super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
  318. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  319. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  320. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
  321. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  322. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  323. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +141 -296
  324. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  325. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +937 -0
  326. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  327. package/examples/jsm/shaders/BleachBypassShader.js +2 -0
  328. package/examples/jsm/shaders/BlendShader.js +1 -2
  329. package/examples/jsm/shaders/BokehShader2.js +3 -0
  330. package/examples/jsm/shaders/ColorifyShader.js +2 -0
  331. package/examples/jsm/shaders/ConvolutionShader.js +2 -0
  332. package/examples/jsm/shaders/CopyShader.js +4 -2
  333. package/examples/jsm/shaders/DotScreenShader.js +2 -0
  334. package/examples/jsm/shaders/ExposureShader.js +44 -0
  335. package/examples/jsm/shaders/FilmShader.js +2 -0
  336. package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
  337. package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
  338. package/examples/jsm/shaders/MMDToonShader.js +15 -4
  339. package/examples/jsm/shaders/OutputShader.js +61 -0
  340. package/examples/jsm/shaders/RGBShiftShader.js +4 -2
  341. package/examples/jsm/shaders/SepiaShader.js +2 -0
  342. package/examples/jsm/shaders/ToonShader.js +13 -5
  343. package/examples/jsm/shaders/VelocityShader.js +1 -1
  344. package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
  345. package/examples/jsm/shaders/VignetteShader.js +2 -0
  346. package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
  347. package/examples/jsm/utils/BufferGeometryUtils.js +54 -36
  348. package/examples/jsm/utils/LDrawUtils.js +4 -4
  349. package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
  350. package/examples/jsm/utils/SceneUtils.js +8 -4
  351. package/examples/jsm/utils/SkeletonUtils.js +27 -210
  352. package/examples/jsm/utils/TextureUtils.js +86 -0
  353. package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
  354. package/examples/jsm/webxr/VRButton.js +1 -2
  355. package/examples/jsm/webxr/XRButton.js +198 -0
  356. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
  357. package/examples/jsm/webxr/XRPlanes.js +100 -0
  358. package/package.json +35 -87
  359. package/src/Three.Legacy.js +0 -319
  360. package/src/Three.js +4 -3
  361. package/src/animation/AnimationUtils.js +13 -1
  362. package/src/animation/PropertyBinding.js +2 -2
  363. package/src/audio/Audio.js +7 -2
  364. package/src/audio/PositionalAudio.js +8 -0
  365. package/src/cameras/Camera.js +5 -0
  366. package/src/cameras/CubeCamera.js +76 -13
  367. package/src/cameras/OrthographicCamera.js +1 -1
  368. package/src/cameras/PerspectiveCamera.js +1 -1
  369. package/src/constants.js +22 -2
  370. package/src/core/BufferAttribute.js +146 -29
  371. package/src/core/BufferGeometry.js +2 -15
  372. package/src/core/GLBufferAttribute.js +2 -0
  373. package/src/core/InterleavedBufferAttribute.js +1 -1
  374. package/src/core/Object3D.js +37 -8
  375. package/src/extras/DataUtils.js +7 -1
  376. package/src/extras/ImageUtils.js +2 -2
  377. package/src/extras/PMREMGenerator.js +5 -5
  378. package/src/extras/core/Curve.js +1 -1
  379. package/src/extras/curves/LineCurve.js +6 -4
  380. package/src/extras/curves/LineCurve3.js +13 -0
  381. package/src/geometries/BoxGeometry.js +10 -0
  382. package/src/geometries/CircleGeometry.js +11 -1
  383. package/src/geometries/ConeGeometry.js +1 -1
  384. package/src/geometries/CylinderGeometry.js +11 -1
  385. package/src/geometries/EdgesGeometry.js +10 -0
  386. package/src/geometries/ExtrudeGeometry.js +11 -1
  387. package/src/geometries/LatheGeometry.js +10 -0
  388. package/src/geometries/PlaneGeometry.js +10 -0
  389. package/src/geometries/PolyhedronGeometry.js +10 -0
  390. package/src/geometries/RingGeometry.js +11 -1
  391. package/src/geometries/ShapeGeometry.js +10 -0
  392. package/src/geometries/SphereGeometry.js +12 -2
  393. package/src/geometries/TorusGeometry.js +11 -1
  394. package/src/geometries/TorusKnotGeometry.js +10 -0
  395. package/src/geometries/TubeGeometry.js +10 -0
  396. package/src/geometries/WireframeGeometry.js +10 -0
  397. package/src/helpers/Box3Helper.js +1 -2
  398. package/src/lights/DirectionalLight.js +1 -1
  399. package/src/lights/HemisphereLight.js +1 -1
  400. package/src/lights/SpotLight.js +1 -1
  401. package/src/loaders/AudioLoader.js +14 -8
  402. package/src/loaders/CubeTextureLoader.js +2 -0
  403. package/src/loaders/DataTextureLoader.js +5 -1
  404. package/src/loaders/Loader.js +2 -0
  405. package/src/loaders/MaterialLoader.js +9 -0
  406. package/src/loaders/ObjectLoader.js +10 -2
  407. package/src/materials/LineBasicMaterial.js +4 -0
  408. package/src/materials/Material.js +19 -4
  409. package/src/materials/MeshDistanceMaterial.js +0 -9
  410. package/src/materials/MeshPhysicalMaterial.js +32 -6
  411. package/src/materials/ShaderMaterial.js +6 -1
  412. package/src/math/Box2.js +3 -2
  413. package/src/math/Box3.js +49 -64
  414. package/src/math/Color.js +88 -66
  415. package/src/math/ColorManagement.js +75 -16
  416. package/src/math/Euler.js +2 -11
  417. package/src/math/Frustum.js +29 -5
  418. package/src/math/MathUtils.js +43 -1
  419. package/src/math/Matrix3.js +26 -6
  420. package/src/math/Matrix4.js +74 -19
  421. package/src/math/Plane.js +2 -2
  422. package/src/math/Quaternion.js +6 -0
  423. package/src/math/Ray.js +7 -7
  424. package/src/math/Triangle.js +37 -7
  425. package/src/math/Vector2.js +16 -0
  426. package/src/math/Vector3.js +10 -0
  427. package/src/math/interpolants/CubicInterpolant.js +1 -2
  428. package/src/objects/InstancedMesh.js +82 -1
  429. package/src/objects/Mesh.js +108 -76
  430. package/src/objects/Skeleton.js +1 -3
  431. package/src/objects/SkinnedMesh.js +123 -8
  432. package/src/objects/Sprite.js +1 -1
  433. package/src/renderers/WebGLCubeRenderTarget.js +12 -3
  434. package/src/renderers/WebGLMultipleRenderTargets.js +4 -2
  435. package/src/renderers/WebGLRenderTarget.js +14 -2
  436. package/src/renderers/WebGLRenderer.js +1439 -1252
  437. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  438. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  439. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +1 -1
  440. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +1 -1
  441. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
  442. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +0 -271
  443. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +5 -5
  444. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +2 -10
  445. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +5 -5
  446. package/src/renderers/shaders/ShaderChunk/common.glsl.js +38 -0
  447. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +1 -1
  448. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +1 -1
  449. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +1 -1
  450. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
  451. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +1 -1
  452. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  453. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +10 -2
  454. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +11 -11
  455. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +39 -13
  456. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +306 -10
  457. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +1 -11
  458. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +9 -1
  459. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +10 -2
  460. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +1 -1
  461. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +40 -10
  462. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +5 -13
  463. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +7 -7
  464. package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
  465. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +11 -5
  466. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +1 -1
  467. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +4 -11
  468. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +2 -2
  469. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +39 -34
