@xeokit/xeokit-sdk 2.6.92 → 2.6.93

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13074 -44661
  2. package/dist/xeokit-sdk.es.js +13075 -44660
  3. package/dist/xeokit-sdk.es5.js +1403 -3501
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +2 -1
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +21 -38
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,688 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {getRenderers} from "./renderers/VBOBatchingPointsRenderers.js";
8
- import {quantizePositions} from "../../../compression.js";
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-
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- /**
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- * @private
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- */
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- export class VBOBatchingPointsLayer {
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-
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- /**
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- * @param model
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- * @param cfg
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- * @param cfg.layerIndex
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- * @param cfg.positionsDecodeMatrix
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- * @param cfg.maxGeometryBatchSize
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- * @param cfg.origin
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- * @param cfg.scratchMemory
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- */
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- constructor(cfg) {
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-
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- // console.info("Creating VBOBatchingPointsLayer");
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-
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- /**
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- * Owner model
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- * @type {VBOSceneModel}
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- */
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- this.model = cfg.model;
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-
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- /**
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- * State sorting key.
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- * @type {string}
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- */
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- this.sortId = "PointsBatchingLayer";
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-
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- /**
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- * Index of this PointsBatchingLayer in {@link VBOSceneModel#_layerList}.
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- * @type {Number}
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- */
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- this.layerIndex = cfg.layerIndex;
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-
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- this._renderers = getRenderers(cfg.model.scene);
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-
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- const maxGeometryBatchSize = cfg.maxGeometryBatchSize || 5000000;
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-
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- const attribute = function() {
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- const portions = [ ];
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-
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- return {
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- append: function(data, times = 1, denormalizeScale = 1.0) {
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- portions.push({ data: data, times: times, denormalizeScale: denormalizeScale });
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- },
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- compileBuffer: function(type) {
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- let len = 0;
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- portions.forEach(p => { len += p.times * p.data.length; });
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- const buf = new type(len);
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-
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- let begin = 0;
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- portions.forEach(p => {
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- const data = p.data;
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- const dScale = p.denormalizeScale;
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- const subBuf = buf.subarray(begin);
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-
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- if (dScale === 1.0) {
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- subBuf.set(data, 0);
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- } else {
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- for (let i = 0; i < data.length; ++i) {
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- subBuf[i] = data[i] * dScale;
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- }
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- }
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-
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- let soFar = data.length;
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- const allDataLen = p.times * data.length;
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- while (soFar < allDataLen) {
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- const toCopy = Math.min(soFar, allDataLen - soFar);
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- subBuf.set(subBuf.subarray(0, toCopy), soFar);
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- soFar += toCopy;
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- }
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-
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- begin += soFar;
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- });
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-
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- return buf;
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- }
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- };
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- };
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-
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- this._buffer = {
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- maxVerts: maxGeometryBatchSize,
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- positions: attribute(),
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- colors: attribute(),
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- pickColors: attribute(),
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- vertsIndex: 0
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- };
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-
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- this._scratchMemory = cfg.scratchMemory;
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-
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- this._state = new RenderState({
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- positionsBuf: null,
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- offsetsBuf: null,
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- colorsBuf: null,
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- flagsBuf: null,
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- positionsDecodeMatrix: math.mat4(),
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- origin: null
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- });
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-
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- // These counts are used to avoid unnecessary render passes
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- this._numPortions = 0;
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- this._numVisibleLayerPortions = 0;
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- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
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-
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- this._modelAABB = math.collapseAABB3(); // Model-space AABB
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- this._portions = [];
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- this._meshes = [];
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-
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- this._aabb = math.collapseAABB3();
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- this.aabbDirty = true;
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-
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- this._finalized = false;
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-
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- if (cfg.positionsDecodeMatrix) {
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- this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);
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- this._preCompressedPositionsExpected = true;
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- } else {
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- this._preCompressedPositionsExpected = false;
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- }
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-
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- if (cfg.origin) {
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- this._state.origin = math.vec3(cfg.origin);
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- }
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- }
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-
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- get aabb() {
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- if (this.aabbDirty) {
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- math.collapseAABB3(this._aabb);
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- for (let i = 0, len = this._meshes.length; i < len; i++) {
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- math.expandAABB3(this._aabb, this._meshes[i].aabb);
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- }
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- this.aabbDirty = false;
150
- }
151
- return this._aabb;
152
- }
153
-
154
- /**
155
- * Tests if there is room for another portion in this PointsBatchingLayer.
156
- *
157
- * @param lenPositions Number of positions we'd like to create in the portion.
158
- * @returns {Boolean} True if OK to create another portion.
