@xeokit/xeokit-sdk 2.6.92 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13074 -44661
- package/dist/xeokit-sdk.es.js +13075 -44660
- package/dist/xeokit-sdk.es5.js +1403 -3501
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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/**
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* @author xeolabs / https://github.com/xeolabs
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*/
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import {Map} from "../../utils/Map.js";
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import {EmphasisFillShaderSource} from "./EmphasisFillShaderSource.js";
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import {Program} from "../../webgl/Program.js";
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import {stats} from '../../stats.js';
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import {math} from "../../math/math.js";
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import {getPlaneRTCPos} from "../../math/rtcCoords.js";
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const EmphasisFillRenderer = function (hash, mesh) {
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this.id = ids.addItem({});
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this._shaderSource = new EmphasisFillShaderSource(mesh);
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mesh.scene._sectionPlanesState.getHash(),
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mesh._geometry._state.compressGeometry ? "cp" : "",
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const renderFlags = mesh.renderFlags;
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|
92
|
-
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
|
|
93
|
-
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
|
|
94
|
-
if (sectionPlaneUniforms) {
|
|
95
|
-
if (sectionPlaneIndex < numSectionPlanes) {
|
|
96
|
-
const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
|
|
97
|
-
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
98
|
-
if (active) {
|
|
99
|
-
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
100
|
-
if (origin) {
|
|
101
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
|
|
102
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
103
|
-
} else {
|
|
104
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
105
|
-
}
|
|
106
|
-
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
107
|
-
}
|
|
108
|
-
} else {
|
|
109
|
-
gl.uniform1i(sectionPlaneUniforms.active, 0);
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
}
|
|
113
|
-
}
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
if (materialState.id !== this._lastMaterialId) {
|
|
117
|
-
const fillColor = materialState.fillColor;
|
|
118
|
-
const backfaces = materialState.backfaces;
|
|
119
|
-
if (frameCtx.backfaces !== backfaces) {
|
|
120
|
-
if (backfaces) {
|
|
121
|
-
gl.disable(gl.CULL_FACE);
|
|
122
|
-
} else {
|
|
123
|
-
gl.enable(gl.CULL_FACE);
|
|
124
|
-
}
|
|
125
|
-
frameCtx.backfaces = backfaces;
|
|
126
|
-
}
|
|
127
|
-
gl.uniform4f(this._uFillColor, fillColor[0], fillColor[1], fillColor[2], materialState.fillAlpha);
|
|
128
|
-
this._lastMaterialId = materialState.id;
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
|
|
132
|
-
if (this._uModelNormalMatrix) {
|
|
133
|
-
gl.uniformMatrix4fv(this._uModelNormalMatrix, gl.FALSE, mesh.worldNormalMatrix);
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
if (this._uClippable) {
|
|
137
|
-
