super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
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  785. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  786. package/examples/js/textures/FlakesTexture.js +0 -40
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  795. package/examples/js/utils/ShadowMapViewer.js +0 -183
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  799. package/examples/jsm/exporters/ColladaExporter.js +0 -713
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  801. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
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  808. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
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  811. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
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  814. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
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  840. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
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  842. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  843. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  844. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
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  846. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  847. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  848. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
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  863. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
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  888. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  889. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  890. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  891. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  892. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  893. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  894. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
  895. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  896. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -1,18 +1,13 @@
1
- import Node from '../core/Node.js';
2
- import VaryingNode from '../core/VaryingNode.js';
3
- import OperatorNode from '../math/OperatorNode.js';
4
- import MathNode from '../math/MathNode.js';
5
- import SplitNode from '../utils/SplitNode.js';
6
- import NormalNode from './NormalNode.js';
7
- import TangentNode from './TangentNode.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { varying } from '../core/VaryingNode.js';
3
+ import { normalize } from '../math/MathNode.js';
4
+ import { cameraViewMatrix } from './CameraNode.js';
5
+ import { normalGeometry, normalLocal, normalView, normalWorld, transformedNormalView } from './NormalNode.js';
6
+ import { tangentGeometry, tangentLocal, tangentView, tangentWorld, transformedTangentView } from './TangentNode.js';
7
+ import { nodeImmutable } from '../shadernode/ShaderNode.js';
8
8
 
9
9
  class BitangentNode extends Node {
10
10
 
11
- static GEOMETRY = 'geometry';
12
- static LOCAL = 'local';
13
- static VIEW = 'view';
14
- static WORLD = 'world';
15
-
16
11
  constructor( scope = BitangentNode.LOCAL ) {
17
12
 
18
13
  super( 'vec3' );
@@ -31,11 +26,29 @@ class BitangentNode extends Node {
31
26
 
32
27
  const scope = this.scope;
33
28
 
34
- const crossNormalTangent = new MathNode( MathNode.CROSS, new NormalNode( scope ), new TangentNode( scope ) );
35
- const tangentW = new SplitNode( new TangentNode( TangentNode.GEOMETRY ), 'w' );
36
- const vertexNode = new SplitNode( new OperatorNode( '*', crossNormalTangent, tangentW ), 'xyz' );
29
+ let crossNormalTangent;
30
+
31
+ if ( scope === BitangentNode.GEOMETRY ) {
32
+
33
+ crossNormalTangent = normalGeometry.cross( tangentGeometry );
34
+
35
+ } else if ( scope === BitangentNode.LOCAL ) {
36
+
37
+ crossNormalTangent = normalLocal.cross( tangentLocal );
38
+
39
+ } else if ( scope === BitangentNode.VIEW ) {
40
+
41
+ crossNormalTangent = normalView.cross( tangentView );
37
42
 
38
- const outputNode = new MathNode( MathNode.NORMALIZE, new VaryingNode( vertexNode ) );
43
+ } else if ( scope === BitangentNode.WORLD ) {
44
+
45
+ crossNormalTangent = normalWorld.cross( tangentWorld );
46
+
47
+ }
48
+
49
+ const vertexNode = crossNormalTangent.mul( tangentGeometry.w ).xyz;
50
+
51
+ const outputNode = normalize( varying( vertexNode ) );
39
52
 