159
- */
160
- canCreatePortion(lenPositions) {
161
- if (this._finalized) {
162
- throw "Already finalized";
163
- }
164
- return (this._buffer.vertsIndex + (lenPositions / 3)) <= this._buffer.maxVerts;
165
- }
166
-
167
- /**
168
- * Creates a new portion within this PointsBatchingLayer, returns the new portion ID.
169
- *
170
- * Gives the portion the specified geometry, color and matrix.
171
- *
172
- * @param mesh The SceneModelMesh that owns the portion
173
- * @param cfg.positions Flat float Local-space positions array.
174
- * @param cfg.positionsCompressed Flat quantized positions array - decompressed with PointsBatchingLayer positionsDecodeMatrix
175
- * @param [cfg.colorsCompressed] Quantized RGB colors [0..255,0..255,0..255,0..255]
176
- * @param [cfg.colors] Flat float colors array.
177
- * @param cfg.color Float RGB color [0..1,0..1,0..1]
178
- * @param [cfg.meshMatrix] Flat float 4x4 matrix
179
- * @param cfg.aabb Flat float AABB World-space AABB
180
- * @param cfg.pickColor Quantized pick color
181
- * @returns {number} Portion ID
182
- */
183
- createPortion(mesh, cfg) {
184
-
185
- if (this._finalized) {
186
- throw "Already finalized";
187
- }
188
-
189
- const buffer = this._buffer;
190
-
191
- const positions = this._preCompressedPositionsExpected ? cfg.positionsCompressed : cfg.positions;
192
- if (! positions) {
193
- throw ((this._preCompressedPositionsExpected ? "positionsCompressed" : "positions") + " expected");
194
- }
195
-
196
- buffer.positions.append(positions);
197
-
198
- const numVerts = positions.length / 3;
199
-
200
- const color = cfg.color;
201
- const colorsCompressed = cfg.colorsCompressed;
202
- const colors = cfg.colors;
203
- const pickColor = cfg.pickColor;
204
-
205
- if (colorsCompressed) {
206
- buffer.colors.append(colorsCompressed);
207
- } else if (colors) {
208
- buffer.colors.append(colors, 1, 255.0);
209
- } else if (color) {
210
- // Color is pre-quantized by VBOSceneModel
211
- buffer.colors.append([ color[0], color[1], color[2], 1.0 ], numVerts);
212
- }
213
-
214
- buffer.pickColors.append(pickColor.slice(0, 4), numVerts);
215
-
216
- math.expandAABB3(this._modelAABB, cfg.aabb);
217
-
218
- const portionId = this._portions.length / 2;
219
-
220
- this._portions.push(this._buffer.vertsIndex);
221
- this._portions.push(numVerts);
222
- this._buffer.vertsIndex += numVerts;
223
-
224
- this._numPortions++;
225
- this.model.numPortions++;
226
- this._meshes.push(mesh);
227
- return portionId;
228
- }
229
-
230
- /**
231
- * Builds batch VBOs from appended geometries.
232
- * No more portions can then be created.
233
- */
234
- finalize() {
235
-
236
- if (this._finalized) {
237
- return;
238
- }
239
-
240
- const state = this._state;
241
- const gl = this.model.scene.canvas.gl;
242
- const buffer = this._buffer;
243
- const maybeCreateGlBuffer = (srcData, size, usage) => (srcData.length > 0) ? new ArrayBuf(gl, gl.ARRAY_BUFFER, srcData, srcData.length, size, usage) : null;
244
-
245
- const positions = (this._preCompressedPositionsExpected
246
- ? buffer.positions.compileBuffer(Uint16Array)
247
- : (quantizePositions(buffer.positions.compileBuffer(Float32Array), this._modelAABB, state.positionsDecodeMatrix)));
248
- state.positionsBuf = maybeCreateGlBuffer(positions, 3, gl.STATIC_DRAW);
249
-
250
- state.flagsBuf = maybeCreateGlBuffer(new Float32Array(this._buffer.vertsIndex), 1, gl.DYNAMIC_DRAW); // Because we build flags arrays here, get their length from the positions array
251
-
252
- state.colorsBuf = maybeCreateGlBuffer(buffer.colors.compileBuffer(Uint8Array), 4, gl.STATIC_DRAW);
253
-
254
- state.pickColorsBuf = maybeCreateGlBuffer(buffer.pickColors.compileBuffer(Uint8Array), 4, gl.STATIC_DRAW);
255
-
256
- state.offsetsBuf = this.model.scene.entityOffsetsEnabled ? maybeCreateGlBuffer(new Float32Array(this._buffer.vertsIndex * 3), 3, gl.DYNAMIC_DRAW) : null;
257
-
258
- this._buffer = null;
259
- this._finalized = true;
260
- }
261
-
262
- initFlags(portionId, flags, meshTransparent) {
263
- if (flags & ENTITY_FLAGS.VISIBLE) {
264
- this._numVisibleLayerPortions++;
265
- this.model.numVisibleLayerPortions++;
266
- }
267
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
268
- this._numHighlightedLayerPortions++;
269
- this.model.numHighlightedLayerPortions++;
270
- }
271
- if (flags & ENTITY_FLAGS.XRAYED) {
272
- this._numXRayedLayerPortions++;
273
