@xeokit/xeokit-sdk 2.6.92 → 2.6.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13074 -44661
- package/dist/xeokit-sdk.es.js +13075 -44660
- package/dist/xeokit-sdk.es5.js +1403 -3501
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +2 -1
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +21 -38
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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export const ColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao, primitive) {
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const vColor = programVariables.createVarying("vec4", "vColor", () => {
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const attributes = geometry.attributes;
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const color = (primitive === "points") ? `vec4(${attributes.color}.rgb, 1.0)` : `${attributes.color}`;
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if (lightSetup) {
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const lightComponents = [
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lightSetup.getAmbientColor()
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].concat(
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lightSetup.directionalLights.map(
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light => `max(dot(${attributes.normal.view}, ${light.getDirection(geometry.viewMatrix, attributes.position.view)}), 0.0) * ${light.getColor()}`));
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return `vec4(${lightComponents.join(" + ")}, 1) * ${color}`;
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} else {
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return color;
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}
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});
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const outColor = programVariables.createOutput("vec4", "outColor");
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return {
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programName: "Color",
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getHash: () => [lightSetup ? lightSetup.getHash() : "-", sao ? "sao" : "nosao"],
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cleanerEdges: true,
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getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => ((primitive !== "points") && (primitive !== "lines")) ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth),
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renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
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appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
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if ((primitive === "points") || (primitive === "lines")) {
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src.push(`${outColor} = ${vColor};`);
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} else {
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src.push(`vec4 fragColor = ${sliceColorOr(vColor)};`);
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src.push(`${outColor} = ${(sao ? (`vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)`) : "fragColor")};`);
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}
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},
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filterIntensityRange: true,
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incrementDrawState: true
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};
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};
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import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
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import {setupTexture} from "../../../webgl/WebGLRenderer.js";
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export const ColorTextureProgram = function(programVariables, geometry, scene, lightSetup, sao, useAlphaCutoff, gammaOutput) {
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const colorTexture = setupTexture(programVariables, "sampler2D", "uColorMap", sRGBEncoding, (set, state) => {
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const texture = state.layerTextureSet.colorTexture;
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texture && set(texture.texture);
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});
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const materialAlphaCutoff = useAlphaCutoff && programVariables.createUniform("float", "materialAlphaCutoff", (set, state) => set(state.layerTextureSet.alphaCutoff));
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const attributes = geometry.attributes;
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const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
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const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
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const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
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const outColor = programVariables.createOutput("vec4", "outColor");
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return {
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programName: "ColorTexture",
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getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!gammaOutput, useAlphaCutoff ? "alphaCutoffYes" : "alphaCutoffNo"],
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getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
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renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
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appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
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src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
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src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
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lightSetup.directionalLights.forEach(light => {
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src.push(`reflectedColor += max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()};`);
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});
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src.push(`vec4 color = vec4(${lightSetup.getAmbientColor()} + reflectedColor, 1) * ${sliceColorOr(vColor)};`);
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src.push(`vec4 sampleColor = ${colorTexture(vUV)};`);
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if (materialAlphaCutoff) {
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+
src.push(`if (sampleColor.a < ${materialAlphaCutoff}) { discard; }`);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
src.push("vec4 colorTexel = color * sampleColor;");
|
|
39
|
+
src.push(`${outColor} = vec4(colorTexel.rgb${(sao ? (" * " + sao.getAmbient(gl_FragCoord)) : "")}, color.a);`);
|
|
40
|
+
|
|
41
|
+
getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
|
|
42
|
+
},
|
|
43
|
+
|
|
44
|
+
incrementDrawState: true
|
|
45
|
+
};
|
|
46
|
+
};
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
export const DepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
|
|
2
|
+
const vHighPrecisionZW = programVariables.createVarying("highp vec2", "vHighPrecisionZW", () => `${geometry.attributes.position.clip}.zw`);
|
|
3
|
+
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
4
|
+
return {
|
|
5
|
+
programName: "Depth",
|
|
6
|
+
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
7
|
+
renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
8
|
+
// isn't it the same as vec4(vec3(1.0 - gl_FragCoord.z), 1.0) ?