gl.uniform1i(this._uClippable, meshState.clippable);
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
gl.uniform3fv(this._uOffset, meshState.offset);
|
|
141
|
-
|
|
142
|
-
// Bind VBOs
|
|
143
|
-
if (geometryState.id !== this._lastGeometryId) {
|
|
144
|
-
if (this._uPositionsDecodeMatrix) {
|
|
145
|
-
gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
|
|
146
|
-
}
|
|
147
|
-
if (this._uUVDecodeMatrix) {
|
|
148
|
-
gl.uniformMatrix3fv(this._uUVDecodeMatrix, false, geometryState.uvDecodeMatrix);
|
|
149
|
-
}
|
|
150
|
-
if (this._aPosition) {
|
|
151
|
-
this._aPosition.bindArrayBuffer(geometryState.positionsBuf);
|
|
152
|
-
frameCtx.bindArray++;
|
|
153
|
-
}
|
|
154
|
-
if (this._aNormal) {
|
|
155
|
-
this._aNormal.bindArrayBuffer(geometryState.normalsBuf);
|
|
156
|
-
frameCtx.bindArray++;
|
|
157
|
-
}
|
|
158
|
-
if (geometryState.indicesBuf) {
|
|
159
|
-
geometryState.indicesBuf.bind();
|
|
160
|
-
frameCtx.bindArray++;
|
|
161
|
-
// gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
|
|
162
|
-
// frameCtx.drawElements++;
|
|
163
|
-
} else if (geometryState.positionsBuf) {
|
|
164
|
-
// gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
|
|
165
|
-
// frameCtx.drawArrays++;
|
|
166
|
-
}
|
|
167
|
-
this._lastGeometryId = geometryState.id;
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
if (geometryState.indicesBuf) {
|
|
171
|
-
gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
|
|
172
|
-
frameCtx.drawElements++;
|
|
173
|
-
} else if (geometryState.positionsBuf) {
|
|
174
|
-
gl.drawArrays(gl.TRIANGLES, 0, geometryState.positionsBuf.numItems);
|
|
175
|
-
frameCtx.drawArrays++;
|
|
176
|
-
}
|
|
177
|
-
};
|
|
178
|
-
|
|
179
|
-
EmphasisFillRenderer.prototype._allocate = function (mesh) {
|
|
180
|
-
const scene = mesh.scene;
|
|
181
|
-
const lightsState = scene._lightsState;
|
|
182
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
183
|
-
const gl = scene.canvas.gl;
|
|
184
|
-
this._program = new Program(gl, this._shaderSource);
|
|
185
|
-
if (this._program.errors) {
|
|
186
|
-
this.errors = this._program.errors;
|
|
187
|
-
return;
|
|
188
|
-
}
|
|
189
|
-
const program = this._program;
|
|
190
|
-
this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
|
|
191
|
-
this._uModelMatrix = program.getLocation("modelMatrix");
|
|
192
|
-
this._uModelNormalMatrix = program.getLocation("modelNormalMatrix");
|
|
193
|
-
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
194
|
-
this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
|
|
195
|
-
this._uProjMatrix = program.getLocation("projMatrix");
|
|
196
|
-
this._uLightAmbient = [];
|
|
197
|
-
this._uLightColor = [];
|
|
198
|
-
this._uLightDir = [];
|
|
199
|
-
this._uLightPos = [];
|
|
200
|
-
this._uLightAttenuation = [];
|
|
201
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
202
|
-
const light = lightsState.lights[i];
|
|
203
|
-
switch (light.type) {
|
|
204
|
-
case "ambient":
|
|
205
|
-
this._uLightAmbient[i] = program.getLocation("lightAmbient");
|
|
206
|
-
break;
|
|
207
|
-
case "dir":
|
|
208
|
-
this._uLightColor[i] = program.getLocation("lightColor" + i);
|
|
209
|
-
this._uLightPos[i] = null;
|
|
210
|
-
this._uLightDir[i] = program.getLocation("lightDir" + i);
|
|
211
|
-
break;
|
|
212
|
-
case "point":
|
|
213
|
-
this._uLightColor[i] = program.getLocation("lightColor" + i);
|
|
214
|
-
this._uLightPos[i] = program.getLocation("lightPos" + i);
|
|
215
|
-
this._uLightDir[i] = null;
|
|
216
|
-