- this.model.numXRayedLayerPortions++;
274
- }
275
- if (flags & ENTITY_FLAGS.SELECTED) {
276
- this._numSelectedLayerPortions++;
277
- this.model.numSelectedLayerPortions++;
278
- }
279
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
280
- this._numClippableLayerPortions++;
281
- this.model.numClippableLayerPortions++;
282
- }
283
- if (flags & ENTITY_FLAGS.PICKABLE) {
284
- this._numPickableLayerPortions++;
285
- this.model.numPickableLayerPortions++;
286
- }
287
- if (flags & ENTITY_FLAGS.CULLED) {
288
- this._numCulledLayerPortions++;
289
- this.model.numCulledLayerPortions++;
290
- }
291
- if (meshTransparent) {
292
- this._numTransparentLayerPortions++;
293
- this.model.numTransparentLayerPortions++;
294
- }
295
- this._setFlags(portionId, flags, meshTransparent);
296
- }
297
-
298
- setVisible(portionId, flags, transparent) {
299
- if (!this._finalized) {
300
- throw "Not finalized";
301
- }
302
- if (flags & ENTITY_FLAGS.VISIBLE) {
303
- this._numVisibleLayerPortions++;
304
- this.model.numVisibleLayerPortions++;
305
- } else {
306
- this._numVisibleLayerPortions--;
307
- this.model.numVisibleLayerPortions--;
308
- }
309
- this._setFlags(portionId, flags, transparent);
310
- }
311
-
312
- setHighlighted(portionId, flags, transparent) {
313
- if (!this._finalized) {
314
- throw "Not finalized";
315
- }
316
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
317
- this._numHighlightedLayerPortions++;
318
- this.model.numHighlightedLayerPortions++;
319
- } else {
320
- this._numHighlightedLayerPortions--;
321
- this.model.numHighlightedLayerPortions--;
322
- }
323
- this._setFlags(portionId, flags, transparent);
324
- }
325
-
326
- setXRayed(portionId, flags, transparent) {
327
- if (!this._finalized) {
328
- throw "Not finalized";
329
- }
330
- if (flags & ENTITY_FLAGS.XRAYED) {
331
- this._numXRayedLayerPortions++;
332
- this.model.numXRayedLayerPortions++;
333
- } else {
334
- this._numXRayedLayerPortions--;
335
- this.model.numXRayedLayerPortions--;
336
- }
337
- this._setFlags(portionId, flags, transparent);
338
- }
339
-
340
- setSelected(portionId, flags, transparent) {
341
- if (!this._finalized) {
342
- throw "Not finalized";
343
- }
344
- if (flags & ENTITY_FLAGS.SELECTED) {
345
- this._numSelectedLayerPortions++;
346
- this.model.numSelectedLayerPortions++;
347
- } else {
348
- this._numSelectedLayerPortions--;
349
- this.model.numSelectedLayerPortions--;
350
- }
351
- this._setFlags(portionId, flags, transparent);
352
- }
353
-
354
- setEdges(portionId, flags, transparent) {
355
- if (!this._finalized) {
356
- throw "Not finalized";
357
- }
358
- // Not applicable to point clouds
359
- }
360
-
361
- setClippable(portionId, flags) {
362
- if (!this._finalized) {
363
- throw "Not finalized";
364
- }
365
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
366
- this._numClippableLayerPortions++;
367
- this.model.numClippableLayerPortions++;
368
- } else {
369
- this._numClippableLayerPortions--;
370
- this.model.numClippableLayerPortions--;
371
- }
372
- this._setFlags(portionId, flags);
373
- }
374
-
375
- setCulled(portionId, flags, transparent) {
376
- if (!this._finalized) {
377
- throw "Not finalized";
378
- }
379
- if (flags & ENTITY_FLAGS.CULLED) {
380
- this._numCulledLayerPortions++;
381
- this.model.numCulledLayerPortions++;
382
- } else {
383
- this._numCulledLayerPortions--;
384
- this.model.numCulledLayerPortions--;
385
- }
386
- this._setFlags(portionId, flags, transparent);
387
- }
388
-
389
- setCollidable(portionId, flags) {
390
- if (!this._finalized) {
391
- throw "Not finalized";
392
- }
393
- }
394
-
395
- setPickable(portionId, flags, transparent) {
396
- if (!this._finalized) {
397
- throw "Not finalized";
398
- }
399
- if (flags & ENTITY_FLAGS.PICKABLE) {
400
- this._numPickableLayerPortions++;
401
- this.model.numPickableLayerPortions++;
402
- } else {
403
- this._numPickableLayerPortions--;
404
- this.model.numPickableLayerPortions--;
405
- }
406
- this._setFlags(portionId, flags, transparent);
407
- }
408
-
409
- setColor(portionId, color) {
410
- if (!this._finalized) {
411
- throw "Not finalized";
412
- }
413
- const portionsIdx = portionId * 2;
414
- const vertexBase = this._portions[portionsIdx];
415
- const numVerts = this._portions[portionsIdx + 1];
416
- const firstColor = vertexBase * 4;
417
- const lenColor = numVerts * 4;
418
- const tempArray = this._scratchMemory.getUInt8Array(lenColor);
