@xeokit/xeokit-sdk 2.6.92 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13074 -44661
- package/dist/xeokit-sdk.es.js +13075 -44660
- package/dist/xeokit-sdk.es5.js +1403 -3501
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {VBORenderer} from "./../../../VBORenderer.js";
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import {createRTCViewMat} from "../../../../../math/rtcCoords.js";
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import {math} from "../../../../../math/math.js";
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const tempVec3a = math.vec3();
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const tempVec3b = math.vec3();
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const tempVec3c = math.vec3();
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const tempVec3d = math.vec3();
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const tempMat4a = math.mat4();
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const SNAPPING_LOG_DEPTH_BUF_ENABLED = true; // Improves occlusion accuracy at distance
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/**
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* @private
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*/
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export class TrianglesSnapRenderer extends VBORenderer {
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constructor(scene) {
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super(scene, false, { instancing: true });
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}
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drawLayer(frameCtx, instancingLayer, renderPass) {
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if (!this._program) {
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this._allocate(instancingLayer);
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if (this.errors) {
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return;
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}
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}
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if (frameCtx.lastProgramId !== this._program.id) {
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frameCtx.lastProgramId = this._program.id;
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this._bindProgram();
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}
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const model = instancingLayer.model;
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const scene = model.scene;
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const camera = scene.camera;
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const gl = scene.canvas.gl;
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const state = instancingLayer._state;
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const origin = instancingLayer._state.origin;
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const {position, rotationMatrix} = model;
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const aabb = instancingLayer.aabb; // Per-layer AABB for best RTC accuracy
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const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
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if (this._vaoCache.has(instancingLayer)) {
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gl.bindVertexArray(this._vaoCache.get(instancingLayer));
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} else {
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this._vaoCache.set(instancingLayer, this._makeVAO(state))
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}
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const coordinateScaler = tempVec3a;
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coordinateScaler[0] = math.safeInv(aabb[3] - aabb[0]) * math.MAX_INT;
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coordinateScaler[1] = math.safeInv(aabb[4] - aabb[1]) * math.MAX_INT;
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coordinateScaler[2] = math.safeInv(aabb[5] - aabb[2]) * math.MAX_INT;
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frameCtx.snapPickCoordinateScale[0] = math.safeInv(coordinateScaler[0]);
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frameCtx.snapPickCoordinateScale[1] = math.safeInv(coordinateScaler[1]);
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frameCtx.snapPickCoordinateScale[2] = math.safeInv(coordinateScaler[2]);
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let rtcViewMatrix;