this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
|
|
217
|
-
break;
|
|
218
|
-
}
|
|
219
|
-
}
|
|
220
|
-
this._uSectionPlanes = [];
|
|
221
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
222
|
-
this._uSectionPlanes.push({
|
|
223
|
-
active: program.getLocation("sectionPlaneActive" + i),
|
|
224
|
-
pos: program.getLocation("sectionPlanePos" + i),
|
|
225
|
-
dir: program.getLocation("sectionPlaneDir" + i)
|
|
226
|
-
});
|
|
227
|
-
}
|
|
228
|
-
this._uFillColor = program.getLocation("fillColor");
|
|
229
|
-
this._aPosition = program.getAttribute("position");
|
|
230
|
-
this._aNormal = program.getAttribute("normal");
|
|
231
|
-
this._uClippable = program.getLocation("clippable");
|
|
232
|
-
this._uGammaFactor = program.getLocation("gammaFactor");
|
|
233
|
-
this._uOffset = program.getLocation("offset");
|
|
234
|
-
if (scene.logarithmicDepthBufferEnabled ) {
|
|
235
|
-
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
236
|
-
}
|
|
237
|
-
this._lastMaterialId = null;
|
|
238
|
-
this._lastVertexBufsId = null;
|
|
239
|
-
this._lastGeometryId = null;
|
|
240
|
-
};
|
|
241
|
-
|
|
242
|
-
EmphasisFillRenderer.prototype._bindProgram = function (frameCtx) {
|
|
243
|
-
const scene = this._scene;
|
|
244
|
-
const gl = scene.canvas.gl;
|
|
245
|
-
const lightsState = scene._lightsState;
|
|
246
|
-
const camera = scene.camera;
|
|
247
|
-
const project = camera.project;
|
|
248
|
-
const program = this._program;
|
|
249
|
-
program.bind();
|
|
250
|
-
frameCtx.useProgram++;
|
|
251
|
-
frameCtx.textureUnit = 0;
|
|
252
|
-
this._lastMaterialId = null;
|
|
253
|
-
this._lastVertexBufsId = null;
|
|
254
|
-
this._lastGeometryId = null;
|
|
255
|
-
this._lastIndicesBufId = null;
|
|
256
|
-
gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.normalMatrix);
|
|
257
|
-
gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
|
|
258
|
-
if (scene.logarithmicDepthBufferEnabled ) {
|
|
259
|
-
const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
|
|
260
|
-
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
261
|
-
}
|
|
262
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
263
|
-
const light = lightsState.lights[i];
|
|
264
|
-
if (this._uLightAmbient[i]) {
|
|
265
|
-
gl.uniform4f(this._uLightAmbient[i], light.color[0], light.color[1], light.color[2], light.intensity);
|
|
266
|
-
} else {
|
|
267
|
-
if (this._uLightColor[i]) {
|
|
268
|
-
gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
|
|
269
|
-
}
|
|
270
|
-
if (this._uLightPos[i]) {
|
|
271
|
-
gl.uniform3fv(this._uLightPos[i], light.pos);
|
|
272
|
-
if (this._uLightAttenuation[i]) {
|
|
273
|
-
gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
|
|
274
|
-
}
|
|
275
|
-
}
|
|
276
|
-
if (this._uLightDir[i]) {
|
|
277
|
-
gl.uniform3fv(this._uLightDir[i], light.dir);
|
|
278
|
-
}
|
|
279
|
-
}
|
|
280
|
-
}
|
|
281
|
-
if (this._uGammaFactor) {
|
|
282
|
-
gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
|
|
283
|
-
}
|
|
284
|
-
};
|
|
285
|
-
|
|
286
|
-
export {EmphasisFillRenderer};
|
|
@@ -1,263 +0,0 @@
|
|
|
1
|
-
import {WEBGL_INFO} from "../../webglInfo.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
class EmphasisFillShaderSource {
|
|
7
|
-
constructor(mesh) {
|
|
8
|
-
this.vertex = buildVertex(mesh);
|
|
9
|
-
this.fragment = buildFragment(mesh);
|
|
10
|
-
}
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
function buildVertex(mesh) {
|
|
14
|
-
|
|
15
|
-
const scene = mesh.scene;
|
|
16
|
-
const lightsState = scene._lightsState;
|
|
17
|