419
- const r = color[0];
420
- const g = color[1];
421
- const b = color[2];
422
- for (let i = 0; i < lenColor; i += 4) {
423
- tempArray[i + 0] = r;
424
- tempArray[i + 1] = g;
425
- tempArray[i + 2] = b;
426
- }
427
- this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
428
- }
429
-
430
- setTransparent(portionId, flags, transparent) {
431
- if (transparent) {
432
- this._numTransparentLayerPortions++;
433
- this.model.numTransparentLayerPortions++;
434
- } else {
435
- this._numTransparentLayerPortions--;
436
- this.model.numTransparentLayerPortions--;
437
- }
438
- this._setFlags(portionId, flags, transparent);
439
- }
440
-
441
- /**
442
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
443
- */
444
- _setFlags(portionId, flags, transparent) {
445
-
446
- if (!this._finalized) {
447
- throw "Not finalized";
448
- }
449
-
450
- const portionsIdx = portionId * 2;
451
- const vertexBase = this._portions[portionsIdx];
452
- const numVerts = this._portions[portionsIdx + 1];
453
- const firstFlag = vertexBase;
454
- const lenFlags = numVerts;
455
- const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
456
-
457
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
458
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
459
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
460
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
461
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
462
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
463
-
464
- let colorFlag;
465
- if (!visible || culled || xrayed
466
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
467
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
468
- colorFlag = RENDER_PASSES.NOT_RENDERED;
469
- } else {
470
- if (transparent) {
471
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
472
- } else {
473
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
474
- }
475
- }
476
-
477
- let silhouetteFlag;
478
- if (!visible || culled) {
479
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
480
- } else if (selected) {
481
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
482
- } else if (highlighted) {
483
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
484
- } else if (xrayed) {
485
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
486
- } else {
487
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
488
- }
489
-
490
- let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
491
-
492
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
493
-
494
- for (let i = 0; i < lenFlags; i++) {
495
- let vertFlag = 0;
496
- vertFlag |= colorFlag;
497
- vertFlag |= silhouetteFlag << 4;
498
- // no edges
499
- vertFlag |= pickFlag << 12;
500
- vertFlag |= clippableFlag << 16;
501
-
502
- tempArray[i] = vertFlag;
503
- }
504
-
505
- this._state.flagsBuf.setData(tempArray, firstFlag);
506
- }
507
-
508
- setOffset(portionId, offset) {
509
- if (!this._finalized) {
510
- throw "Not finalized";
511
- }
512
- if (!this.model.scene.entityOffsetsEnabled) {
513
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
514
- return;
515
- }
516
- const portionsIdx = portionId * 2;
517
- const vertexBase = this._portions[portionsIdx];
518
- const numVerts = this._portions[portionsIdx + 1];
519
- const firstOffset = vertexBase * 3;
520
- const lenOffsets = numVerts * 3;
521
- const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
522
- const x = offset[0];
523
- const y = offset[1];
524
- const z = offset[2];
525
- for (let i = 0; i < lenOffsets; i += 3) {
526
- tempArray[i + 0] = x;
527
- tempArray[i + 1] = y;
528
- tempArray[i + 2] = z;
529
- }
530
- this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
531
- }
532
-
533
- //-- NORMAL RENDERING ----------------------------------------------------------------------------------------------
534
-
535
- drawColorOpaque(renderFlags, frameCtx) {
536
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
537
- return;
538
- }
539
- if (this._renderers.colorRenderer) {
540
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
541
- }
542
- }
543
-
544
- drawColorTransparent(renderFlags, frameCtx) {
545
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
546
- return;
547
- }
548
- if (this._renderers.colorRenderer) {
549
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
550
- }
551
- }
552
-
553
- // -- RENDERING SAO POST EFFECT TARGETS ----------------------------------------------------------------------------
