super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
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@@ -1,437 +0,0 @@
1
- ( function () {
2
-
3
- /**
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- * This class had been written to handle the output of the NRRD loader.
5
- * It contains a volume of data and informations about it.
6
- * For now it only handles 3 dimensional data.
7
- * See the webgl_loader_nrrd.html example and the loaderNRRD.js file to see how to use this class.
8
- * @class
9
- * @param {number} xLength Width of the volume
10
- * @param {number} yLength Length of the volume
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- * @param {number} zLength Depth of the volume
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- * @param {string} type The type of data (uint8, uint16, ...)
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- * @param {ArrayBuffer} arrayBuffer The buffer with volume data
14
- */
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- class Volume {
16
-
17
- constructor( xLength, yLength, zLength, type, arrayBuffer ) {
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-
19
- if ( xLength !== undefined ) {
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-
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- /**
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- * @member {number} xLength Width of the volume in the IJK coordinate system
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- */
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- this.xLength = Number( xLength ) || 1;
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- /**
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- * @member {number} yLength Height of the volume in the IJK coordinate system
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- */
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- this.yLength = Number( yLength ) || 1;
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- /**
30
- * @member {number} zLength Depth of the volume in the IJK coordinate system
31
- */
32
- this.zLength = Number( zLength ) || 1;
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- /**
34
- * @member {Array<string>} The order of the Axis dictated by the NRRD header
35
- */
36
- this.axisOrder = [ 'x', 'y', 'z' ];
37
- /**
38
- * @member {TypedArray} data Data of the volume
39
- */
40
-
41
- switch ( type ) {
42
-
43
- case 'Uint8':
44
- case 'uint8':
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- case 'uchar':
46
- case 'unsigned char':
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- case 'uint8_t':
48
- this.data = new Uint8Array( arrayBuffer );
49
- break;
50
- case 'Int8':
51
- case 'int8':
52
- case 'signed char':
53
- case 'int8_t':
54
- this.data = new Int8Array( arrayBuffer );
55
- break;
56
- case 'Int16':
57
- case 'int16':
58
- case 'short':
59
- case 'short int':
60
- case 'signed short':
61
- case 'signed short int':
62
- case 'int16_t':
63
- this.data = new Int16Array( arrayBuffer );
64
- break;
65
- case 'Uint16':
66
- case 'uint16':
67
- case 'ushort':
68
- case 'unsigned short':
69
- case 'unsigned short int':
70
- case 'uint16_t':
71
- this.data = new Uint16Array( arrayBuffer );
72
- break;
73
- case 'Int32':
74
- case 'int32':
75
- case 'int':
76
- case 'signed int':
77
- case 'int32_t':
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- this.data = new Int32Array( arrayBuffer );
79
- break;
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- case 'Uint32':
81
- case 'uint32':
82
- case 'uint':
83
- case 'unsigned int':
84
- case 'uint32_t':
85
- this.data = new Uint32Array( arrayBuffer );
86
- break;
87
- case 'longlong':
88
- case 'long long':
89
- case 'long long int':
90
- case 'signed long long':
91
- case 'signed long long int':
92
- case 'int64':
93
- case 'int64_t':
94
- case 'ulonglong':
95
- case 'unsigned long long':
96
- case 'unsigned long long int':
97
- case 'uint64':
98
- case 'uint64_t':
99
- throw new Error( 'Error in Volume constructor : this type is not supported in JavaScript' );
100
- break;
101
- case 'Float32':
102
- case 'float32':
103
- case 'float':
104
- this.data = new Float32Array( arrayBuffer );
105
- break;
106
- case 'Float64':
107
- case 'float64':
108
- case 'double':
109
- this.data = new Float64Array( arrayBuffer );
110
- break;
111
- default:
112
- this.data = new Uint8Array( arrayBuffer );
113
-
114
- }
115
-
116
- if ( this.data.length !== this.xLength * this.yLength * this.zLength ) {
117
-
118
- throw new Error( 'Error in Volume constructor, lengths are not matching arrayBuffer size' );
119
-
120
- }
121
-
122
- }
123
-
124
- /**
125
- * @member {Array} spacing Spacing to apply to the volume from IJK to RAS coordinate system
126
- */
127
- this.spacing = [ 1, 1, 1 ];
128
- /**
129
- * @member {Array} offset Offset of the volume in the RAS coordinate system
130
- */
131
- this.offset = [ 0, 0, 0 ];
132
- /**
133
- * @member {Martrix3} matrix The IJK to RAS matrix
134
- */
135
- this.matrix = new THREE.Matrix3();
136
- this.matrix.identity();
137
- /**
138
- * @member {Martrix3} inverseMatrix The RAS to IJK matrix
139
- */
140
- /**
141
- * @member {number} lowerThreshold The voxels with values under this threshold won't appear in the slices.
