stack.assign( diffuseColor, colorNode );
95
152
 
96
153
  // OPACITY
97
154
 
98
- opacityNode = builder.addFlow( 'fragment', label( opacityNode, 'OPACITY' ) );
99
- builder.addFlow( 'fragment', assign( diffuseColorNode.a, mul( diffuseColorNode.a, opacityNode ) ) );
155
+ const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
156
+ stack.assign( diffuseColor.a, diffuseColor.a.mul( opacityNode ) );
100
157
 
101
158
  // ALPHA TEST
102
159
 
103
- if ( this.alphaTestNode || this.alphaTest > 0 ) {
160
+ if ( this.alphaTestNode !== null || this.alphaTest > 0 ) {
161
+
162
+ const alphaTestNode = this.alphaTestNode !== null ? float( this.alphaTestNode ) : materialAlphaTest;
163
+
164
+ stack.add( diffuseColor.a.lessThanEqual( alphaTestNode ).discard() );
165
+
166
+ }
167
+
168
+ }
169
+
170
+ constructVariants( /*builder*/ ) {
171
+
172
+ // Interface function.
173
+
174
+ }
175
+
176
+ constructNormal( { stack } ) {
177
+
178
+ // NORMAL VIEW
179
+
180
+ if ( this.flatShading === true ) {
181
+
182
+ const fdx = dFdx( positionView );
183
+ const fdy = dFdy( positionView.negate() ); // use -positionView ?
184
+ const normalNode = fdx.cross( fdy ).normalize();
185
+
186
+ stack.assign( transformedNormalView, normalNode );
187
+
188
+ } else {
189
+
190
+ const normalNode = this.normalNode ? vec3( this.normalNode ) : materialNormal;
191
+
192
+ stack.assign( transformedNormalView, normalNode );
193
+
194
+ }
195
+
196
+ }
197
+
198
+ getEnvNode( builder ) {
199
+
200
+ let node = null;
201
+
202
+ if ( this.envNode ) {
203
+
204
+ node = this.envNode;
205
+
206
+ } else if ( this.envMap ) {
207
+
208
+ node = this.envMap.isCubeTexture ? cubeTexture( this.envMap ) : texture( this.envMap );
209
+
210
+ } else if ( builder.environmentNode ) {
211
+
212
+ node = builder.environmentNode;
213
+
214
+ }
215
+
216
+ return node;
217
+
218
+ }
219
+
220
+ constructLights( builder ) {
221
+
222
+ const envNode = this.getEnvNode( builder );
223
+
224
+ //
225
+
226
+ const materialLightsNode = [];
227
+
228
+ if ( envNode ) {
229
+
230
+ materialLightsNode.push( new EnvironmentNode( envNode ) );
231
+
232
+ }
233
+
234
+ if ( builder.material.aoMap ) {
235
+
236
+ materialLightsNode.push( new AONode( texture( builder.material.aoMap ) ) );
237
+
238
+ }
104
239
 
105
- const alphaTestNode = this.alphaTestNode ? float( this.alphaTestNode ) : materialAlphaTest;
240
+ let lightsNode = this.lightsNode || builder.lightsNode;
106
241
 
107
- builder.addFlow( 'fragment', label( alphaTestNode, 'AlphaTest' ) );
242
+ if ( materialLightsNode.length > 0 ) {
108
243
 
109
- // @TODO: remove ExpressionNode here and then possibly remove it completely
110
- builder.addFlow( 'fragment', new ExpressionNode( 'if ( DiffuseColor.a <= AlphaTest ) { discard; }' ) );
244
+ lightsNode = lightsWithoutWrap( [ ...lightsNode.lightNodes, ...materialLightsNode ] );
111
245
 
112
246
  }
113
247
 
114
- return { colorNode, diffuseColorNode };
248
+ return lightsNode;
115
249
 
116
250
  }
117
251
 
118
- generateLight( builder, { diffuseColorNode, lightingModelNode, lightsNode = builder.lightsNode } ) {
252
+ constructLightingModel( /*builder*/ ) {
119
253
 
