super-three 0.147.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (896) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +37190 -21678
  3. package/build/three.js +37182 -21669
  4. package/build/three.min.js +4 -2
  5. package/build/three.module.js +7656 -6548
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1835 -1827
  11. package/examples/jsm/controls/FlyControls.js +25 -9
  12. package/examples/jsm/controls/MapControls.js +28 -0
  13. package/examples/jsm/controls/OrbitControls.js +25 -46
  14. package/examples/jsm/controls/PointerLockControls.js +70 -65
  15. package/examples/jsm/controls/TrackballControls.js +18 -4
  16. package/examples/jsm/controls/TransformControls.js +0 -1
  17. package/examples/jsm/csm/CSM.js +12 -6
  18. package/examples/jsm/csm/CSMShader.js +7 -6
  19. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  20. package/examples/jsm/effects/AsciiEffect.js +3 -6
  21. package/examples/jsm/effects/OutlineEffect.js +2 -16
  22. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  23. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  24. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  25. package/examples/jsm/exporters/EXRExporter.js +3 -9
  26. package/examples/jsm/exporters/GLTFExporter.js +597 -112
  27. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  28. package/examples/jsm/exporters/MMDExporter.js +1 -1
  29. package/examples/jsm/exporters/PLYExporter.js +8 -1
  30. package/examples/jsm/exporters/STLExporter.js +8 -4
  31. package/examples/jsm/exporters/USDZExporter.js +184 -124
  32. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  33. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  34. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  35. package/examples/jsm/helpers/ViewHelper.js +71 -57
  36. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  37. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  38. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  39. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  40. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  41. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  42. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  43. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  44. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  45. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  46. package/examples/jsm/libs/tween.module.js +803 -0
  47. package/examples/jsm/lights/IESSpotLight.js +25 -0
  48. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  49. package/examples/jsm/lines/LineMaterial.js +1 -1
  50. package/examples/jsm/lines/LineSegments2.js +12 -10
  51. package/examples/jsm/loaders/3DMLoader.js +9 -6
  52. package/examples/jsm/loaders/3MFLoader.js +17 -12
  53. package/examples/jsm/loaders/AMFLoader.js +7 -4
  54. package/examples/jsm/loaders/BVHLoader.js +2 -2
  55. package/examples/jsm/loaders/ColladaLoader.js +19 -17
  56. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  57. package/examples/jsm/loaders/EXRLoader.js +23 -24
  58. package/examples/jsm/loaders/FBXLoader.js +41 -52
  59. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  60. package/examples/jsm/loaders/GLTFLoader.js +452 -282
  61. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  62. package/examples/jsm/loaders/IESLoader.js +337 -0
  63. package/examples/jsm/loaders/KMZLoader.js +4 -4
  64. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  65. package/examples/jsm/loaders/LDrawLoader.js +24 -25
  66. package/examples/jsm/loaders/LWOLoader.js +12 -29
  67. package/examples/jsm/loaders/LottieLoader.js +3 -1
  68. package/examples/jsm/loaders/MMDLoader.js +49 -18
  69. package/examples/jsm/loaders/MTLLoader.js +2 -2
  70. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  71. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  72. package/examples/jsm/loaders/OBJLoader.js +1 -1
  73. package/examples/jsm/loaders/PCDLoader.js +26 -12
  74. package/examples/jsm/loaders/PDBLoader.js +7 -2
  75. package/examples/jsm/loaders/PLYLoader.js +261 -106
  76. package/examples/jsm/loaders/RGBELoader.js +3 -3
  77. package/examples/jsm/loaders/STLLoader.js +9 -5
  78. package/examples/jsm/loaders/SVGLoader.js +36 -27
  79. package/examples/jsm/loaders/TTFLoader.js +1 -8
  80. package/examples/jsm/loaders/TiltLoader.js +13 -7
  81. package/examples/jsm/loaders/USDZLoader.js +5 -5
  82. package/examples/jsm/loaders/VOXLoader.js +8 -2
  83. package/examples/jsm/loaders/VRMLLoader.js +60 -20
  84. package/examples/jsm/loaders/VTKLoader.js +19 -10
  85. package/examples/jsm/loaders/XYZLoader.js +9 -3
  86. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  87. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -5
  88. package/examples/jsm/math/Lut.js +5 -4
  89. package/examples/jsm/math/MeshSurfaceSampler.js +82 -43
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +149 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +36 -5
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +64 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +39 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +164 -39
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +13 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  113. package/examples/jsm/nodes/accessors/NormalNode.js +36 -19
  114. package/examples/jsm/nodes/accessors/Object3DNode.js +40 -12
  115. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  116. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  117. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  118. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  119. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  120. package/examples/jsm/nodes/accessors/SkinningNode.js +55 -71
  121. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  122. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  123. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  124. package/examples/jsm/nodes/accessors/TextureNode.js +143 -13
  125. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  126. package/examples/jsm/nodes/accessors/UVNode.js +7 -1
  127. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  128. package/examples/jsm/nodes/code/CodeNode.js +78 -0
  129. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  130. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  131. package/examples/jsm/nodes/{core → code}/FunctionNode.js +31 -9
  132. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  133. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  134. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  135. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  136. package/examples/jsm/nodes/core/BypassNode.js +11 -4
  137. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  138. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  139. package/examples/jsm/nodes/core/ContextNode.js +10 -1
  140. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  141. package/examples/jsm/nodes/core/InputNode.js +26 -5
  142. package/examples/jsm/nodes/core/LightingModel.js +17 -0
  143. package/examples/jsm/nodes/core/Node.js +128 -37
  144. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  145. package/examples/jsm/nodes/core/NodeBuilder.js +287 -118
  146. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  147. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  148. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  149. package/examples/jsm/nodes/core/PropertyNode.js +23 -2
  150. package/examples/jsm/nodes/core/StackNode.js +99 -0
  151. package/examples/jsm/nodes/core/TempNode.js +11 -3
  152. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  153. package/examples/jsm/nodes/core/VarNode.js +19 -29
  154. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  155. package/examples/jsm/nodes/core/constants.js +6 -0
  156. package/examples/jsm/nodes/display/BlendModeNode.js +33 -19
  157. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +36 -20
  158. package/examples/jsm/nodes/display/ColorSpaceNode.js +60 -47
  159. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  160. package/examples/jsm/nodes/display/NormalMapNode.js +33 -20
  161. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  162. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  163. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  164. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  165. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  166. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -0
  167. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -0
  168. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  169. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  170. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  171. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  172. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +15 -16
  173. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +3 -3
  174. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  175. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +9 -7
  176. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +5 -5
  177. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  178. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +4 -6
  179. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -6
  180. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  181. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +155 -45
  182. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +5 -4
  183. package/examples/jsm/nodes/functions/material/getRoughness.js +6 -6
  184. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  185. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  186. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  187. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  188. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  189. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  190. package/examples/jsm/nodes/lighting/EnvironmentNode.js +153 -38
