@xeokit/xeokit-sdk 2.6.92 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13074 -44661
  2. package/dist/xeokit-sdk.es.js +13075 -44660
  3. package/dist/xeokit-sdk.es5.js +1403 -3501
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +2 -1
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +21 -38
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,35 @@
1
+ import {createLightSetup} from "../../webgl/WebGLRenderer.js";
2
+
3
+ export const LambertShaderSource = function(meshDrawHash, programVariables, geometry, material, scene) {
4
+ const lightSetup = createLightSetup(programVariables, scene._lightsState);
5
+ const colorize = programVariables.createUniform("vec4", "colorize", (set, state) => set(state.meshColorize));
6
+ const materialAlpha = programVariables.createUniform("float", "materialAlpha", (set, state) => set(state.material.alpha));
7
+ const materialColor = programVariables.createUniform("vec3", "materialColor", (set, state) => set(state.material.color));
8
+ const materialEmissive = programVariables.createUniform("vec3", "materialEmissive", (set, state) => set(state.material.emissive));
9
+ const vColor = programVariables.createVarying("vec4", "vColor", () => {
10
+ const attributes = geometry.attributes;
11
+ const lightComponents = [
12
+ lightSetup.getAmbientColor()
13
+ ].concat(attributes.normal
14
+ ? lightSetup.directionalLights.map(
15
+ light => `(max(dot(${attributes.normal.view}, ${light.getDirection(geometry.viewMatrix, attributes.position.view)}), 0.0) * ${light.getColor()})`)
16
+ : [ ]);
17
+ return `${colorize} * vec4((${lightComponents.join(" + ")}) * ${materialColor} + ${materialEmissive}, ${materialAlpha});`; // TODO: How to have ambient bright enough for canvas BG but not too bright for scene?
18
+ });
19
+ const outColor = programVariables.createOutput("vec4", "outColor");
20
+
21
+ return {
22
+ getHash: () => [
23
+ meshDrawHash,
24
+ scene.gammaOutput ? "go" : "",
25
+ lightSetup.getHash(),
26
+ material._state.hash
27
+ ],
28
+ programName: "Lambert",
29
+ canActAsBackground: true,
30
+ discardPoints: true,
31
+ setupPointSize: true,
32
+ setsLineWidth: true,
33
+ appendFragmentOutputs: (src, getGammaOutputExpression) => src.push(`${outColor} = ${getGammaOutputExpression ? getGammaOutputExpression(vColor) : vColor};`)
34
+ };
35
+ };
@@ -0,0 +1,34 @@
1
+ import {createLightSetup} from "../../webgl/WebGLRenderer.js";
2
+
3
+ export const EmphasisShaderSource = function(meshHash, programVariables, geometry, scene, isFill) {
4
+ const lightSetup = isFill && createLightSetup(programVariables, scene._lightsState);
5
+ const uColor = programVariables.createUniform("vec3", "uColor", (set, state) => set(isFill ? state.material.fillColor : state.material.edgeColor));
6
+ const uAlpha = programVariables.createUniform("float", "uAlpha", (set, state) => set(isFill ? state.material.fillAlpha : state.material.edgeAlpha));
7
+ const vColor = programVariables.createVarying("vec4", "vColor", () => {
8
+ const attributes = geometry.attributes;
9
+ const lightComponents = isFill && [
10
+ lightSetup.getAmbientColor()
11
+ ].concat(attributes.normal
12
+ ? lightSetup.directionalLights.map(
13
+ light => `(max(dot(${attributes.normal.view}, ${light.getDirection(geometry.viewMatrix, attributes.position.view)}), 0.0) * ${light.getColor()})`)
14
+ : [ ]);
15
+ // TODO: A blending mode for emphasis materials, to select add/multiply/mix
16
+ // `vec4((mix(reflectedColor, ${uColor}, 0.7)), ${uAlpha})`
17
+ return `vec4(${uColor}${lightComponents ? ` * (${lightComponents.join(" + ")})` : ""}, ${uAlpha})`;
18
