@xeokit/xeokit-sdk 2.6.92 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13074 -44661
  2. package/dist/xeokit-sdk.es.js +13075 -44660
  3. package/dist/xeokit-sdk.es5.js +1403 -3501
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +2 -1
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +21 -38
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -6,9 +6,7 @@ import {ArrayBuf} from "../ArrayBuf.js";
6
6
  */
7
7
  class OcclusionLayer {
8
8
 
9
- constructor(scene, origin) {
10
-
11
- this.scene = scene;
9
+ constructor(origin) {
12
10
  this.aabb = math.AABB3();
13
11
  this.origin = math.vec3(origin);
14
12
  this.originHash = this.origin.join();
@@ -22,11 +20,9 @@ class OcclusionLayer {
22
20
  this.lenPositionsBuf = 0;
23
21
  this.indicesBuf = null;
24
22
  this.sectionPlanesActive = [];
25
- this.culledBySectionPlanes = false;
26
23
  this.occlusionTestList = []; // List of
27
24
  this.lenOcclusionTestList = 0;
28
25
  this.pixels = [];
29
- this.aabbDirty = false;
30
26
  this.markerListDirty = false;
31
27
  this.positionsDirty = true;
32
28
  this.occlusionTestListDirty = false;
@@ -55,150 +51,82 @@ class OcclusionLayer {
55
51
  this.numMarkers--;
56
52
  }
57
53
 
58
- update() {
54
+ update(gl, markerInView) {
59
55
  if (this.markerListDirty) {
60
- this._buildMarkerList();
56
+ this.numMarkers = 0;
57
+ for (var id in this.markers) {
58
+ if (this.markers.hasOwnProperty(id)) {
59
+ this.markerList[this.numMarkers] = this.markers[id];
60
+ this.markerIndices[id] = this.numMarkers;
61
+ this.numMarkers++;
62
+ }
63
+ }
64
+ this.markerList.length = this.numMarkers;
61
65
  this.markerListDirty = false;
62
66
  this.positionsDirty = true;
63
67
  this.occlusionTestListDirty = true;
64
68
  }
65
- if (this.positionsDirty) { ////////////// TODO: Don't rebuild this when positions change, very wasteful
66
- this._buildPositions();
67
- this.positionsDirty = false;
68
- this.aabbDirty = true;
69
- this.vbosDirty = true;
70
- }
71
- if (this.aabbDirty) {
72
- this._buildAABB();
73
- this.aabbDirty = false;
74
- }
75
- if (this.vbosDirty) {
76
- this._buildVBOs();
77
- this.vbosDirty = false;
78
- }
79
- if (this.occlusionTestListDirty) {
80
- this._buildOcclusionTestList();
81
- }
82
- this._updateActiveSectionPlanes();
83
- }
84
69
 
85
- _buildMarkerList() {
86
- this.numMarkers = 0;
87
- for (var id in this.markers) {
88
- if (this.markers.hasOwnProperty(id)) {
89
- this.markerList[this.numMarkers] = this.markers[id];
90
- this.markerIndices[id] = this.numMarkers;
91
- this.numMarkers++;
92
- }
93
- }
94
- this.markerList.length = this.numMarkers;
95
- }
96
-
97
- _buildPositions() {
98
- let j = 0;
99
- for (let i = 0; i < this.numMarkers; i++) {
100
- if (this.markerList[i]) {
101
- const marker = this.markerList[i];
102
- const worldPos = marker.rtcPos;
103
- this.positions[j++] = worldPos[0];
104
- this.positions[j++] = worldPos[1];
105
- this.positions[j++] = worldPos[2];
106
- this.indices[i] = i;
70
+ if (this.positionsDirty) { ////////////// TODO: Don't rebuild this when positions change, very wasteful
71
+ let j = 0;
72
+ for (let i = 0; i < this.numMarkers; i++) {
73
+ if (this.markerList[i]) {
74
+ const marker = this.markerList[i];
75
+ const worldPos = marker.rtcPos;
76
+ this.positions[j++] = worldPos[0];
77
+ this.positions[j++] = worldPos[1];
78
+ this.positions[j++] = worldPos[2];
79
+ this.indices[i] = i;
80
+ }
107
81
  }
108
- }
109
- this.positions.length = this.numMarkers * 3;
110
- this.indices.length = this.numMarkers;
111
- }
112
-
113
- _buildAABB() {
114
- const aabb = this.aabb;
115
- math.collapseAABB3(aabb);
116
- math.expandAABB3Points3(aabb, this.positions);
117
- const origin = this.origin;
118
- aabb[0] += origin[0];
119
- aabb[1] += origin[1];
120
- aabb[2] += origin[2];
121
- aabb[3] += origin[0];
122
- aabb[4] += origin[1];
123
- aabb[5] += origin[2];
124
- }
82
+ this.positions.length = this.numMarkers * 3;
83
+ this.indices.length = this.numMarkers;
84
+ this.positionsDirty = false;
125
85
 
