super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
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  664. package/examples/js/loaders/lwo/LWO3Parser.js +0 -360
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  679. package/examples/js/misc/MD2CharacterComplex.js +0 -513
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  694. package/examples/js/objects/MarchingCubes.js +0 -759
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  696. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
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  731. package/examples/js/renderers/CSS2DRenderer.js +0 -178
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  738. package/examples/js/shaders/BleachBypassShader.js +0 -62
  739. package/examples/js/shaders/BlendShader.js +0 -54
  740. package/examples/js/shaders/BokehShader.js +0 -156
  741. package/examples/js/shaders/BokehShader2.js +0 -419
  742. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  743. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  744. package/examples/js/shaders/ColorifyShader.js +0 -47
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  746. package/examples/js/shaders/CopyShader.js +0 -45
  747. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  748. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  749. package/examples/js/shaders/DigitalGlitch.js +0 -127
  750. package/examples/js/shaders/DotScreenShader.js +0 -72
  751. package/examples/js/shaders/FXAAShader.js +0 -284
  752. package/examples/js/shaders/FilmShader.js +0 -110
  753. package/examples/js/shaders/FocusShader.js +0 -95
  754. package/examples/js/shaders/FreiChenShader.js +0 -93
  755. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  756. package/examples/js/shaders/GodRaysShader.js +0 -284
  757. package/examples/js/shaders/HalftoneShader.js +0 -336
  758. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  759. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  760. package/examples/js/shaders/HueSaturationShader.js +0 -69
  761. package/examples/js/shaders/KaleidoShader.js +0 -60
  762. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  763. package/examples/js/shaders/LuminosityShader.js +0 -46
  764. package/examples/js/shaders/MMDToonShader.js +0 -94
  765. package/examples/js/shaders/MirrorShader.js +0 -56
  766. package/examples/js/shaders/NormalMapShader.js +0 -55
  767. package/examples/js/shaders/RGBShiftShader.js +0 -56
  768. package/examples/js/shaders/SAOShader.js +0 -209
  769. package/examples/js/shaders/SMAAShader.js +0 -454
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  771. package/examples/js/shaders/SSRShader.js +0 -381
  772. package/examples/js/shaders/SepiaShader.js +0 -52
  773. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  774. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  775. package/examples/js/shaders/TechnicolorShader.js +0 -43
  776. package/examples/js/shaders/ToneMapShader.js +0 -84
  777. package/examples/js/shaders/ToonShader.js +0 -335
  778. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  779. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  780. package/examples/js/shaders/VelocityShader.js +0 -126
  781. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  782. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  783. package/examples/js/shaders/VignetteShader.js +0 -53
  784. package/examples/js/shaders/VolumeShader.js +0 -296
  785. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  786. package/examples/js/textures/FlakesTexture.js +0 -40
  787. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  788. package/examples/js/utils/CameraUtils.js +0 -71
  789. package/examples/js/utils/GPUStatsPanel.js +0 -125
  790. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  791. package/examples/js/utils/GeometryUtils.js +0 -168
  792. package/examples/js/utils/LDrawUtils.js +0 -179
  793. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  794. package/examples/js/utils/SceneUtils.js +0 -214
  795. package/examples/js/utils/ShadowMapViewer.js +0 -183
  796. package/examples/js/utils/SkeletonUtils.js +0 -493
  797. package/examples/js/utils/UVsDebug.js +0 -143
  798. package/examples/js/utils/WorkerPool.js +0 -105
  799. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  800. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  801. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  802. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  803. package/examples/jsm/libs/flow.module.js +0 -4552
  804. package/examples/jsm/libs/tween.module.min.js +0 -3
  805. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  806. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  807. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  808. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  809. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  810. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  811. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  812. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  813. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  814. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  815. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  816. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  817. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  818. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  819. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  820. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  821. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  822. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  823. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  824. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  825. package/examples/jsm/node-editor/examples/rim.json +0 -1
  826. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  827. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  828. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  829. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  830. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  831. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  832. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  833. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  834. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  835. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  836. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  837. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  838. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  839. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  840. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  841. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  842. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  843. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  844. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  845. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  846. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  847. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  848. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  849. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  850. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  851. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  852. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  853. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  854. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  855. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -21
  856. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  857. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  858. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  859. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  860. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  861. package/examples/jsm/objects/LightningStorm.js +0 -245
  862. package/examples/jsm/physics/OimoPhysics.js +0 -231
  863. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  864. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  865. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  866. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  867. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  868. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  869. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  870. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  871. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  872. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  873. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  874. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  875. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  876. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  877. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  878. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  879. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  880. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  881. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  882. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  883. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  884. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  885. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  886. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  887. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  888. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  889. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  890. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  891. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  892. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  893. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  894. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
  895. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  896. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -32,7 +32,6 @@
32
32
  *
33
33
  **/
34
34
 