+ // `${vColor} = vec4(reflectedColor + ${uColor}, ${uAlpha})`
19
+ });
20
+
21
+ const outColor = programVariables.createOutput("vec4", "outColor");
22
+ return {
23
+ getHash: () => [
24
+ meshHash,
25
+ scene.gammaOutput ? "go" : "", // Gamma input not needed
26
+ lightSetup && lightSetup.getHash()
27
+ ],
28
+ programName: isFill ? "EmphasisFill" : "EmphasisEdges",
29
+ dontSetFrontFace: true,
30
+ discardPoints: isFill,
31
+ drawEdges: ! isFill,
32
+ appendFragmentOutputs: (src, getGammaOutputExpression) => src.push(`${outColor} = ${getGammaOutputExpression ? getGammaOutputExpression(vColor) : vColor};`)
33
+ };
34
+ };
@@ -1,158 +1,9 @@
1
- /**
2
- * @author xeolabs / https://github.com/xeolabs
3
- */
4
-
5
- import {WEBGL_INFO} from "../../webglInfo.js";
6
-
7
- /**
8
- * @private
9
- */
10
- class OcclusionShaderSource {
11
- constructor(mesh) {
12
- this.vertex = buildVertex(mesh);
13
- this.fragment = buildFragment(mesh);
14
- }
15
- }
16
-
17
- function buildVertex(mesh) {
18
- const scene = mesh.scene;
19
- const sectionPlanesState = scene._sectionPlanesState;
20
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
21
- const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
22
- const billboard = mesh._state.billboard;
23
- const stationary = mesh._state.stationary;
24
- const src = [];
25
- src.push('#version 300 es');
26
- src.push("// Mesh occlusion vertex shader");
27
- src.push("in vec3 position;");
28
- src.push("uniform mat4 modelMatrix;");
29
- src.push("uniform mat4 viewMatrix;");
30
- src.push("uniform mat4 projMatrix;");
31
- src.push("uniform vec3 offset;");
32
- src.push("uniform vec3 scale;");
33
- if (quantizedGeometry) {
34
- src.push("uniform mat4 positionsDecodeMatrix;");
35
- }
36
- if (clipping) {
37
- src.push("out vec4 vWorldPosition;");
38
- }
39
- if (scene.logarithmicDepthBufferEnabled) {
40
- src.push("uniform float logDepthBufFC;");
41
- src.push("out float vFragDepth;");
42
- src.push("bool isPerspectiveMatrix(mat4 m) {");
43
- src.push(" return (m[2][3] == - 1.0);");
44
- src.push("}");
45
- src.push("out float isPerspective;");
46
- }
47
- if (billboard === "spherical" || billboard === "cylindrical") {
48
- src.push("void billboard(inout mat4 mat) {");
49
- src.push(" mat[0][0] = scale[0];");
50
- src.push(" mat[0][1] = 0.0;");
51
- src.push(" mat[0][2] = 0.0;");
52
- if (billboard === "spherical") {
53
- src.push(" mat[1][0] = 0.0;");
54
- src.push(" mat[1][1] = scale[1];");
55
- src.push(" mat[1][2] = 0.0;");
56
- }
57
- src.push(" mat[2][0] = 0.0;");
58
- src.push(" mat[2][1] = 0.0;");
59
- src.push(" mat[2][2] =1.0;");
60
- src.push("}");
61
- }
62
- src.push("void main(void) {");
63
- src.push("vec4 localPosition = vec4(position, 1.0); ");
64
- src.push("vec4 worldPosition;");
65
- if (quantizedGeometry) {
66
- src.push("localPosition = positionsDecodeMatrix * localPosition;");
67
- }
68
- src.push("mat4 viewMatrix2 = viewMatrix;");
69
- src.push("mat4 modelMatrix2 = modelMatrix;");
70
- if (stationary) {
71
- src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
72
- }
73
- if (billboard === "spherical" || billboard === "cylindrical") {
74
- src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
75
- src.push("billboard(modelMatrix2);");
76
- src.push("billboard(viewMatrix2);");
77
- src.push("billboard(modelViewMatrix);");
78
- src.push("worldPosition = modelMatrix2 * localPosition;");
79
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
80
- src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
81
- } else {
82
- src.push("worldPosition = modelMatrix2 * localPosition;");
83