120
- // < ANALYTIC LIGHTS >
254
+ // Interface function.
255
+
256
+ }
257
+
258
+ constructLighting( builder ) {
259
+
260
+ const { material } = builder;
261
+ const { backdropNode, backdropAlphaNode, emissiveNode } = this;
121
262
 
122
263
  // OUTGOING LIGHT
123
264
 
124
- let outgoingLightNode = diffuseColorNode.xyz;
125
- if ( lightsNode && lightsNode.hasLight !== false ) outgoingLightNode = builder.addFlow( 'fragment', label( lightingContext( lightsNode, lightingModelNode ), 'Light' ) );
265
+ const lights = this.lights === true || this.lightsNode !== null;
266
+
267
+ const lightsNode = lights ? this.constructLights( builder ) : null;
268
+
269
+ let outgoingLightNode = diffuseColor.rgb;
270
+
271
+ if ( lightsNode && lightsNode.hasLight !== false ) {
272
+
273
+ const lightingModelNode = this.constructLightingModel( builder );
274
+
275
+ outgoingLightNode = lightsNode.lightingContext( lightingModelNode, backdropNode, backdropAlphaNode );
276
+
277
+ } else if ( backdropNode !== null ) {
278
+
279
+ outgoingLightNode = vec3( backdropAlphaNode !== null ? mix( outgoingLightNode, backdropNode, backdropAlphaNode ) : backdropNode );
280
+
281
+ }
282
+
283
+ // EMISSIVE
284
+
285
+ if ( ( emissiveNode && emissiveNode.isNode === true ) || ( material.emissive && material.emissive.isColor === true ) ) {
286
+
287
+ outgoingLightNode = outgoingLightNode.add( emissiveNode ? vec3( emissiveNode ) : materialEmissive );
288
+
289
+ }
126
290
 
127
291
  return outgoingLightNode;
128
292
 
129
293
  }
130
294
 
131
- generateOutput( builder, { diffuseColorNode, outgoingLightNode } ) {
295
+ constructOutput( builder, outputNode ) {
296
+
297
+ const renderer = builder.renderer;
298
+
299
+ // TONE MAPPING
300
+
301
+ const toneMappingNode = builder.toneMappingNode;
132
302
 
133
- // OUTPUT
303
+ if ( toneMappingNode ) {
134
304
 
135
- let outputNode = vec4( outgoingLightNode, diffuseColorNode.a );
305
+ outputNode = vec4( toneMappingNode.context( { color: outputNode.rgb } ), outputNode.a );
306
+
307
+ }
136
308
 
137
309
  // ENCODING
138
310
 
139
- outputNode = colorSpace( outputNode, builder.renderer.outputEncoding );
311
+ const renderTarget = renderer.getRenderTarget();
140
312
 
141
- // FOG
313
+ let outputColorSpace;
314
+
315
+ if ( renderTarget !== null ) {
316
+
317
+ outputColorSpace = renderTarget.texture.colorSpace;
318
+
319
+ } else {
142
320
 
143
- if ( builder.fogNode ) outputNode = vec4( vec3( builder.fogNode.mix( outputNode ) ), outputNode.w );
321
+ outputColorSpace = renderer.outputColorSpace;
322
+
323
+ }
324
+
325
+ if ( outputColorSpace !== NoColorSpace ) outputNode = outputNode.linearToColorSpace( outputColorSpace );
326
+
327
+ // FOG
144
328
 
145
- // RESULT
329
+ const fogNode = builder.fogNode;
146
330
 
147
- builder.addFlow( 'fragment', label( outputNode, 'Output' ) );
331
+ if ( fogNode ) outputNode = vec4( fogNode.mixAssign( outputNode.rgb ), outputNode.a );
148
332
 
