super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
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-
147
- const version = + next.readDWord();
148
- this.debugMessage( 'Mesh Version: ' + version );
149
-
150
- } else if ( next.id === MASTER_SCALE ) {
151
-
152
- const scale = next.readFloat();
153
- this.debugMessage( 'Master scale: ' + scale );
154
- this.group.scale.set( scale, scale, scale );
155
-
156
- } else if ( next.id === NAMED_OBJECT ) {
157
-
158
- this.debugMessage( 'Named Object' );
159
- this.readNamedObject( next );
160
-
161
- } else if ( next.id === MAT_ENTRY ) {
162
-
163
- this.debugMessage( 'Material' );
164
- this.readMaterialEntry( next, path );
165
-
166
- } else {
167
-
168
- this.debugMessage( 'Unknown MDATA chunk: ' + next.hexId );
169
-
170
- }
171
-
172
- next = chunk.readChunk();
173
-
174
- }
175
-
176
- }
177
-
178
- /**
179
- * Read named object chunk.
180
- *
181
- * @method readNamedObject
182
- * @param {Chunk} chunk Chunk in use.
183
- */
184
- readNamedObject( chunk ) {
185
-
186
- const name = chunk.readString();
187
- let next = chunk.readChunk();
188
- while ( next ) {
189
-
190
- if ( next.id === N_TRI_OBJECT ) {
191
-
192
- const mesh = this.readMesh( next );
193
- mesh.name = name;
194
- this.meshes.push( mesh );
195
-
196
- } else {
197
-
198
- this.debugMessage( 'Unknown named object chunk: ' + next.hexId );
199
-
200
- }
201
-
202
- next = chunk.readChunk();
203
-
204
- }
205
-
206
- }
207
-
208
- /**
209
- * Read material data chunk and add it to the material list.
210
- *
211
- * @method readMaterialEntry
212
- * @param {Chunk} chunk Chunk in use.
213
- * @param {String} path Path for external resources.
214
- */
215
- readMaterialEntry( chunk, path ) {
216
-
217
- let next = chunk.readChunk();
218
- const material = new THREE.MeshPhongMaterial();
219
- while ( next ) {
220
-
221
- if ( next.id === MAT_NAME ) {
222
-
223
- material.name = next.readString();
224
- this.debugMessage( ' Name: ' + material.name );
225
-
226
- } else if ( next.id === MAT_WIRE ) {
227
-
228
- this.debugMessage( ' Wireframe' );
229
- material.wireframe = true;
230
-
231
- } else if ( next.id === MAT_WIRE_SIZE ) {
232
-
233
- const value = next.readByte();
234
- material.wireframeLinewidth = value;
235
- this.debugMessage( ' Wireframe Thickness: ' + value );
236
-
237
- } else if ( next.id === MAT_TWO_SIDE ) {
238
-
239
- material.side = THREE.DoubleSide;
240
- this.debugMessage( ' DoubleSided' );
241
-
242
- } else if ( next.id === MAT_ADDITIVE ) {
243
-
244
- this.debugMessage( ' Additive Blending' );
245
- material.blending = THREE.AdditiveBlending;
246
-
247
- } else if ( next.id === MAT_DIFFUSE ) {
248
-
249
- this.debugMessage( ' Diffuse THREE.Color' );
250
- material.color = this.readColor( next );
251
-
252
- } else if ( next.id === MAT_SPECULAR ) {
253
-
254
- this.debugMessage( ' Specular THREE.Color' );
255
- material.specular = this.readColor( next );
256
-
257
- } else if ( next.id === MAT_AMBIENT ) {
258
-
259
- this.debugMessage( ' Ambient color' );
260
- material.color = this.readColor( next );
261
-
262
- } else if ( next.id === MAT_SHININESS ) {
263
-
264
- const shininess = this.readPercentage( next );
265
- material.shininess = shininess * 100;
266
- this.debugMessage( ' Shininess : ' + shininess );
267
-
268
- } else if ( next.id === MAT_TRANSPARENCY ) {
269
-
270
- const transparency = this.readPercentage( next );
271
- material.opacity = 1 - transparency;
272
- this.debugMessage( ' Transparency : ' + transparency );
273
- material.transparent = material.opacity < 1 ? true : false;
274
-
275
- } else if ( next.id === MAT_TEXMAP ) {
276
-
277
- this.debugMessage( ' ColorMap' );
278
- material.map = this.readMap( next, path );
279
-
280
- } else if ( next.id === MAT_BUMPMAP ) {
281
-
282
- this.debugMessage( ' BumpMap' );
283
- material.bumpMap = this.readMap( next, path );
284
-
285
- } else if ( next.id === MAT_OPACMAP ) {
286
-
287
- this.debugMessage( ' OpacityMap' );
288
- material.alphaMap = this.readMap( next, path );
289
-
290
- } else if ( next.id === MAT_SPECMAP ) {
291
-
292
- this.debugMessage( ' SpecularMap' );
293
- material.specularMap = this.readMap( next, path );
294
-
295
- } else {
296
-
297
- this.debugMessage( ' Unknown material chunk: ' + next.hexId );
298
-
299
- }
300
-
301
- next = chunk.readChunk();
302
-
303
- }
304
-
305
- this.materials[ material.name ] = material;
306
-
307
- }
308
-
309
- /**
310
- * Read mesh data chunk.
