@xeokit/xeokit-sdk 2.6.92 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13074 -44661
  2. package/dist/xeokit-sdk.es.js +13075 -44660
  3. package/dist/xeokit-sdk.es5.js +1403 -3501
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +2 -1
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +21 -38
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,35 @@
1
+ export const ColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao, primitive) {
2
+ const vColor = programVariables.createVarying("vec4", "vColor", () => {
3
+ const attributes = geometry.attributes;
4
+ const color = (primitive === "points") ? `vec4(${attributes.color}.rgb, 1.0)` : `${attributes.color}`;
5
+ if (lightSetup) {
6
+ const lightComponents = [
7
+ lightSetup.getAmbientColor()
8
+ ].concat(
9
+ lightSetup.directionalLights.map(
10
+ light => `max(dot(${attributes.normal.view}, ${light.getDirection(geometry.viewMatrix, attributes.position.view)}), 0.0) * ${light.getColor()}`));
11
+ return `vec4(${lightComponents.join(" + ")}, 1) * ${color}`;
12
+ } else {
13
+ return color;
14
+ }
15
+ });
16
+ const outColor = programVariables.createOutput("vec4", "outColor");
17
+ return {
18
+ programName: "Color",
19
+ getHash: () => [lightSetup ? lightSetup.getHash() : "-", sao ? "sao" : "nosao"],
20
+ cleanerEdges: true,
21
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => ((primitive !== "points") && (primitive !== "lines")) ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth),
22
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
23
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
24
+ if ((primitive === "points") || (primitive === "lines")) {
25
+ src.push(`${outColor} = ${vColor};`);
26
+ } else {
27
+ src.push(`vec4 fragColor = ${sliceColorOr(vColor)};`);
28
+ src.push(`${outColor} = ${(sao ? (`vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)`) : "fragColor")};`);
29
+ }
30
+ },
31
+
32
+ filterIntensityRange: true,
33
+ incrementDrawState: true
34
+ };
35
+ };
@@ -0,0 +1,46 @@
1
+ import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
2
+ import {setupTexture} from "../../../webgl/WebGLRenderer.js";
3
+
4
+ export const ColorTextureProgram = function(programVariables, geometry, scene, lightSetup, sao, useAlphaCutoff, gammaOutput) {
5
+ const colorTexture = setupTexture(programVariables, "sampler2D", "uColorMap", sRGBEncoding, (set, state) => {
6
+ const texture = state.layerTextureSet.colorTexture;
7
+ texture && set(texture.texture);
8
+ });
9
+ const materialAlphaCutoff = useAlphaCutoff && programVariables.createUniform("float", "materialAlphaCutoff", (set, state) => set(state.layerTextureSet.alphaCutoff));
10
+
11
+ const attributes = geometry.attributes;
12
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
13
+ const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
14
+ const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
15
+
16
+ const outColor = programVariables.createOutput("vec4", "outColor");
17
+
18
+ return {
19
+ programName: "ColorTexture",
20
+ getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!gammaOutput, useAlphaCutoff ? "alphaCutoffYes" : "alphaCutoffNo"],
21
+ getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
22
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
23
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
24
+ src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
25
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
26
+ lightSetup.directionalLights.forEach(light => {
27
+ src.push(`reflectedColor += max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()};`);
28
+ });
29
+
30
+ src.push(`vec4 color = vec4(${lightSetup.getAmbientColor()} + reflectedColor, 1) * ${sliceColorOr(vColor)};`);
31
+
32
+ src.push(`vec4 sampleColor = ${colorTexture(vUV)};`);
33
+
34
+ if (materialAlphaCutoff) {
35
+ src.push(`if (sampleColor.a < ${materialAlphaCutoff}) { discard; }`);
36
+ }
37
+
38
+ src.push("vec4 colorTexel = color * sampleColor;");
39
+ src.push(`${outColor} = vec4(colorTexel.rgb${(sao ? (" * " + sao.getAmbient(gl_FragCoord)) : "")}, color.a);`);
40
+
41
+ getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
42
+ },
43
+
44
+ incrementDrawState: true
45
+ };
46
+ };
@@ -0,0 +1,11 @@
1
+ export const DepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
+ const vHighPrecisionZW = programVariables.createVarying("highp vec2", "vHighPrecisionZW", () => `${geometry.attributes.position.clip}.zw`);
3
+ const outColor = programVariables.createOutput("vec4", "outColor");
4
+ return {
5
+ programName: "Depth",
6
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
7
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
8
+ // isn't it the same as vec4(vec3(1.0 - gl_FragCoord.z), 1.0) ?
9
+ appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(vec3((1.0 - ${vHighPrecisionZW}[0] / ${vHighPrecisionZW}[1]) / 2.0), 1.0);`)
10
+ };
11
+ };
@@ -0,0 +1,12 @@
1
+ export const EdgesProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, colorUniform) {
2
+ const edgeColorUniform = colorUniform && programVariables.createUniform("vec4", "edgeColor", (set, state) => set(state.legacyFrameCtx.programColor));
3
+ const color = geometry.attributes.color;
4
+ const vColor = (!colorUniform) && programVariables.createVarying("vec4", "vColor", () => `vec4(${color}.rgb * 0.5, ${color}.a)`);
5
+ const outColor = programVariables.createOutput("vec4", "outColor");
6
+ return {
7
+ programName: colorUniform ? "Edges" : "EdgesColor",
8
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
9
+ renderPassFlag: 2, // EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
10
+ appendFragmentOutputs: (src) => src.push(`${outColor} = ${edgeColorUniform || vColor};`)
11
+ };
12
+ };
@@ -0,0 +1,24 @@
1
+ export const FlatColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao) {
2
+ const attributes = geometry.attributes;
3
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
4
+ const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
5
+ const outColor = programVariables.createOutput("vec4", "outColor");
6
+ return {
7
+ programName: "FlatColor",
8
+ getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao"],
9
+ cleanerEdges: true,
10
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
11
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
12
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
13
+ src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
14
+ const lightComponents = [
15
+ lightSetup.getAmbientColor()
16
+ ].concat(
17
+ lightSetup.directionalLights.map(
18
+ light => `max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()}`));
19
+
20
+ src.push(`vec4 fragColor = vec4(${lightComponents.join(" + ")}, 1) * ${sliceColorOr(vColor)};`);
21
+ src.push(`${outColor} = ${sao ? `vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)` : "fragColor"};`);
22
+ }
23
+ };
24
+ };
@@ -0,0 +1,12 @@
1
+ export const OcclusionProgram = function(programVariables, logarithmicDepthBufferEnabled) {
2
+ const outColor = programVariables.createOutput("vec4", "outColor");
3
+ return {
4
+ programName: "Occlusion",
5
+ // Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
6
+ // accuracy at close range to improve accuracy at long range. This can
7
+ // mess up accuracy for occlusion tests, so we'll disable for now.
8
+ getLogDepth: false && logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
9
+ renderPassFlag: 0, // COLOR_OPAQUE // Only opaque objects can be occluders
10
+ appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(0.0, 0.0, 1.0, 1.0);`) // Occluders are blue
11
+ };
12
+ };
@@ -0,0 +1,180 @@
1
+ import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
2
+ import {setupTexture} from "../../../webgl/WebGLRenderer.js";
3
+
4
+ export const PBRProgram = function(programVariables, geometry, scene, lightSetup, sao) {
5
+ const setup2dTexture = (name, isSrgb, getTexture) => {
6
+ return setupTexture(programVariables, "sampler2D", name, isSrgb ? sRGBEncoding : LinearEncoding, (set, state) => {
7
+ const texture = getTexture(state.layerTextureSet);
8
+ texture && set(texture.texture);
9
+ });
10
+ };
11
+
12
+ const attributes = geometry.attributes;
13
+ const getIrradiance = lightSetup.getIrradiance;
14
+
15
+ const colorMap = setup2dTexture("uColorMap", true, textureSet => textureSet.colorTexture);
16
+ const metallicRoughMap = setup2dTexture("uMetallicRoughMap", false, textureSet => textureSet.metallicRoughnessTexture);
17
+ const emissiveMap = setup2dTexture("uEmissiveMap", true, textureSet => textureSet.emissiveTexture);
18
+ const normalMap = setup2dTexture("uNormalMap", false, textureSet => textureSet.normalsTexture);
19
+ const aOMap = setup2dTexture("uAOMap", false, textureSet => textureSet.occlusionTexture);
20
+
21
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
22
+ const vViewNormal = programVariables.createVarying("vec3", "vViewNormal", () => attributes.normal.view);
23
+ const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
24
+ const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
25
+ const vMetallicRoughness = programVariables.createVarying("vec2", "vMetallicRoughness", () => attributes.metallicRoughness);
26
+ const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => `${attributes.normal.world}.xyz`);
27
+
28
+ const outColor = programVariables.createOutput("vec4", "outColor");
29
+
30
+ const saturate = programVariables.createFragmentDefinition(
31
+ "saturate",
32
+ (name, src) => src.push(`float ${name}(const in float a) { return clamp(a, 0.0, 1.0); }`));
33
+
34