  191. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  192. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  193. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  194. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  195. package/examples/jsm/nodes/lighting/LightingContextNode.js +41 -17
  196. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  197. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  198. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  199. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  200. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  201. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  202. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -24
  203. package/examples/jsm/nodes/materials/Materials.js +11 -55
  204. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -26
  205. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +38 -0
  206. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -0
  207. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -6
  208. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +22 -110
  209. package/examples/jsm/nodes/materials/NodeMaterial.js +340 -67
  210. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -10
  211. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -32
  212. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  213. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  214. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -13
  215. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -3
  216. package/examples/jsm/nodes/math/CondNode.js +43 -17
  217. package/examples/jsm/nodes/math/MathNode.js +184 -73
  218. package/examples/jsm/nodes/math/OperatorNode.js +53 -3
  219. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -8
  220. package/examples/jsm/nodes/shadernode/ShaderNode.js +206 -63
  221. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  222. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  223. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  224. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  225. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  226. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  227. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  228. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  229. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  230. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  231. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  232. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  233. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  234. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  235. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  236. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  237. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  238. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  239. package/examples/jsm/objects/Lensflare.js +3 -4
  240. package/examples/jsm/objects/MarchingCubes.js +5 -1
  241. package/examples/jsm/objects/Reflector.js +8 -5
  242. package/examples/jsm/objects/Refractor.js +5 -5
  243. package/examples/jsm/objects/ShadowMesh.js +3 -3
  244. package/examples/jsm/objects/Sky.js +1 -1
  245. package/examples/jsm/objects/Water.js +2 -1
  246. package/examples/jsm/objects/Water2.js +1 -1
  247. package/examples/jsm/offscreen/scene.js +1 -0
  248. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  249. package/examples/jsm/physics/RapierPhysics.js +199 -0
  250. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  251. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  252. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  253. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  254. package/examples/jsm/postprocessing/EffectComposer.js +7 -95
  255. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  256. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  257. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  258. package/examples/jsm/postprocessing/OutlinePass.js +8 -10
  259. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  260. package/examples/jsm/postprocessing/Pass.js +2 -0
  261. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  262. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  263. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  264. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -5
  265. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  266. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  267. package/examples/jsm/postprocessing/SavePass.js +5 -4
  268. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  269. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  270. package/examples/jsm/postprocessing/TexturePass.js +2 -3
  271. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -21
  272. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  273. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  274. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  275. package/examples/jsm/renderers/common/Attributes.js +75 -0
  276. package/examples/jsm/renderers/common/Backend.js +162 -0
  277. package/examples/jsm/renderers/common/Background.js +134 -0
  278. package/examples/jsm/renderers/common/Binding.js +11 -0
  279. package/examples/jsm/renderers/common/Bindings.js +169 -0
  280. package/examples/jsm/renderers/common/Buffer.js +38 -0
  281. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  282. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  283. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  284. package/examples/jsm/renderers/common/Constants.js +14 -0
  285. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  286. package/examples/jsm/renderers/common/DataMap.js +54 -0
  287. package/examples/jsm/renderers/common/Geometries.js +215 -0
  288. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  289. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  290. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  291. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  292. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  293. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  295. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  296. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  297. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  298. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  299. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  300. package/examples/jsm/renderers/common/Renderer.js +864 -0
  301. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  302. package/examples/jsm/renderers/common/Sampler.js +18 -0
  303. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  304. package/examples/jsm/renderers/common/Textures.js +206 -0
  305. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  306. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  307. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  308. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  309. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  310. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  311. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  312. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  313. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  314. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +58 -50
  315. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  316. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  317. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +139 -92
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@@ -1,1154 +0,0 @@
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- ( function () {
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-
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- /**
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- * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
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- */
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-
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- const Visible = 0;
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- const Deleted = 1;
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- const _v1 = new THREE.Vector3();
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- const _line3 = new THREE.Line3();
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- const _plane = new THREE.Plane();
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- const _closestPoint = new THREE.Vector3();
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- const _triangle = new THREE.Triangle();
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- class ConvexHull {
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-
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- constructor() {
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-
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- this.tolerance = - 1;
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- this.faces = []; // the generated faces of the convex hull
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- this.newFaces = []; // this array holds the faces that are generated within a single iteration
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-
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- // the vertex lists work as follows:
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- //
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- // let 'a' and 'b' be 'Face' instances
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- // let 'v' be points wrapped as instance of 'Vertex'
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- //
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- // [v, v, ..., v, v, v, ...]