|
|
9
|
+
appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(vec3((1.0 - ${vHighPrecisionZW}[0] / ${vHighPrecisionZW}[1]) / 2.0), 1.0);`)
|
|
10
|
+
};
|
|
11
|
+
};
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export const EdgesProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, colorUniform) {
|
|
2
|
+
const edgeColorUniform = colorUniform && programVariables.createUniform("vec4", "edgeColor", (set, state) => set(state.legacyFrameCtx.programColor));
|
|
3
|
+
const color = geometry.attributes.color;
|
|
4
|
+
const vColor = (!colorUniform) && programVariables.createVarying("vec4", "vColor", () => `vec4(${color}.rgb * 0.5, ${color}.a)`);
|
|
5
|
+
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
6
|
+
return {
|
|
7
|
+
programName: colorUniform ? "Edges" : "EdgesColor",
|
|
8
|
+
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
9
|
+
renderPassFlag: 2, // EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
|
|
10
|
+
appendFragmentOutputs: (src) => src.push(`${outColor} = ${edgeColorUniform || vColor};`)
|
|
11
|
+
};
|
|
12
|
+
};
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
export const FlatColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao) {
|
|
2
|
+
const attributes = geometry.attributes;
|
|
3
|
+
const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
|
|
4
|
+
const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
|
|
5
|
+
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
6
|
+
return {
|
|
7
|
+
programName: "FlatColor",
|
|
8
|
+
getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao"],
|
|
9
|
+
cleanerEdges: true,
|
|
10
|
+
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
11
|
+
renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
12
|
+
appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
|
|
13
|
+
src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
|
|
14
|
+
const lightComponents = [
|
|
15
|
+
lightSetup.getAmbientColor()
|
|
16
|
+
].concat(
|
|
17
|
+
lightSetup.directionalLights.map(
|
|
18
|
+
light => `max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()}`));
|
|
19
|
+
|
|
20
|
+
src.push(`vec4 fragColor = vec4(${lightComponents.join(" + ")}, 1) * ${sliceColorOr(vColor)};`);
|
|
21
|
+
src.push(`${outColor} = ${sao ? `vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)` : "fragColor"};`);
|
|
22
|
+
}
|
|
23
|
+
};
|
|
24
|
+
};
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export const OcclusionProgram = function(programVariables, logarithmicDepthBufferEnabled) {
|
|
2
|
+
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
3
|
+
return {
|
|
4
|
+
programName: "Occlusion",
|
|
5
|
+
// Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
|
|
6
|
+
// accuracy at close range to improve accuracy at long range. This can
|
|
7
|
+
// mess up accuracy for occlusion tests, so we'll disable for now.
|
|
8
|
+
getLogDepth: false && logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
9
|
+
renderPassFlag: 0, // COLOR_OPAQUE // Only opaque objects can be occluders
|
|
10
|
+
appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(0.0, 0.0, 1.0, 1.0);`) // Occluders are blue
|
|
11
|
+
};
|
|
12
|
+
};
|
|
@@ -0,0 +1,180 @@
|
|
|
1
|
+
import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
|
|
2
|
+
import {setupTexture} from "../../../webgl/WebGLRenderer.js";
|
|
3
|
+
|
|
4
|
+
export const PBRProgram = function(programVariables, geometry, scene, lightSetup, sao) {
|
|
5
|
+
const setup2dTexture = (name, isSrgb, getTexture) => {
|
|
6
|
+
return setupTexture(programVariables, "sampler2D", name, isSrgb ? sRGBEncoding : LinearEncoding, (set, state) => {
|
|
7
|
+
const texture = getTexture(state.layerTextureSet);
|
|
8
|
+
texture && set(texture.texture);
|
|
9
|
+
});
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
const attributes = geometry.attributes;
|
|
13
|
+
const getIrradiance = lightSetup.getIrradiance;
|
|
14
|
+
|
|
15
|
+
const colorMap = setup2dTexture("uColorMap", true, textureSet => textureSet.colorTexture);
|
|
16
|
+