142
- * If changed, geometryNeedsUpdate is automatically set to true on all the slices associated to this volume
143
- */
144
- let lowerThreshold = - Infinity;
145
- Object.defineProperty( this, 'lowerThreshold', {
146
- get: function () {
147
-
148
- return lowerThreshold;
149
-
150
- },
151
- set: function ( value ) {
152
-
153
- lowerThreshold = value;
154
- this.sliceList.forEach( function ( slice ) {
155
-
156
- slice.geometryNeedsUpdate = true;
157
-
158
- } );
159
-
160
- }
161
- } );
162
- /**
163
- * @member {number} upperThreshold The voxels with values over this threshold won't appear in the slices.
164
- * If changed, geometryNeedsUpdate is automatically set to true on all the slices associated to this volume
165
- */
166
- let upperThreshold = Infinity;
167
- Object.defineProperty( this, 'upperThreshold', {
168
- get: function () {
169
-
170
- return upperThreshold;
171
-
172
- },
173
- set: function ( value ) {
174
-
175
- upperThreshold = value;
176
- this.sliceList.forEach( function ( slice ) {
177
-
178
- slice.geometryNeedsUpdate = true;
179
-
180
- } );
181
-
182
- }
183
- } );
184
-
185
- /**
186
- * @member {Array} sliceList The list of all the slices associated to this volume
187
- */
188
- this.sliceList = [];
189
-
190
- /**
191
- * @member {Array} RASDimensions This array holds the dimensions of the volume in the RAS space
192
- */
193
-
194
- }
195
-
196
- /**
197
- * @member {Function} getData Shortcut for data[access(i,j,k)]
198
- * @memberof Volume
199
- * @param {number} i First coordinate
200
- * @param {number} j Second coordinate
201
- * @param {number} k Third coordinate
202
- * @returns {number} value in the data array
203
- */
204
- getData( i, j, k ) {
205
-
206
- return this.data[ k * this.xLength * this.yLength + j * this.xLength + i ];
207
-
208
- }
209
-
210
- /**
211
- * @member {Function} access compute the index in the data array corresponding to the given coordinates in IJK system
212
- * @memberof Volume
213
- * @param {number} i First coordinate
214
- * @param {number} j Second coordinate
215
- * @param {number} k Third coordinate
216
- * @returns {number} index
217
- */
218
- access( i, j, k ) {
219
-
220
- return k * this.xLength * this.yLength + j * this.xLength + i;
221
-
222
- }
223
-
224
- /**
225
- * @member {Function} reverseAccess Retrieve the IJK coordinates of the voxel corresponding of the given index in the data
226
- * @memberof Volume
227
- * @param {number} index index of the voxel
228
- * @returns {Array} [x,y,z]
229
- */
230
- reverseAccess( index ) {
231
-
232
- const z = Math.floor( index / ( this.yLength * this.xLength ) );
233
- const y = Math.floor( ( index - z * this.yLength * this.xLength ) / this.xLength );
234
- const x = index - z * this.yLength * this.xLength - y * this.xLength;
235
- return [ x, y, z ];
236
-
237
- }
238
-
239
- /**
240
- * @member {Function} map Apply a function to all the voxels, be careful, the value will be replaced
241
- * @memberof Volume
242
- * @param {Function} functionToMap A function to apply to every voxel, will be called with the following parameters :
243
- * value of the voxel
244
- * index of the voxel
245
- * the data (TypedArray)
246
- * @param {Object} context You can specify a context in which call the function, default if this Volume
247
- * @returns {Volume} this
248
- */
249
- map( functionToMap, context ) {
250
-
251
- const length = this.data.length;
252
- context = context || this;
253
- for ( let i = 0; i < length; i ++ ) {
254
-
255
- this.data[ i ] = functionToMap.call( context, this.data[ i ], i, this.data );
256
-
257
- }
258
-
259
- return this;
260
-
261
- }
262
-
263
- /**
264
- * @member {Function} extractPerpendicularPlane Compute the orientation of the slice and returns all the information relative to the geometry such as sliceAccess, the plane matrix (orientation and position in RAS coordinate) and the dimensions of the plane in both coordinate system.
