super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
  318. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  319. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  320. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
  321. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  322. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  323. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +141 -296
  324. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  325. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +937 -0
  326. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  327. package/examples/jsm/shaders/BleachBypassShader.js +2 -0
  328. package/examples/jsm/shaders/BlendShader.js +1 -2
  329. package/examples/jsm/shaders/BokehShader2.js +3 -0
  330. package/examples/jsm/shaders/ColorifyShader.js +2 -0
  331. package/examples/jsm/shaders/ConvolutionShader.js +2 -0
  332. package/examples/jsm/shaders/CopyShader.js +4 -2
  333. package/examples/jsm/shaders/DotScreenShader.js +2 -0
  334. package/examples/jsm/shaders/ExposureShader.js +44 -0
  335. package/examples/jsm/shaders/FilmShader.js +2 -0
  336. package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
  337. package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
  338. package/examples/jsm/shaders/MMDToonShader.js +15 -4
  339. package/examples/jsm/shaders/OutputShader.js +61 -0
  340. package/examples/jsm/shaders/RGBShiftShader.js +4 -2
  341. package/examples/jsm/shaders/SepiaShader.js +2 -0
  342. package/examples/jsm/shaders/ToonShader.js +13 -5
  343. package/examples/jsm/shaders/VelocityShader.js +1 -1
  344. package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
  345. package/examples/jsm/shaders/VignetteShader.js +2 -0
  346. package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
  347. package/examples/jsm/utils/BufferGeometryUtils.js +54 -36
  348. package/examples/jsm/utils/LDrawUtils.js +4 -4
  349. package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
  350. package/examples/jsm/utils/SceneUtils.js +8 -4
  351. package/examples/jsm/utils/SkeletonUtils.js +27 -210
  352. package/examples/jsm/utils/TextureUtils.js +86 -0
  353. package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
  354. package/examples/jsm/webxr/VRButton.js +1 -2
  355. package/examples/jsm/webxr/XRButton.js +198 -0
  356. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
  357. package/examples/jsm/webxr/XRPlanes.js +100 -0
  358. package/package.json +35 -87
  359. package/src/Three.Legacy.js +0 -319
  360. package/src/Three.js +4 -3
  361. package/src/animation/AnimationUtils.js +13 -1
  362. package/src/animation/PropertyBinding.js +2 -2
  363. package/src/audio/Audio.js +7 -2
  364. package/src/audio/PositionalAudio.js +8 -0
  365. package/src/cameras/Camera.js +5 -0
  366. package/src/cameras/CubeCamera.js +76 -13
  367. package/src/cameras/OrthographicCamera.js +1 -1
  368. package/src/cameras/PerspectiveCamera.js +1 -1
  369. package/src/constants.js +22 -2
  370. package/src/core/BufferAttribute.js +146 -29
  371. package/src/core/BufferGeometry.js +2 -15
  372. package/src/core/GLBufferAttribute.js +2 -0
  373. package/src/core/InterleavedBufferAttribute.js +1 -1
  374. package/src/core/Object3D.js +37 -8
  375. package/src/extras/DataUtils.js +7 -1
  376. package/src/extras/ImageUtils.js +2 -2
  377. package/src/extras/PMREMGenerator.js +5 -5
  378. package/src/extras/core/Curve.js +1 -1
  379. package/src/extras/curves/LineCurve.js +6 -4
  380. package/src/extras/curves/LineCurve3.js +13 -0
  381. package/src/geometries/BoxGeometry.js +10 -0
  382. package/src/geometries/CircleGeometry.js +11 -1
  383. package/src/geometries/ConeGeometry.js +1 -1
  384. package/src/geometries/CylinderGeometry.js +11 -1
  385. package/src/geometries/EdgesGeometry.js +10 -0
  386. package/src/geometries/ExtrudeGeometry.js +11 -1
  387. package/src/geometries/LatheGeometry.js +10 -0
  388. package/src/geometries/PlaneGeometry.js +10 -0
  389. package/src/geometries/PolyhedronGeometry.js +10 -0
  390. package/src/geometries/RingGeometry.js +11 -1
  391. package/src/geometries/ShapeGeometry.js +10 -0
  392. package/src/geometries/SphereGeometry.js +12 -2
  393. package/src/geometries/TorusGeometry.js +11 -1
  394. package/src/geometries/TorusKnotGeometry.js +10 -0
  395. package/src/geometries/TubeGeometry.js +10 -0
  396. package/src/geometries/WireframeGeometry.js +10 -0
  397. package/src/helpers/Box3Helper.js +1 -2
  398. package/src/lights/DirectionalLight.js +1 -1
  399. package/src/lights/HemisphereLight.js +1 -1
  400. package/src/lights/SpotLight.js +1 -1
  401. package/src/loaders/AudioLoader.js +14 -8
  402. package/src/loaders/CubeTextureLoader.js +2 -0
  403. package/src/loaders/DataTextureLoader.js +5 -1
  404. package/src/loaders/Loader.js +2 -0
  405. package/src/loaders/MaterialLoader.js +9 -0
  406. package/src/loaders/ObjectLoader.js +10 -2
  407. package/src/materials/LineBasicMaterial.js +4 -0
  408. package/src/materials/Material.js +19 -4
  409. package/src/materials/MeshDistanceMaterial.js +0 -9
  410. package/src/materials/MeshPhysicalMaterial.js +32 -6
  411. package/src/materials/ShaderMaterial.js +6 -1
  412. package/src/math/Box2.js +3 -2
  413. package/src/math/Box3.js +49 -64
  414. package/src/math/Color.js +88 -66
  415. package/src/math/ColorManagement.js +75 -16
  416. package/src/math/Euler.js +2 -11
  417. package/src/math/Frustum.js +29 -5
  418. package/src/math/MathUtils.js +43 -1
  419. package/src/math/Matrix3.js +26 -6
  420. package/src/math/Matrix4.js +74 -19
  421. package/src/math/Plane.js +2 -2
  422. package/src/math/Quaternion.js +6 -0
  423. package/src/math/Ray.js +7 -7
  424. package/src/math/Triangle.js +37 -7
  425. package/src/math/Vector2.js +16 -0
  426. package/src/math/Vector3.js +10 -0
  427. package/src/math/interpolants/CubicInterpolant.js +1 -2
  428. package/src/objects/InstancedMesh.js +82 -1
  429. package/src/objects/Mesh.js +108 -76
  430. package/src/objects/Skeleton.js +1 -3
  431. package/src/objects/SkinnedMesh.js +123 -8
  432. package/src/objects/Sprite.js +1 -1
  433. package/src/renderers/WebGLCubeRenderTarget.js +12 -3
  434. package/src/renderers/WebGLMultipleRenderTargets.js +4 -2
  435. package/src/renderers/WebGLRenderTarget.js +14 -2
  436. package/src/renderers/WebGLRenderer.js +1439 -1252
  437. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  438. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  439. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +1 -1
  440. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +1 -1
  441. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
  442. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +0 -271
  443. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +5 -5
  444. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +2 -10
  445. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +5 -5
  446. package/src/renderers/shaders/ShaderChunk/common.glsl.js +38 -0
  447. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +1 -1
  448. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +1 -1
  449. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +1 -1
  450. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