const metallicRoughMap = setup2dTexture("uMetallicRoughMap", false, textureSet => textureSet.metallicRoughnessTexture);
|
|
17
|
+
const emissiveMap = setup2dTexture("uEmissiveMap", true, textureSet => textureSet.emissiveTexture);
|
|
18
|
+
const normalMap = setup2dTexture("uNormalMap", false, textureSet => textureSet.normalsTexture);
|
|
19
|
+
const aOMap = setup2dTexture("uAOMap", false, textureSet => textureSet.occlusionTexture);
|
|
20
|
+
|
|
21
|
+
const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
|
|
22
|
+
const vViewNormal = programVariables.createVarying("vec3", "vViewNormal", () => attributes.normal.view);
|
|
23
|
+
const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
|
|
24
|
+
const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
|
|
25
|
+
const vMetallicRoughness = programVariables.createVarying("vec2", "vMetallicRoughness", () => attributes.metallicRoughness);
|
|
26
|
+
const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => `${attributes.normal.world}.xyz`);
|
|
27
|
+
|
|
28
|
+
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
29
|
+
|
|
30
|
+
const saturate = programVariables.createFragmentDefinition(
|
|
31
|
+
"saturate",
|
|
32
|
+
(name, src) => src.push(`float ${name}(const in float a) { return clamp(a, 0.0, 1.0); }`));
|
|
33
|
+
|
|
34
|
+
const BRDF_Specular_GGX = programVariables.createFragmentDefinition(
|
|
35
|
+
"BRDF_Specular_GGX",
|
|
36
|
+
(name, src) => {
|
|
37
|
+
src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
|
|
38
|
+
src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
|
|
39
|
+
src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
|
|
40
|
+
src.push("}");
|
|
41
|
+
|
|
42
|
+
src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
|
|
43
|
+
src.push(" float a2 = ( alpha * alpha );");
|
|
44
|
+
src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
|
|
45
|
+
src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
|
|
46
|
+
src.push(" return 1.0 / ( gl * gv );");
|
|
47
|
+
src.push("}");
|
|
48
|
+
|
|
49
|
+
src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
|
|
50
|
+
src.push(" float a2 = ( alpha * alpha );");
|
|
51
|
+
src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
|
|
52
|
+
src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
|
|
53
|
+
src.push(" return 0.5 / max( gv + gl, 1e-6 );");
|
|
54
|
+
src.push("}");
|
|
55
|
+
|
|
56
|
+
src.push("float D_GGX(const in float alpha, const in float dotNH) {");
|
|
57
|
+
src.push(" float a2 = ( alpha * alpha );");
|
|
58
|
+
src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
|
|
59
|
+
src.push(" return 0.31830988618 * a2 / ( denom * denom);"); // 1/PI
|
|
60
|
+
src.push("}");
|
|
61
|
+
|
|
62
|
+
src.push(`vec3 ${name}(const in vec3 incidentLightDirection, const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
|
|
63
|
+
src.push(" float alpha = ( roughness * roughness );");
|
|
64
|
+
src.push(" vec3 halfDir = normalize( incidentLightDirection + viewEyeDir );");
|
|
65
|
+
src.push(` float dotNL = ${saturate}( dot( viewNormal, incidentLightDirection ) );`);
|
|
66
|
+
src.push(` float dotNV = ${saturate}( dot( viewNormal, viewEyeDir ) );`);
|
|
67
|
+
src.push(` float dotNH = ${saturate}( dot( viewNormal, halfDir ) );`);
|
|
68
|
+
src.push(` float dotLH = ${saturate}( dot( incidentLightDirection, halfDir ) );`);
|
|
69
|
+
src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
|
|
70
|
+
src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
|
|
71
|
+
src.push(" float D = D_GGX( alpha, dotNH );");
|
|
72
|
+
src.push(" return F * (G * D);");
|
|
73
|
+
src.push("}");
|
|
74
|
+
});
|
|
75
|
+
|
|
76
|
+
const BRDF_Specular_GGX_Environment = programVariables.createFragmentDefinition(
|
|
77
|
+
"BRDF_Specular_GGX_Environment",
|
|
78
|
+
(name, src) => {
|
|
79
|
+
src.push(`vec3 ${name}(const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
|
|
80
|
+
src.push(` float dotNV = ${saturate}(dot(viewNormal, viewEyeDir));`);
|
|
81
|
+
src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
|
|
82
|
+