35
- import { LoaderUtils } from 'three';
36
35
  import { LWO2Parser } from './LWO2Parser.js';
37
36
  import { LWO3Parser } from './LWO3Parser.js';
38
37
 
@@ -908,6 +907,8 @@ function DataViewReader( buffer ) {
908
907
 
909
908
  this.dv = new DataView( buffer );
910
909
  this.offset = 0;
910
+ this._textDecoder = new TextDecoder();
911
+ this._bytes = new Uint8Array( buffer );
911
912
 
912
913
  }
913
914
 
@@ -1065,35 +1066,34 @@ DataViewReader.prototype = {
1065
1066
 
1066
1067
  if ( size === 0 ) return;
1067
1068
 
1068
- // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
1069
- var a = [];
1070
-
1071
- if ( size ) {
1069
+ const start = this.offset;
1072
1070
 
1073
- for ( var i = 0; i < size; i ++ ) {
1071
+ let result;
1072
+ let length;
1074
1073
 
1075
- a[ i ] = this.getUint8();
1074
+ if ( size ) {
1076
1075
 
1077
- }
1076
+ length = size;
1077
+ result = this._textDecoder.decode( new Uint8Array( this.dv.buffer, start, size ) );
1078
1078
 
1079
1079
  } else {
1080
1080
 
1081
- var currentChar;
1082
- var len = 0;
1083
-
1084
- while ( currentChar !== 0 ) {
1081
+ // use 1:1 mapping of buffer to avoid redundant new array creation.
1082
+ length = this._bytes.indexOf( 0, start ) - start;
1085
1083
 
1086
- currentChar = this.getUint8();
1087
- if ( currentChar !== 0 ) a.push( currentChar );
1088
- len ++;
1084
+ result = this._textDecoder.decode( new Uint8Array( this.dv.buffer, start, length ) );
1089
1085
 
1090
- }
1086
+ // account for null byte in length
1087
+ length ++;
1091
1088
 
1092
- if ( ! isEven( len + 1 ) ) this.getUint8(); // if string with terminating nullbyte is uneven, extra nullbyte is added
1089
+ // if string with terminating nullbyte is uneven, extra nullbyte is added, skip that too
1090
+ length += length % 2;
1093
1091
 
1094
1092
  }
1095
1093
 
1096
- return LoaderUtils.decodeText( new Uint8Array( a ) );
1094
+ this.skip( length );
1095
+
1096
+ return result;
1097
1097
 
1098
1098
  },
1099
1099
 
@@ -1211,7 +1211,7 @@ function stringOffset( string ) {
1211
1211
  // printBuffer( this.reader.dv.buffer, this.reader.offset, length );
1212
1212
  function printBuffer( buffer, from, to ) {
1213
1213
 
1214
- console.log( LoaderUtils.decodeText( new Uint8Array( buffer, from, to ) ) );
1214
+ console.log( new TextDecoder().decode( new Uint8Array( buffer, from, to ) ) );
1215
1215
 
1216
1216
  }
1217
1217
 
@@ -37,7 +37,6 @@ const GouraudShader = {
37
37
 
38
38
  #include <common>
39
39
  #include <uv_pars_vertex>
40
- #include <uv2_pars_vertex>
41
40
  #include <envmap_pars_vertex>
42
41
  #include <bsdfs>
43
42
  #include <lights_pars_begin>
@@ -52,7 +51,6 @@ const GouraudShader = {
52
51
  void main() {
53
52
 
54
53
  #include <uv_vertex>
55
- #include <uv2_vertex>
56
54
  #include <color_vertex>
57
55
  #include <morphcolor_vertex>
58
56
 