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if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
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const rtcOrigin = tempVec3b;
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const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c);
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rtcOrigin[0] = rotatedOrigin[0];
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rtcOrigin[1] = rotatedOrigin[1];
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rtcOrigin[2] = rotatedOrigin[2];
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} else {
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rtcOrigin[0] = 0;
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rtcOrigin[1] = 0;
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rtcOrigin[2] = 0;
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}
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rtcOrigin[0] += position[0];
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rtcOrigin[1] += position[1];
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rtcOrigin[2] += position[2];
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rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
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rtcCameraEye = tempVec3d;
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rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
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rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
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rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
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frameCtx.snapPickOrigin[0] = rtcOrigin[0];
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frameCtx.snapPickOrigin[1] = rtcOrigin[1];
|
|
86
|
-
frameCtx.snapPickOrigin[2] = rtcOrigin[2];
|
|
87
|
-
} else {
|
|
88
|
-
rtcViewMatrix = viewMatrix;
|
|
89
|
-
rtcCameraEye = camera.eye;
|
|
90
|
-
frameCtx.snapPickOrigin[0] = 0;
|
|
91
|
-
frameCtx.snapPickOrigin[1] = 0;
|
|
92
|
-
frameCtx.snapPickOrigin[2] = 0;
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
|
|
96
|
-
gl.uniform2fv(this.uVectorA, frameCtx.snapVectorA);
|
|
97
|
-
gl.uniform2fv(this.uInverseVectorAB, frameCtx.snapInvVectorAB);
|
|
98
|
-
gl.uniform1i(this._uLayerNumber, frameCtx.snapPickLayerNumber);
|
|
99
|
-
gl.uniform3fv(this._uCoordinateScaler, coordinateScaler);
|
|
100
|
-
gl.uniform1i(this._uRenderPass, renderPass);
|
|
101
|
-
gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
|
|
102
|
-
|
|
103
|
-
let offset = 0;
|
|
104
|
-
const mat4Size = 4 * 4;
|
|
105
|
-
|
|
106
|
-
this._matricesUniformBlockBufferData.set(rotationMatrix, 0);
|
|
107
|
-
this._matricesUniformBlockBufferData.set(rtcViewMatrix, offset += mat4Size);
|
|
108
|
-
this._matricesUniformBlockBufferData.set(camera.projMatrix, offset += mat4Size);
|
|
109
|
-
this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix, offset += mat4Size);
|
|
110
|
-
|
|
111
|
-
gl.bindBuffer(gl.UNIFORM_BUFFER, this._matricesUniformBlockBuffer);
|
|
112
|
-
gl.bufferData(gl.UNIFORM_BUFFER, this._matricesUniformBlockBufferData, gl.DYNAMIC_DRAW);
|
|
113
|
-
|
|
114
|
-
gl.bindBufferBase(
|
|
115
|
-
gl.UNIFORM_BUFFER,
|
|
116
|
-
this._matricesUniformBlockBufferBindingPoint,
|
|
117
|
-
this._matricesUniformBlockBuffer);
|
|
118
|
-
|
|
119
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
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120
|
-
const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2); // TODO: Far from pick project matrix
|
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121
|
-
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
122
|
-
}
|
|
123
|
-
|
|
124
|
-
this.setSectionPlanesStateUniforms(instancingLayer);
|
|
125
|
-
|
|
126
|
-
if (frameCtx.snapMode === "edge" ) {
|
|
127
|
-
if (state.edgeIndicesBuf) {
|
|
128
|
-
state.edgeIndicesBuf.bind();
|
|
129
|
-
gl.drawElementsInstanced(gl.LINES, state.edgeIndicesBuf.numItems, state.edgeIndicesBuf.itemType, 0, state.numInstances);
|
|
130
|
-
state.edgeIndicesBuf.unbind(); // needed?
|
|
131
|
-
}
|
|
132
|
-
} else {
|
|
133
|
-
gl.drawArraysInstanced(gl.POINTS, 0, state.positionsBuf.numItems, state.numInstances);
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
gl.bindVertexArray(null);
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
_allocate() {
|
|
140
|
-
super._allocate();
|
|
141
|
-
|
|
142
|
-
const program = this._program;
|
|
143
|
-
|
|
144
