@xeokit/xeokit-sdk 2.6.92 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13074 -44661
  2. package/dist/xeokit-sdk.es.js +13075 -44660
  3. package/dist/xeokit-sdk.es5.js +1403 -3501
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +2 -1
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +21 -38
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,897 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../RENDER_PASSES.js';
3
- import {math} from "../../../math/math.js";
4
- import {RenderState} from "../../../webgl/RenderState.js";
5
- import {getRenderers} from "./renderers/DTXLinesRenderers.js";
6
- import {DTXLinesBuffer} from "./DTXLinesBuffer.js";
7
- import {DTXLinesState} from "./DTXLinesState.js"
8
- import {DTXLinesTextureFactory} from "./DTXLinesTextureFactory.js";
9
- import {dataTextureRamStats} from "./dataTextureRamStats.js";
10
- import {Configs} from "../../../../Configs.js";
11
-
12
- const configs = new Configs();
13
-
14
- const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
15
- const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
16
- const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
17
- const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
18
-
19
- const tempMat4a = new Float32Array(16);
20
- const tempUint8Array4 = new Uint8Array(4);
21
- const tempFloat32Array3 = new Float32Array(3);
22
-
23
- let numLayers = 0;
24
-
25
- const DEFAULT_MATRIX = math.identityMat4();
26
-
27
- /**
28
- * @private
29
- */
30
- export class DTXLinesLayer {
31
-
32
- constructor(model, cfg) {
33
-
34
- // console.info("Creating DTXLinesLayer");
35
-
36
- dataTextureRamStats.numberOfLayers++;
37
-
38
- this._layerNumber = numLayers++;
39
- this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
40
- this.layerIndex = cfg.layerIndex; // Index of this DTXLinesLayer in {@link SceneModel#_layerList}.
41
- this._renderers = getRenderers(model.scene);
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- this.model = model;
43
- this._buffer = new DTXLinesBuffer();
44
- this._dataTextureState = new DTXLinesState();
45
- this._dataTextureGenerator = new DTXLinesTextureFactory();
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-
47
- this._state = new RenderState({
48
- origin: math.vec3(cfg.origin),
49
- textureState: this._dataTextureState,
50
- numIndices8Bits: 0,
51
- numIndices16Bits: 0,
52
- numIndices32Bits: 0,
53
- numVertices: 0,
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- });
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-
56
- this._numPortions = 0; // These counts are used to avoid unnecessary render passes
57
- this._numVisibleLayerPortions = 0;
58
- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
60
- this._numSelectedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
64
- this._numCulledLayerPortions = 0;
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-
66
- this._subPortions = [];
67
- this._portionToSubPortionsMap = [];
68
- this._bucketGeometries = {};
69
- this._meshes = [];
70
- this._aabb = math.collapseAABB3();
71
- this.aabbDirty = true;
72
- this._numUpdatesInFrame = 0;
73
-
74
- /**
75
- * The type of primitives in this layer.
76
- */
77
- this.primitive = cfg.primitive;
78
-
79
- this._finalized = false;
80
- }
81
-
82
- get aabb() {
83
- if (this.aabbDirty) {
84
- math.collapseAABB3(this._aabb);
85
- for (let i = 0, len = this._meshes.length; i < len; i++) {
86
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
87
- }
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- this.aabbDirty = false;
89
- }
90
- return this._aabb;
91
- }
92
-
93
- canCreatePortion(portionCfg) {
94
- if (this._finalized) {
95
- throw "Already finalized";
96
- }
97
- const numNewPortions = portionCfg.buckets.length;
98
- if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
99
- dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
100
- }
101
- let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
102
- const bucketIndex = 0; // TODO: Is this a bug?