265
- * @memberof Volume
266
- * @param {string} axis the normal axis to the slice 'x' 'y' or 'z'
267
- * @param {number} index the index of the slice
268
- * @returns {Object} an object containing all the usefull information on the geometry of the slice
269
- */
270
- extractPerpendicularPlane( axis, RASIndex ) {
271
-
272
- let firstSpacing, secondSpacing, positionOffset, IJKIndex;
273
- const axisInIJK = new THREE.Vector3(),
274
- firstDirection = new THREE.Vector3(),
275
- secondDirection = new THREE.Vector3(),
276
- planeMatrix = new THREE.Matrix4().identity(),
277
- volume = this;
278
- const dimensions = new THREE.Vector3( this.xLength, this.yLength, this.zLength );
279
- switch ( axis ) {
280
-
281
- case 'x':
282
- axisInIJK.set( 1, 0, 0 );
283
- firstDirection.set( 0, 0, - 1 );
284
- secondDirection.set( 0, - 1, 0 );
285
- firstSpacing = this.spacing[ this.axisOrder.indexOf( 'z' ) ];
286
- secondSpacing = this.spacing[ this.axisOrder.indexOf( 'y' ) ];
287
- IJKIndex = new THREE.Vector3( RASIndex, 0, 0 );
288
- planeMatrix.multiply( new THREE.Matrix4().makeRotationY( Math.PI / 2 ) );
289
- positionOffset = ( volume.RASDimensions[ 0 ] - 1 ) / 2;
290
- planeMatrix.setPosition( new THREE.Vector3( RASIndex - positionOffset, 0, 0 ) );
291
- break;
292
- case 'y':
293
- axisInIJK.set( 0, 1, 0 );
294
- firstDirection.set( 1, 0, 0 );
295
- secondDirection.set( 0, 0, 1 );
296
- firstSpacing = this.spacing[ this.axisOrder.indexOf( 'x' ) ];
297
- secondSpacing = this.spacing[ this.axisOrder.indexOf( 'z' ) ];
298
- IJKIndex = new THREE.Vector3( 0, RASIndex, 0 );
299
- planeMatrix.multiply( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
300
- positionOffset = ( volume.RASDimensions[ 1 ] - 1 ) / 2;
301
- planeMatrix.setPosition( new THREE.Vector3( 0, RASIndex - positionOffset, 0 ) );
302
- break;
303
- case 'z':
304
- default:
305
- axisInIJK.set( 0, 0, 1 );
306
- firstDirection.set( 1, 0, 0 );
307
- secondDirection.set( 0, - 1, 0 );
308
- firstSpacing = this.spacing[ this.axisOrder.indexOf( 'x' ) ];
309
- secondSpacing = this.spacing[ this.axisOrder.indexOf( 'y' ) ];
310
- IJKIndex = new THREE.Vector3( 0, 0, RASIndex );
311
- positionOffset = ( volume.RASDimensions[ 2 ] - 1 ) / 2;
312
- planeMatrix.setPosition( new THREE.Vector3( 0, 0, RASIndex - positionOffset ) );
313
- break;
314
-
315
- }
316
-
317
- firstDirection.applyMatrix4( volume.inverseMatrix ).normalize();
318
- firstDirection.arglet = 'i';
319
- secondDirection.applyMatrix4( volume.inverseMatrix ).normalize();
320
- secondDirection.arglet = 'j';
321
- axisInIJK.applyMatrix4( volume.inverseMatrix ).normalize();
322
- const iLength = Math.floor( Math.abs( firstDirection.dot( dimensions ) ) );
323
- const jLength = Math.floor( Math.abs( secondDirection.dot( dimensions ) ) );
324
- const planeWidth = Math.abs( iLength * firstSpacing );
325
- const planeHeight = Math.abs( jLength * secondSpacing );
326
- IJKIndex = Math.abs( Math.round( IJKIndex.applyMatrix4( volume.inverseMatrix ).dot( axisInIJK ) ) );
327
- const base = [ new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 1 ) ];
328
- const iDirection = [ firstDirection, secondDirection, axisInIJK ].find( function ( x ) {
329
-
330
- return Math.abs( x.dot( base[ 0 ] ) ) > 0.9;