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
145
|
-
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
146
|
-
}
|
|
147
|
-
this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
|
|
148
|
-
this.uVectorA = program.getLocation("snapVectorA");
|
|
149
|
-
this.uInverseVectorAB = program.getLocation("snapInvVectorAB");
|
|
150
|
-
this._uLayerNumber = program.getLocation("layerNumber");
|
|
151
|
-
this._uCoordinateScaler = program.getLocation("coordinateScaler");
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
_bindProgram() {
|
|
155
|
-
this._program.bind();
|
|
156
|
-
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
_buildVertexShader() {
|
|
160
|
-
const scene = this._scene;
|
|
161
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
162
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
163
|
-
const src = [];
|
|
164
|
-
src.push ('#version 300 es');
|
|
165
|
-
src.push("// SnapInstancingDepthRenderer vertex shader");
|
|
166
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
167
|
-
src.push("precision highp float;");
|
|
168
|
-
src.push("precision highp int;");
|
|
169
|
-
src.push("precision highp usampler2D;");
|
|
170
|
-
src.push("precision highp isampler2D;");
|
|
171
|
-
src.push("precision highp sampler2D;");
|
|
172
|
-
src.push("#else");
|
|
173
|
-
src.push("precision mediump float;");
|
|
174
|
-
src.push("precision mediump int;");
|
|
175
|
-
src.push("precision mediump usampler2D;");
|
|
176
|
-
src.push("precision mediump isampler2D;");
|
|
177
|
-
src.push("precision mediump sampler2D;");
|
|
178
|
-
src.push("#endif");
|
|
179
|
-
src.push("uniform int renderPass;");
|
|
180
|
-
src.push("in vec3 position;");
|
|
181
|
-
if (scene.entityOffsetsEnabled) {
|
|
182
|
-
src.push("in vec3 offset;");
|
|
183
|
-
}
|
|
184
|
-
src.push("in float flags;");
|
|
185
|
-
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
|
|
186
|
-
src.push("in vec4 modelMatrixCol1;");
|
|
187
|
-
src.push("in vec4 modelMatrixCol2;");
|
|
188
|
-
src.push("uniform bool pickInvisible;");
|
|
189
|
-
|
|
190
|
-
this._addMatricesUniformBlockLines(src);
|
|
191
|
-
|
|
192
|
-
src.push("uniform vec3 uCameraEyeRtc;");
|
|
193
|
-
src.push("uniform vec2 snapVectorA;");
|
|
194
|
-
src.push("uniform vec2 snapInvVectorAB;");
|
|
195
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
196
|
-
src.push("uniform float logDepthBufFC;");
|
|
197
|
-
src.push("out float vFragDepth;");
|
|
198
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
199
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
200
|
-
src.push("}");
|
|
201
|
-
src.push("out float isPerspective;");
|
|
202
|
-
}
|
|
203
|
-
src.push("vec2 remapClipPos(vec2 clipPos) {");
|
|
204
|
-
src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");
|
|
205
|
-
src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");
|
|
206
|
-
src.push(" return vec2(x, y);")
|
|
207
|
-
src.push("}");
|
|
208
|
-
if (clipping) {
|
|
209
|
-
src.push("out vec4 vWorldPosition;");
|
|
210
|
-
src.push("out float vFlags;");
|
|
211
|
-
}
|
|
212
|
-
src.push("out highp vec3 relativeToOriginPosition;");
|
|
213
|
-
src.push("void main(void) {");
|
|
214
|
-
// pickFlag = NOT_RENDERED | PICK
|
|
215
|
-
// renderPass = PICK
|
|
216
|
-
src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
|
|
217
|
-
src.push(`if (pickFlag != renderPass) {`);
|
|
218
|
-
src.push(" gl_Position = vec4(2.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
219
|
-
src.push("} else {");
|
|
220
|
-
src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
|
|
221
|
-
src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
|
|
222
|
-
if (scene.entityOffsetsEnabled) {
|
|
223
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
224
|
-
}
|
|
225
|
-
src.push("relativeToOriginPosition = worldPosition.xyz;")
|
|
226
|
-
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
227
|
-
if (clipping) {
|
|
228
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
229
|
-
src.push(" vFlags = flags;");
|
|
230
|
-
}
|
|
231
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
232
|
-
src.push("float tmp = clipPos.w;")
|
|
233
|
-
src.push("clipPos.xyzw /= tmp;")
|
|
234
|
-
src.push("clipPos.xy = remapClipPos(clipPos.xy);");
|
|
235
|
-
src.push("clipPos.xyzw *= tmp;")
|
|
236
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
237
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
238
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
239
|
-
}
|
|
240
|
-
src.push("gl_Position = clipPos;");
|
|
241
|
-
src.push("gl_PointSize = 1.0;"); // Windows needs this?