src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
|
|
83
|
+
src.push(" vec4 r = roughness * c0 + c1;");
|
|
84
|
+
src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
|
|
85
|
+
src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
|
|
86
|
+
src.push(" return specularColor * AB.x + AB.y;");
|
|
87
|
+
src.push("}");
|
|
88
|
+
});
|
|
89
|
+
|
|
90
|
+
const perturbNormal2Arb = programVariables.createFragmentDefinition(
|
|
91
|
+
"perturbNormal2Arb",
|
|
92
|
+
(name, src) => {
|
|
93
|
+
src.push(`vec3 ${name}( vec3 eye_pos, vec3 surf_norm, vec2 uv, vec4 texel ) {`);
|
|
94
|
+
src.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {");
|
|
95
|
+
src.push(" return surf_norm;");
|
|
96
|
+
src.push(" }");
|
|
97
|
+
src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
|
|
98
|
+
src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
|
|
99
|
+
src.push(" vec2 st0 = dFdx( uv.st );");
|
|
100
|
+
src.push(" vec2 st1 = dFdy( uv.st );");
|
|
101
|
+
src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
|
|
102
|
+
src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
|
|
103
|
+
src.push(" vec3 N = normalize( surf_norm );");
|
|
104
|
+
src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
|
|
105
|
+
src.push(" mat3 tsn = mat3( S, T, N );");
|
|
106
|
+
// src.push(" mapN *= 3.0;");
|
|
107
|
+
src.push(" return normalize( tsn * mapN );");
|
|
108
|
+
src.push("}");
|
|
109
|
+
});
|
|
110
|
+
|
|
111
|
+
return {
|
|
112
|
+
programName: "PBR",
|
|
113
|
+
getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!scene.gammaOutput],
|
|
114
|
+
getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
115
|
+
renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
116
|
+
clippingCaps: scene._sectionPlanesState.clippingCaps && outColor,
|
|
117
|
+
incrementDrawState: true,
|
|
118
|
+
appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => {
|
|
119
|
+
src.push("const float PI = 3.14159265359;");
|
|
120
|
+
src.push("vec3 reflDiff = vec3(0.0);");
|
|
121
|
+
src.push("vec3 reflSpec = vec3(0.0);");
|
|
122
|
+
|
|
123
|
+
src.push(`vec3 rgb = ${vColor}.rgb;`);
|
|
124
|
+
src.push(`float opacity = ${vColor}.a;`);
|
|
125
|
+
|
|
126
|
+
src.push("vec3 baseColor = rgb;");
|
|
127
|
+
src.push("float specularF0 = 1.0;");
|
|
128
|
+
src.push(`float metallic = float(${vMetallicRoughness}.r) / 255.0;`);
|
|
129
|
+
src.push(`float roughness = float(${vMetallicRoughness}.g) / 255.0;`);
|
|
130
|
+
src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
|
|
131
|
+
|
|
132
|
+
src.push(`vec4 colorTexel = ${colorMap(vUV)};`);
|
|
133
|
+
src.push("baseColor *= colorTexel.rgb;");
|
|
134
|
+
// src.push("opacity *=/= colorTexel.a;"); // batching had "*=", instancing had "="
|
|
135
|
+
|
|
136
|
+
src.push(`vec3 metalRoughTexel = ${metallicRoughMap(vUV)}.rgb;`);
|
|
137
|
+
src.push("metallic *= metalRoughTexel.b;");
|
|
138
|
+
src.push("roughness *= metalRoughTexel.g;");
|
|
139
|
+
|
|
140
|
+
src.push("vec3 diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
|
|
141
|
+
src.push("float specularRoughness = clamp(roughness, 0.04, 1.0);");
|
|
142
|
+
src.push("vec3 specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");
|
|
143
|
+
|
|
144
|
+
src.push(`vec3 viewNormal = -${perturbNormal2Arb}(${vViewPosition}, normalize(${vViewNormal}), ${vUV}, ${normalMap(vUV)});`);
|
|
145
|
+
src.push(`vec3 viewEyeDir = normalize(${vViewPosition});`);
|
|
146
|
+
|
|
147
|
+
getIrradiance && src.push(`reflDiff += ${getIrradiance(`normalize(${vWorldNormal})`)};`);
|
|
148
|
+
|
|
149
|
+
if (lightSetup.getReflection) {
|
|
150
|
+
const reflectVec = `reflect(viewEyeDir, viewNormal)`;
|
|
151
|
+
const viewReflectVec = `normalize((vec4(${reflectVec}, 0.0) * ${geometry.viewMatrix}).xyz)`;
|
|
152
|
+
const maxMIPLevel = "8.0";
|
|
153
|
+
const blinnExpFromRoughness = `(2.0 / pow(specularRoughness + 0.0001, 2.0) - 2.0)`;
|
|
154
|
+
const desiredMIPLevel = `${maxMIPLevel} - 0.79248 - 0.5 * log2(pow(${blinnExpFromRoughness}, 2.0) + 1.0)`;
|
|
155
|
+