311
- *
312
- * @method readMesh
313
- * @param {Chunk} chunk Chunk in use.
314
- * @return {Mesh} The parsed mesh.
315
- */
316
- readMesh( chunk ) {
317
-
318
- let next = chunk.readChunk();
319
- const geometry = new THREE.BufferGeometry();
320
- const material = new THREE.MeshPhongMaterial();
321
- const mesh = new THREE.Mesh( geometry, material );
322
- mesh.name = 'mesh';
323
- while ( next ) {
324
-
325
- if ( next.id === POINT_ARRAY ) {
326
-
327
- const points = next.readWord();
328
- this.debugMessage( ' Vertex: ' + points );
329
-
330
- //BufferGeometry
331
-
332
- const vertices = [];
333
- for ( let i = 0; i < points; i ++ ) {
334
-
335
- vertices.push( next.readFloat() );
336
- vertices.push( next.readFloat() );
337
- vertices.push( next.readFloat() );
338
-
339
- }
340
-
341
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
342
-
343
- } else if ( next.id === FACE_ARRAY ) {
344
-
345
- this.readFaceArray( next, mesh );
346
-
347
- } else if ( next.id === TEX_VERTS ) {
348
-
349
- const texels = next.readWord();
350
- this.debugMessage( ' UV: ' + texels );
351
-
352
- //BufferGeometry
353
-
354
- const uvs = [];
355
- for ( let i = 0; i < texels; i ++ ) {
356
-
357
- uvs.push( next.readFloat() );
358
- uvs.push( next.readFloat() );
359
-
360
- }
361
-
362
- geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
363
-
364
- } else if ( next.id === MESH_MATRIX ) {
365
-
366
- this.debugMessage( ' Tranformation Matrix (TODO)' );
367
- const values = [];
368
- for ( let i = 0; i < 12; i ++ ) {
369
-
370
- values[ i ] = next.readFloat();
371
-
372
- }
373
-
374
- const matrix = new THREE.Matrix4();
375
-
376
- //X Line
377
- matrix.elements[ 0 ] = values[ 0 ];
378
- matrix.elements[ 1 ] = values[ 6 ];
379
- matrix.elements[ 2 ] = values[ 3 ];
380
- matrix.elements[ 3 ] = values[ 9 ];
381
-
382
- //Y Line
383
- matrix.elements[ 4 ] = values[ 2 ];
384
- matrix.elements[ 5 ] = values[ 8 ];
385
- matrix.elements[ 6 ] = values[ 5 ];
386
- matrix.elements[ 7 ] = values[ 11 ];
387
-
388
- //Z Line
389
- matrix.elements[ 8 ] = values[ 1 ];
390
- matrix.elements[ 9 ] = values[ 7 ];
391
- matrix.elements[ 10 ] = values[ 4 ];
392
- matrix.elements[ 11 ] = values[ 10 ];
393
-
394
- //W Line
395
- matrix.elements[ 12 ] = 0;
396
- matrix.elements[ 13 ] = 0;
397
- matrix.elements[ 14 ] = 0;
398
- matrix.elements[ 15 ] = 1;
399
- matrix.transpose();
400
- const inverse = new THREE.Matrix4();
401
- inverse.copy( matrix ).invert();
402
- geometry.applyMatrix4( inverse );
403
- matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
404
-
405
- } else {
406
-
407
- this.debugMessage( ' Unknown mesh chunk: ' + next.hexId );
408
-
409
- }
410
-
411
- next = chunk.readChunk();
412
-
413
- }
414
-
415
- geometry.computeVertexNormals();
416
- return mesh;
417
-
418
- }
419
-
420
- /**
421
- * Read face array data chunk.