40
53
  return outputNode.build( builder, this.getNodeType( builder ) );
41
54
 
@@ -59,4 +72,18 @@ class BitangentNode extends Node {
59
72
 
60
73
  }
61
74
 
75
+ BitangentNode.GEOMETRY = 'geometry';
76
+ BitangentNode.LOCAL = 'local';
77
+ BitangentNode.VIEW = 'view';
78
+ BitangentNode.WORLD = 'world';
79
+
62
80
  export default BitangentNode;
81
+
82
+ export const bitangentGeometry = nodeImmutable( BitangentNode, BitangentNode.GEOMETRY );
83
+ export const bitangentLocal = nodeImmutable( BitangentNode, BitangentNode.LOCAL );
84
+ export const bitangentView = nodeImmutable( BitangentNode, BitangentNode.VIEW );
85
+ export const bitangentWorld = nodeImmutable( BitangentNode, BitangentNode.WORLD );
86
+ export const transformedBitangentView = normalize( transformedNormalView.cross( transformedTangentView ).mul( tangentGeometry.w ) );
87
+ export const transformedBitangentWorld = normalize( transformedBitangentView.transformDirection( cameraViewMatrix ) );
88
+
89
+ addNodeClass( BitangentNode );
@@ -0,0 +1,99 @@
1
+ import InputNode from '../core/InputNode.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { varying } from '../core/VaryingNode.js';
4
+ import { nodeObject } from '../shadernode/ShaderNode.js';
5
+ import { InterleavedBufferAttribute, InterleavedBuffer, StaticDrawUsage, DynamicDrawUsage } from 'three';
6
+
7
+ class BufferAttributeNode extends InputNode {
8
+
9
+ constructor( value, bufferType, bufferStride = 0, bufferOffset = 0 ) {
10
+
11
+ super( value, bufferType );
12
+
13
+ this.isBufferNode = true;
14
+
15
+ this.bufferType = bufferType;
16
+ this.bufferStride = bufferStride;
17
+ this.bufferOffset = bufferOffset;
18
+
19
+ this.usage = StaticDrawUsage;
20
+ this.instanced = false;
21
+
22
+ }
23
+
24
+ construct( builder ) {
25
+
26
+ const type = this.getNodeType( builder );
27
+ const array = this.value;
28
+ const itemSize = builder.getTypeLength( type );
29
+ const stride = this.bufferStride || itemSize;
30
+ const offset = this.bufferOffset;
31
+
32
+ const buffer = new InterleavedBuffer( array, stride );
33
+ const bufferAttribute = new InterleavedBufferAttribute( buffer, itemSize, offset );
34
+
35
+ buffer.setUsage( this.usage );
36
+
37
+ this.attribute = bufferAttribute;
38
+ this.attribute.isInstancedBufferAttribute = this.instanced; // @TODO: Add a possible: InstancedInterleavedBufferAttribute
39
+
40
+ }
41
+
42
+ generate( builder ) {
43
+
44
+ const nodeType = this.getNodeType( builder );
45
+
46
+ const nodeUniform = builder.getBufferAttributeFromNode( this, nodeType );
47
+ const propertyName = builder.getPropertyName( nodeUniform );
48
+
49
+ let output = null;
50
+
51
+ if ( builder.shaderStage === 'vertex' ) {
52
+
53
+ output = propertyName;
54
+
55
+ } else {
56
+
57
+ const nodeVarying = varying( this );
58
+
59
+ output = nodeVarying.build( builder, nodeType );
60
+
61
+ }
62
+
63
+ return output;
64
+
65
+ }
66
+
67
+ getInputType( /*builder*/ ) {
68
+
69
+ return 'bufferAttribute';
70
+
71
+ }
72
+
73
+ setUsage( value ) {
74
+
75
+ this.usage = value;
76
+
77
+ return this;
78
+
79
+ }
80
+
81
+ setInstanced( value ) {
82
+
83
+ this.instanced = value;
84
+
85
+ return this;
86
+
87
+ }
88
+
89
+ }
90
+
91
+ export default BufferAttributeNode;
92
+
93
+ export const bufferAttribute = ( array, type, stride, offset ) => nodeObject( new BufferAttributeNode( array, type, stride, offset ) );
94
+ export const dynamicBufferAttribute = ( array, type, stride, offset ) => bufferAttribute( array, type, stride, offset ).setUsage( DynamicDrawUsage );
95
+
96
+ export const instancedBufferAttribute = ( array, type, stride, offset ) => bufferAttribute( array, type, stride, offset ).setInstanced( true );
97
+ export const instancedDynamicBufferAttribute = ( array, type, stride, offset ) => dynamicBufferAttribute( array, type, stride, offset ).setInstanced( true );
98
+
99
+ addNodeClass( BufferAttributeNode );
@@ -1,4 +1,6 @@
1
1
  import UniformNode from '../core/UniformNode.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { nodeObject } from '../shadernode/ShaderNode.js';
2
4
 
3
5
  class BufferNode extends UniformNode {
4
6
 
@@ -22,3 +24,7 @@ class BufferNode extends UniformNode {
22
24
  }
23
25
 
24
26
  export default BufferNode;
27
+
28
+ export const buffer = ( value, type, count ) => nodeObject( new BufferNode( value, type, count ) );
29
+
30
+ addNodeClass( BufferNode );
@@ -1,9 +1,10 @@
1
1
  import Object3DNode from './Object3DNode.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { label } from '../core/ContextNode.js';
4
+ import { nodeImmutable } from '../shadernode/ShaderNode.js';
2
5
 
3
6
  class CameraNode extends Object3DNode {
4
7
 
5
- static PROJECTION_MATRIX = 'projectionMatrix';
6
-
7
8
  constructor( scope = CameraNode.POSITION ) {
8
9
 