  470. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +1 -1
  471. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  472. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +5 -5
  473. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +101 -16
  474. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +113 -1
  475. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +135 -7
  476. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +117 -2
  477. package/src/renderers/shaders/ShaderChunk.js +10 -12
  478. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -9
  479. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
  480. package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
  481. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  482. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  483. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
  484. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +7 -2
  485. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +5 -6
  486. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -5
  487. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
  488. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +3 -3
  489. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -5
  490. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +20 -14
  491. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -5
  492. package/src/renderers/shaders/ShaderLib/points.glsl.js +17 -2
  493. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +6 -1
  494. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
  495. package/src/renderers/shaders/ShaderLib.js +18 -4
  496. package/src/renderers/shaders/UniformsLib.js +27 -15
  497. package/src/renderers/shaders/UniformsUtils.js +12 -3
  498. package/src/renderers/webgl/WebGLBackground.js +23 -12
  499. package/src/renderers/webgl/WebGLBindingStates.js +13 -5
  500. package/src/renderers/webgl/WebGLCapabilities.js +1 -2
  501. package/src/renderers/webgl/WebGLClipping.js +7 -3
  502. package/src/renderers/webgl/WebGLGeometries.js +12 -0
  503. package/src/renderers/webgl/WebGLInfo.js +0 -1
  504. package/src/renderers/webgl/WebGLLights.js +2 -2
  505. package/src/renderers/webgl/WebGLMaterials.js +123 -234
  506. package/src/renderers/webgl/WebGLMorphtargets.js +1 -1
  507. package/src/renderers/webgl/WebGLObjects.js +23 -3
  508. package/src/renderers/webgl/WebGLProgram.js +154 -53
  509. package/src/renderers/webgl/WebGLPrograms.js +213 -130
  510. package/src/renderers/webgl/WebGLRenderStates.js +2 -2
  511. package/src/renderers/webgl/WebGLShadowMap.js +40 -27
  512. package/src/renderers/webgl/WebGLState.js +23 -9
  513. package/src/renderers/webgl/WebGLTextures.js +39 -19
  514. package/src/renderers/webgl/WebGLUniformsGroups.js +74 -33
  515. package/src/renderers/webgl/WebGLUtils.js +41 -29
  516. package/src/renderers/webvr/WebVRManager.js +12 -0
  517. package/src/renderers/webxr/WebXRController.js +3 -0
  518. package/src/renderers/webxr/WebXRManager.js +96 -134
  519. package/src/scenes/Scene.js +2 -18
  520. package/src/textures/CompressedTexture.js +2 -2
  521. package/src/textures/CubeTexture.js +2 -2
  522. package/src/textures/DataTexture.js +2 -2
  523. package/src/textures/DepthTexture.js +22 -0
  524. package/src/textures/FramebufferTexture.js +1 -3
  525. package/src/textures/Source.js +4 -0
  526. package/src/textures/Texture.js +42 -13
  527. package/src/utils.js +13 -1
  528. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  529. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  530. package/examples/fonts/open-sans/open-sans.css +0 -9
  531. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  532. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +0 -3966
  533. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  534. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  535. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  536. package/examples/fonts/tabler-icons/tabler-icons.min.css +0 -4
  537. package/examples/js/animation/AnimationClipCreator.js +0 -89
  538. package/examples/js/animation/CCDIKSolver.js +0 -416
  539. package/examples/js/animation/MMDAnimationHelper.js +0 -1046
  540. package/examples/js/animation/MMDPhysics.js +0 -1174
  541. package/examples/js/cameras/CinematicCamera.js +0 -168
  542. package/examples/js/controls/ArcballControls.js +0 -2770
  543. package/examples/js/controls/DragControls.js +0 -205
  544. package/examples/js/controls/FirstPersonControls.js +0 -312
  545. package/examples/js/controls/FlyControls.js +0 -321
  546. package/examples/js/controls/OrbitControls.js +0 -1101
  547. package/examples/js/controls/PointerLockControls.js +0 -144
  548. package/examples/js/controls/TrackballControls.js +0 -729
  549. package/examples/js/controls/TransformControls.js +0 -1301
  550. package/examples/js/csm/CSM.js +0 -347
  551. package/examples/js/csm/CSMFrustum.js +0 -127
  552. package/examples/js/csm/CSMHelper.js +0 -165
  553. package/examples/js/csm/CSMShader.js +0 -253
  554. package/examples/js/curves/CurveExtras.js +0 -348
  555. package/examples/js/curves/NURBSCurve.js +0 -63
  556. package/examples/js/curves/NURBSSurface.js +0 -48
  557. package/examples/js/curves/NURBSUtils.js +0 -439
  558. package/examples/js/effects/AnaglyphEffect.js +0 -86
  559. package/examples/js/effects/AsciiEffect.js +0 -260
  560. package/examples/js/effects/OutlineEffect.js +0 -450
  561. package/examples/js/effects/ParallaxBarrierEffect.js +0 -62
  562. package/examples/js/effects/PeppersGhostEffect.js +0 -139
  563. package/examples/js/effects/StereoEffect.js +0 -46
  564. package/examples/js/environments/DebugEnvironment.js +0 -53
  565. package/examples/js/environments/RoomEnvironment.js +0 -124
  566. package/examples/js/exporters/ColladaExporter.js +0 -487
  567. package/examples/js/exporters/DRACOExporter.js +0 -212
  568. package/examples/js/exporters/EXRExporter.js +0 -455
  569. package/examples/js/exporters/GLTFExporter.js +0 -2367
  570. package/examples/js/exporters/MMDExporter.js +0 -187
  571. package/examples/js/exporters/OBJExporter.js +0 -260
  572. package/examples/js/exporters/PLYExporter.js +0 -427
  573. package/examples/js/exporters/STLExporter.js +0 -188
  574. package/examples/js/exporters/USDZExporter.js +0 -608
  575. package/examples/js/geometries/BoxLineGeometry.js +0 -59
  576. package/examples/js/geometries/ConvexGeometry.js +0 -53
  577. package/examples/js/geometries/DecalGeometry.js +0 -324
  578. package/examples/js/geometries/LightningStrike.js +0 -861
  579. package/examples/js/geometries/ParametricGeometries.js +0 -216
  580. package/examples/js/geometries/ParametricGeometry.js +0 -121
  581. package/examples/js/geometries/RoundedBoxGeometry.js +0 -142
  582. package/examples/js/geometries/TeapotGeometry.js +0 -335
  583. package/examples/js/geometries/TextGeometry.js +0 -53
  584. package/examples/js/helpers/LightProbeHelper.js +0 -48
  585. package/examples/js/helpers/OctreeHelper.js +0 -76
  586. package/examples/js/helpers/PositionalAudioHelper.js +0 -91
  587. package/examples/js/helpers/RectAreaLightHelper.js +0 -73
  588. package/examples/js/helpers/VertexNormalsHelper.js +0 -74
  589. package/examples/js/helpers/VertexTangentsHelper.js +0 -68
  590. package/examples/js/helpers/ViewHelper.js +0 -281
  591. package/examples/js/interactive/HTMLMesh.js +0 -497
  592. package/examples/js/interactive/InteractiveGroup.js +0 -95
  593. package/examples/js/interactive/SelectionBox.js +0 -195
  594. package/examples/js/interactive/SelectionHelper.js +0 -83
  595. package/examples/js/libs/chevrotain.min.js +0 -3
  596. package/examples/js/libs/draco/draco_decoder.js +0 -52
  597. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  598. package/examples/js/libs/draco/draco_wasm_wrapper.js +0 -104
  599. package/examples/js/libs/draco/gltf/draco_decoder.js +0 -48
  600. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  601. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +0 -104
  602. package/examples/js/libs/fflate.min.js +0 -7
  603. package/examples/js/libs/ktx-parse.umd.js +0 -1
  604. package/examples/js/libs/meshopt_decoder.js +0 -188
  605. package/examples/js/libs/opentype.min.js +0 -1
  606. package/examples/js/libs/stats.min.js +0 -5
  607. package/examples/js/lights/LightProbeGenerator.js +0 -221
  608. package/examples/js/lights/RectAreaLightUniformsLib.js +0 -60
  609. package/examples/js/lines/Line2.js +0 -19