@@ -221,7 +219,6 @@ const GouraudShader = {
221
219
  #include <dithering_pars_fragment>
222
220
  #include <color_pars_fragment>
223
221
  #include <uv_pars_fragment>
224
- #include <uv2_pars_fragment>
225
222
  #include <map_pars_fragment>
226
223
  #include <alphamap_pars_fragment>
227
224
  #include <alphatest_pars_fragment>
@@ -291,9 +288,9 @@ const GouraudShader = {
291
288
 
292
289
  #include <envmap_fragment>
293
290
 
294
- #include <output_fragment>
291
+ #include <opaque_fragment>
295
292
  #include <tonemapping_fragment>
296
- #include <encodings_fragment>
293
+ #include <colorspace_fragment>
297
294
  #include <fog_fragment>
298
295
  #include <premultiplied_alpha_fragment>
299
296
  #include <dithering_fragment>
@@ -1,5 +1,6 @@
1
1
  import {
2
2
  Color,
3
+ LinearSRGBColorSpace,
3
4
  MathUtils
4
5
  } from 'three';
5
6
 
@@ -75,8 +76,8 @@ class Lut {
75
76
  const min = this.map[ j ][ 0 ];
76
77
  const max = this.map[ j + 1 ][ 0 ];
77
78
 
78
- minColor.set( this.map[ j ][ 1 ] );
79
- maxColor.set( this.map[ j + 1 ][ 1 ] );
79
+ minColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
80
+ maxColor.setHex( this.map[ j + 1 ][ 1 ], LinearSRGBColorSpace );
80
81
 
81
82
  const color = new Color().lerpColors( minColor, maxColor, ( alpha - min ) / ( max - min ) );
82
83
 
@@ -165,8 +166,8 @@ class Lut {
165
166
  const min = this.map[ j - 1 ][ 0 ];
166
167
  const max = this.map[ j ][ 0 ];
167
168
 
168
- minColor.set( this.map[ j - 1 ][ 1 ] );
169
- maxColor.set( this.map[ j ][ 1 ] );
169
+ minColor.setHex( this.map[ j - 1 ][ 1 ], LinearSRGBColorSpace );
170
+ maxColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
170
171
 
171
172
  finalColor.lerpColors( minColor, maxColor, ( i - min ) / ( max - min ) );
172
173
 
@@ -1,5 +1,6 @@
1
1
  import {
2
2
  Triangle,
3
+ Vector2,
3
4
  Vector3
4
5
  } from 'three';
5
6
 
@@ -16,32 +17,20 @@ import {
16
17
 
17
18
  const _face = new Triangle();
18
19
  const _color = new Vector3();
20
+ const _uva = new Vector2(), _uvb = new Vector2(), _uvc = new Vector2();
19
21
 
20
22
  class MeshSurfaceSampler {
21
23
 
22
24
  constructor( mesh ) {
23
25
 
24
- let geometry = mesh.geometry;
25
-
26
- if ( ! geometry.isBufferGeometry || geometry.attributes.position.itemSize !== 3 ) {
27
-
28
- throw new Error( 'THREE.MeshSurfaceSampler: Requires BufferGeometry triangle mesh.' );
29
-
30
- }
31
-
32
- if ( geometry.index ) {
33
-
34
- console.warn( 'THREE.MeshSurfaceSampler: Converting geometry to non-indexed BufferGeometry.' );
35
-
36
- geometry = geometry.toNonIndexed();
37
-
38
- }
39
-
40
- this.geometry = geometry;
26
+ this.geometry = mesh.geometry;
41
27
  this.randomFunction = Math.random;
42
28
 
29
+ this.indexAttribute = this.geometry.index;
43
30
  this.positionAttribute = this.geometry.getAttribute( 'position' );
31
+ this.normalAttribute = this.geometry.getAttribute( 'normal' );
44
32
  this.colorAttribute = this.geometry.getAttribute( 'color' );
33
+ this.uvAttribute = this.geometry.getAttribute( 'uv' );
45
34
  this.weightAttribute = null;
46
35
 
47
36
  this.distribution = null;
@@ -58,49 +47,62 @@ class MeshSurfaceSampler {
58
47
 
59
48
  build() {
60
49
 
50
+ const indexAttribute = this.indexAttribute;
61
51
  const positionAttribute = this.positionAttribute;
62
52
  const weightAttribute = this.weightAttribute;
63
53
 