554
-
555
- drawDepth(renderFlags, frameCtx) {
556
- }
557
-
558
- drawNormals(renderFlags, frameCtx) {
559
- }
560
-
561
- // -- EMPHASIS RENDERING -------------------------------------------------------------------------------------------
562
-
563
- drawSilhouetteXRayed(renderFlags, frameCtx) {
564
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
565
- return;
566
- }
567
- if (this._renderers.silhouetteRenderer) {
568
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
569
- }
570
- }
571
-
572
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
573
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
574
- return;
575
- }
576
- if (this._renderers.silhouetteRenderer) {
577
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
578
- }
579
- }
580
-
581
- drawSilhouetteSelected(renderFlags, frameCtx) {
582
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
583
- return;
584
- }
585
- if (this._renderers.silhouetteRenderer) {
586
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
587
- }
588
- }
589
-
590
- //-- EDGES RENDERING -----------------------------------------------------------------------------------------------
591
-
592
- drawEdgesColorOpaque(renderFlags, frameCtx) {
593
- }
594
-
595
- drawEdgesColorTransparent(renderFlags, frameCtx) {
596
- }
597
-
598
- drawEdgesHighlighted(renderFlags, frameCtx) {
599
- }
600
-
601
- drawEdgesSelected(renderFlags, frameCtx) {
602
- }
603
-
604
- drawEdgesXRayed(renderFlags, frameCtx) {
605
- }
606
-
607
- //---- PICKING ----------------------------------------------------------------------------------------------------
608
-
609
- drawPickMesh(renderFlags, frameCtx) {
610
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
611
- return;
612
- }
613
- if (this._renderers.pickMeshRenderer) {
614
- this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
615
- }
616
- }
617
-
618
- drawPickDepths(renderFlags, frameCtx) {
619
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
620
- return;
621
- }
622
- if (this._renderers.pickDepthRenderer) {
623
- this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
624
- }
625
- }
626
-
627
- drawPickNormals(renderFlags, frameCtx) {
628
- }
629
-
630
- drawSnapInit(renderFlags, frameCtx) {
631
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
632
- return;
633
- }
634
- if (this._renderers.snapInitRenderer) {
635
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
636
- }
637
- }
638
-
639
- drawSnap(renderFlags, frameCtx) {
640
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
641
- return;
642
- }
643
- if (this._renderers.snapRenderer) {
644
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
645
- }
646
- }
647
-
648
- //---- OCCLUSION TESTING -------------------------------------------------------------------------------------------
649
-
650
- drawOcclusion(renderFlags, frameCtx) {
651
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
652
- return;
653
- }
654
- if (this._renderers.occlusionRenderer) {
655
- this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
656
- }
657
- }
658
-
659
- //---- SHADOWS -----------------------------------------------------------------------------------------------------
660
-
661
- drawShadow(renderFlags, frameCtx) {
662
- }
663
-
664
- destroy() {
665
- const state = this._state;
666
- if (state.positionsBuf) {
667
- state.positionsBuf.destroy();
668
- state.positionsBuf = null;
669
- }
670
- if (state.offsetsBuf) {
671
- state.offsetsBuf.destroy();
672
- state.offsetsBuf = null;
673
- }
674
- if (state.colorsBuf) {
675
- state.colorsBuf.destroy();
676
- state.colorsBuf = null;
677
- }
678
- if (state.flagsBuf) {
679
- state.flagsBuf.destroy();
680
- state.flagsBuf = null;
681
- }
682
- if (state.pickColorsBuf) {
683
- state.pickColorsBuf.destroy();
684
- state.pickColorsBuf = null;
685
- }
686
- state.destroy();
687
- }
688
- }
@@ -1,24 +0,0 @@
1
- import {VBORenderer} from "../../VBORenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
-
7
-
8
- export class VBOBatchingPointsRenderer extends VBORenderer {
9
- _draw(drawCfg) {
10
- const {gl} = this._scene.canvas;
11
-
12
- const {
13
- state,
14
- frameCtx,
15
- incrementDrawState,
16
- } = drawCfg;
17
-
18
- gl.drawArrays(gl.POINTS, 0, state.positionsBuf.numItems);
19
-
20
- if (incrementDrawState) {
21
- frameCtx.drawArrays++;
22
- }
23
- }
24
- }