@xeokit/xeokit-sdk 2.6.92 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13074 -44661
  2. package/dist/xeokit-sdk.es.js +13075 -44660
  3. package/dist/xeokit-sdk.es5.js +1403 -3501
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +2 -1
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +21 -38
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,286 +0,0 @@
1
- /**
2
- * @author xeolabs / https://github.com/xeolabs
3
- */
4
-
5
- import {Map} from "../../utils/Map.js";
6
- import {EmphasisFillShaderSource} from "./EmphasisFillShaderSource.js";
7
- import {Program} from "../../webgl/Program.js";
8
- import {stats} from '../../stats.js';
9
- import {math} from "../../math/math.js";
10
- import {getPlaneRTCPos} from "../../math/rtcCoords.js";
11
-
12
- const ids = new Map({});
13
-
14
- const tempVec3a = math.vec3();
15
-
16
- /**
17
- * @private
18
- */
19
- const EmphasisFillRenderer = function (hash, mesh) {
20
- this.id = ids.addItem({});
21
- this._hash = hash;
22
- this._scene = mesh.scene;
23
- this._useCount = 0;
24
- this._shaderSource = new EmphasisFillShaderSource(mesh);
25
- this._allocate(mesh);
26
- };
27
-
28
- const xrayFillRenderers = {};
29
-
30
- EmphasisFillRenderer.get = function (mesh) {
31
- const hash = [
32
- mesh.scene.id,
33
- mesh.scene.gammaOutput ? "go" : "", // Gamma input not needed
34
- mesh.scene._sectionPlanesState.getHash(),
35
- !!mesh._geometry._state.normalsBuf ? "n" : "",
36
- mesh._geometry._state.compressGeometry ? "cp" : "",
37
- mesh._state.hash
38
- ].join(";");
39
- let renderer = xrayFillRenderers[hash];
40
- if (!renderer) {
41
- renderer = new EmphasisFillRenderer(hash, mesh);
42
- xrayFillRenderers[hash] = renderer;
43
- stats.memory.programs++;
44
- }
45
- renderer._useCount++;
46
- return renderer;
47
- };
48
-
49
- EmphasisFillRenderer.prototype.put = function () {
50
- if (--this._useCount === 0) {
51
- ids.removeItem(this.id);
52
- if (this._program) {
53
- this._program.destroy();
54
- }
55
- delete xrayFillRenderers[this._hash];
56
- stats.memory.programs--;
57
- }
58
- };
59
-
60
- EmphasisFillRenderer.prototype.webglContextRestored = function () {
61
- this._program = null;
62
- };
63
-
64
- EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
65
-
66
- if (!this._program) {
67
- this._allocate(mesh);
68
- }
69
-
70
- const scene = this._scene;
71
- const camera = scene.camera;
72
- const gl = scene.canvas.gl;
73
- const materialState = mode === 0 ? mesh._xrayMaterial._state : (mode === 1 ? mesh._highlightMaterial._state : mesh._selectedMaterial._state);
74
- const meshState = mesh._state;
75
- const geometryState = mesh._geometry._state;
76
- const origin = mesh.origin;
77
-
78
- if (frameCtx.lastProgramId !== this._program.id) {
79
- frameCtx.lastProgramId = this._program.id;
80
- this._bindProgram(frameCtx);
81
- }
82
-
83
- gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
84
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
85
-
86
- if (meshState.clippable) {
87
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
88
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
89
- if (numAllocatedSectionPlanes > 0) {
90
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
91
- const renderFlags = mesh.renderFlags;
92
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
93
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
94
- if (sectionPlaneUniforms) {
95
- if (sectionPlaneIndex < numSectionPlanes) {
96
- const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
97
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
98
- if (active) {
99
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
100
- if (origin) {
101
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
102
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
103
- } else {
104
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
105
- }
106
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
107
- }
108
- } else {
109
- gl.uniform1i(sectionPlaneUniforms.active, 0);