  451. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +1 -1
  452. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  453. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +10 -2
  454. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +11 -11
  455. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +39 -13
  456. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +306 -10
  457. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +1 -11
  458. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +9 -1
  459. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +10 -2
  460. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +1 -1
  461. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +40 -10
  462. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +5 -13
  463. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +7 -7
  464. package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
  465. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +11 -5
  466. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +1 -1
  467. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +4 -11
  468. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +2 -2
  469. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +39 -34
  470. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +1 -1
  471. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  472. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +5 -5
  473. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +101 -16
  474. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +113 -1
  475. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +135 -7
  476. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +117 -2
  477. package/src/renderers/shaders/ShaderChunk.js +10 -12
  478. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -9
  479. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
  480. package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
  481. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  482. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  483. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
  484. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +7 -2
  485. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +5 -6
  486. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -5
  487. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
  488. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +3 -3
  489. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -5
  490. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +20 -14
  491. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -5
  492. package/src/renderers/shaders/ShaderLib/points.glsl.js +17 -2
  493. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +6 -1
  494. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
  495. package/src/renderers/shaders/ShaderLib.js +18 -4
  496. package/src/renderers/shaders/UniformsLib.js +27 -15
  497. package/src/renderers/shaders/UniformsUtils.js +12 -3
  498. package/src/renderers/webgl/WebGLBackground.js +23 -12
  499. package/src/renderers/webgl/WebGLBindingStates.js +13 -5
  500. package/src/renderers/webgl/WebGLCapabilities.js +1 -2
  501. package/src/renderers/webgl/WebGLClipping.js +7 -3
  502. package/src/renderers/webgl/WebGLGeometries.js +12 -0
  503. package/src/renderers/webgl/WebGLInfo.js +0 -1
  504. package/src/renderers/webgl/WebGLLights.js +2 -2
  505. package/src/renderers/webgl/WebGLMaterials.js +123 -234
  506. package/src/renderers/webgl/WebGLMorphtargets.js +1 -1
  507. package/src/renderers/webgl/WebGLObjects.js +23 -3
  508. package/src/renderers/webgl/WebGLProgram.js +154 -53
  509. package/src/renderers/webgl/WebGLPrograms.js +213 -130
  510. package/src/renderers/webgl/WebGLRenderStates.js +2 -2
  511. package/src/renderers/webgl/WebGLShadowMap.js +40 -27
  512. package/src/renderers/webgl/WebGLState.js +23 -9
  513. package/src/renderers/webgl/WebGLTextures.js +39 -19
  514. package/src/renderers/webgl/WebGLUniformsGroups.js +74 -33
  515. package/src/renderers/webgl/WebGLUtils.js +41 -29
  516. package/src/renderers/webvr/WebVRManager.js +12 -0
  517. package/src/renderers/webxr/WebXRController.js +3 -0
  518. package/src/renderers/webxr/WebXRManager.js +96 -134
  519. package/src/scenes/Scene.js +2 -18
  520. package/src/textures/CompressedTexture.js +2 -2
  521. package/src/textures/CubeTexture.js +2 -2
  522. package/src/textures/DataTexture.js +2 -2
  523. package/src/textures/DepthTexture.js +22 -0
  524. package/src/textures/FramebufferTexture.js +1 -3
  525. package/src/textures/Source.js +4 -0
  526. package/src/textures/Texture.js +42 -13
  527. package/src/utils.js +13 -1
  528. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  529. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  530. package/examples/fonts/open-sans/open-sans.css +0 -9
  531. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  532. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +0 -3966
  533. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  534. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  535. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  536. package/examples/fonts/tabler-icons/tabler-icons.min.css +0 -4
  537. package/examples/js/animation/AnimationClipCreator.js +0 -89
  538. package/examples/js/animation/CCDIKSolver.js +0 -416
  539. package/examples/js/animation/MMDAnimationHelper.js +0 -1046
  540. package/examples/js/animation/MMDPhysics.js +0 -1174
  541. package/examples/js/cameras/CinematicCamera.js +0 -168
  542. package/examples/js/controls/ArcballControls.js +0 -2770
  543. package/examples/js/controls/DragControls.js +0 -205
  544. package/examples/js/controls/FirstPersonControls.js +0 -312
  545. package/examples/js/controls/FlyControls.js +0 -321
  546. package/examples/js/controls/OrbitControls.js +0 -1101
  547. package/examples/js/controls/PointerLockControls.js +0 -144
  548. package/examples/js/controls/TrackballControls.js +0 -729
  549. package/examples/js/controls/TransformControls.js +0 -1301
  550. package/examples/js/csm/CSM.js +0 -347
  551. package/examples/js/csm/CSMFrustum.js +0 -127
  552. package/examples/js/csm/CSMHelper.js +0 -165
  553. package/examples/js/csm/CSMShader.js +0 -253
  554. package/examples/js/curves/CurveExtras.js +0 -348
  555. package/examples/js/curves/NURBSCurve.js +0 -63
  556. package/examples/js/curves/NURBSSurface.js +0 -48
  557. package/examples/js/curves/NURBSUtils.js +0 -439
  558. package/examples/js/effects/AnaglyphEffect.js +0 -86
  559. package/examples/js/effects/AsciiEffect.js +0 -260
  560. package/examples/js/effects/OutlineEffect.js +0 -450
  561. package/examples/js/effects/ParallaxBarrierEffect.js +0 -62
  562. package/examples/js/effects/PeppersGhostEffect.js +0 -139
  563. package/examples/js/effects/StereoEffect.js +0 -46
  564. package/examples/js/environments/DebugEnvironment.js +0 -53
  565. package/examples/js/environments/RoomEnvironment.js +0 -124
  566. package/examples/js/exporters/ColladaExporter.js +0 -487
  567. package/examples/js/exporters/DRACOExporter.js +0 -212
  568. package/examples/js/exporters/EXRExporter.js +0 -455
  569. package/examples/js/exporters/GLTFExporter.js +0 -2367
  570. package/examples/js/exporters/MMDExporter.js +0 -187