+ const BRDF_Specular_GGX = programVariables.createFragmentDefinition(
35
+ "BRDF_Specular_GGX",
36
+ (name, src) => {
37
+ src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
38
+ src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
39
+ src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
40
+ src.push("}");
41
+
42
+ src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
43
+ src.push(" float a2 = ( alpha * alpha );");
44
+ src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
45
+ src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
46
+ src.push(" return 1.0 / ( gl * gv );");
47
+ src.push("}");
48
+
49
+ src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
50
+ src.push(" float a2 = ( alpha * alpha );");
51
+ src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
52
+ src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
53
+ src.push(" return 0.5 / max( gv + gl, 1e-6 );");
54
+ src.push("}");
55
+
56
+ src.push("float D_GGX(const in float alpha, const in float dotNH) {");
57
+ src.push(" float a2 = ( alpha * alpha );");
58
+ src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
59
+ src.push(" return 0.31830988618 * a2 / ( denom * denom);"); // 1/PI
60
+ src.push("}");
61
+
62
+ src.push(`vec3 ${name}(const in vec3 incidentLightDirection, const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
63
+ src.push(" float alpha = ( roughness * roughness );");
64
+ src.push(" vec3 halfDir = normalize( incidentLightDirection + viewEyeDir );");
65
+ src.push(` float dotNL = ${saturate}( dot( viewNormal, incidentLightDirection ) );`);
66
+ src.push(` float dotNV = ${saturate}( dot( viewNormal, viewEyeDir ) );`);
67
+ src.push(` float dotNH = ${saturate}( dot( viewNormal, halfDir ) );`);
68
+ src.push(` float dotLH = ${saturate}( dot( incidentLightDirection, halfDir ) );`);
69
+ src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
70
+ src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
71
+ src.push(" float D = D_GGX( alpha, dotNH );");
72
+ src.push(" return F * (G * D);");
73
+ src.push("}");
74
+ });
75
+
76
+ const BRDF_Specular_GGX_Environment = programVariables.createFragmentDefinition(
77
+ "BRDF_Specular_GGX_Environment",
78
+ (name, src) => {
79
+ src.push(`vec3 ${name}(const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
80
+ src.push(` float dotNV = ${saturate}(dot(viewNormal, viewEyeDir));`);
81
+ src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
82
+ src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
83
+ src.push(" vec4 r = roughness * c0 + c1;");
84
+ src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
85
+ src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
86
+ src.push(" return specularColor * AB.x + AB.y;");
87
+ src.push("}");
88
+ });
89
+
90
+ const perturbNormal2Arb = programVariables.createFragmentDefinition(
91
+ "perturbNormal2Arb",
92
+ (name, src) => {
93
+ src.push(`vec3 ${name}( vec3 eye_pos, vec3 surf_norm, vec2 uv, vec4 texel ) {`);
94
+ src.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {");
95
+ src.push(" return surf_norm;");
96
+ src.push(" }");
97
+ src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
98
+ src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
99
+ src.push(" vec2 st0 = dFdx( uv.st );");
100
+ src.push(" vec2 st1 = dFdy( uv.st );");
101
+ src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
102
+ src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
103
+ src.push(" vec3 N = normalize( surf_norm );");
104
+ src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
105
+ src.push(" mat3 tsn = mat3( S, T, N );");
106
+ // src.push(" mapN *= 3.0;");
107
+ src.push(" return normalize( tsn * mapN );");
108
+ src.push("}");
109
+ });
110
+
111
+ return {
112
+ programName: "PBR",
113
+ getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!scene.gammaOutput],
114
+ getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
115
+ renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
116
+ clippingCaps: scene._sectionPlanesState.clippingCaps && outColor,
117
+ incrementDrawState: true,
118
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => {
119
+ src.push("const float PI = 3.14159265359;");
120
+ src.push("vec3 reflDiff = vec3(0.0);");
121
+ src.push("vec3 reflSpec = vec3(0.0);");
122
+
123
+ src.push(`vec3 rgb = ${vColor}.rgb;`);
124
+ src.push(`float opacity = ${vColor}.a;`);
125
+
126
+ src.push("vec3 baseColor = rgb;");
127
+ src.push("float specularF0 = 1.0;");
128
+ src.push(`float metallic = float(${vMetallicRoughness}.r) / 255.0;`);
129
+ src.push(`float roughness = float(${vMetallicRoughness}.g) / 255.0;`);
130
+ src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
131
+
132
+ src.push(`vec4 colorTexel = ${colorMap(vUV)};`);
133
+ src.push("baseColor *= colorTexel.rgb;");
134