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- // ^ ^
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- // | |
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- // a.outside b.outside
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- //
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- this.assigned = new VertexList();
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- this.unassigned = new VertexList();
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- this.vertices = []; // vertices of the hull (internal representation of given geometry data)
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-
36
- }
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-
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- setFromPoints( points ) {
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-
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- // The algorithm needs at least four points.
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-
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- if ( points.length >= 4 ) {
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-
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- this.makeEmpty();
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- for ( let i = 0, l = points.length; i < l; i ++ ) {
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-
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- this.vertices.push( new VertexNode( points[ i ] ) );
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-
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- }
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-
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- this.compute();
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-
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- }
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-
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- return this;
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-
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- }
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- setFromObject( object ) {
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-
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- const points = [];
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- object.updateMatrixWorld( true );
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- object.traverse( function ( node ) {
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-
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- const geometry = node.geometry;
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- if ( geometry !== undefined ) {
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-
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- const attribute = geometry.attributes.position;
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- if ( attribute !== undefined ) {
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-
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- for ( let i = 0, l = attribute.count; i < l; i ++ ) {
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-
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- const point = new THREE.Vector3();
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- point.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
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- points.push( point );
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-
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- }
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-
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- }
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-
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- }
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-
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- } );
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- return this.setFromPoints( points );
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-
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- }
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- containsPoint( point ) {
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-
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- const faces = this.faces;
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- for ( let i = 0, l = faces.length; i < l; i ++ ) {
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-
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- const face = faces[ i ];
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-
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- // compute signed distance and check on what half space the point lies
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-
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- if ( face.distanceToPoint( point ) > this.tolerance ) return false;
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-
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- }
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-
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- return true;
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-
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- }
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- intersectRay( ray, target ) {
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-