103
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
104
- ? `${portionCfg.geometryId}#${bucketIndex}`
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- : `${portionCfg.id}#${bucketIndex}`;
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- const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
107
- if (!alreadyHasPortionGeometry) {
108
- const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
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- let numVertices = 0;
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- let numIndices = 0;
111
- portionCfg.buckets.forEach(bucket => {
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- numVertices += bucket.positionsCompressed.length / 3;
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- numIndices += bucket.indices.length / 2;
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- });
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- if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
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- (maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
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- dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
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- }
119
- retVal &&=
120
- (this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
121
- (maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
122
- }
123
- return retVal;
124
- }
125
-
126
- createPortion(mesh, portionCfg) {
127
- if (this._finalized) {
128
- throw "Already finalized";
129
- }
130
- const subPortionIds = [];
131
- // const portionAABB = portionCfg.worldAABB;
132
- portionCfg.buckets.forEach((bucket, bucketIndex) => {
133
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
134
- ? `${portionCfg.geometryId}#${bucketIndex}`
135
- : `${portionCfg.id}#${bucketIndex}`;
136
- let bucketGeometry = this._bucketGeometries[bucketGeometryId];
137
- if (!bucketGeometry) {
138
- bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
139
- this._bucketGeometries[bucketGeometryId] = bucketGeometry;
140
- }
141
- // const subPortionAABB = math.collapseAABB3(tempAABB3b);
142
- const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
143
- //math.expandAABB3(portionAABB, subPortionAABB);
144
- subPortionIds.push(subPortionId);
145
- });
146
- const portionId = this._portionToSubPortionsMap.length;
147
- this._portionToSubPortionsMap.push(subPortionIds);
148
- this.model.numPortions++;
149
- this._meshes.push(mesh);
150
- return portionId;
151
- }
152
-
153
- _createBucketGeometry(portionCfg, bucket) {
154
- if (bucket.indices) {
155
- const alignedIndicesLen = Math.ceil((bucket.indices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
156
- dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
157
- const alignedIndices = new Uint32Array(alignedIndicesLen);
158
- alignedIndices.fill(0);
159
- alignedIndices.set(bucket.indices);
160
- bucket.indices = alignedIndices;
161
- }
162
- const positionsCompressed = bucket.positionsCompressed;
163
- const indices = bucket.indices;
164
- const buffer = this._buffer;
165
- buffer.positionsCompressed.push(positionsCompressed)
166
- const vertexBase = buffer.lenPositionsCompressed / 3;
167
- const numVertices = positionsCompressed.length / 3;
168
- buffer.lenPositionsCompressed += positionsCompressed.length;
169
- let indicesBase;
170
- let numLines = 0;
171
- if (indices) {
172
- numLines = indices.length / 2;
173
- let indicesBuffer;
174
- if (numVertices <= (1 << 8)) {
175
- indicesBuffer = buffer.indices8Bits;
176
- indicesBase = buffer.lenIndices8Bits / 2;
177
- buffer.lenIndices8Bits += indices.length;
178
- } else if (numVertices <= (1 << 16)) {
179
- indicesBuffer = buffer.indices16Bits;
180
- indicesBase = buffer.lenIndices16Bits / 2;
181
- buffer.lenIndices16Bits += indices.length;
182
- } else {
183
- indicesBuffer = buffer.indices32Bits;
184