const specularMIPLevel = `0.5 * clamp(${desiredMIPLevel}, 0.0, ${maxMIPLevel})`; // TODO: a random factor - fix this
|
|
156
|
+
const radiance = lightSetup.getReflection(viewReflectVec, specularMIPLevel);
|
|
157
|
+
const specularBRDFContrib = `${BRDF_Specular_GGX_Environment}(viewNormal, viewEyeDir, specularColor, specularRoughness)`;
|
|
158
|
+
src.push(`reflSpec += ${radiance} * ${specularBRDFContrib};`);
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
lightSetup.directionalLights.forEach((light, i) => {
|
|
162
|
+
src.push(`vec3 lightDirection${i} = -${light.getDirection(geometry.viewMatrix, vViewPosition)};`); // This "-" might be wrong, but it used to be like that
|
|
163
|
+
const dotNL = `${saturate}(dot(viewNormal, lightDirection${i}))`;
|
|
164
|
+
src.push(`vec3 irradiance${i} = ${dotNL} * ${light.getColor()};`);
|
|
165
|
+
src.push(`reflDiff += irradiance${i};`);
|
|
166
|
+
src.push(`reflSpec += irradiance${i} * PI * ${BRDF_Specular_GGX}(lightDirection${i}, viewNormal, viewEyeDir, specularColor, specularRoughness);`);
|
|
167
|
+
});
|
|
168
|
+
|
|
169
|
+
src.push(`vec3 emissiveColor = ${emissiveMap(vUV)}.rgb;`); // TODO: correct gamma function
|
|
170
|
+
src.push(`float aoFactor = ${aOMap(vUV)}.r;`);
|
|
171
|
+
|
|
172
|
+
const ambient = `${lightSetup.getAmbientColor()} * baseColor * opacity * rgb`;
|
|
173
|
+
src.push(`vec3 outgoingLight = emissiveColor + reflDiff * diffuseColor + reflSpec + ${ambient};`);
|
|
174
|
+
|
|
175
|
+
src.push(`${outColor} = vec4(outgoingLight * aoFactor${sao ? ` * ${sao.getAmbient(gl_FragCoord)}` : ""}, opacity);`);
|
|
176
|
+
|
|
177
|
+
getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
|
|
178
|
+
}
|
|
179
|
+
};
|
|
180
|
+
};
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
export const PickDepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
|
|
2
|
+
const far = programVariables.createUniform("float", "far", (set, state) => set(state.legacyFrameCtx.viewParams.far));
|
|
3
|
+
const near = programVariables.createUniform("float", "near", (set, state) => set(state.legacyFrameCtx.viewParams.near));
|
|
4
|
+
const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${geometry.attributes.position.view}.xyz`);
|
|
5
|
+
const outPackedDepth = programVariables.createOutput("vec4", "outPackedDepth");
|
|
6
|
+
const packDepth = programVariables.createFragmentDefinition(
|
|
7
|
+
"packDepth",
|
|
8
|
+
(name, src) => {
|
|
9
|
+
src.push(`vec4 ${name}(const in float depth) {`);
|
|
10
|
+
src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
|
|
11
|
+
src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
|
|
12
|
+
src.push(" vec4 res = fract(depth * bitShift);");
|
|
13
|
+
src.push(" res -= res.xxyz * bitMask;");
|
|
14
|
+
src.push(" return res;");
|
|
15
|
+
src.push("}");
|
|
16
|
+
});
|
|
17
|
+
|
|
18
|
+
return {
|
|
19
|
+
programName: "PickDepth",
|
|
20
|
+
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
21
|
+
renderPassFlag: 3, // PICK
|
|
22
|
+
incPointSizeBy10: true,
|
|
23
|
+
appendFragmentOutputs: (src) => {
|
|
24
|
+
src.push(`float zNormalizedDepth = abs((${near} + ${vViewPosition}.z) / (${far} - ${near}));`);
|
|
25
|
+
// isn't zNormalizedDepth the same as gl_FragDepth or gl_FragCoord.z?
|
|
26
|
+
src.push(`${outPackedDepth} = ${packDepth}(zNormalizedDepth);`); // Must be linear depth
|
|
27
|
+
// try: src.push(" outPackedDepth = vec4(zNormalizedDepth, fract(zNormalizedDepth * vec3(256.0, 256.0*256.0, 256.0*256.0*256.0)));");
|
|
28
|
+
}
|
|
29
|
+
};
|
|
30
|
+
};
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export const PickMeshProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
|
|
2
|
+
const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => `${geometry.attributes.pickColor} / 255.0`);
|
|
3
|
+
const outPickColor = programVariables.createOutput("vec4", "outPickColor");
|
|
4
|
+
return {
|
|
5
|
+
programName: "PickMesh",
|
|
6
|
+
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
7
|
+
renderPassFlag: 3, // PICK
|
|
8
|
+
incPointSizeBy10: true,
|
|
9
|
+
dontCullOnAlphaZero: true, // should be false?