110
- }
111
- }
112
- }
113
- }
114
- }
115
-
116
- if (materialState.id !== this._lastMaterialId) {
117
- const fillColor = materialState.fillColor;
118
- const backfaces = materialState.backfaces;
119
- if (frameCtx.backfaces !== backfaces) {
120
- if (backfaces) {
121
- gl.disable(gl.CULL_FACE);
122
- } else {
123
- gl.enable(gl.CULL_FACE);
124
- }
125
- frameCtx.backfaces = backfaces;
126
- }
127
- gl.uniform4f(this._uFillColor, fillColor[0], fillColor[1], fillColor[2], materialState.fillAlpha);
128
- this._lastMaterialId = materialState.id;
129
- }
130
-
131
- gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
132
- if (this._uModelNormalMatrix) {
133
- gl.uniformMatrix4fv(this._uModelNormalMatrix, gl.FALSE, mesh.worldNormalMatrix);
134
- }
135
-
136
- if (this._uClippable) {
137
- gl.uniform1i(this._uClippable, meshState.clippable);
138
- }
139
-
140
- gl.uniform3fv(this._uOffset, meshState.offset);
141
-
142
- // Bind VBOs
143
- if (geometryState.id !== this._lastGeometryId) {
144
- if (this._uPositionsDecodeMatrix) {
145
- gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
146
- }
147
- if (this._uUVDecodeMatrix) {
148
- gl.uniformMatrix3fv(this._uUVDecodeMatrix, false, geometryState.uvDecodeMatrix);
149
- }
150
- if (this._aPosition) {
151
- this._aPosition.bindArrayBuffer(geometryState.positionsBuf);
152
- frameCtx.bindArray++;
153
- }
154
- if (this._aNormal) {
155
- this._aNormal.bindArrayBuffer(geometryState.normalsBuf);
156
- frameCtx.bindArray++;
157
- }
158
- if (geometryState.indicesBuf) {
159
- geometryState.indicesBuf.bind();
160
- frameCtx.bindArray++;
161
- // gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
162
- // frameCtx.drawElements++;
163
- } else if (geometryState.positionsBuf) {
164
- // gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
165
- // frameCtx.drawArrays++;
166
- }
167
- this._lastGeometryId = geometryState.id;
168
- }
169
-
170
- if (geometryState.indicesBuf) {
171
- gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
172
- frameCtx.drawElements++;
173
- } else if (geometryState.positionsBuf) {
174
- gl.drawArrays(gl.TRIANGLES, 0, geometryState.positionsBuf.numItems);
175
- frameCtx.drawArrays++;
176
- }
177
- };
178
-
179
- EmphasisFillRenderer.prototype._allocate = function (mesh) {
180
- const scene = mesh.scene;
181
- const lightsState = scene._lightsState;
182
- const sectionPlanesState = scene._sectionPlanesState;
183
- const gl = scene.canvas.gl;
184
- this._program = new Program(gl, this._shaderSource);
185
- if (this._program.errors) {
186
- this.errors = this._program.errors;
187
- return;
188
- }
189
- const program = this._program;
190
- this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
191
- this._uModelMatrix = program.getLocation("modelMatrix");
192
- this._uModelNormalMatrix = program.getLocation("modelNormalMatrix");
193
- this._uViewMatrix = program.getLocation("viewMatrix");
194
- this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
195
- this._uProjMatrix = program.getLocation("projMatrix");
196
- this._uLightAmbient = [];
197
- this._uLightColor = [];
198
- this._uLightDir = [];
199
- this._uLightPos = [];
200
- this._uLightAttenuation = [];
201
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
202
- const light = lightsState.lights[i];
203
- switch (light.type) {
204
- case "ambient":
205
- this._uLightAmbient[i] = program.getLocation("lightAmbient");
206
- break;
207
- case "dir":
208
- this._uLightColor[i] = program.getLocation("lightColor" + i);
209
- this._uLightPos[i] = null;
210
- this._uLightDir[i] = program.getLocation("lightDir" + i);
211
- break;
212
- case "point":
213
- this._uLightColor[i] = program.getLocation("lightColor" + i);
214
- this._uLightPos[i] = program.getLocation("lightPos" + i);
215
- this._uLightDir[i] = null;
216
- this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
217
- break;
218
- }
219
- }
220
- this._uSectionPlanes = [];
221