149
333
  return outputNode;
150
334
 
151
335
  }
152
336
 
153
- setDefaultValues( values ) {
337
+ setDefaultValues( material ) {
154
338
 
155
339
  // This approach is to reuse the native refreshUniforms*
156
340
  // and turn available the use of features like transmission and environment in core
157
341
 
158
- for ( const property in values ) {
342
+ for ( const property in material ) {
159
343
 
160
- const value = values[ property ];
344
+ const value = material[ property ];
161
345
 
162
346
  if ( this[ property ] === undefined ) {
163
347
 
164
- this[ property ] = value?.clone?.() || value;
348
+ this[ property ] = value;
349
+
350
+ if ( value && value.clone ) this[ property ] = value.clone();
165
351
 
166
352
  }
167
353
 
168
354
  }
169
355
 
170
- Object.assign( this.defines, values.defines );
356
+ Object.assign( this.defines, material.defines );
357
+
358
+ const descriptors = Object.getOwnPropertyDescriptors( material.constructor.prototype );
359
+
360
+ for ( const key in descriptors ) {
361
+
362
+ if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined &&
363
+ descriptors[ key ].get !== undefined ) {
364
+
365
+ Object.defineProperty( this.constructor.prototype, key, descriptors[ key ] );
366
+
367
+ }
368
+
369
+ }
171
370
 
172
371
  }
173
372
 
@@ -186,13 +385,13 @@ class NodeMaterial extends ShaderMaterial {
186
385
  }
187
386
 
188
387
  const data = Material.prototype.toJSON.call( this, meta );
189
- const nodeKeys = getNodesKeys( this );
388
+ const nodeChildren = getNodeChildren( this );
190
389
 
191
390
  data.inputNodes = {};
192
391
 
193
- for ( const name of nodeKeys ) {
392
+ for ( const { property, childNode } of nodeChildren ) {
194
393
 
195
- data.inputNodes[ name ] = this[ name ].toJSON( meta ).uuid;
394
+ data.inputNodes[ property ] = childNode.toJSON( meta ).uuid;
196
395
 
197
396
  }
198
397
 
@@ -230,8 +429,82 @@ class NodeMaterial extends ShaderMaterial {
230
429
 
231
430
  }
232
431
 
233
- static fromMaterial( /*material*/ ) { }
432
+ get isUnlit() {
433
+
434
+ return this.constructor === NodeMaterial.prototype.constructor;
435
+
436
+ }
437
+
438
+ copy( source ) {
439
+
440
+ this.lightsNode = source.lightsNode;
441
+ this.envNode = source.envNode;
442
+
443
+ this.colorNode = source.colorNode;
444
+ this.normalNode = source.normalNode;
445
+ this.opacityNode = source.opacityNode;
446
+ this.backdropNode = source.backdropNode;
447
+ this.backdropAlphaNode = source.backdropAlphaNode;
448
+ this.alphaTestNode = source.alphaTestNode;
449
+
450
+ this.positionNode = source.positionNode;
451
+ this.outputNode = source.outputNode;
452
+
453
+ return super.copy( source );
454
+
455
+ }
456
+
457
+ static fromMaterial( material ) {
458
+
459
+ if ( material.isNodeMaterial === true ) { // is already a node material
460
+
461
+ return material;
462
+
463
+ }
464
+
465
+ const type = material.type.replace( 'Material', 'NodeMaterial' );
466
+
467
+ const nodeMaterial = createNodeMaterialFromType( type );
468
+
469
+ if ( nodeMaterial === undefined ) {
470
+
471
+ throw new Error( `NodeMaterial: Material "${ material.type }" is not compatible.` );
472
+
473
+ }
474
+
475
+ for ( const key in material ) {
476
+
477
+ nodeMaterial[ key ] = material[ key ];
478
+
479
+ }
480
+
481
+ return nodeMaterial;
482
+
483
+ }
234
484
 