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
84
- src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
85
- }
86
- if (clipping) {
87
- src.push(" vWorldPosition = worldPosition;");
88
- }
89
- src.push("vec4 clipPos = projMatrix * viewPosition;");
90
- if (scene.logarithmicDepthBufferEnabled) {
91
- src.push("vFragDepth = 1.0 + clipPos.w;");
92
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
93
- }
94
- src.push("gl_Position = clipPos;");
95
- src.push("}");
96
- return src;
97
- }
98
-
99
- function buildFragment(mesh) {
100
-
101
- const scene = mesh.scene;
102
- const sectionPlanesState = scene._sectionPlanesState;
103
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
104
- const src = [];
105
- src.push('#version 300 es');
106
- src.push("// Mesh occlusion fragment shader");
107
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
108
- src.push("precision highp float;");
109
- src.push("precision highp int;");
110
- src.push("#else");
111
- src.push("precision mediump float;");
112
- src.push("precision mediump int;");
113
- src.push("#endif");
114
-
115
- if (scene.logarithmicDepthBufferEnabled) {
116
- src.push("in float isPerspective;");
117
- src.push("uniform float logDepthBufFC;");
118
- src.push("in float vFragDepth;");
119
- }
120
-
121
- if (clipping) {
122
- src.push("uniform bool clippable;");
123
- src.push("in vec4 vWorldPosition;");
124
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
125
- src.push("uniform bool sectionPlaneActive" + i + ";");
126
- src.push("uniform vec3 sectionPlanePos" + i + ";");
127
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
128
- }
129
- }
130
-
131
- src.push("out vec4 outColor;");
132
-
133
- src.push("void main(void) {");
134
-
135
- if (clipping) {
136
- src.push("if (clippable) {");
137
- src.push(" float dist = 0.0;");
138
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
139
- src.push("if (sectionPlaneActive" + i + ") {");
140
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
141
- src.push("}");
142
- }
143
- src.push(" if (dist > 0.0) { discard; }");
144
- src.push("}");
145
- }
146
-
147
- src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");
148
-
149
- if (scene.logarithmicDepthBufferEnabled) {
150
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
151
- }
152
-
153
- src.push("}");
154
-
155
- return src;
156
- }
157
-
158
- export {OcclusionShaderSource};
1
+ export const OcclusionShaderSource = function(meshPickOcclusionHash, programVariables) {
2
+ const outColor = programVariables.createOutput("vec4", "outColor");
3
+ return {
4
+ getHash: () => [ meshPickOcclusionHash ],
5
+ programName: "Occlusion",
6
+ skipIfTransparent: true,
7
+ appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(0.0, 0.0, 1.0, 1.0);`)
8
+ };
9
+ };
@@ -1,152 +1,22 @@
1
- /**
2
- * @author xeolabs / https://github.com/xeolabs
3
- */
1
+ import {math} from "../../math/math.js";
2
+ const tmpVec4 = math.vec4();
4
3
 
5
- /**
6
- * @private
7
- */
8
- class PickMeshShaderSource {
9
- constructor(mesh) {
10
- this.vertex = buildVertex(mesh);
11
- this.fragment = buildFragment(mesh);
12
- }
13
- }
14
-
15
- function buildVertex(mesh) {
16
- const scene = mesh.scene;
17
- const sectionPlanesState = scene._sectionPlanesState;
18
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
19
- const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
20
- const billboard = mesh._state.billboard;
21
- const stationary = mesh._state.stationary;
22
- const src = [];
23
- src.push('#version 300 es');
24
- src.push("// Mesh picking vertex shader");
25
- src.push("in vec3 position;");