  610. package/examples/js/lines/LineGeometry.js +0 -69
  611. package/examples/js/lines/LineMaterial.js +0 -635
  612. package/examples/js/lines/LineSegments2.js +0 -313
  613. package/examples/js/lines/LineSegmentsGeometry.js +0 -198
  614. package/examples/js/lines/Wireframe.js +0 -47
  615. package/examples/js/lines/WireframeGeometry2.js +0 -20
  616. package/examples/js/loaders/3DMLoader.js +0 -1273
  617. package/examples/js/loaders/3MFLoader.js +0 -1306
  618. package/examples/js/loaders/AMFLoader.js +0 -504
  619. package/examples/js/loaders/BVHLoader.js +0 -395
  620. package/examples/js/loaders/BasisTextureLoader.js +0 -706
  621. package/examples/js/loaders/ColladaLoader.js +0 -3690
  622. package/examples/js/loaders/DDSLoader.js +0 -244
  623. package/examples/js/loaders/DRACOLoader.js +0 -511
  624. package/examples/js/loaders/EXRLoader.js +0 -2039
  625. package/examples/js/loaders/FBXLoader.js +0 -3681
  626. package/examples/js/loaders/FontLoader.js +0 -160
  627. package/examples/js/loaders/GCodeLoader.js +0 -255
  628. package/examples/js/loaders/GLTFLoader.js +0 -3862
  629. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -87
  630. package/examples/js/loaders/KMZLoader.js +0 -121
  631. package/examples/js/loaders/KTXLoader.js +0 -159
  632. package/examples/js/loaders/LDrawLoader.js +0 -2263
  633. package/examples/js/loaders/LUT3dlLoader.js +0 -135
  634. package/examples/js/loaders/LUTCubeLoader.js +0 -132
  635. package/examples/js/loaders/LWOLoader.js +0 -901
  636. package/examples/js/loaders/LogLuvLoader.js +0 -715
  637. package/examples/js/loaders/LottieLoader.js +0 -62
  638. package/examples/js/loaders/MD2Loader.js +0 -248
  639. package/examples/js/loaders/MDDLoader.js +0 -91
  640. package/examples/js/loaders/MMDLoader.js +0 -1915
  641. package/examples/js/loaders/MTLLoader.js +0 -472
  642. package/examples/js/loaders/NRRDLoader.js +0 -609
  643. package/examples/js/loaders/OBJLoader.js +0 -789
  644. package/examples/js/loaders/PCDLoader.js +0 -413
  645. package/examples/js/loaders/PDBLoader.js +0 -317
  646. package/examples/js/loaders/PLYLoader.js +0 -576
  647. package/examples/js/loaders/PRWMLoader.js +0 -249
  648. package/examples/js/loaders/PVRLoader.js +0 -218
  649. package/examples/js/loaders/RGBELoader.js +0 -442
  650. package/examples/js/loaders/RGBMLoader.js +0 -1354
  651. package/examples/js/loaders/STLLoader.js +0 -364
  652. package/examples/js/loaders/SVGLoader.js +0 -2783
  653. package/examples/js/loaders/TDSLoader.js +0 -992
  654. package/examples/js/loaders/TGALoader.js +0 -484
  655. package/examples/js/loaders/TIFFLoader.js +0 -30
  656. package/examples/js/loaders/TTFLoader.js +0 -203
  657. package/examples/js/loaders/TiltLoader.js +0 -459
  658. package/examples/js/loaders/VOXLoader.js +0 -240
  659. package/examples/js/loaders/VRMLLoader.js +0 -3140
  660. package/examples/js/loaders/VTKLoader.js +0 -1078
  661. package/examples/js/loaders/XYZLoader.js +0 -89
  662. package/examples/js/loaders/lwo/IFFParser.js +0 -1067
  663. package/examples/js/loaders/lwo/LWO2Parser.js +0 -397
  664. package/examples/js/loaders/lwo/LWO3Parser.js +0 -360
  665. package/examples/js/materials/MeshGouraudMaterial.js +0 -387
  666. package/examples/js/math/Capsule.js +0 -103
  667. package/examples/js/math/ColorConverter.js +0 -33
  668. package/examples/js/math/ConvexHull.js +0 -1154
  669. package/examples/js/math/ImprovedNoise.js +0 -66
  670. package/examples/js/math/Lut.js +0 -164
  671. package/examples/js/math/MeshSurfaceSampler.js +0 -171
  672. package/examples/js/math/OBB.js +0 -382
  673. package/examples/js/math/Octree.js +0 -410
  674. package/examples/js/math/SimplexNoise.js +0 -445
  675. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  676. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  677. package/examples/js/misc/Gyroscope.js +0 -56
  678. package/examples/js/misc/MD2Character.js +0 -235
  679. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  680. package/examples/js/misc/MorphAnimMesh.js +0 -63
  681. package/examples/js/misc/MorphBlendMesh.js +0 -265
  682. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  683. package/examples/js/misc/RollerCoaster.js +0 -430
  684. package/examples/js/misc/TubePainter.js +0 -167
  685. package/examples/js/misc/Volume.js +0 -437
  686. package/examples/js/misc/VolumeSlice.js +0 -214
  687. package/examples/js/modifiers/CurveModifier.js +0 -309
  688. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  689. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  690. package/examples/js/modifiers/TessellateModifier.js +0 -276
  691. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  692. package/examples/js/objects/Lensflare.js +0 -356
  693. package/examples/js/objects/LightningStorm.js +0 -206
  694. package/examples/js/objects/MarchingCubes.js +0 -759
  695. package/examples/js/objects/Reflector.js +0 -216
  696. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  697. package/examples/js/objects/Refractor.js +0 -283
  698. package/examples/js/objects/ShadowMesh.js +0 -59
  699. package/examples/js/objects/Sky.js +0 -218
  700. package/examples/js/objects/Water.js +0 -292
  701. package/examples/js/objects/Water2.js +0 -307
  702. package/examples/js/physics/AmmoPhysics.js +0 -259
  703. package/examples/js/physics/OimoPhysics.js +0 -217
  704. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  705. package/examples/js/postprocessing/AfterimagePass.js +0 -77
  706. package/examples/js/postprocessing/BloomPass.js +0 -135
  707. package/examples/js/postprocessing/BokehPass.js +0 -120
  708. package/examples/js/postprocessing/ClearPass.js +0 -39
  709. package/examples/js/postprocessing/CubeTexturePass.js +0 -60
  710. package/examples/js/postprocessing/DotScreenPass.js +0 -51
  711. package/examples/js/postprocessing/EffectComposer.js +0 -272
  712. package/examples/js/postprocessing/FilmPass.js +0 -52
  713. package/examples/js/postprocessing/GlitchPass.js +0 -104
  714. package/examples/js/postprocessing/HalftonePass.js +0 -75
  715. package/examples/js/postprocessing/LUTPass.js +0 -171
  716. package/examples/js/postprocessing/MaskPass.js +0 -95
  717. package/examples/js/postprocessing/OutlinePass.js +0 -598
  718. package/examples/js/postprocessing/Pass.js +0 -72
  719. package/examples/js/postprocessing/RenderPass.js +0 -70
  720. package/examples/js/postprocessing/RenderPixelatedPass.js +0 -215
  721. package/examples/js/postprocessing/SAOPass.js +0 -374
  722. package/examples/js/postprocessing/SMAAPass.js +0 -170
  723. package/examples/js/postprocessing/SSAARenderPass.js +0 -156
  724. package/examples/js/postprocessing/SSAOPass.js +0 -365
  725. package/examples/js/postprocessing/SSRPass.js +0 -567
  726. package/examples/js/postprocessing/SavePass.js +0 -59
  727. package/examples/js/postprocessing/ShaderPass.js +0 -64
  728. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  729. package/examples/js/postprocessing/TexturePass.js +0 -49
  730. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  731. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  732. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  733. package/examples/js/renderers/Projector.js +0 -818
  734. package/examples/js/renderers/SVGRenderer.js +0 -491
  735. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  736. package/examples/js/shaders/AfterimageShader.js +0 -60
  737. package/examples/js/shaders/BasicShader.js +0 -27
  738. package/examples/js/shaders/BleachBypassShader.js +0 -62
  739. package/examples/js/shaders/BlendShader.js +0 -54
  740. package/examples/js/shaders/BokehShader.js +0 -156
  741. package/examples/js/shaders/BokehShader2.js +0 -419
  742. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  743. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  744. package/examples/js/shaders/ColorifyShader.js +0 -47
  745. package/examples/js/shaders/ConvolutionShader.js +0 -92
  746. package/examples/js/shaders/CopyShader.js +0 -45
  747. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  748. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  749. package/examples/js/shaders/DigitalGlitch.js +0 -127
  750. package/examples/js/shaders/DotScreenShader.js +0 -72
  751. package/examples/js/shaders/FXAAShader.js +0 -284
  752. package/examples/js/shaders/FilmShader.js +0 -110
  753. package/examples/js/shaders/FocusShader.js +0 -95
  754. package/examples/js/shaders/FreiChenShader.js +0 -93