|
|
10
|
+
appendFragmentOutputs: (src) => src.push(`${outPickColor} = ${vPickColor};`)
|
|
11
|
+
};
|
|
12
|
+
};
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import {math} from "../../../math/math.js";
|
|
2
|
+
|
|
3
|
+
export const PickNormalsProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isFlat) {
|
|
4
|
+
const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
|
|
5
|
+
const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => geometry.attributes.normal.world);
|
|
6
|
+
const outNormal = programVariables.createOutput("highp ivec4", "outNormal");
|
|
7
|
+
return {
|
|
8
|
+
programName: isFlat ? "PickNormalsFlat" : "PickNormals",
|
|
9
|
+
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
10
|
+
renderPassFlag: 3, // PICK
|
|
11
|
+
appendFragmentOutputs: (src) => {
|
|
12
|
+
const worldNormal = (isFlat
|
|
13
|
+
? `normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition})))`
|
|
14
|
+
: vWorldNormal);
|
|
15
|
+
src.push(`${outNormal} = ivec4(${worldNormal} * float(${math.MAX_INT}), 1.0);`);
|
|
16
|
+
}
|
|
17
|
+
};
|
|
18
|
+
};
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
export const ShadowProgram = function(programVariables, logarithmicDepthBufferEnabled) {
|
|
2
|
+
// VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
|
|
3
|
+
// but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
|
|
4
|
+
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
5
|
+
const encodeFloat = programVariables.createFragmentDefinition(
|
|
6
|
+
"encodeFloat",
|
|
7
|
+
(name, src) => {
|
|
8
|
+
src.push(`vec4 ${name}(const in float v) {`);
|
|
9
|
+
src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
|
|
10
|
+
src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
|
|
11
|
+
src.push(" vec4 comp = fract(v * bitShift);");
|
|
12
|
+
src.push(" comp -= comp.xxyz * bitMask;");
|
|
13
|
+
src.push(" return comp;");
|
|
14
|
+
src.push("}");
|
|
15
|
+
});
|
|
16
|
+
return {
|
|
17
|
+
programName: "Shadow",
|
|
18
|
+
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
19
|
+
renderPassFlag: 0,
|
|
20
|
+
isShadowProgram: true,
|
|
21
|
+
appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => src.push(`${outColor} = ${encodeFloat}(${gl_FragCoord}.z);`)
|
|
22
|
+
};
|
|
23
|
+
};
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
export const SilhouetteProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isPointsOrLines) {
|
|
2
|
+
const silhouetteColor = programVariables.createUniform("vec4", "silhouetteColor", (set, state) => set(state.legacyFrameCtx.programColor));
|
|
3
|
+
const vAlpha = programVariables.createVarying("float", "vAlpha", () => `${geometry.attributes.color}.a`);
|
|
4
|
+
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
5
|
+
return {
|
|
6
|
+
programName: "Silhouette",
|
|
7
|
+
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
8
|
+
renderPassFlag: 1, // SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
|
|
9
|
+
appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
|
|
10
|
+
src.push(`${outColor} = ${isPointsOrLines
|
|
11
|
+
? silhouetteColor
|
|
12
|
+
: sliceColorOr(`vec4(${silhouetteColor}.rgb, min(${silhouetteColor}.a, ${vAlpha}))`)};`);
|
|
13
|
+
}
|
|
14
|
+
};
|
|
15
|
+
};
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import {math} from "../../../math/math.js";
|
|
2
|
+
|
|
3
|
+
export const SnapProgram = function(programVariables, geometry, isSnapInit, isPoints) {
|
|
4
|
+
const layerNumber = programVariables.createUniform("int", "layerNumber", (set, state) => set(state.legacyFrameCtx.snapPickLayerParams.length));
|
|
5
|
+
const coordinateScaler = programVariables.createUniform("vec3", "coordinateScaler", (set, state) => set(state.legacyFrameCtx.snapPickCoordinateScale));
|
|
6
|
+
|
|
7
|
+
const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
|
|
8
|
+
const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => geometry.attributes.pickColor, "flat");