422
- *
423
- * @method readFaceArray
424
- * @param {Chunk} chunk Chunk in use.
425
- * @param {Mesh} mesh THREE.Mesh to be filled with the data read.
426
- */
427
- readFaceArray( chunk, mesh ) {
428
-
429
- const faces = chunk.readWord();
430
- this.debugMessage( ' Faces: ' + faces );
431
- const index = [];
432
- for ( let i = 0; i < faces; ++ i ) {
433
-
434
- index.push( chunk.readWord(), chunk.readWord(), chunk.readWord() );
435
- chunk.readWord(); // visibility
436
-
437
- }
438
-
439
- mesh.geometry.setIndex( index );
440
-
441
- //The rest of the FACE_ARRAY chunk is subchunks
442
-
443
- let materialIndex = 0;
444
- let start = 0;
445
- while ( ! chunk.endOfChunk ) {
446
-
447
- const subchunk = chunk.readChunk();
448
- if ( subchunk.id === MSH_MAT_GROUP ) {
449
-
450
- this.debugMessage( ' Material THREE.Group' );
451
- const group = this.readMaterialGroup( subchunk );
452
- const count = group.index.length * 3; // assuming successive indices
453
-
454
- mesh.geometry.addGroup( start, count, materialIndex );
455
- start += count;
456
- materialIndex ++;
457
- const material = this.materials[ group.name ];
458
- if ( Array.isArray( mesh.material ) === false ) mesh.material = [];
459
- if ( material !== undefined ) {
460
-
461
- mesh.material.push( material );
462
-
463
- }
464
-
465
- } else {
466
-
467
- this.debugMessage( ' Unknown face array chunk: ' + subchunk.hexId );
468
-
469
- }
470
-
471
- }
472
-
473
- if ( mesh.material.length === 1 ) mesh.material = mesh.material[ 0 ]; // for backwards compatibility
474
-
475
- }
476
-
477
- /**
478
- * Read texture map data chunk.
479
- *
480
- * @method readMap
481
- * @param {Chunk} chunk Chunk in use.
482
- * @param {String} path Path for external resources.
483
- * @return {Texture} Texture read from this data chunk.
484
- */
485
- readMap( chunk, path ) {
486
-
487
- let next = chunk.readChunk();
488
- let texture = {};
489
- const loader = new THREE.TextureLoader( this.manager );
490
- loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
491
- while ( next ) {
492
-
493
- if ( next.id === MAT_MAPNAME ) {
494
-
495
- const name = next.readString();
496
- texture = loader.load( name );
497
- this.debugMessage( ' File: ' + path + name );
498
-
499
- } else if ( next.id === MAT_MAP_UOFFSET ) {
500
-
501
- texture.offset.x = next.readFloat();
502
- this.debugMessage( ' OffsetX: ' + texture.offset.x );
503
-
504
- } else if ( next.id === MAT_MAP_VOFFSET ) {
505
-
506
- texture.offset.y = next.readFloat();
507
- this.debugMessage( ' OffsetY: ' + texture.offset.y );
508
-
509
- } else if ( next.id === MAT_MAP_USCALE ) {
510
-
511
- texture.repeat.x = next.readFloat();
512
- this.debugMessage( ' RepeatX: ' + texture.repeat.x );
513
-
514
- } else if ( next.id === MAT_MAP_VSCALE ) {
515
-
516
- texture.repeat.y = next.readFloat();
517
- this.debugMessage( ' RepeatY: ' + texture.repeat.y );
518
-
519
- } else {
520
-
521
- this.debugMessage( ' Unknown map chunk: ' + next.hexId );
522
-
523
- }
524
-
525
- next = chunk.readChunk();
526
-
527
- }
528
-
529
- return texture;
530
-
531
- }
532
-
533
- /**
534
- * Read material group data chunk.
