@xeokit/xeokit-sdk 2.6.92 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13074 -44661
  2. package/dist/xeokit-sdk.es.js +13075 -44660
  3. package/dist/xeokit-sdk.es5.js +1403 -3501
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +2 -1
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +21 -38
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,474 +0,0 @@
1
- import {Program} from "../../../../webgl/Program.js";
2
- import {math} from "../../../../math/math.js";
3
- import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/index.js";
4
-
5
- const tempVec3a = math.vec3();
6
- const tempVec3b = math.vec3();
7
- const tempVec3c = math.vec3();
8
- const tempVec3d = math.vec3();
9
- const tempVec3e = math.vec3();
10
- const tempMat4a = math.mat4();
11
-
12
- const SNAPPING_LOG_DEPTH_BUF_ENABLED = true; // Improves occlusion accuracy at distance
13
- /**
14
- * @private
15
- */
16
- export class DTXTrianglesSnapInitRenderer {
17
-
18
- constructor(scene) {
19
- this._scene = scene;
20
- this._hash = this._getHash();
21
- this._allocate();
22
- }
23
-
24
- getValid() {
25
- return this._hash === this._getHash();
26
- };
27
-
28
- _getHash() {
29
- return this._scene._sectionPlanesState.getHash();
30
- }
31
-
32
- drawLayer(frameCtx, dataTextureLayer, renderPass) {
33
-
34
- if (!this._program) {
35
- this._allocate();
36
- }
37
-
38
- if (frameCtx.lastProgramId !== this._program.id) {
39
- frameCtx.lastProgramId = this._program.id;
40
- this._bindProgram();
41
- }
42
-
43
- const model = dataTextureLayer.model;
44
- const scene = model.scene;
45
- const camera = scene.camera;
46
- const gl = scene.canvas.gl;
47
- const state = dataTextureLayer._state;
48
- const textureState = state.textureState;
49
- const origin = dataTextureLayer._state.origin;
50
- const {position, rotationMatrix} = model;
51
- const aabb = dataTextureLayer.aabb; // Per-layer AABB for best RTC accuracy
52
- const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
53
-
54
- const coordinateScaler = tempVec3a;
55
- coordinateScaler[0] = math.safeInv(aabb[3] - aabb[0]) * math.MAX_INT;
56
- coordinateScaler[1] = math.safeInv(aabb[4] - aabb[1]) * math.MAX_INT;
57
- coordinateScaler[2] = math.safeInv(aabb[5] - aabb[2]) * math.MAX_INT;
58
-
59
- frameCtx.snapPickCoordinateScale[0] = math.safeInv(coordinateScaler[0]);
60
- frameCtx.snapPickCoordinateScale[1] = math.safeInv(coordinateScaler[1]);
61
- frameCtx.snapPickCoordinateScale[2] = math.safeInv(coordinateScaler[2]);
62
-
63
- textureState.bindCommonTextures(
64
- this._program,
65
- this.uTexturePerObjectPositionsDecodeMatrix,
66
- this._uTexturePerVertexIdCoordinates,
67
- this.uTexturePerObjectColorsAndFlags,
68
- this._uTexturePerObjectMatrix
69
- );
70
- let rtcViewMatrix;
71
- let rtcCameraEye;
72
- const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
73
- const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
74
- if (gotOrigin || gotPosition) {
75
- const rtcOrigin = tempVec3b;
76
- if (gotOrigin) {
77
- const rotatedOrigin = tempVec3c;
78
- math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
79
- rtcOrigin[0] = rotatedOrigin[0];
80
- rtcOrigin[1] = rotatedOrigin[1];
81
- rtcOrigin[2] = rotatedOrigin[2];
82
- } else {
83
- rtcOrigin[0] = 0;
84
- rtcOrigin[1] = 0;
85
- rtcOrigin[2] = 0;
86
- }
87
- rtcOrigin[0] += position[0];
88
- rtcOrigin[1] += position[1];
89
- rtcOrigin[2] += position[2];
90
- rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
91
- rtcCameraEye = tempVec3d;
92
- rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
93
- rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
94
- rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
95
- frameCtx.snapPickOrigin[0] = rtcOrigin[0];
96
- frameCtx.snapPickOrigin[1] = rtcOrigin[1];
97
- frameCtx.snapPickOrigin[2] = rtcOrigin[2];
98
- } else {
99
- rtcViewMatrix = viewMatrix;
100
- rtcCameraEye = camera.eye;
101
- frameCtx.snapPickOrigin[0] = 0;
102
- frameCtx.snapPickOrigin[1] = 0;
103
- frameCtx.snapPickOrigin[2] = 0;
104
- }
105
-
106
- gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
107
- gl.uniform2fv(this._uVectorA, frameCtx.snapVectorA);
108
- gl.uniform2fv(this._uInverseVectorAB, frameCtx.snapInvVectorAB);
109
- gl.uniform1i(this._uLayerNumber, frameCtx.snapPickLayerNumber);
110
- gl.uniform3fv(this._uCoordinateScaler, coordinateScaler);
111
- gl.uniform1i(this._uRenderPass, renderPass);
112
- gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
113
- gl.uniformMatrix4fv(this._uSceneWorldModelMatrix, false, rotationMatrix);
114
- gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