- indicesBase = buffer.lenIndices32Bits / 2;
185
- buffer.lenIndices32Bits += indices.length;
186
- }
187
- indicesBuffer.push(indices);
188
- }
189
- this._state.numVertices += numVertices;
190
- dataTextureRamStats.numberOfGeometries++;
191
- const bucketGeometry = {
192
- vertexBase,
193
- numVertices,
194
- numLines,
195
- indicesBase
196
- };
197
- return bucketGeometry;
198
- }
199
-
200
- _createSubPortion(portionCfg, bucketGeometry) {
201
- const color = portionCfg.color;
202
- const colors = portionCfg.colors;
203
- const opacity = portionCfg.opacity;
204
- const meshMatrix = portionCfg.meshMatrix;
205
- const pickColor = portionCfg.pickColor;
206
- const buffer = this._buffer;
207
- const state = this._state;
208
- buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
209
- buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
210
- buffer.perObjectSolid.push(!!portionCfg.solid);
211
- if (colors) {
212
- buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
213
- } else if (color) { // Color is pre-quantized by SceneModel
214
- buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
215
- }
216
- buffer.perObjectPickColors.push(pickColor);
217
- buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
218
- {
219
- let currentNumIndices;
220
- if (bucketGeometry.numVertices <= (1 << 8)) {
221
- currentNumIndices = state.numIndices8Bits;
222
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
223
- currentNumIndices = state.numIndices16Bits;
224
- } else {
225
- currentNumIndices = state.numIndices32Bits;
226
- }
227
- buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 2 - bucketGeometry.indicesBase);
228
- }
229
- const subPortionId = this._subPortions.length;
230
- if (bucketGeometry.numLines > 0) {
231
- let numIndices = bucketGeometry.numLines * 2;
232
- let indicesPortionIdBuffer;
233
- if (bucketGeometry.numVertices <= (1 << 8)) {
234
- indicesPortionIdBuffer = buffer.perLineNumberPortionId8Bits;
235
- state.numIndices8Bits += numIndices;
236
- dataTextureRamStats.totalLines8Bits += bucketGeometry.numLines;
237
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
238
- indicesPortionIdBuffer = buffer.perLineNumberPortionId16Bits;
239
- state.numIndices16Bits += numIndices;
240
- dataTextureRamStats.totalLines16Bits += bucketGeometry.numLines;
241
- } else {
242
- indicesPortionIdBuffer = buffer.perLineNumberPortionId32Bits;
243
- state.numIndices32Bits += numIndices;
244
- dataTextureRamStats.totalLines32Bits += bucketGeometry.numLines;
245
- }
246
- dataTextureRamStats.totalLines += bucketGeometry.numLines;
247
- for (let i = 0; i < bucketGeometry.numLines; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
248
- indicesPortionIdBuffer.push(subPortionId);
249
- }
250
- }
251
- this._subPortions.push({
252
- // vertsBase: vertsIndex,
253
- numVertices: bucketGeometry.numLines
254
- });
255
- this._numPortions++;
256
- dataTextureRamStats.numberOfPortions++;
257
- return subPortionId;
258
- }
259
-
260
- /**
261
- * Builds data textures from the appended geometries and loads them into the GPU.
262
- *
263
- * No more portions can then be created.
264
- */
265
- finalize() {
266
- if (this._finalized) {
267
- return;
268
- }
269
- const state = this._state;
270
- const textureState = this._dataTextureState;
271
- const gl = this.model.scene.canvas.gl;
272
- const buffer = this._buffer;
273
- state.gl = gl;
274
- textureState.texturePerObjectColorsAndFlags = this._dataTextureGenerator.generateTextureForColorsAndFlags(
275
- gl,
276
- buffer.perObjectColors,
277
- buffer.perObjectPickColors,
278
- buffer.perObjectVertexBases,
279
- buffer.perObjectIndexBaseOffsets,
280
- buffer.perObjectSolid);
281
- textureState.texturePerObjectInstanceMatrices = this._dataTextureGenerator.generateTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
282
- textureState.texturePerObjectPositionsDecodeMatrix = this._dataTextureGenerator.generateTextureForPositionsDecodeMatrices(gl, buffer.perObjectPositionsDecodeMatrices);