331
-
332
- } );
333
- const jDirection = [ firstDirection, secondDirection, axisInIJK ].find( function ( x ) {
334
-
335
- return Math.abs( x.dot( base[ 1 ] ) ) > 0.9;
336
-
337
- } );
338
- const kDirection = [ firstDirection, secondDirection, axisInIJK ].find( function ( x ) {
339
-
340
- return Math.abs( x.dot( base[ 2 ] ) ) > 0.9;
341
-
342
- } );
343
- function sliceAccess( i, j ) {
344
-
345
- const si = iDirection === axisInIJK ? IJKIndex : iDirection.arglet === 'i' ? i : j;
346
- const sj = jDirection === axisInIJK ? IJKIndex : jDirection.arglet === 'i' ? i : j;
347
- const sk = kDirection === axisInIJK ? IJKIndex : kDirection.arglet === 'i' ? i : j;
348
-
349
- // invert indices if necessary
350
-
351
- const accessI = iDirection.dot( base[ 0 ] ) > 0 ? si : volume.xLength - 1 - si;
352
- const accessJ = jDirection.dot( base[ 1 ] ) > 0 ? sj : volume.yLength - 1 - sj;
353
- const accessK = kDirection.dot( base[ 2 ] ) > 0 ? sk : volume.zLength - 1 - sk;
354
- return volume.access( accessI, accessJ, accessK );
355
-
356
- }
357
-
358
- return {
359
- iLength: iLength,
360
- jLength: jLength,
361
- sliceAccess: sliceAccess,
362
- matrix: planeMatrix,
363
- planeWidth: planeWidth,
364
- planeHeight: planeHeight
365
- };
366
-
367
- }
368
-
369
- /**
370
- * @member {Function} extractSlice Returns a slice corresponding to the given axis and index
371
- * The coordinate are given in the Right Anterior Superior coordinate format
372
- * @memberof Volume
373
- * @param {string} axis the normal axis to the slice 'x' 'y' or 'z'
374
- * @param {number} index the index of the slice
375
- * @returns {VolumeSlice} the extracted slice
376
- */
377
- extractSlice( axis, index ) {
378
-
379
- const slice = new THREE.VolumeSlice( this, index, axis );
380
- this.sliceList.push( slice );
381
- return slice;
382
-
383
- }
384
-
385
- /**
386
- * @member {Function} repaintAllSlices Call repaint on all the slices extracted from this volume
387
- * @see THREE.VolumeSlice.repaint
388
- * @memberof Volume
389
- * @returns {Volume} this
390
- */
391
- repaintAllSlices() {
392
-
393
- this.sliceList.forEach( function ( slice ) {
394
-
395
- slice.repaint();
396
-
397
- } );
398
- return this;
399
-
400
- }
401
-
402
- /**
403
- * @member {Function} computeMinMax Compute the minimum and the maximum of the data in the volume
404
- * @memberof Volume
405
- * @returns {Array} [min,max]
406
- */
407
- computeMinMax() {
408
-
409
- let min = Infinity;
410
- let max = - Infinity;
411
-
412
- // buffer the length
413
- const datasize = this.data.length;
414
- let i = 0;
415
- for ( i = 0; i < datasize; i ++ ) {
416
-
417
- if ( ! isNaN( this.data[ i ] ) ) {
418
-
419
- const value = this.data[ i ];
420
- min = Math.min( min, value );
421
- max = Math.max( max, value );
422
-
423
- }
424
-
425
- }
426
-
427
- this.min = min;
428
- this.max = max;
429
- return [ min, max ];
430
-
431
- }
432
-
433
- }
434
-
435
- THREE.Volume = Volume;
436
-
437
- } )();
@@ -1,214 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * This class has been made to hold a slice of a volume data
5
- * @class
6
- * @param {Volume} volume The associated volume
7
- * @param {number} [index=0] The index of the slice