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- // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
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-
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- const faces = this.faces;
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- let tNear = - Infinity;
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- let tFar = Infinity;
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- for ( let i = 0, l = faces.length; i < l; i ++ ) {
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-
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- const face = faces[ i ];
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-
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- // interpret faces as planes for the further computation
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-
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- const vN = face.distanceToPoint( ray.origin );
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- const vD = face.normal.dot( ray.direction );
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-
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- // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
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- // the ray is turned away or parallel to the plane, there is no intersection
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-
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- if ( vN > 0 && vD >= 0 ) return null;
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-
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- // compute the distance from the ray’s origin to the intersection with the plane
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-
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- const t = vD !== 0 ? - vN / vD : 0;
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-
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- // only proceed if the distance is positive. a negative distance means the intersection point
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- // lies "behind" the origin
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-
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- if ( t <= 0 ) continue;
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-
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- // now categorized plane as front-facing or back-facing
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-
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- if ( vD > 0 ) {
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-
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- // plane faces away from the ray, so this plane is a back-face
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-
138
- tFar = Math.min( t, tFar );
139
-
140
- } else {
141
-
142
- // front-face
143
-
144
- tNear = Math.max( t, tNear );
145
-
146
- }
147
-
148
- if ( tNear > tFar ) {
149
-
150
- // if tNear ever is greater than tFar, the ray must miss the convex hull
151
-
152
- return null;
153
-
154
- }
155
-
156
- }
157
-
158
- // evaluate intersection point
159
-
160
- // always try tNear first since its the closer intersection point
161
-
162
- if ( tNear !== - Infinity ) {
163
-
164
- ray.at( tNear, target );
165
-
166
- } else {
167
-
168
- ray.at( tFar, target );
169
-
170
- }
171
-
172
- return target;
173
-
174
- }
175
- intersectsRay( ray ) {
176
-
177
- return this.intersectRay( ray, _v1 ) !== null;
178
-
179
- }
180
- makeEmpty() {
181
-
182
- this.faces = [];
183
- this.vertices = [];
184
- return this;
185
-
186
- }
187
-
188
- // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
189
-
190
- addVertexToFace( vertex, face ) {
191
-
192
- vertex.face = face;
193
- if ( face.outside === null ) {
194
-
195
- this.assigned.append( vertex );
196
-
197
- } else {
198
-
199
- this.assigned.insertBefore( face.outside, vertex );
200
-
201
- }
202
-
203
- face.outside = vertex;
204
- return this;
205
-
206
- }
207
-
208
- // Removes a vertex from the 'assigned' list of vertices and from the given face
209
-
210
- removeVertexFromFace( vertex, face ) {
211
-
212
- if ( vertex === face.outside ) {
213
-
214
- // fix face.outside link
215
-
216
- if ( vertex.next !== null && vertex.next.face === face ) {
217
-
218
- // face has at least 2 outside vertices, move the 'outside' reference
219
-
220
- face.outside = vertex.next;
221
-
222
- } else {
223
-
224
- // vertex was the only outside vertex that face had
225
-
226
- face.outside = null;
227
-
228
- }
229
-
230
- }
231
-
232
- this.assigned.remove( vertex );
233
- return this;
234
-
235
- }
236
-
237
- // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertex list
238
-
239
- removeAllVerticesFromFace( face ) {
240
-
241
- if ( face.outside !== null ) {
242
-
243
- // reference to the first and last vertex of this face
244
-
245
- const start = face.outside;
246
- let end = face.outside;
247
- while ( end.next !== null && end.next.face === face ) {
248
-
249
- end = end.next;
250
-
251
- }
252
-
253
- this.assigned.removeSubList( start, end );
254
-
255
- // fix references
256
-
257
- start.prev = end.next = null;
258
- face.outside = null;
259
- return start;
260
-
261
- }
262
-
263
- }
264
-
265
- // Removes all the visible vertices that 'face' is able to see
266
-
267
- deleteFaceVertices( face, absorbingFace ) {
268
-