+ // src.push("opacity *=/= colorTexel.a;"); // batching had "*=", instancing had "="
135
+
136
+ src.push(`vec3 metalRoughTexel = ${metallicRoughMap(vUV)}.rgb;`);
137
+ src.push("metallic *= metalRoughTexel.b;");
138
+ src.push("roughness *= metalRoughTexel.g;");
139
+
140
+ src.push("vec3 diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
141
+ src.push("float specularRoughness = clamp(roughness, 0.04, 1.0);");
142
+ src.push("vec3 specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");
143
+
144
+ src.push(`vec3 viewNormal = -${perturbNormal2Arb}(${vViewPosition}, normalize(${vViewNormal}), ${vUV}, ${normalMap(vUV)});`);
145
+ src.push(`vec3 viewEyeDir = normalize(${vViewPosition});`);
146
+
147
+ getIrradiance && src.push(`reflDiff += ${getIrradiance(`normalize(${vWorldNormal})`)};`);
148
+
149
+ if (lightSetup.getReflection) {
150
+ const reflectVec = `reflect(viewEyeDir, viewNormal)`;
151
+ const viewReflectVec = `normalize((vec4(${reflectVec}, 0.0) * ${geometry.viewMatrix}).xyz)`;
152
+ const maxMIPLevel = "8.0";
153
+ const blinnExpFromRoughness = `(2.0 / pow(specularRoughness + 0.0001, 2.0) - 2.0)`;
154
+ const desiredMIPLevel = `${maxMIPLevel} - 0.79248 - 0.5 * log2(pow(${blinnExpFromRoughness}, 2.0) + 1.0)`;
155
+ const specularMIPLevel = `0.5 * clamp(${desiredMIPLevel}, 0.0, ${maxMIPLevel})`; // TODO: a random factor - fix this
156
+ const radiance = lightSetup.getReflection(viewReflectVec, specularMIPLevel);
157
+ const specularBRDFContrib = `${BRDF_Specular_GGX_Environment}(viewNormal, viewEyeDir, specularColor, specularRoughness)`;
158
+ src.push(`reflSpec += ${radiance} * ${specularBRDFContrib};`);
159
+ }
160
+
161
+ lightSetup.directionalLights.forEach((light, i) => {
162
+ src.push(`vec3 lightDirection${i} = -${light.getDirection(geometry.viewMatrix, vViewPosition)};`); // This "-" might be wrong, but it used to be like that
163
+ const dotNL = `${saturate}(dot(viewNormal, lightDirection${i}))`;
164
+ src.push(`vec3 irradiance${i} = ${dotNL} * ${light.getColor()};`);
165
+ src.push(`reflDiff += irradiance${i};`);
166
+ src.push(`reflSpec += irradiance${i} * PI * ${BRDF_Specular_GGX}(lightDirection${i}, viewNormal, viewEyeDir, specularColor, specularRoughness);`);
167
+ });
168
+
169
+ src.push(`vec3 emissiveColor = ${emissiveMap(vUV)}.rgb;`); // TODO: correct gamma function
170
+ src.push(`float aoFactor = ${aOMap(vUV)}.r;`);
171
+
172
+ const ambient = `${lightSetup.getAmbientColor()} * baseColor * opacity * rgb`;
173
+ src.push(`vec3 outgoingLight = emissiveColor + reflDiff * diffuseColor + reflSpec + ${ambient};`);
174
+
175
+ src.push(`${outColor} = vec4(outgoingLight * aoFactor${sao ? ` * ${sao.getAmbient(gl_FragCoord)}` : ""}, opacity);`);
176
+
177
+ getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
178
+ }
179
+ };
180
+ };
@@ -0,0 +1,30 @@
1
+ export const PickDepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
+ const far = programVariables.createUniform("float", "far", (set, state) => set(state.legacyFrameCtx.viewParams.far));
3
+ const near = programVariables.createUniform("float", "near", (set, state) => set(state.legacyFrameCtx.viewParams.near));
4
+ const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${geometry.attributes.position.view}.xyz`);
5
+ const outPackedDepth = programVariables.createOutput("vec4", "outPackedDepth");
6
+ const packDepth = programVariables.createFragmentDefinition(
7
+ "packDepth",
8
+ (name, src) => {
9
+ src.push(`vec4 ${name}(const in float depth) {`);
10
+ src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
11
+ src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
12
+ src.push(" vec4 res = fract(depth * bitShift);");
13
+ src.push(" res -= res.xxyz * bitMask;");
14
+ src.push(" return res;");
15
+ src.push("}");
16
+ });
17
+
18
+ return {
19
+ programName: "PickDepth",
20
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
21
+ renderPassFlag: 3, // PICK
22
+ incPointSizeBy10: true,
23
+ appendFragmentOutputs: (src) => {
24
+ src.push(`float zNormalizedDepth = abs((${near} + ${vViewPosition}.z) / (${far} - ${near}));`);
25
+ // isn't zNormalizedDepth the same as gl_FragDepth or gl_FragCoord.z?
26
+ src.push(`${outPackedDepth} = ${packDepth}(zNormalizedDepth);`); // Must be linear depth
27
+ // try: src.push(" outPackedDepth = vec4(zNormalizedDepth, fract(zNormalizedDepth * vec3(256.0, 256.0*256.0, 256.0*256.0*256.0)));");
28
+ }
29
+ };
30
+ };
@@ -0,0 +1,12 @@
1
+ export const PickMeshProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
+ const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => `${geometry.attributes.pickColor} / 255.0`);
3
+ const outPickColor = programVariables.createOutput("vec4", "outPickColor");
4
+ return {
5
+ programName: "PickMesh",
6
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