26
- src.push("uniform mat4 modelMatrix;");
27
- src.push("uniform mat4 viewMatrix;");
28
- src.push("uniform mat4 projMatrix;");
29
- src.push("out vec4 vViewPosition;");
30
- src.push("uniform vec3 offset;");
31
- src.push("uniform vec3 scale;");
32
- if (quantizedGeometry) {
33
- src.push("uniform mat4 positionsDecodeMatrix;");
34
- }
35
- if (clipping) {
36
- src.push("out vec4 vWorldPosition;");
37
- }
38
- if (scene.logarithmicDepthBufferEnabled) {
39
- src.push("uniform float logDepthBufFC;");
40
- src.push("out float vFragDepth;");
41
- src.push("bool isPerspectiveMatrix(mat4 m) {");
42
- src.push(" return (m[2][3] == - 1.0);");
43
- src.push("}");
44
- src.push("out float isPerspective;");
45
- }
46
- if (billboard === "spherical" || billboard === "cylindrical") {
47
- src.push("void billboard(inout mat4 mat) {");
48
- src.push(" mat[0][0] = scale[0];");
49
- src.push(" mat[0][1] = 0.0;");
50
- src.push(" mat[0][2] = 0.0;");
51
- if (billboard === "spherical") {
52
- src.push(" mat[1][0] = 0.0;");
53
- src.push(" mat[1][1] = scale[1];");
54
- src.push(" mat[1][2] = 0.0;");
55
- }
56
- src.push(" mat[2][0] = 0.0;");
57
- src.push(" mat[2][1] = 0.0;");
58
- src.push(" mat[2][2] =1.0;");
59
- src.push("}");
60
- }
61
-
62
- src.push("uniform vec2 pickClipPos;");
63
-
64
- src.push("vec4 remapClipPos(vec4 clipPos) {");
65
- src.push(" clipPos.xy /= clipPos.w;")
66
- src.push(" clipPos.xy -= pickClipPos;");
67
- src.push(" clipPos.xy *= clipPos.w;")
68
- src.push(" return clipPos;")
69
- src.push("}");
70
-
71
- src.push("void main(void) {");
72
- src.push("vec4 localPosition = vec4(position, 1.0); ");
73
- if (quantizedGeometry) {
74
- src.push("localPosition = positionsDecodeMatrix * localPosition;");
75
- }
76
- src.push("mat4 viewMatrix2 = viewMatrix;");
77
- src.push("mat4 modelMatrix2 = modelMatrix;");
78
- if (stationary) {
79
- src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
80
- }
81
- if (billboard === "spherical" || billboard === "cylindrical") {
82
- src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
83
- src.push("billboard(modelMatrix2);");
84
- src.push("billboard(viewMatrix2);");
85
- }
86
- src.push(" vec4 worldPosition = modelMatrix2 * localPosition;");
87
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
88
- src.push(" vec4 viewPosition = viewMatrix2 * worldPosition;");
89
- if (clipping) {
90
- src.push(" vWorldPosition = worldPosition;");
91
- }
92
- src.push("vec4 clipPos = projMatrix * viewPosition;");
93
- if (scene.logarithmicDepthBufferEnabled) {
94
- src.push("vFragDepth = 1.0 + clipPos.w;");
95
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
96
- }
97
- src.push("gl_Position = remapClipPos(clipPos);");
98
- src.push("}");
99
- return src;
100
- }
101
-
102
- function buildFragment(mesh) {
103
- const scene = mesh.scene;
104
- const sectionPlanesState = scene._sectionPlanesState;
105
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
106
- const src = [];
107
- src.push('#version 300 es');
108
- src.push("// Mesh picking fragment shader");
109
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
110
- src.push("precision highp float;");
111
- src.push("precision highp int;");
112
- src.push("#else");
113
- src.push("precision mediump float;");
114
- src.push("precision mediump int;");
115
- src.push("#endif");
116
- if (scene.logarithmicDepthBufferEnabled) {
117
- src.push("in float isPerspective;");
118
- src.push("uniform float logDepthBufFC;");
119
- src.push("in float vFragDepth;");
120
- }
121
- src.push("uniform vec4 pickColor;");
122
- if (clipping) {
123