535
- *
536
- * @method readMaterialGroup
537
- * @param {Chunk} chunk Chunk in use.
538
- * @return {Object} Object with name and index of the object.
539
- */
540
- readMaterialGroup( chunk ) {
541
-
542
- const name = chunk.readString();
543
- const numFaces = chunk.readWord();
544
- this.debugMessage( ' Name: ' + name );
545
- this.debugMessage( ' Faces: ' + numFaces );
546
- const index = [];
547
- for ( let i = 0; i < numFaces; ++ i ) {
548
-
549
- index.push( chunk.readWord() );
550
-
551
- }
552
-
553
- return {
554
- name: name,
555
- index: index
556
- };
557
-
558
- }
559
-
560
- /**
561
- * Read a color value.
562
- *
563
- * @method readColor
564
- * @param {Chunk} chunk Chunk.
565
- * @return {Color} THREE.Color value read..
566
- */
567
- readColor( chunk ) {
568
-
569
- const subChunk = chunk.readChunk();
570
- const color = new THREE.Color();
571
- if ( subChunk.id === COLOR_24 || subChunk.id === LIN_COLOR_24 ) {
572
-
573
- const r = subChunk.readByte();
574
- const g = subChunk.readByte();
575
- const b = subChunk.readByte();
576
- color.setRGB( r / 255, g / 255, b / 255 );
577
- this.debugMessage( ' THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b );
578
-
579
- } else if ( subChunk.id === COLOR_F || subChunk.id === LIN_COLOR_F ) {
580
-
581
- const r = subChunk.readFloat();
582
- const g = subChunk.readFloat();
583
- const b = subChunk.readFloat();
584
- color.setRGB( r, g, b );
585
- this.debugMessage( ' THREE.Color: ' + color.r + ', ' + color.g + ', ' + color.b );
586
-
587
- } else {
588
-
589
- this.debugMessage( ' Unknown color chunk: ' + subChunk.hexId );
590
-
591
- }
592
-
593
- return color;
594
-
595
- }
596
-
597
- /**
598
- * Read percentage value.
599
- *
600
- * @method readPercentage
601
- * @param {Chunk} chunk Chunk to read data from.
602
- * @return {Number} Data read from the dataview.
603
- */
604
- readPercentage( chunk ) {
605
-
606
- const subChunk = chunk.readChunk();
607
- switch ( subChunk.id ) {
608
-
609
- case INT_PERCENTAGE:
610
- return subChunk.readShort() / 100;
611
- break;
612
- case FLOAT_PERCENTAGE:
613
- return subChunk.readFloat();
614
- break;
615
- default:
616
- this.debugMessage( ' Unknown percentage chunk: ' + subChunk.hexId );
617
- return 0;
618
-
619
- }
620
-
621
- }
622
-
623
- /**
624
- * Print debug message to the console.
625
- *
626
- * Is controlled by a flag to show or hide debug messages.
627
- *
628
- * @method debugMessage
629
- * @param {Object} message Debug message to print to the console.
630
- */
631
- debugMessage( message ) {
632
-
633
- if ( this.debug ) {
634
-
635
- console.log( message );
636
-
637
- }
638
-
639
- }
640
-
641
- }
642
-
643
- /** Read data/sub-chunks from chunk */
644
- class Chunk {
645
-
646
- /**
647
- * Create a new chunk
648
- *
649
- * @class Chunk
650
- * @param {DataView} data DataView to read from.
651
- * @param {Number} position in data.
652
- * @param {Function} debugMessage logging callback.
653
- */
654
- constructor( data, position, debugMessage ) {
655
-
656
- this.data = data;
657
- // the offset to the begin of this chunk
658
- this.offset = position;
659
- // the current reading position
660
- this.position = position;
661
- this.debugMessage = debugMessage;
662
- if ( this.debugMessage instanceof Function ) {
663
-
664
- this.debugMessage = function () {};
665
-
666
- }
667
-
668
- this.id = this.readWord();
669
- this.size = this.readDWord();
670
- this.end = this.offset + this.size;
671
- if ( this.end > data.byteLength ) {
672
-
673
- this.debugMessage( 'Bad chunk size for chunk at ' + position );
674
-
675
- }
676
-
677
- }
678
-
679
- /**
680
- * read a sub cchunk.