|
|
242
|
-
src.push("}");
|
|
243
|
-
src.push("}");
|
|
244
|
-
return src;
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
_buildFragmentShader() {
|
|
248
|
-
const scene = this._scene;
|
|
249
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
250
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
251
|
-
const src = [];
|
|
252
|
-
src.push ('#version 300 es');
|
|
253
|
-
src.push("// SnapInstancingDepthRenderer fragment shader");
|
|
254
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
255
|
-
src.push("precision highp float;");
|
|
256
|
-
src.push("precision highp int;");
|
|
257
|
-
src.push("#else");
|
|
258
|
-
src.push("precision mediump float;");
|
|
259
|
-
src.push("precision mediump int;");
|
|
260
|
-
src.push("#endif");
|
|
261
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
262
|
-
src.push("in float isPerspective;");
|
|
263
|
-
src.push("uniform float logDepthBufFC;");
|
|
264
|
-
src.push("in float vFragDepth;");
|
|
265
|
-
}
|
|
266
|
-
src.push("uniform int layerNumber;");
|
|
267
|
-
src.push("uniform vec3 coordinateScaler;");
|
|
268
|
-
if (clipping) {
|
|
269
|
-
src.push("in vec4 vWorldPosition;");
|
|
270
|
-
src.push("in float vFlags;");
|
|
271
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
272
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
273
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
274
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
275
|
-
}
|
|
276
|
-
}
|
|
277
|
-
src.push("in highp vec3 relativeToOriginPosition;");
|
|
278
|
-
src.push("out highp ivec4 outCoords;");
|
|
279
|
-
src.push("void main(void) {");
|
|
280
|
-
if (clipping) {
|
|
281
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
282
|
-
src.push(" if (clippable) {");
|
|
283
|
-
src.push(" float dist = 0.0;");
|
|
284
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
285
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
286
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
287
|
-
src.push("}");
|
|
288
|
-
}
|
|
289
|
-
src.push("if (dist > 0.0) { discard; }");
|
|
290
|
-
src.push("}");
|
|
291
|
-
}
|
|
292
|
-
if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
|
|
293
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
294
|
-
}
|
|
295
|
-
src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);")
|
|
296
|
-
src.push("}");
|
|
297
|
-
return src;
|
|
298
|
-
}
|
|
299
|
-
|
|
300
|
-
webglContextRestored() {
|
|
301
|
-
this._program = null;
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
destroy() {
|
|
305
|
-
if (this._program) {
|
|
306
|
-
this._program.destroy();
|
|
307
|
-
}
|
|
308
|
-
this._program = null;
|
|
309
|
-
}
|
|
310
|
-
}
|
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @desc Represents a WebGL vertex attribute buffer (VBO).
|
|
3
|
-
* @private
|
|
4
|
-
* @param gl {WebGLRenderingContext} The WebGL rendering context.
|
|
5
|
-
*/
|
|
6
|
-
class Attribute {
|
|
7
|
-
|
|
8
|
-
constructor(gl, location) {
|
|
9
|
-
this._gl = gl;
|
|
10
|
-
this.location = location;
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
bindArrayBuffer(arrayBuf) {
|
|
14
|
-
if (!arrayBuf) {
|
|
15
|
-
return;
|
|
16
|
-
}
|
|
17
|
-
arrayBuf.bind();
|
|
18
|
-
this._gl.enableVertexAttribArray(this.location);
|
|
19
|
-
this._gl.vertexAttribPointer(this.location, arrayBuf.itemSize, arrayBuf.itemType, arrayBuf.normalized, arrayBuf.stride, arrayBuf.offset);
|
|
20
|
-
}
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
export {Attribute};
|
|
@@ -1,181 +0,0 @@
|
|
|
1
|
-
import {Map} from "../utils/Map.js";
|
|
2
|
-
import {Shader} from "./Shader.js";
|
|
3
|
-
import {Sampler} from "./Sampler.js";
|
|
4
|
-
import {Attribute} from "./Attribute.js";
|
|
5
|
-
|
|
6
|
-
const ids = new Map({});
|
|
7
|
-
|
|
8
|
-
function joinSansComments(srcLines) {
|
|
9
|
-
const src = [];
|
|
10
|
-
let line;
|
|
11
|
-
let n;
|
|
12
|
-
for (let i = 0, len = srcLines.length; i < len; i++) {
|
|
13
|
-
line = srcLines[i];
|
|
14
|
-
n = line.indexOf("/");
|
|
15
|
-
if (n > 0) {
|
|
16
|
-
if (line.charAt(n + 1) === "/") {
|
|
17
|
-
line = line.substring(0, n);
|
|
18
|
-
}
|
|
19
|
-
}
|
|
20
|
-
src.push(line);
|
|
21
|
-
}
|
|
22
|
-
return src.join("\n");
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
function logErrors(errors) {
|
|
26
|
-
console.error(errors.join("\n"));
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
/**
|
|
30
|
-
* @desc Represents a WebGL program.