- src.push("uniform bool clippable;");
124
- src.push("in vec4 vWorldPosition;");
125
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
126
- src.push("uniform bool sectionPlaneActive" + i + ";");
127
- src.push("uniform vec3 sectionPlanePos" + i + ";");
128
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
129
- }
130
- }
131
- src.push("out vec4 outColor;");
132
- src.push("void main(void) {");
133
- if (clipping) {
134
- src.push("if (clippable) {");
135
- src.push(" float dist = 0.0;");
136
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
137
- src.push("if (sectionPlaneActive" + i + ") {");
138
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
139
- src.push("}");
140
- }
141
- src.push(" if (dist > 0.0) { discard; }");
142
- src.push("}");
143
- }
144
- if (scene.logarithmicDepthBufferEnabled) {
145
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
146
- }
147
- src.push(" outColor = pickColor; ");
148
- src.push("}");
149
- return src;
150
- }
151
-
152
- export {PickMeshShaderSource};
4
+ export const PickMeshShaderSource = function(meshHash, programVariables) {
5
+ const pickColor = programVariables.createUniform("vec4", "pickColor", (set, state) => {
6
+ var pickID = state.meshPickID; // Mesh-indexed color
7
+ tmpVec4[0] = pickID & 0xFF;
8
+ tmpVec4[1] = pickID >> 8 & 0xFF;
9
+ tmpVec4[2] = pickID >> 16 & 0xFF;
10
+ tmpVec4[3] = pickID >> 24 & 0xFF;
11
+ math.mulVec4Scalar(tmpVec4, 1 / 255, tmpVec4);
12
+ set(tmpVec4);
13
+ });
14
+ const outColor = programVariables.createOutput("vec4", "outColor");
15
+ return {
16
+ getHash: () => [ meshHash ],
17
+ programName: "PickMesh",
18
+ isPick: true,
19
+ dontBillboardAnything: true,
20
+ appendFragmentOutputs: (src) => src.push(`${outColor} = ${pickColor};`)
21
+ };
22
+ };
@@ -1,124 +1,12 @@
1
- /**
2
- * @private
3
- */
4
-
5
- class PickTriangleShaderSource {
6
- constructor(mesh) {
7
- this.vertex = buildVertex(mesh);
8
- this.fragment = buildFragment(mesh);
9
- }
10
- }
11
-
12
- function buildVertex(mesh) {
13
- const scene = mesh.scene;
14
- const sectionPlanesState = scene._sectionPlanesState;
15
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
16
- const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
17
- const src = [];
18
- src.push('#version 300 es');
19
- src.push("// Surface picking vertex shader");
20
- src.push("in vec3 position;");
21
- src.push("in vec4 color;");
22
- src.push("uniform mat4 modelMatrix;");
23
- src.push("uniform mat4 viewMatrix;");
24
- src.push("uniform mat4 projMatrix;");
25
- src.push("uniform vec3 offset;");
26
- if (clipping) {
27
- src.push("uniform bool clippable;");
28
- src.push("out vec4 vWorldPosition;");
29
- }
30
- if (scene.logarithmicDepthBufferEnabled) {
31
- src.push("uniform float logDepthBufFC;");
32
- src.push("out float vFragDepth;");
33
- src.push("bool isPerspectiveMatrix(mat4 m) {");
34
- src.push(" return (m[2][3] == - 1.0);");
35
- src.push("}");
36
- src.push("out float isPerspective;");
37
- }
38
-
39
- src.push("uniform vec2 pickClipPos;");
40
-
41
- src.push("vec4 remapClipPos(vec4 clipPos) {");
42
- src.push(" clipPos.xy /= clipPos.w;")
43
- src.push(" clipPos.xy -= pickClipPos;");
44
- src.push(" clipPos.xy *= clipPos.w;")
45
- src.push(" return clipPos;")
46
- src.push("}");
47
-
48
- src.push("out vec4 vColor;");
49
- if (quantizedGeometry) {
50
- src.push("uniform mat4 positionsDecodeMatrix;");
51
- }
52
- src.push("void main(void) {");
53
- src.push("vec4 localPosition = vec4(position, 1.0); ");
54
- if (quantizedGeometry) {
55
- src.push("localPosition = positionsDecodeMatrix * localPosition;");