-
const normals = hasNormals(mesh);
|
|
18
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
19
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
20
|
-
const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
|
|
21
|
-
const billboard = mesh._state.billboard;
|
|
22
|
-
const stationary = mesh._state.stationary;
|
|
23
|
-
const src = [];
|
|
24
|
-
src.push("#version 300 es");
|
|
25
|
-
src.push("// EmphasisFillShaderSource vertex shader");
|
|
26
|
-
src.push("in vec3 position;");
|
|
27
|
-
src.push("uniform mat4 modelMatrix;");
|
|
28
|
-
src.push("uniform mat4 viewMatrix;");
|
|
29
|
-
src.push("uniform mat4 projMatrix;");
|
|
30
|
-
src.push("uniform vec4 colorize;");
|
|
31
|
-
src.push("uniform vec3 offset;");
|
|
32
|
-
src.push("uniform vec3 scale;");
|
|
33
|
-
if (quantizedGeometry) {
|
|
34
|
-
src.push("uniform mat4 positionsDecodeMatrix;");
|
|
35
|
-
}
|
|
36
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
37
|
-
src.push("uniform float logDepthBufFC;");
|
|
38
|
-
src.push("out float vFragDepth;");
|
|
39
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
40
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
41
|
-
src.push("}");
|
|
42
|
-
src.push("out float isPerspective;");
|
|
43
|
-
}
|
|
44
|
-
if (clipping) {
|
|
45
|
-
src.push("out vec4 vWorldPosition;");
|
|
46
|
-
}
|
|
47
|
-
src.push("uniform vec4 lightAmbient;");
|
|
48
|
-
src.push("uniform vec4 fillColor;");
|
|
49
|
-
if (normals) {
|
|
50
|
-
src.push("in vec3 normal;");
|
|
51
|
-
src.push("uniform mat4 modelNormalMatrix;");
|
|
52
|
-
src.push("uniform mat4 viewNormalMatrix;");
|
|
53
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
54
|
-
const light = lightsState.lights[i];
|
|
55
|
-
if (light.type === "ambient") {
|
|
56
|
-
continue;
|
|
57
|
-
}
|
|
58
|
-
src.push("uniform vec4 lightColor" + i + ";");
|
|
59
|
-
if (light.type === "dir") {
|
|
60
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
61
|
-
}
|
|
62
|
-
if (light.type === "point") {
|
|
63
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
64
|
-
}
|
|
65
|
-
if (light.type === "spot") {
|
|
66
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
67
|
-
}
|
|
68
|
-
}
|
|
69
|
-
if (quantizedGeometry) {
|
|
70
|
-
src.push("vec3 octDecode(vec2 oct) {");
|
|
71
|
-
src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
|
|
72
|
-
src.push(" if (v.z < 0.0) {");
|
|
73
|
-
src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
|
|
74
|
-
src.push(" }");
|
|
75
|
-
src.push(" return normalize(v);");
|
|
76
|
-
src.push("}");
|
|
77
|
-
}
|
|
78
|
-
}
|
|
79
|
-
src.push("out vec4 vColor;");
|
|
80
|
-
if (billboard === "spherical" || billboard === "cylindrical") {
|
|
81
|
-
src.push("void billboard(inout mat4 mat) {");
|
|
82
|
-
src.push(" mat[0][0] = scale[0];");
|
|
83
|
-
src.push(" mat[0][1] = 0.0;");
|
|
84
|
-
src.push(" mat[0][2] = 0.0;");
|
|
85
|
-
if (billboard === "spherical") {
|
|
86
|
-
src.push(" mat[1][0] = 0.0;");
|
|
87
|
-
src.push(" mat[1][1] = scale[1];");
|
|
88
|
-
src.push(" mat[1][2] = 0.0;");
|
|
89
|
-
}
|
|
90
|
-
src.push(" mat[2][0] = 0.0;");
|
|
91
|
-
src.push(" mat[2][1] = 0.0;");
|
|
92
|
-
src.push(" mat[2][2] =1.0;");
|
|
93
|
-
src.push("}");
|
|
94
|
-
}
|
|
95
|
-
src.push("void main(void) {");
|
|
96
|
-
src.push("vec4 localPosition = vec4(position, 1.0); ");
|
|
97
|
-
src.push("vec4 worldPosition;");
|
|
98
|
-
if (quantizedGeometry) {
|
|
99
|
-
src.push("localPosition = positionsDecodeMatrix * localPosition;");
|
|