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
222
- this._uSectionPlanes.push({
223
- active: program.getLocation("sectionPlaneActive" + i),
224
- pos: program.getLocation("sectionPlanePos" + i),
225
- dir: program.getLocation("sectionPlaneDir" + i)
226
- });
227
- }
228
- this._uFillColor = program.getLocation("fillColor");
229
- this._aPosition = program.getAttribute("position");
230
- this._aNormal = program.getAttribute("normal");
231
- this._uClippable = program.getLocation("clippable");
232
- this._uGammaFactor = program.getLocation("gammaFactor");
233
- this._uOffset = program.getLocation("offset");
234
- if (scene.logarithmicDepthBufferEnabled ) {
235
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
236
- }
237
- this._lastMaterialId = null;
238
- this._lastVertexBufsId = null;
239
- this._lastGeometryId = null;
240
- };
241
-
242
- EmphasisFillRenderer.prototype._bindProgram = function (frameCtx) {
243
- const scene = this._scene;
244
- const gl = scene.canvas.gl;
245
- const lightsState = scene._lightsState;
246
- const camera = scene.camera;
247
- const project = camera.project;
248
- const program = this._program;
249
- program.bind();
250
- frameCtx.useProgram++;
251
- frameCtx.textureUnit = 0;
252
- this._lastMaterialId = null;
253
- this._lastVertexBufsId = null;
254
- this._lastGeometryId = null;
255
- this._lastIndicesBufId = null;
256
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.normalMatrix);
257
- gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
258
- if (scene.logarithmicDepthBufferEnabled ) {
259
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
260
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
261
- }
262
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
263
- const light = lightsState.lights[i];
264
- if (this._uLightAmbient[i]) {
265
- gl.uniform4f(this._uLightAmbient[i], light.color[0], light.color[1], light.color[2], light.intensity);
266
- } else {
267
- if (this._uLightColor[i]) {
268
- gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
269
- }
270
- if (this._uLightPos[i]) {
271
- gl.uniform3fv(this._uLightPos[i], light.pos);
272
- if (this._uLightAttenuation[i]) {
273
- gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
274
- }
275
- }
276
- if (this._uLightDir[i]) {
277
- gl.uniform3fv(this._uLightDir[i], light.dir);
278
- }
279
- }
280
- }
281
- if (this._uGammaFactor) {
282
- gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
283
- }
284
- };
285
-
286
- export {EmphasisFillRenderer};
@@ -1,263 +0,0 @@
1
- import {WEBGL_INFO} from "../../webglInfo.js";
2
-
3
- /**
4
- * @private
5
- */
6
- class EmphasisFillShaderSource {
7
- constructor(mesh) {
8
- this.vertex = buildVertex(mesh);
9
- this.fragment = buildFragment(mesh);
10
- }
11
- }
12
-
13
- function buildVertex(mesh) {
14
-
15
- const scene = mesh.scene;
16
- const lightsState = scene._lightsState;
17
- const normals = hasNormals(mesh);
18
- const sectionPlanesState = scene._sectionPlanesState;
19
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
20
- const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
21
- const billboard = mesh._state.billboard;
22
- const stationary = mesh._state.stationary;
23
- const src = [];
24
- src.push("#version 300 es");
25
- src.push("// EmphasisFillShaderSource vertex shader");
26
- src.push("in vec3 position;");
27
- src.push("uniform mat4 modelMatrix;");
28
- src.push("uniform mat4 viewMatrix;");
29
- src.push("uniform mat4 projMatrix;");
30
- src.push("uniform vec4 colorize;");
31
- src.push("uniform vec3 offset;");
32
- src.push("uniform vec3 scale;");
33
- if (quantizedGeometry) {
34
- src.push("uniform mat4 positionsDecodeMatrix;");
35
- }
36
- if (scene.logarithmicDepthBufferEnabled) {
37
- src.push("uniform float logDepthBufFC;");
38
- src.push("out float vFragDepth;");
39
- src.push("bool isPerspectiveMatrix(mat4 m) {");
40
- src.push(" return (m[2][3] == - 1.0);");
41
- src.push("}");
42
- src.push("out float isPerspective;");
43
- }
44