|
|
9
|
+
|
|
10
|
+
const outCoords = programVariables.createOutput("highp ivec4", "outCoords", 0);
|
|
11
|
+
const outNormal = programVariables.createOutput("highp ivec4", "outNormal", 1);
|
|
12
|
+
const outPickColor = programVariables.createOutput("lowp uvec4", "outPickColor", 2);
|
|
13
|
+
|
|
14
|
+
return {
|
|
15
|
+
programName: isSnapInit ? "SnapInit" : "Snap",
|
|
16
|
+
// Improves occlusion accuracy at distance
|
|
17
|
+
getLogDepth: true && (vFragDepth => (isSnapInit ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth)),
|
|
18
|
+
renderPassFlag: 3, // PICK
|
|
19
|
+
vertexCullX: (!isSnapInit) && "2.0",
|
|
20
|
+
dontCullOnAlphaZero: !isSnapInit,
|
|
21
|
+
appendFragmentOutputs: (src) => {
|
|
22
|
+
src.push(`${outCoords} = ivec4(${vWorldPosition} * ${coordinateScaler}.xyz, ${isSnapInit ? "-" : ""}${layerNumber});`);
|
|
23
|
+
if (isSnapInit) {
|
|
24
|
+
src.push(`${outNormal} = ${isPoints ? "ivec4(1.0)" : `ivec4(normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition}))) * float(${math.MAX_INT}), 1.0)`};`);
|
|
25
|
+
src.push(`${outPickColor} = uvec4(${vPickColor});`);
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
};
|
|
29
|
+
};
|
|
@@ -619,6 +619,10 @@ class Scene extends Component {
|
|
|
619
619
|
premultipliedAlpha: cfg.premultipliedAlpha
|
|
620
620
|
});
|
|
621
621
|
|
|
622
|
+
const onContextLost = (event) => this.viewer.destroy();
|
|
623
|
+
canvas.addEventListener("webglcontextlost", onContextLost, false);
|
|
624
|
+
this._removeWebglcontextlostListener = () => canvas.removeEventListener("webglcontextlost", onContextLost, false);
|
|
625
|
+
|
|
622
626
|
this.canvas.on("boundary", () => {
|
|
623
627
|
this.glRedraw();
|
|
624
628
|
});
|
|
@@ -1249,35 +1253,6 @@ class Scene extends Component {
|
|
|
1249
1253
|
this._offsetObjectIds = null; // Lazy regenerate
|
|
1250
1254
|
}
|
|
1251
1255
|
|
|
1252
|
-
_webglContextLost() {
|
|
1253
|
-
// this.loading++;
|
|
1254
|
-
this.canvas.spinner.processes++;
|
|
1255
|
-
for (const id in this.components) {
|
|
1256
|
-
if (this.components.hasOwnProperty(id)) {
|
|
1257
|
-
const component = this.components[id];
|
|
1258
|
-
if (component._webglContextLost) {
|
|
1259
|
-
component._webglContextLost();
|
|
1260
|
-
}
|
|
1261
|
-
}
|
|
1262
|
-
}
|
|
1263
|
-
this._renderer.webglContextLost();
|
|
1264
|
-
}
|
|
1265
|
-
|
|
1266
|
-
_webglContextRestored() {
|
|
1267
|
-
const gl = this.canvas.gl;
|
|
1268
|
-
for (const id in this.components) {
|
|
1269
|
-
if (this.components.hasOwnProperty(id)) {
|
|
1270
|
-
const component = this.components[id];
|
|
1271
|
-
if (component._webglContextRestored) {
|
|
1272
|
-
component._webglContextRestored(gl);
|
|
1273
|
-
}
|
|
1274
|
-
}
|
|
1275
|
-
}
|
|
1276
|
-
this._renderer.webglContextRestored(gl);
|
|
1277
|
-
//this.loading--;
|
|
1278
|
-
this.canvas.spinner.processes--;
|
|
1279
|
-
}
|
|
1280
|
-
|
|
1281
1256
|
/**
|
|
1282
1257
|
* Returns the capabilities of this Scene.
|
|
1283
1258
|
*
|
|
@@ -1507,12 +1482,7 @@ class Scene extends Component {
|
|
|
1507
1482
|
|
|
1508
1483
|
renderEvent.sceneId = this.id;
|
|
1509
1484
|
|
|
1510
|
-
|
|
1511
|
-
const clearEachPass = this._clearEachPass;
|
|
1512
|
-
let pass;
|
|
1513
|
-
let clear;
|
|
1514
|
-
|
|
1515
|
-
for (pass = 0; pass < passes; pass++) {
|
|
1485
|
+
for (let pass = 0; pass < this._passes; pass++) {
|
|
1516
1486
|
|
|
1517
1487
|
renderEvent.pass = pass;
|
|
1518
1488
|
|
|
@@ -1525,9 +1495,10 @@ class Scene extends Component {
|
|
|
1525
1495
|
*/
|
|
1526
1496
|
this.fire("rendering", renderEvent, true);
|
|
1527
1497
|
|
|
1528
|
-
|
|
1529
|
-
|
|
1530
|
-
|
|
1498
|
+
if (forceRender) {
|
|
1499
|
+
this._renderer.imageDirty();
|
|
1500
|
+
}
|
|
1501
|
+
this._renderer.render(pass, this._clearEachPass || (pass === 0));
|
|
1531
1502
|
|
|
1532
1503
|
/**
|
|
1533
1504
|
* Fired when we have just rendered a frame for a Scene.