64
- const faceWeights = new Float32Array( positionAttribute.count / 3 );
54
+ const totalFaces = indexAttribute ? ( indexAttribute.count / 3 ) : ( positionAttribute.count / 3 );
55
+ const faceWeights = new Float32Array( totalFaces );
65
56
 
66
57
  // Accumulate weights for each mesh face.
67
58
 
68
- for ( let i = 0; i < positionAttribute.count; i += 3 ) {
59
+ for ( let i = 0; i < totalFaces; i ++ ) {
69
60
 
70
61
  let faceWeight = 1;
71
62
 
63
+ let i0 = 3 * i;
64
+ let i1 = 3 * i + 1;
65
+ let i2 = 3 * i + 2;
66
+
67
+ if ( indexAttribute ) {
68
+
69
+ i0 = indexAttribute.getX( i0 );
70
+ i1 = indexAttribute.getX( i1 );
71
+ i2 = indexAttribute.getX( i2 );
72
+
73
+ }
74
+
72
75
  if ( weightAttribute ) {
73
76
 
74
- faceWeight = weightAttribute.getX( i )
75
- + weightAttribute.getX( i + 1 )
76
- + weightAttribute.getX( i + 2 );
77
+ faceWeight = weightAttribute.getX( i0 )
78
+ + weightAttribute.getX( i1 )
79
+ + weightAttribute.getX( i2 );
77
80
 
78
81
  }
79
82
 
80
- _face.a.fromBufferAttribute( positionAttribute, i );
81
- _face.b.fromBufferAttribute( positionAttribute, i + 1 );
82
- _face.c.fromBufferAttribute( positionAttribute, i + 2 );
83
+ _face.a.fromBufferAttribute( positionAttribute, i0 );
84
+ _face.b.fromBufferAttribute( positionAttribute, i1 );
85
+ _face.c.fromBufferAttribute( positionAttribute, i2 );
83
86
  faceWeight *= _face.getArea();
84
87
 
85
- faceWeights[ i / 3 ] = faceWeight;
88
+ faceWeights[ i ] = faceWeight;
86
89
 
87
90
  }
88
91
 
89
92
  // Store cumulative total face weights in an array, where weight index
90
93
  // corresponds to face index.
91
94
 
92
- this.distribution = new Float32Array( positionAttribute.count / 3 );
93
-
95
+ const distribution = new Float32Array( totalFaces );
94
96
  let cumulativeTotal = 0;
95
97
 
96
- for ( let i = 0; i < faceWeights.length; i ++ ) {
98
+ for ( let i = 0; i < totalFaces; i ++ ) {
97
99
 
98
100
  cumulativeTotal += faceWeights[ i ];
99
-
100
- this.distribution[ i ] = cumulativeTotal;
101
+ distribution[ i ] = cumulativeTotal;
101
102
 
102
103
  }
103
104
 
105
+ this.distribution = distribution;
104
106
  return this;
105
107
 
106
108
  }
@@ -112,13 +114,17 @@ class MeshSurfaceSampler {
112
114
 
113
115
  }
114
116
 
115
- sample( targetPosition, targetNormal, targetColor ) {
117
+ sample( targetPosition, targetNormal, targetColor, targetUV ) {
116
118
 
117
- const cumulativeTotal = this.distribution[ this.distribution.length - 1 ];
119
+ const faceIndex = this.sampleFaceIndex();
120
+ return this.sampleFace( faceIndex, targetPosition, targetNormal, targetColor, targetUV );
118
121
 
119
- const faceIndex = this.binarySearch( this.randomFunction() * cumulativeTotal );
122
+ }
123
+
124
+ sampleFaceIndex() {
120
125
 
121
- return this.sampleFace( faceIndex, targetPosition, targetNormal, targetColor );
126
+ const cumulativeTotal = this.distribution[ this.distribution.length - 1 ];
127
+ return this.binarySearch( this.randomFunction() * cumulativeTotal );
122
128
 
123
129
  }
124
130
 
@@ -156,7 +162,7 @@ class MeshSurfaceSampler {
156
162
 
157
163
  }
158
164
 
159
- sampleFace( faceIndex, targetPosition, targetNormal, targetColor ) {
165
+ sampleFace( faceIndex, targetPosition, targetNormal, targetColor, targetUV ) {
160
166
 