7
+ renderPassFlag: 3, // PICK
8
+ incPointSizeBy10: true,
9
+ dontCullOnAlphaZero: true, // should be false?
10
+ appendFragmentOutputs: (src) => src.push(`${outPickColor} = ${vPickColor};`)
11
+ };
12
+ };
@@ -0,0 +1,18 @@
1
+ import {math} from "../../../math/math.js";
2
+
3
+ export const PickNormalsProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isFlat) {
4
+ const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
5
+ const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => geometry.attributes.normal.world);
6
+ const outNormal = programVariables.createOutput("highp ivec4", "outNormal");
7
+ return {
8
+ programName: isFlat ? "PickNormalsFlat" : "PickNormals",
9
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
10
+ renderPassFlag: 3, // PICK
11
+ appendFragmentOutputs: (src) => {
12
+ const worldNormal = (isFlat
13
+ ? `normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition})))`
14
+ : vWorldNormal);
15
+ src.push(`${outNormal} = ivec4(${worldNormal} * float(${math.MAX_INT}), 1.0);`);
16
+ }
17
+ };
18
+ };
@@ -0,0 +1,23 @@
1
+ export const ShadowProgram = function(programVariables, logarithmicDepthBufferEnabled) {
2
+ // VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
3
+ // but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
4
+ const outColor = programVariables.createOutput("vec4", "outColor");
5
+ const encodeFloat = programVariables.createFragmentDefinition(
6
+ "encodeFloat",
7
+ (name, src) => {
8
+ src.push(`vec4 ${name}(const in float v) {`);
9
+ src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
10
+ src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
11
+ src.push(" vec4 comp = fract(v * bitShift);");
12
+ src.push(" comp -= comp.xxyz * bitMask;");
13
+ src.push(" return comp;");
14
+ src.push("}");
15
+ });
16
+ return {
17
+ programName: "Shadow",
18
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
19
+ renderPassFlag: 0,
20
+ isShadowProgram: true,
21
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => src.push(`${outColor} = ${encodeFloat}(${gl_FragCoord}.z);`)
22
+ };
23
+ };
@@ -0,0 +1,15 @@
1
+ export const SilhouetteProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isPointsOrLines) {
2
+ const silhouetteColor = programVariables.createUniform("vec4", "silhouetteColor", (set, state) => set(state.legacyFrameCtx.programColor));
3
+ const vAlpha = programVariables.createVarying("float", "vAlpha", () => `${geometry.attributes.color}.a`);
4
+ const outColor = programVariables.createOutput("vec4", "outColor");
5
+ return {
6
+ programName: "Silhouette",
7
+ getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
8
+ renderPassFlag: 1, // SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
9
+ appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
10
+ src.push(`${outColor} = ${isPointsOrLines
11
+ ? silhouetteColor
12
+ : sliceColorOr(`vec4(${silhouetteColor}.rgb, min(${silhouetteColor}.a, ${vAlpha}))`)};`);
13
+ }
14
+ };
15
+ };
@@ -0,0 +1,29 @@
1
+ import {math} from "../../../math/math.js";
2
+
3
+ export const SnapProgram = function(programVariables, geometry, isSnapInit, isPoints) {
4
+ const layerNumber = programVariables.createUniform("int", "layerNumber", (set, state) => set(state.legacyFrameCtx.snapPickLayerParams.length));
5
+ const coordinateScaler = programVariables.createUniform("vec3", "coordinateScaler", (set, state) => set(state.legacyFrameCtx.snapPickCoordinateScale));
6
+
7
+ const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
8
+ const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => geometry.attributes.pickColor, "flat");
9
+
10
+ const outCoords = programVariables.createOutput("highp ivec4", "outCoords", 0);
11
+ const outNormal = programVariables.createOutput("highp ivec4", "outNormal", 1);
12
+ const outPickColor = programVariables.createOutput("lowp uvec4", "outPickColor", 2);
13
+
14
+ return {
15
+ programName: isSnapInit ? "SnapInit" : "Snap",
16
+ // Improves occlusion accuracy at distance
17
+ getLogDepth: true && (vFragDepth => (isSnapInit ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth)),
18
+ renderPassFlag: 3, // PICK
19
+ vertexCullX: (!isSnapInit) && "2.0",
20
+ dontCullOnAlphaZero: !isSnapInit,
21
+ appendFragmentOutputs: (src) => {
22
+ src.push(`${outCoords} = ivec4(${vWorldPosition} * ${coordinateScaler}.xyz, ${isSnapInit ? "-" : ""}${layerNumber});`);
23
+ if (isSnapInit) {
24
+ src.push(`${outNormal} = ${isPoints ? "ivec4(1.0)" : `ivec4(normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition}))) * float(${math.MAX_INT}), 1.0)`};`);
25
+ src.push(`${outPickColor} = uvec4(${vPickColor});`);
26
+ }
27
+ }
28
+ };
29
+ };
@@ -619,6 +619,10 @@ class Scene extends Component {
619
619
  premultipliedAlpha: cfg.premultipliedAlpha
620
620
  });
621
621
 