  571. package/examples/js/exporters/OBJExporter.js +0 -260
  572. package/examples/js/exporters/PLYExporter.js +0 -427
  573. package/examples/js/exporters/STLExporter.js +0 -188
  574. package/examples/js/exporters/USDZExporter.js +0 -608
  575. package/examples/js/geometries/BoxLineGeometry.js +0 -59
  576. package/examples/js/geometries/ConvexGeometry.js +0 -53
  577. package/examples/js/geometries/DecalGeometry.js +0 -324
  578. package/examples/js/geometries/LightningStrike.js +0 -861
  579. package/examples/js/geometries/ParametricGeometries.js +0 -216
  580. package/examples/js/geometries/ParametricGeometry.js +0 -121
  581. package/examples/js/geometries/RoundedBoxGeometry.js +0 -142
  582. package/examples/js/geometries/TeapotGeometry.js +0 -335
  583. package/examples/js/geometries/TextGeometry.js +0 -53
  584. package/examples/js/helpers/LightProbeHelper.js +0 -48
  585. package/examples/js/helpers/OctreeHelper.js +0 -76
  586. package/examples/js/helpers/PositionalAudioHelper.js +0 -91
  587. package/examples/js/helpers/RectAreaLightHelper.js +0 -73
  588. package/examples/js/helpers/VertexNormalsHelper.js +0 -74
  589. package/examples/js/helpers/VertexTangentsHelper.js +0 -68
  590. package/examples/js/helpers/ViewHelper.js +0 -281
  591. package/examples/js/interactive/HTMLMesh.js +0 -497
  592. package/examples/js/interactive/InteractiveGroup.js +0 -95
  593. package/examples/js/interactive/SelectionBox.js +0 -195
  594. package/examples/js/interactive/SelectionHelper.js +0 -83
  595. package/examples/js/libs/chevrotain.min.js +0 -3
  596. package/examples/js/libs/draco/draco_decoder.js +0 -52
  597. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  598. package/examples/js/libs/draco/draco_wasm_wrapper.js +0 -104
  599. package/examples/js/libs/draco/gltf/draco_decoder.js +0 -48
  600. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  601. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +0 -104
  602. package/examples/js/libs/fflate.min.js +0 -7
  603. package/examples/js/libs/ktx-parse.umd.js +0 -1
  604. package/examples/js/libs/meshopt_decoder.js +0 -188
  605. package/examples/js/libs/opentype.min.js +0 -1
  606. package/examples/js/libs/stats.min.js +0 -5
  607. package/examples/js/lights/LightProbeGenerator.js +0 -221
  608. package/examples/js/lights/RectAreaLightUniformsLib.js +0 -60
  609. package/examples/js/lines/Line2.js +0 -19
  610. package/examples/js/lines/LineGeometry.js +0 -69
  611. package/examples/js/lines/LineMaterial.js +0 -635
  612. package/examples/js/lines/LineSegments2.js +0 -313
  613. package/examples/js/lines/LineSegmentsGeometry.js +0 -198
  614. package/examples/js/lines/Wireframe.js +0 -47
  615. package/examples/js/lines/WireframeGeometry2.js +0 -20
  616. package/examples/js/loaders/3DMLoader.js +0 -1273
  617. package/examples/js/loaders/3MFLoader.js +0 -1306
  618. package/examples/js/loaders/AMFLoader.js +0 -504
  619. package/examples/js/loaders/BVHLoader.js +0 -395
  620. package/examples/js/loaders/BasisTextureLoader.js +0 -706
  621. package/examples/js/loaders/ColladaLoader.js +0 -3690
  622. package/examples/js/loaders/DDSLoader.js +0 -244
  623. package/examples/js/loaders/DRACOLoader.js +0 -511
  624. package/examples/js/loaders/EXRLoader.js +0 -2039
  625. package/examples/js/loaders/FBXLoader.js +0 -3681
  626. package/examples/js/loaders/FontLoader.js +0 -160
  627. package/examples/js/loaders/GCodeLoader.js +0 -255
  628. package/examples/js/loaders/GLTFLoader.js +0 -3862
  629. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -87
  630. package/examples/js/loaders/KMZLoader.js +0 -121
  631. package/examples/js/loaders/KTXLoader.js +0 -159
  632. package/examples/js/loaders/LDrawLoader.js +0 -2263
  633. package/examples/js/loaders/LUT3dlLoader.js +0 -135
  634. package/examples/js/loaders/LUTCubeLoader.js +0 -132
  635. package/examples/js/loaders/LWOLoader.js +0 -901
  636. package/examples/js/loaders/LogLuvLoader.js +0 -715
  637. package/examples/js/loaders/LottieLoader.js +0 -62
  638. package/examples/js/loaders/MD2Loader.js +0 -248
  639. package/examples/js/loaders/MDDLoader.js +0 -91
  640. package/examples/js/loaders/MMDLoader.js +0 -1915
  641. package/examples/js/loaders/MTLLoader.js +0 -472
  642. package/examples/js/loaders/NRRDLoader.js +0 -609
  643. package/examples/js/loaders/OBJLoader.js +0 -789
  644. package/examples/js/loaders/PCDLoader.js +0 -413
  645. package/examples/js/loaders/PDBLoader.js +0 -317
  646. package/examples/js/loaders/PLYLoader.js +0 -576
  647. package/examples/js/loaders/PRWMLoader.js +0 -249
  648. package/examples/js/loaders/PVRLoader.js +0 -218
  649. package/examples/js/loaders/RGBELoader.js +0 -442
  650. package/examples/js/loaders/RGBMLoader.js +0 -1354
  651. package/examples/js/loaders/STLLoader.js +0 -364
  652. package/examples/js/loaders/SVGLoader.js +0 -2783
  653. package/examples/js/loaders/TDSLoader.js +0 -992
  654. package/examples/js/loaders/TGALoader.js +0 -484
  655. package/examples/js/loaders/TIFFLoader.js +0 -30
  656. package/examples/js/loaders/TTFLoader.js +0 -203
  657. package/examples/js/loaders/TiltLoader.js +0 -459
  658. package/examples/js/loaders/VOXLoader.js +0 -240
  659. package/examples/js/loaders/VRMLLoader.js +0 -3140
  660. package/examples/js/loaders/VTKLoader.js +0 -1078
  661. package/examples/js/loaders/XYZLoader.js +0 -89
  662. package/examples/js/loaders/lwo/IFFParser.js +0 -1067
  663. package/examples/js/loaders/lwo/LWO2Parser.js +0 -397
  664. package/examples/js/loaders/lwo/LWO3Parser.js +0 -360
  665. package/examples/js/materials/MeshGouraudMaterial.js +0 -387
  666. package/examples/js/math/Capsule.js +0 -103
  667. package/examples/js/math/ColorConverter.js +0 -33
  668. package/examples/js/math/ConvexHull.js +0 -1154
  669. package/examples/js/math/ImprovedNoise.js +0 -66
  670. package/examples/js/math/Lut.js +0 -164
  671. package/examples/js/math/MeshSurfaceSampler.js +0 -171
  672. package/examples/js/math/OBB.js +0 -382
  673. package/examples/js/math/Octree.js +0 -410
  674. package/examples/js/math/SimplexNoise.js +0 -445
  675. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  676. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  677. package/examples/js/misc/Gyroscope.js +0 -56
  678. package/examples/js/misc/MD2Character.js +0 -235
  679. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  680. package/examples/js/misc/MorphAnimMesh.js +0 -63
  681. package/examples/js/misc/MorphBlendMesh.js +0 -265
  682. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  683. package/examples/js/misc/RollerCoaster.js +0 -430
  684. package/examples/js/misc/TubePainter.js +0 -167
  685. package/examples/js/misc/Volume.js +0 -437
  686. package/examples/js/misc/VolumeSlice.js +0 -214
  687. package/examples/js/modifiers/CurveModifier.js +0 -309
  688. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  689. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  690. package/examples/js/modifiers/TessellateModifier.js +0 -276
  691. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  692. package/examples/js/objects/Lensflare.js +0 -356
  693. package/examples/js/objects/LightningStorm.js +0 -206
  694. package/examples/js/objects/MarchingCubes.js +0 -759