161
167
  let u = this.randomFunction();
162
168
  let v = this.randomFunction();
@@ -168,9 +174,22 @@ class MeshSurfaceSampler {
168
174
 
169
175
  }
170
176
 
171
- _face.a.fromBufferAttribute( this.positionAttribute, faceIndex * 3 );
172
- _face.b.fromBufferAttribute( this.positionAttribute, faceIndex * 3 + 1 );
173
- _face.c.fromBufferAttribute( this.positionAttribute, faceIndex * 3 + 2 );
177
+ // get the vertex attribute indices
178
+ const indexAttribute = this.indexAttribute;
179
+ let i0 = faceIndex * 3;
180
+ let i1 = faceIndex * 3 + 1;
181
+ let i2 = faceIndex * 3 + 2;
182
+ if ( indexAttribute ) {
183
+
184
+ i0 = indexAttribute.getX( i0 );
185
+ i1 = indexAttribute.getX( i1 );
186
+ i2 = indexAttribute.getX( i2 );
187
+
188
+ }
189
+
190
+ _face.a.fromBufferAttribute( this.positionAttribute, i0 );
191
+ _face.b.fromBufferAttribute( this.positionAttribute, i1 );
192
+ _face.c.fromBufferAttribute( this.positionAttribute, i2 );
174
193
 
175
194
  targetPosition
176
195
  .set( 0, 0, 0 )
@@ -180,15 +199,26 @@ class MeshSurfaceSampler {
180
199
 
181
200
  if ( targetNormal !== undefined ) {
182
201
 
183
- _face.getNormal( targetNormal );
202
+ if ( this.normalAttribute !== undefined ) {
203
+
204
+ _face.a.fromBufferAttribute( this.normalAttribute, i0 );
205
+ _face.b.fromBufferAttribute( this.normalAttribute, i1 );
206
+ _face.c.fromBufferAttribute( this.normalAttribute, i2 );
207
+ targetNormal.set( 0, 0, 0 ).addScaledVector( _face.a, u ).addScaledVector( _face.b, v ).addScaledVector( _face.c, 1 - ( u + v ) ).normalize();
208
+
209
+ } else {
210
+
211
+ _face.getNormal( targetNormal );
212
+
213
+ }
184
214
 
185
215
  }
186
216
 
187
217
  if ( targetColor !== undefined && this.colorAttribute !== undefined ) {
188
218
 
189
- _face.a.fromBufferAttribute( this.colorAttribute, faceIndex * 3 );
190
- _face.b.fromBufferAttribute( this.colorAttribute, faceIndex * 3 + 1 );
191
- _face.c.fromBufferAttribute( this.colorAttribute, faceIndex * 3 + 2 );
219
+ _face.a.fromBufferAttribute( this.colorAttribute, i0 );
220
+ _face.b.fromBufferAttribute( this.colorAttribute, i1 );
221
+ _face.c.fromBufferAttribute( this.colorAttribute, i2 );
192
222
 
193
223
  _color
194
224
  .set( 0, 0, 0 )
@@ -202,6 +232,15 @@ class MeshSurfaceSampler {
202
232
 
203
233
  }
204
234
 
235
+ if ( targetUV !== undefined && this.uvAttribute !== undefined ) {
236
+
237
+ _uva.fromBufferAttribute( this.uvAttribute, i0 );
238
+ _uvb.fromBufferAttribute( this.uvAttribute, i1 );
239
+ _uvc.fromBufferAttribute( this.uvAttribute, i2 );
240
+ targetUV.set( 0, 0 ).addScaledVector( _uva, u ).addScaledVector( _uvb, v ).addScaledVector( _uvc, 1 - ( u + v ) );
241
+
242
+ }
243
+
205
244
  return this;
206
245
 
207
246
  }
@@ -19,7 +19,7 @@ import { ConvexGeometry } from '../geometries/ConvexGeometry.js';
19
19
  *
20
20
  * Requisites for the object:
21
21
  *
22
- * - Mesh object must have a BufferGeometry (not Geometry) and a Material
22
+ * - Mesh object must have a buffer geometry and a material
23
23
  *
24
24
  * - Vertex normals must be planar (not smoothed)
25
25
  *
@@ -70,16 +70,10 @@ class ConvexObjectBreaker {
70
70
 