  755. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  756. package/examples/js/shaders/GodRaysShader.js +0 -284
  757. package/examples/js/shaders/HalftoneShader.js +0 -336
  758. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  759. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  760. package/examples/js/shaders/HueSaturationShader.js +0 -69
  761. package/examples/js/shaders/KaleidoShader.js +0 -60
  762. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  763. package/examples/js/shaders/LuminosityShader.js +0 -46
  764. package/examples/js/shaders/MMDToonShader.js +0 -94
  765. package/examples/js/shaders/MirrorShader.js +0 -56
  766. package/examples/js/shaders/NormalMapShader.js +0 -55
  767. package/examples/js/shaders/RGBShiftShader.js +0 -56
  768. package/examples/js/shaders/SAOShader.js +0 -209
  769. package/examples/js/shaders/SMAAShader.js +0 -454
  770. package/examples/js/shaders/SSAOShader.js +0 -295
  771. package/examples/js/shaders/SSRShader.js +0 -381
  772. package/examples/js/shaders/SepiaShader.js +0 -52
  773. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  774. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  775. package/examples/js/shaders/TechnicolorShader.js +0 -43
  776. package/examples/js/shaders/ToneMapShader.js +0 -84
  777. package/examples/js/shaders/ToonShader.js +0 -335
  778. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  779. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  780. package/examples/js/shaders/VelocityShader.js +0 -126
  781. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  782. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  783. package/examples/js/shaders/VignetteShader.js +0 -53
  784. package/examples/js/shaders/VolumeShader.js +0 -296
  785. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  786. package/examples/js/textures/FlakesTexture.js +0 -40
  787. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  788. package/examples/js/utils/CameraUtils.js +0 -71
  789. package/examples/js/utils/GPUStatsPanel.js +0 -125
  790. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  791. package/examples/js/utils/GeometryUtils.js +0 -168
  792. package/examples/js/utils/LDrawUtils.js +0 -179
  793. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  794. package/examples/js/utils/SceneUtils.js +0 -214
  795. package/examples/js/utils/ShadowMapViewer.js +0 -183
  796. package/examples/js/utils/SkeletonUtils.js +0 -493
  797. package/examples/js/utils/UVsDebug.js +0 -143
  798. package/examples/js/utils/WorkerPool.js +0 -105
  799. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  800. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  801. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  802. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  803. package/examples/jsm/libs/flow.module.js +0 -4552
  804. package/examples/jsm/libs/tween.module.min.js +0 -3
  805. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  806. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  807. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  808. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  809. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  810. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  811. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  812. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  813. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  814. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  815. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  816. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  817. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  818. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  819. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  820. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  821. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  822. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  823. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  824. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  825. package/examples/jsm/node-editor/examples/rim.json +0 -1
  826. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  827. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  828. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  829. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  830. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  831. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  832. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  833. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  834. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  835. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  836. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  837. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  838. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  839. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  840. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  841. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  842. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  843. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  844. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  845. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  846. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  847. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  848. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  849. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  850. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  851. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  852. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  853. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  854. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  855. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -21
  856. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  857. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  858. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  859. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  860. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  861. package/examples/jsm/objects/LightningStorm.js +0 -245
  862. package/examples/jsm/physics/OimoPhysics.js +0 -231
  863. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  864. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  865. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  866. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  867. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  868. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  869. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  870. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  871. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  872. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  873. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  874. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  875. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  876. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  877. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  878. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  879. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  880. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  881. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  882. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  883. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  884. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  885. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  886. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  887. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  888. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  889. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  890. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  891. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  892. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  893. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  894. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
  895. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  896. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -42,21 +42,27 @@ vec2 unpackRGBATo2Half( vec4 v ) {
42
42
  return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
43
43
  }
44
44
 