681
- *
682
- * @method readChunk
683
- * @return {Chunk | null} next sub chunk
684
- */
685
- readChunk() {
686
-
687
- if ( this.endOfChunk ) {
688
-
689
- return null;
690
-
691
- }
692
-
693
- try {
694
-
695
- const next = new Chunk( this.data, this.position, this.debugMessage );
696
- this.position += next.size;
697
- return next;
698
-
699
- } catch ( e ) {
700
-
701
- this.debugMessage( 'Unable to read chunk at ' + this.position );
702
- return null;
703
-
704
- }
705
-
706
- }
707
-
708
- /**
709
- * return the ID of this chunk as Hex
710
- *
711
- * @method idToString
712
- * @return {String} hex-string of id
713
- */
714
- get hexId() {
715
-
716
- return this.id.toString( 16 );
717
-
718
- }
719
- get endOfChunk() {
720
-
721
- return this.position >= this.end;
722
-
723
- }
724
-
725
- /**
726
- * Read byte value.
727
- *
728
- * @method readByte
729
- * @return {Number} Data read from the dataview.
730
- */
731
- readByte() {
732
-
733
- const v = this.data.getUint8( this.position, true );
734
- this.position += 1;
735
- return v;
736
-
737
- }
738
-
739
- /**
740
- * Read 32 bit float value.
741
- *
742
- * @method readFloat
743
- * @return {Number} Data read from the dataview.
744
- */
745
- readFloat() {
746
-
747
- try {
748
-
749
- const v = this.data.getFloat32( this.position, true );
750
- this.position += 4;
751
- return v;
752
-
753
- } catch ( e ) {
754
-
755
- this.debugMessage( e + ' ' + this.position + ' ' + this.data.byteLength );
756
- return 0;
757
-
758
- }
759
-
760
- }
761
-
762
- /**
763
- * Read 32 bit signed integer value.
764
- *
765
- * @method readInt
766
- * @return {Number} Data read from the dataview.
767
- */
768
- readInt() {
769
-
770
- const v = this.data.getInt32( this.position, true );
771
- this.position += 4;
772
- return v;
773
-
774
- }
775
-
776
- /**
777
- * Read 16 bit signed integer value.
778
- *
779
- * @method readShort
780
- * @return {Number} Data read from the dataview.
781
- */
782
- readShort() {
783
-
784
- const v = this.data.getInt16( this.position, true );
785
- this.position += 2;
786
- return v;
787
-
788
- }
789
-
790
- /**
791
- * Read 64 bit unsigned integer value.
792
- *
793
- * @method readDWord
794
- * @return {Number} Data read from the dataview.
795
- */
796
- readDWord() {
797
-
798
- const v = this.data.getUint32( this.position, true );
799
- this.position += 4;
800
- return v;
801
-
802
- }
803
-
804
- /**
805
- * Read 32 bit unsigned integer value.
806
- *
807
- * @method readWord
808
- * @return {Number} Data read from the dataview.
809
- */
810
- readWord() {
811
-
812
- const v = this.data.getUint16( this.position, true );
813
- this.position += 2;
814
- return v;
815
-
816
- }
817
-
818
- /**
819
- * Read NULL terminated ASCII string value from chunk-pos.
820
- *
821
- * @method readString
822
- * @return {String} Data read from the dataview.