  695. package/examples/js/objects/Reflector.js +0 -216
  696. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  697. package/examples/js/objects/Refractor.js +0 -283
  698. package/examples/js/objects/ShadowMesh.js +0 -59
  699. package/examples/js/objects/Sky.js +0 -218
  700. package/examples/js/objects/Water.js +0 -292
  701. package/examples/js/objects/Water2.js +0 -307
  702. package/examples/js/physics/AmmoPhysics.js +0 -259
  703. package/examples/js/physics/OimoPhysics.js +0 -217
  704. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  705. package/examples/js/postprocessing/AfterimagePass.js +0 -77
  706. package/examples/js/postprocessing/BloomPass.js +0 -135
  707. package/examples/js/postprocessing/BokehPass.js +0 -120
  708. package/examples/js/postprocessing/ClearPass.js +0 -39
  709. package/examples/js/postprocessing/CubeTexturePass.js +0 -60
  710. package/examples/js/postprocessing/DotScreenPass.js +0 -51
  711. package/examples/js/postprocessing/EffectComposer.js +0 -272
  712. package/examples/js/postprocessing/FilmPass.js +0 -52
  713. package/examples/js/postprocessing/GlitchPass.js +0 -104
  714. package/examples/js/postprocessing/HalftonePass.js +0 -75
  715. package/examples/js/postprocessing/LUTPass.js +0 -171
  716. package/examples/js/postprocessing/MaskPass.js +0 -95
  717. package/examples/js/postprocessing/OutlinePass.js +0 -598
  718. package/examples/js/postprocessing/Pass.js +0 -72
  719. package/examples/js/postprocessing/RenderPass.js +0 -70
  720. package/examples/js/postprocessing/RenderPixelatedPass.js +0 -215
  721. package/examples/js/postprocessing/SAOPass.js +0 -374
  722. package/examples/js/postprocessing/SMAAPass.js +0 -170
  723. package/examples/js/postprocessing/SSAARenderPass.js +0 -156
  724. package/examples/js/postprocessing/SSAOPass.js +0 -365
  725. package/examples/js/postprocessing/SSRPass.js +0 -567
  726. package/examples/js/postprocessing/SavePass.js +0 -59
  727. package/examples/js/postprocessing/ShaderPass.js +0 -64
  728. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  729. package/examples/js/postprocessing/TexturePass.js +0 -49
  730. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  731. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  732. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  733. package/examples/js/renderers/Projector.js +0 -818
  734. package/examples/js/renderers/SVGRenderer.js +0 -491
  735. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  736. package/examples/js/shaders/AfterimageShader.js +0 -60
  737. package/examples/js/shaders/BasicShader.js +0 -27
  738. package/examples/js/shaders/BleachBypassShader.js +0 -62
  739. package/examples/js/shaders/BlendShader.js +0 -54
  740. package/examples/js/shaders/BokehShader.js +0 -156
  741. package/examples/js/shaders/BokehShader2.js +0 -419
  742. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  743. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  744. package/examples/js/shaders/ColorifyShader.js +0 -47
  745. package/examples/js/shaders/ConvolutionShader.js +0 -92
  746. package/examples/js/shaders/CopyShader.js +0 -45
  747. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  748. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  749. package/examples/js/shaders/DigitalGlitch.js +0 -127
  750. package/examples/js/shaders/DotScreenShader.js +0 -72
  751. package/examples/js/shaders/FXAAShader.js +0 -284
  752. package/examples/js/shaders/FilmShader.js +0 -110
  753. package/examples/js/shaders/FocusShader.js +0 -95
  754. package/examples/js/shaders/FreiChenShader.js +0 -93
  755. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  756. package/examples/js/shaders/GodRaysShader.js +0 -284
  757. package/examples/js/shaders/HalftoneShader.js +0 -336
  758. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  759. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  760. package/examples/js/shaders/HueSaturationShader.js +0 -69
  761. package/examples/js/shaders/KaleidoShader.js +0 -60
  762. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  763. package/examples/js/shaders/LuminosityShader.js +0 -46
  764. package/examples/js/shaders/MMDToonShader.js +0 -94
  765. package/examples/js/shaders/MirrorShader.js +0 -56
  766. package/examples/js/shaders/NormalMapShader.js +0 -55
  767. package/examples/js/shaders/RGBShiftShader.js +0 -56
  768. package/examples/js/shaders/SAOShader.js +0 -209
  769. package/examples/js/shaders/SMAAShader.js +0 -454
  770. package/examples/js/shaders/SSAOShader.js +0 -295
  771. package/examples/js/shaders/SSRShader.js +0 -381
  772. package/examples/js/shaders/SepiaShader.js +0 -52
  773. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  774. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  775. package/examples/js/shaders/TechnicolorShader.js +0 -43
  776. package/examples/js/shaders/ToneMapShader.js +0 -84
  777. package/examples/js/shaders/ToonShader.js +0 -335
  778. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  779. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  780. package/examples/js/shaders/VelocityShader.js +0 -126
  781. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  782. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  783. package/examples/js/shaders/VignetteShader.js +0 -53
  784. package/examples/js/shaders/VolumeShader.js +0 -296
  785. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  786. package/examples/js/textures/FlakesTexture.js +0 -40
  787. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  788. package/examples/js/utils/CameraUtils.js +0 -71
  789. package/examples/js/utils/GPUStatsPanel.js +0 -125
  790. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  791. package/examples/js/utils/GeometryUtils.js +0 -168
  792. package/examples/js/utils/LDrawUtils.js +0 -179
  793. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  794. package/examples/js/utils/SceneUtils.js +0 -214
  795. package/examples/js/utils/ShadowMapViewer.js +0 -183
  796. package/examples/js/utils/SkeletonUtils.js +0 -493
  797. package/examples/js/utils/UVsDebug.js +0 -143
  798. package/examples/js/utils/WorkerPool.js +0 -105
  799. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  800. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  801. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  802. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  803. package/examples/jsm/libs/flow.module.js +0 -4552
  804. package/examples/jsm/libs/tween.module.min.js +0 -3
  805. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  806. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  807. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  808. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  809. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  810. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  811. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  812. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  813. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  814. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  815. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  816. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  817. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  818. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  819. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  820. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  821. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  822. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  823. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  824. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  825. package/examples/jsm/node-editor/examples/rim.json +0 -1