8
- * @param {string} [axis='z'] For now only 'x', 'y' or 'z' but later it will change to a normal vector
9
- * @see Volume
10
- */
11
- class VolumeSlice {
12
-
13
- constructor( volume, index, axis ) {
14
-
15
- const slice = this;
16
- /**
17
- * @member {Volume} volume The associated volume
18
- */
19
- this.volume = volume;
20
- /**
21
- * @member {Number} index The index of the slice, if changed, will automatically call updateGeometry at the next repaint
22
- */
23
- index = index || 0;
24
- Object.defineProperty( this, 'index', {
25
- get: function () {
26
-
27
- return index;
28
-
29
- },
30
- set: function ( value ) {
31
-
32
- index = value;
33
- slice.geometryNeedsUpdate = true;
34
- return index;
35
-
36
- }
37
- } );
38
- /**
39
- * @member {String} axis The normal axis
40
- */
41
- this.axis = axis || 'z';
42
-
43
- /**
44
- * @member {HTMLCanvasElement} canvas The final canvas used for the texture
45
- */
46
- /**
47
- * @member {CanvasRenderingContext2D} ctx Context of the canvas
48
- */
49
- this.canvas = document.createElement( 'canvas' );
50
- /**
51
- * @member {HTMLCanvasElement} canvasBuffer The intermediary canvas used to paint the data
52
- */
53
- /**
54
- * @member {CanvasRenderingContext2D} ctxBuffer Context of the canvas buffer
55
- */
56
- this.canvasBuffer = document.createElement( 'canvas' );
57
- this.updateGeometry();
58
- const canvasMap = new THREE.Texture( this.canvas );
59
- canvasMap.minFilter = THREE.LinearFilter;
60
- canvasMap.wrapS = canvasMap.wrapT = THREE.ClampToEdgeWrapping;
61
- const material = new THREE.MeshBasicMaterial( {
62
- map: canvasMap,
63
- side: THREE.DoubleSide,
64
- transparent: true
65
- } );
66
- /**
67
- * @member {Mesh} mesh The mesh ready to get used in the scene
68
- */
69
- this.mesh = new THREE.Mesh( this.geometry, material );
70
- this.mesh.matrixAutoUpdate = false;
71
- /**
72
- * @member {Boolean} geometryNeedsUpdate If set to true, updateGeometry will be triggered at the next repaint
73
- */
74
- this.geometryNeedsUpdate = true;
75
- this.repaint();
76
-
77
- /**
78
- * @member {Number} iLength Width of slice in the original coordinate system, corresponds to the width of the buffer canvas
79
- */
80
-
81
- /**
82
- * @member {Number} jLength Height of slice in the original coordinate system, corresponds to the height of the buffer canvas
83
- */
84
-
85
- /**
86
- * @member {Function} sliceAccess Function that allow the slice to access right data
87
- * @see Volume.extractPerpendicularPlane
88
- * @param {Number} i The first coordinate
89
- * @param {Number} j The second coordinate
90
- * @returns {Number} the index corresponding to the voxel in volume.data of the given position in the slice
91
- */
92
-
93
- }
94
-
95
- /**
96
- * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
97
- * @memberof VolumeSlice
98
- */
99
- repaint() {
100
-
101
- if ( this.geometryNeedsUpdate ) {
102
-
103
- this.updateGeometry();
104
-
105
- }
106
-
107
- const iLength = this.iLength,
108
- jLength = this.jLength,
109
- sliceAccess = this.sliceAccess,
110
- volume = this.volume,
111
- canvas = this.canvasBuffer,
112
- ctx = this.ctxBuffer;
113
-
114
- // get the imageData and pixel array from the canvas
115