|
|
31
|
-
* @private
|
|
32
|
-
*/
|
|
33
|
-
class Program {
|
|
34
|
-
|
|
35
|
-
constructor(gl, shaderSource) {
|
|
36
|
-
this.id = ids.addItem({});
|
|
37
|
-
this.source = shaderSource;
|
|
38
|
-
this.init(gl);
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
init(gl) {
|
|
42
|
-
this.gl = gl;
|
|
43
|
-
this.allocated = false;
|
|
44
|
-
this.compiled = false;
|
|
45
|
-
this.linked = false;
|
|
46
|
-
this.validated = false;
|
|
47
|
-
this.errors = null;
|
|
48
|
-
this.uniforms = {};
|
|
49
|
-
this.samplers = {};
|
|
50
|
-
this.attributes = {};
|
|
51
|
-
this._vertexShader = new Shader(gl, gl.VERTEX_SHADER, joinSansComments(this.source.vertex));
|
|
52
|
-
this._fragmentShader = new Shader(gl, gl.FRAGMENT_SHADER, joinSansComments(this.source.fragment));
|
|
53
|
-
if (!this._vertexShader.allocated) {
|
|
54
|
-
this.errors = ["Vertex shader failed to allocate"].concat(this._vertexShader.errors);
|
|
55
|
-
logErrors(this.errors);
|
|
56
|
-
return;
|
|
57
|
-
}
|
|
58
|
-
if (!this._fragmentShader.allocated) {
|
|
59
|
-
this.errors = ["Fragment shader failed to allocate"].concat(this._fragmentShader.errors);
|
|
60
|
-
logErrors(this.errors);
|
|
61
|
-
return;
|
|
62
|
-
}
|
|
63
|
-
this.allocated = true;
|
|
64
|
-
if (!this._vertexShader.compiled) {
|
|
65
|
-
this.errors = ["Vertex shader failed to compile"].concat(this._vertexShader.errors);
|
|
66
|
-
logErrors(this.errors);
|
|
67
|
-
return;
|
|
68
|
-
}
|
|
69
|
-
if (!this._fragmentShader.compiled) {
|
|
70
|
-
this.errors = ["Fragment shader failed to compile"].concat(this._fragmentShader.errors);
|
|
71
|
-
logErrors(this.errors);
|
|
72
|
-
return;
|
|
73
|
-
}
|
|
74
|
-
this.compiled = true;
|
|
75
|
-
let a;
|
|
76
|
-
let i;
|
|
77
|
-
let u;
|
|
78
|
-
let uName;
|
|
79
|
-
let location;
|
|
80
|
-
this.handle = gl.createProgram();
|
|
81
|
-
if (!this.handle) {
|
|
82
|
-
this.errors = ["Failed to allocate program"];
|
|
83
|
-
return;
|
|
84
|
-
}
|
|
85
|
-
gl.attachShader(this.handle, this._vertexShader.handle);
|
|
86
|
-
gl.attachShader(this.handle, this._fragmentShader.handle);
|
|
87
|
-
gl.linkProgram(this.handle);
|
|
88
|
-
this.linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);
|
|
89
|
-
// HACK: Disable validation temporarily
|
|
90
|
-
// Perhaps we should defer validation until render-time, when the program has values set for all inputs?