235
485
  }
236
486
 
237
487
  export default NodeMaterial;
488
+
489
+ export function addNodeMaterial( nodeMaterial ) {
490
+
491
+ if ( typeof nodeMaterial !== 'function' || ! nodeMaterial.name ) throw new Error( `Node material ${ nodeMaterial.name } is not a class` );
492
+ if ( NodeMaterials.has( nodeMaterial.name ) ) throw new Error( `Redefinition of node material ${ nodeMaterial.name }` );
493
+
494
+ NodeMaterials.set( nodeMaterial.name, nodeMaterial );
495
+
496
+ }
497
+
498
+ export function createNodeMaterialFromType( type ) {
499
+
500
+ const Material = NodeMaterials.get( type );
501
+
502
+ if ( Material !== undefined ) {
503
+
504
+ return new Material();
505
+
506
+ }
507
+
508
+ }
509
+
510
+ addNodeMaterial( NodeMaterial );
@@ -1,4 +1,5 @@
1
- import NodeMaterial from './NodeMaterial.js';
1
+ import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
2
+
2
3
  import { PointsMaterial } from 'three';
3
4
 
4
5
  const defaultValues = new PointsMaterial();
@@ -11,6 +12,9 @@ class PointsNodeMaterial extends NodeMaterial {
11
12
 
12
13
  this.isPointsNodeMaterial = true;
13
14
 
15
+ this.lights = false;
16
+ this.normals = false;
17
+
14
18
  this.transparent = true;
15
19
 
16
20
  this.colorNode = null;
@@ -32,17 +36,8 @@ class PointsNodeMaterial extends NodeMaterial {
32
36
 
33
37
  copy( source ) {
34
38
 
35
- this.colorNode = source.colorNode;
36
- this.opacityNode = source.opacityNode;
37
-
38
- this.alphaTestNode = source.alphaTestNode;
39
-
40
- this.lightNode = source.lightNode;
41
-
42
39
  this.sizeNode = source.sizeNode;
43
40
 
44
- this.positionNode = source.positionNode;
45
-
46
41
  return super.copy( source );
47
42
 
48
43
  }
@@ -50,3 +45,5 @@ class PointsNodeMaterial extends NodeMaterial {
50
45
  }
51
46
 
52
47
  export default PointsNodeMaterial;
48
+
49
+ addNodeMaterial( PointsNodeMaterial );
@@ -1,11 +1,12 @@
1
- import NodeMaterial from './NodeMaterial.js';
1
+ import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
2
+ import { uniform } from '../core/UniformNode.js';
3
+ import { cameraProjectionMatrix } from '../accessors/CameraNode.js';
4
+ import { materialRotation } from '../accessors/MaterialNode.js';
5
+ import { modelViewMatrix, modelWorldMatrix } from '../accessors/ModelNode.js';
6
+ import { positionLocal } from '../accessors/PositionNode.js';
7
+ import { vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
8
+
2
9
  import { SpriteMaterial } from 'three';
3
- import {
4
- vec2, vec3, vec4,
5
- uniform, add, mul, sub,
6
- positionLocal, length, cos, sin,
7
- modelViewMatrix, cameraProjectionMatrix, modelWorldMatrix, materialRotation
8
- } from '../shadernode/ShaderNodeElements.js';
9
10
 
10
11
  const defaultValues = new SpriteMaterial();
11
12
 
@@ -17,7 +18,8 @@ class SpriteNodeMaterial extends NodeMaterial {
17
18
 
18
19
  this.isSpriteNodeMaterial = true;
19
20
 
20
- this.lights = true;
21
+ this.lights = false;
22
+ this.normals = false;
21
23
 
22
24
  this.colorNode = null;
23
25
  this.opacityNode = null;
@@ -36,7 +38,7 @@ class SpriteNodeMaterial extends NodeMaterial {
36
38
 
37
39
  }
38
40
 
39
- generatePosition( builder ) {
41
+ constructPosition( { object, context } ) {
40
42
 