622
+ const onContextLost = (event) => this.viewer.destroy();
623
+ canvas.addEventListener("webglcontextlost", onContextLost, false);
624
+ this._removeWebglcontextlostListener = () => canvas.removeEventListener("webglcontextlost", onContextLost, false);
625
+
622
626
  this.canvas.on("boundary", () => {
623
627
  this.glRedraw();
624
628
  });
@@ -1249,35 +1253,6 @@ class Scene extends Component {
1249
1253
  this._offsetObjectIds = null; // Lazy regenerate
1250
1254
  }
1251
1255
 
1252
- _webglContextLost() {
1253
- // this.loading++;
1254
- this.canvas.spinner.processes++;
1255
- for (const id in this.components) {
1256
- if (this.components.hasOwnProperty(id)) {
1257
- const component = this.components[id];
1258
- if (component._webglContextLost) {
1259
- component._webglContextLost();
1260
- }
1261
- }
1262
- }
1263
- this._renderer.webglContextLost();
1264
- }
1265
-
1266
- _webglContextRestored() {
1267
- const gl = this.canvas.gl;
1268
- for (const id in this.components) {
1269
- if (this.components.hasOwnProperty(id)) {
1270
- const component = this.components[id];
1271
- if (component._webglContextRestored) {
1272
- component._webglContextRestored(gl);
1273
- }
1274
- }
1275
- }
1276
- this._renderer.webglContextRestored(gl);
1277
- //this.loading--;
1278
- this.canvas.spinner.processes--;
1279
- }
1280
-
1281
1256
  /**
1282
1257
  * Returns the capabilities of this Scene.
1283
1258
  *
@@ -1507,12 +1482,7 @@ class Scene extends Component {
1507
1482
 