823
- */
824
- readString() {
825
-
826
- let s = '';
827
- let c = this.readByte();
828
- while ( c ) {
829
-
830
- s += String.fromCharCode( c );
831
- c = this.readByte();
832
-
833
- }
834
-
835
- return s;
836
-
837
- }
838
-
839
- }
840
-
841
- // const NULL_CHUNK = 0x0000;
842
- const M3DMAGIC = 0x4D4D;
843
- // const SMAGIC = 0x2D2D;
844
- // const LMAGIC = 0x2D3D;
845
- const MLIBMAGIC = 0x3DAA;
846
- // const MATMAGIC = 0x3DFF;
847
- const CMAGIC = 0xC23D;
848
- const M3D_VERSION = 0x0002;
849
- // const M3D_KFVERSION = 0x0005;
850
- const COLOR_F = 0x0010;
851
- const COLOR_24 = 0x0011;
852
- const LIN_COLOR_24 = 0x0012;
853
- const LIN_COLOR_F = 0x0013;
854
- const INT_PERCENTAGE = 0x0030;
855
- const FLOAT_PERCENTAGE = 0x0031;
856
- const MDATA = 0x3D3D;
857
- const MESH_VERSION = 0x3D3E;
858
- const MASTER_SCALE = 0x0100;
859
- // const LO_SHADOW_BIAS = 0x1400;
860
- // const HI_SHADOW_BIAS = 0x1410;
861
- // const SHADOW_MAP_SIZE = 0x1420;
862
- // const SHADOW_SAMPLES = 0x1430;
863
- // const SHADOW_RANGE = 0x1440;
864
- // const SHADOW_FILTER = 0x1450;
865
- // const RAY_BIAS = 0x1460;
866
- // const O_CONSTS = 0x1500;
867
- // const AMBIENT_LIGHT = 0x2100;
868
- // const BIT_MAP = 0x1100;
869
- // const SOLID_BGND = 0x1200;
870
- // const V_GRADIENT = 0x1300;
871
- // const USE_BIT_MAP = 0x1101;
872
- // const USE_SOLID_BGND = 0x1201;
873
- // const USE_V_GRADIENT = 0x1301;
874
- // const FOG = 0x2200;
875
- // const FOG_BGND = 0x2210;
876
- // const LAYER_FOG = 0x2302;
877
- // const DISTANCE_CUE = 0x2300;
878
- // const DCUE_BGND = 0x2310;
879
- // const USE_FOG = 0x2201;
880
- // const USE_LAYER_FOG = 0x2303;
881
- // const USE_DISTANCE_CUE = 0x2301;
882
- const MAT_ENTRY = 0xAFFF;
883
- const MAT_NAME = 0xA000;
884
- const MAT_AMBIENT = 0xA010;
885
- const MAT_DIFFUSE = 0xA020;
886
- const MAT_SPECULAR = 0xA030;
887
- const MAT_SHININESS = 0xA040;
888
- // const MAT_SHIN2PCT = 0xA041;
889
- const MAT_TRANSPARENCY = 0xA050;
890
- // const MAT_XPFALL = 0xA052;
891
- // const MAT_USE_XPFALL = 0xA240;
892
- // const MAT_REFBLUR = 0xA053;
893
- // const MAT_SHADING = 0xA100;
894
- // const MAT_USE_REFBLUR = 0xA250;
895
- // const MAT_SELF_ILLUM = 0xA084;
896
- const MAT_TWO_SIDE = 0xA081;
897
- // const MAT_DECAL = 0xA082;
898
- const MAT_ADDITIVE = 0xA083;
899
- const MAT_WIRE = 0xA085;
900
- // const MAT_FACEMAP = 0xA088;
901
- // const MAT_TRANSFALLOFF_IN = 0xA08A;
902
- // const MAT_PHONGSOFT = 0xA08C;
903
- // const MAT_WIREABS = 0xA08E;
904
- const MAT_WIRE_SIZE = 0xA087;
905
- const MAT_TEXMAP = 0xA200;
906
- // const MAT_SXP_TEXT_DATA = 0xA320;
907
- // const MAT_TEXMASK = 0xA33E;
908
- // const MAT_SXP_TEXTMASK_DATA = 0xA32A;
909
- // const MAT_TEX2MAP = 0xA33A;
910
- // const MAT_SXP_TEXT2_DATA = 0xA321;
911
- // const MAT_TEX2MASK = 0xA340;
912
- // const MAT_SXP_TEXT2MASK_DATA = 0xA32C;
913
- const MAT_OPACMAP = 0xA210;
914
- // const MAT_SXP_OPAC_DATA = 0xA322;