100
|
-
}
|
|
101
|
-
if (normals) {
|
|
102
|
-
if (quantizedGeometry) {
|
|
103
|
-
src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
|
|
104
|
-
} else {
|
|
105
|
-
src.push("vec4 localNormal = vec4(normal, 0.0); ");
|
|
106
|
-
}
|
|
107
|
-
src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
|
|
108
|
-
src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
|
|
109
|
-
}
|
|
110
|
-
src.push("mat4 viewMatrix2 = viewMatrix;");
|
|
111
|
-
src.push("mat4 modelMatrix2 = modelMatrix;");
|
|
112
|
-
if (stationary) {
|
|
113
|
-
src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
|
|
114
|
-
}
|
|
115
|
-
if (billboard === "spherical" || billboard === "cylindrical") {
|
|
116
|
-
src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
|
|
117
|
-
src.push("billboard(modelMatrix2);");
|
|
118
|
-
src.push("billboard(viewMatrix2);");
|
|
119
|
-
src.push("billboard(modelViewMatrix);");
|
|
120
|
-
if (normals) {
|
|
121
|
-
src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
|
|
122
|
-
src.push("billboard(modelNormalMatrix2);");
|
|
123
|
-
src.push("billboard(viewNormalMatrix2);");
|
|
124
|
-
src.push("billboard(modelViewNormalMatrix);");
|
|
125
|
-
}
|
|
126
|
-
src.push("worldPosition = modelMatrix2 * localPosition;");
|
|
127
|
-
src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
|
|
128
|
-
} else {
|
|
129
|
-
src.push("worldPosition = modelMatrix2 * localPosition;");
|
|
130
|
-
src.push("worldPosition.xyz = worldPosition.xyz + offset;");
|
|
131
|
-
src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
|
|
132
|
-
}
|
|
133
|
-
if (normals) {
|
|
134
|
-
src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");
|
|
135
|
-
}
|
|
136
|
-
src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
|
|
137
|
-
src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
|
|
138
|
-
src.push("float lambertian = 1.0;");
|
|
139
|
-
if (normals) {
|
|
140
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
141
|
-
const light = lightsState.lights[i];
|
|
142
|
-
if (light.type === "ambient") {
|
|
143
|
-
continue;
|
|
144
|
-
}
|
|
145
|
-
if (light.type === "dir") {
|
|
146
|
-
if (light.space === "view") {
|
|
147
|
-
src.push("viewLightDir = normalize(lightDir" + i + ");");
|
|
148
|
-
} else {
|
|
149
|
-
src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
|
|
150
|
-
}
|
|
151
|
-
} else if (light.type === "point") {
|
|
152
|
-
if (light.space === "view") {
|
|
153
|
-
src.push("viewLightDir = normalize(lightPos" + i + " - viewPosition.xyz);");
|
|
154
|
-
} else {
|
|
155
|
-
src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);");
|
|
156
|
-
}
|
|
157
|
-
} else {
|
|
158
|
-
continue;
|
|
159
|
-
}
|
|
160
|
-
src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
|
|
161
|
-
src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
|
|
162
|
-
}
|
|
163
|
-
}
|
|
164
|
-
// TODO: A blending mode for emphasis materials, to select add/multiply/mix
|
|
165
|
-
//src.push("vColor = vec4((mix(reflectedColor, fillColor.rgb, 0.7)), fillColor.a);");
|
|
166
|
-
src.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);");
|
|
167
|
-
//src.push("vColor = vec4(reflectedColor + fillColor.rgb, fillColor.a);");
|
|
168
|
-
if (clipping) {
|
|
169
|
-
src.push("vWorldPosition = worldPosition;");
|
|
170
|
-
}
|
|
171
|
-
if (mesh._geometry._state.primitiveName === "points") {
|
|
172
|
-
src.push("gl_PointSize = pointSize;");
|
|
173
|
-
}
|
|
174
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
175