45
- // NOTE: viewZ/eyeZ is < 0 when in front of the camera per OpenGL conventions
45
+ // NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera
46
46
 
47
47
  float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
48
+ // -near maps to 0; -far maps to 1
48
49
  return ( viewZ + near ) / ( near - far );
49
50
  }
50
- float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
51
- return linearClipZ * ( near - far ) - near;
51
+
52
+ float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
53
+ // maps orthographic depth in [ 0, 1 ] to viewZ
54
+ return depth * ( near - far ) - near;
52
55
  }
53
56
 
54
57
  // NOTE: https://twitter.com/gonnavis/status/1377183786949959682
55
58
 
56
59
  float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
60
+ // -near maps to 0; -far maps to 1
57
61
  return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
58
62
  }
59
- float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
60
- return ( near * far ) / ( ( far - near ) * invClipZ - far );
63
+
64
+ float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
65
+ // maps perspective depth in [ 0, 1 ] to viewZ
66
+ return ( near * far ) / ( ( far - near ) * depth - far );
61
67
  }
62
68
  `;
@@ -3,7 +3,7 @@ float roughnessFactor = roughness;
3
3
 
4
4
  #ifdef USE_ROUGHNESSMAP
5
5
 
6
- vec4 texelRoughness = texture2D( roughnessMap, vUv );
6
+ vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
7
7
 
8
8
  // reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
9
9
  roughnessFactor *= texelRoughness.g;
@@ -1,13 +1,13 @@
1
1
  export default /* glsl */`
2
2
  #if NUM_SPOT_LIGHT_COORDS > 0
3
3
 
4
- varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
4
+ varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
5
5
 
6
6
  #endif
7
7
 
8
8
  #if NUM_SPOT_LIGHT_MAPS > 0
9
9
 
10
- uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
10
+ uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
11
11
 