115
- gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
116
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
117
- const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
118
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
119
- }
120
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
121
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
122
- if (numAllocatedSectionPlanes > 0) {
123
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
124
- const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
125
- const renderFlags = model.renderFlags;
126
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
127
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
128
- if (sectionPlaneUniforms) {
129
- if (sectionPlaneIndex < numSectionPlanes) {
130
- const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
131
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
132
- if (active) {
133
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
134
- if (origin) {
135
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
136
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
137
- } else {
138
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
139
- }
140
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
141
- }
142
- } else {
143
- gl.uniform1i(sectionPlaneUniforms.active, 0);
144
- }
145
- }
146
- }
147
- }
148
- if (state.numIndices8Bits > 0) {
149
- textureState.bindTriangleIndicesTextures(
150
- this._program,
151
- this._uTexturePerPolygonIdPortionIds,
152
- this._uTexturePerPolygonIdIndices,
153
- 8 // 8 bits indices
154
- );
155
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
156
- }
157
- if (state.numIndices16Bits > 0) {
158
- textureState.bindTriangleIndicesTextures(
159
- this._program,
160
- this._uTexturePerPolygonIdPortionIds,
161
- this._uTexturePerPolygonIdIndices,
162
- 16 // 16 bits indices
163
- );
164
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
165
- }
166
- if (state.numIndices32Bits > 0) {
167
- textureState.bindTriangleIndicesTextures(
168
- this._program,
169
- this._uTexturePerPolygonIdPortionIds,
170
- this._uTexturePerPolygonIdIndices,
171
- 32 // 32 bits indices
172
- );
173
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
174
- }
175
- frameCtx.drawElements++;
176
- }
177
-
178
- _allocate() {
179
- const scene = this._scene;
180
- const gl = scene.canvas.gl;
181
- this._program = new Program(gl, this._buildShader());
182
- if (this._program.errors) {
183
- this.errors = this._program.errors;
184
- return;
185
- }
186
- const program = this._program;
187
- this._uRenderPass = program.getLocation("renderPass");
188
- this._uPickInvisible = program.getLocation("pickInvisible");
189
- this._uSceneWorldModelMatrix = program.getLocation("sceneModelMatrix");
190
- this._uViewMatrix = program.getLocation("viewMatrix");
191
- this._uProjMatrix = program.getLocation("projMatrix");
192
- this._uSectionPlanes = [];
193
- for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
194
- this._uSectionPlanes.push({
195
- active: program.getLocation("sectionPlaneActive" + i),
196
- pos: program.getLocation("sectionPlanePos" + i),
197
- dir: program.getLocation("sectionPlaneDir" + i)
198
- });
199
- }
200
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
201
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
202
- }
203
- this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
204
- this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
205
- this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
206
- this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
207
- this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
208
- this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix";
209
- this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
210
- this._uVectorA = program.getLocation("uVectorAB");
211
- this._uInverseVectorAB = program.getLocation("uInverseVectorAB");
212
- this._uLayerNumber = program.getLocation("uLayerNumber");
213
- this._uCoordinateScaler = program.getLocation("uCoordinateScaler");
214
- }
215
-
216
- _bindProgram() {
217
- this._program.bind();
218
- }
219
-
220
- _buildShader() {
221
- return {
222
- vertex: this._buildVertexShader(),
223
- fragment: this._buildFragmentShader()
224
- };
225
- }
226
-
227
- _buildVertexShader() {
228
- const scene = this._scene;
229
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
230
- const src = [];
231
- src.push("#version 300 es");
232
- src.push("// DTXTrianglesSnapInitRenderer vertex shader");
233
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