915
- // const MAT_OPACMASK = 0xA342;
916
- // const MAT_SXP_OPACMASK_DATA = 0xA32E;
917
- const MAT_BUMPMAP = 0xA230;
918
- // const MAT_SXP_BUMP_DATA = 0xA324;
919
- // const MAT_BUMPMASK = 0xA344;
920
- // const MAT_SXP_BUMPMASK_DATA = 0xA330;
921
- const MAT_SPECMAP = 0xA204;
922
- // const MAT_SXP_SPEC_DATA = 0xA325;
923
- // const MAT_SPECMASK = 0xA348;
924
- // const MAT_SXP_SPECMASK_DATA = 0xA332;
925
- // const MAT_SHINMAP = 0xA33C;
926
- // const MAT_SXP_SHIN_DATA = 0xA326;
927
- // const MAT_SHINMASK = 0xA346;
928
- // const MAT_SXP_SHINMASK_DATA = 0xA334;
929
- // const MAT_SELFIMAP = 0xA33D;
930
- // const MAT_SXP_SELFI_DATA = 0xA328;
931
- // const MAT_SELFIMASK = 0xA34A;
932
- // const MAT_SXP_SELFIMASK_DATA = 0xA336;
933
- // const MAT_REFLMAP = 0xA220;
934
- // const MAT_REFLMASK = 0xA34C;
935
- // const MAT_SXP_REFLMASK_DATA = 0xA338;
936
- // const MAT_ACUBIC = 0xA310;
937
- const MAT_MAPNAME = 0xA300;
938
- // const MAT_MAP_TILING = 0xA351;
939
- // const MAT_MAP_TEXBLUR = 0xA353;
940
- const MAT_MAP_USCALE = 0xA354;
941
- const MAT_MAP_VSCALE = 0xA356;
942
- const MAT_MAP_UOFFSET = 0xA358;
943
- const MAT_MAP_VOFFSET = 0xA35A;
944
- // const MAT_MAP_ANG = 0xA35C;
945
- // const MAT_MAP_COL1 = 0xA360;
946
- // const MAT_MAP_COL2 = 0xA362;
947
- // const MAT_MAP_RCOL = 0xA364;
948
- // const MAT_MAP_GCOL = 0xA366;
949
- // const MAT_MAP_BCOL = 0xA368;
950
- const NAMED_OBJECT = 0x4000;
951
- // const N_DIRECT_LIGHT = 0x4600;
952
- // const DL_OFF = 0x4620;
953
- // const DL_OUTER_RANGE = 0x465A;
954
- // const DL_INNER_RANGE = 0x4659;
955
- // const DL_MULTIPLIER = 0x465B;
956
- // const DL_EXCLUDE = 0x4654;
957
- // const DL_ATTENUATE = 0x4625;
958
- // const DL_SPOTLIGHT = 0x4610;
959
- // const DL_SPOT_ROLL = 0x4656;
960
- // const DL_SHADOWED = 0x4630;
961
- // const DL_LOCAL_SHADOW2 = 0x4641;
962
- // const DL_SEE_CONE = 0x4650;
963
- // const DL_SPOT_RECTANGULAR = 0x4651;
964
- // const DL_SPOT_ASPECT = 0x4657;
965
- // const DL_SPOT_PROJECTOR = 0x4653;
966
- // const DL_SPOT_OVERSHOOT = 0x4652;
967
- // const DL_RAY_BIAS = 0x4658;
968
- // const DL_RAYSHAD = 0x4627;
969
- // const N_CAMERA = 0x4700;
970
- // const CAM_SEE_CONE = 0x4710;
971
- // const CAM_RANGES = 0x4720;
972
- // const OBJ_HIDDEN = 0x4010;
973
- // const OBJ_VIS_LOFTER = 0x4011;
974
- // const OBJ_DOESNT_CAST = 0x4012;
975
- // const OBJ_DONT_RECVSHADOW = 0x4017;
976
- // const OBJ_MATTE = 0x4013;
977
- // const OBJ_FAST = 0x4014;
978
- // const OBJ_PROCEDURAL = 0x4015;
979
- // const OBJ_FROZEN = 0x4016;
980
- const N_TRI_OBJECT = 0x4100;
981
- const POINT_ARRAY = 0x4110;
982
- // const POINT_FLAG_ARRAY = 0x4111;
983
- const FACE_ARRAY = 0x4120;
984
- const MSH_MAT_GROUP = 0x4130;
985
- // const SMOOTH_GROUP = 0x4150;
986
- // const MSH_BOXMAP = 0x4190;
987
- const TEX_VERTS = 0x4140;
988
- const MESH_MATRIX = 0x4160;
989
-
990
- THREE.TDSLoader = TDSLoader;
991
-
992
- } )();