56
- }
57
- src.push(" vec4 worldPosition = modelMatrix * localPosition; ");
58
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
59
- src.push(" vec4 viewPosition = viewMatrix * worldPosition;");
60
- if (clipping) {
61
- src.push(" vWorldPosition = worldPosition;");
62
- }
63
- src.push(" vColor = color;");
64
- src.push("vec4 clipPos = projMatrix * viewPosition;");
65
- if (scene.logarithmicDepthBufferEnabled) {
66
- src.push("vFragDepth = 1.0 + clipPos.w;");
67
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
68
- }
69
- src.push("gl_Position = remapClipPos(clipPos);");
70
- src.push("}");
71
- return src;
72
- }
73
-
74
- function buildFragment(mesh) {
75
- const scene = mesh.scene;
76
- const sectionPlanesState = scene._sectionPlanesState;
77
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
78
- const src = [];
79
- src.push('#version 300 es');
80
- src.push("// Surface picking fragment shader");
81
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
82
- src.push("precision highp float;");
83
- src.push("precision highp int;");
84
- src.push("#else");
85
- src.push("precision mediump float;");
86
- src.push("precision mediump int;");
87
- src.push("#endif");
88
- src.push("in vec4 vColor;");
89
- if (scene.logarithmicDepthBufferEnabled) {
90
- src.push("in float isPerspective;");
91
- src.push("uniform float logDepthBufFC;");
92
- src.push("in float vFragDepth;");
93
- }
94
- if (clipping) {
95
- src.push("uniform bool clippable;");
96
- src.push("in vec4 vWorldPosition;");
97
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
98
- src.push("uniform bool sectionPlaneActive" + i + ";");
99
- src.push("uniform vec3 sectionPlanePos" + i + ";");
100
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
101
- }
102
- }
103
- src.push("out vec4 outColor;");
104
- src.push("void main(void) {");
105
- if (clipping) {
106
- src.push("if (clippable) {");
107
- src.push(" float dist = 0.0;");
108
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
109
- src.push("if (sectionPlaneActive" + i + ") {");
110
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
111
- src.push("}");
112
- }
113
- src.push(" if (dist > 0.0) { discard; }");
114
- src.push("}");
115
- }
116
- if (scene.logarithmicDepthBufferEnabled) {
117
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
118
- }
119
- src.push(" outColor = vColor;");
120
- src.push("}");
121
- return src;
122
- }
123
-
124
- export {PickTriangleShaderSource};
1
+ export const PickTriangleShaderSource = function(meshHash, programVariables, geometry) {
2
+ const vColor = programVariables.createVarying("vec4", "vColor", () => geometry.attributes.pickColor);
3
+ const outColor = programVariables.createOutput("vec4", "outColor");
4
+ return {
5
+ getHash: () => [ meshHash ],
6
+ programName: "PickTriangle",
7
+ isPick: true,
8
+ trianglePick: true,
9
+ dontBillboardAnything: true,
10
+ appendFragmentOutputs: (src) => src.push(`${outColor} = ${vColor};`)
11
+ };
12
+ };
@@ -1,98 +1,23 @@
1
- /**
2
- * @private
3
- */
4
- class ShadowShaderSource {
5
- constructor(mesh) {
6
- this.vertex = buildVertex(mesh);
7
- this.fragment = buildFragment(mesh);
8
- }
9
- }
10
-
11
- function buildVertex(mesh) {
12
- const scene = mesh.scene;
13
- const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
14
- const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
15
- const src = [];
16
- src.push("// Mesh shadow vertex shader");
17
- src.push("in vec3 position;");
18
- src.push("uniform mat4 modelMatrix;");
19
- src.push("uniform mat4 shadowViewMatrix;");
20
- src.push("uniform mat4 shadowProjMatrix;");