283
- textureState.texturePerVertexIdCoordinates = this._dataTextureGenerator.generateTextureForPositions(gl, buffer.positionsCompressed, buffer.lenPositionsCompressed);
284
- textureState.texturePerLineIdPortionIds8Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId8Bits);
285
- textureState.texturePerLineIdPortionIds16Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId16Bits);
286
- textureState.texturePerLineIdPortionIds32Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId32Bits);
287
- if (buffer.lenIndices8Bits > 0) {
288
- textureState.texturePerLineIdIndices8Bits = this._dataTextureGenerator.generateTextureFor8BitIndices(gl, buffer.indices8Bits, buffer.lenIndices8Bits);
289
- }
290
- if (buffer.lenIndices16Bits > 0) {
291
- textureState.texturePerLineIdIndices16Bits = this._dataTextureGenerator.generateTextureFor16BitIndices(gl, buffer.indices16Bits, buffer.lenIndices16Bits);
292
- }
293
- if (buffer.lenIndices32Bits > 0) {
294
- textureState.texturePerLineIdIndices32Bits = this._dataTextureGenerator.generateTextureFor32BitIndices(gl, buffer.indices32Bits, buffer.lenIndices32Bits);
295
- }
296
- textureState.finalize();
297
- // Free up memory
298
- this._buffer = null;
299
- this._bucketGeometries = {};
300
- this._finalized = true;
301
- this._deferredSetFlagsDirty = false; //
302
- this._onSceneRendering = this.model.scene.on("rendering", () => {
303
- if (this._deferredSetFlagsDirty) {
304
- this._uploadDeferredFlags();
305
- }
306
- this._numUpdatesInFrame = 0;
307
- });
308
- }
309
-
310
- initFlags(portionId, flags, meshTransparent) {
311
- if (flags & ENTITY_FLAGS.VISIBLE) {
312
- this._numVisibleLayerPortions++;
313
- this.model.numVisibleLayerPortions++;
314
- }
315
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
316
- this._numHighlightedLayerPortions++;
317
- this.model.numHighlightedLayerPortions++;
318
- }
319
- if (flags & ENTITY_FLAGS.XRAYED) {
320
- this._numXRayedLayerPortions++;
321
- this.model.numXRayedLayerPortions++;
322
- }
323
- if (flags & ENTITY_FLAGS.SELECTED) {
324
- this._numSelectedLayerPortions++;
325
- this.model.numSelectedLayerPortions++;
326
- }
327
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
328
- this._numClippableLayerPortions++;
329
- this.model.numClippableLayerPortions++;
330
- }
331
- if (flags & ENTITY_FLAGS.PICKABLE) {
332
- this._numPickableLayerPortions++;
333
- this.model.numPickableLayerPortions++;
334
- }
335
- if (flags & ENTITY_FLAGS.CULLED) {
336
- this._numCulledLayerPortions++;
337
- this.model.numCulledLayerPortions++;
338
- }
339
- if (meshTransparent) {
340
- this._numTransparentLayerPortions++;
341
- this.model.numTransparentLayerPortions++;
342
- }
343
- const deferred = true;
344
- this._setFlags(portionId, flags, meshTransparent, deferred);
345
- this._setFlags2(portionId, flags, deferred);
346
- }
347
-
348
- flushInitFlags() {
349
- this._setDeferredFlags();
350
- this._setDeferredFlags2();
351
- }
352
-
353
- setVisible(portionId, flags, transparent) {
354
- if (!this._finalized) {
355
- throw "Not finalized";
356
- }
357
- if (flags & ENTITY_FLAGS.VISIBLE) {
358
- this._numVisibleLayerPortions++;
359
- this.model.numVisibleLayerPortions++;
360
- } else {
361
- this._numVisibleLayerPortions--;
362
- this.model.numVisibleLayerPortions--;
363
- }
364
- this._setFlags(portionId, flags, transparent);
365
- }
366
-
367
- setHighlighted(portionId, flags, transparent) {
368
- if (!this._finalized) {
369
- throw "Not finalized";
370
- }
371
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
372
- this._numHighlightedLayerPortions++;
373
- this.model.numHighlightedLayerPortions++;
374
- } else {
375
- this._numHighlightedLayerPortions--;
376
- this.model.numHighlightedLayerPortions--;
377
- }
378
- this._setFlags(portionId, flags, transparent);
379
- }
380
-
381
- setXRayed(portionId, flags, transparent) {
382