12
12
  #endif
13
13
 
@@ -110,15 +110,8 @@ export default /* glsl */`
110
110
  shadowCoord.xyz /= shadowCoord.w;
111
111
  shadowCoord.z += shadowBias;
112
112
 
113
- // if ( something && something ) breaks ATI OpenGL shader compiler
114
- // if ( all( something, something ) ) using this instead
115
-
116
- bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
117
- bool inFrustum = all( inFrustumVec );
118
-
119
- bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
120
-
121
- bool frustumTest = all( frustumTestVec );
113
+ bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
114
+ bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
122
115
 
123
116
  if ( frustumTest ) {
124
117
 
@@ -2,8 +2,8 @@ export default /* glsl */`
2
2
 
3
3
  #if NUM_SPOT_LIGHT_COORDS > 0
4
4
 
5
- uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
6
- varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
5
+ uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
6
+ varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
7
7
 
8
8
  #endif
9
9
 
@@ -1,53 +1,38 @@
1
1
  export default /* glsl */`
2
- #if defined( USE_SHADOWMAP ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
3
2
 
4
- #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_COORDS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
3
+ #if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
5
4
 
6
- // Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.
7
- vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
8
- vec4 shadowWorldPosition;
5
+ // Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.
6
+ vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
7
+ vec4 shadowWorldPosition;
9
8
 
10
- #endif
11
-
12
- #if NUM_DIR_LIGHT_SHADOWS > 0
13
-
14
- #pragma unroll_loop_start
15
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
16
-
17
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
18
- vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
19
-
20
- }
21
- #pragma unroll_loop_end
9
+ #endif
22
10
 
23
- #endif
11
+ #if defined( USE_SHADOWMAP )
24
12
 
25
- #if NUM_SPOT_LIGHT_COORDS > 0
13
+ #if NUM_DIR_LIGHT_SHADOWS > 0
26
14
 
27
- #pragma unroll_loop_start
28
- for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
15
+ #pragma unroll_loop_start
16
+ for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
29
17
 
30
- shadowWorldPosition = worldPosition;
31
- #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
32
- shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
33
- #endif
34
- vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
18
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
19
+ vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
35
20
 
36
- }
37
- #pragma unroll_loop_end
21
+ }
22
+ #pragma unroll_loop_end
38
23
 
39
24
  #endif
40
25
 
41
26
  #if NUM_POINT_LIGHT_SHADOWS > 0
42
27
 
43
- #pragma unroll_loop_start
44
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
28
+ #pragma unroll_loop_start
29
+ for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
45
30
 
46
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
47
- vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
31
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
32
+ vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
48
33
 
49
- }
50
- #pragma unroll_loop_end
34
+ }
35
+ #pragma unroll_loop_end
51
36
 
52
37
  #endif
53
38
 
@@ -60,4 +45,24 @@ export default /* glsl */`
60
45
  */
61
46
 
62
47
  #endif
48
+
49
+ // spot lights can be evaluated without active shadow mapping (when SpotLight.map is used)
50
+
51
+ #if NUM_SPOT_LIGHT_COORDS > 0
52
+
53
+ #pragma unroll_loop_start
54
+ for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
55
+
56
+ shadowWorldPosition = worldPosition;
57
+ #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
58
+ shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
59
+ #endif
60
+ vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
61
+
62
+ }
63
+ #pragma unroll_loop_end
64
+
65
+ #endif
66
+
67
+
63
68
  `;
@@ -3,7 +3,7 @@ float specularStrength;
3
3
 
4
4
  #ifdef USE_SPECULARMAP
5
5
 
6
- vec4 texelSpecular = texture2D( specularMap, vUv );
6
+ vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
7
7
  specularStrength = texelSpecular.r;
8
8
 
9
9
  #else
@@ -9,7 +9,7 @@ uniform float toneMappingExposure;
9
9
  // exposure only
10
10
  vec3 LinearToneMapping( vec3 color ) {
11
11
 
12
- return toneMappingExposure * color;
12
+ return saturate( toneMappingExposure * color );
13
13
 
14
14
  }
15
15
 
@@ -9,13 +9,13 @@ export default /* glsl */`
9
9
 
10
10
  #ifdef USE_TRANSMISSIONMAP
11
11
 
12
- material.transmission *= texture2D( transmissionMap, vUv ).r;
12
+ material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
13
13
 
14
14
  #endif
15
15
 
16
16
  #ifdef USE_THICKNESSMAP
17
17
 
18
- material.thickness *= texture2D( thicknessMap, vUv ).g;
18
+ material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
19
19
 
20
20
  #endif
21
21
 
@@ -23,14 +23,14 @@ export default /* glsl */`
23
23
  vec3 v = normalize( cameraPosition - pos );
24
24
  vec3 n = inverseTransformDirection( normal, viewMatrix );
25
25
 
26
- vec4 transmission = getIBLVolumeRefraction(
26
+ vec4 transmitted = getIBLVolumeRefraction(
27
27
  n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
28
28
  pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
29
29
  material.attenuationColor, material.attenuationDistance );
30
30
 
31
- material.transmissionAlpha = mix( material.transmissionAlpha, transmission.a, material.transmission );
31
+ material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
32
32
 
33
- totalDiffuse = mix( totalDiffuse, transmission.rgb, material.transmission );
33
+ totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
34
34
 