234
- src.push("precision highp float;");
235
- src.push("precision highp int;");
236
- src.push("precision highp usampler2D;");
237
- src.push("precision highp isampler2D;");
238
- src.push("precision highp sampler2D;");
239
- src.push("#else");
240
- src.push("precision mediump float;");
241
- src.push("precision mediump int;");
242
- src.push("precision mediump usampler2D;");
243
- src.push("precision mediump isampler2D;");
244
- src.push("precision mediump sampler2D;");
245
- src.push("#endif");
246
-
247
- src.push("uniform int renderPass;");
248
-
249
- if (scene.entityOffsetsEnabled) {
250
- src.push("in vec3 offset;");
251
- }
252
-
253
- src.push("uniform mat4 sceneModelMatrix;");
254
- src.push("uniform mat4 viewMatrix;");
255
- src.push("uniform mat4 projMatrix;");
256
-
257
- src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
258
- src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
259
- src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
260
- src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
261
- src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
262
- src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
263
- src.push("uniform vec3 uCameraEyeRtc;");
264
- src.push("uniform vec2 uVectorAB;");
265
- src.push("uniform vec2 uInverseVectorAB;");
266
-
267
- src.push("vec3 positions[3];")
268
-
269
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
270
- src.push("uniform float logDepthBufFC;");
271
- src.push("out float vFragDepth;");
272
- src.push("out float isPerspective;");
273
- }
274
-
275
- src.push("bool isPerspectiveMatrix(mat4 m) {");
276
- src.push(" return (m[2][3] == - 1.0);");
277
- src.push("}");
278
-
279
- src.push("vec2 remapClipPos(vec2 clipPos) {");
280
- src.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;");
281
- src.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;");
282
- src.push(" return vec2(x, y);")
283
- src.push("}");
284
-
285
- src.push("flat out vec4 vPickColor;");
286
- src.push("out vec4 vWorldPosition;");
287
- if (clipping) {
288
- src.push("flat out uint vFlags2;");
289
- }
290
- src.push("out highp vec3 relativeToOriginPosition;");
291
- src.push("void main(void) {");
292
-
293
- // constants
294
- src.push("int polygonIndex = gl_VertexID / 3;")
295
-
296
- // get packed object-id
297
- src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
298
- src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
299
-
300
- src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
301
- src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
302
-
303
- // get flags & flags2
304
- src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
305
- src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
306
-
307
- // flags.w = NOT_RENDERED | PICK
308
- // renderPass = PICK
309
-
310
- src.push(`if (int(flags.w) != renderPass) {`);
311
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
312
- src.push(" return;"); // Cull vertex
313
- src.push("}");
314
-
315
- src.push("{");
316
-
317
- // get color
318
- src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
319
-
320
- src.push(`if (color.a == 0u) {`);
321
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
322
- src.push(" return;");
323
- src.push("};");
324
-
325
- // get vertex base
326
- src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
327
-
328
- src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
329
-
330
- src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
331
-
332
- src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
333
- src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
334
-
335
- src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
336
- src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
337
-
338
- src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
339
- src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
340
-
341
- src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");
342
-
343
- src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
344
- src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
345
-
346
- // get position
347
- src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
348
- src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
349
- src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
350
-
351
- // get normal
352
- src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
353
- src.push("vec3 position;");
354
- src.push("position = positions[gl_VertexID % 3];");
355
- src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
356
-
357