- if (clipping) {
45
- src.push("out vec4 vWorldPosition;");
46
- }
47
- src.push("uniform vec4 lightAmbient;");
48
- src.push("uniform vec4 fillColor;");
49
- if (normals) {
50
- src.push("in vec3 normal;");
51
- src.push("uniform mat4 modelNormalMatrix;");
52
- src.push("uniform mat4 viewNormalMatrix;");
53
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
54
- const light = lightsState.lights[i];
55
- if (light.type === "ambient") {
56
- continue;
57
- }
58
- src.push("uniform vec4 lightColor" + i + ";");
59
- if (light.type === "dir") {
60
- src.push("uniform vec3 lightDir" + i + ";");
61
- }
62
- if (light.type === "point") {
63
- src.push("uniform vec3 lightPos" + i + ";");
64
- }
65
- if (light.type === "spot") {
66
- src.push("uniform vec3 lightPos" + i + ";");
67
- }
68
- }
69
- if (quantizedGeometry) {
70
- src.push("vec3 octDecode(vec2 oct) {");
71
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
72
- src.push(" if (v.z < 0.0) {");
73
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
74
- src.push(" }");
75
- src.push(" return normalize(v);");
76
- src.push("}");
77
- }
78
- }
79
- src.push("out vec4 vColor;");
80
- if (billboard === "spherical" || billboard === "cylindrical") {
81
- src.push("void billboard(inout mat4 mat) {");
82
- src.push(" mat[0][0] = scale[0];");
83
- src.push(" mat[0][1] = 0.0;");
84
- src.push(" mat[0][2] = 0.0;");
85
- if (billboard === "spherical") {
86
- src.push(" mat[1][0] = 0.0;");
87
- src.push(" mat[1][1] = scale[1];");
88
- src.push(" mat[1][2] = 0.0;");
89
- }
90
- src.push(" mat[2][0] = 0.0;");
91
- src.push(" mat[2][1] = 0.0;");
92
- src.push(" mat[2][2] =1.0;");
93
- src.push("}");
94
- }
95
- src.push("void main(void) {");
96
- src.push("vec4 localPosition = vec4(position, 1.0); ");
97
- src.push("vec4 worldPosition;");
98
- if (quantizedGeometry) {
99
- src.push("localPosition = positionsDecodeMatrix * localPosition;");
100
- }
101
- if (normals) {
102
- if (quantizedGeometry) {
103
- src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
104
- } else {
105
- src.push("vec4 localNormal = vec4(normal, 0.0); ");
106
- }
107
- src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
108
- src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
109
- }
110
- src.push("mat4 viewMatrix2 = viewMatrix;");
111
- src.push("mat4 modelMatrix2 = modelMatrix;");
112
- if (stationary) {
113
- src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
114
- }
115
- if (billboard === "spherical" || billboard === "cylindrical") {
116
- src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
117
- src.push("billboard(modelMatrix2);");
118
- src.push("billboard(viewMatrix2);");
119
- src.push("billboard(modelViewMatrix);");
120
- if (normals) {
121
- src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
122
- src.push("billboard(modelNormalMatrix2);");
123
- src.push("billboard(viewNormalMatrix2);");
124
- src.push("billboard(modelViewNormalMatrix);");
125
- }
126
- src.push("worldPosition = modelMatrix2 * localPosition;");
127
- src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
128
- } else {
129
- src.push("worldPosition = modelMatrix2 * localPosition;");
130
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
131
- src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
132
- }
133
- if (normals) {
134
- src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");
135
- }
136
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
137
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
138
- src.push("float lambertian = 1.0;");
139
- if (normals) {
140
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
141
- const light = lightsState.lights[i];
142
- if (light.type === "ambient") {
143
- continue;
144
- }
145
- if (light.type === "dir") {
146
- if (light.space === "view") {
147
- src.push("viewLightDir = normalize(lightDir" + i + ");");
148
- } else {
149
- src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
150
- }
151
- } else if (light.type === "point") {