71
71
  prepareBreakableObject( object, mass, velocity, angularVelocity, breakable ) {
72
72
 
73
- // object is a Object3d (normally a Mesh), must have a BufferGeometry, and it must be convex.
73
+ // object is a Object3d (normally a Mesh), must have a buffer geometry, and it must be convex.
74
74
  // Its material property is propagated to its children (sub-pieces)
75
75
  // mass must be > 0
76
76
 
77
- if ( ! object.geometry.isBufferGeometry ) {
78
-
79
- console.error( 'THREE.ConvexObjectBreaker.prepareBreakableObject(): Parameter object must have a BufferGeometry.' );
80
-
81
- }
82
-
83
77
  const userData = object.userData;
84
78
  userData.mass = mass;
85
79
  userData.velocity = velocity.clone();
@@ -3,7 +3,7 @@ import {
3
3
  ClampToEdgeWrapping,
4
4
  DataTexture,
5
5
  FloatType,
6
- LinearEncoding,
6
+ LinearSRGBColorSpace,
7
7
  Mesh,
8
8
  NearestFilter,
9
9
  NoToneMapping,
@@ -301,7 +301,7 @@ class GPUComputationRenderer {
301
301
 
302
302
  const variable = variables[ i ];
303
303
 
304
- variable.initialValueTexture?.dispose();
304
+ if ( variable.initialValueTexture ) variable.initialValueTexture.dispose();
305
305
 
306
306
  const renderTargets = variable.renderTargets;
307
307
 
@@ -332,6 +332,7 @@ class GPUComputationRenderer {
332
332
  uniforms = uniforms || {};
333
333
 
334
334
  const material = new ShaderMaterial( {
335
+ name: 'GPUComputationShader',
335
336
  uniforms: uniforms,
336
337
  vertexShader: getPassThroughVertexShader(),
337
338
  fragmentShader: computeFragmentShader
@@ -399,12 +400,12 @@ class GPUComputationRenderer {
399
400
 
400
401
  const currentXrEnabled = renderer.xr.enabled;
401
402
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
402
- const currentOutputEncoding = renderer.outputEncoding;
403
+ const currentOutputColorSpace = renderer.outputColorSpace;
403
404
  const currentToneMapping = renderer.toneMapping;
404
405
 
405
406
  renderer.xr.enabled = false; // Avoid camera modification
406
407
  renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
407
- renderer.outputEncoding = LinearEncoding;
408
+ renderer.outputColorSpace = LinearSRGBColorSpace;
408
409
  renderer.toneMapping = NoToneMapping;
409
410
 
410
411
  mesh.material = material;
@@ -414,7 +415,7 @@ class GPUComputationRenderer {
414
415
 
415
416
  renderer.xr.enabled = currentXrEnabled;
416
417
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
417
- renderer.outputEncoding = currentOutputEncoding;
418
+ renderer.outputColorSpace = currentOutputColorSpace;
418
419
  renderer.toneMapping = currentToneMapping;
419
420
 
420
421
  renderer.setRenderTarget( currentRenderTarget );
@@ -6,7 +6,7 @@ import {
6
6
  Object3D,
7
7
  TextureLoader,
8
8
  UVMapping,
9
- sRGBEncoding
9
+ SRGBColorSpace
10
10
  } from 'three';
11
11
  import { MD2Loader } from '../loaders/MD2Loader.js';
12
12
 
@@ -73,7 +73,7 @@ class MD2Character {
73
73
  textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
74
74
  textures[ i ].mapping = UVMapping;
75
75
  textures[ i ].name = textureUrls[ i ];
76
- textures[ i ].encoding = sRGBEncoding;
76
+ textures[ i ].colorSpace = SRGBColorSpace;
77
77
 
78
78
  }
79
79
 
@@ -5,7 +5,7 @@ import {
5
5
  Object3D,
6
6
  TextureLoader,
7
7
  UVMapping,
8
- sRGBEncoding
8
+ SRGBColorSpace
9
9
  } from 'three';
10
10
  import { MD2Loader } from '../loaders/MD2Loader.js';
11
11
  import { MorphBlendMesh } from '../misc/MorphBlendMesh.js';
@@ -157,7 +157,7 @@ class MD2CharacterComplex {
157
157
  textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
158
158
  textures[ i ].mapping = UVMapping;
159
159
  textures[ i ].name = textureUrls[ i ];
160
- textures[ i ].encoding = sRGBEncoding;
160
+ textures[ i ].colorSpace = SRGBColorSpace;
161
161
 