- const imgData = ctx.getImageData( 0, 0, iLength, jLength );
116
- const data = imgData.data;
117
- const volumeData = volume.data;
118
- const upperThreshold = volume.upperThreshold;
119
- const lowerThreshold = volume.lowerThreshold;
120
- const windowLow = volume.windowLow;
121
- const windowHigh = volume.windowHigh;
122
-
123
- // manipulate some pixel elements
124
- let pixelCount = 0;
125
- if ( volume.dataType === 'label' ) {
126
-
127
- //this part is currently useless but will be used when colortables will be handled
128
- for ( let j = 0; j < jLength; j ++ ) {
129
-
130
- for ( let i = 0; i < iLength; i ++ ) {
131
-
132
- let label = volumeData[ sliceAccess( i, j ) ];
133
- label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label;
134
- const color = this.colorMap[ label ];
135
- data[ 4 * pixelCount ] = color >> 24 & 0xff;
136
- data[ 4 * pixelCount + 1 ] = color >> 16 & 0xff;
137
- data[ 4 * pixelCount + 2 ] = color >> 8 & 0xff;
138
- data[ 4 * pixelCount + 3 ] = color & 0xff;
139
- pixelCount ++;
140
-
141
- }
142
-
143
- }
144
-
145
- } else {
146
-
147
- for ( let j = 0; j < jLength; j ++ ) {
148
-
149
- for ( let i = 0; i < iLength; i ++ ) {
150
-
151
- let value = volumeData[ sliceAccess( i, j ) ];
152
- let alpha = 0xff;
153
- //apply threshold
154
- alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0;
155
- //apply window level
156
- value = Math.floor( 255 * ( value - windowLow ) / ( windowHigh - windowLow ) );
157
- value = value > 255 ? 255 : value < 0 ? 0 : value | 0;
158
- data[ 4 * pixelCount ] = value;
159
- data[ 4 * pixelCount + 1 ] = value;
160
- data[ 4 * pixelCount + 2 ] = value;
161
- data[ 4 * pixelCount + 3 ] = alpha;
162
- pixelCount ++;
163
-
164
- }
165
-
166
- }
167
-
168
- }
169
-
170
- ctx.putImageData( imgData, 0, 0 );
171
- this.ctx.drawImage( canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height );
172
- this.mesh.material.map.needsUpdate = true;
173
-
174
- }
175
-
176
- /**
177
- * @member {Function} Refresh the geometry according to axis and index
178
- * @see Volume.extractPerpendicularPlane
179
- * @memberof VolumeSlice
180
- */
181
- updateGeometry() {
182
-
183
- const extracted = this.volume.extractPerpendicularPlane( this.axis, this.index );
184
- this.sliceAccess = extracted.sliceAccess;
185
- this.jLength = extracted.jLength;
186
- this.iLength = extracted.iLength;
187
- this.matrix = extracted.matrix;
188
- this.canvas.width = extracted.planeWidth;
189
- this.canvas.height = extracted.planeHeight;
190
- this.canvasBuffer.width = this.iLength;
191
- this.canvasBuffer.height = this.jLength;
192
- this.ctx = this.canvas.getContext( '2d' );
193
- this.ctxBuffer = this.canvasBuffer.getContext( '2d' );
194
- if ( this.geometry ) this.geometry.dispose(); // dispose existing geometry
195
-
196
- this.geometry = new THREE.PlaneGeometry( extracted.planeWidth, extracted.planeHeight );
197
- if ( this.mesh ) {
198
-
199
- this.mesh.geometry = this.geometry;
200
- //reset mesh matrix
201
- this.mesh.matrix.identity();
202
- this.mesh.applyMatrix4( this.matrix );
203
-
204
- }
205
-
206
- this.geometryNeedsUpdate = false;
207
-
208
- }
209
-
210
- }
211
-
212
- THREE.VolumeSlice = VolumeSlice;
213
-
214
- } )();