269
- const faceVertices = this.removeAllVerticesFromFace( face );
270
- if ( faceVertices !== undefined ) {
271
-
272
- if ( absorbingFace === undefined ) {
273
-
274
- // mark the vertices to be reassigned to some other face
275
-
276
- this.unassigned.appendChain( faceVertices );
277
-
278
- } else {
279
-
280
- // if there's an absorbing face try to assign as many vertices as possible to it
281
-
282
- let vertex = faceVertices;
283
- do {
284
-
285
- // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
286
- // will be changed by upcoming method calls
287
-
288
- const nextVertex = vertex.next;
289
- const distance = absorbingFace.distanceToPoint( vertex.point );
290
-
291
- // check if 'vertex' is able to see 'absorbingFace'
292
-
293
- if ( distance > this.tolerance ) {
294
-
295
- this.addVertexToFace( vertex, absorbingFace );
296
-
297
- } else {
298
-
299
- this.unassigned.append( vertex );
300
-
301
- }
302
-
303
- // now assign next vertex
304
-
305
- vertex = nextVertex;
306
-
307
- } while ( vertex !== null );
308
-
309
- }
310
-
311
- }
312
-
313
- return this;
314
-
315
- }
316
-
317
- // Reassigns as many vertices as possible from the unassigned list to the new faces
318
-
319
- resolveUnassignedPoints( newFaces ) {
320
-
321
- if ( this.unassigned.isEmpty() === false ) {
322
-
323
- let vertex = this.unassigned.first();
324
- do {
325
-
326
- // buffer 'next' reference, see .deleteFaceVertices()
327
-
328
- const nextVertex = vertex.next;
329
- let maxDistance = this.tolerance;
330
- let maxFace = null;
331
- for ( let i = 0; i < newFaces.length; i ++ ) {
332
-
333
- const face = newFaces[ i ];
334
- if ( face.mark === Visible ) {
335
-
336
- const distance = face.distanceToPoint( vertex.point );
337
- if ( distance > maxDistance ) {
338
-
339
- maxDistance = distance;
340
- maxFace = face;
341
-
342
- }
343
-
344
- if ( maxDistance > 1000 * this.tolerance ) break;
345
-
346
- }
347
-
348
- }
349
-
350
- // 'maxFace' can be null e.g. if there are identical vertices
351
-
352
- if ( maxFace !== null ) {
353
-
354
- this.addVertexToFace( vertex, maxFace );
355
-
356
- }
357
-
358
- vertex = nextVertex;
359
-
360
- } while ( vertex !== null );
361
-
362
- }
363
-
364
- return this;
365
-
366
- }
367
-
368
- // Computes the extremes of a simplex which will be the initial hull
369
-
370
- computeExtremes() {
371
-
372
- const min = new THREE.Vector3();
373
- const max = new THREE.Vector3();
374
- const minVertices = [];
375
- const maxVertices = [];
376
-
377
- // initially assume that the first vertex is the min/max
378
-
379
- for ( let i = 0; i < 3; i ++ ) {
380
-
381
- minVertices[ i ] = maxVertices[ i ] = this.vertices[ 0 ];
382
-
383
- }
384
-
385
- min.copy( this.vertices[ 0 ].point );
386
- max.copy( this.vertices[ 0 ].point );
387
-
388
- // compute the min/max vertex on all six directions
389
-
390
- for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
391
-
392
- const vertex = this.vertices[ i ];
393
- const point = vertex.point;
394
-
395
- // update the min coordinates
396
-
397
- for ( let j = 0; j < 3; j ++ ) {
398
-
399
- if ( point.getComponent( j ) < min.getComponent( j ) ) {
400
-
401
- min.setComponent( j, point.getComponent( j ) );
402
- minVertices[ j ] = vertex;
403
-
404
- }
405
-
406
- }
407
-
408
- // update the max coordinates
409
-
410
- for ( let j = 0; j < 3; j ++ ) {
411
-
412
- if ( point.getComponent( j ) > max.getComponent( j ) ) {
413
-
414
- max.setComponent( j, point.getComponent( j ) );
415
- maxVertices[ j ] = vertex;
416
-
417
- }
418
-
419
- }
420
-
421
- }
422
-
423
- // use min/max vectors to compute an optimal epsilon
424
-
425
- this.tolerance = 3 * Number.EPSILON * ( Math.max( Math.abs( min.x ), Math.abs( max.x ) ) + Math.max( Math.abs( min.y ), Math.abs( max.y ) ) + Math.max( Math.abs( min.z ), Math.abs( max.z ) ) );
426
- return {
427
- min: minVertices,
428
- max: maxVertices
429
- };
430
-
431
- }
432
-
433
- // Computes the initial simplex assigning to its faces all the points
434
- // that are candidates to form part of the hull
435
-
436
- computeInitialHull() {
437
-
438
- const vertices = this.vertices;
439
- const extremes = this.computeExtremes();
440
- const min = extremes.min;
441
- const max = extremes.max;
442
-
443
- // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
444
- // (max.x - min.x)
445
- // (max.y - min.y)
446
- // (max.z - min.z)
447
-
448
- let maxDistance = 0;
449
- let index = 0;
450
- for ( let i = 0; i < 3; i ++ ) {
451
-
452
- const distance = max[ i ].point.getComponent( i ) - min[ i ].point.getComponent( i );
453
- if ( distance > maxDistance ) {
454
-
455
- maxDistance = distance;
456
- index = i;
457
-
458
- }
459
-
460
- }
461
-
462
- const v0 = min[ index ];
463
- const v1 = max[ index ];
464
- let v2;
465
- let v3;
466
-
467
- // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
468
-
469
- maxDistance = 0;
470
- _line3.set( v0.point, v1.point );
471
- for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
472
-
473
- const vertex = vertices[ i ];
474
- if ( vertex !== v0 && vertex !== v1 ) {
475
-
476
- _line3.closestPointToPoint( vertex.point, true, _closestPoint );
477
- const distance = _closestPoint.distanceToSquared( vertex.point );
478
- if ( distance > maxDistance ) {
479
-
480
- maxDistance = distance;
481
- v2 = vertex;
482
-
483
- }
484
-
485
- }
486
-
487
- }
488
-
489
- // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
490
-
491
- maxDistance = - 1;
492
- _plane.setFromCoplanarPoints( v0.point, v1.point, v2.point );
493
- for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
494
-
495
- const vertex = vertices[ i ];
496
- if ( vertex !== v0 && vertex !== v1 && vertex !== v2 ) {
497
-
498
- const distance = Math.abs( _plane.distanceToPoint( vertex.point ) );
499
- if ( distance > maxDistance ) {
500
-
501
- maxDistance = distance;
502
- v3 = vertex;
503
-
504
- }
505
-
506
- }
507
-
508
- }
509
-
510
- const faces = [];
511
- if ( _plane.distanceToPoint( v3.point ) < 0 ) {
512
-
513
- // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
514
-
515
- faces.push( Face.create( v0, v1, v2 ), Face.create( v3, v1, v0 ), Face.create( v3, v2, v1 ), Face.create( v3, v0, v2 ) );
516
-
517
- // set the twin edge
518
-
519
- for ( let i = 0; i < 3; i ++ ) {
520
-
521
- const j = ( i + 1 ) % 3;
522
-
523
- // join face[ i ] i > 0, with the first face
524
-
525
- faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( j ) );
526
-
527
- // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
528
-
529
- faces[ i + 1 ].getEdge( 1 ).setTwin( faces[ j + 1 ].getEdge( 0 ) );
530
-
531
- }
532
-
533
- } else {
534
-
535
- // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
536
-
537
- faces.push( Face.create( v0, v2, v1 ), Face.create( v3, v0, v1 ), Face.create( v3, v1, v2 ), Face.create( v3, v2, v0 ) );
538
-
539
- // set the twin edge
540
-
541
- for ( let i = 0; i < 3; i ++ ) {
542
-
543
- const j = ( i + 1 ) % 3;
544
-
545
- // join face[ i ] i > 0, with the first face
546
-
547
- faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( ( 3 - i ) % 3 ) );
548
-
549
- // join face[ i ] with face[ i + 1 ]
550
-
551
- faces[ i + 1 ].getEdge( 0 ).setTwin( faces[ j + 1 ].getEdge( 1 ) );
552
-
553
- }
554
-
555
- }
556
-
557
- // the initial hull is the tetrahedron
558
-
559
- for ( let i = 0; i < 4; i ++ ) {
560
-
561
- this.faces.push( faces[ i ] );
562
-
563
- }
564
-
565
- // initial assignment of vertices to the faces of the tetrahedron
566
-
567
- for ( let i = 0, l = vertices.length; i < l; i ++ ) {
568
-
569
- const vertex = vertices[ i ];
570
- if ( vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3 ) {
571
-
572
- maxDistance = this.tolerance;
573
- let maxFace = null;
574
- for ( let j = 0; j < 4; j ++ ) {
575
-
576
- const distance = this.faces[ j ].distanceToPoint( vertex.point );
577
- if ( distance > maxDistance ) {
578
-
579
- maxDistance = distance;
580
- maxFace = this.faces[ j ];
581
-
582
- }
583
-
584
- }
585
-
586
- if ( maxFace !== null ) {
587
-
588
- this.addVertexToFace( vertex, maxFace );
589
-
590
- }
591
-
592
- }
593
-
594
- }
595
-
596
- return this;
597
-
598
- }
599
-
600
- // Removes inactive faces
601
-
602
- reindexFaces() {
603
-
604
- const activeFaces = [];
605
- for ( let i = 0; i < this.faces.length; i ++ ) {
606
-
607
- const face = this.faces[ i ];
608
- if ( face.mark === Visible ) {
609
-
610
- activeFaces.push( face );
611
-
612
- }
613
-
614
- }
615
-
616
- this.faces = activeFaces;
617
- return this;
618
-
619
- }
620
-
621
- // Finds the next vertex to create faces with the current hull
622
-
623
- nextVertexToAdd() {
624
-
625
- // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
626
-
627
- if ( this.assigned.isEmpty() === false ) {
628
-
629
- let eyeVertex,
630
- maxDistance = 0;
631
-
632
- // grap the first available face and start with the first visible vertex of that face
633
-
634
- const eyeFace = this.assigned.first().face;
635
- let vertex = eyeFace.outside;
636
-
637
- // now calculate the farthest vertex that face can see
638
-
639
- do {
640
-
641
- const distance = eyeFace.distanceToPoint( vertex.point );
642
- if ( distance > maxDistance ) {
643
-
644
- maxDistance = distance;
645
- eyeVertex = vertex;
646
-
647
- }
648
-
649
- vertex = vertex.next;
650
-
651
- } while ( vertex !== null && vertex.face === eyeFace );
652
-
653
- return eyeVertex;
654
-
655
- }
656
-
657
- }
658
-
659
- // Computes a chain of half edges in CCW order called the 'horizon'.
660
- // For an edge to be part of the horizon it must join a face that can see
661
- // 'eyePoint' and a face that cannot see 'eyePoint'.
662
-
663
- computeHorizon( eyePoint, crossEdge, face, horizon ) {
664
-
665
- // moves face's vertices to the 'unassigned' vertex list
666
-
667
- this.deleteFaceVertices( face );
668
- face.mark = Deleted;
669
- let edge;
670
- if ( crossEdge === null ) {
671
-
672
- edge = crossEdge = face.getEdge( 0 );
673
-
674
- } else {
675
-
676
- // start from the next edge since 'crossEdge' was already analyzed
677
- // (actually 'crossEdge.twin' was the edge who called this method recursively)
678
-
679
- edge = crossEdge.next;
680
-
681
- }
682
-
683
- do {
684
-
685
- const twinEdge = edge.twin;
686
- const oppositeFace = twinEdge.face;
687
- if ( oppositeFace.mark === Visible ) {
688
-
689
- if ( oppositeFace.distanceToPoint( eyePoint ) > this.tolerance ) {
690
-
691
- // the opposite face can see the vertex, so proceed with next edge
692
-
693
- this.computeHorizon( eyePoint, twinEdge, oppositeFace, horizon );
694
-
695
- } else {
696
-
697
- // the opposite face can't see the vertex, so this edge is part of the horizon
698
-
699
- horizon.push( edge );
700
-
701
- }
702
-
703
- }
704
-
705
- edge = edge.next;
706