9
10
  super( scope );
@@ -18,6 +19,10 @@ class CameraNode extends Object3DNode {
18
19
 
19
20
  return 'mat4';
20
21
 
22
+ } else if ( scope === CameraNode.NEAR || scope === CameraNode.FAR ) {
23
+
24
+ return 'float';
25
+
21
26
  }
22
27
 
23
28
  return super.getNodeType( builder );
@@ -30,13 +35,21 @@ class CameraNode extends Object3DNode {
30
35
  const uniformNode = this._uniformNode;
31
36
  const scope = this.scope;
32
37
 
33
- if ( scope === CameraNode.PROJECTION_MATRIX ) {
38
+ if ( scope === CameraNode.VIEW_MATRIX ) {
39
+
40
+ uniformNode.value = camera.matrixWorldInverse;
41
+
42
+ } else if ( scope === CameraNode.PROJECTION_MATRIX ) {
34
43
 
35
44
  uniformNode.value = camera.projectionMatrix;
36
45
 
37
- } else if ( scope === CameraNode.VIEW_MATRIX ) {
46
+ } else if ( scope === CameraNode.NEAR ) {
38
47
 
39
- uniformNode.value = camera.matrixWorldInverse;
48
+ uniformNode.value = camera.near;
49
+
50
+ } else if ( scope === CameraNode.FAR ) {
51
+
52
+ uniformNode.value = camera.far;
40
53
 
41
54
  } else {
42
55
 
@@ -56,6 +69,10 @@ class CameraNode extends Object3DNode {
56
69
 
57
70
  this._uniformNode.nodeType = 'mat4';
58
71
 
72
+ } else if ( scope === CameraNode.NEAR || scope === CameraNode.FAR ) {
73
+
74
+ this._uniformNode.nodeType = 'float';
75
+
59
76
  }
60
77
 
61
78
  return super.generate( builder );
@@ -64,4 +81,18 @@ class CameraNode extends Object3DNode {
64
81
 
65
82
  }
66
83
 
84
+ CameraNode.PROJECTION_MATRIX = 'projectionMatrix';
85
+ CameraNode.NEAR = 'near';
86
+ CameraNode.FAR = 'far';
87
+
67
88
  export default CameraNode;
89
+
90
+ export const cameraProjectionMatrix = label( nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX ), 'projectionMatrix' );
91
+ export const cameraNear = nodeImmutable( CameraNode, CameraNode.NEAR );
92
+ export const cameraFar = nodeImmutable( CameraNode, CameraNode.FAR );
93
+ export const cameraViewMatrix = nodeImmutable( CameraNode, CameraNode.VIEW_MATRIX );
94
+ export const cameraNormalMatrix = nodeImmutable( CameraNode, CameraNode.NORMAL_MATRIX );
95
+ export const cameraWorldMatrix = nodeImmutable( CameraNode, CameraNode.WORLD_MATRIX );
96
+ export const cameraPosition = nodeImmutable( CameraNode, CameraNode.POSITION );
97
+
98
+ addNodeClass( CameraNode );
@@ -1,8 +1,8 @@
1
1
  import TextureNode from './TextureNode.js';
2
2
  import UniformNode from '../core/UniformNode.js';
3
- import ReflectVectorNode from './ReflectVectorNode.js';
4
-
5
- import { negate, vec3, nodeObject } from '../shadernode/ShaderNodeBaseElements.js';
3
+ import { reflectVector } from './ReflectVectorNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+ import { addNodeElement, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
6
6
 
7
7
  class CubeTextureNode extends TextureNode {
8
8
 
@@ -20,29 +20,9 @@ class CubeTextureNode extends TextureNode {
20
20
 
21
21
  }
22
22
 
23
- getConstructHash( builder ) {
23
+ getDefaultUV() {
24
24
 
25
- return `${ this.uuid } / ${ builder.context.environmentContext?.uuid || '' }`;
26
-
27
- }
28
-
29
- construct( builder ) {
30
-
31
- const properties = builder.getNodeProperties( this );
32
-
33
- const uvNode = this.uvNode || builder.context.uvNode || new ReflectVectorNode();
34
- let levelNode = this.levelNode || builder.context.levelNode;
35
-
36
- if ( levelNode?.isNode === true ) {
37
-
38
- const texture = this.value;
39
-
40
- levelNode = builder.context.levelShaderNode ? builder.context.levelShaderNode.call( { texture, levelNode }, builder ) : levelNode;
41
-
42
- }
43
-
44
- properties.uvNode = uvNode;
45
- properties.levelNode = levelNode;
25
+ return reflectVector;
46
26
 