21
- src.push("uniform vec3 offset;");
22
- if (quantizedGeometry) {
23
- src.push("uniform mat4 positionsDecodeMatrix;");
24
- }
25
- if (clipping) {
26
- src.push("out vec4 vWorldPosition;");
27
- }
28
- src.push("void main(void) {");
29
- src.push("vec4 localPosition = vec4(position, 1.0); ");
30
- src.push("vec4 worldPosition;");
31
- if (quantizedGeometry) {
32
- src.push("localPosition = positionsDecodeMatrix * localPosition;");
33
- }
34
- src.push("worldPosition = modelMatrix * localPosition;");
35
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
36
- src.push("vec4 viewPosition = shadowViewMatrix * worldPosition; ");
37
- if (clipping) {
38
- src.push("vWorldPosition = worldPosition;");
39
- }
40
- src.push(" gl_Position = shadowProjMatrix * viewPosition;");
41
- src.push("}");
42
- return src;
43
- }
44
-
45
- function buildFragment(mesh) {
46
- const scene = mesh.scene;
47
- const gl = scene.canvas.gl;
48
- const sectionPlanesState = scene._sectionPlanesState;
49
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
50
- const src = [];
51
- src.push("// Mesh shadow fragment shader");
52
-
53
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
54
- src.push("precision highp float;");
55
- src.push("precision highp int;");
56
- src.push("#else");
57
- src.push("precision mediump float;");
58
- src.push("precision mediump int;");
59
- src.push("#endif");
60
-
61
- if (clipping) {
62
- src.push("uniform bool clippable;");
63
- src.push("in vec4 vWorldPosition;");
64
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
65
- src.push("uniform bool sectionPlaneActive" + i + ";");
66
- src.push("uniform vec3 sectionPlanePos" + i + ";");
67
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
68
- }
69
- }
70
-
71
- src.push("vec4 encodeFloat( const in float depth ) {");
72
- src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
73
- src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
74
- src.push(" vec4 comp = fract(depth * bitShift);");
75
- src.push(" comp -= comp.xxyz * bitMask;");
76
- src.push(" return comp;");
77
- src.push("}");
78
-
79
- src.push("out vec4 outColor;");
80
-
81
- src.push("void main(void) {");
82
- if (clipping) {
83
- src.push("if (clippable) {");
84
- src.push(" float dist = 0.0;");
85
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
86
- src.push("if (sectionPlaneActive" + i + ") {");
87
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
1
+ export const ShadowShaderSource = function(meshHash, programVariables) {
2
+ const encodeFloat = programVariables.createFragmentDefinition(
3
+ "encodeFloat",
4
+ (name, src) => {
5
+ src.push(`vec4 ${name}( const in float depth ) {`);
6
+ src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
7
+ src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
8
+ src.push(" vec4 comp = fract(depth * bitShift);");
9
+ src.push(" comp -= comp.xxyz * bitMask;");
10
+ src.push(" return comp;");
88
11
  src.push("}");
89
- }
90
- src.push(" if (dist > 0.0) { discard; }");
91
- src.push("}");
92
- }
93
- src.push("outColor = encodeFloat(gl_FragCoord.z);");
94
- src.push("}");
95
- return src;
96
- }
97
-
98
- export {ShadowShaderSource};
12
+ });
13
+ const outColor = programVariables.createOutput("vec4", "outColor");
14
+ return {
15
+ getHash: () => [ meshHash ],
16
+ programName: "Shadow",
17
+ setsLineWidth: true,
18
+ useShadowView: true,
19
+ dontBillboardAnything: true,
20
+ dontGetLogDepth: true,
21
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => src.push(`${outColor} = ${encodeFloat}(${gl_FragCoord}.z);`)
22
+ };
23
+ };