  826. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  827. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  828. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  829. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  830. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  831. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  832. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  833. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  834. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  835. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  836. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  837. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  838. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  839. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  840. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  841. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  842. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  843. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  844. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  845. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  846. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  847. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  848. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  849. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  850. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  851. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  852. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  853. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  854. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  855. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -21
  856. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  857. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  858. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  859. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  860. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  861. package/examples/jsm/objects/LightningStorm.js +0 -245
  862. package/examples/jsm/physics/OimoPhysics.js +0 -231
  863. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  864. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  865. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  866. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  867. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  868. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  869. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  870. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  871. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  872. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  873. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  874. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  875. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  876. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  877. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  878. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  879. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  880. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  881. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  882. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  883. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  884. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  885. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  886. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  887. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  888. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  889. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  890. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  891. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  892. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  893. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  894. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
  895. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  896. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -1,72 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Dot screen shader
5
- * based on glfx.js sepia shader
6
- * https://github.com/evanw/glfx.js
7
- */
8
-
9
- const DotScreenShader = {
10
- uniforms: {
11
- 'tDiffuse': {
12
- value: null
13
- },
14
- 'tSize': {
15
- value: new THREE.Vector2( 256, 256 )
16
- },
17
- 'center': {
18
- value: new THREE.Vector2( 0.5, 0.5 )
19
- },
20
- 'angle': {
21
- value: 1.57
22
- },
23
- 'scale': {
24
- value: 1.0
25
- }
26
- },
27
- vertexShader: /* glsl */`
28
-
29
- varying vec2 vUv;
30
-
31
- void main() {
32
-
33
- vUv = uv;
34
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
35
-
36
- }`,
37
- fragmentShader: /* glsl */`
38
-
39
- uniform vec2 center;
40
- uniform float angle;
41
- uniform float scale;
42
- uniform vec2 tSize;
43
-
44
- uniform sampler2D tDiffuse;
45
-
46
- varying vec2 vUv;
47
-
48
- float pattern() {
49
-
50
- float s = sin( angle ), c = cos( angle );
51
-
52
- vec2 tex = vUv * tSize - center;
53
- vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale;
54
-
55
- return ( sin( point.x ) * sin( point.y ) ) * 4.0;
56
-
57
- }
58
-
59
- void main() {
60
-
61
- vec4 color = texture2D( tDiffuse, vUv );
62
-
63
- float average = ( color.r + color.g + color.b ) / 3.0;
64
-
65
- gl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a );
66
-
67
- }`
68
- };
69
-
70
- THREE.DotScreenShader = DotScreenShader;
71
-
72
- } )();
@@ -1,284 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * NVIDIA FXAA by Timothy Lottes
5
- * https://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
6
- * - WebGL port by @supereggbert
7
- * http://www.glge.org/demos/fxaa/
8
- * Further improved by Daniel Sturk
9
- */
10
-
11
- const FXAAShader = {
12
- uniforms: {
13
- 'tDiffuse': {
14
- value: null
15
- },
16
- 'resolution': {
17
- value: new THREE.Vector2( 1 / 1024, 1 / 512 )
18
- }
19
- },
20
- vertexShader: /* glsl */`
21
-
22
- varying vec2 vUv;
23
-
24
- void main() {
25
-
26
- vUv = uv;
27
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
28
-
29
- }`,
30
- fragmentShader: `
31
- precision highp float;
32
-
33
- uniform sampler2D tDiffuse;
34
-
35
- uniform vec2 resolution;
36
-
37
- varying vec2 vUv;
38
-
39
- // FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)
40
-
41
- //----------------------------------------------------------------------------------
42
- // File: es3-kepler\FXAA\assets\shaders/FXAA_DefaultES.frag
43
- // SDK Version: v3.00
44
- // Email: gameworks@nvidia.com
45
- // Site: http://developer.nvidia.com/
46
- //
47
- // Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.