- if (!this._finalized) {
383
- throw "Not finalized";
384
- }
385
- if (flags & ENTITY_FLAGS.XRAYED) {
386
- this._numXRayedLayerPortions++;
387
- this.model.numXRayedLayerPortions++;
388
- } else {
389
- this._numXRayedLayerPortions--;
390
- this.model.numXRayedLayerPortions--;
391
- }
392
- this._setFlags(portionId, flags, transparent);
393
- }
394
-
395
- setSelected(portionId, flags, transparent) {
396
- if (!this._finalized) {
397
- throw "Not finalized";
398
- }
399
- if (flags & ENTITY_FLAGS.SELECTED) {
400
- this._numSelectedLayerPortions++;
401
- this.model.numSelectedLayerPortions++;
402
- } else {
403
- this._numSelectedLayerPortions--;
404
- this.model.numSelectedLayerPortions--;
405
- }
406
- this._setFlags(portionId, flags, transparent);
407
- }
408
-
409
- setEdges(portionId, flags, transparent) {
410
- }
411
-
412
- setClippable(portionId, flags) {
413
- if (!this._finalized) {
414
- throw "Not finalized";
415
- }
416
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
417
- this._numClippableLayerPortions++;
418
- this.model.numClippableLayerPortions++;
419
- } else {
420
- this._numClippableLayerPortions--;
421
- this.model.numClippableLayerPortions--;
422
- }
423
- this._setFlags2(portionId, flags);
424
- }
425
-
426
- /**
427
- * This will _start_ a "set-flags transaction".
428
- *
429
- * After invoking this method, calling setFlags/setFlags2 will not update
430
- * the colors+flags texture but only store the new flags/flag2 in the
431
- * colors+flags texture data array.
432
- *
433
- * After invoking this method, and when all desired setFlags/setFlags2 have
434
- * been called on needed portions of the layer, invoke `_uploadDeferredFlags`
435
- * to actually upload the data array into the texture.
436
- *
437
- * In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
438
- * `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
439
- * up to 80x when e.g. objects are massively (un)culled 🚀.
440
- */
441
- _beginDeferredFlags() {
442
- this._deferredSetFlagsActive = true;
443
- }
444
-
445
- /**
446
- * This will _commit_ a "set-flags transaction".
447
- *
448
- * Invoking this method will update the colors+flags texture data with new
449
- * flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
450
- */
451
- _uploadDeferredFlags() {
452
- this._deferredSetFlagsActive = false;
453
- if (!this._deferredSetFlagsDirty) {
454
- return;
455
- }
456
- this._deferredSetFlagsDirty = false;
457
- const gl = this.model.scene.canvas.gl;
458
- const textureState = this._dataTextureState;
459
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
460
- gl.texSubImage2D(
461
- gl.TEXTURE_2D,
462
- 0, // level
463
- 0, // xoffset
464
- 0, // yoffset
465
- textureState.texturePerObjectColorsAndFlags._textureWidth, // width
466
- textureState.texturePerObjectColorsAndFlags._textureHeight, // width
467
- gl.RGBA_INTEGER,
468
- gl.UNSIGNED_BYTE,
469
- textureState.texturePerObjectColorsAndFlags._textureData
470
- );
471
- }
472
-
473
- setCulled(portionId, flags, transparent) {
474
- if (!this._finalized) {
475
- throw "Not finalized";
476
- }
477
- if (flags & ENTITY_FLAGS.CULLED) {
478
- this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
479
- this.model.numCulledLayerPortions++;
480
- } else {
481
- this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
482
- this.model.numCulledLayerPortions--;
483
- }
484
- this._setFlags(portionId, flags, transparent);
485
- }
486
-
487
- setCollidable(portionId, flags) {
488
- if (!this._finalized) {
489
- throw "Not finalized";
490
- }
491
- }
492
-
493
- setPickable(portionId, flags, transparent) {
494
- if (!this._finalized) {
495
- throw "Not finalized";
496
- }
497
- if (flags & ENTITY_FLAGS.PICKABLE) {
498
- this._numPickableLayerPortions++;
499
- this.model.numPickableLayerPortions++;
500
- } else {
501
- this._numPickableLayerPortions--;
502
- this.model.numPickableLayerPortions--;
503
- }
504