162
162
  }
163
163
 
@@ -36,6 +36,7 @@ class ProgressiveLightMap {
36
36
  const format = /(Android|iPad|iPhone|iPod)/g.test( navigator.userAgent ) ? THREE.HalfFloatType : THREE.FloatType;
37
37
  this.progressiveLightMap1 = new THREE.WebGLRenderTarget( this.res, this.res, { type: format } );
38
38
  this.progressiveLightMap2 = new THREE.WebGLRenderTarget( this.res, this.res, { type: format } );
39
+ this.progressiveLightMap2.texture.channel = 1;
39
40
 
40
41
  // Inject some spicy new logic into a standard phong material
41
42
  this.uvMat = new THREE.MeshPhongMaterial();
@@ -45,17 +46,18 @@ class ProgressiveLightMap {
45
46
  // Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
46
47
  shader.vertexShader =
47
48
  '#define USE_LIGHTMAP\n' +
49
+ '#define LIGHTMAP_UV uv1\n' +
48
50
  shader.vertexShader.slice( 0, - 1 ) +
49
- ' gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }';
51
+ ' gl_Position = vec4((LIGHTMAP_UV - 0.5) * 2.0, 1.0, 1.0); }';
50
52
 
51
53
  // Fragment Shader: Set Pixels to average in the Previous frame's Shadows
52
54
  const bodyStart = shader.fragmentShader.indexOf( 'void main() {' );
53
55
  shader.fragmentShader =
54
- 'varying vec2 vUv2;\n' +
56
+ '#define USE_LIGHTMAP\n' +
55
57
  shader.fragmentShader.slice( 0, bodyStart ) +
56
58
  ' uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' +
57
59
  shader.fragmentShader.slice( bodyStart - 1, - 1 ) +
58
- `\nvec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
60
+ `\nvec3 texelOld = texture2D(previousShadowMap, vLightMapUv).rgb;
59
61
  gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
60
62
  }`;
61
63
 
@@ -75,7 +77,7 @@ class ProgressiveLightMap {
75
77
  }
76
78
 
77
79
  /**
78
- * Sets these objects' materials' lightmaps and modifies their uv2's.
80
+ * Sets these objects' materials' lightmaps and modifies their uv1's.
79
81
  * @param {Object3D} objects An array of objects and lights to set up your lightmap.
80
82
  */
81
83
  addObjectsToLightMap( objects ) {
@@ -128,16 +130,16 @@ class ProgressiveLightMap {
128
130
  const dimensions = potpack( this.uv_boxes );
129
131
  this.uv_boxes.forEach( ( box ) => {
130
132
 
131
- const uv2 = objects[ box.index ].geometry.getAttribute( 'uv' ).clone();
132
- for ( let i = 0; i < uv2.array.length; i += uv2.itemSize ) {
133
+ const uv1 = objects[ box.index ].geometry.getAttribute( 'uv' ).clone();
134
+ for ( let i = 0; i < uv1.array.length; i += uv1.itemSize ) {
133
135
 
134
- uv2.array[ i ] = ( uv2.array[ i ] + box.x + padding ) / dimensions.w;
135
- uv2.array[ i + 1 ] = ( uv2.array[ i + 1 ] + box.y + padding ) / dimensions.h;
136
+ uv1.array[ i ] = ( uv1.array[ i ] + box.x + padding ) / dimensions.w;
137
+ uv1.array[ i + 1 ] = ( uv1.array[ i + 1 ] + box.y + padding ) / dimensions.h;
136
138
 
137
139
  }
138
140
 
139
- objects[ box.index ].geometry.setAttribute( 'uv2', uv2 );
140
- objects[ box.index ].geometry.getAttribute( 'uv2' ).needsUpdate = true;
141
+ objects[ box.index ].geometry.setAttribute( 'uv1', uv1 );
142
+ objects[ box.index ].geometry.getAttribute( 'uv1' ).needsUpdate = true;
141
143
 