48
- //
49
- // Redistribution and use in source and binary forms, with or without
50
- // modification, are permitted provided that the following conditions
51
- // are met:
52
- // * Redistributions of source code must retain the above copyright
53
- // notice, this list of conditions and the following disclaimer.
54
- // * Redistributions in binary form must reproduce the above copyright
55
- // notice, this list of conditions and the following disclaimer in the
56
- // documentation and/or other materials provided with the distribution.
57
- // * Neither the name of NVIDIA CORPORATION nor the names of its
58
- // contributors may be used to endorse or promote products derived
59
- // from this software without specific prior written permission.
60
- //
61
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
62
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
63
- // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
64
- // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
65
- // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
66
- // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
67
- // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
68
- // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
69
- // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
70
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
71
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
72
- //
73
- //----------------------------------------------------------------------------------
74
-
75
- #ifndef FXAA_DISCARD
76
- //
77
- // Only valid for PC OpenGL currently.
78
- // Probably will not work when FXAA_GREEN_AS_LUMA = 1.
79
- //
80
- // 1 = Use discard on pixels which don't need AA.
81
- // For APIs which enable concurrent TEX+ROP from same surface.
82
- // 0 = Return unchanged color on pixels which don't need AA.
83
- //
84
- #define FXAA_DISCARD 0
85
- #endif
86
-
87
- /*--------------------------------------------------------------------------*/
88
- #define FxaaTexTop(t, p) texture2D(t, p, -100.0)
89
- #define FxaaTexOff(t, p, o, r) texture2D(t, p + (o * r), -100.0)
90
- /*--------------------------------------------------------------------------*/
91
-
92
- #define NUM_SAMPLES 5
93
-
94
- // assumes colors have premultipliedAlpha, so that the calculated color contrast is scaled by alpha
95
- float contrast( vec4 a, vec4 b ) {
96
- vec4 diff = abs( a - b );
97
- return max( max( max( diff.r, diff.g ), diff.b ), diff.a );
98
- }
99
-
100
- /*============================================================================
101
-
102
- FXAA3 QUALITY - PC
103
-
104
- ============================================================================*/
105
-
106
- /*--------------------------------------------------------------------------*/
107
- vec4 FxaaPixelShader(
108
- vec2 posM,
109
- sampler2D tex,
110
- vec2 fxaaQualityRcpFrame,
111
- float fxaaQualityEdgeThreshold,
112
- float fxaaQualityinvEdgeThreshold
113
- ) {
114
- vec4 rgbaM = FxaaTexTop(tex, posM);
115
- vec4 rgbaS = FxaaTexOff(tex, posM, vec2( 0.0, 1.0), fxaaQualityRcpFrame.xy);
116
- vec4 rgbaE = FxaaTexOff(tex, posM, vec2( 1.0, 0.0), fxaaQualityRcpFrame.xy);
117
- vec4 rgbaN = FxaaTexOff(tex, posM, vec2( 0.0,-1.0), fxaaQualityRcpFrame.xy);
118
- vec4 rgbaW = FxaaTexOff(tex, posM, vec2(-1.0, 0.0), fxaaQualityRcpFrame.xy);
119
- // . S .
120
- // W M E
121
- // . N .
122
-
123
- bool earlyExit = max( max( max(
124
- contrast( rgbaM, rgbaN ),
125
- contrast( rgbaM, rgbaS ) ),
126
- contrast( rgbaM, rgbaE ) ),
127
- contrast( rgbaM, rgbaW ) )
128
- < fxaaQualityEdgeThreshold;
129
- // . 0 .
130
- // 0 0 0
131
- // . 0 .
132
-
133
- #if (FXAA_DISCARD == 1)
134
- if(earlyExit) FxaaDiscard;
135
- #else
136
- if(earlyExit) return rgbaM;
137
- #endif
138
-
139
- float contrastN = contrast( rgbaM, rgbaN );
140
- float contrastS = contrast( rgbaM, rgbaS );
141
- float contrastE = contrast( rgbaM, rgbaE );
142
- float contrastW = contrast( rgbaM, rgbaW );
143
-
144
- float relativeVContrast = ( contrastN + contrastS ) - ( contrastE + contrastW );
145
- relativeVContrast *= fxaaQualityinvEdgeThreshold;
146
-
147
- bool horzSpan = relativeVContrast > 0.;
148
- // . 1 .
149
- // 0 0 0
150
- // . 1 .
151
-
152
- // 45 deg edge detection and corners of objects, aka V/H contrast is too similar
153
- if( abs( relativeVContrast ) < .3 ) {
154
- // locate the edge
155
- vec2 dirToEdge;
156
- dirToEdge.x = contrastE > contrastW ? 1. : -1.;
157
- dirToEdge.y = contrastS > contrastN ? 1. : -1.;
158
- // . 2 . . 1 .
159
- // 1 0 2 ~= 0 0 1
160
- // . 1 . . 0 .
161
-
162
- // tap 2 pixels and see which ones are "outside" the edge, to
163
- // determine if the edge is vertical or horizontal
164
-
165
- vec4 rgbaAlongH = FxaaTexOff(tex, posM, vec2( dirToEdge.x, -dirToEdge.y ), fxaaQualityRcpFrame.xy);
166
- float matchAlongH = contrast( rgbaM, rgbaAlongH );
167
- // . 1 .