126
- _buildVBOs() {
127
- if (this.positionsBuf) {
128
- if (this.lenPositionsBuf === this.positions.length) { // Just updating buffer elements, don't need to reallocate
129
- this.positionsBuf.setData(new Float32Array(this.positions)); // Indices don't need updating
130
- return;
86
+ const aabb = this.aabb;
87
+ math.collapseAABB3(aabb);
88
+ math.expandAABB3Points3(aabb, this.positions);
89
+ const origin = this.origin;
90
+ aabb[0] += origin[0];
91
+ aabb[1] += origin[1];
92
+ aabb[2] += origin[2];
93
+ aabb[3] += origin[0];
94
+ aabb[4] += origin[1];
95
+ aabb[5] += origin[2];
96
+
97
+ if (this.positionsBuf && (this.lenPositionsBuf !== this.positions.length)) {
98
+ this.positionsBuf.destroy();
99
+ this.positionsBuf = null;
100
+ this.indicesBuf.destroy();
101
+ this.indicesBuf = null;
131
102
  }
132
- this.positionsBuf.destroy();
133
- this.positionsBuf = null;
134
- this.indicesBuf.destroy();
135
- this.indicesBuf = null;
136
- }
137
- const gl = this.scene.canvas.gl;
138
- const lenPositions = this.numMarkers * 3;
139
- const lenIndices = this.numMarkers;
140
- this.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this.positions), lenPositions, 3, gl.STATIC_DRAW);
141
- this.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(this.indices), lenIndices, 1, gl.STATIC_DRAW);
142
- this.lenPositionsBuf = this.positions.length;
143
- }
144
103
 
145
- _buildOcclusionTestList() {
146
- const canvas = this.scene.canvas;
147
- const near = this.scene.camera.perspective.near; // Assume near enough to ortho near
148
- const boundary = canvas.boundary;
149
- const canvasWidth = boundary[2];
150
- const canvasHeight = boundary[3];
151
- let lenPixels = 0;
152
- this.lenOcclusionTestList = 0;
153
- for (let i = 0; i < this.numMarkers; i++) {
154
- const marker = this.markerList[i];
155
- const viewPos = marker.viewPos;
156
- if (viewPos[2] > -near) { // Clipped by near plane
157
- marker._setVisible(false);
158
- continue;
159
- }
160
- const canvasPos = marker.canvasPos;
161
- const canvasX = canvasPos[0];
162
- const canvasY = canvasPos[1];
163
- if ((canvasX + 10) < 0 || (canvasY + 10) < 0 || (canvasX - 10) > canvasWidth || (canvasY - 10) > canvasHeight) {
164
- marker._setVisible(false);
165
- continue;
166
- }
167
- if (marker.entity && !marker.entity.visible) {
168
- marker._setVisible(false);
169
- continue;
104
+ const positionsArr = new Float32Array(this.positions);
105
+ if (this.positionsBuf) {
106
+ this.positionsBuf.setData(positionsArr); // Just updating buffer elements, don't need to reallocate; Indices don't need updating
107
+ } else {
108
+ this.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positionsArr, positionsArr.length, 3, gl.STATIC_DRAW);
109
+ this.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(this.indices), this.indices.length, 1, gl.STATIC_DRAW);
110
+ this.lenPositionsBuf = this.positions.length;
170
111
  }
171
- if (marker.occludable) {
172
- this.occlusionTestList[this.lenOcclusionTestList++] = marker;
173
- this.pixels[lenPixels++] = canvasX;
174
- this.pixels[lenPixels++] = canvasY;
175
- continue;
176
- }
177
- marker._setVisible(true);
178
112
  }
179
- }
180
113
 
181
- _updateActiveSectionPlanes() {
182
- const sectionPlanes = this.scene._sectionPlanesState.sectionPlanes;
183
- const numSectionPlanes = sectionPlanes.length;
184
- if (numSectionPlanes > 0) {
185
- for (let i = 0; i < numSectionPlanes; i++) {
186
- const sectionPlane = sectionPlanes[i];
187
- if (!sectionPlane.active) {
188
- this.sectionPlanesActive[i] = false;
114
+ if (this.occlusionTestListDirty) {
115
+ let lenPixels = 0;
116
+ this.lenOcclusionTestList = 0;
117
+ for (let i = 0; i < this.numMarkers; i++) {
118
+ const marker = this.markerList[i];
119
+ if ((marker.entity && !marker.entity.visible) || (! markerInView(marker))) {
120
+ marker._setVisible(false);
121
+ } else if (marker.occludable) {
122
+ this.occlusionTestList[this.lenOcclusionTestList++] = marker;
123
+ this.pixels[lenPixels++] = marker.canvasPos[0];
124
+ this.pixels[lenPixels++] = marker.canvasPos[1];
189
125
  } else {
190
- const intersect = math.planeAABB3Intersect(sectionPlane.dir, sectionPlane.dist, this.aabb);
191
- const outside = (intersect === -1);
192
- if (outside) {
193
- this.culledBySectionPlanes = true;
194
- return;
195
- }
196
- const intersecting = (intersect === 0);
197
- this.sectionPlanesActive[i] = intersecting;
126
+ marker._setVisible(true);
198
127
  }
199
128
  }
200
129
  }
201
- this.culledBySectionPlanes = false;
202
130
  }
203
131
 
204
132
  destroy() {