- this._setFlags(portionId, flags, transparent);
505
- }
506
-
507
- setColor(portionId, color) {
508
- const subPortionIds = this._portionToSubPortionsMap[portionId];
509
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
510
- this._subPortionSetColor(subPortionIds[i], color);
511
- }
512
- }
513
-
514
- _subPortionSetColor(subPortionId, color) {
515
- if (!this._finalized) {
516
- throw "Not finalized";
517
- }
518
- // Color
519
- const textureState = this._dataTextureState;
520
- const gl = this.model.scene.canvas.gl;
521
- tempUint8Array4 [0] = color[0];
522
- tempUint8Array4 [1] = color[1];
523
- tempUint8Array4 [2] = color[2];
524
- tempUint8Array4 [3] = color[3];
525
- // object colors
526
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
527
- if (this._deferredSetFlagsActive) {
528
- this._deferredSetFlagsDirty = true;
529
- return;
530
- }
531
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
532
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
533
- }
534
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
535
- gl.texSubImage2D(
536
- gl.TEXTURE_2D,
537
- 0, // level
538
- (subPortionId % 512) * 8, // xoffset
539
- Math.floor(subPortionId / 512), // yoffset
540
- 1, // width
541
- 1, //height
542
- gl.RGBA_INTEGER,
543
- gl.UNSIGNED_BYTE,
544
- tempUint8Array4
545
- );
546
- // gl.bindTexture (gl.TEXTURE_2D, null);
547
- }
548
-
549
- setTransparent(portionId, flags, transparent) {
550
- if (transparent) {
551
- this._numTransparentLayerPortions++;
552
- this.model.numTransparentLayerPortions++;
553
- } else {
554
- this._numTransparentLayerPortions--;
555
- this.model.numTransparentLayerPortions--;
556
- }
557
- this._setFlags(portionId, flags, transparent);
558
- }
559
-
560
- _setFlags(portionId, flags, transparent, deferred = false) {
561
- const subPortionIds = this._portionToSubPortionsMap[portionId];
562
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
563
- this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
564
- }
565
- }
566
-
567
- _subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
568
- if (!this._finalized) {
569
- throw "Not finalized";
570
- }
571
-
572
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
573
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
574
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
575
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
576
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
577
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
578
-
579
- // Color
580
-
581
- let f0;
582
- if (!visible || culled || xrayed) { // Highlight & select are layered on top of color - not mutually exclusive
583
- f0 = RENDER_PASSES.NOT_RENDERED;
584
- } else {
585
- if (transparent) {
586
- f0 = RENDER_PASSES.COLOR_TRANSPARENT;
587
- } else {
588
- f0 = RENDER_PASSES.COLOR_OPAQUE;
589
- }
590
- }
591
-
592
- // Silhouette
593
-
594
- let f1;
595
- if (!visible || culled) {
596
- f1 = RENDER_PASSES.NOT_RENDERED;
597
- } else if (selected) {
598
- f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
599
- } else if (highlighted) {
600
- f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
601
- } else if (xrayed) {
602
- f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
603
- } else {
604
- f1 = RENDER_PASSES.NOT_RENDERED;
605
- }
606
-
607
- // // Edges
608
- //
609
- // let f2 = 0;
610
- // if (!visible || culled) {
611
- // f2 = RENDER_PASSES.NOT_RENDERED;
612
- // } else if (selected) {
613
- // f2 = RENDER_PASSES.EDGES_SELECTED;
614
- // } else if (highlighted) {
615
- // f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
616
- // } else if (xrayed) {
617
- // f2 = RENDER_PASSES.EDGES_XRAYED;
618
- // } else if (edges) {
619
- // if (transparent) {
620
- // f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
621
- // } else {
622
- // f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
623
- // }
624
- // } else {
625
- // f2 = RENDER_PASSES.NOT_RENDERED;