41
43
  // < VERTEX STAGE >
42
44
 
@@ -44,55 +46,48 @@ class SpriteNodeMaterial extends NodeMaterial {
44
46
 
45
47
  const vertex = positionLocal;
46
48
 
47
- let mvPosition = mul( modelViewMatrix, positionNode ? vec4( positionNode.xyz, 1 ) : vec4( 0, 0, 0, 1 ) );
49
+ let mvPosition = modelViewMatrix.mul( vec3( positionNode || 0 ) );
48
50
 
49
- let scale = vec2(
50
- length( vec3( modelWorldMatrix[ 0 ].x, modelWorldMatrix[ 0 ].y, modelWorldMatrix[ 0 ].z ) ),
51
- length( vec3( modelWorldMatrix[ 1 ].x, modelWorldMatrix[ 1 ].y, modelWorldMatrix[ 1 ].z ) )
52
- );
51
+ let scale = vec2( modelWorldMatrix[ 0 ].xyz.length(), modelWorldMatrix[ 1 ].xyz.length() );
53
52
 
54
53
  if ( scaleNode !== null ) {
55
54
 
56
- scale = mul( scale, scaleNode );
55
+ scale = scale.mul( scaleNode );
57
56
 
58
57
  }
59
58
 
60
59
  let alignedPosition = vertex.xy;
61
60
 
62
- if ( builder.object.center?.isVector2 === true ) {
61
+ if ( object.center && object.center.isVector2 === true ) {
63
62
 
64
- alignedPosition = sub( alignedPosition, sub( uniform( builder.object.center ), vec2( 0.5 ) ) );
63
+ alignedPosition = alignedPosition.sub( uniform( object.center ).sub( 0.5 ) );
65
64
 
66
65
  }
67
66
 
68
- alignedPosition = mul( alignedPosition, scale );
67
+ alignedPosition = alignedPosition.mul( scale );
69
68
 
70
69
  const rotation = rotationNode || materialRotation;
71
70
 
72
- const rotatedPosition = vec2(
73
- sub( mul( cos( rotation ), alignedPosition.x ), mul( sin( rotation ), alignedPosition.y ) ),
74
- add( mul( sin( rotation ), alignedPosition.x ), mul( cos( rotation ), alignedPosition.y ) )
71
+ const cosAngle = rotation.cos();
72
+ const sinAngle = rotation.sin();
73
+
74
+ const rotatedPosition = vec2( // @TODO: Maybe we can create mat2 and write something like rotationMatrix.mul( alignedPosition )?
75
+ vec2( cosAngle, sinAngle.negate() ).dot( alignedPosition ),
76
+ vec2( sinAngle, cosAngle ).dot( alignedPosition )
75
77
  );
76
78
 
77
- mvPosition = vec4( add( mvPosition.xy, rotatedPosition.xy ), mvPosition.z, mvPosition.w );
79
+ mvPosition = vec4( mvPosition.xy.add( rotatedPosition ), mvPosition.zw );
78
80
 
79
- const modelViewProjection = mul( cameraProjectionMatrix, mvPosition );
81
+ const modelViewProjection = cameraProjectionMatrix.mul( mvPosition );
80
82
 
81
- builder.context.vertex = vertex;
83
+ context.vertex = vertex;
82
84
 
83
- builder.addFlow( 'vertex', modelViewProjection );
85
+ return modelViewProjection;
84
86
 
85
87
  }
86
88
 
87
89
  copy( source ) {
88
90
 
89
- this.colorNode = source.colorNode;
90
- this.opacityNode = source.opacityNode;
91
-
92
- this.alphaTestNode = source.alphaTestNode;
93
-
94
- this.lightNode = source.lightNode;
95
-
96
91
  this.positionNode = source.positionNode;
97
92
  this.rotationNode = source.rotationNode;
98
93
  this.scaleNode = source.scaleNode;
@@ -104,3 +99,5 @@ class SpriteNodeMaterial extends NodeMaterial {
104
99
  }
105
100
 
106
101
  export default SpriteNodeMaterial;
102
+
103
+ addNodeMaterial( SpriteNodeMaterial );