-
707
- } while ( edge !== crossEdge );
708
-
709
- return this;
710
-
711
- }
712
-
713
- // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
714
-
715
- addAdjoiningFace( eyeVertex, horizonEdge ) {
716
-
717
- // all the half edges are created in ccw order thus the face is always pointing outside the hull
718
-
719
- const face = Face.create( eyeVertex, horizonEdge.tail(), horizonEdge.head() );
720
- this.faces.push( face );
721
-
722
- // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
723
-
724
- face.getEdge( - 1 ).setTwin( horizonEdge.twin );
725
- return face.getEdge( 0 ); // the half edge whose vertex is the eyeVertex
726
-
727
- }
728
-
729
- // Adds 'horizon.length' faces to the hull, each face will be linked with the
730
- // horizon opposite face and the face on the left/right
731
-
732
- addNewFaces( eyeVertex, horizon ) {
733
-
734
- this.newFaces = [];
735
- let firstSideEdge = null;
736
- let previousSideEdge = null;
737
- for ( let i = 0; i < horizon.length; i ++ ) {
738
-
739
- const horizonEdge = horizon[ i ];
740
-
741
- // returns the right side edge
742
-
743
- const sideEdge = this.addAdjoiningFace( eyeVertex, horizonEdge );
744
- if ( firstSideEdge === null ) {
745
-
746
- firstSideEdge = sideEdge;
747
-
748
- } else {
749
-
750
- // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
751
-
752
- sideEdge.next.setTwin( previousSideEdge );
753
-
754
- }
755
-
756
- this.newFaces.push( sideEdge.face );
757
- previousSideEdge = sideEdge;
758
-
759
- }
760
-
761
- // perform final join of new faces
762
-
763
- firstSideEdge.next.setTwin( previousSideEdge );
764
- return this;
765
-
766
- }
767
-
768
- // Adds a vertex to the hull
769
-
770
- addVertexToHull( eyeVertex ) {
771
-
772
- const horizon = [];
773
- this.unassigned.clear();
774
-
775
- // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
776
-
777
- this.removeVertexFromFace( eyeVertex, eyeVertex.face );
778
- this.computeHorizon( eyeVertex.point, null, eyeVertex.face, horizon );
779
- this.addNewFaces( eyeVertex, horizon );
780
-
781
- // reassign 'unassigned' vertices to the new faces
782
-
783
- this.resolveUnassignedPoints( this.newFaces );
784
- return this;
785
-
786
- }
787
- cleanup() {
788
-
789
- this.assigned.clear();
790
- this.unassigned.clear();
791
- this.newFaces = [];
792
- return this;
793
-
794
- }
795
- compute() {
796
-
797
- let vertex;
798
- this.computeInitialHull();
799
-
800
- // add all available vertices gradually to the hull
801
-
802
- while ( ( vertex = this.nextVertexToAdd() ) !== undefined ) {
803
-
804
- this.addVertexToHull( vertex );
805
-
806
- }
807
-
808
- this.reindexFaces();
809
- this.cleanup();
810
- return this;
811
-
812
- }
813
-
814
- }
815
-
816
- //
817
-
818
- class Face {
819
-
820
- constructor() {
821
-
822
- this.normal = new THREE.Vector3();
823
- this.midpoint = new THREE.Vector3();
824
- this.area = 0;
825
- this.constant = 0; // signed distance from face to the origin
826
- this.outside = null; // reference to a vertex in a vertex list this face can see
827
- this.mark = Visible;
828
- this.edge = null;
829
-
830
- }
831
- static create( a, b, c ) {
832
-
833
- const face = new Face();
834
- const e0 = new HalfEdge( a, face );
835
- const e1 = new HalfEdge( b, face );
836
- const e2 = new HalfEdge( c, face );
837
-
838
- // join edges
839
-
840
- e0.next = e2.prev = e1;
841
- e1.next = e0.prev = e2;
842
- e2.next = e1.prev = e0;
843
-
844
- // main half edge reference
845
-
846
- face.edge = e0;
847
- return face.compute();
848
-
849
- }
850
- getEdge( i ) {
851
-
852
- let edge = this.edge;
853
- while ( i > 0 ) {
854
-
855
- edge = edge.next;
856
- i --;
857
-
858
- }
859
-
860
- while ( i < 0 ) {
861
-
862
- edge = edge.prev;
863
- i ++;
864
-
865
- }
866
-
867
- return edge;
868
-
869
- }
870
- compute() {
871
-
872
- const a = this.edge.tail();
873
- const b = this.edge.head();
874
- const c = this.edge.next.head();
875
- _triangle.set( a.point, b.point, c.point );
876
- _triangle.getNormal( this.normal );
877
- _triangle.getMidpoint( this.midpoint );
878
- this.area = _triangle.getArea();
879
- this.constant = this.normal.dot( this.midpoint );
880
- return this;
881
-
882
- }
883
- distanceToPoint( point ) {
884
-
885
- return this.normal.dot( point ) - this.constant;
886
-
887
- }
888
-
889
- }
890
-
891
- // Entity for a Doubly-Connected Edge List (DCEL).
892
-
893
- class HalfEdge {
894
-
895
- constructor( vertex, face ) {
896
-
897
- this.vertex = vertex;
898
- this.prev = null;
899
- this.next = null;
900
- this.twin = null;
901
- this.face = face;
902
-
903
- }
904
- head() {
905
-
906
- return this.vertex;
907
-
908
- }
909
- tail() {
910
-
911
- return this.prev ? this.prev.vertex : null;
912
-
913
- }
914
- length() {
915
-
916
- const head = this.head();
917
- const tail = this.tail();
918
- if ( tail !== null ) {
919
-
920
- return tail.point.distanceTo( head.point );
921
-
922
- }
923
-
924
- return - 1;
925
-
926
- }
927
- lengthSquared() {
928
-
929
- const head = this.head();
930
- const tail = this.tail();
931
- if ( tail !== null ) {
932
-
933
- return tail.point.distanceToSquared( head.point );
934
-
935
- }
936
-
937
- return - 1;
938
-
939
- }
940
- setTwin( edge ) {
941
-
942
- this.twin = edge;
943
- edge.twin = this;
944
- return this;
945
-
946
- }
947
-
948
- }
949
-
950
- // A vertex as a double linked list node.