626
- // }
627
-
628
- // Pick
629
-
630
- let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
631
- const textureState = this._dataTextureState;
632
- const gl = this.model.scene.canvas.gl;
633
- tempUint8Array4 [0] = f0;
634
- tempUint8Array4 [1] = f1;
635
- // tempUint8Array4 [2] = f2;
636
- tempUint8Array4 [3] = f3;
637
- // object flags
638
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
639
- if (this._deferredSetFlagsActive || deferred) {
640
- this._deferredSetFlagsDirty = true;
641
- return;
642
- }
643
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
644
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
645
- }
646
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
647
- gl.texSubImage2D(
648
- gl.TEXTURE_2D,
649
- 0, // level
650
- (subPortionId % 512) * 8 + 2, // xoffset
651
- Math.floor(subPortionId / 512), // yoffset
652
- 1, // width
653
- 1, //height
654
- gl.RGBA_INTEGER,
655
- gl.UNSIGNED_BYTE,
656
- tempUint8Array4
657
- );
658
- // gl.bindTexture (gl.TEXTURE_2D, null);
659
- }
660
-
661
- _setDeferredFlags() {
662
- }
663
-
664
- _setFlags2(portionId, flags, deferred = false) {
665
- const subPortionIds = this._portionToSubPortionsMap[portionId];
666
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
667
- this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
668
- }
669
- }
670
-
671
- _subPortionSetFlags2(subPortionId, flags, deferred = false) {
672
- if (!this._finalized) {
673
- throw "Not finalized";
674
- }
675
- const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
676
- const textureState = this._dataTextureState;
677
- const gl = this.model.scene.canvas.gl;
678
- tempUint8Array4 [0] = clippable;
679
- tempUint8Array4 [1] = 0;
680
- tempUint8Array4 [2] = 1;
681
- tempUint8Array4 [3] = 2;
682
- // object flags2
683
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
684
- if (this._deferredSetFlagsActive || deferred) {
685
- // console.log("_subPortionSetFlags2 set flags defer");
686
- this._deferredSetFlagsDirty = true;
687
- return;
688
- }
689
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
690
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
691
- }
692
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
693
- gl.texSubImage2D(
694
- gl.TEXTURE_2D,
695
- 0, // level
696
- (subPortionId % 512) * 8 + 3, // xoffset
697
- Math.floor(subPortionId / 512), // yoffset
698
- 1, // width
699
- 1, //height
700
- gl.RGBA_INTEGER,
701
- gl.UNSIGNED_BYTE,
702
- tempUint8Array4
703
- );
704
- // gl.bindTexture (gl.TEXTURE_2D, null);
705
- }
706
-
707
- _setDeferredFlags2() {
708
- }
709
-
710
- setOffset(portionId, offset) {
711
- const subPortionIds = this._portionToSubPortionsMap[portionId];
712
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
713
- this._subPortionSetOffset(subPortionIds[i], offset);
714
- }
715
- }
716
-
717
- _subPortionSetOffset(subPortionId, offset) {
718
- if (!this._finalized) {
719
- throw "Not finalized";
720
- }
721
- // if (!this.model.scene.entityOffsetsEnabled) {
722
- // this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
723
- // return;
724
- // }
725
- const textureState = this._dataTextureState;
726
- const gl = this.model.scene.canvas.gl;
727
- tempFloat32Array3 [0] = offset[0];
728
- tempFloat32Array3 [1] = offset[1];
729
- tempFloat32Array3 [2] = offset[2];
730
- // object offset
731
- textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
732
- if (this._deferredSetFlagsActive) {
733
- this._deferredSetFlagsDirty = true;
734
- return;
735
- }
736
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
737
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
738
- }
739
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
740
- gl.texSubImage2D(
741
- gl.TEXTURE_2D,
742
- 0, // level
743
- 0, // x offset
744
- subPortionId, // yoffset
745
- 1, // width
746
- 1, // height
747
- gl.RGB,
748
- gl.FLOAT,
749
- tempFloat32Array3
750