142
144
  } );
143
145
 
@@ -1,8 +1,10 @@
1
1
  import {
2
2
  BufferAttribute,
3
3
  BufferGeometry,
4
+ Color,
4
5
  Quaternion,
5
6
  Raycaster,
7
+ SRGBColorSpace,
6
8
  Vector3
7
9
  } from 'three';
8
10
 
@@ -513,6 +515,8 @@ class TreesGeometry extends BufferGeometry {
513
515
  const raycaster = new Raycaster();
514
516
  raycaster.ray.direction.set( 0, - 1, 0 );
515
517
 
518
+ const _color = new Color();
519
+
516
520
  for ( let i = 0; i < 2000; i ++ ) {
517
521
 
518
522
  const x = Math.random() * 500 - 250;
@@ -544,7 +548,9 @@ class TreesGeometry extends BufferGeometry {
544
548
 
545
549
  for ( let j = 0; j < 6; j ++ ) {
546
550
 
547
- colors.push( 0.2 + random, 0.4 + random, 0 );
551
+ _color.setRGB( 0.2 + random, 0.4 + random, 0, SRGBColorSpace );
552
+
553
+ colors.push( _color.r, _color.g, _color.b );
548
554
 
549
555
  }
550
556
 
@@ -194,10 +194,18 @@ class Volume {
194
194
  this.sliceList = [];
195
195
 
196
196
 
197
+ /**
198
+ * @member {boolean} segmentation in segmentation mode, it can load 16-bits nrrds correctly
199
+ */
200
+ this.segmentation = false;
201
+
202
+
197
203
  /**
198
204
  * @member {Array} RASDimensions This array holds the dimensions of the volume in the RAS space
199
205
  */
200
206
 
207
+
208
+
201
209
  }
202
210
 
203
211
  /**
@@ -332,13 +340,20 @@ class Volume {
332
340
 
333
341
  }
334
342
 
335
- firstDirection.applyMatrix4( volume.inverseMatrix ).normalize();
343
+
344
+ let iLength, jLength;
345
+
346
+ if( ! this.segmentation ) {
347
+
348
+ firstDirection.applyMatrix4( volume.inverseMatrix ).normalize();
349
+ secondDirection.applyMatrix4( volume.inverseMatrix ).normalize();
350
+ axisInIJK.applyMatrix4( volume.inverseMatrix ).normalize();
351
+
352
+ }
336
353
  firstDirection.arglet = 'i';
337
- secondDirection.applyMatrix4( volume.inverseMatrix ).normalize();
338
354
  secondDirection.arglet = 'j';
339
- axisInIJK.applyMatrix4( volume.inverseMatrix ).normalize();
340
- const iLength = Math.floor( Math.abs( firstDirection.dot( dimensions ) ) );
341
- const jLength = Math.floor( Math.abs( secondDirection.dot( dimensions ) ) );
355
+ iLength = Math.floor( Math.abs( firstDirection.dot( dimensions ) ) );
356
+ jLength = Math.floor( Math.abs( secondDirection.dot( dimensions ) ) );
342
357
  const planeWidth = Math.abs( iLength * firstSpacing );
343
358
  const planeHeight = Math.abs( jLength * secondSpacing );
344
359
 
@@ -5,7 +5,8 @@ import {
5
5
  Mesh,
6
6
  MeshBasicMaterial,
7
7
  PlaneGeometry,
8
- Texture
8
+ Texture,
9
+ SRGBColorSpace
9
10
  } from 'three';
10
11
 
11
12
  /**
@@ -68,6 +69,7 @@ class VolumeSlice {
68
69
  const canvasMap = new Texture( this.canvas );
69
70
  canvasMap.minFilter = LinearFilter;
70
71
  canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
72
+ canvasMap.colorSpace = SRGBColorSpace;
71
73
  const material = new MeshBasicMaterial( { map: canvasMap, side: DoubleSide, transparent: true } );
72
74
  /**
73
75
  * @member {Mesh} mesh The mesh ready to get used in the scene
@@ -270,6 +270,7 @@ export class InstancedFlow extends Flow {
270
270
  count
271
271
  );
272
272
  mesh.instanceMatrix.setUsage( DynamicDrawUsage );
273
+ mesh.frustumCulled = false;
273
274
  super( mesh, curveCount );
274
275
 
275
276
  this.offsets = new Array( count ).fill( 0 );