|
|
91
|
-
this.validated = true;
|
|
92
|
-
if (!this.linked || !this.validated) {
|
|
93
|
-
this.errors = [];
|
|
94
|
-
this.errors.push("");
|
|
95
|
-
this.errors.push(gl.getProgramInfoLog(this.handle));
|
|
96
|
-
this.errors.push("\nVertex shader:\n");
|
|
97
|
-
this.errors = this.errors.concat(this.source.vertex);
|
|
98
|
-
this.errors.push("\nFragment shader:\n");
|
|
99
|
-
this.errors = this.errors.concat(this.source.fragment);
|
|
100
|
-
logErrors(this.errors);
|
|
101
|
-
return;
|
|
102
|
-
}
|
|
103
|
-
const numUniforms = gl.getProgramParameter(this.handle, gl.ACTIVE_UNIFORMS);
|
|
104
|
-
for (i = 0; i < numUniforms; ++i) {
|
|
105
|
-
u = gl.getActiveUniform(this.handle, i);
|
|
106
|
-
if (u) {
|
|
107
|
-
uName = u.name;
|
|
108
|
-
if (uName[uName.length - 1] === "\u0000") {
|
|
109
|
-
uName = uName.substr(0, uName.length - 1);
|
|
110
|
-
}
|
|
111
|
-
location = gl.getUniformLocation(this.handle, uName);
|
|
112
|
-
if ((u.type === gl.SAMPLER_2D) || (u.type === gl.SAMPLER_CUBE) || (u.type === 35682)) {
|
|
113
|
-
this.samplers[uName] = new Sampler(gl, location);
|
|
114
|
-
} else if (gl instanceof WebGL2RenderingContext && (u.type === gl.UNSIGNED_INT_SAMPLER_2D || u.type === gl.INT_SAMPLER_2D)) {
|
|
115
|
-
this.samplers[uName] = new Sampler(gl, location);
|
|
116
|
-
} else {
|
|
117
|
-
this.uniforms[uName] = location;
|
|
118
|
-
}
|
|
119
|
-
}
|
|
120
|
-
}
|
|
121
|
-
const numAttribs = gl.getProgramParameter(this.handle, gl.ACTIVE_ATTRIBUTES);
|
|
122
|
-
for (i = 0; i < numAttribs; i++) {
|
|
123
|
-
a = gl.getActiveAttrib(this.handle, i);
|
|
124
|
-
if (a) {
|
|
125
|
-
location = gl.getAttribLocation(this.handle, a.name);
|
|
126
|
-
this.attributes[a.name] = new Attribute(gl, location);
|
|
127
|
-
}
|
|
128
|
-
}
|
|
129
|
-
this.allocated = true;
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
bind() {
|
|
133
|
-
if (!this.allocated) {
|
|
134
|
-
return;
|
|
135
|
-
}
|
|
136
|
-
this.gl.useProgram(this.handle);
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
getLocation(name) {
|
|
140
|
-
if (!this.allocated) {
|
|
141
|
-
return;
|
|
142
|
-
}
|
|
143
|
-
return this.uniforms[name];
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
getAttribute(name) {
|
|
147
|
-
if (!this.allocated) {
|
|
148
|
-
return;
|
|
149
|
-
}
|
|
150
|
-
return this.attributes[name];
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
bindTexture(name, texture, unit) {
|
|
154
|
-
if (!this.allocated) {
|
|
155
|
-
return false;
|
|
156
|
-
}
|
|
157
|
-
const sampler = this.samplers[name];
|
|
158
|
-
if (sampler) {
|
|
159
|
-
return sampler.bindTexture(texture, unit);
|
|
160
|
-
} else {
|
|
161
|
-
return false;
|
|
162
|
-
}
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
destroy() {
|
|
166
|
-
if (!this.allocated) {
|
|
167
|
-
return;
|
|
168
|
-
}
|
|
169
|
-
ids.removeItem(this.id);
|
|
170
|
-
this.gl.deleteProgram(this.handle);
|
|
171
|
-
this.gl.deleteShader(this._vertexShader.handle);
|
|
172
|
-
this.gl.deleteShader(this._fragmentShader.handle);
|
|
173
|
-
this.handle = null;
|
|
174
|
-
this.attributes = null;
|
|
175
|
-
this.uniforms = null;
|
|
176
|
-
this.samplers = null;
|
|
177
|
-
this.allocated = false;
|
|
178
|
-
}
|
|
179
|
-
}
|
|
180
|
-
|
|
181
|
-