|
|
@@ -2348,6 +2319,11 @@ class Scene extends Component {
|
|
|
2348
2319
|
*/
|
|
2349
2320
|
pick(params, pickResult) {
|
|
2350
2321
|
|
|
2322
|
+
if (! this.canvas) {
|
|
2323
|
+
this.error("Picking not allowed on a destroyed Scene");
|
|
2324
|
+
return null;
|
|
2325
|
+
}
|
|
2326
|
+
|
|
2351
2327
|
if (this.canvas.boundary[2] === 0 || this.canvas.boundary[3] === 0) {
|
|
2352
2328
|
this.error("Picking not allowed while canvas has zero width or height");
|
|
2353
2329
|
return null;
|
|
@@ -2401,6 +2377,10 @@ class Scene extends Component {
|
|
|
2401
2377
|
* @deprecated
|
|
2402
2378
|
*/
|
|
2403
2379
|
snapPick(params) {
|
|
2380
|
+
if (! this.canvas) {
|
|
2381
|
+
this.error("Picking not allowed on a destroyed Scene");
|
|
2382
|
+
return null;
|
|
2383
|
+
}
|
|
2404
2384
|
if (undefined === this._warnSnapPickDeprecated) {
|
|
2405
2385
|
this._warnSnapPickDeprecated = true;
|
|
2406
2386
|
this.warn("Scene.snapPick() is deprecated since v2.4.2 - use Scene.pick() instead")
|
|
@@ -2829,6 +2809,9 @@ class Scene extends Component {
|
|
|
2829
2809
|
|
|
2830
2810
|
super.destroy();
|
|
2831
2811
|
|
|
2812
|
+
this._removeWebglcontextlostListener();
|
|
2813
|
+
// this.canvas.gl.getExtension("WEBGL_lose_context").loseContext(); // disabled because of XCD-306 and XEOK-295
|
|
2814
|
+
|
|
2832
2815
|
for (const id in this.components) {
|
|
2833
2816
|
if (this.components.hasOwnProperty(id)) {
|
|
2834
2817
|
this.components[id].destroy();
|
|
@@ -10,7 +10,6 @@ class ArrayBuf {
|
|
|
10
10
|
this._gl = gl;
|
|
11
11
|
this.type = type;
|
|
12
12
|
this.allocated = false;
|
|
13
|
-
this.ConstructorType = data.constructor;
|
|
14
13
|
|
|
15
14
|
switch (data.constructor) {
|
|
16
15
|
|
|
@@ -95,25 +94,6 @@ class ArrayBuf {
|
|
|
95
94
|
}
|
|
96
95
|
}
|
|
97
96
|
|
|
98
|
-
getData(baseIndex = 0, length = (this.numItems) - baseIndex) {
|
|
99
|
-
if (!this.allocated) {
|
|
100
|
-
return [];
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
const array = new (this.ConstructorType)(length * this.itemSize);
|
|
104
|
-
|
|
105
|
-
this._gl.bindBuffer(this.type, this._handle);
|
|
106
|
-
this._gl.getBufferSubData(
|
|
107
|
-
this.type,
|
|
108
|
-
baseIndex * this.itemByteSize * this.itemSize,
|
|
109
|
-
array,
|
|
110
|
-
0,
|
|
111
|
-
length * this.itemSize
|
|
112
|
-
);
|
|
113
|
-
|
|
114
|
-
return array;
|
|
115
|
-
}
|
|
116
|
-
|
|
117
97
|
bind() {
|
|
118
98
|
if (!this.allocated) {
|
|
119
99
|
return;
|
|
@@ -128,6 +108,11 @@ class ArrayBuf {
|
|
|
128
108
|
this._gl.bindBuffer(this.type, null);
|
|
129
109
|
}
|
|
130
110
|
|
|
111
|
+
bindAtLocation(location) {
|
|
112
|
+
this.bind();
|
|
113
|
+
this._gl.vertexAttribPointer(location, this.itemSize, this.itemType, this.normalized, 0, 0);
|
|
114
|
+
}
|
|
115
|
+
|
|
131
116
|
destroy() {
|
|
132
117
|
if (!this.allocated) {
|
|
133
118
|
return;
|