- // when the geometry is not solid, if needed, flip the triangle winding
358
- src.push("if (solid != 1u) {");
359
- src.push(" if (isPerspectiveMatrix(projMatrix)) {");
360
- src.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
361
- src.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
362
- src.push(" position = positions[2 - (gl_VertexID % 3)];");
363
- src.push(" viewNormal = -viewNormal;");
364
- src.push(" }");
365
- src.push(" } else {");
366
- src.push(" if (viewNormal.z < 0.0) {");
367
- src.push(" position = positions[2 - (gl_VertexID % 3)];");
368
- src.push(" viewNormal = -viewNormal;");
369
- src.push(" }");
370
- src.push(" }");
371
- src.push("}");
372
-
373
- src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
374
- src.push("relativeToOriginPosition = worldPosition.xyz;")
375
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
376
-
377
- src.push("vWorldPosition = worldPosition;");
378
- if (clipping) {
379
- src.push("vFlags2 = flags2.r;");
380
- }
381
- src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));");
382
-
383
- // TODO: Normalized color? See here:
384
- //src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) /255.0;");
385
- src.push("vec4 clipPos = projMatrix * viewPosition;");
386
- src.push("float tmp = clipPos.w;")
387
- src.push("clipPos.xyzw /= tmp;")
388
- src.push("clipPos.xy = remapClipPos(clipPos.xy);");
389
- src.push("clipPos.xyzw *= tmp;")
390
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
391
- src.push("vFragDepth = 1.0 + clipPos.w;");
392
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
393
- }
394
- src.push("gl_Position = clipPos;");
395
- src.push(" }");
396
- src.push("}");
397
- return src;
398
- }
399
-
400
- _buildFragmentShader() {
401
- const scene = this._scene;
402
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
403
- const src = [];
404
- src.push('#version 300 es');
405
- src.push("// DTXTrianglesSnapInitRenderer fragment shader");
406
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
407
- src.push("precision highp float;");
408
- src.push("precision highp int;");
409
- src.push("#else");
410
- src.push("precision mediump float;");
411
- src.push("precision mediump int;");
412
- src.push("#endif");
413
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
414
- src.push("in float isPerspective;");
415
- src.push("uniform float logDepthBufFC;");
416
- src.push("in float vFragDepth;");
417
- }
418
- src.push("uniform int uLayerNumber;");
419
- src.push("uniform vec3 uCoordinateScaler;");
420
- src.push("in vec4 vWorldPosition;");
421
- src.push("flat in vec4 vPickColor;");
422
- if (clipping) {
423
- src.push("flat in uint vFlags2;");
424
- for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
425
- src.push("uniform bool sectionPlaneActive" + i + ";");
426
- src.push("uniform vec3 sectionPlanePos" + i + ";");
427
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
428
- }
429
- }
430
- src.push("in highp vec3 relativeToOriginPosition;");
431
- src.push("layout(location = 0) out highp ivec4 outCoords;");
432
- src.push("layout(location = 1) out highp ivec4 outNormal;");
433
- src.push("layout(location = 2) out lowp uvec4 outPickColor;");
434
- src.push("void main(void) {");
435
- if (clipping) {
436
- src.push(" bool clippable = vFlags2 > 0u;");
437
- src.push(" if (clippable) {");
438
- src.push(" float dist = 0.0;");
439
- for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
440
- src.push(" if (sectionPlaneActive" + i + ") {");
441
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
442
- src.push(" }");
443
- }
444
- src.push(" if (dist > 0.0) { discard; }");
445
- src.push(" }");
446
- }
447
- if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
448
- src.push(" float dx = dFdx(vFragDepth);")
449
- src.push(" float dy = dFdy(vFragDepth);")
450
- src.push(" float diff = sqrt(dx*dx+dy*dy);");
451
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");
452
- }
453
- src.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);")
454
-
455
- src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");
456
- src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");
457
- src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");
458
- src.push(`outNormal = ivec4(worldNormal * float(${math.MAX_INT}), 1.0);`);
459
- src.push("outPickColor = uvec4(vPickColor);");
460
- src.push("}");
461
- return src;
462
- }
463
-
464
- webglContextRestored() {
465
- this._program = null;
466
- }
467
-
468
- destroy() {
469
- if (this._program) {
470
- this._program.destroy();
471
- }
472
- this._program = null;
473
- }
474
- }