152
- if (light.space === "view") {
153
- src.push("viewLightDir = normalize(lightPos" + i + " - viewPosition.xyz);");
154
- } else {
155
- src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);");
156
- }
157
- } else {
158
- continue;
159
- }
160
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
161
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
162
- }
163
- }
164
- // TODO: A blending mode for emphasis materials, to select add/multiply/mix
165
- //src.push("vColor = vec4((mix(reflectedColor, fillColor.rgb, 0.7)), fillColor.a);");
166
- src.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);");
167
- //src.push("vColor = vec4(reflectedColor + fillColor.rgb, fillColor.a);");
168
- if (clipping) {
169
- src.push("vWorldPosition = worldPosition;");
170
- }
171
- if (mesh._geometry._state.primitiveName === "points") {
172
- src.push("gl_PointSize = pointSize;");
173
- }
174
- src.push("vec4 clipPos = projMatrix * viewPosition;");
175
- if (scene.logarithmicDepthBufferEnabled) {
176
- src.push("vFragDepth = 1.0 + clipPos.w;");
177
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
178
- }
179
- src.push("gl_Position = clipPos;");
180
- src.push("}");
181
- return src;
182
- }
183
-
184
- function hasNormals(mesh) {
185
- const primitive = mesh._geometry._state.primitiveName;
186
- if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) {
187
- return true;
188
- }
189
- return false;
190
- }
191
-
192
- function buildFragment(mesh) {
193
-
194
- const scene = mesh.scene;
195
- const sectionPlanesState = mesh.scene._sectionPlanesState;
196
- const gammaOutput = mesh.scene.gammaOutput;
197
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
198
- const src = [];
199
- src.push("#version 300 es");
200
- src.push("// Lambertian drawing fragment shader");
201
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
202
- src.push("precision highp float;");
203
- src.push("precision highp int;");
204
- src.push("#else");
205
- src.push("precision mediump float;");
206
- src.push("precision mediump int;");
207
- src.push("#endif");
208
-
209
- if (scene.logarithmicDepthBufferEnabled) {
210
- src.push("in float isPerspective;");
211
- src.push("uniform float logDepthBufFC;");
212
- src.push("in float vFragDepth;");
213
- }
214
-
215
- if (gammaOutput) {
216
- src.push("uniform float gammaFactor;");
217
- src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
218
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
219
- src.push("}");
220
- }
221
- if (clipping) {
222
- src.push("in vec4 vWorldPosition;");
223
- src.push("uniform bool clippable;");
224
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
225
- src.push("uniform bool sectionPlaneActive" + i + ";");
226
- src.push("uniform vec3 sectionPlanePos" + i + ";");
227
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
228
- }
229
- }
230
- src.push("in vec4 vColor;");
231
- src.push("out vec4 outColor;");
232
- src.push("void main(void) {");
233
- if (clipping) {
234
- src.push("if (clippable) {");
235
- src.push(" float dist = 0.0;");
236
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
237
- src.push("if (sectionPlaneActive" + i + ") {");
238
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
239
- src.push("}");
240
- }
241
- src.push(" if (dist > 0.0) { discard; }");
242
- src.push("}");
243
- }
244
- if (mesh._geometry._state.primitiveName === "points") {
245
- src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
246
- src.push("float r = dot(cxy, cxy);");
247
- src.push("if (r > 1.0) {");
248
- src.push(" discard;");
249
- src.push("}");
250
- }
251
- if (scene.logarithmicDepthBufferEnabled) {
252
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
253
- }
254
- if (gammaOutput) {
255
- src.push("outColor = linearToGamma(vColor, gammaFactor);");
256
- } else {
257
- src.push("outColor = vColor;");
258
- }
259
- src.push("}");
260
- return src;
261
- }
262
-
263
- export {EmphasisFillShaderSource};