- );
751
- // gl.bindTexture (gl.TEXTURE_2D, null);
752
- }
753
-
754
- setMatrix(portionId, matrix) {
755
- const subPortionIds = this._portionToSubPortionsMap[portionId];
756
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
757
- this._subPortionSetMatrix(subPortionIds[i], matrix);
758
- }
759
- }
760
-
761
- _subPortionSetMatrix(subPortionId, matrix) {
762
- if (!this._finalized) {
763
- throw "Not finalized";
764
- }
765
- // if (!this.model.scene.entityMatrixsEnabled) {
766
- // this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
767
- // return;
768
- // }
769
- const textureState = this._dataTextureState;
770
- const gl = this.model.scene.canvas.gl;
771
- tempMat4a.set(matrix);
772
- textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
773
- if (this._deferredSetFlagsActive) {
774
- this._deferredSetFlagsDirty = true;
775
- return;
776
- }
777
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
778
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
779
- }
780
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
781
- gl.texSubImage2D(
782
- gl.TEXTURE_2D,
783
- 0, // level
784
- (subPortionId % 512) * 4, // xoffset
785
- Math.floor(subPortionId / 512), // yoffset
786
- // 1,
787
- 4, // width
788
- 1, // height
789
- gl.RGBA,
790
- gl.FLOAT,
791
- tempMat4a
792
- );
793
- // gl.bindTexture (gl.TEXTURE_2D, null);
794
- }
795
-
796
- // ---------------------- COLOR RENDERING -----------------------------------
797
-
798
- drawColorOpaque(renderFlags, frameCtx) {
799
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
800
- return;
801
- }
802
- if (this._renderers.colorRenderer) {
803
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
804
- }
805
- }
806
-
807
- drawColorTransparent(renderFlags, frameCtx) {
808
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
809
- return;
810
- }
811
- if (this._renderers.colorRenderer) {
812
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
813
- }
814
- }
815
-
816
- drawDepth(renderFlags, frameCtx) {
817
- }
818
-
819
- drawNormals(renderFlags, frameCtx) {
820
- }
821
-
822
- drawSilhouetteXRayed(renderFlags, frameCtx) {
823
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
824
- // return;
825
- // }
826
- // if (this._renderers.silhouetteRenderer) {
827
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
828
- // }
829
- }
830
-
831
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
832
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
833
- // return;
834
- // }
835
- // if (this._renderers.silhouetteRenderer) {
836
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
837
- // }
838
- }
839
-
840
- drawSilhouetteSelected(renderFlags, frameCtx) {
841
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
842
- // return;
843
- // }
844
- // if (this._renderers.silhouetteRenderer) {
845
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
846
- // }
847
- }
848
-
849
- drawEdgesColorOpaque(renderFlags, frameCtx) {
850
- }
851
-
852
- drawEdgesColorTransparent(renderFlags, frameCtx) {
853
- }
854
-
855
- drawEdgesHighlighted(renderFlags, frameCtx) {
856
- }
857
-
858
- drawEdgesSelected(renderFlags, frameCtx) {
859
- }
860
-
861
- drawEdgesXRayed(renderFlags, frameCtx) {
862
- }
863
-
864
- drawOcclusion(renderFlags, frameCtx) {
865
- }
866
-
867
- drawShadow(renderFlags, frameCtx) {
868
- }
869
-
870
- setPickMatrices(pickViewMatrix, pickProjMatrix) {
871
- }
872
-
873
- drawPickMesh(renderFlags, frameCtx) {
874
- }
875
-
876
- drawPickDepths(renderFlags, frameCtx) {
877
- }
878
-
879
- drawSnapInit(renderFlags, frameCtx) {
880
- }
881
-
882
- drawSnap(renderFlags, frameCtx) {
883
- }
884
-
885
- drawPickNormals(renderFlags, frameCtx) {
886
- }
887
-
888
- destroy() {
889
- if (this._destroyed) {
890
- return;
891
- }
892
- const state = this._state;
893
- this.model.scene.off(this._onSceneRendering);
894
- state.destroy();
895
- this._destroyed = true;
896
- }
897
- }