168
- // 0 0 1
169
- // . 0 H
170
-
171
- vec4 rgbaAlongV = FxaaTexOff(tex, posM, vec2( -dirToEdge.x, dirToEdge.y ), fxaaQualityRcpFrame.xy);
172
- float matchAlongV = contrast( rgbaM, rgbaAlongV );
173
- // V 1 .
174
- // 0 0 1
175
- // . 0 .
176
-
177
- relativeVContrast = matchAlongV - matchAlongH;
178
- relativeVContrast *= fxaaQualityinvEdgeThreshold;
179
-
180
- if( abs( relativeVContrast ) < .3 ) { // 45 deg edge
181
- // 1 1 .
182
- // 0 0 1
183
- // . 0 1
184
-
185
- // do a simple blur
186
- return mix(
187
- rgbaM,
188
- (rgbaN + rgbaS + rgbaE + rgbaW) * .25,
189
- .4
190
- );
191
- }
192
-
193
- horzSpan = relativeVContrast > 0.;
194
- }
195
-
196
- if(!horzSpan) rgbaN = rgbaW;
197
- if(!horzSpan) rgbaS = rgbaE;
198
- // . 0 . 1
199
- // 1 0 1 -> 0
200
- // . 0 . 1
201
-
202
- bool pairN = contrast( rgbaM, rgbaN ) > contrast( rgbaM, rgbaS );
203
- if(!pairN) rgbaN = rgbaS;
204
-
205
- vec2 offNP;
206
- offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x;
207
- offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y;
208
-
209
- bool doneN = false;
210
- bool doneP = false;
211
-
212
- float nDist = 0.;
213
- float pDist = 0.;
214
-
215
- vec2 posN = posM;
216
- vec2 posP = posM;
217
-
218
- int iterationsUsed = 0;
219
- int iterationsUsedN = 0;
220
- int iterationsUsedP = 0;
221
- for( int i = 0; i < NUM_SAMPLES; i++ ) {
222
- iterationsUsed = i;
223
-
224
- float increment = float(i + 1);
225
-
226
- if(!doneN) {
227
- nDist += increment;
228
- posN = posM + offNP * nDist;
229
- vec4 rgbaEndN = FxaaTexTop(tex, posN.xy);
230
- doneN = contrast( rgbaEndN, rgbaM ) > contrast( rgbaEndN, rgbaN );
231
- iterationsUsedN = i;
232
- }
233
-
234
- if(!doneP) {
235
- pDist += increment;
236
- posP = posM - offNP * pDist;
237
- vec4 rgbaEndP = FxaaTexTop(tex, posP.xy);
238
- doneP = contrast( rgbaEndP, rgbaM ) > contrast( rgbaEndP, rgbaN );
239
- iterationsUsedP = i;
240
- }
241
-
242
- if(doneN || doneP) break;
243
- }
244
-
245
-
246
- if ( !doneP && !doneN ) return rgbaM; // failed to find end of edge
247
-
248
- float dist = min(
249
- doneN ? float( iterationsUsedN ) / float( NUM_SAMPLES - 1 ) : 1.,
250
- doneP ? float( iterationsUsedP ) / float( NUM_SAMPLES - 1 ) : 1.
251
- );
252
-
253
- // hacky way of reduces blurriness of mostly diagonal edges
254
- // but reduces AA quality
255
- dist = pow(dist, .5);
256
-
257
- dist = 1. - dist;
258
-
259
- return mix(
260
- rgbaM,
261
- rgbaN,
262
- dist * .5
263
- );
264
- }
265
-
266
- void main() {
267
- const float edgeDetectionQuality = .2;
268
- const float invEdgeDetectionQuality = 1. / edgeDetectionQuality;
269
-
270
- gl_FragColor = FxaaPixelShader(
271
- vUv,
272
- tDiffuse,
273
- resolution,
274
- edgeDetectionQuality, // [0,1] contrast needed, otherwise early discard
275
- invEdgeDetectionQuality
276
- );
277
-
278
- }
279
- `
280
- };
281
-
282
- THREE.FXAAShader = FXAAShader;
283
-
284
- } )();
@@ -1,110 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Film grain & scanlines shader
5
- *
6
- * - ported from HLSL to WebGL / GLSL
7
- * https://web.archive.org/web/20210226214859/http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
8
- *
9
- * Screen Space Static Postprocessor
10
- *
11
- * Produces an analogue noise overlay similar to a film grain / TV static
12
- *
13
- * Original implementation and noise algorithm
14
- * Pat 'Hawthorne' Shearon
15
- *
16
- * Optimized scanlines + noise version with intensity scaling
17
- * Georg 'Leviathan' Steinrohder
18
- *
19
- * This version is provided under a Creative Commons Attribution 3.0 License
20
- * http://creativecommons.org/licenses/by/3.0/
21
- */
22
-
23
- const FilmShader = {
24
- uniforms: {
25
- 'tDiffuse': {
26
- value: null
27
- },
28
- 'time': {
29
- value: 0.0
30
- },
31
- 'nIntensity': {
32
- value: 0.5
33
- },
34
- 'sIntensity': {
35
- value: 0.05
36
- },
37
- 'sCount': {
38
- value: 4096
39
- },
40
- 'grayscale': {
41
- value: 1
42
- }
43
- },
44
- vertexShader: /* glsl */`
45
-
46
- varying vec2 vUv;
47
-
48
- void main() {
49
-
50
- vUv = uv;
51
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
52
-
53
- }`,
54
- fragmentShader: /* glsl */`
55
-
56
- #include <common>
57
-
58
- // control parameter
59
- uniform float time;
60
-
61
- uniform bool grayscale;
62
-
63
- // noise effect intensity value (0 = no effect, 1 = full effect)
64
- uniform float nIntensity;
65
-
66
- // scanlines effect intensity value (0 = no effect, 1 = full effect)
67
- uniform float sIntensity;
68
-
69
- // scanlines effect count value (0 = no effect, 4096 = full effect)
70
- uniform float sCount;
71
-
72
- uniform sampler2D tDiffuse;
73
-
74
- varying vec2 vUv;
75
-
76
- void main() {
77
-
78
- // sample the source
79
- vec4 cTextureScreen = texture2D( tDiffuse, vUv );
80
-
81
- // make some noise
82
- float dx = rand( vUv + time );
83
-
84
- // add noise
85
- vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );
86
-
87
- // get us a sine and cosine
88
- vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );
89
-
90
- // add scanlines
91
- cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;
92
-
93
- // interpolate between source and result by intensity
94
- cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );
95
-
96
- // convert to grayscale if desired
97
- if( grayscale ) {
98
-
99
- cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );
100
-
101
- }
102
-
103
- gl_FragColor = vec4( cResult, cTextureScreen.a );
104
-
105
- }`
106
- };
107
-
108
- THREE.FilmShader = FilmShader;
109
-
110