35
35
  #endif
36
36
  `;
@@ -29,6 +29,95 @@ export default /* glsl */`
29
29
 
30
30
  varying vec3 vWorldPosition;
31
31
 
32
+ // Mipped Bicubic Texture Filtering by N8
33
+ // https://www.shadertoy.com/view/Dl2SDW
34
+
35
+ float w0( float a ) {
36
+
37
+ return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
38
+
39
+ }
40
+
41
+ float w1( float a ) {
42
+
43
+ return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
44
+
45
+ }
46
+
47
+ float w2( float a ){
48
+
49
+ return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
50
+
51
+ }
52
+
53
+ float w3( float a ) {
54
+
55
+ return ( 1.0 / 6.0 ) * ( a * a * a );
56
+
57
+ }
58
+
59
+ // g0 and g1 are the two amplitude functions
60
+ float g0( float a ) {
61
+
62
+ return w0( a ) + w1( a );
63
+
64
+ }
65
+
66
+ float g1( float a ) {
67
+
68
+ return w2( a ) + w3( a );
69
+
70
+ }
71
+
72
+ // h0 and h1 are the two offset functions
73
+ float h0( float a ) {
74
+
75
+ return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
76
+
77
+ }
78
+
79
+ float h1( float a ) {
80
+
81
+ return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
82
+
83
+ }
84
+
85
+ vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
86
+
87
+ uv = uv * texelSize.zw + 0.5;
88
+
89
+ vec2 iuv = floor( uv );
90
+ vec2 fuv = fract( uv );
91
+
92
+ float g0x = g0( fuv.x );
93
+ float g1x = g1( fuv.x );
94
+ float h0x = h0( fuv.x );
95
+ float h1x = h1( fuv.x );
96
+ float h0y = h0( fuv.y );
97
+ float h1y = h1( fuv.y );
98
+
99
+ vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
100
+ vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
101
+ vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
102
+ vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
103
+
104
+ return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
105
+ g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
106
+
107
+ }
108
+
109
+ vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
110
+
111
+ vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
112
+ vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
113
+ vec2 fLodSizeInv = 1.0 / fLodSize;
114
+ vec2 cLodSizeInv = 1.0 / cLodSize;
115
+ vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
116
+ vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
117
+ return mix( fSample, cSample, fract( lod ) );
118
+
119
+ }
120
+
32
121
  vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
33
122
 
34
123
  // Direction of refracted light.
@@ -55,33 +144,24 @@ export default /* glsl */`
55
144
 
56
145
  vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
57
146
 
58
- float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
59
-
60
- #ifdef texture2DLodEXT
61
-
62
- return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
63
-
64
- #else
65
-
66
- return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
67
-
68
- #endif
147
+ float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
148
+ return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
69
149
 
70
150
  }
71
151
 
72
- vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
152
+ vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
73
153
 
74
154
  if ( isinf( attenuationDistance ) ) {
75
155
 
76
156
  // Attenuation distance is +∞, i.e. the transmitted color is not attenuated at all.
77
- return radiance;
157
+ return vec3( 1.0 );
78
158
 
79
159
  } else {
80
160
 
81
161
  // Compute light attenuation using Beer's law.
82
162
  vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
83
163
  vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); // Beer's law
84
- return transmittance * radiance;
164
+ return transmittance;
85
165
 
86
166
  }
87
167
 
@@ -104,12 +184,17 @@ export default /* glsl */`
104
184
  // Sample framebuffer to get pixel the refracted ray hits.
105
185
  vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
106
186
 
107
- vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
187
+ vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
188
+ vec3 attenuatedColor = transmittance * transmittedLight.rgb;
108
189
 
109
190
  // Get the specular component.
110
191
  vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
111
192
 
112
- return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
193
+ // As less light is transmitted, the opacity should be increased. This simple approximation does a decent job
194
+ // of modulating a CSS background, and has no effect when the buffer is opaque, due to a solid object or clear color.
195
+ float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
196
+
197
+ return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
113
198
 
114
199
  }
115
200
  #endif
@@ -1,7 +1,119 @@
1
1
  export default /* glsl */`
2
- #if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
2
+ #if defined( USE_UV ) || defined( USE_ANISOTROPY )
3
3
 
4
4
  varying vec2 vUv;
5
5
 
6
+ #endif
7
+ #ifdef USE_MAP
8
+
9
+ varying vec2 vMapUv;
10
+
11
+ #endif
12
+ #ifdef USE_ALPHAMAP
13
+
14
+ varying vec2 vAlphaMapUv;
15
+
16
+ #endif
17
+ #ifdef USE_LIGHTMAP
18
+
19
+ varying vec2 vLightMapUv;
20
+
21
+ #endif
22
+ #ifdef USE_AOMAP
23
+
24
+ varying vec2 vAoMapUv;
25
+
26
+ #endif
27
+ #ifdef USE_BUMPMAP
28
+
29
+ varying vec2 vBumpMapUv;
30
+
31
+ #endif
32
+ #ifdef USE_NORMALMAP
33
+
34
+ varying vec2 vNormalMapUv;
35
+
36
+ #endif
37
+ #ifdef USE_EMISSIVEMAP
38
+
39
+ varying vec2 vEmissiveMapUv;
40
+
41
+ #endif
42
+ #ifdef USE_METALNESSMAP
43
+
44
+ varying vec2 vMetalnessMapUv;
45
+
46
+ #endif
47
+ #ifdef USE_ROUGHNESSMAP
48
+
49
+ varying vec2 vRoughnessMapUv;
50
+
51
+ #endif
52
+ #ifdef USE_ANISOTROPYMAP
53
+
54
+ varying vec2 vAnisotropyMapUv;
55
+
56
+ #endif
57
+ #ifdef USE_CLEARCOATMAP
58
+
59
+ varying vec2 vClearcoatMapUv;
60
+
61
+ #endif
62
+ #ifdef USE_CLEARCOAT_NORMALMAP
63
+
64
+ varying vec2 vClearcoatNormalMapUv;
65
+
66
+ #endif
67
+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
68
+
69
+ varying vec2 vClearcoatRoughnessMapUv;
70
+
71
+ #endif
72
+ #ifdef USE_IRIDESCENCEMAP
73
+
74
+ varying vec2 vIridescenceMapUv;
75
+
76
+ #endif
77
+ #ifdef USE_IRIDESCENCE_THICKNESSMAP
78
+
79
+ varying vec2 vIridescenceThicknessMapUv;
80
+
81
+ #endif
82
+ #ifdef USE_SHEEN_COLORMAP
83
+
84
+ varying vec2 vSheenColorMapUv;
85
+
86
+ #endif
87
+ #ifdef USE_SHEEN_ROUGHNESSMAP
88
+
89
+ varying vec2 vSheenRoughnessMapUv;
90
+
91
+ #endif
92
+ #ifdef USE_SPECULARMAP
93
+
94
+ varying vec2 vSpecularMapUv;
95
+
96
+ #endif
97
+ #ifdef USE_SPECULAR_COLORMAP
98
+
99
+ varying vec2 vSpecularColorMapUv;
100
+
101
+ #endif
102
+ #ifdef USE_SPECULAR_INTENSITYMAP
103
+
104
+ varying vec2 vSpecularIntensityMapUv;
105
+
106
+ #endif
107
+ #ifdef USE_TRANSMISSIONMAP
108
+
109
+ uniform mat3 transmissionMapTransform;
110
+ varying vec2 vTransmissionMapUv;
111
+
112
+ #endif
113
+ #ifdef USE_THICKNESSMAP
114
+
115
+ uniform mat3 thicknessMapTransform;
116
+ varying vec2 vThicknessMapUv;
117
+
6
118
  #endif
7
119
  `;
@@ -1,17 +1,145 @@
1
1
  export default /* glsl */`
2
- #ifdef USE_UV
2
+ #if defined( USE_UV ) || defined( USE_ANISOTROPY )
3
3
 