47
27
  }
48
28
 
@@ -72,31 +52,39 @@ class CubeTextureNode extends TextureNode {
72
52
 
73
53
  const nodeData = builder.getDataFromNode( this );
74
54
 
75
- let snippet = nodeData.snippet;
55
+ let propertyName = nodeData.propertyName;
76
56
 
77
- if ( snippet === undefined || builder.context.tempRead === false ) {
57
+ if ( propertyName === undefined ) {
78
58
 
79
- const uvNodeObject = nodeObject( uvNode );
80
- const cubeUV = vec3( negate( uvNodeObject.x ), uvNodeObject.yz );
59
+ const cubeUV = vec3( uvNode.x.negate(), uvNode.yz );
81
60
  const uvSnippet = cubeUV.build( builder, 'vec3' );
82
61
 
83
- if ( levelNode ) {
62
+ const nodeVar = builder.getVarFromNode( this, 'vec4' );
63
+
64
+ propertyName = builder.getPropertyName( nodeVar );
65
+
66
+ let snippet = null;
67
+
68
+ if ( levelNode && levelNode.isNode === true ) {
84
69
 
85
70
  const levelSnippet = levelNode.build( builder, 'float' );
86
71
 
87
- snippet = builder.getCubeTextureLevel( textureProperty, uvSnippet, levelSnippet );
72
+ snippet = builder.getTextureLevel( this, textureProperty, uvSnippet, levelSnippet );
88
73
 
89
74
  } else {
90
75
 
91
- snippet = builder.getCubeTexture( textureProperty, uvSnippet );
76
+ snippet = builder.getTexture( this, textureProperty, uvSnippet );
92
77
 
93
78
  }
94
79
 
80
+ builder.addLineFlowCode( `${propertyName} = ${snippet}` );
81
+
95
82
  nodeData.snippet = snippet;
83
+ nodeData.propertyName = propertyName;
96
84
 
97
85
  }
98
86
 
99
- return builder.format( snippet, 'vec4', output );
87
+ return builder.format( propertyName, 'vec4', output );
100
88
 
101
89
  }
102
90
 
@@ -105,3 +93,9 @@ class CubeTextureNode extends TextureNode {
105
93
  }
106
94
 
107
95
  export default CubeTextureNode;
96
+
97
+ export const cubeTexture = nodeProxy( CubeTextureNode );
98
+
99
+ addNodeElement( 'cubeTexture', cubeTexture );
100
+
101
+ addNodeClass( CubeTextureNode );
@@ -0,0 +1,64 @@
1
+ // @TODO: Is this needed? Can it be moved in MaterialNode?
2
+
3
+ import MaterialNode from './MaterialNode.js';
4
+ import { materialReference } from './MaterialReferenceNode.js';
5
+ import { normalView } from './NormalNode.js';
6
+ import { normalMap } from '../display/NormalMapNode.js';
7
+ import { addNodeClass } from '../core/Node.js';
8
+ import { nodeImmutable } from '../shadernode/ShaderNode.js';
9
+
10
+ class ExtendedMaterialNode extends MaterialNode {
11
+
12
+ constructor( scope ) {
13
+
14
+ super( scope );
15
+
16
+ }
17
+
18
+ getNodeType( builder ) {
19
+
20
+ const scope = this.scope;
21
+ let type = null;
22
+
23
+ if ( scope === ExtendedMaterialNode.NORMAL || scope === ExtendedMaterialNode.CLEARCOAT_NORMAL ) {
24
+
25
+ type = 'vec3';
26
+
27
+ }
28
+
29
+ return type || super.getNodeType( builder );
30
+
31
+ }
32
+
33
+ construct( builder ) {
34
+
35
+ const material = builder.material;
36
+ const scope = this.scope;
37
+
38
+ let node = null;
39
+
40
+ if ( scope === ExtendedMaterialNode.NORMAL ) {
41
+
42
+ node = material.normalMap ? normalMap( this.getTexture( 'normalMap' ), materialReference( 'normalScale', 'vec2' ) ) : normalView;
43
+
44
+ } else if ( scope === ExtendedMaterialNode.CLEARCOAT_NORMAL ) {
45
+
46
+ node = material.clearcoatNormalMap ? normalMap( this.getTexture( 'clearcoatNormalMap' ), materialReference( 'clearcoatNormalScale', 'vec2' ) ) : normalView;
47
+
48
+ }
49
+
50
+ return node || super.construct( builder );
51
+
52
+ }
53
+
54
+ }
55
+
56
+ ExtendedMaterialNode.NORMAL = 'normal';
57
+ ExtendedMaterialNode.CLEARCOAT_NORMAL = 'clearcoatNormal';
58
+
59
+ export default ExtendedMaterialNode;
60
+
61
+ export const materialNormal = nodeImmutable( ExtendedMaterialNode, ExtendedMaterialNode.NORMAL );
62
+ export const materialClearcoatNormal = nodeImmutable( ExtendedMaterialNode, ExtendedMaterialNode.CLEARCOAT_NORMAL );
63
+
64
+ addNodeClass( ExtendedMaterialNode );
@@ -1,18 +1,9 @@
1
- import Node from '../core/Node.js';
2
- import {
3
- vec3,
4
- mat3,
5
- mul,
6
- assign,
7
- buffer,
8
- element,
9
- dot,
10
- div,
11
- temp,
12
- instanceIndex,
13
- positionLocal,
14
- normalLocal
15
- } from '../shadernode/ShaderNodeBaseElements.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { instancedBufferAttribute, instancedDynamicBufferAttribute } from './BufferAttributeNode.js';
3
+ import { normalLocal } from './NormalNode.js';
4
+ import { positionLocal } from './PositionNode.js';
5
+ import { nodeProxy, vec3, mat3, mat4 } from '../shadernode/ShaderNode.js';
6
+ import { DynamicDrawUsage } from 'three';
16
7
 