- } )();
@@ -1,95 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Focus shader
5
- * based on PaintEffect postprocess from ro.me
6
- * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
7
- */
8
-
9
- const FocusShader = {
10
- uniforms: {
11
- 'tDiffuse': {
12
- value: null
13
- },
14
- 'screenWidth': {
15
- value: 1024
16
- },
17
- 'screenHeight': {
18
- value: 1024
19
- },
20
- 'sampleDistance': {
21
- value: 0.94
22
- },
23
- 'waveFactor': {
24
- value: 0.00125
25
- }
26
- },
27
- vertexShader: /* glsl */`
28
-
29
- varying vec2 vUv;
30
-
31
- void main() {
32
-
33
- vUv = uv;
34
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
35
-
36
- }`,
37
- fragmentShader: /* glsl */`
38
-
39
- uniform float screenWidth;
40
- uniform float screenHeight;
41
- uniform float sampleDistance;
42
- uniform float waveFactor;
43
-
44
- uniform sampler2D tDiffuse;
45
-
46
- varying vec2 vUv;
47
-
48
- void main() {
49
-
50
- vec4 color, org, tmp, add;
51
- float sample_dist, f;
52
- vec2 vin;
53
- vec2 uv = vUv;
54
-
55
- add = color = org = texture2D( tDiffuse, uv );
56
-
57
- vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );
58
- sample_dist = dot( vin, vin ) * 2.0;
59
-
60
- f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;
61
-
62
- vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );
63
-
64
- add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );
65
- if( tmp.b < color.b ) color = tmp;
66
-
67
- add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );
68
- if( tmp.b < color.b ) color = tmp;
69
-
70
- add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );
71
- if( tmp.b < color.b ) color = tmp;
72
-
73
- add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );
74
- if( tmp.b < color.b ) color = tmp;
75
-
76
- add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );
77
- if( tmp.b < color.b ) color = tmp;
78
-
79
- add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );
80
- if( tmp.b < color.b ) color = tmp;
81
-
82
- add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );
83
- if( tmp.b < color.b ) color = tmp;
84
-
85
- color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );
86
- color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );
87
-
88
- gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );
89
-
90
- }`
91
- };
92
-
93
- THREE.FocusShader = FocusShader;
94
-
95
- } )();
@@ -1,93 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Edge Detection Shader using Frei-Chen filter
5
- * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
6
- *
7
- * aspect: vec2 of (1/width, 1/height)
8
- */
9
-
10
- const FreiChenShader = {
11
- uniforms: {
12
- 'tDiffuse': {
13
- value: null
14
- },
15
- 'aspect': {
16
- value: new THREE.Vector2( 512, 512 )
17
- }
18
- },
19
- vertexShader: /* glsl */`
20
-
21
- varying vec2 vUv;
22
-
23
- void main() {
24
-
25
- vUv = uv;
26
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
27
-
28
- }`,
29
- fragmentShader: /* glsl */`
30
-
31
- uniform sampler2D tDiffuse;
32
- varying vec2 vUv;
33
-
34
- uniform vec2 aspect;
35
-
36
- vec2 texel = vec2( 1.0 / aspect.x, 1.0 / aspect.y );
37
-
38
-
39
- mat3 G[9];
40
-
41
- // hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
42
-
43
- const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );
44
- const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );
45
- const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );
46
- const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );
47
- const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );
48
- const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );
49
- const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );
50
- const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );
51
- const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );
52
-
53
- void main(void)
54
- {
55
-
56
- G[0] = g0,
57
- G[1] = g1,
58
- G[2] = g2,
59
- G[3] = g3,
60
- G[4] = g4,
61
- G[5] = g5,
62
- G[6] = g6,
63
- G[7] = g7,
64
- G[8] = g8;
65
-
66
- mat3 I;
67
- float cnv[9];
68
- vec3 sample;
69
-
70
- /* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
71
- for (float i=0.0; i<3.0; i++) {
72
- for (float j=0.0; j<3.0; j++) {
73
- sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;
74
- I[int(i)][int(j)] = length(sample);
75
- }
76
- }
77
-
78
- /* calculate the convolution values for all the masks */
79
- for (int i=0; i<9; i++) {
80
- float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);
81
- cnv[i] = dp3 * dp3;
82
- }
83
-
84
- float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);
85
- float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);
86
-
87
- gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);
88
- }`
89
- };
90
-
91
- THREE.FreiChenShader = FreiChenShader;
92
-
93
- } )();
@@ -1,41 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Gamma Correction Shader
5
- * http://en.wikipedia.org/wiki/gamma_correction
6
- */
7
-
8
- const GammaCorrectionShader = {
9
- uniforms: {
10
- 'tDiffuse': {
11
- value: null
12
- }
13
- },
14
- vertexShader: /* glsl */`
15
-
16
- varying vec2 vUv;
17
-
18
- void main() {
19
-
20
- vUv = uv;
21
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
22
-
23
- }`,
24
- fragmentShader: /* glsl */`
25
-
26
- uniform sampler2D tDiffuse;
27
-
28
- varying vec2 vUv;
29
-
30
- void main() {
31
-
32
- vec4 tex = texture2D( tDiffuse, vUv );
33
-
34
- gl_FragColor = LinearTosRGB( tex );
35
-
36
- }`
37
- };
38
-
39
- THREE.GammaCorrectionShader = GammaCorrectionShader;
40
-
41
- } )();