export {Program};
|
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
import {RenderBuffer} from "./RenderBuffer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
class RenderBufferManager {
|
|
7
|
-
|
|
8
|
-
constructor(scene) {
|
|
9
|
-
this.scene = scene;
|
|
10
|
-
this._renderBuffersBasic = {};
|
|
11
|
-
this._renderBuffersScaled = {};
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
getRenderBuffer(id, options) {
|
|
15
|
-
const renderBuffers = (this.scene.canvas.resolutionScale === 1.0) ? this._renderBuffersBasic : this._renderBuffersScaled;
|
|
16
|
-
let renderBuffer = renderBuffers[id];
|
|
17
|
-
if (!renderBuffer) {
|
|
18
|
-
renderBuffer = new RenderBuffer(this.scene.canvas.canvas, this.scene.canvas.gl, options);
|
|
19
|
-
renderBuffers[id] = renderBuffer;
|
|
20
|
-
}
|
|
21
|
-
return renderBuffer;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
destroy() {
|
|
25
|
-
for (let id in this._renderBuffersBasic) {
|
|
26
|
-
this._renderBuffersBasic[id].destroy();
|
|
27
|
-
}
|
|
28
|
-
for (let id in this._renderBuffersScaled) {
|
|
29
|
-
this._renderBuffersScaled[id].destroy();
|
|
30
|
-
}
|
|
31
|
-
}
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
export {RenderBufferManager};
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @desc A low-level component that represents a WebGL Sampler.
|
|
3
|
-
* @private
|
|
4
|
-
*/
|
|
5
|
-
class Sampler {
|
|
6
|
-
|
|
7
|
-
constructor(gl, location) {
|
|
8
|
-
this.bindTexture = function (texture, unit) {
|
|
9
|
-
if (texture.bind(unit)) {
|
|
10
|
-
gl.uniform1i(location, unit);
|
|
11
|
-
return true;
|
|
12
|
-
}
|
|
13
|
-
return false;
|
|
14
|
-
};
|
|
15
|
-
}
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export {Sampler};
|
|
@@ -1,49 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @desc Represents a vertex or fragment stage within a {@link Program}.
|
|
3
|
-
* @private
|
|
4
|
-
*/
|
|
5
|
-
class Shader {
|
|
6
|
-
|
|
7
|
-
constructor(gl, type, source) {
|
|
8
|
-
|
|
9
|
-
this.allocated = false;
|
|
10
|
-
this.compiled = false;
|
|
11
|
-
this.handle = gl.createShader(type);
|
|
12
|
-
|
|
13
|
-
if (!this.handle) {
|
|
14
|
-
this.errors = [
|
|
15
|
-
"Failed to allocate"
|
|
16
|
-
];
|
|
17
|
-
return;
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
this.allocated = true;
|
|
21
|
-
|
|
22
|
-
gl.shaderSource(this.handle, source);
|
|
23
|
-
gl.compileShader(this.handle);
|
|
24
|
-
|
|
25
|
-
this.compiled = gl.getShaderParameter(this.handle, gl.COMPILE_STATUS);
|
|
26
|
-
|
|
27
|
-
if (!this.compiled) {
|
|
28
|
-
|
|
29
|
-
if (!gl.isContextLost()) { // Handled explicitly elsewhere, so won't re-handle here
|
|
30
|
-
|
|
31
|
-
const lines = source.split("\n");
|
|
32
|
-
const numberedLines = [];
|
|
33
|
-
for (let i = 0; i < lines.length; i++) {
|
|
34
|
-
numberedLines.push((i + 1) + ": " + lines[i] + "\n");
|
|
35
|
-
}
|
|
36
|
-
this.errors = [];
|
|
37
|
-
this.errors.push("");
|
|
38
|
-
this.errors.push(gl.getShaderInfoLog(this.handle));
|
|
39
|
-
this.errors = this.errors.concat(numberedLines.join(""));
|
|
40
|
-
}
|
|
41
|
-
}
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
destroy() {
|
|
45
|
-
|
|
46
|
-
}
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
export {Shader};
|