4
- #ifdef UVS_VERTEX_ONLY
4
+ varying vec2 vUv;
5
5
 
6
- vec2 vUv;
6
+ #endif
7
+ #ifdef USE_MAP
8
+
9
+ uniform mat3 mapTransform;
10
+ varying vec2 vMapUv;
11
+
12
+ #endif
13
+ #ifdef USE_ALPHAMAP
14
+
15
+ uniform mat3 alphaMapTransform;
16
+ varying vec2 vAlphaMapUv;
17
+
18
+ #endif
19
+ #ifdef USE_LIGHTMAP
20
+
21
+ uniform mat3 lightMapTransform;
22
+ varying vec2 vLightMapUv;
23
+
24
+ #endif
25
+ #ifdef USE_AOMAP
26
+
27
+ uniform mat3 aoMapTransform;
28
+ varying vec2 vAoMapUv;
29
+
30
+ #endif
31
+ #ifdef USE_BUMPMAP
32
+
33
+ uniform mat3 bumpMapTransform;
34
+ varying vec2 vBumpMapUv;
35
+
36
+ #endif
37
+ #ifdef USE_NORMALMAP
38
+
39
+ uniform mat3 normalMapTransform;
40
+ varying vec2 vNormalMapUv;
41
+
42
+ #endif
43
+ #ifdef USE_DISPLACEMENTMAP
44
+
45
+ uniform mat3 displacementMapTransform;
46
+ varying vec2 vDisplacementMapUv;
47
+
48
+ #endif
49
+ #ifdef USE_EMISSIVEMAP
50
+
51
+ uniform mat3 emissiveMapTransform;
52
+ varying vec2 vEmissiveMapUv;
53
+
54
+ #endif
55
+ #ifdef USE_METALNESSMAP
56
+
57
+ uniform mat3 metalnessMapTransform;
58
+ varying vec2 vMetalnessMapUv;
59
+
60
+ #endif
61
+ #ifdef USE_ROUGHNESSMAP
62
+
63
+ uniform mat3 roughnessMapTransform;
64
+ varying vec2 vRoughnessMapUv;
65
+
66
+ #endif
67
+ #ifdef USE_ANISOTROPYMAP
68
+
69
+ uniform mat3 anisotropyMapTransform;
70
+ varying vec2 vAnisotropyMapUv;
7
71
 
8
- #else
72
+ #endif
73
+ #ifdef USE_CLEARCOATMAP
74
+
75
+ uniform mat3 clearcoatMapTransform;
76
+ varying vec2 vClearcoatMapUv;
77
+
78
+ #endif
79
+ #ifdef USE_CLEARCOAT_NORMALMAP
80
+
81
+ uniform mat3 clearcoatNormalMapTransform;
82
+ varying vec2 vClearcoatNormalMapUv;
83
+
84
+ #endif
85
+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
86
+
87
+ uniform mat3 clearcoatRoughnessMapTransform;
88
+ varying vec2 vClearcoatRoughnessMapUv;
89
+
90
+ #endif
91
+ #ifdef USE_SHEEN_COLORMAP
92
+
93
+ uniform mat3 sheenColorMapTransform;
94
+ varying vec2 vSheenColorMapUv;
95
+
96
+ #endif
97
+ #ifdef USE_SHEEN_ROUGHNESSMAP
98
+
99
+ uniform mat3 sheenRoughnessMapTransform;
100
+ varying vec2 vSheenRoughnessMapUv;
101
+
102
+ #endif
103
+ #ifdef USE_IRIDESCENCEMAP
9
104
 
10
- varying vec2 vUv;
105
+ uniform mat3 iridescenceMapTransform;
106
+ varying vec2 vIridescenceMapUv;
11
107
 
12
- #endif
108
+ #endif
109
+ #ifdef USE_IRIDESCENCE_THICKNESSMAP
110
+
111
+ uniform mat3 iridescenceThicknessMapTransform;
112
+ varying vec2 vIridescenceThicknessMapUv;
113
+
114
+ #endif
115
+ #ifdef USE_SPECULARMAP
116
+
117
+ uniform mat3 specularMapTransform;
118
+ varying vec2 vSpecularMapUv;
119
+
120
+ #endif
121
+ #ifdef USE_SPECULAR_COLORMAP
122
+
123
+ uniform mat3 specularColorMapTransform;
124
+ varying vec2 vSpecularColorMapUv;
125
+
126
+ #endif
127
+ #ifdef USE_SPECULAR_INTENSITYMAP
128
+
129
+ uniform mat3 specularIntensityMapTransform;
130
+ varying vec2 vSpecularIntensityMapUv;
131
+
132
+ #endif
133
+ #ifdef USE_TRANSMISSIONMAP
134
+
135
+ uniform mat3 transmissionMapTransform;
136
+ varying vec2 vTransmissionMapUv;
137
+
138
+ #endif
139
+ #ifdef USE_THICKNESSMAP
13
140
 
14
- uniform mat3 uvTransform;
141
+ uniform mat3 thicknessMapTransform;
142
+ varying vec2 vThicknessMapUv;
15
143
 
16
144
  #endif
17
145
  `;