1508
1483
  renderEvent.sceneId = this.id;
1509
1484
 
1510
- const passes = this._passes;
1511
- const clearEachPass = this._clearEachPass;
1512
- let pass;
1513
- let clear;
1514
-
1515
- for (pass = 0; pass < passes; pass++) {
1485
+ for (let pass = 0; pass < this._passes; pass++) {
1516
1486
 
1517
1487
  renderEvent.pass = pass;
1518
1488
 
@@ -1525,9 +1495,10 @@ class Scene extends Component {
1525
1495
  */
1526
1496
  this.fire("rendering", renderEvent, true);
1527
1497
 
1528
- clear = clearEachPass || (pass === 0);
1529
-
1530
- this._renderer.render({pass: pass, clear: clear, force: forceRender});
1498
+ if (forceRender) {
1499
+ this._renderer.imageDirty();
1500
+ }
1501
+ this._renderer.render(pass, this._clearEachPass || (pass === 0));
1531
1502
 
1532
1503
  /**
1533
1504
  * Fired when we have just rendered a frame for a Scene.
@@ -2348,6 +2319,11 @@ class Scene extends Component {
2348
2319
  */
2349
2320
  pick(params, pickResult) {
2350
2321
 
2322
+ if (! this.canvas) {
2323
+ this.error("Picking not allowed on a destroyed Scene");
2324
+ return null;
2325
+ }
2326
+
2351
2327
  if (this.canvas.boundary[2] === 0 || this.canvas.boundary[3] === 0) {
2352
2328
  this.error("Picking not allowed while canvas has zero width or height");
2353
2329
  return null;
@@ -2401,6 +2377,10 @@ class Scene extends Component {
2401
2377
  * @deprecated
2402
2378
  */
2403
2379
  snapPick(params) {
2380
+ if (! this.canvas) {
2381
+ this.error("Picking not allowed on a destroyed Scene");
2382
+ return null;
2383
+ }
2404
2384
  if (undefined === this._warnSnapPickDeprecated) {
2405
2385
  this._warnSnapPickDeprecated = true;
2406
2386
  this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")
@@ -2829,6 +2809,9 @@ class Scene extends Component {
2829
2809
 
2830
2810
  super.destroy();
2831
2811
 
2812
+ this._removeWebglcontextlostListener();
2813
+ // this.canvas.gl.getExtension("WEBGL_lose_context").loseContext(); // disabled because of XCD-306 and XEOK-295
2814
+
2832
2815
  for (const id in this.components) {
2833
2816
  if (this.components.hasOwnProperty(id)) {
2834
2817
  this.components[id].destroy();
@@ -10,7 +10,6 @@ class ArrayBuf {
10
10
  this._gl = gl;
11
11
  this.type = type;
12
12
  this.allocated = false;
13
- this.ConstructorType = data.constructor;
14
13
 
15
14
  switch (data.constructor) {
16
15
 
@@ -95,25 +94,6 @@ class ArrayBuf {
95
94
  }
96
95
  }
97
96
 
98
- getData(baseIndex = 0, length = (this.numItems) - baseIndex) {
99
- if (!this.allocated) {
100
- return [];
101
- }
102
-
103
- const array = new (this.ConstructorType)(length * this.itemSize);
104
-
105
- this._gl.bindBuffer(this.type, this._handle);
106
- this._gl.getBufferSubData(
107
- this.type,
108
- baseIndex * this.itemByteSize * this.itemSize,
109
- array,
110
- 0,
111
- length * this.itemSize
112
- );
113
-
114
- return array;
115
- }
116
-
117
97
  bind() {
118
98
  if (!this.allocated) {
119
99
  return;
@@ -128,6 +108,11 @@ class ArrayBuf {
128
108
  this._gl.bindBuffer(this.type, null);
129
109
  }
130
110
 
111
+ bindAtLocation(location) {
112
+ this.bind();
113
+ this._gl.vertexAttribPointer(location, this.itemSize, this.itemType, this.normalized, 0, 0);
114
+ }
115
+
131
116
  destroy() {
132
117
  if (!this.allocated) {
133
118
  return;