17
8
  class InstanceNode extends Node {
18
9
 
@@ -22,37 +13,59 @@ class InstanceNode extends Node {
22
13
 
23
14
  this.instanceMesh = instanceMesh;
24
15
 
25
- //
16
+ this.instanceMatrixNode = null;
26
17
 
27
- const instanceBufferNode = buffer( instanceMesh.instanceMatrix.array, 'mat4', instanceMesh.count );
18
+ }
28
19
 
29
- this.instanceMatrixNode = temp( element( instanceBufferNode, instanceIndex ) ); // @TODO: a possible caching issue here?
20
+ construct( builder ) {
30
21
 
31
- }
22
+ let instanceMatrixNode = this.instanceMatrixNode;
23
+
24
+ if ( instanceMatrixNode === null ) {
25
+
26
+ const instanceMesh = this.instanceMesh;
27
+ const instaceAttribute = instanceMesh.instanceMatrix;
28
+ const array = instaceAttribute.array;
29
+
30
+ const bufferFn = instaceAttribute.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
32
31
 
33
- generate( builder ) {
32
+ const instanceBuffers = [
33
+ // F.Signature -> bufferAttribute( array, type, stride, offset )
34
+ bufferFn( array, 'vec4', 16, 0 ),
35
+ bufferFn( array, 'vec4', 16, 4 ),
36
+ bufferFn( array, 'vec4', 16, 8 ),
37
+ bufferFn( array, 'vec4', 16, 12 )
38
+ ];
34
39
 
35
- const { instanceMatrixNode } = this;
40
+ instanceMatrixNode = mat4( ...instanceBuffers );
41
+
42
+ this.instanceMatrixNode = instanceMatrixNode;
43
+
44
+ }
36
45
 
37
46
  // POSITION
38
47
 
39
- const instancePosition = mul( instanceMatrixNode, positionLocal ).xyz;
48
+ const instancePosition = instanceMatrixNode.mul( positionLocal ).xyz;
40
49
 
41
50
  // NORMAL
42
51
 
43
52
  const m = mat3( instanceMatrixNode[ 0 ].xyz, instanceMatrixNode[ 1 ].xyz, instanceMatrixNode[ 2 ].xyz );
44
53
 
45
- const transformedNormal = div( normalLocal, vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) ) );
54
+ const transformedNormal = normalLocal.div( vec3( m[ 0 ].dot( m[ 0 ] ), m[ 1 ].dot( m[ 1 ] ), m[ 2 ].dot( m[ 2 ] ) ) );
46
55
 
47
- const instanceNormal = mul( m, transformedNormal ).xyz;
56
+ const instanceNormal = m.mul( transformedNormal ).xyz;
48
57
 
49
58
  // ASSIGNS
50
59
 
51
- assign( positionLocal, instancePosition ).build( builder );
52
- assign( normalLocal, instanceNormal ).build( builder );
60
+ builder.stack.assign( positionLocal, instancePosition );
61
+ builder.stack.assign( normalLocal, instanceNormal );
53
62
 
54
63
  }
55
64
 
56
65
  }
57
66
 
58
67
  export default InstanceNode;
68
+
69
+ export const instance = nodeProxy( InstanceNode );
70
+
71
+ addNodeClass( InstanceNode );