951
-
952
- class VertexNode {
953
-
954
- constructor( point ) {
955
-
956
- this.point = point;
957
- this.prev = null;
958
- this.next = null;
959
- this.face = null; // the face that is able to see this vertex
960
-
961
- }
962
-
963
- }
964
-
965
- // A double linked list that contains vertex nodes.
966
-
967
- class VertexList {
968
-
969
- constructor() {
970
-
971
- this.head = null;
972
- this.tail = null;
973
-
974
- }
975
- first() {
976
-
977
- return this.head;
978
-
979
- }
980
- last() {
981
-
982
- return this.tail;
983
-
984
- }
985
- clear() {
986
-
987
- this.head = this.tail = null;
988
- return this;
989
-
990
- }
991
-
992
- // Inserts a vertex before the target vertex
993
-
994
- insertBefore( target, vertex ) {
995
-
996
- vertex.prev = target.prev;
997
- vertex.next = target;
998
- if ( vertex.prev === null ) {
999
-
1000
- this.head = vertex;
1001
-
1002
- } else {
1003
-
1004
- vertex.prev.next = vertex;
1005
-
1006
- }
1007
-
1008
- target.prev = vertex;
1009
- return this;
1010
-
1011
- }
1012
-
1013
- // Inserts a vertex after the target vertex
1014
-
1015
- insertAfter( target, vertex ) {
1016
-
1017
- vertex.prev = target;
1018
- vertex.next = target.next;
1019
- if ( vertex.next === null ) {
1020
-
1021
- this.tail = vertex;
1022
-
1023
- } else {
1024
-
1025
- vertex.next.prev = vertex;
1026
-
1027
- }
1028
-
1029
- target.next = vertex;
1030
- return this;
1031
-
1032
- }
1033
-
1034
- // Appends a vertex to the end of the linked list
1035
-
1036
- append( vertex ) {
1037
-
1038
- if ( this.head === null ) {
1039
-
1040
- this.head = vertex;
1041
-
1042
- } else {
1043
-
1044
- this.tail.next = vertex;
1045
-
1046
- }
1047
-
1048
- vertex.prev = this.tail;
1049
- vertex.next = null; // the tail has no subsequent vertex
1050
-
1051
- this.tail = vertex;
1052
- return this;
1053
-
1054
- }
1055
-
1056
- // Appends a chain of vertices where 'vertex' is the head.
1057
-
1058
- appendChain( vertex ) {
1059
-
1060
- if ( this.head === null ) {
1061
-
1062
- this.head = vertex;
1063
-
1064
- } else {
1065
-
1066
- this.tail.next = vertex;
1067
-
1068
- }
1069
-
1070
- vertex.prev = this.tail;
1071
-
1072
- // ensure that the 'tail' reference points to the last vertex of the chain
1073
-
1074
- while ( vertex.next !== null ) {
1075
-
1076
- vertex = vertex.next;
1077
-
1078
- }
1079
-
1080
- this.tail = vertex;
1081
- return this;
1082
-
1083
- }
1084
-
1085
- // Removes a vertex from the linked list
1086
-
1087
- remove( vertex ) {
1088
-
1089
- if ( vertex.prev === null ) {
1090
-
1091
- this.head = vertex.next;
1092
-
1093
- } else {
1094
-
1095
- vertex.prev.next = vertex.next;
1096
-
1097
- }
1098
-
1099
- if ( vertex.next === null ) {
1100
-
1101
- this.tail = vertex.prev;
1102
-
1103
- } else {
1104
-
1105
- vertex.next.prev = vertex.prev;
1106
-
1107
- }
1108
-
1109
- return this;
1110
-
1111
- }
1112
-
1113
- // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
1114
-
1115
- removeSubList( a, b ) {
1116
-
1117
- if ( a.prev === null ) {
1118
-
1119
- this.head = b.next;
1120
-
1121
- } else {
1122
-
1123
- a.prev.next = b.next;
1124
-
1125
- }
1126
-
1127
- if ( b.next === null ) {
1128
-
1129
- this.tail = a.prev;
1130
-
1131
- } else {
1132
-
1133
- b.next.prev = a.prev;
1134
-
1135
- }
1136
-
1137
- return this;
1138
-
1139
- }
1140
- isEmpty() {
1141
-
1142
- return this.head === null;
1143
-
1144
- }
1145
-
1146
- }
1147
-
1148
- THREE.ConvexHull = ConvexHull;
1149
- THREE.Face = Face;
1150
- THREE.HalfEdge = HalfEdge;
1151
- THREE.VertexList = VertexList;
1152
- THREE.VertexNode = VertexNode;
1153
-
1154
- } )();