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
176
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
177
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
178
|
-
}
|
|
179
|
-
src.push("gl_Position = clipPos;");
|
|
180
|
-
src.push("}");
|
|
181
|
-
return src;
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
function hasNormals(mesh) {
|
|
185
|
-
const primitive = mesh._geometry._state.primitiveName;
|
|
186
|
-
if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) {
|
|
187
|
-
return true;
|
|
188
|
-
}
|
|
189
|
-
return false;
|
|
190
|
-
}
|
|
191
|
-
|
|
192
|
-
function buildFragment(mesh) {
|
|
193
|
-
|
|
194
|
-
const scene = mesh.scene;
|
|
195
|
-
const sectionPlanesState = mesh.scene._sectionPlanesState;
|
|
196
|
-
const gammaOutput = mesh.scene.gammaOutput;
|
|
197
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
198
|
-
const src = [];
|
|
199
|
-
src.push("#version 300 es");
|
|
200
|
-
src.push("// Lambertian drawing fragment shader");
|
|
201
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
202
|
-
src.push("precision highp float;");
|
|
203
|
-
src.push("precision highp int;");
|
|
204
|
-
src.push("#else");
|
|
205
|
-
src.push("precision mediump float;");
|
|
206
|
-
src.push("precision mediump int;");
|
|
207
|
-
src.push("#endif");
|
|
208
|
-
|
|
209
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
210
|
-
src.push("in float isPerspective;");
|
|
211
|
-
src.push("uniform float logDepthBufFC;");
|
|
212
|
-
src.push("in float vFragDepth;");
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
if (gammaOutput) {
|
|
216
|
-
src.push("uniform float gammaFactor;");
|
|
217
|
-
src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
|
|
218
|
-
src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
|
|
219
|
-
src.push("}");
|
|
220
|
-
}
|
|
221
|
-
if (clipping) {
|
|
222
|
-
src.push("in vec4 vWorldPosition;");
|
|
223
|
-
src.push("uniform bool clippable;");
|
|
224
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
225
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
226
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
227
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
228
|
-
}
|
|
229
|
-
}
|
|
230
|
-
src.push("in vec4 vColor;");
|
|
231
|
-
src.push("out vec4 outColor;");
|
|
232
|
-
src.push("void main(void) {");
|
|
233
|
-
if (clipping) {
|
|
234
|
-
src.push("if (clippable) {");
|
|
235
|
-
src.push(" float dist = 0.0;");
|
|
236
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
237
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
238
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
239
|
-
src.push("}");
|
|
240
|
-
}
|
|
241
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
242
|
-
src.push("}");
|
|
243
|
-
}
|
|
244
|
-
if (mesh._geometry._state.primitiveName === "points") {
|
|
245
|
-
src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
|
|
246
|
-
src.push("float r = dot(cxy, cxy);");
|
|
247
|
-
src.push("if (r > 1.0) {");
|
|
248
|
-
src.push(" discard;");
|
|
249
|
-
src.push("}");
|
|
250
|
-
}
|
|
251
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
252
|
-
src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
253
|
-
}
|
|
254
|
-
if (gammaOutput) {
|
|
255
|
-
src.push("outColor = linearToGamma(vColor, gammaFactor);");
|
|
256
|
-
} else {
|
|
257
|
-
src.push("outColor = vColor;");
|
|
258
|
-
}
|
|
259
|
-
src.push("}");
|
|
260
|
-
return src;
|
|
261
|
-
}
|
|
262
|
-
|
|
263
|
-
export {EmphasisFillShaderSource};
|